[FREE GAME] [WIP] "Power/Lift VR" - Android Apps and Games

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Hello!
I would like to present you Game "Power/Lift VR"
Its mobile virtual reality game for Android, where your only job is... Insert fuses in boxes, and find your wait out... and all that in yet, another dark, industrial environment that everyone like so much!
https://youtu.be/6p3cmGZJyNA
_____________
_____________
Warning! Game require VR goggles AND gamepad!
_____________​Power/Lift is Virtual Reality game for Android platform created by Marcin Kowalski and Riccardo Di Meo creator of Application "VR Theater for Android".
Game is totally free without any adds. It use Unity Engine and contain handmade assets made especially for that game, and instead of going to colorful and cartoonish atmosphere like most of VR games on market, Power/Lift aim to be more realistic and darker. And even with big performance requirement of devices that use VR, Power/Lift managed to push visual quality to its limits keeping compatibility even with weaker devices.
Overall point of game is to find and switch on all fuse-boxes in the level, then find your way out by looking for last platform that will transport you to next stage. There are a lot of shortcuts on the way out: find them to get the best possible time.
_____________​Requirements:
-In order to play Power/lift you need virtual reality goggles(Homido, Cardboard, GearVR or any other)
-Gamepad that have directional buttons and two function buttons(starting from those small bluetooth controllers ending in xbox/Playstation gamepads)
-Android device with MINIMUM fullHD screen and CPU similar or better than Snapdragon 805
-Headphones
_____________​
Game is still in development, there is plan to implement Google Play Global Highscore and Achievements, create more levels and add few smaller features.
But for now we need your help to test this game on more devices, see if there is possibility to increase graphic quality without loosing performance(because its VR game it need 2x more power than normal mobile game).
For now game is ""optimized"" to run on slower devices(minimum Snapdragon801) so we had to reduce some graphical aspect of the game(shadows, lights, bump-maps), but if test on newer devices will be satisfying, we will add some options that will bump graphic quality even more to make game more atmospheric and just "prettier".
We would be really happy if every person who download it and test it, would post information like: model of phone, any bugs he encounter, and of course how fluid game is(like: its lag on level 2 here and here).
As I mentioned Power/Lift is game made totally for free in our free time. We cant afford any fancy addons right now, so we need to make everything by our self, including testing, but because of limited access to devices, you could help us with that just by playing it and leaving opinion/information about Game!
_____________
More informations
_____________
Download game:
https://play.google.com/store/apps/details?id=it.couchgames.apps.PowerLift
[QRCODE]https://play.google.com/store/apps/details?id=it.couchgames.apps.PowerLift[/QRCODE]​

Added youtube link with trailer, because xda have some problem with playing previous

The game is much better than video at youtube.

ITenseGroup said:
The game is much better than video at youtube.
Click to expand...
Click to collapse
Thanks for checking!
As for Youtube video content, I dont have much experience with making good game trailers so I though it would be just better to make more "realistic" just by saying the funny truth about mobile VR
As for Quality, YouTube sadly messed up gamma and quality, so some parts are to bright :/
If you have any suggestions, or bugs you found feel free to post them. Its first release, so we expecting that it will contain some problems.

Anyone who use GearVR.
I would be grateful for checking how game work with those goggles.

Just small update that Power/Lift goes through some major changes, including changing name, graphic style, game mode(VR will be on/off option), and most important it will be less confusing as it is now(more obvious gameplay, and simplified level design).
If anyone have any suggestions feel free to write them!
It will take some time(even months) but taking in to the account that its FREE game without any ads, and its made just by 2 people, I hope it will give people some fun.

