Due to the complexity of animation, actions of Timester and limitations in the Android OS regarding widgets, a widget version of Timester is not possible at this time. Thank you for not asking for this again.
[update] Timester HD - the new Timester is roaming free on the market. Also www.Timester.info is live and updated.
https://market.android.com/details?id=info.timester.livewallpaper&feature=search_result
I've been looking for a nice clock for my desire ever since the sense clocks got so old for me. The market provides mostly image+clock arms widgets, so I thought of a different kind of a widget:
The main character is a very lazy hamster named Timester. This guy realized that he is somewhat overweight and unfit so he has to run the wheel. The hamster wheel turns as he reluctantly runs, which in turn engages a dynamo and all the other cogs and wheels inside. Every once in a while, Timester gets tired and goes to sleep. So when you unlock your phone you will find him sleeping but quickly getting up and getting exercise. Or he will run so fast that the wheel and hamster will seem one. Or hamster will slow so much that he needs a jolt kindly provided by the machine to resume running.
Blou_Aap was brave enough to step up to the challenge and is committed to building a great live wallpaper. In a few short days he managed to release a pre-alpha version, 0.001.
There are still a lot of features to be added, and optimizations to be implemented so please be patient with us and provide valuable feedback.
Here are some visual helpers:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
and some more:
To download and install: Search the market for "Timester".
Or you can install from desktop go here https://market.android.com/details?id=info.timester.livewallpaper&feature=search_result
Also, check out the new website www.timester.info
We updated it, has some facebook integration so "like" away.
V 1.04
- fixed bug that when Timester was on strike made clicks register as timester settings click.
--------------------------------------------------
V 1 .03
- different app and app name, so it won't show up as an update for the old timester
- more actions
- better optimised code, running smoother
- tablet support (tested on galaxy tab) please report any issues on tab or other tablets
- people with 320x480 screens will see that timester is oversized - don't fret, there are still some adjustments for smaller screens to be done and timester hd will support 320x480 properly
--------------------------------------------------
V 0.009
- Fixed bugs for 480x854 screens
- Removed app from app drawer
--------------------------------------------------
[and another update]: YOU CAN HELP!
If you'd like to support our app and help us by getting the word out, here's an image you can put in your signature:
All you have to do is paste this code in your sig editing section of CP:
HTML:
[URL="http://forum.xda-developers.com/showthread.php?t=819988"][IMG]http://fc06.deviantart.net/fs71/f/2010/307/8/e/sig_by_zamolxe-d323t0i.png[/IMG][/URL]
Also you can "like" our timester.info page!
OMG this is sooooo nice and funny .. Really nice to see something exceptional..
I like it!
Any naming ideas? I was thinking about Rody but I'm not sure.
Rody is nice. ...
Sent from my Intergalactic Supah Dupah Spaceship¡¡!!!
Here's a little helper in terms of function and moving parts.
Can't wait to see this
Me too In fact I see it clearly. But only in my head )
lmao, what an awesome idea. I hope you get this made.
Omfg this is soooo nice id like this soooo much. ... Hope someone will help you. .. And id you need a tester. Im youre man...
Sent from my Intergalactic Supah Dupah Spaceship¡¡!!!
haha this is amazing, I really hope someone helps you develop it!
This is an excellent idea! Hope you get it started soon, as for names what about sniffy?
weiry said:
This is an excellent idea! Hope you get it started soon, as for names what about sniffy?
Click to expand...
Click to collapse
Thank you. Sniffy sounds good, but I think it should say something about him being a hamster or his personality. Unless I'm missing something, sniffy is about him having a fine sense of smell, or a good instinct in finding things.
Any other ideas?
Also, could anyone tell me if this is technically possible? I'm not sure about it because I haven't seen any heavily animated widgets. I wonder if that animation would not eat up the whole CPU.
What about Andy(The Lazy Ass Hamster) Lol
Sent from my Intergalactic Supah Dupah Spaceship¡¡!!!
Is there really no one that wants to help him...
i would totally use this clock LOL
How about Sherlock ?
Reading this has my imagination running.
Some ideas:
You could have several different hamster characters to choose from. One could be lazy like you suggested, one could be a ninja, one could be a personal trainer, the list goes on.
It would be cool if there were different "cut scenes" where the hamster does different things (like you're suggesting). Cut scenes would be based on the character. The lazy hamster (maybe name it Lightning?) would have cut scenes like sleeping, peeing and looking over his shoulder at you, gnawing on one of your app icons, etc. The ninja cut scenes would be like throwing stars at the clock, doing flips, hanging on things, or hiding behind the clock peering at you, etc.
