[GAME][2.3.3+] Attack of the teapotcopters - 3D helicopter game - Android Apps and Games

Hello!
I made a 3D helicopter shooter game as a school project, now i expanded it, and released it on google play. It features a custom 3D engine, with soft shadows, and real-time reflections.
Your aim is to defend the base from the teapotcopters. You can gather coins, and buy new Helicopters, levels, skins and upgrades.
NEW!
* Google Cardboard support Added!
* USB / Bluetooth Game Controller support Added!
Features:
4 levels (Earth, Moon, Ocean, Mars)
3 Helicopters (with skins and upgrades)
Powerups, Coins
Have fun
Play store link:
play.google.com/store/apps/details?id=com.bute.bi106z.androidgame
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If you run into any trouble (crash) please contact me on my email address (on the play store page)
If you like the game, please rate it

i uploaded a new version where the in-game ad is removed
the new version should be up in some hours (depending on google play)
has anyone tried it? are there any opinions?

Google cardboard support is now released! You can activate it in the menus, by selecting the 'Enable VR Mode' button!
This is my first game ever, so i would like to hear any feedback about it!
Screenshot:

agnu17 said:
Google cardboard support is now released! You can activate it in the menus, by selecting the 'Enable VR Mode' button!
This is my first game ever, so i would like to hear any feedback about it!
Screenshot:
Click to expand...
Click to collapse
I am sorry but it looks really ugly.

Motawa88 said:
I am sorry but it looks really ugly.
Click to expand...
Click to collapse
Lol, check most of the indie games and phone games, 80% looks like AAA graphics from ~5-10 years back.

Good game it needs more graphics bro but really nice work.

Give him a chance, it's his first game and its only him making it. Not a team.

downloading it right now.
Brian

Its cool for a first time making a game. Even cooler that you added Cardboard support. Great job!

Kudos mate, +1 for the cardboard support, will definitively give it a try!

Motawa88 said:
I am sorry but it looks really ugly.
Click to expand...
Click to collapse
I hope i will be able to make it more appealing in the future
I develop this game myself, using no 3d engine, only opengl. I'm mainly a student, learning computer graphics programming, so my art skills (blender, gimp) are not that good (if not bad).
I plan to improve on the assets and effects later though
thanks for the feedback!

great ..
Really great effort ... :good:
+1 from me ...

I'm going to try it. Thank you!

thanks for trying it
additional levels (lava, arctic, etc) and a cooperative multiplayer mode is under development. there was once a working coop mode but it didnt use google play services so im updating it.

VR Mode improvements
I am working on improving the VR / Cardboard mode, especially the controls. Are there any opinions, on what is bad, and what is good? How many of you tried VR mode at all?
Some questions:
-The head roll rotates the helicopter as of now. Would it be better if if you looked away, your helicopter would follow slowly your gaze, and eventually get centered at your look?
-The altitude is controlled by onscreen buttons. Would it be better if looking up/down controlled it instead? i noticed that that way you are forced to look away from your targets, but it is more intuitive.
-Is it good that now you can look around in the environment, but this way if you dont follow the helicopter's rotation with your head, it gets out of sight? An indicator that shows the direction to the helicopter, when it is off-sight could help...
If you have any other opinions (for example on speed selection, which now works by selecting from 4 buttons), please write them here

Gamepad support in new version!
The game has been updated with USB/Bluetooth gamepad support. Controllers can be used in both VR and normal modes.
VR mode is greatly enhanced by a controller, the previous control was a bit hard to use.
I tested the game with an XInput compatible controller, and a generic directinput controller, if there is something wrong in the mapping, please let me know!

It' so good that you made it yourself. I really like your game, but you should improve graphics to make the game better

good
a++

new_generation said:
It' so good that you made it yourself. I really like your game, but you should improve graphics to make the game better
Click to expand...
Click to collapse
thanks I am planning to improve graphics. I'm unsatisfied with the helicopter models/textures and the teapotcopter's texture, i plan to improve on that. Is there anything you would like to get an overhaul? Also did you set your Graphics Quality to High / Very high?