Small update for current version of Power/Lift!​
Im still work on totally new version of this game, that will have new name, lots of new features and different graphic style and gameplay,
but in the meantime me and Riccardo wanted to publish small update for current Power/Lift Game that will fix few things. It still lacking some features(like global highscore, or proper pause menu...) but it should fix bugs, make it faster and help new players understand what to do...
Work on new version are going slow, so its hard to tell when I release it, so before that happen we will try to update Power/Lift when we find free time, and add features that we wanted...
So here are small changelog:
-New icon that dont look so "oldschool"(read: android 2.3 era)
-First level now have tutorial voice, arrows and signs that will explain player what he should do in game.
-Simple highscore menu that show your best time on each level.
-New tweaked shadowmaps that should have less light bugs.
-Some small changes in models and occlusion that should give some small performance boost.
-Removed rotating camera in Main Menu(so people will stop thinking that their phone gyroscope is bugged)
-Falling death is now shorter(3sec instead of 5sec) so if you fall down you will not loose so much time waiting for respawn.
-Other smaller fixes that no one saw and no one will see :]
_____________
Download game:
https://play.google.com/store/apps/details?id=it.couchgames.apps.PowerLift​

New Update!​
I found some free time to put together new update, that contain few new features, and few fixes, and few more bugs, and few more lags...
But going to the point, here is small changelog for version 0.6
-New menu style. You just need to move joystick to quickly select option
-Pause Menu. Yes, finally I managed to put that super innovative option in game!
-New Level 5. Just to give you another reason to play it...
-Graphic settings. Low that lower texture resolution and filtering, default, and High, that enable Anti Aliasing and force filtering.
-Some new Shaders for particles & transparency(should fix lags in some places...)
Now about Pause menu. Sadly every joystick I tested have different input number, so in some cases you could end up having pause button assigned to weird key...
As I said before game is free and made in free time, so for me, person with mediocre experience with coding, its damn hard to make such simple thing like option to manually assign keys by player, and because its free game, I dont want to spend money on special unity asset that would make that automatically by detecting controller player use...
I probably fix that in next release, but it will take some time... just like global high-score... sorry about that... no one is perfect :]
_____________
Download game:
https://play.google.com/store/apps/details?id=it.couchgames.apps.PowerLift​

Related

[GAME] Horror Run! A new game we published just now.