When you talked about waking up the lazy hamster did you consider being able to shake the phone to wake him up?
I have plenty more ideas where those came from. This sounds like a pretty dang funny and fun clock idea. Your art is good too (almost a little too detailed for me actually) -- did you draw the mock-ups?
Would be sweet if a good UI/widget dev would come along and pick this one up. I've been working with a dev on a game, but I don't have coding experience.
zamolxees said:
Also, could anyone tell me if this is technically possible? I'm not sure about it because I haven't seen any heavily animated widgets. I wonder if that animation would not eat up the whole CPU.
Click to expand...
Click to collapse
It should be technically possible since u can use a SurfaceView as a widget
so drawing the Graphics there wouldnt be a problem
it would drain the Batter though, but dont know
u have to redraw the SurfaceView every second (serveral times per secon to maintain 25+ fps)
so the animations wont appear sluggish
I could try to program it, though my Programming Experience is limited ( only worked with 2D once )
could start immediately when i get my phone back (3-4 days)
//edit after seeing the chillin' hamster a idea to safe battery life popped up
u could just redraw the clock every minute? or every 40 seconds
if a minute is about to pass by the hamster starts running to turn the wheels so the new minute Image is shown
Kemo ~
kemonozume said:
//edit after seeing the chillin' hamster a idea to safe battery life popped up
u could just redraw the clock every minute? or every 40 seconds
if a minute is about to pass by the hamster starts running to turn the wheels so the new minute Image is shown
Kemo ~
Click to expand...
Click to collapse
Wow, that would be so hilarious. Please, awesome coders of XDA. Please make this happen.
EDIT: You can even do, 0:00 - 0:30 Chillin'. 0:31:040 Hangin'. 0:41-0:59 Runnin'. So it'll look like the it's getting ready.
Related
Hey everyone.
We're currently working on a cool little game, first version is already out in the market. It's called 'Horror Run!' (name is a bit meh, but it works..).
There are a lot of ideas floating around to improve the game and we'd like your help for more ideas!
You can read about the game in our blog, or download it from the market to try it out (it's free).
Let me know what you think, any comments and criticism are welcome, and the negative are surely better put here and not in the market itself
We're especially looking for ways to make it more addictive and a bit more versatile. Right now a global high score system is our first priority for next version
But any idea is welcome, and if you like the game and think something is missing don't hesitate to post
Thanks!
========================
UPDATE: An update was just released to the market. It adds OpenFeint support for global leaderboards - we feel that was the most sought after feature so we used the (very) little time we had to work on that and it's finally done.
Again we're like to thank everyone here at XDA for supporting us and downloading the game, as well as providing invaluable feedback. keep it up
========================
This is our blog
Some screenshots:
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300 views and not a single reply?
Some feedback could really help us improve and let us start and keep a stream of quality material into the market....
i'll check it out at the market and i'll get back to you later on...
downloading now will report back.
Downloading and will try..
Really fun game!
G2 Rules!
I cant figure out the controls it wont allow me to jump over the "demons" ive looked at the tutorial twice and still no luck
jonny68 said:
I cant figure out the controls it wont allow me to jump over the "demons" ive looked at the tutorial twice and still no luck
Click to expand...
Click to collapse
u can actually do double jump by press jump twice.. or jump+roll to make it dash while jumping.. u can also try double jump and roll which usually result in suicide..
nitzanj said:
300 views and not a single reply?
Some feedback could really help us improve and let us start and keep a stream of quality material into the market....
Click to expand...
Click to collapse
it's an okay game.. definitely not 1st of its kind but the added graphic makes it nicer than some others similar game.. but the problem is its getting pretty boring after awhile... maybe u could give more type of obstacle like consecutive "double demons" or add obstacle that needed to be double-jumped to get through. or u can make a combo obstacle that won't allow the player to relax (after roll then the player must quickly jump then follow by double jump or whatsoever). of course it should be after a while the game started to added more difficulty...
i'm thinking an extra dash button would be nice to add.. adding more possible gameplay. so jump+dash would replace jump+roll.. jump + roll could be another action (such as immediately roll after jump). well, i'll leave it to ur imagination =p...
Great graphics but gets tiresome for me cause I keep dying
One touch and dead from a bat is a little harsh but the game is very challenging, lol. Really good job though just not my preferred type of game.
Downloading it now on my Galaxy S!
Awesome game, has a lot of potential. Runs great on my phone and graphics are good, only thing i'd change is the Menu graphics, make it a bit more pro .
But still, for a first release i'm impressed. I would change the 1 hit 1 die rule too, and add more levels/maps/objectives etc.