The game is reaching 1000 downloads (there are 10 or so left)! Thanks for everyone for their support!
I'm planning many new exciting features, in the coming weeks! This inlcudes Google Play services backed Coop multiplayer (available in VR mode also!), new Levels (a lava, and a snowbase level are in the works), and new type of aircraft, and also new gameplay elements.
Also graphical elements (GUI, some models) will see an overhaul also!
If you have a moment, Please Rate the game on Google Play so that i can continue working on it!

Related

[GAME][2.1+] Total Pool

Pool is a touchscreen pool game for Android, with loads of features and extremely polished physics and graphics. I believe it's the best pool game on the market. Feedback is hugely welcome.
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http://dl.dropbox.com/u/13593420/TotalPoolFree.apk
Cheers!
I love playing pool!
I'll check it out tonight and let you know about my findings
Linked to Play Store for you.
i would love to play it but market tells me its incompatible with galaxy nexus.
what an awesome game!
Easily the best pool game on the market, absolutely love the interface. Very smooth, stylish and accurate gameplay. You have my thanks and approval
It is lacking a Player v Comp, though I'm sure one is in the works. The challenges are great, too. Anyone who plays pool on their phone at all would love this.
Hey cheers guys, your very own friendly monster here. Great to see this thread didn't die an instant death as I am planning on supporting this game heavily and really appreciate a forum such as this to be able to communicate with the players.
Thanks for the great feedback. After hearing about how many people want to see an ai opponent to play this is my number one priority for the game. The signs are good so far and I hope we will all be playing against a believable, fun, computer player soon.
The Friendly Monster said:
Hey cheers guys, your very own friendly monster here. Great to see this thread didn't die an instant death as I am planning on supporting this game heavily and really appreciate a forum such as this to be able to communicate with the players.
Thanks for the great feedback. After hearing about how many people want to see an ai opponent to play this is my number one priority for the game. The signs are good so far and I hope we will all be playing against a believable, fun, computer player soon.
Click to expand...
Click to collapse
Great news there, can't wait!
After a couple of posts around the place it'd be a good idea to throw in a couple of screenshots and the market description (and link) in the first post. It just seems a little empty right now.
great pool game, can't wait to play against CPU or maybe multiplayer online game or WIFI would be nice addition
The UI looks great but all the pop ups keep shaking eg. where you select the elevation and the spin, and even the settings just keep flashing.
All screenshot are down to me...but I'll head to Play Store to try this game. Thanks.
parker09 said:
The UI looks great but all the pop ups keep shaking eg. where you select the elevation and the spin, and even the settings just keep flashing.
Click to expand...
Click to collapse
This sounds like it is down to me switching off rendering for battery saving, I don't do it in the cleanest way though. I will look for a better solution. Thanks for the feedback.
Simply the best pool game available for Android. Simple interface, excellent physics, and beautiful graphics.
The tutorials are also very easy to understand. Touch responsiveness is great. I have no problems with this game unlike any other pool game for Android.