Hey everyone.
We're currently working on a cool little game, first version is already out in the market. It's called 'Horror Run!' (name is a bit meh, but it works..).
There are a lot of ideas floating around to improve the game and we'd like your help for more ideas!
You can read about the game in our blog, or download it from the market to try it out (it's free).
Let me know what you think, any comments and criticism are welcome, and the negative are surely better put here and not in the market itself
We're especially looking for ways to make it more addictive and a bit more versatile. Right now a global high score system is our first priority for next version
But any idea is welcome, and if you like the game and think something is missing don't hesitate to post
Thanks!
========================
UPDATE: An update was just released to the market. It adds OpenFeint support for global leaderboards - we feel that was the most sought after feature so we used the (very) little time we had to work on that and it's finally done.
Again we're like to thank everyone here at XDA for supporting us and downloading the game, as well as providing invaluable feedback. keep it up
========================
This is our blog
Some screenshots:
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300 views and not a single reply?
Some feedback could really help us improve and let us start and keep a stream of quality material into the market....
i'll check it out at the market and i'll get back to you later on...
downloading now will report back.
Downloading and will try..
Really fun game!
G2 Rules!
I cant figure out the controls it wont allow me to jump over the "demons" ive looked at the tutorial twice and still no luck
jonny68 said:
I cant figure out the controls it wont allow me to jump over the "demons" ive looked at the tutorial twice and still no luck
Click to expand...
Click to collapse
u can actually do double jump by press jump twice.. or jump+roll to make it dash while jumping.. u can also try double jump and roll which usually result in suicide..
nitzanj said:
300 views and not a single reply?
Some feedback could really help us improve and let us start and keep a stream of quality material into the market....
Click to expand...
Click to collapse
it's an okay game.. definitely not 1st of its kind but the added graphic makes it nicer than some others similar game.. but the problem is its getting pretty boring after awhile... maybe u could give more type of obstacle like consecutive "double demons" or add obstacle that needed to be double-jumped to get through. or u can make a combo obstacle that won't allow the player to relax (after roll then the player must quickly jump then follow by double jump or whatsoever). of course it should be after a while the game started to added more difficulty...
i'm thinking an extra dash button would be nice to add.. adding more possible gameplay. so jump+dash would replace jump+roll.. jump + roll could be another action (such as immediately roll after jump). well, i'll leave it to ur imagination =p...
Great graphics but gets tiresome for me cause I keep dying
One touch and dead from a bat is a little harsh but the game is very challenging, lol. Really good job though just not my preferred type of game.
Downloading it now on my Galaxy S!
Awesome game, has a lot of potential. Runs great on my phone and graphics are good, only thing i'd change is the Menu graphics, make it a bit more pro .
But still, for a first release i'm impressed. I would change the 1 hit 1 die rule too, and add more levels/maps/objectives etc.
It's so fast I keep dying so quick lol
Fun game - good graphics.
Took me just 2 tries to figure out the controls. Not the most obvious icons, but they are in a obvious location ;-)
Looks awesome i will try it
Similar to Free Running (search Market) but more challenging and has more features. Also like Robot Unicorn Attack (see Facebook/Adultswim, I'm addicted to this game) in terms of game play.
Suggestions: background sound, sound effects, balance the game a bit (in terms of difficulty, sizes of enemies)
Downloaded the game.
First impression was nice graphics !
Personally i think the gameplay is to quick, i keep dieing, maybe a easy - normal - advanced setting ?
Your Game is ok but noting pretty special but it runs pretty fast on my Milestone 2.
Besides what about adding items e.g run faster or invisible.....
looks great and runs nice, im sure you will work out the little things, i wish i could program in java, my games would run much smoother, lol ive been using appinventor, i can get them to look pretty god, but gameplay sucks balls
Downloading now will report back soon
Phew, lots of comments after the nothingness of the first couple of days
Thanks for all the replies, great feedback, this is just what we need!
To the actual points:
I didn't realize it was that diffucult, I guess when you're the one making the game things seem easier
And Of course I'm well aware that the thing is repetitive to the point of being almost mundane - This is indeed a first version and a form to 'test the water' sort of speak. There are several ideas cooking to make it a bit more diverse.
Some things that will definitely make it into future versions:
1) Multiple lives before game over (already working)
2) Make the starting speed a tad slower (already working).
2) Add an easier difficulty level (probably main/only difference will be the starting speed to be even slower).
3) global highscore system using Feint or the likes, to make it a bit more social (Probably separate board for easy/hard).
Things I want to add if I overcome some obstacles (silly pun intended ):
1) More enemies and background pictures. Currently I'm having some memory and performance issues, trying to work it out. Might switch to OpenGL
2) Achievements, using Feint system probably - things like get 10K points without rolling a single time, get 10K points w/o collecting a single treasure item, get 10K points while collecting every single treasure item etc.
3) Bonus with special effects. Right now I'm thinking a shield and a special fly mode, but we'll see...
I'll try to professionalize the menu, but it's not easy when graphics it's not your profession
I'll release partial updates in the following weeks (at least the lives and easy mode are already mostly implemented so they could easily make it).
Hopefully the part time job and being a full time student won't hinder the progress too much and I'll be able to get some more meaningful updates soon after the exams are over (i.e. near the end of February).
Thanks again for all the input!
Really like the game, really addictive to break your own score, currently at 5030.
Works very well and stable, doesn't lag at all!
really like the sounds in the game.
Maybe an online scoreboard would be a nice feature?
I'm also wondering in what language this is programmed, just in Java with like a game development SDK?
Keep the games coming!!

[Game][1.6+] Prototype Defense (New Release (24/04) : 1.3.1)

