tennis scores - General Questions and Answers

Both my kids play tennis at a local tennis club. As a parent the club expects me te assist with little tournaments by keeping track of the scores. I hardly ever carry pen and paper with me, so wouldn't it be handy te use my Windows Mobile phone to take care of it.
The games vary from official tennis rules to simple matches where just games are counted. Sometimes simple as the point following 40 gets the game.
I searched for windows mobile software to manage this. No luck...
So i'm trying to find someone who might be interested in writing a little program to keep track of the scores in a tennis game. I was thinking of something like being able to define (per match) what kind of match, just counting games with no sets, or official game-set-match and so on. And then just press (big) buttons fore each point scored on both sides. Screen devided in 2 parts, a third with 2 big buttons, 2 third with points/games scored so far.
Anyone willing to put some energy in this? Might be handy for all the parents and other tennis entousiastics out there....
regards, Jeen
(Engish isn't my native language... so sorry for some weird lines...)

This is just a quick implementation! Supports best of 1, 3 or 5 sets.
update Feb-14-2009
switch between horizontal and vertical layout (in the settings or dpad enter)
implemented undo function for the current set (right menu or dpad up)
show who's serving by changing the label background color to light blue
language support (English, Dutch, German)
update Feb-01-2009
Tie-Break implemented
Settings-Form to set the player's name, use deuce/advantage, infinite single set match, vibrate on click
swap players
hardware button support: left: player 1, right: player 2, down: swap players
Uninstall the previous version manually. Not needed to this manually from this release on.
improvements:
change look and feel
add application icon
handle screen rotation
show elapsed time
save player/match and provide some statistics
editor to setup number of games and sets
known issues:
switching layout doesn't work on vga

wow... thanks for the quick reply.
going to test it..
Did you create this yourself?

yes, just had some spare time.

great work, just what i had in mind. alllready very usefull to me.
Some changes/improvements:
I would like the best out of 1 match not to stop at 6 games. Matches for the youngest kids at our club are time-based.
Also, they sometimes skip the Duece-Advantage situation. So at 40-40, the next point gets the game. Maybe an option to uncheck or disable Duece-Advantage?
Hardwarebutton support: Would it be possible to assign a hardware button to each player e.g. left is playerA, right is playerB and maybe up is Undo
As you started a to-do list yourself, let me add a few things. If that's ok with you...
- feedback when point added (acoustic and/or vibrate)
- swap playerA and playerB
but again, very pleased so far!

New version is up, please check post #2!

heliosdev said:
New version is up, please check post #2!
Click to expand...
Click to collapse
downloading now...

heliosdev said:
New version is up, please check post #2!
Click to expand...
Click to collapse
Wow, Really great. Works like a charm.
My only wishes left are the 2 you already meantioned... undo and show who's serving.
Wish i had the knowledge to do this... Thanks again.
I wonder if this will be used by others
Going to show this to others at the tennis club, see if they might have other suggestions.

I'm an avid tennis player & fan. I will be trying this out at the club...great work so far!

Another request i got today... localization
Language files for different languages? heliosdev, if there's a language file i would be glad to translate in Dutch.
But an undo-function is needed most...

new version is available in post #2!

heliosdev said:
new version is available in post #2!
Click to expand...
Click to collapse
downloading now...

Helios,
Thanks again. Everything works as expected.
Have you thought about the other layout yet?
regards Jeen
edit: vertical layout is already on your improvement list, sorry...just noticed

updated version! Have a look and tell me if this is what you expected.

heliosdev said:
updated version! Have a look and tell me if this is what you expected.
Click to expand...
Click to collapse
It is indeed what i expected. Only changing the layout in the settings page doesn't work. Layout is only changed by pressing the D-pad enter button.

Fixed and updated, thanks!

Please add Best of Two
In our junior tennis contest we play on two winning sets. Big thank you.
BTW if you want, then I can prepare czech language...

Can't you just select 'best of three' and stop after the second set?
You'll find the current language files in the installation directory. Look into one of the existing ones for the order of the words and add your new file (of type .txt) at the same place.
Tell me if this worked. And in case you need to install it on a lot of devices, I can integrate the language file in a new cab.

2heliosdev
Czech special character set is not supported (ěščřžýáíé), nevertheless it works.
Of course I can use "Best of Three" for two winning sets method.

