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Hey there guys! We just released LineBox and we're looking for suggestions to improvements of our game, LineBox.
LineBox is a challenging game with minimalistic graphics, you move a block up and down by swiping (or clicking) to dodge obstacles in your way.
We would really appreciate suggestions to what we can do to improve our game!
Some planned fixes/features for tomorrow that we didn't implement at launch are:
Pause functionality
Sound-effects to buttons
Hardmode after X amount of points.
Google Play Store link: https://play.google.com/store/apps/details?id=com.Lars.LarsGame
Screenshots:
The only difference between the paid version and the free version is one advertisement, and you can see the paid version more of as a donation of 1$ to us if you're interested in supporting us on our future projects.
Thank you for trying out our game We promise to read every single post you'll make <3...
* Added sound when clicking buttons.
* Added hardmode to the game when the Player reaches a score of 100.
* Fixed some performance issues
---TO DO---
* Add mute button, pause/unpause button.
* Add custom animations for hardmode transition
* Add powerups for longevity of gameplay.
Updates happen often!
Also, unfortunately, since I do not have 10 posts on XDA I am not able to paste a direct link to my Google Play application.
I will put it out the moment I have 10 posts, in the meantime, if you would like to find my game on the Google play store, simply search for LineBox
Changelog:
- Added new music
- Added Pause/Unpause functionality
- Added framework for adding powerups later.
- Bugfixes,
New things! (29.11.14):
* Added new Power-Up to the game
* Added difficulty progression
* A lot of optimization and bugfixes
* Sounds and animation for death of player
Nice game, like the minimalistic look. would recommend 10/10.
Thanks, I really like this game. My only complaint is that powerups rarely appear over blocks and are impossible to get.
Nice game, I really liked the simplicity of the design.
Hey guys! Thanks for all the nice compliments on the game! I'm working hard to improve it, just taking a little break from coding for a couple of days. When it comes to the powerups, I am aware of the issue of powerups appearing inside the blocks! I might boost the spawn-rate for powerups later, but this is a value that'll need some tweaking! Except for that, I have a lot of new and interesting powerups planned!
Thank you for trying out my game, and look forward to more updates
nice little game
Bump!
Great game thanks :good:
Nice work it's made simplistic, but the good thing, people are addicted to that xD.(ofcourse not simplistic under the hood). Continue with your work, I would love to see your future projects too :good:
good work!
but when try to pause, when tapping screen to pause, game is thinking tapping normally for game and change direction, let you die
and some performance issues on i9500, its too laggy.
game screen is too small, uncessarilly there is lots of empty space on screen
What did you build this off of?
lakrsv said:
Hey there guys! We just released LineBox and we're looking for suggestions to improvements of our game, LineBox.
...
We would really appreciate suggestions to what we can do to improve our game!
Click to expand...
Click to collapse
Here's a quick one, could you compile for armeabi as well as armv7a-eabi? As-is, this won't install from Play on older (armv5,armv6) handsets.
wulsic said:
Nice work it's made simplistic, but the good thing, people are addicted to that xD.(ofcourse not simplistic under the hood). Continue with your work, I would love to see your future projects too :good:
Click to expand...
Click to collapse
Thank you! Simplicity was the plan all along!
maltinbay said:
good work!
but when try to pause, when tapping screen to pause, game is thinking tapping normally for game and change direction, let you die
and some performance issues on i9500, its too laggy.
game screen is too small, uncessarilly there is lots of empty space on screen
Click to expand...
Click to collapse
Yes, I am aware of the pause issue, and it is one of the issues I am going to fix as soon as I find the time. When it comes to performance issues, I don't know if there is much I can do, but I am constantly trying to optimize the game. While I wont deny that my code is not exactly super-optimized, I am still learning and I am very sorry that this causes your i9500 to lag.
Also, I have never seen an example of the game screen being too small, I would love it if you could attach a screenshot to show me the gamescreen. It is supposed to accommodate to different resolutions.
bigsupersquid said:
Here's a quick one, could you compile for armeabi as well as armv7a-eabi? As-is, this won't install from Play on older (armv5,armv6) handsets.
Click to expand...