It's so fast I keep dying so quick lol
Fun game - good graphics.
Took me just 2 tries to figure out the controls. Not the most obvious icons, but they are in a obvious location ;-)
Looks awesome i will try it
Similar to Free Running (search Market) but more challenging and has more features. Also like Robot Unicorn Attack (see Facebook/Adultswim, I'm addicted to this game) in terms of game play.
Suggestions: background sound, sound effects, balance the game a bit (in terms of difficulty, sizes of enemies)
Downloaded the game.
First impression was nice graphics !
Personally i think the gameplay is to quick, i keep dieing, maybe a easy - normal - advanced setting ?
Your Game is ok but noting pretty special but it runs pretty fast on my Milestone 2.
Besides what about adding items e.g run faster or invisible.....
looks great and runs nice, im sure you will work out the little things, i wish i could program in java, my games would run much smoother, lol ive been using appinventor, i can get them to look pretty god, but gameplay sucks balls
Downloading now will report back soon
Phew, lots of comments after the nothingness of the first couple of days
Thanks for all the replies, great feedback, this is just what we need!
To the actual points:
I didn't realize it was that diffucult, I guess when you're the one making the game things seem easier
And Of course I'm well aware that the thing is repetitive to the point of being almost mundane - This is indeed a first version and a form to 'test the water' sort of speak. There are several ideas cooking to make it a bit more diverse.
Some things that will definitely make it into future versions:
1) Multiple lives before game over (already working)
2) Make the starting speed a tad slower (already working).
2) Add an easier difficulty level (probably main/only difference will be the starting speed to be even slower).
3) global highscore system using Feint or the likes, to make it a bit more social (Probably separate board for easy/hard).
Things I want to add if I overcome some obstacles (silly pun intended ):
1) More enemies and background pictures. Currently I'm having some memory and performance issues, trying to work it out. Might switch to OpenGL
2) Achievements, using Feint system probably - things like get 10K points without rolling a single time, get 10K points w/o collecting a single treasure item, get 10K points while collecting every single treasure item etc.
3) Bonus with special effects. Right now I'm thinking a shield and a special fly mode, but we'll see...
I'll try to professionalize the menu, but it's not easy when graphics it's not your profession
I'll release partial updates in the following weeks (at least the lives and easy mode are already mostly implemented so they could easily make it).
Hopefully the part time job and being a full time student won't hinder the progress too much and I'll be able to get some more meaningful updates soon after the exams are over (i.e. near the end of February).
Thanks again for all the input!
Really like the game, really addictive to break your own score, currently at 5030.
Works very well and stable, doesn't lag at all!
really like the sounds in the game.
Maybe an online scoreboard would be a nice feature?
I'm also wondering in what language this is programmed, just in Java with like a game development SDK?
Keep the games coming!!
Fleya is a FREE realtime fluid simulation for your Android phone.
But you don't have to be a physics specialist or an engineer to enjoy it.
Just swipe your finger across the screen to see why.
You can find it in the Android Market as "Fleya", or scan the QR code at the bottom of this post.
The app is also available on SlideMe and YAAM.
Main features:
Awesome fluid engine
Sensitive to accelerometer
Multi-touch (the code can interpret 20 fingers on the screen but it depends on the hardware capabilities of your phone)
Save images to SD, instantly available in image gallery
Option to choose simulation resolution and accuracy (higher settings mean slower simulation though)
Ability to choose your own colors as well as built in color presets
Tech notes:
The fluid engine is written in native code. It's probably the fastest engine currently on the market (please correct me if I'm wrong). A lot of work went into optimizations and now it's about 20 to 30 times faster than it used to be (I started with the theoretical code).
The concept is this:
Your screen turns into a box of 2D "smoke". You inject fluid with your fingers and when your fingers move, the fluid gets agitated. The fluid is colored according to it's temperature and you can choose 5 colors for the temperature scale gradient.
Temperature also influences the fluid when combined with the accelerometer through the Gravity setting. Hot fluids go up, cold fluids go down.
There are 3 fluid presets that ignore temperature and are colored according to density (Smoke, Ink and Cloud). The difference is in the interaction with the accelerometer. They are not pushed up or down according to the static orientation of the phone. They only react to sudden changes in orientation when the gravity setting is turned up.
Feedback:
I have a ton of other features fighting for attention in my head but very little time to implement them. I try my best but your suggestions would really help prioritize them.
For any comments, suggestions or questions, please leave a comment or send an email.
With your help, the best is yet to come.
Check out the official site at fixedpointcode.blogspot.com or find Fleya on facebook.