I made another version of Czech language .
Unicode is not supported by fact... Silly Czech special characters !
But I used the commas above the letters ! I do not know how it is called, I think characters with -> ´ <- these strange things. Like "á", "í", "ý" and so on. The letters with hooks (I mean "š", "ž" "ě" and similar ultra-weird characters), of course, are not supported (yet? ).
So here is the contents of the file:
Code:
Nabídka;
Nová hra;
Nová hra - 3 sady;
Nová hra - 5 sad;
Prohodit hráce;
Nastavení;
O aplikaci;
Konec;
OK;
Zrusit;
Zpet;
Hrác A;
Hrác B;
Pouzít Shoda/Výhoda;
Neomezená první sada;
Vibrace;
Jazyk;
Vertikalní rozlození;
And here is the file itself:

Related

Touch Caller v1.0.4 [Contacts on a cube]

After PECaller, which started has this to make old, here TouchCaller, which will allow you, on a Phone Edition WM5 or WM6, to reach all your contacts with only one finger.
Contrary to PECaller, more basic of data different, all is taken again of Outlook, Photos included/understood, therefore all is synchronisable starting from your PC.
Others surprised are with go, but I leave you the advisability of even discovering them you, a small index, if your PocketPc is compatible DirectX…
Test it, it is FREE
Favourites:
Addition: A click on star (Yellow) with the posting of a contact
Suppression: a click on the star (which became red)
TouchCaller is skinable: The Skins repertory, contains the images which are used for the keys of TouchCaller, if you wish to change them, you must keep the same names.
Two languages, today, are available: French and English. Others can be added.
In the config, if you wish to change the basic image, by “Others”, the image on the left becomes active, a click above opens what to select a “Other of it”
To use the Quitter key (Exit) only if you lack memory
Warnings:
- So that TouchCaller is exploitable, one needs fast PocketPc, in lower parts of 400 MHz that is likely to be too slow to appreciate it.
- If your PocketPc is not compatible DirectX, animations will be decontaminated.
For screenshots & more info:
Original Link Here
Looks good, but unfortunately not working on my Prophet...
Thanks
ThunderRoad said:
Looks good, but unfortunately not working on my Prophet...
Thanks
Click to expand...
Click to collapse
he says something about directx... i don't think the prophet is anywhere near that... :S