Hey Guys,
We (some students from Maastricht University, Netherlands) created and programmed a new tower defense game for Android.
If you guys ever wanted to have direct input and control over the direction a game could take; this would be the time!
If you have any comments / suggestions we should introduce or change; We'd love to hear them!
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If you have a high-end device (at least 800x480px), then we would love to hear your feedback on it!
Currently, it's in lite/beta stage. It's stable, but doesn't have all levels yet that the full version will have, so it's free for now!
The market link: https://market.android.com/details?id=net.codepoke.games.tda
The game itself:
The new ultimate open path Tower Defense. Create your own towers!
Prototype Defense is the ultimate open path tower defense game centered around unique gameplay, puzzles, achievements, a good campaign and intense high-speed HD graphics.
In Prototype Defense you will be able to create your own towers by combining turrets and bases, buy upgrades that actually change the behavior of towers, and maze in gigantic levels.
== This version only supports high end devices (min. 800x480; Nexus One) ===
This lite version is the current BETA release, but completely stable.
We will continue adding new levels to the game and release a full, non ad-supported version when the first campaign is finished.
The full version will contain:
- 3 campaigns, of each 8 levels
- 12 puzzle levels
- 2 survival levels
By default, sound is turned off for the game, but can be enabled by selecting the sound icon in the main menu!
We released version 1.0.4;
Stupid java.utils.Arrays.copyOf wasn't introduced until API 9... >_<
(That's the problem of working with a game as an external library...)
Also, we fixed all bugs found so far, and decreased the difficulty level!
Nice work, ill check it out.
Me too
Sent from my HTC Glacier using xda premium
Thanks!
We're currently implementing a new event system which will allow more dynamic maps like destroyed towers due to air bombardments, endless levels and more.
Due to exams weeks next week, the big update probably won't be out till next weekend.
Can't rush perfection ;] liking the game! I own Robo defense the #1 tower game... but this could be way ahead of it, I love it!!!
Sent from my HTC Glacier using xda premium
Fun game, good work guys
Thanks!
Btw, if you guys ever wanted to have direct input and control over the direction a game could take; this would be the time!
If you have any comments / suggestions we should introduce or change; We'd love to hear them!
Just installed now on my Xoom.
Scales correctly and looks quite interesting.
Menu isn't really clear when launching new campaign - maybe you could grey out those that can't be entered.
Could you specify on what you mean by "those that can't be entered"?
At the moment there should not be any campaigns with requirements.
(There will be in the future and they should be clearly marked)
We are going the rework the "Start X (Campaign/Level)" button though, as it's a bit unclear now.
I have been playing it some more (quite nice )
I have found the following bugs though -
Second map - when i pinched to zoom the game force closed.
The ground laser does not focus on the first enemy that enters the map but on the last one - therefore when a lot come after each other the laser doesn't shoot at any.
EDIT - Actually second level just force closes even when not zooming.
Thanks for the report!
What device are you playing the game on, and what android version?
Also, did you send in the report to the market?
I'm loving this so far. I have some ideas that would help the user experience, maybe have some kind of list of enemies with there abilities and weakness/strength (ie. Which towers deal more/less damage to them).