You can also use this moderator page to submit ideas or vote on other ideas:
http://www.google.com/moderator/#16/e=8bcb1
Support:
This app is totally free and I would like to keep it that way, so please don't complain about the ads. I have made them as unobrusive as possible and they use very little bandwidth.
You see, I have this dream where I could use all my time to build cool free apps and still be able to eat. I implemented ads as a means for you to show your appreciation at no cost.
If you like my work and would like to see more interesting apps support me with good comments and high in the market and recommending the app to your friends or in blogs, tweets and forums.
If you really really like it, donate either here on XDA or on the official site.
If you don't like it, that's just as fine as you can either ignore it or comment and help me improve my work.
Preview:
Check out these pictures for a preview. You can make your own using Fleya
You HAVE to see it running because pictures are worth nothing compared to the live action!
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"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Also, I have never seen it running on an Android Tablet so, if you have any, please tell me how it runs or, better yet, post a video on youtube and share a link.
Update:
XDA user TheGrammarFreak has shared this YouTube video of Fleya on a Galaxy Tab. Thank you very much.
Credits:
Jos Stam - for a very nice paper on numerical simulation of fluid dynamics in real-time (http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/GDC03.pdf).
The worldwide android community - for posting lots of tutorials and allowing me to go from noob android developer to Android market in just a couple of weeks.
My girlfriend - for allowing me some spare time to build this app
My boss - for not noticing my working on personal projects during company time
Download:
Great looking!!!
For someone like me who has a love of physics & engineering, it's great!
Thank you.
This is really neat! Is there any possibility of integrating this into a live wallpaper? That would be bad ass! It could function the same as now with touch. I know there are live wallpapers like Plasma and such but they're constantly moving and don't react to touch or look as great as this.
Sent from my PC36100 using XDA App
5 stars for you! Would make for an awesome live wallpaper.
Would also be cool if the ones like "hot and cold" had 2 point multitouch going on.
Sent from my Droid using XDA App
Very cool.
Great App!
Great App! For some reason, its addicting. lol. One of those apps where there will always be a situation that pops up where Fleya would be useful, for us math and science nerds. Thanks for the post!
5 stars!
Would be awesome for this to be a live wallpaper.
Would also be cool if the ones like "hot and cold" had 2 point multitouch going on also.
pretty cool, after a few minutes I tried using two point touch... would probably make it significantly more intensive to program.
thanks for making it, puts a grin on my face
pretty darn kewl.
A few things that might be really kewl.
Multi touch.
More colors.
Random color wheel.
Thanks for the great replies
Wow, quick replies. Thank you all for the promptness and great ratings.
Everything you just said has been considered and will most probably be implemented. Let's take it feature by feature and see when.
Multitouch
This was a feature that was planned from the beginning but I wanted to target Android 1.6 too so no multitouch there. So I decided to build the app with all the rest of the features that I had planned, make it into a working and fun app and then migrate to Android 2.1+. I know I could have made it run on both but I didn't want to sacrifice any more processing power for it from the start. My thinking was...make it run as fast as you can then add features.
I'll be making multitouch my first priority since I've seen a lot of people say why can't I use more fingers?
I'm still unsure if it will be limited to 2 point touch or as many as the phone supports.
Color Wheel
This has most definitely been considered. In fact, the first stable version I uploaded to my phone supported 16 million colors. It simulated 3 fluid densities, the Red, the Green and the Blue so it supported practically any color. It actually started with a picture of my girlfriend and I could drag her nose over her head and see it swirl around, mixing all the colors Of course, by the time it started to swirl, the image was too liquefied to even look like a face.
Anyway, back then(4 weeks ago) Fleya was "incredibly fast". I got one frame every 2 or 3 seconds so I started to optimize code and cut stuff out. One thing I cut along the way was the 3 color channels, now it's only one fluid being simulated as a temperature channel and the colors are all picked from palettes.
You may have noticed that Hot and Cold (read red and blue) never mix into purple, they always go through black. That's because black is the color for the medium temperature. And another thing, if they did mix into purple, the swirls that formed would not be so well defined and would probably not get that "silk sheets" look if left untouched for a while.
But I'm not dismissing the idea; it will be implemented. Unfortunately it will have an impact on performance but I'll do my best to minimize it.
More color palettes
This is the easiest one of all from a tech point of view so it's a certainty that things will improve...I'll be updating the current palettes and adding new ones with each update, concentrating on making them look best. This is also a place where outside ideas are very very welcome.