Click to collapse
Unfortunately, my game was made in Unity 4 and wont work on ARMv6. I really have no clue if my app would work for armv7a-eabi, but if you tried it and it didn't work, chances are it doesn't. Unity has it's limitations I am afraid, but ofcourse I'll look into it
In general, the only real requirement I know of is that your API Level has to be higher than 9, or, 2.3 Gingerbread.
lakrsv said:
Unfortunately, my game was made in Unity 4 and wont work on ARMv6. I really have no clue if my app would work for armv7a-eabi, but if you tried it and it didn't work, chances are it doesn't. Unity has it's limitations I am afraid, but ofcourse I'll look into it
In general, the only real requirement I know of is that your API Level has to be higher than 9, or, 2.3 Gingerbread.
Click to expand...
Click to collapse
I've read of armv6 unity libraries that can be swapped into older apps. I might try that. //edit: apparently has to be unity under version 4... no dice. A shame Unity, like much recent Google-ware, assumes everyone uses newer hardware.
armeabi-v7 or v7a are the de-facto standard for android devices since android 4.0, but as of Gingerbread, google still supported armeabi in the android source code.
I had only tried it on my armv6, I assumed it was built for armv7 since Play refused to install it on my older hardware.
it runs fine on my armv7 evo v.
bigsupersquid said:
I've read of armv6 unity libraries that can be swapped into older apps. I might try that. //edit: apparently has to be unity under version 4... no dice. A shame Unity, like much recent Google-ware, assumes everyone uses newer hardware.
armeabi-v7 or v7a are the de-facto standard for android devices since android 4.0, but as of Gingerbread, google still supported armeabi in the android source code.
I had only tried it on my armv6, I assumed it was built for armv7 since Play refused to install it on my older hardware.
it runs fine on my armv7 evo v.
Click to expand...
Click to collapse
Yeah unfortunately. If I compiled my game in Unity 3.5 it would probably work for lower end, but again that's a hassle considering the features I'm using.
Related
Some of you might remember the free windows mobile game Shift. It was really easy to play, but extremely addictive.
I waited for an android port for more than a year, and finally when i didn't see it ported i decided to do it myself So, no matter if you spent long hours with this game, of if you never heard of it before, here's a chance to play it on your phone/tablet/ereader/microvave oven or other android device
The game mechanics and scoring system are identical to windows mobile version, however the graphics and coding were redone from scratch since i didn't have sources for the original shift anymore.
I don't have an android market account and it's not likely i'll be getting one any time soon, so grab it here:
http://slideme.org/en/application/shift
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Or in the post attachment.
And some screenies:
One day, i'll have to make a youtube video of the game, but i didn't get around to this so far.
Initially, i developed it for myself, but now that i'm satisfied with the results i see no reason not to share it. After all we all love and use freeware apps
It's my first android app and i was learning java, android api and the engine i was using as i went, so it might not be exactly perfectly optimized. But it does work smoothly on a G1, and the graphics turned out rather nice. It also scales properly to other screen sizes (though graphics won't be as crisp of course): I tested it on a motorola milestone and the android emulator with a few other screen resolutions.
I don't really plan to develop it much further, since i'm rather satisfied with it. Sure, i have a few ideas on how to make it work even better an some tricks i learned along the way, but that would probably take a complete rewrite and right now i'm not really in the mood for that So the game is provided as-is, but i might try to fix any really serious bugs.
If you feel like buying me a beer (or helping me get an android market account), the donation button is right above my avatar
By the way, if you think about trying to write your own android game, don't forget to check out andengine. That's a really powerful, and yet easy to use 2D game engine.
I'm getting an Access Denied message when clicking on the link.
Yes, me too.
And I really like this game too. Was playing it while it's available for WM6.1 QVGA screen. It didn't work on my WVGA HD2 last time. So, happy that it's coming to Android..
nijnvy said:
I'm getting an Access Denied message when clicking on the link.
Click to expand...
Click to collapse
Oops, sorry about that. It seems that the link worked for me only because i was logged into SlideMe. I'll fix that later, and meanwhile i uploaded the game as an attachment to the fist post.
[EDIT]
It turned out that the app wasn't visible publicly until it got approved by slideMe. The link should work now.
[/EDIT]
Very cool game! Thanks for sharing!
Nicely made game. Thanks!
great port! i'll try it later. thank you!
btw, you should really put this in the market, or it might get stolen.
http://forum.xda-developers.com/showthread.php?t=900923
Thanks! Pretty fun game!
The Link for the WM version its very old! i want to try in my tp2! the version WM, you can upload the wm too pls!??
nice game.... works great on MyTouch4G
Very cool interface. Enjoyable with a high chance of replay.
I second the other member's notion to place this into the market. Your current version is AOK for release.
Perhaps there's another reason why you wont?
this game is fantastic!!! it runs amazingly on my hero, and I love trying to get huge combos!! 5 stars!!!