[APP] Drawing Software for Leo

I thought I would mention the release of a new application called DynaInk. It works with both stylus and finger and allows you to draw on a blank canvas or over a file or photo. Has undo and different pen types and colours. You can save and email your drawings as well.
I liked it so much I bought it ($9.99 US) straight away after just playing with it for a minute or two.
Here is the list of features...
Multilingual
- Available in English and German.
Supports all screen types
- QVGA, VGA, Wide, Portrait and Landscape modes are supported
Drawing Tools
- Pencil (fixed width)
- Brush (draws stronger line for slow movements)
- Pen (draws stronger line for fast movements)
Color Selector
- Fast and easy to use Color Chart
- Eyedropper for selecting color from the canvas
Files (check this out)
- Exporting in industrial standard EPS format
- Export in JPG, BMP, PNG or GIF format
Instant E-mail
- You can send your work via e-mail as a JPG attachment
- DynaInk prepares your mail (with attachment) in Outlook Mobile
Background
- You can directly use image from your built in Camera as background
- Importing background from file (JPG, BMP, PNG or GIF) is also possible
- Show / hide background
Unlimited Undo
- Undo till the first step is possible
- Full drawing history with thumbnail images
- Drawing history is also saved, so you can undo your steps in loaded artworks
You can see/buy/trial the app here: http://dynaink.com
***No, I do not work for them. I just thought others would like this app.
dude you should upload it so all of us can share. do ur part to help this forum
10076757 said:
dude you should upload it so all of us can share. do ur part to help this forum
Click to expand...
Click to collapse
First, posting warez is not allowed. Second, if you look at my details (top left of post) there are stars, I support the forum.
Having tried other inking/drawing/note taking apps, they don't seem to do well with the capacitive screen so you end up with wobbly inaccurate lines.
Is this one better...I will give it a try, but would also value your opinion
10076757 said:
dude you should upload it so all of us can share. do ur part to help this forum
Click to expand...
Click to collapse
Can't click a link can you?
Pleased you brought this here Nighthawk..... I was just about to do it myself.
Yes, it's a great little New Application.
Very clean and uncluttered.
Loves
1. Background Import:-
I rather like the idea you can import either as a Background or a File a picture.
What is interesting in the Background selection is you can select Camera. Next step take a Photo and it's automatically imported into DynaInk.
2. Multiple Undo's:-
This is brilliant and is a god send of a time saver.
3. Dynamic Brush Selection:-
Gives the Brush & Quill a natural drawing ability.
Dislikes
1. Removing unwanted ink strokes:-
If you draw to the edge (or near) of the screen and then select Undo then undo your strokes, after the Undo window disappears instead of clearing away all the ink strokes selected it leaves the ink on screen that was previously shown outside of the Undo window.
In other words it clears away any strokes within the Undo window but leaves the ones outside on the screen.
2. Finger Painting
It works but it's a bit hit & miss.
Maybe a Capacitive Stylus will help with this.
Queries
1. Portrait/Landscape
According to the Manual it states the program works in either Portrait or Landscape.
I can't find anywhere in how to make the program change to Landscape?
Improvements
1. Zoom Feature
It would be great if we had an option to zoom in on the work.
This would certainly help with the finger painting in help getting the finger in the right place.
Notes:
1. Well, we have 7 (seven) days trial use.
The web site needs a Forum but in the meantime I've left a few questions on the Support feedback message box.
Happy Painting all.........
I did give it a try and as a drawing application it is excellent, even just on a few minutes playing. I have the artistic ability of a small, sun-hardened cowpat (or say Tracy Emin) and the pen mode can even make a few of my daubs look reasonable.
However, I primarily wanted a scribbler for notes, for which it works up to a point if you are prepared to go slow and steady, but even then it sometimes loses the plot.
If I was a sketcher I would buy this in a heartbeat, but I don't rate it for note taking, at least if you only have your finger handy
Beards said:
Dislikes
1. Removing unwanted ink strokes:-
If you draw to the edge (or near) of the screen and then select Undo then undo your strokes, after the Undo window disappears instead of clearing away all the ink strokes selected it leaves the ink on screen that was previously shown outside of the Undo window.
In other words it clears away any strokes within the Undo window but leaves the ones outside on the screen.
Click to expand...
Click to collapse
Just received a reply back from DynaInk to this one.
Hi,
Thanks for reporting this problem. As I see it only occurs when you undo all your steps. This case DynaInk does not refresh the screen.
I will correct it ASAP, until that you can use File/New to undo all your steps.
Best Regards,
Gabor
-------------------------------------------
That was quick.... I only sent off the request around an hour ago.
Guys,
Received another message from DynaInk this evening:-
Thanks Mike!
I hope I can do the fix tomorrow and I will upload it to dynaink.com/download page.
Best Regards,
Gabor