Great job on this one.
Tried it quickly on my Xoom tablet running ICS. Ran through the tutorial and couple of challenges. Seems very slick and I like it lots. Only two items missing:
1) AI player - Would be cool if there was some AI to play against with some different levels of skill. Icing on the cake would be if there was some kind of tournament play where you play against different levels as you progress.
2) Online mode - Again would be cool to play against other people across the internet. Icing on the cake for this mode would be some kind of ranking mechanism.
Maybe with the online mode there could be opportunities to add some revenue streams.
Nice game
Great job dude. You did good w/this. Keep up the good work man.
HTC-Gunge said:
Tried it quickly on my Xoom tablet running ICS. Ran through the tutorial and couple of challenges. Seems very slick and I like it lots. Only two items missing:
1) AI player - Would be cool if there was some AI to play against with some different levels of skill. Icing on the cake would be if there was some kind of tournament play where you play against different levels as you progress.
2) Online mode - Again would be cool to play against other people across the internet. Icing on the cake for this mode would be some kind of ranking mechanism.
Maybe with the online mode there could be opportunities to add some revenue streams.
Click to expand...
Click to collapse
Thanks a lot, I totally agree with you. The ai is coming next.
I would love to do network play too, but as it's pretty far out of my comfort zone there's no way I can promise anything in this regard.
It may be that network play would have additional cost overhead with servers so would only be a feature in the paid version of the game.
gaily said:
Great job dude. You did good w/this. Keep up the good work man.
Click to expand...
Click to collapse
Thanks a lot.
Before cracking back on with a.i. there seem to be a couple of issues with the game, I will try and get a fix out for these today.
In the meantime here are some facts for you all I originally wrote up on my G+ page.
Six things you may not know about Total Pool
- The rules for the type of game you are currently in are shown in the stats page (the little podium thing)
- You can edit the names of the players by tapping on the name in the pre-match screen
- Replays can be watched for a whole rack/frame, in slow and fast motion
- In a match the two players have individual options for their controls
- The orientation of the screen can be set to rotate with the orientation of the device in options > graphics (the cog)
- Menu items can be swiped or tapped to switch options, a tap on the central item will select it and confirm
great game..
love it..
What a start to XDA
Fantastic game, great physics one of the best pool games on the market.
Requests as mentioned before, A.I. and online mode will be like a cherry on top for Total Pool.
DLVxDA said:
great game..
love it..
Click to expand...
Click to collapse
sushigeezer said:
What a start to XDA
Fantastic game, great physics one of the best pool games on the market.
Click to expand...
Click to collapse
Thanks a lot. It's great to get it into people's hands finally.
I've just submitted an update to the market it should filter through to you soon
1.0.5
- fixed rendering issues on some hardware
- "Pass to " button now includes player's name
- electing to rerack, replace cue ball, push out or pass play to the opponent are now counted as a separate shot
- it is no longer possible to pause at an inappropriate moment between shots
cool pool keep it up!