Sent from my HERO200 using XDA App
EDIT : there seems to be a bug in the app. sometimes when I switch to another app via homescreen or long holding the home button, the gray bar underneath the notification bar that tells the name of the app doesn't go away. and you should put this on the market so we could get the updates.
!!!!!!!
If I'm not mistaken I remember this from my last WM phone (samsung omni) This is a fun game!
Excellent remake.
Makes me wonder though that what this game would be like if it had a mode with accelerometer enabled "physics". Tiles would fall freely to the tilted direction (only one direction at a time in tetris-like fashion) Angle of the tilt would off course relate to falling speed.
It would be the core mechanic with a little bit of action and accuracy.
I tested your game out and it is really good (never played the original), all I can say is make sure you put it on the market as XDA devs have had their apps uploaded to the market by someone else trying to make some quick $$
Cool thanks.
Thanks for the feedback, i'm glad it works on your phones and you like it
As for the accelerometer control, i thought about it, but i'm afraid it would be just something you try and disable, as it will get in the way of the gameplay instead of enhancing it. But if i ever get around to rewriting this game to properly support high-res screens i might try implementing something like that. For now i think gestures control is easy enough. And just in case you didn't notice, the gesture can be performed anywhere on the screen and doesn't have to be long - only the width of a single block is enough.
hecthork said:
The Link for the WM version its very old! i want to try in my tp2! the version WM, you can upload the wm too pls!??
Click to expand...
Click to collapse
Yeah, i know the project website is down, but it's still easy to find. However i'm afraid it might not work well with VGA or higher res screen. At least the winMo version didn't work on a HTC Diamond. But i guess there's no hurt in trying.
KLBrey said:
Very cool interface. Enjoyable with a high chance of replay.
I second the other member's notion to place this into the market. Your current version is AOK for release.
Perhaps there's another reason why you wont?
Click to expand...
Click to collapse
Yeah, i'm aware of that a**hole stealing other people's work. But right now i don't feel like paying 25 bucks registration fee without even a potential way of getting the money back - google doesn't allow selling apps from my country (yet).
Hi
I remember Shift very well (played it on Ipaq h3970)
Unfortunately I can't run it on Samsung Spica (i5700)- FC right after starting, logcat attached.
Phone config:
-Samdroid 1.3.1(deodexed Eclair, info)
-kernel- Xmister's STD Eclair (info)
-graphic drivers- mixed files from other devices v3 (info, as one of developers I've tested those drivers on everything I could and there were no problems with other apps)
gen_scheisskopf said:
Hi
I remember Shift very well (played it on Ipaq h3970)
Unfortunately I can't run it on Samsung Spica (i5700)- FC right after starting, logcat attached.
Phone config:
-Samdroid 1.3.1(deodexed Eclair, info)
-kernel- Xmister's STD Eclair (info)
-graphic drivers- mixed files from other devices v3 (info, as one of developers I've tested those drivers on everything I could and there were no problems with other apps)
Click to expand...
Click to collapse
I'm afraid it might be a problem between the engine i used and your device. Could you try running the following app and one attached to this post?
http://www.appbrain.com/app/andengine-examples/org.anddev.andengine.examples
The one above is a demo of the engine's capabilities, and should be compiled against the latest engine version. The attached app is just some random quick test i was doing but it uses the same lib version as shift. So if one works and the other doesn't it will mean that compiling with newer engine version might fix the problem. It will take some time but it's possible. However if none of these work, then i won't really be able to do anyting about it
mr_deimos said:
Could you try running the following app and one attached to this post?
Click to expand...
Click to collapse
The one from AppBrain- always FC when starting ShapeModifiers and Irregular ShapeModifiers (both demo and benchmark):
Code:
W/dalvikvm( 8065): threadid=3: thread exiting with uncaught exception (group=0x4001b180)
Rest of tests works fine.
Attached apk- works fine
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JQ Soft presents our first game - Magic Point.
Magic Point is an interesting test-game for your brain.
Test your logic, show to your friends and compare who is the best.
The goal of game is to continue certain sequence.
Version: 1.1.0
What's new in 1.1.0:
- Wakelock has added
- Russian UI has added
- Some bugs on QVGA-devices were fixed
Android Market Link
For the people who like QR codes, like me
I shall post my comments later on today.
[edit] Sorry I checked the QR code before I'd post it. But here is a link to the free version Magic Point Lite [/edit]
I love this style of game! I'm going to try this out for you ASAP.