--------------------------------------------
Got to hand it to DynaInk, they certainly are on the ball and look after the customer base.
damn it.. just what I've been looking for.. I am going to try it now..
thanks so much.. THANK GOD!!! finally..
bumskee said:
damn it.. just what I've been looking for.. I am going to try it now..
thanks so much.. THANK GOD!!! finally..
Click to expand...
Click to collapse
Trust me... you won't be disappointed.
Yeah, I got responces from DynaInk last night after I posted a couple of questions to them and such, about 2 hours after I sent them. I am really impressed with that.
I can mention that the software supports WVGA, they just didn't list it in the overview.
As for rotating, could it be a HD2 issue? I'm going to fiddle with registry and will let you know.
Nighthawk said:
Yeah, I got responces from DynaInk last night after I posted a couple of questions to them and such, about 2 hours after I sent them. I am really impressed with that.
I can mention that the software supports WVGA, they just didn't list it in the overview.
As for rotating, could it be a HD2 issue? I'm going to fiddle with registry and will let you know.
Click to expand...
Click to collapse
Yes.. I've now sent two messages and both came back within the hour (or thereabouts).
As to the rotating, the manual doesn't give too much info (apart from actually saying Portrait/Landscape).
Would be interesting if there is a reg key.
The developer's going to send me an email very soon with the update to the problem I found on screen refresh. I'll post it here as soon as it comes through, along with any other snippets of info.
I've done the registry hack, but it didn't work (created CAB). I suspect it has to do with the value needed for the HKCU\Software\HTC\HTCSENSOR\GSensor\WhiteList >>>
Registry String: DynaInk
Value: ????
Anyone know what I should use here as a value?
*** Tried MunichWinClass, DynaInk - no luck
***UPDATE *** I have got rotation working, you can grab the CAB below for making the change.
The (SC) version is for using if DynaInk was installed on Storage Card. Having not made CABs before I wasn't sure if there is a way to set it up (WinCE Cab Manager) to recognise where app was installed automaticaly, so I made the two seperate ones.
Gustopher said:
However, I primarily wanted a scribbler for notes, for which it works up to a point if you are prepared to go slow and steady, but even then it sometimes loses the plot.
If I was a sketcher I would buy this in a heartbeat, but I don't rate it for note taking, at least if you only have your finger handy
Click to expand...
Click to collapse
You should drop them a line via the support section on their website and ask about them making a Notes application, seems to me they have a lot of the work already done.
http://dynaink.com
Beards said:
Yes.. I've now sent two messages and both came back within the hour (or thereabouts).
As to the rotating, the manual doesn't give too much info (apart from actually saying Portrait/Landscape).
Would be interesting if there is a reg key.
The developer's going to send me an email very soon with the update to the problem I found on screen refresh. I'll post it here as soon as it comes through, along with any other snippets of info.
Click to expand...
Click to collapse
You mean this...
Nighthawk said:
You mean this...
Click to expand...
Click to collapse
Yeah... that's the problem.
Gabor can see the problem and he's working on it.
Also, thanks for looking at a registry hack for the screen rotation.
I'm busy right now but will try it out later tonight and get back to you.
Cheers.
Mike
Nighthawk said:
You should drop them a line via the support section on their website and ask about them making a Notes application, seems to me they have a lot of the work already done.
http://dynaink.com
Click to expand...
Click to collapse
It's a good thought and one that I may just follow up on, thanks.
The main problem seems to be that the fine movement and close curves required to write is misinterpreted, so you seem to get random straight lines joining what I'd guess was two points detected as having been pressed on the screen.
If you write big and slowly it's mostly ok, but I wonder if the screen can ever work properly for notes without a stylus.
Certainly not the software's fault though - it's a tidy bit of kit!
Nighthawk said:
I've done the registry hack, but it didn't work (created CAB). I suspect it has to do with the value needed for the HKCU\Software\HTC\HTCSENSOR\GSensor\WhiteList >>>
Registry String: DynaInk
Value: ????
Anyone know what I should use here as a value?
*** Tried MunichWinClass, DynaInk - no luck
***UPDATE *** I have got rotation working, you can grab the CAB below for making the change.
The (SC) version is for using if DynaInk was installed on Storage Card. Having not made CABs before I wasn't sure if there is a way to set it up (WinCE Cab Manager) to recognise where app was installed automaticaly, so I made the two seperate ones.
Click to expand...
Click to collapse
Not had chance yet to try this out Nighthawk.
Can you tell me what it actually does to the software or how it's rotated?
Is it done automatically as you rotate the screen?
It's just adds DynaInk to the GSensor Whitelist (registry), same as we had to do for TomTom.
HKCU/Software/HTC/HTCSENSOR/GSensor/ModuleName
Key: DynaInk
Value: \Storage Card\Program Files\DynaInk\DynaInk.exe
HKCU/Software/HTC/HTCSENSOR/GSensor/WhiteList
Key: DynaInk
Value: #NETCF_AGL_BASE_