It also seems as if the machine gun is the best/only tower needed. The other towers cost more but don't seem to be worth it, when the machine guns do just as good or better for less money.
Also it would help to know what determines how much money we get for the upgrade menu (not in game, the one at the main menu) is it a set amount per level, does a higher difficulty increase the amount, do we get more if we complete a level faster than the time allotted?
And last but not least, great job, especially for keeping the battery usage down while having good graphics and gameplay. The best defense game I found so far is hexdefense, but it uses a lot of juice as do most of the good tower defense games, I was surprised this game is so battery friendly.
Great game with some innovative mechanics. Can't wait to see how it will shape up.
Sent from my Full Android on Bravo using XDA App
Thanks for the positive feedback!
We released 1.1.2 a couple of days ago, which should address a LOT of issues (and introduce new features).
If you have ANY comments, please post them. We're a tiny developer group of students, and if the feedbacks is in any way structured, we'll try to incorporate it into the game!
@eraursls1984
- BatteryManagement: The game's pretty optimized in almost every sense possible (except for rewriting everything in C ;-)); and limited at 60fps as we found that our lowest target (Nexus One) can run the game at 60fps. So any phone above this grade will have a easy time, and lot's of horsepower to spare which we made sure wasn't used up in idling.
- Money for UpgradeMenu: This isn't a fixed number, and depends on how much score you get in a game, a variable which scales with difficulty, time and lives. We plan on adding the total per level to the LevelOverScreen.
- Overview of Enemies: Also a planned feature for 1.5 :-D
To clarify, 1.2 will be considered completely stable with the current features and probably be released in a week.
1.5 will have some extra features and be released mid January.
- Tactics / Machine Gun: The very least you should need to use the aura turret, which gives you slow; and combining the Artillery/Laser with particular patterns of machine gun turrets should almost be necessary at the higher difficulty levels.
The beginner difficulty levels are setup in such a way that the player shouldn't have any difficulty in finishing any of the levels with just the machine gun/aura turrets.
Something from the Russian market comments: most people say the game is good, but unstable. There are also many people complaining that the game doesn't support lower end devices, as many people have cheap carrier branded devices (mostly mdpi and lowres screens, eg ZTE Blade/Racer and LG Optimus One).
Sent from my Full Android on Bravo using XDA App
Thanks for the translate!
At the moment we only support hdpi+ (as we need to redo the UI for low res devices).
The strange thing is that this is indicated in both the description and the restrictions.
Speed-wise the game runs on lower-end devices, as we tested it on the HTC Wildfire, but the UI needs to be adjusted first.
About the stability: we released a giant bugfix update last week, so these should be adressed.
Unfortunately most people here tend to completely ignore all those notes. An app doesn't work on your screen? One-star it and go whine on the forums, even though it was never supposed to work.
Sent from my Full Android on Bravo using XDA App
Yeah... Anyway we could prevent this except for blacklisting every low-end device?
methius said:
Yeah... Anyway we could prevent this except for blacklisting every low-end device?
Click to expand...
Click to collapse
Probably support mdpi... It's the screen that is the main problem with those, not the CPU...
Sent from my Full Android on Bravo using XDA App