Personally I prefer desktop market links. I can click on install on my PC and have it on my phone before I even pick it up!
Edit: I just beat all 10 levels. Needs moar challenge (or a timer to see who can finish them fastest!)
As far as presentation goes I'm giving you a 9/10. Fantastic job on the minimalist design. Gameplay could be made more interesting if you only flashed the images on screen for a second each. That would be a memory challenge as well. Still I'd give you a 8/10 in that category. Content is a little limited, I don't know if it's expended in the full version. Thanks for sharing!
Comments
I've reviewed the free version.
I agree with k4p741nkrunch.
The levels are a bit too easy. They don't become much harder during the first 10 levels.
A timer or something to compete with others would be a addition to the game.
Please enable the wakelock, so the phone doens't falls back to the lockscreen when you're not paying attention to the game.
I like the design, maybe it would be nice if the user could select the preferred color.
The game play is also good, very simple an smooth.
Tricky-Design said:
For the people who like QR codes, like me
Click to expand...
Click to collapse
thanks for adding QR
Thanks a lot for your opinion and for your suggestions
k4p741nkrunch said:
I love this style of game! I'm going to try this out for you ASAP.
Personally I prefer desktop market links. I can click on install on my PC and have it on my phone before I even pick it up!
Edit: I just beat all 10 levels. Needs moar challenge (or a timer to see who can finish them fastest!)
As far as presentation goes I'm giving you a 9/10. Fantastic job on the minimalist design. Gameplay could be made more interesting if you only flashed the images on screen for a second each. That would be a memory challenge as well. Still I'd give you a 8/10 in that category. Content is a little limited, I don't know if it's expended in the full version. Thanks for sharing!
Click to expand...
Click to collapse
Thanks for your suggestions )) I will add wakelock in next version. Thanks
Tricky-Design said:
I've reviewed the free version.
I agree with k4p741nkrunch.
The levels are a bit too easy. They don't become much harder during the first 10 levels.
A timer or something to compete with others would be a addition to the game.
Please enable the wakelock, so the phone doens't falls back to the lockscreen when you're not paying attention to the game.
I like the design, maybe it would be nice if the user could select the preferred color.
The game play is also good, very simple an smooth.
Click to expand...
Click to collapse
Any suggestions?
tum0rc0re said:
Any suggestions?
Click to expand...
Click to collapse
Yes, it doesn't work that well on QVGA(Wildfire) devices. I can press one of them, and it'll come with a toast. But if it's correct, I can't press the Next Level button(at least, i guess it tries to tell me "Next Level")
That's what I can see on my wildfire, I can't press the text, and those dots need to be a little bit higher(I discovered that is for next/previous level).
Also I'd like auto-advance to the next level when it's correct.
fifarunnerr, thanks for feedback. I will fix it soon.
Very short game...finished within 2 minutes
lilhaiti said:
Very short game...finished within 2 minutes
Click to expand...
Click to collapse
you're very clever I will think about new hardest levels
We have released new version 1.1.0.
What's new:
- Wakelock has added
- Russian UI has added
- Some bugs on QVGA-devices were fixed
I got the paid version. 10 levels is too short (I imagine it'll expand). It took me about 2 minutes to finish (I got 8 of them right on the first try).
It would be awesome if in later levels it also included abstract reasoning questions beyond those dots. Spatial reasoning questions would also be great.
I Agree with Tricky-Design, custom color background would be awesome, specially if there is true black for those of us with OLED screens (SGS).
Looking forward for further updates
PS I also expected for the game to automatically forward me to the next level after I successfully complete a puzzle. It's a bit weird to have to tap the arrow.
Thanks for your suggestions We will add more levels in next version.
NolFito said:
I got the paid version. 10 levels is too short (I imagine it'll expand). It took me about 2 minutes to finish (I got 8 of them right on the first try).
It would be awesome if in later levels it also included abstract reasoning questions beyond those dots. Spatial reasoning questions would also be great.
I Agree with Tricky-Design, custom color background would be awesome, specially if there is true black for those of us with OLED screens (SGS).
Looking forward for further updates
PS I also expected for the game to automatically forward me to the next level after I successfully complete a puzzle. It's a bit weird to have to tap the arrow.
Click to expand...
Click to collapse
I could only get the Lite version, but I enjoyed it. I would also love to see harder levels as the game progresses, and I too was expecting it to advance me to the next level already, but it's a very good start to a cool game. My only suggestion would be to have a scoring system of some sort, maybe based on the amount of tries(and/or time) it takes to solve the puzzle.