[Q] REQ Darts App

Hey Folks,
I love playing darts but I´m really tired of counting the scores the whole time...
Does anyone of you know an app that can do this for me and my mates? It would be great if this app offers different gametypes such as 501, 301, cricket and so on.
Hmmm, it shouldn't be too hard to create an app that can do this (if you've got Visual Studio, maybe an express edition might be enough). After all isn't scoring in darts just multiple rounds of subtraction (with... a "logic" step at the end to prevent a negative score)?
Heh, correct me if I'm wrong since my only exposure to darts has been GTAIV
Although it'd be awesome if the background was an image of a blackboard and the numbers written in chalk (been playing too much GTAIV I spose).
EDIT: When you say "501, 301, cricket" do you mean different dart game types or different sports altogether since I know that cricket is a different sport but not what 501 and 301 are.
EDIT2: Nevermind, good old google revealed that 501, 301 and cricket are indeed all dart game types.
EDIT3: Heh, kinda forgot to answer your original question - there are actually quite a few however they are mostly paid apps and I'm not sure about compatability with WM6.5, but this is what I've found (I bascially just googled for "dart score WM"):
Someone said (http://www.modaco.com/content/pocket-pc-software/264953/darts-scorer-program/#entry0) that this one crashed (though its free): http://www.freewarepocketpc.net/ppc-download-the-count-v1-0.html but the link appears broken.
This seems to be an online scoring system: http://uniscore.unicorn-darts.com/
Another one here (paid): http://download.cnet.com/Dart-Scorekeeper/3000-2056_4-10955810.html
I'd like a app like this . I've got visual studio but not sure where to start . I'll give it ago .
iainbp said:
I'd like a app like this . I've got visual studio but not sure where to start . I'll give it ago .
Click to expand...
Click to collapse
Heh, was supposed to give it a go myself but I've become a bit too busy recently.
Anyways what you'll have to do is to install the Windows Mobile 6.5 SDK then you'll be able to build applications for it. Ummm, not sure where I found the instructions I used but this should do: http://www.smartmobiledevice.co.uk/HowTo/DeployToWM65
I assume you know how to use Visual Studio to make VB.net/C# applications. Its pretty much the same process, except you'll have to be smart about how much space you use (mobile phones have small screens )
You'll need to have VS2008 or VS2005 since VS2010 apparently doesn't support anything other than WP OS 7 (when it comes to mobile OS development, AFAIK).
I actually wanted to try making a nice "graphical" app, say use an image of a blackboard and have the letters drawn on with chalk (just like in GTA4). But from googling around it doesn't seem possible to do (at least not without building to WP7 since you can use silverlight/expression blend there to make all sorts of pretty things).
EDIT: Finally decided to give it a good bash. Still have to work out how I'm going to code the 'meat' of it i.e. the game scoring bit. Probably going to use a loop to constantly subtract - not sure if this will work for the cricket game type.
I must say feature creep is a big problem. At first I was not going to bother having customisable "names" but for some reason I went ahead and coded it (and it sure was a pain to do so).
Now I'm thinking of having a save/load feature so that you can save a game halfway through or load a previously completed game... but I really don't think I will, so make sure you finish your games (I might add a "custom starting score" feature so that if you remember who had what score, you could resume).
Ok, decided to make a new post (bump!) since I've got something reasonably stable to release.
So here it is, along with a screenshot. I've removed the options screen from the previous version since it really wasn't doing that much. Oh and I haven't programmed the "Cricket" game type yet since it seems alot more complicated than simply substracting scores.
I've also gone and changed the application icon from the previous version.
Heres some other things which I've picked up during my testing:
Known Issue 05: If you press the Windows button while running 'Dart A Score', it will take you out of the app. Press the "X" to return/bring Dart A Score back into focus.
Known Issue 06: If you press the Home or Back buttons while running 'Dart A Score' it will take you out of the app. Use task manager to "swtich" back.
Known Issue 09: If you close 'Dart A Score' via the task manager, you may not be able to relaunch it. Softreset your phone [not sure why, anyone?]
Known Issue 11: After selecting who starts the game, you cannot easily go back since the game asks you to enter the score for the first turn immediatley. Either enter a turn or enter nothing (get an error) to see Form 3/Main game and then press the "Back" softkey. Done by design. [may reimplement the options screen with a toggle for this]
Known Issue 12: The game does not detect a winner immediatey (score of 0). When a player reaches the score of 0 you press the "Next turn" button for the game to detect it. [will have to fix this in a later version, maybe]
Known Issue 13: The buttons on the dialouge box, that pops up after the game has detected a winner, do nothing. These controls are yet to be programmed. Press "OK" or "Cancel" on the dialouge box then press the "Back" softkey to start a new game. [yep, gonna have to implement this too]
Known Issue X: The keyboard does not automatically switch to numeric mode when the user is asked to input a score. [don't think I can fix this as it requires the use of "native code" (I think)]
Possible future features:
00: Implement a check so that only valid dart scores are possible. Probably not.
00: Implement custom names with persistant storage (i.e. write out/read in from a text file). [Going to be alot of work]

[GAME][UPDATED][25-11-2010] Pokemon Game for android V3.7 (wvga,hvga and qvga)