[free game][2.0+] Shijin Reversi, the only two to four players reversi.

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Hi,
You can find HERE (Google Play ) or HERE (Amazon) our first Android game using libgdx.
It's classic reversi game with some added value :
2-to-4 players
Nice, polished graphics
Reverse mode
I won't advertise it too much as you have all the informations in the links.
Any feedback is appreciated, feel free to rate it as well.
Thanks !
As it is a developper forum I will now talk a little more in a dev perspective, you can skip the following if development bores you
Why a Reversi ?
I always want to add features and stuff when i develop something, I have another game in développement with a more original concept, but while designing it I realized that it would take me for ever to finish it.
So for my first game on android I decided to make a game already known, so I won't be temped to add to much stuff in it.
Plus it would be good to have a code base for future games.
Yeah, but there are already billions or reversi on the market.
Right, so I needed an edge. I've downloaded the three or four most downloaded reversi on the market and played with it a while.
Even tough the AI is often pretty good, the graphisms tend to be between ok and horrible : first "breakthrough" :
But it's not enough.
Earlier this year I've played a board game called Roll It ( at least in France ), which is basically a reversi with balls instead of discs, and you can play with 4 players.
Bingo ! I had enough to keep going.
Why would my game be different ?
Good and polished graphics.
2 to 4 players
Yeah, but you need a robust AI now.
Right again, although I've played at Reversi several times i'm not a good player, so I had no idea how to implement an AI.
After some research on Internet here is the way I've done it :
I basically assign a weight to each possible board I come accross.
That weight depends on 4 factors :
- Basic weight : each case has it's own weight, so I just add all my cases weights, and substract the opponents ones.
- Safe discs : discs that cannot be flipped are considered safe, usually safe discs radiate from a corner.
- frontier discs : I maximize the frontier discs ( adjacent to an empty case ) of the opponents, and minimize my own
- mobility : I minimize the number of legal move the opponents can make, while maximizing mines.
after that I create a tree with all possible moves, using a min-max algorithm, that will give me the move that has the smallest chance of losing.
To reduce the number of move searched I added an alpha-beta pruning to remove in advance some moves I know will be bad. It was really cool to see the results.
With a depth of 6 moves, I reduced from 3 millions calculated moves to 100 thousands during the middle of the game.
I then made 5 levels of AI by playing with two things :
- the depth of the search
- the weight associated to the four factors aforementioned.
I don't know how my AI will keep it toghether against a real reversi player, but with the latest difficulty settings I get the general feeling I have while playing the other reversi games. ( and I loose badly ).
While browsing Reversi websites, I also came across the less-known "Reverse" rules, which consist of having the less discs at the end of the game.
I just had to invert some of the weight and I had a very decent AI, so it made a nice addition to the game.
And why that theme ? and that ridiculous name ?
After deciding I would have 4 players, I needed a four-way theme, like seasons, elements, cardinal points, etc.
Beeing a huge manga reader I though of the four beasts we see on a regularly basis in that culture, plus it combined all the previous researched themes. It was perfect.
I wanted a design that would talk to japan friendly people as well to everybody that would look at the discs and say : "whoa, that looks awesome", so I asked for a more modern, minimalist, clean style, with just a hint of asian culture, same for the music.
And i feel that my artist and sound designer got that very well.
For the name, I didn't want to have reversi in it, but I was afraid a reversi game without reversi in the title would loose a massive amount of visibility.
So I search for how the beasts were called in Japan and took the simplest name : Shijin.
If anyone here speak japanese, I apologize if the term is wrong .
Thanks for reading.
MangeCailloux.
Version 1.0.5 :
- Fix a bug that relstarted the app in the lock screen
- Haptic feedback intensity reduced
- Apk size reduced
- Remade setup page to be clearer
Haptic feedback should be lighter, and apk size wes reduced by 2 MB, just had to clean the mng files, silly me.
I've also made some changes to the setup page.
How can you add/ remove a player ?
How can you change the difficulty setting of the AI ?
How can you change avatar ?
How can you switch from human to AI, or AI to human ?
If any of that was not easy to answer, please feedback it to me so I can improve it further.
Thanks.