I did not encounter any bugs or glitches with this game, if it helps. Played on a rooted Droid Eris running Gingerbread 2.3.4 (GSB3.5).
prsguitaruser, thanks I already think about new levels. Automatic next level will be in next version, thanks for this suggestion.
I have released new version 1.2.0:
- New 10 levels
- Auto-run of next level after a completion of previous level
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.
Android Market: https://market.android.com/details?id=de.andlabs.gravitywins
Appbrain: http://www.appbrain.com/app/gravity-wins/de.andlabs.gravitywins
App Description
Connect 4 is an enjoyable classic, but now, thanks to Android technology, you can enjoy Connect 4 with an interesting twist. Gravity Wins is based on the two-player game, however every few rounds, the board rotates changing the physics, allowing the pieces to fall into new positions depending on the gravity orientation. Now that can be a game changer.
To win, you need four of your stones in a line. The line can be horizontal, vertical, or diagonal. The active or winning player is highlighted at the top of the screen. The number in the upper-right hand corner tells you how many rounds are left until the next field spin.
Currently, two people play on one Android or one person against a AI-Player
All Permissions are because of Ad Support
Product Features
App to SD enabled
Enjoy the classic game, Connect 4, but now with a twist
Try to line up 4 of your stones while alternating turns with your opponent
Watch the board rotate every few rounds creating a shift in stones
Play against a Friend or against a Computer Player
another Video Review: by PlayAndroid.com
[IMGhttp://imageshack.us/a/img716/5268/tutorialg.png[/IMG]
Tricky-Design said:
Very fun game to kill some time with. Unique version of 4 in a row!
Works great on my Creative ZiiO 7, so well programmed. A lot of apps don't work with 480x800 MDPI screen properly. Great job!!
Click to expand...
Click to collapse
Check it out, its available for free
Android Market: https://market.android.com/details?id=de.andlabs.gravitywins
Appbrain: http://www.appbrain.com/app/gravity-wins/de.andlabs.gravitywins5133
Thanks for the post!! It's an fun game to play with nice affects!!
Amazing Concept!
I'll go try it now..
It's a pretty neat and uniguq game-mechanic. that gravity-twist that you give every four turns (is the time period fixed?). Maybe, you could randomize it and pump up the AI to make it more challenging.
Nice Game, though!
Good Work!
Thanks guys for your feedback
It's a pretty neat and uniguq game-mechanic. that gravity-twist that you give every four turns (is the time period fixed?).
Click to expand...
Click to collapse
No its not fixed, you can change it in the Settings.
...pump up the AI to make it more challenging.
Click to expand...
Click to collapse
We definetly will do that in coming updates.
Also we going to implement an Online Multiplayer as soon as we have enough players. So spread the word!
Very fun game to kill some time with. Unique version of 4 in a row!
Works great on my Creative ZiiO 7, so well programmed. A lot of apps don't work with 480x800 MDPI screen properly. Great job!!
Update 1.8
Hey Folks, new Update is out again
this time we added more AI-Levels to the game to make it a little bit more challenging.
Also we added a Poll about a question concerning the multiplayer.
You can also always comment here about that.
Also check out the new review from Android Police
34 Best New Android Games From The Last 2 Weeks (8/17/11 - 9/4/11)
Really good job on that game.
Why does the multiplayer take so long? Cant wait to join online matches
l_Estat said:
Really good job on that game.
Why does the multiplayer take so long? Cant wait to join online matches
Click to expand...
Click to collapse
Thank you.
For the matter of the online multiplayer mode, please see the Poll in the Settings of the game. We try to decide what would be the way to integrate it.
very nice game, quite fun but the ai is way too easy imo over all nice fun game and good to pass the time. good job
dude, this game is sick. awesome idea and fantastic work.
I would love to try it, but it says my device is not compatible. Currently running HD2 with ACA (CM7)
Very nice game. It's a great time killer
Phoenix65420 said:
I would love to try it, but it says my device is not compatible. Currently running HD2 with ACA (CM7)
Click to expand...
Click to collapse
does the android market tell you that? because we already tested Gravity Wins on a HD2. We are not really sure how we can tell the market that it should allow the installation on any device, because the engine can scale on any screen.
If you like I can send you the APK directly. Just PM me
mcmb03 said:
dude, this game is sick. awesome idea and fantastic work.
Click to expand...
Click to collapse
necrotalis said:
Very nice game. It's a great time killer
Click to expand...