[GAME] [3.1+] Stones - awesome arcade game

Stones​
Try your hand at a simple and unique arcade game. The aim of the game is catching the stones - grab as much as You can! Gain further levels, collect points and bonuses. Play to uncover all stones - some of them will be helpful, the others do not. The longer You play, the more bonuses You will get - sometimes it may be Your last chance to complete the level!
Game is quite hard and You should be satisfied while beating Your next high score. You can also compete with Your friends through Google Play Games leaderboard.
Follow https://twitter.com/imagomobileapps on Twitter for latest updates!
Main game advantages​
no in-app purchases - this game has not and never will have any in-app purchases.
endless gameplay - there is no 'last level', You can play until the time runs out
unique controls - swipe on the bottom to turn the container, tilt Your device to flip already catched stones - all with one
Google Play Games integration - who will rule the leaderboard?
uniqueness - You will never play two identical games
dynamics - You will be literally overhelmed by the stones!hand!
game supports english, german and polish language
Screenshots
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Planned game development​
another game mode to choose and play
more and more achievements to unlock
more stone types
Download
https://play.google.com/store/apps/details?id=com.imago.stones
​
I'll be really satisfied if You enjoy playing Stones. It's my first game ever made, so I'll be happy to hear from You some opinions and suggestions. And if You like it - please rate my game in Google Play Store, and - if You really can - share Stones with Your friends - I'll be very grateful!
Have a good time!
Changelogs​1.3.3
- menus redesign
- optimizations for tablets
- optimizations for Android Lollipop
- new stone type (5 points)
- game mechanics improvements
1.2.6
- added german language with possibility to change language in game options
- ads should now appear much less
1.2.2
- some performance bugfixes and tweaks
- many new achievements to unlock
1.2.1
- huge visual improvements
- 12 new achievements to unlock in Google Play Games
​
Yesterday I've published new version of Stones - there is more than 10 new achievements to unlock and, maybe first of all - new graphics - hope that game now looks like it always should
Have a good time!
It will be really helpful if You can share info about Stones with Your friends, rate it in Google Play. Thanks in advance!
If You have any problems, feel free to write to mailto:[email protected]. Hope I can help You!
Game should work on tablets, but I've not tested it - I've no such device.
Smoother graphics?
Have you ever thought about smoothing the explosion?
Thanks for response. You're talking about the sprite animations?
Big performance update
New version of my game Stones is available - I've made huge performance upgrade. Game runs much smoother!
Guys, I really need some opinions about this... On play store I've received some nice ratings, but Your opinion (especially the other Developers) is very important for me. What about idea? Game mechanics? I'll be greatful for any response.
German language is now supported, also I've remove some ads - there was a little bug, which caused ads looping in some cases. Enjoy!
Updated OP
Just updated OP with current screenshots, also changelogs are now up to date. Cheers!
humble graphics but idea seems great
Simple games like this fit well for mobile devices. I think this could have potential. How ever I would add more eye-candy into graphics. Games like Candy Crush Saga were partly so successful because the sounds and graphics are so satisfying. Keep going!
Thanks alot downloaded and a installed
Halkologic said:
Simple games like this fit well for mobile devices. I think this could have potential. How ever I would add more eye-candy into graphics. Games like Candy Crush Saga were partly so successful because the sounds and graphics are so satisfying. Keep going!
Click to expand...
Click to collapse
Graphics is one of my Achilles' heel - I do not know too much on creating a good and eye-candy graphics... I've 3 or 4 ideas before current one, one worse than the other. I'll check this out once again...
bestwaydm said:
Thanks alot downloaded and a installed
Click to expand...
Click to collapse
Waiting for Your feedback!
A new version with completely redesigned menus and dialogs is available to download. Check this out! I've also prepared all game graphics in higher resolution, so the game looks much better now.
Stones are updated couple of times, there are lot of improvements. Also I noticed some nice reviews and ratings in Google Play Store - check it out, maybe You'll find it interesting!
My first try resulted in endless waiting (imago screen). I had to close the app and open again. But after that I found no bugs. The idea is simple and nice. Gratz.
I have no idea, what can goes wrong with 'imago' screen, I haven't such feedback recently. Glad You enjoyed my game Cheers!