Live wallpaper
While developing the first draft of Fleya, I had completely forgot about live wallpapers on Android. The code is written to support Android 1.6 so, by default the methods used for live wallpapers weren't even visible. It hit me in the head 2 seconds after publishing Fleya to the market. It instantly hit me harder on the other side of my head that a live wallpaper that is CPU intensive will be frowned upon by most users. I'll be building a live wallpaper version but not right now. I'll be releasing some updates to Fleya first, implement some of these features and then I'll definitely be painting your homescreen in swirls.
Again, thank you all. It makes a BIG difference to know my work is enjoyed by others.
Great, another Romanian developer. I will install it right away Thank you
It runs too slow on my aria, anyway you can fix that? Otherwise I love it xD
Try a lower resolution setting from Menu/Options.
Unfortunately, there are very few things I can do to make it run faster. Even if I do them, you may not even feel any difference.
On high resolutions it's running slowly on my HTC Magic too, but I left the option for higher resolutions because of higher end devices that can handle it.
amazing ! a live wallpaper will be much appreciated ! very addictive app
Loving this, great show-off tool
Thanks
Sent from my HTC Desire using XDA App
Will try it now. Looks very nice. Thanks mate!
runs very nice on galaxy tab at 2 settings from full resolution, anything more and its really laggy
reminds me of plasma pong.
one of the bests which uses both pysics and mathematics, unfortunately there is no access to market here
Released my first android game. I am a sole developer, game took approximately 6 months to complete. Without further ado, I bring you
graBLOX!
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Easy to learn, hard to master. The concept is simple, remove all the blox from the board to move on. The challenge comes when not every block acts the same way.
Over 70 levels and 7 different and fun BLOX types (With more on the way)
Any feedback is welcome, good or bad. If you have any questions about the development process / time frames, let me know. I would be happy to answer.
Android market link : https://market.android.com/details?id=com.voldaran.puzzle.graBLOX
QR Code :
Game was just released, so it may not show up on your phone search.
Game was updated with performance fixes.
Anyone give this a shot yet?
v.1.0.3
Added a feature request, Grid Option! to toggle through 3 different Grids, Full, Border, and Off
Fixed a bug causing the game to force close in rare cases on exit.
Brilliant game, keep on it mate.
Sent from my Arc via transwarp beacon.
Well , I just saw this thread, just installed it, and just tried the game.
And I must say, it's amazing! Simple yet entertaining, just the way I like it.
My guess is it will be very popular soon!
Tested on Galaxy S2, ICS ROM, works flawlessly, didn't encounter any errors, or FCs, although I didn't get past the 4th level ( feeling sleepy )
My experience and opinions, criticism and whatnot
+ The game starts up very fast!
+ The transitions are really nice in the world/level picker.
+ Music is really nice and not too boring, though I would prefer something jazzy
and slower ingame ( a lot of clouds )
maybe something like : https://www.youtube.com/watch?v=Nf8FCLT8S6A
+ Help is drawn pretty nice, although it should point out that you need at least 3
blocks together for them to dissapear
+ text Font is awesome and fits well, so does the rest of the graphics
+ I love the concept of the game, nothing simillar out there
+ Block animations are awesome too
- I dont like preview thumbnails on level picker, they all look the same, maybe
some nice icons or something ?
- I didn't check the other worlds yet nor levels past the 4th but it seems they all
have the same 3 clouds + sun background. It got boring after 2 minutes
Maybe night/day cycle or something, shouldnt be too hard Would even look
nicer with a moon there and a dark background
Maybe the preview thumbnails will look better when the levels have different
backgrounds
Gonna play with it tommorow some more and edit this post if I find something that I like/don't like
Great job mate! Cheers!
Edit : Added smilies to the post, it wouldn't add the first time for some reason
gr4ndm4st3r_bl4ck said:
... awesome feedback...
Great job mate! Cheers!
Click to expand...
Click to collapse
Amazing feedback, thanks!
As to your light criticisms, I am in the process of trying to incorporate a more friendly level structuring. As in, you won't have to just play 1 level until you beat it, you will have more levels open to you. And part of this process might be changing the menu system around.
As far as the graphics go, you may be SHOCKED to learn, but I did all the graphics myself, hehe
It probably doesn't need to be said, but I am no good at graphics, my idea would be to make each world look different, so you are not looking at the same thing all the time. But drawing things that don't hurt people's eyes is very tough.
I had originally considered making the game go to night time, you may not have noticed, but the sun actually moves. And when it gets to the other side, it just switches back. At that point I wanted to make it moonlight, but I couldn't draw anything that didn't make my eyes bleed. But you have convinced me to keep trying.
I will keep at it though, thanks for the info.