Click to collapse
Thanks Guys. We will keep the updates up. Please participate in the Poll inside the Game Settings.
Update 1.9
New Update is out!
This time besides all the bugfixes we did with the help of your feedback
we also added HeyZap to Gravity Wins
So check it out and in.
Good job on those updates!
And this HeyZap thing is actually kinda nice, also for other games.
l_Estat said:
Good job on those updates!
And this HeyZap thing is actually kinda nice, also for other games.
Click to expand...
Click to collapse
Yes but many people missunderstand heyzap as ads in the notification bar.
I really liked, respect ...
denkacn said:
I really liked, respect ...
Click to expand...
Click to collapse
Thanks man, btw new update is out. But just some fixes
Can you report any problems you might have with our Game?
Recently some people started complaining without giving details.
Completely reworked
It took a while but now a major update is released.
The complete Design was redone and the AI CPU Opponent is much stronger now (Try on Level "Insane" :silly: )
Would love to know what you guys think of the new version
Buttons and Scissors
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Hi everybody! It's my third logic game for Android!
Cut off the sewing buttons in the logic game Buttons and Scissors! To cut off the buttons, select two or more buttons of the same color. You can select buttons only on the same horizontal, vertical or diagonal line. You cannot cut off a single button, so plan your strategy in advance! Cut off all the buttons from the scrap of denim to complete the level. Try to complete each level in the shortest time possible to get a better score. Below is how to complete a simple level 5x5:
When you begin playing the game for the first time, there will be a tutorial level. You will be presented with a scrap of denim and a number of different colored buttons. Each current move will be displayed as a white arrow. Touch the first button and move your finger to the last button of the same color you wish to select in that line, and then release your finger. All selected buttons will then be cut off with a scissors, if selected correctly.
Main features:
Realistic sewing buttons and scissors
5x5, 6x6 and 7x7 levels
Unlimited Undo
HD graphics
Leaderboard
Cloud Save
Solutions for levels
The game supports all screen resolutions from the smallest 240x320 up to 1920x1200 and higher!
Google Play: http://play.google.com/store/apps/details?id=com.kyworks.buttonsandscissors.inapp
I would like to hear your opinion about the game. I'm also happy to answer any questions about the development process.
IMPORTANT: No real buttons were cut off in the making of this game!
Buttons and Scissors v1.2 released!
I added two free solutions (if you got stuck with some level), so now there are 3 solutions available in the game
Also, bug fixed: rare crashing on undo
Please let me know what do you think about my game! Thanks!
Nice game.Good work
Buttons and Scissors
Google Play:
http://play.google.com/store/apps/details?id=com.kyworks.buttonsandscissors.inapp
NOTE: If you do not have access to Google Play, then you can download attached apk. But I would recommend to download from Google Play, because it always contain the latest version!
makes fun :good:
Unable to download from Google Play on my SGSII.
javycb said:
Unable to download from Google Play on my SGSII.
Click to expand...
Click to collapse
Sorry man, I removed SGSII (GT-I9100) from the list of supported devices on Google Play. In the last weeks, there were four reports for this device that game is crashing after each level. I googled the forums, and it seems that there is a bug in audio drivers on those devices, but only if it runs original Android version (2.2?). So I9100 is the only device which is unsupported. You can download attached apk, the game probably should work if you are using Android 4.0+.
Great job, knutson! It's very addictive and entertaining. It runs seamlessly on my Xperia S. At first I thought that 1000 levels are a bit too much, but I already completed about 200. Great time killer!
alex.sg said:
Great job, knutson! It's very addictive and entertaining. It runs seamlessly on my Xperia S. At first I thought that 1000 levels are a bit too much, but I already completed about 200. Great time killer!
Click to expand...
Click to collapse
The first 200 levels are 5x5, and yes they are simple. 6x6 and 7x7 are harder! Thank you for feedback!
Hey there,
Tried your game today and it is xly a great, polished to the max game. Here's what I like the most:
- The game is localized professionally to french
- The fact that you don;t have to wait for the scissors to finish cutting the current line so that you start the second
- It runs extremely well on low end devices
Didn't encounter any bug
Again excellent development, Left you a comment on the play store : )
eli.r said:
Hey there,
Tried your game today and it is xly a great, polished to the max game. Here's what I like the most:
- The game is localized professionally to french
- The fact that you don;t have to wait for the scissors to finish cutting the current line so that you start the second
- It runs extremely well on low end devices
Click to expand...