[GAME][RACING][2.3+] Traffic Race 3D 2 - Race Online

Hi there!
Check out our latest game: Traffic Race 3D 2
FUN DRIVING & RACING
This game is a mixture of arcade racing and casual driving on open tracks with support for Online Races. No more re-spawns when you hit the race track border. Go crazy and find the fastest route on each track.
We also have Endless tracks for people who like Endless runners
Try it on Android or Windows Phone & Windows
Please provide a rating or even better a review
Check out our trailer
Feel free to provide feedback and suggestions about improvements.
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Here is a short race with a dude I had. Ok I'm using Windows here but the experience is the same on the phone
https://www.youtube.com/watch?v=tXQWQYphtvg&feature=youtu.be
( I will tell you a joke while you waiting online player ) LOL
Anyway I did't find online players !
graphics need a lot improvement!
your car can't get damage !!!!
I don't like it
halibil said:
( I will tell you a joke while you waiting online player ) LOL
Anyway I did't find online players !
graphics need a lot improvement!
your car can't get damage !!!!
I don't like it
Click to expand...
Click to collapse
Hey Halibil
Thanks for taking the time to try Traffic Race 3D 2 and also that you provided feedback
Finding online players is sometimes easy and sometimes harder. 600 people played Traffic Race 3D 2 and most of them waited for around 30s but of course it depends on your timezone, if you help us get more players then it will be easier to find online matches
The graphics is something we want to improve but we also want to it to work on older devices so we need to find a better balance.
What did you think about the rest of the game? How can we make it even better so you like it?
PS Don't forget to write a review even if you decide to give it 1 star.
I'm happy to let you know that Traffic Race 3D 2 has received a new major update with support for 4 players online If all goes well we can even push it to 6 in the future. All cars has been tweaked for better performance and controls. Check it out and take it for a spin!
Race against 6 people online!!!
Yes this game is still alive
Sorry about the lack of updates and posts, been busy working on this update.
In this update I’ve added support for up to 6 players online which is enough to cause proper mayhem which is the goal!
A new endless level with traffic in 2 directions is included and I’m working on a single lane endless level too.
Take the new car for a ride while you’re at it!
Here is the rest of the news in this update:
v1.6.1
* New Feature: Added support for 6 simultaneous players in online races
* New Feature: Added new Endless Free way level with 2 lanes and two way traffic.
* New Feature: Added push notifications.
* Improved: Car damage is active on regular races too now.
* Improved: New AI cars.
* Improved: Increased AI speed on Endless levels.
* Improved: Made the game harder to complete = more stars are required for levels after level #4.
* Bug: Fixed Resize issue on larger screens on other games screen.
What engine do you use?
olegwebs said:
What engine do you use?
Click to expand...
Click to collapse
I'm using Unity, totally happy with it and works well on lots of platforms.
Wohoo!
New update available with new Endless level
Give it a try!
https://play.google.com/store/apps/details?id=com.casualgames.nu.TrafficRace3D2
Looks nice, but cars are not real. You should definitely work on better-looking cars.
Keep it up!
rganeyev said:
Looks nice, but cars are not real. You should definitely work on better-looking cars.
Keep it up!
Click to expand...
Click to collapse
Thanks @rganeyev. It's always hard to be able to get nice crisp graphics and to be able to run it on low end devices. I'll see what can be done in the future.
PS did you leave a review of the game? Would appreciate it a lot if you did!
dweebster said:
Thanks @rganeyev. It's always hard to be able to get nice crisp graphics and to be able to run it on low end devices. I'll see what can be done in the future.
PS did you leave a review of the game? Would appreciate it a lot if you did!
Click to expand...
Click to collapse
I also make racing games and I know your pain, bro
I just finished Street Driver: Traffic Racing. In this game I had to store a lot of visual data in vertex color to keep balance between nice look and good performance.
Let me know if you need any help.
P.S. Yep, your game deserves 5 stars
Do something with smoothing groups of car meshes, anyway nice game!
Good game ..??

[FREE GAME] [WIP] "Power/Lift VR"