This game is awesome, please keep it updated
nqhuy90 said:
This game is awesome, please keep it updated
Click to expand...
Click to collapse
Thanks for the support,
I am working on a big update. Probably due out next week, or the week after. So get your feature requests / suggestions in!
Very clever game, I like how the difficulty varies from level to level.
Sometimes I think a level is too hard, and then I realize it only took 2 moves.
I will also mimic the above poster and say you need a help screen that shows you only need 3+. took me a few seconds to realize that on my own.
linklynn said:
Very clever game, I like how the difficulty varies from level to level.
Sometimes I think a level is too hard, and then I realize it only took 2 moves.
I will also mimic the above poster and say you need a help screen that shows you only need 3+. took me a few seconds to realize that on my own.
Click to expand...
Click to collapse
Well I thought that too, until I took a closer look and it actually says 3+ on top of the help screen! Though not too many users will figure out what 3+ actually means
gr4ndm4st3r_bl4ck said:
Well I thought that too, until I took a closer look and it actually says 3+ on top of the help screen! Though not too many users will figure out what 3+ actually means
Click to expand...
Click to collapse
Maybe have another info screen on the second level showing the same thing but with just 3? Although it wasn't too hard for me to figure out on my own.
I am stuck on level 25, has to be impossible! I love the little tie-die looking dudes, neat mechanic.
Thanks for the kind words.
I am planning on updating how the level structure works, Anyone have any suggestions? I would like to implement a method in which you don't have to progress one level at a time. So if you get stuck, you have other levels open to keep on playing.
v.1.0.4
Updated the level order. I found too many people failing earlier, changed the levels to have a better difficulty curve.
Enjoy!
Good stuff! It's tougher than I would have thought to find a good, free puzzler that doesn't beat you over the head with ads. Thanks!
downloading XD
Halumian said:
Good stuff! It's tougher than I would have thought to find a good, free puzzler that doesn't beat you over the head with ads. Thanks!
Click to expand...
Click to collapse
Best review I could hope for
marc.zheng said:
downloading XD
Click to expand...
Click to collapse
Let me know what you think.
Some amazing reviews for my game came out today.
"For the android puzzle game fans, I present you the best puzzle game that had been released until now."
http://www.theandroidgalaxy.com/grablox-android-unique-puzzle-game/
"This game is a rare gift, in that it is a truly unique puzzle game... that it is fun as well"
http://justreboot.wordpress.com/2012/02/24/android-game-review-spotlights-debut-games-from-new-developers-roundup/
Can't tell you how happy I am about these reviews, simply amazing!
-update-
Ringi should now work on all android devices!
-/update-
Hi everyone!
I finally have my first android game up to a point where I can show it to the world I've always wanted to make games, and have been making them in my spare time for a while, but this is the first real, complete one I'm showing to the world. I'm a bit proud (everything 100% done by me), but also apprehensive considering all the different devices out there and what can go wrong So you guys are the first to see it in action! Where else but the place where I got into mobile phones in the first place?
Anyway, the game's called Ringi and you have to rotate rings using your fingers to bounce a ladybug off flowers and ensure the ladybug doesn't go outside of the rings. Some flowers slow you down, others speed you up and others do different things, so use them wisely
I think it's quite fun and addictive (in a kind of teris/breakout/puzzle bobble-y way), but I'd love to hear what XDA thinks about it.
Anyway, here's what it looks like:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
There's two modes to play with (leveled and continuous) and three styles to choose from (although I like the default best ).
You can iplay the full game, with a level/time limit (mods, let me know if this is OK to post in this section!) .... but seeing as I'm asking for feedback, it's free unlockers all 'round! Well, I'll make a selection of the posters here and email/send via pm a free unlocker! I don't have a limit in mind, we'll just see if there's any interest to begin with
Anyway, here's the link:
https://play.google.com/store/apps/details?id=com.LifeBoat.Ringi
If you like it, let me know, but more importantly, if you don't, please let me know why not! I'm open to ANY suggestions
And if you find any errors, I don't want to know about it. But tell me anyway, 'cause it means I've screwed up somewhere
-edit 04/09/12-
I've reworked memory management again so now tablets and phones with large screens (>800x480) and lower heap memory should run the game too! Google Play should soon be updating to v1.1.0!
-edit 17/8/12-
v1.0.11: it appears all bugs and FCs have been fixed! Thank you, everyone who stuck with the game for so long!
-edit 13/8/12-
OOPS! Made a dumb mistake in packaging v1.0.8. Please pretend it never happened Nine is the new eight
-edit 12/8/12-
For some strange reason a bitmap which should have been created as mutable wasn't on some devices/android builds. This is now fixed (or at least ensured not to happen). OutOfMemory issues were fixed in the previous update, so now Ringi should work for everyone!