Click to collapse
Yes, the game was localized to French by professional translator. (you can also try my other games, they all were also localized to French!). And yes, there are multiple scissors available It may be boring to wait until all animations will complete, so I added multiple scissors. Thank you for your comment! :good:
Fun casual games... Nicely done. Amd free... Thanks for it.. I have tried it a little bit and I think I will have to recommend your game to my mum....
She is an avid player who likes that type of games.... Im pretty sure she will enjoy yours..
obeguin said:
Fun casual games... Nicely done. Amd free... Thanks for it.. I have tried it a little bit and I think I will have to recommend your game to my mum....
She is an avid player who likes that type of games.... Im pretty sure she will enjoy yours..
Click to expand...
Click to collapse
I'm sure your mom will like the Buttons and Scissors! At least, I can confirm that my mom and sister like it
Nice game, good work.
mathias06 said:
Nice game, good work.
Click to expand...
Click to collapse
Thanks! Does anybody tried to synchronize game with Cloud Save? I'm very interested if it is working properly, especially on old devices. Please feedback!
Really nice and addictive game. Both my wife and I play it a lot - just a level or five - or maybe ten - before bedtime
Michael B.N. said:
Really nice and addictive game. Both my wife and I play it a lot - just a level or five - or maybe ten - before bedtime
Click to expand...
Click to collapse
Since there are 1200 levels in the game, then you can play it for months
knutson said:
Sorry man, I removed SGSII (GT-I9100) from the list of supported devices on Google Play. In the last weeks, there were four reports for this device that game is crashing after each level. I googled the forums, and it seems that there is a bug in audio drivers on those devices, but only if it runs original Android version (2.2?). So I9100 is the only device which is unsupported. You can download attached apk, the game probably should work if you are using Android 4.0+.
Click to expand...
Click to collapse
I have a SGSII with Android 4.2.2 (CyanogenMod 10.1). The first times I played your game everything was fine. Yesterday and again today I experienced what you've mentioned - that the games crached after each level. I started again, played another level, and the game crashed again. But then suddenly, maybe after 10 levels and 10 restarts, sometimes after 5 and other times after 15, the game works out of nothing... I haven't done anything else than starting the game again after a crash...
If I can do anything to help with solving this, just let me know...
Michael B.N. said:
I have a SGSII with Android 4.2.2 (CyanogenMod 10.1). The first times I played your game everything was fine. Yesterday and again today I experienced what you've mentioned - that the games crached after each level. I started again, played another level, and the game crashed again. But then suddenly, maybe after 10 levels and 10 restarts, sometimes after 5 and other times after 15, the game works out of nothing... I haven't done anything else than starting the game again after a crash...
If I can do anything to help with solving this, just let me know...
Click to expand...
Click to collapse
I did not receive any crash reports regarding this issue so far, so it will be very helpful if you can send me a log containing crash report. If you are running Windows and android SDK is installed and ADB is configured, then you can simply run android-sdk\tools\ddms.bat to see the log.
If ddms is not available, you can use adb directly:
/android-sdk/platform-tools/adb logcat >logs.txt
I don't know much about Android SDK, generating logs etc, but I've tried... If it's not correct, I need you to tell me a little more detailed what I have to do
The log file is uploaded here.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Hello!
I would like to present you Game "Power/Lift VR"
Its mobile virtual reality game for Android, where your only job is... Insert fuses in boxes, and find your wait out... and all that in yet, another dark, industrial environment that everyone like so much!
https://youtu.be/6p3cmGZJyNA
_____________
_____________
Warning! Game require VR goggles AND gamepad!
_____________Power/Lift is Virtual Reality game for Android platform created by Marcin Kowalski and Riccardo Di Meo creator of Application "VR Theater for Android".
Game is totally free without any adds. It use Unity Engine and contain handmade assets made especially for that game, and instead of going to colorful and cartoonish atmosphere like most of VR games on market, Power/Lift aim to be more realistic and darker. And even with big performance requirement of devices that use VR, Power/Lift managed to push visual quality to its limits keeping compatibility even with weaker devices.
Overall point of game is to find and switch on all fuse-boxes in the level, then find your way out by looking for last platform that will transport you to next stage. There are a lot of shortcuts on the way out: find them to get the best possible time.
_____________Requirements:
-In order to play Power/lift you need virtual reality goggles(Homido, Cardboard, GearVR or any other)
-Gamepad that have directional buttons and two function buttons(starting from those small bluetooth controllers ending in xbox/Playstation gamepads)
-Android device with MINIMUM fullHD screen and CPU similar or better than Snapdragon 805
-Headphones
_____________
Game is still in development, there is plan to implement Google Play Global Highscore and Achievements, create more levels and add few smaller features.