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Hello!
I would like to present you Game "Power/Lift VR"
Its mobile virtual reality game for Android, where your only job is... Insert fuses in boxes, and find your wait out... and all that in yet, another dark, industrial environment that everyone like so much!
https://youtu.be/6p3cmGZJyNA
_____________
_____________
Warning! Game require VR goggles AND gamepad!
_____________​Power/Lift is Virtual Reality game for Android platform created by Marcin Kowalski and Riccardo Di Meo creator of Application "VR Theater for Android".
Game is totally free without any adds. It use Unity Engine and contain handmade assets made especially for that game, and instead of going to colorful and cartoonish atmosphere like most of VR games on market, Power/Lift aim to be more realistic and darker. And even with big performance requirement of devices that use VR, Power/Lift managed to push visual quality to its limits keeping compatibility even with weaker devices.
Overall point of game is to find and switch on all fuse-boxes in the level, then find your way out by looking for last platform that will transport you to next stage. There are a lot of shortcuts on the way out: find them to get the best possible time.
_____________​Requirements:
-In order to play Power/lift you need virtual reality goggles(Homido, Cardboard, GearVR or any other)
-Gamepad that have directional buttons and two function buttons(starting from those small bluetooth controllers ending in xbox/Playstation gamepads)
-Android device with MINIMUM fullHD screen and CPU similar or better than Snapdragon 805
-Headphones
_____________​
Game is still in development, there is plan to implement Google Play Global Highscore and Achievements, create more levels and add few smaller features.
But for now we need your help to test this game on more devices, see if there is possibility to increase graphic quality without loosing performance(because its VR game it need 2x more power than normal mobile game).
For now game is ""optimized"" to run on slower devices(minimum Snapdragon801) so we had to reduce some graphical aspect of the game(shadows, lights, bump-maps), but if test on newer devices will be satisfying, we will add some options that will bump graphic quality even more to make game more atmospheric and just "prettier".
We would be really happy if every person who download it and test it, would post information like: model of phone, any bugs he encounter, and of course how fluid game is(like: its lag on level 2 here and here).
As I mentioned Power/Lift is game made totally for free in our free time. We cant afford any fancy addons right now, so we need to make everything by our self, including testing, but because of limited access to devices, you could help us with that just by playing it and leaving opinion/information about Game!
_____________
More informations
_____________
Download game:
https://play.google.com/store/apps/details?id=it.couchgames.apps.PowerLift
[QRCODE]https://play.google.com/store/apps/details?id=it.couchgames.apps.PowerLift[/QRCODE]​
Added youtube link with trailer, because xda have some problem with playing previous
The game is much better than video at youtube.
ITenseGroup said:
The game is much better than video at youtube.
Click to expand...
Click to collapse
Thanks for checking!
As for Youtube video content, I dont have much experience with making good game trailers so I though it would be just better to make more "realistic" just by saying the funny truth about mobile VR
As for Quality, YouTube sadly messed up gamma and quality, so some parts are to bright :/
If you have any suggestions, or bugs you found feel free to post them. Its first release, so we expecting that it will contain some problems.
Anyone who use GearVR.
I would be grateful for checking how game work with those goggles.
Just small update that Power/Lift goes through some major changes, including changing name, graphic style, game mode(VR will be on/off option), and most important it will be less confusing as it is now(more obvious gameplay, and simplified level design).
If anyone have any suggestions feel free to write them!
It will take some time(even months) but taking in to the account that its FREE game without any ads, and its made just by 2 people, I hope it will give people some fun.
Small update for current version of Power/Lift!​
Im still work on totally new version of this game, that will have new name, lots of new features and different graphic style and gameplay,
but in the meantime me and Riccardo wanted to publish small update for current Power/Lift Game that will fix few things. It still lacking some features(like global highscore, or proper pause menu...) but it should fix bugs, make it faster and help new players understand what to do...
Work on new version are going slow, so its hard to tell when I release it, so before that happen we will try to update Power/Lift when we find free time, and add features that we wanted...
So here are small changelog:
-New icon that dont look so "oldschool"(read: android 2.3 era)
-First level now have tutorial voice, arrows and signs that will explain player what he should do in game.
-Simple highscore menu that show your best time on each level.
-New tweaked shadowmaps that should have less light bugs.
-Some small changes in models and occlusion that should give some small performance boost.
-Removed rotating camera in Main Menu(so people will stop thinking that their phone gyroscope is bugged)
-Falling death is now shorter(3sec instead of 5sec) so if you fall down you will not loose so much time waiting for respawn.
-Other smaller fixes that no one saw and no one will see :]
_____________
Download game:
https://play.google.com/store/apps/details?id=it.couchgames.apps.PowerLift​
New Update!​
I found some free time to put together new update, that contain few new features, and few fixes, and few more bugs, and few more lags...
But going to the point, here is small changelog for version 0.6
-New menu style. You just need to move joystick to quickly select option
-Pause Menu. Yes, finally I managed to put that super innovative option in game!
-New Level 5. Just to give you another reason to play it...
-Graphic settings. Low that lower texture resolution and filtering, default, and High, that enable Anti Aliasing and force filtering.
-Some new Shaders for particles & transparency(should fix lags in some places...)
Now about Pause menu. Sadly every joystick I tested have different input number, so in some cases you could end up having pause button assigned to weird key...
As I said before game is free and made in free time, so for me, person with mediocre experience with coding, its damn hard to make such simple thing like option to manually assign keys by player, and because its free game, I dont want to spend money on special unity asset that would make that automatically by detecting controller player use...
I probably fix that in next release, but it will take some time... just like global high-score... sorry about that... no one is perfect :]
_____________
Download game:
https://play.google.com/store/apps/details?id=it.couchgames.apps.PowerLift​