-edit 11/8/12-
Did a large rewrite on the rendering code and on the way bitmaps are created and cleaned up. As a result, Ringi now uses a lot less memory and runs better. Devices with lower heap memory should now be able to start and actually play the game, and do so with better fps.
As usual, PM me your email adress for a free unlocker!
Guys, almost 250 views and not one download? Or even a comment?
Dr, I don't who you are, but pm me your email adress and I'll send you an unlocker! Thanks!
Might be good.
Will test it out on my tablet when I get home
Sent from my HTC Wildfire using xda premium
Lesicnik1, check your PMs
Really fun! great work
I would support you but I don't have a credit card!
Sent from my HTC EVO 3D X515m using Tapatalk 2
I like this game a lot!
If this is one of your "early" games, I can't wait to see what you'll come up with in a years time
cwillison94, check your pm
And, Lesicnik1, thank you; I have "plans" Oh, man, do I have some cool ideas ... and I say that as a gamer. Three fully fleshed out, too ... just gimme a sound guy, one or two artists, a pr dude and some money (and with enough money, a finance geek would be nice, too)
It's just that I was laid off last week (they lost an account, LIFO, plus job didn't really fit with my capabilities, so don't be too sad) and I still have to pay rent and food ... so don't expect those games just yet
I'm looking for people with a Galaxy Nexus running Jelly Bean and /or a HTC EVO 4G LTE who also have aLogCat installed. Apparently there's a problem with Ringi on these devices, but I'm not getting any error reports sent in via the Google Play dev console. So if someone with those device could post their aLogcat log here, you'd be doing me a huge favour!
I know it's bad form to self bump, but is there truly no-one who wants to help out? Just a quick aLogcat, really!
Tested it for you. I'm running aokp milestone 6 on HTC Sensation.
Seems a bit laggy. The sound works fine. Under the tutorial the "done" bubble/cloud is placed over the actual instructions so you can't read all of it, maybe make it smaller and put it in a lower corner maybe.
MyAwesomeSignatureYoe
Looks Good, Wish I could play it. I get a FC when I "Tap To Play". Running Sony Tablet S with stock ICS.
Thank you, Cj, for upping a crashreport from the game! Hopefully the OutOfMemory issue is fixed now!
Thanks i really like this game,
But when i open the toturial i get this:
Im using a sony xperia ray with ics 4.0.4
HAAAAAAX!!!
Ah...that's not exactly what I was going for! Thank you for taking the trouble of taking a screenshot; that really helps!
I'll go see if I can't fix that
I just downloaded the game for my sgs3 using cm9 and everything worked until I tapped the center to start at which point it did a force close. This happens every time.
Update: The game works if I set style to Segments. Flowers or Neon force closes. Nice game.
That's really strange ... could you report the error from the game, or maybe even install aLogcat and paste the error here (it's in red in aLogcat). I don't really understand why it would work in segments mode and not with the flowers ... I mean, I could understand if it didn't work in flower mode, but did in Segments and Neon, but not working in Flowers and Neon?
Well, I'll check it out, but a crash log would REALLY help
OK, I've added some fixes; hopefully the game should work on more devices now!
Do you have a direct download, the market is showing an error, possibly because I've changed my dpi from stock?
Sent from my Desire HD using Tapatalk 2
It could be because I just updated the game ... give it another try. If it still doesn't work, shoot me a PM with your email and I'll send it to you.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Open beta test
Hi guys! Recently started to develop a game like Super Meat Boy. Want to hear your comments and suggestions to improve gameplay. Only your feedback will make the game one wants to play all)
I hope for your support)
Well, if you are ready to test himself in battle with their irresistible nerves? Then go ahead! And good luck in this challenging game!
I recommend downloading from the Google Play, will be updated frequently and add new levels[/B]
Last Update 04.12.2012
Download APK [ 13.9mb] (ver. 1.1.4)
Download from Google Play (ver. 1.1.4)
About game
Guys, tell me what you think about this game? What do I need to change or add that would make the gameplay better?
The only thing I can think of that should be changed is the speed you can fly. It's a little slow. Other than that it's a great game & im truly addicted. Thank you!
Sent from my GT-I9100 using xda app-developers app
okmijnlp said:
The only thing I can think of that should be changed is the speed you can fly. It's a little slow. Other than that it's a great game & im truly addicted. Thank you!
Click to expand...