[GAME][2.3+]LineBox 3.0

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Hey there guys! We just released LineBox and we're looking for suggestions to improvements of our game, LineBox.
LineBox is a challenging game with minimalistic graphics, you move a block up and down by swiping (or clicking) to dodge obstacles in your way.
We would really appreciate suggestions to what we can do to improve our game!
Some planned fixes/features for tomorrow that we didn't implement at launch are:
Pause functionality
Sound-effects to buttons
Hardmode after X amount of points.
Google Play Store link: https://play.google.com/store/apps/details?id=com.Lars.LarsGame
Screenshots:
The only difference between the paid version and the free version is one advertisement, and you can see the paid version more of as a donation of 1$ to us if you're interested in supporting us on our future projects.
Thank you for trying out our game We promise to read every single post you'll make <3...
* Added sound when clicking buttons.
* Added hardmode to the game when the Player reaches a score of 100.
* Fixed some performance issues
---TO DO---
* Add mute button, pause/unpause button.
* Add custom animations for hardmode transition
* Add powerups for longevity of gameplay.
Updates happen often!
Also, unfortunately, since I do not have 10 posts on XDA I am not able to paste a direct link to my Google Play application.
I will put it out the moment I have 10 posts, in the meantime, if you would like to find my game on the Google play store, simply search for LineBox
Changelog:
- Added new music
- Added Pause/Unpause functionality
- Added framework for adding powerups later.
- Bugfixes,
New things! (29.11.14):
* Added new Power-Up to the game
* Added difficulty progression
* A lot of optimization and bugfixes
* Sounds and animation for death of player
Nice game, like the minimalistic look. would recommend 10/10.
Thanks, I really like this game. My only complaint is that powerups rarely appear over blocks and are impossible to get.
Nice game, I really liked the simplicity of the design.
Hey guys! Thanks for all the nice compliments on the game! I'm working hard to improve it, just taking a little break from coding for a couple of days. When it comes to the powerups, I am aware of the issue of powerups appearing inside the blocks! I might boost the spawn-rate for powerups later, but this is a value that'll need some tweaking! Except for that, I have a lot of new and interesting powerups planned!
Thank you for trying out my game, and look forward to more updates
nice little game
Bump!
Great game thanks :good:
Nice work it's made simplistic, but the good thing, people are addicted to that xD.(ofcourse not simplistic under the hood). Continue with your work, I would love to see your future projects too :good:
good work!
but when try to pause, when tapping screen to pause, game is thinking tapping normally for game and change direction, let you die
and some performance issues on i9500, its too laggy.
game screen is too small, uncessarilly there is lots of empty space on screen
What did you build this off of?
lakrsv said:
Hey there guys! We just released LineBox and we're looking for suggestions to improvements of our game, LineBox.
...
We would really appreciate suggestions to what we can do to improve our game!
Click to expand...
Click to collapse
Here's a quick one, could you compile for armeabi as well as armv7a-eabi? As-is, this won't install from Play on older (armv5,armv6) handsets.
wulsic said:
Nice work it's made simplistic, but the good thing, people are addicted to that xD.(ofcourse not simplistic under the hood). Continue with your work, I would love to see your future projects too :good:
Click to expand...
Click to collapse
Thank you! Simplicity was the plan all along!
maltinbay said:
good work!
but when try to pause, when tapping screen to pause, game is thinking tapping normally for game and change direction, let you die
and some performance issues on i9500, its too laggy.
game screen is too small, uncessarilly there is lots of empty space on screen
Click to expand...
Click to collapse
Yes, I am aware of the pause issue, and it is one of the issues I am going to fix as soon as I find the time. When it comes to performance issues, I don't know if there is much I can do, but I am constantly trying to optimize the game. While I wont deny that my code is not exactly super-optimized, I am still learning and I am very sorry that this causes your i9500 to lag.
Also, I have never seen an example of the game screen being too small, I would love it if you could attach a screenshot to show me the gamescreen. It is supposed to accommodate to different resolutions.
bigsupersquid said:
Here's a quick one, could you compile for armeabi as well as armv7a-eabi? As-is, this won't install from Play on older (armv5,armv6) handsets.
Click to expand...
Click to collapse
Unfortunately, my game was made in Unity 4 and wont work on ARMv6. I really have no clue if my app would work for armv7a-eabi, but if you tried it and it didn't work, chances are it doesn't. Unity has it's limitations I am afraid, but ofcourse I'll look into it
In general, the only real requirement I know of is that your API Level has to be higher than 9, or, 2.3 Gingerbread.
lakrsv said:
Unfortunately, my game was made in Unity 4 and wont work on ARMv6. I really have no clue if my app would work for armv7a-eabi, but if you tried it and it didn't work, chances are it doesn't. Unity has it's limitations I am afraid, but ofcourse I'll look into it
In general, the only real requirement I know of is that your API Level has to be higher than 9, or, 2.3 Gingerbread.
Click to expand...
Click to collapse
I've read of armv6 unity libraries that can be swapped into older apps. I might try that. //edit: apparently has to be unity under version 4... no dice. A shame Unity, like much recent Google-ware, assumes everyone uses newer hardware.
armeabi-v7 or v7a are the de-facto standard for android devices since android 4.0, but as of Gingerbread, google still supported armeabi in the android source code.
I had only tried it on my armv6, I assumed it was built for armv7 since Play refused to install it on my older hardware.
it runs fine on my armv7 evo v.
bigsupersquid said:
I've read of armv6 unity libraries that can be swapped into older apps. I might try that. //edit: apparently has to be unity under version 4... no dice. A shame Unity, like much recent Google-ware, assumes everyone uses newer hardware.
armeabi-v7 or v7a are the de-facto standard for android devices since android 4.0, but as of Gingerbread, google still supported armeabi in the android source code.
I had only tried it on my armv6, I assumed it was built for armv7 since Play refused to install it on my older hardware.
it runs fine on my armv7 evo v.
Click to expand...
Click to collapse
Yeah unfortunately. If I compiled my game in Unity 3.5 it would probably work for lower end, but again that's a hassle considering the features I'm using.