[GAME][4.1+] NES-like Tetris with multiplayer and no on screen buttons

Hello,
I was searching for a good NES-like Tetris version for Android with online and offline multiplayer support and good touch control for ages. Didn't find any, so I decided to made one myself.
If you also love to play classic NES-style and multiplayer, give it a try. Multiplayer offline works within LAN, online via Google Play Games. You can also earn Play Games XP when performing special actions but of course the app is usable without it.
Gameplay GIF to show the art and touch controls:
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Google Play: play.google.com/store/apps/details?id=de.golfgl.lightblocks
Amazon: amazon.com/dp/B073PFQ8LL
If you don't have installed Play services, you can find the APK on itch.io.
Hope you enjoy it, if you have improvement suggestions, feel free to leave them here. If you like the game, please leave a positive rating on the store.
The game is made with libGDX framework. I can recommend this framework from my experiences. I've written the GPGS integration from scratch. I extracted it and published it as open-source on Github: https://github.com/MrStahlfelge/gdx-gamesvcs/
Added the GIF!
Nice tetris. Thanks for the game.
thanks for the game, it seems good
Uploaded the game to Amazon App Store and added the link for those with Fire devices.
Oh boy, you don't know how long I've been waiting for someone to make a competitive Tetris game that could be played on Android with multiplayer. Honestly, I think there's a lot of potential here if you can polish the game.
First problem are the controls. The control scheme, which requires you to hold your finger and move to move the blocks really doesn't work. You should have the option of going with the traditional (Gameboy) scheme which is basically the 4 directions, two rotations, and a drop...all on separate buttons.
Thanks for your honest feedback.
As for the controls. I did not want to use on screen buttons like the most other Tetris variations for mobile devices. It is not playable when you reach faster levels: You don't hit the buttons and then - game over. This does not happen on Gameboy, of course. The haptic feedback guides your fingers to the right place to push. So, my approach was to reverse this: Instead of your finger needing to hit the right place on the screen where the button to move is, the buttons follow your finger. This is the virtual gamepad you've seen. You say you had to hold your finger and move to move the block. That's correct - but you don't have to move your finger all the time. That is a common misunderstanding I see, but I don't know how to avoid it. Obviously the Tutorial is not clear enough, but another difficulty is that players are used to drag&drop gestures on touch screens. But look at the animation above. You see the gray dot, that's the touch point.
The players that get used to the approach are mostly satisfied with it and like it. So - is my assumption correct, did you think you have to drag the pieces?
the game looks very promising.. installed and will try it.. thx!
i have tried some tetris clones using on-screen buttons for control.. imho they are not good for touch screen games..
this is actually the reason why im attracted to this game's approach..
Added link to the Github repository with the game service extension (just the game service implementation - not the whole game is open-sourced )
The game has now reached v1.00 with over 1000 downloads, 40 reviews and a rating of 4.8!
User interface was completely refreshed and the game is also available for Android TV and FireTV.
WOW. I randomly passed by here and am so glad I did! I wil definitely share it with everyone I know who likes Tetris.
Thank you again! The EA version was .. more than disappointing for me and you did it perfect
Nice and simple game
What kind of engine did you use to build this game ?
Good tetris. Unfortunately it is impossible use name Tetris in the Google Play due to copyrights.
Looks very good, and the multiplayer function is very great.
Thank you all!
XivGaming said:
What kind of engine did you use to build this game ?
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I used libGDX to develop it. I can really recommend this engine.
@Diameyy I am currently working on a global, turn-based multiplayer. I will post here when it will be available in the beta channel.
MrStahlfelge said:
@Diameyy I am currently working on a global, turn-based multiplayer. I will post here when it will be available in the beta channel.
Click to expand...
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It's now the time, turn based global multiplayer is here! Grab v1.3.1904 on itch, or via Google Play Beta channel.

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