Hello friends,
This is my second app for android. So i decided to do a simple game. Its a pokemon battle game. Its still under developmental stage. But the basic concept has been designed. I need your feedbacks to work more on this..
And currently i dont have a device to test it. but it works fine on a emulator.So please test it.
Now its available in market place too. so please try it and RATE IT
vFINAL
-elite 4 is built
-added some more pokemons
-potions heal stamina too
Download link
http://androidappsandgames.blogspot.in/2010/11/android-game-pokemon.html
-no more bugs
-all cities have different colour now
v3.7
-all 8 cities are built
-new pokemons
-50+ pokemons
-pc box to store pokemons
-zapdos added
v3.3
-added new cities
-added new pokmons
-added stamina bar
-bugs fixed
-now you can buy potions
v3.0.1(MAJOR update)
-works on all screens
-added map
-save and load function
-pokecenter
-pokemart added
-added many pokemons
-health bar added
How to install:
1)download the PokemonGmaeWVGAv1.2.apk file
2)put the file in Android\AndroidApps
3)Reboot
[OR]
1)Copy the file to storage card
2)Install it using your file explorer
Coolio. Just some quick comments.
-Installs fine on my Vibrant running Fusion 1.1 and Jacs kernel.
-Placement is unclear of which hp points belong to which Pokemon.
-the "You lose" box pops up after the select a poke ball box.
Hope that helps.
Mobility... www.MemosWorld.com
memorito said:
Coolio. Just some quick comments.
-Installs fine on my Vibrant running Fusion 1.1 and Jacs kernel.
-Placement is unclear of which hp points belong to which Pokemon.
-the "You lose" box pops up after the select a poke ball box.
Hope that helps.
Mobility... www.MemosWorld.com
Click to expand...
Click to collapse
Thanks for your Quick Reply.
Fixed !!!! just check now
Installing on my Vibrant running Bionix Fusion 1.1
Works perfect, well done! Dell Streak running 2.1
Be ready for Nintendo to slap this with a cease and desist. They are notorious for killing fan-made Pokemon projects.
I just downloaded it, but I installed it simply with an filemanager without rebooting.
It works fine on my Samsung Galaxy S I9000, keep on working
I tried it on my MyTouch 3G loads fine however it seems my phone dont work with it well. I only see part of the screen, nice work though.
Nice game app & works fine on N1. Good Job!
Downloading, will report back
Works fine on Droid Incredible. Needs to be more interaction though. Looks like a good start.
Sent from my ADR6300 using XDA App
Just downloaded and installed it as I would've done with any other app and it works fine.
Bit boring though
Sent from my HTC Desire using XDA App
Downloaded and installed through default app manager with no reboot. Works well, the only issue I saw was when you 'win the tournament' theres a typo.
Galaxy S Captivate running cognition
Just want to say, it's spelled "Vine whip"
Just installed on my SGS, seems like everythings working.
Thoughts:
1) As stated above its spelled "Vine Whip" not "vine wipe"
2) The layout is hideous. I mean your Pokemon's HP and your pokemon should be on the left side VS the opponent's stats and opponents picture on the right. Right now its too cluttered and confusing.
3) "YOU WON and Dou you want to continue" - self explanatory
4) All moves names should be in capital or first letter in capitol
5) Game has no icon/picture (when installed you just have the vanilla android box and "Pokemon" written beneath)
6) Quite plain/boring ... there is nothing going for it at the moment
7) I have some ideas on how to make this very cool, stay tuned for my reply
very nice concept, but watch out for copyright infringements!
ekin said:
Just installed on my SGS, seems like everythings working.
Thoughts:
1) As stated above its spelled "Vine Whip" not "vine wipe"
2) The layout is hideous. I mean your Pokemon's HP and your pokemon should be on the left side VS the opponent's stats and opponents picture on the right. Right now its too cluttered and confusing.
3) "YOU WON and Dou you want to continue" - self explanatory
4) All moves names should be in capital or first letter in capitol
5) Game has no icon/picture (when installed you just have the vanilla android box and "Pokemon" written beneath)
6) Quite plain/boring ... there is nothing going for it at the moment
7) I have some ideas on how to make this very cool, stay tuned for my reply
Click to expand...
Click to collapse
+1
Also, while it did run on my Hero, it did start off slow and with a FC message, but I told it to wait. Obv because the Hero is not WVGA (at least I don't think it is) the display was cropped in very odd ways. I had about 1/2 of the Tackle command. Anyway.
Especially since you are using licensed images, Nintendo is going to tell you to stop. My suggestion? Keep trying to do what you're doing, but change the names and pictures. Draw stick figures if you have to. Rename Squirtle to Squortle or something. Call it Pokepon. Better though to change course now while you don't have much and you haven't been C&D'd yet.
Good luck
I dont own an android device but isnt there a gba emulator? and wouldn't it be better playing it on that?