Click to collapse
Thanks! I'll think about it. Sometimes I also thought about the slow speed)
p.s. updated a game version on Google Play
Stop making cute vampires! Twilight is enough D:
That being said, I really like the video. Any chance of making it available for Armv6 devices?
GermainZ said:
Stop making cute vampires! Twilight is enough D:
That being said, I really like the video. Any chance of making it available for Armv6 devices?
Click to expand...
Click to collapse
Yes, I'm working on it. These days up a little bit, so that half of the devices with ARMv6 goes normally, but on the other strongly lag. New version I put on the GooglePlay with support for ARMv6, will soon become available for download
VamPOO
Click to expand...
Click to collapse
Them's names alright.
Few cosmetic things:
Make the thumbstick totally transparent, the shaded middle doesn't look right tbh
Remove the cog icon in the left hand corner (pressing the menu button is just as easy and takes up no screen space)
Remove the stopwatch icon (doesn't fit with the rest of the game and it's obvious what the counter is for without it there anyway)
Remove the shade at the top of the screen, not really sure what it's there for and makes the screen feel smaller than it actually is (quite distracting)
Listy2021 said:
Few cosmetic things:
Make the thumbstick totally transparent, the shaded middle doesn't look right tbh
Remove the cog icon in the left hand corner (pressing the menu button is just as easy and takes up no screen space)
Remove the stopwatch icon (doesn't fit with the rest of the game and it's obvious what the counter is for without it there anyway)
Remove the shade at the top of the screen, not really sure what it's there for and makes the screen feel smaller than it actually is (quite distracting)
Click to expand...
Click to collapse
I think you're right. These clocks a bit out of place and occupy most of the screen. Thanks!)
Google play lets me install it now, but starting the first level shows flashing squares (the squares contain elements from the background), so I guess it's not supported on my device.
Will try later with chainfire, will probably work.
Good speed on ARMv6
Now, i updated version in a first message and on GooglePlay and optimized graphics for low device. Can you check it? Especially if you have a device with ARMv6.
( will need turn ON "Low graphic" mode in the game options)
Guys, can anyone tell me, how i can to promote this game? So... I have a little downloads and do not know how to raise them. Tryed to posted on different android forums, and do not have a result(
Or i mast wait befor i can see improving?
Neat game!
SveGa said:
Now, i updated version in a first message and on GooglePlay and optimized graphics for low device. Can you check it? Especially if you have a device with ARMv6.
( will need turn ON "Low graphic" mode in the game options)
Click to expand...
Click to collapse
That didn't fix the issue on my device (it has ARMv6).
I can now see the cutscene (Vampoo acting weird with his eyes), but as soon as the screen goes dark, I get flickering squares again.
SveGa said:
Guys, can anyone tell me, how i can to promote this game? So... I have a little downloads and do not know how to raise them. Tryed to posted on different android forums, and do not have a result(
Or i mast wait befor i can see improving?
Click to expand...
Click to collapse
Well there is no magical answer to this. If you plan to promote your game all alone (i guess you are an indie developer), you should contact all blogs related to mobile video games to see if they can add an article for you (try a google search to find some, i know toucharcade which is pretty good but iOS only). Sometimes those blogs will do a test if the game might be considered. Otherwise, you should have take an editor such as Gamevil or Chillingo for the famous ones that will do the marketing job instead of you. But they will demand some percentage on your earnings.
Only in English?
GermainZ said:
That didn't fix the issue on my device (it has ARMv6).
I can now see the cutscene (Vampoo acting weird with his eyes), but as soon as the screen goes dark, I get flickering squares again.
Click to expand...
Click to collapse
That is bad(
I think this problem with RAM. So.. to this game need a more memory(
To day i`m tested on Galaxy 3 i5800, and game crashed when trying to load level.
sub7ero said:
Well there is no magical answer to this. If you plan to promote your game all alone (i guess you are an indie developer), you should contact all blogs related to mobile video games to see if they can add an article for you (try a google search to find some, i know toucharcade which is pretty good but iOS only). Sometimes those blogs will do a test if the game might be considered. Otherwise, you should have take an editor such as Gamevil or Chillingo for the famous ones that will do the marketing job instead of you. But they will demand some percentage on your earnings.
Click to expand...
Click to collapse
This is sad. Means for indie developers publish games more like - "lucky or unlucky"(
Juanmiwow said:
Only in English?
Click to expand...
Click to collapse
Not understand the question.
Have a question
Hello everyone again!
So, that new update will be available very soon. You can see a new blood system after death main character. What do you think of this innovation? Is it too harsh?
Looks cool. Will try it on my s2 and let you know how it goes.
Thanks.
nvm