[GAME][2.3.3+] Attack of the teapotcopters - 3D helicopter game

Hello!
I made a 3D helicopter shooter game as a school project, now i expanded it, and released it on google play. It features a custom 3D engine, with soft shadows, and real-time reflections.
Your aim is to defend the base from the teapotcopters. You can gather coins, and buy new Helicopters, levels, skins and upgrades.
NEW!
* Google Cardboard support Added!
* USB / Bluetooth Game Controller support Added!
Features:
4 levels (Earth, Moon, Ocean, Mars)
3 Helicopters (with skins and upgrades)
Powerups, Coins
Have fun
Play store link:
play.google.com/store/apps/details?id=com.bute.bi106z.androidgame
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
If you run into any trouble (crash) please contact me on my email address (on the play store page)
If you like the game, please rate it
i uploaded a new version where the in-game ad is removed
the new version should be up in some hours (depending on google play)
has anyone tried it? are there any opinions?
Google cardboard support is now released! You can activate it in the menus, by selecting the 'Enable VR Mode' button!
This is my first game ever, so i would like to hear any feedback about it!
Screenshot:
agnu17 said:
Google cardboard support is now released! You can activate it in the menus, by selecting the 'Enable VR Mode' button!
This is my first game ever, so i would like to hear any feedback about it!
Screenshot:
Click to expand...
Click to collapse
I am sorry but it looks really ugly.
Motawa88 said:
I am sorry but it looks really ugly.
Click to expand...
Click to collapse
Lol, check most of the indie games and phone games, 80% looks like AAA graphics from ~5-10 years back.
Good game it needs more graphics bro but really nice work.
Give him a chance, it's his first game and its only him making it. Not a team.
downloading it right now.
Brian
Its cool for a first time making a game. Even cooler that you added Cardboard support. Great job!
Kudos mate, +1 for the cardboard support, will definitively give it a try!
Motawa88 said:
I am sorry but it looks really ugly.
Click to expand...
Click to collapse
I hope i will be able to make it more appealing in the future
I develop this game myself, using no 3d engine, only opengl. I'm mainly a student, learning computer graphics programming, so my art skills (blender, gimp) are not that good (if not bad).
I plan to improve on the assets and effects later though
thanks for the feedback!
great ..
Really great effort ... :good:
+1 from me ...
I'm going to try it. Thank you!
thanks for trying it
additional levels (lava, arctic, etc) and a cooperative multiplayer mode is under development. there was once a working coop mode but it didnt use google play services so im updating it.
VR Mode improvements
I am working on improving the VR / Cardboard mode, especially the controls. Are there any opinions, on what is bad, and what is good? How many of you tried VR mode at all?
Some questions:
-The head roll rotates the helicopter as of now. Would it be better if if you looked away, your helicopter would follow slowly your gaze, and eventually get centered at your look?
-The altitude is controlled by onscreen buttons. Would it be better if looking up/down controlled it instead? i noticed that that way you are forced to look away from your targets, but it is more intuitive.
-Is it good that now you can look around in the environment, but this way if you dont follow the helicopter's rotation with your head, it gets out of sight? An indicator that shows the direction to the helicopter, when it is off-sight could help...
If you have any other opinions (for example on speed selection, which now works by selecting from 4 buttons), please write them here
Gamepad support in new version!
The game has been updated with USB/Bluetooth gamepad support. Controllers can be used in both VR and normal modes.
VR mode is greatly enhanced by a controller, the previous control was a bit hard to use.
I tested the game with an XInput compatible controller, and a generic directinput controller, if there is something wrong in the mapping, please let me know!
It' so good that you made it yourself. I really like your game, but you should improve graphics to make the game better
good
a++
new_generation said:
It' so good that you made it yourself. I really like your game, but you should improve graphics to make the game better
Click to expand...
Click to collapse
thanks I am planning to improve graphics. I'm unsatisfied with the helicopter models/textures and the teapotcopter's texture, i plan to improve on that. Is there anything you would like to get an overhaul? Also did you set your Graphics Quality to High / Very high?
The game is reaching 1000 downloads (there are 10 or so left)! Thanks for everyone for their support!
I'm planning many new exciting features, in the coming weeks! This inlcudes Google Play services backed Coop multiplayer (available in VR mode also!), new Levels (a lava, and a snowbase level are in the works), and new type of aircraft, and also new gameplay elements.
Also graphical elements (GUI, some models) will see an overhaul also!
If you have a moment, Please Rate the game on Google Play so that i can continue working on it!

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