Thanks, gonna try this on my Evo!
Nice!
Not as interactive as I thought, but it's headed in the right direction.
nathanielray said:
+1
Also, while it did run on my Hero, it did start off slow and with a FC message, but I told it to wait. Obv because the Hero is not WVGA (at least I don't think it is) the display was cropped in very odd ways. I had about 1/2 of the Tackle command. Anyway.
Especially since you are using licensed images, Nintendo is going to tell you to stop. My suggestion? Keep trying to do what you're doing, but change the names and pictures. Draw stick figures if you have to. Rename Squirtle to Squortle or something. Call it Pokepon. Better though to change course now while you don't have much and you haven't been C&D'd yet.
Good luck
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Click to collapse
+1
Yeah you should take that advice.
1) Change the name to PockeMon
2) Keep the pokemons' names original (Squirtle, Bulbasaur etc) ... Nintendo cannot do anything about this
3) Change the pictures of every pokemon to fan made ones (obviously Nintendo cannot own fan made illustrations or intellectual property) and you can find heaps on the internet just Google for it.
4) Now that we've established this, also do not use anything Nintendo owns (you can find alternatives on the internet) ... with these modifications you wont get a C&D warning.
5) Food for thought; if this is all that your game is going to do it will be a let down. You can scrap the project OR go ahead with just these gameplay = dissapointment OR expand!
6) Expand to make your game an action-strategy Pockemon game!
How?
Make it a 2.5D game based on an isometric view.
+The player controls the movement of the animal/monster with the Trackball/keyboard(GameGripper)
+The player has 4 available moves that are on-screen buttons
+1 button is to evade attacks; jump OR fly (birds) OR dig (certain pockemons like diglet)
+3 buttons are customizable for attacks (eg tackle, ember, sandattack)
+There is a stamina bar (instead of attack limits) and each attack costs differed stamina from your bar but your bar slowly increases when used
+Hitting the trackball/defined key pauses the arena and goes into your inventory where you can choose (Change Pet, Rations, Retreat match)
And what you have is a strategic game that forces you (action) to control your pet, which gives the game a totally different experience from Pokemon games (Red, Blue, Silver etc) but one that is also quite fun!
To illustrate what I mean have a look at this:
http://www.youtube.com/watch?v=qumqqJfIJzI @6:30
....now imagine that type of graphics (ie sprites) on an isometric-scroller view instead of side-scroller
eg/ like this but doesn't have to be fancy http://www.youtube.com/watch?v=ssbty-EWrGY&feature=related
but more like this in a 2.5D sprite (so it would run smoothly on most devices) http://www.youtube.com/watch?v=xzR9llkD_bg&feature=related @4:40
Such an App would be sweet especially if you have a Nexus One (trackball), GameGripper device, or the HTC Dream (trackball and keys)
And if anyone is interested, such a Pockemon arena game could be expanded further
How?
1) Let the each Action button glow depending if your pet has enough stamina for that move (hence why the evade/jump button will always be lit)
2) Allow an "arcade mode" where you battle enemies that constantly come unto your screen (eg like the SNES Teenage Mutant Ninja Turtle game)
3) Allow the player to win money (to buy new pets/rations from the PockeStore) and win experience points and show off your pet within the App
4) Allow a multiplayer mode where you battle against people that are online (your friend/strangers) via 3G/wifi
And expand further?
1) Now make this game into an RPG like the originals but using the isometric-view (eg like the PSX Digimon game) and add in all the elements from the original.
2) Include "Pockeballs" in the PockeStore
3) Include accessories in the PockeStore (ie armour, weapons, customisations etc)
And a way to "go beyond"
1) Open up the "Trading Post" where you can put your stuff/pets for sale... and conversely browse and buy stuff/pets from other members that made a listing.
2) Link the entire game to Facebook so that your achievements are loaded on your Wall, add your Friends, gift money/stuff/pets to other members, view your Friends pets and achievements (but not their stuff), Send "Challenges" where you define a time where you both must be online and battle (hard to explain in words)
3) Constantly increase the PockeWorld by adding new places to go/dominate, new Pets to catch and buy, new stuff to buy ... but still keeping everything simple
4) Never allow other players to be in the PockeWorld (ie all other MMORFs/RPG's like WoW). Keep it a fun (but long) Singleplayer game with a Multiplayer ability that is quite complimentary. So this would keep things less like other RPG's and more fun (compared to them) but also stupidly simple that anyone can play eg/ Granparent vs Granchild = fight!
... this would be like FarmVille for Android only better XD
And there is nothing to do beyond this