But for now we need your help to test this game on more devices, see if there is possibility to increase graphic quality without loosing performance(because its VR game it need 2x more power than normal mobile game).
For now game is ""optimized"" to run on slower devices(minimum Snapdragon801) so we had to reduce some graphical aspect of the game(shadows, lights, bump-maps), but if test on newer devices will be satisfying, we will add some options that will bump graphic quality even more to make game more atmospheric and just "prettier".
We would be really happy if every person who download it and test it, would post information like: model of phone, any bugs he encounter, and of course how fluid game is(like: its lag on level 2 here and here).
As I mentioned Power/Lift is game made totally for free in our free time. We cant afford any fancy addons right now, so we need to make everything by our self, including testing, but because of limited access to devices, you could help us with that just by playing it and leaving opinion/information about Game!
_____________
More informations
_____________
Download game:
https://play.google.com/store/apps/details?id=it.couchgames.apps.PowerLift
[QRCODE]https://play.google.com/store/apps/details?id=it.couchgames.apps.PowerLift[/QRCODE]
Added youtube link with trailer, because xda have some problem with playing previous
The game is much better than video at youtube.
ITenseGroup said:
The game is much better than video at youtube.
Click to expand...
Click to collapse
Thanks for checking!
As for Youtube video content, I dont have much experience with making good game trailers so I though it would be just better to make more "realistic" just by saying the funny truth about mobile VR
As for Quality, YouTube sadly messed up gamma and quality, so some parts are to bright :/
If you have any suggestions, or bugs you found feel free to post them. Its first release, so we expecting that it will contain some problems.
Anyone who use GearVR.
I would be grateful for checking how game work with those goggles.
Just small update that Power/Lift goes through some major changes, including changing name, graphic style, game mode(VR will be on/off option), and most important it will be less confusing as it is now(more obvious gameplay, and simplified level design).
If anyone have any suggestions feel free to write them!
It will take some time(even months) but taking in to the account that its FREE game without any ads, and its made just by 2 people, I hope it will give people some fun.
Small update for current version of Power/Lift!
Im still work on totally new version of this game, that will have new name, lots of new features and different graphic style and gameplay,
but in the meantime me and Riccardo wanted to publish small update for current Power/Lift Game that will fix few things. It still lacking some features(like global highscore, or proper pause menu...) but it should fix bugs, make it faster and help new players understand what to do...
Work on new version are going slow, so its hard to tell when I release it, so before that happen we will try to update Power/Lift when we find free time, and add features that we wanted...
So here are small changelog:
-New icon that dont look so "oldschool"(read: android 2.3 era)
-First level now have tutorial voice, arrows and signs that will explain player what he should do in game.
-Simple highscore menu that show your best time on each level.
-New tweaked shadowmaps that should have less light bugs.
-Some small changes in models and occlusion that should give some small performance boost.
-Removed rotating camera in Main Menu(so people will stop thinking that their phone gyroscope is bugged)
-Falling death is now shorter(3sec instead of 5sec) so if you fall down you will not loose so much time waiting for respawn.
-Other smaller fixes that no one saw and no one will see :]
_____________
Download game:
https://play.google.com/store/apps/details?id=it.couchgames.apps.PowerLift
New Update!
I found some free time to put together new update, that contain few new features, and few fixes, and few more bugs, and few more lags...
But going to the point, here is small changelog for version 0.6
-New menu style. You just need to move joystick to quickly select option
-Pause Menu. Yes, finally I managed to put that super innovative option in game!
-New Level 5. Just to give you another reason to play it...
-Graphic settings. Low that lower texture resolution and filtering, default, and High, that enable Anti Aliasing and force filtering.
-Some new Shaders for particles & transparency(should fix lags in some places...)
Now about Pause menu. Sadly every joystick I tested have different input number, so in some cases you could end up having pause button assigned to weird key...
As I said before game is free and made in free time, so for me, person with mediocre experience with coding, its damn hard to make such simple thing like option to manually assign keys by player, and because its free game, I dont want to spend money on special unity asset that would make that automatically by detecting controller player use...
I probably fix that in next release, but it will take some time... just like global high-score... sorry about that... no one is perfect :]
_____________
Download game:
https://play.google.com/store/apps/details?id=it.couchgames.apps.PowerLift