Dosbox Turbo - Xplay update

Dosbox Turbo was just updated to allow Xperia Play button mapping / screenshot of the new mapping page attached
FTAiii said:
Dosbox Turbo was just updated to allow Xperia Play button mapping / screenshot of the new mapping page attached
Click to expand...
Click to collapse
SWEET....... now... time to fire up WING COMMANDER...... HAHAHAHAHA
...If this works as it should there are some amazing possibilities here.
It doesn't seem to allow for different mapping profiles for different games, just 1 generic mapping, but agree - lots of possibilities !
I'm gonna go work up some mappings for Ultima IV !
Ahh i tried to search for people discussing this and i didn't find anything and posted a topic lmao... some1 shared the link to here.
$2.99 tempting. Now while Wing Commander was already said.. Ill say another that I could see myself playing..
Shufflepuck Cafe and Bar Games!
Hrm.. Install Win95.. yes this could have some options..
Just bought it myself
been playing
commander keen
jill of the jungle
sim city 2000
monster bash
castle of the winds
daggerfell
Does this mean you could play Daytona USA on the xplay?
I remember playing Daytone USA in DOS mode back in the day.
Ok with the on screen mouse, I just got done playing Nukewar (Fun fun game)
Playing Bargames right now. Need to map the X to be the enter button.
Also learned the option use the dpad as an input toggle is worth using. Easier for those up down left rights in the game.
Profile mapping WOULD be nice.
Edit: Ok one flaw in this program.. How on earth can I map the space bar or the enter key to a button...? So many games play like this.
Could someone check Sensbile World Of Soccer 98, Manchester United The Double and Lous 1,2,3 ? How does it works ? I thinking about buying this emulator.
TheVicious said:
Could someone check Sensbile World Of Soccer 98, Manchester United The Double and Lous 1,2,3 ? How does it works ? I thinking about buying this emulator.
Click to expand...
Click to collapse
So far, every game I have tried worked without config. Also Any GoG game that uses dosbox works. (Oooo I forgot.. I can play Dungeon Keeper on android now)
ONLY issue I have seen be meh, is that I cant map enter or spacebar to a gamepad key. Also has sometimes an issue with screen rotation. (Gets stuck in landscape mode sometimes when I NEED it vertical while I type on keyboard) Minor gripe, but so far its solid.
Just contacted the dev of dosbox turbo with the comments from this thread. He said the ability to map enter and spacebar will be in the next release. Also I asked about the possible profile loading for those who needs "x" mapping for "x" game.
Oh god, if this thing can actually run daggerfall fullspeed I'm gonna cry. Did anyone try that? How does it run? And what about the controls? On andosbox it ran really slow, and I couldn't get some of the controls to even work.
Interesting, Managed to get a Windows 95 image booted, it crashed the explorer.exe but still started up.. http://vogons.zetafleet.com/viewtopic.php?t=24936 to make your own win 95 image (if you dont just download a predone one)
This really is starting to look good. =D
Hello Everybody,
I'm the author of DosBox Turbo. One of the members here kindly pointed out this thread to me today and suggested I drop by.
Wanted to let you know that I'm sorry for leaving out the "Enter" and "Space" mappings, it just slipped my mind! But, the good news is, I'm finishing up a quick bugfix release (v1.2.1) and some of the new Xperia Play specific features I already have completed include:
Ability to map Enter & Space to an Xperia Button
Ability to see what current button mappings are w/o having to select each one.
Once I'm finished testing this release, I'll push it out to the Android Market (sometime on Mon or Tue).
I'd be very interested to hear your feedback/suggestions for new features, as I do not have an Xperia Play, so I'm just coding this stuff up without really having a chance to test it. Some of the new features I have planned for the very near future include being able to use the Analog touchpad on the Xperia Play as a true analog joystick, as well as supporting saving button/configuration profiles.
Cheers,
Gene
Thanks for taking the time to drop in and let us know what you have in the pipeline, i actually just bought your app earlier today and have been playing raptor call of shadows, im also looking around for other dos classics i missed when i was younger, the games i would never probably bother with on a pc haha.
the suggested improvements are pretty much everything i could ask for off the top of my head, keep up the good work.
Gene.. Question, Can one do a Ctrl+Alt+Del? Also later down the road, a "windows" key could be good.
Been fiddling with this booting of Windows 95 lol. Another thing that could be nice is a "reset dosbox" option in menu vs "exit" and reloading.
Mysticales said:
Gene.. Question, Can one do a Ctrl+Alt+Del? Also later down the road, a "windows" key could be good.
Been fiddling with this booting of Windows 95 lol. Another thing that could be nice is a "reset dosbox" option in menu vs "exit" and reloading.
Click to expand...
Click to collapse
As far as I'm aware, DosBox proper doesn't support a reset function or CTRL-ALT-DEL (correct me if I'm wrong). I did a bit of research on this, and it seems to be somewhat difficult to implement (reference this thread over in the DosBox forums) for various reasons. On Android, it would be possible to kill the app and restart it via a button, but it wouldn't be much different than hitting exit and starting over. I'll look into a way of cleanly implementing such a feature in a future version if you guys feel it would be beneficial.
By the way, there is a thread over on the ASUS transformer forums with some people having success running Windows 95/98. I also recorded a video of an old version of DosBox Turbo running Windows 95. I apologize in advance for the poor video quality and lack of sound (I was using an old camera phone to record it).
Edit: I forgot to answer your Q. about the windows key. I'll add the windows key for you extreme users running Windows. =)
[post deleted]
Mael5trom said:
Thanks for taking the time to drop in and let us know what you have in the pipeline, i actually just bought your app earlier today and have been playing raptor call of shadows, im also looking around for other dos classics i missed when i was younger, the games i would never probably bother with on a pc haha.
the suggested improvements are pretty much everything i could ask for off the top of my head, keep up the good work.
Click to expand...
Click to collapse
Sure! Happy to drop in an answer some questions. I'm a big RTS Fan (Warcraft II, etc). In case there are any other RTS fans here, I can certainly recommend playing Warcraft II and set the Mouse Tracking mode to "absolute" and in the Gesture Configuration map the Double-Click to "right click". This will allow you to tap once for left click, and double-tap for rightclicks to move units. Long Press and drag your finger to highlight units. Makes playing RTS games very comfortable on the Touchscreen alone.

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