[Q] REQ Darts App - HD2 Windows Mobile 6.5 Themes and Apps

Hey Folks,
I love playing darts but I´m really tired of counting the scores the whole time...
Does anyone of you know an app that can do this for me and my mates? It would be great if this app offers different gametypes such as 501, 301, cricket and so on.

Hmmm, it shouldn't be too hard to create an app that can do this (if you've got Visual Studio, maybe an express edition might be enough). After all isn't scoring in darts just multiple rounds of subtraction (with... a "logic" step at the end to prevent a negative score)?
Heh, correct me if I'm wrong since my only exposure to darts has been GTAIV
Although it'd be awesome if the background was an image of a blackboard and the numbers written in chalk (been playing too much GTAIV I spose).
EDIT: When you say "501, 301, cricket" do you mean different dart game types or different sports altogether since I know that cricket is a different sport but not what 501 and 301 are.
EDIT2: Nevermind, good old google revealed that 501, 301 and cricket are indeed all dart game types.
EDIT3: Heh, kinda forgot to answer your original question - there are actually quite a few however they are mostly paid apps and I'm not sure about compatability with WM6.5, but this is what I've found (I bascially just googled for "dart score WM"):
Someone said (http://www.modaco.com/content/pocket-pc-software/264953/darts-scorer-program/#entry0) that this one crashed (though its free): http://www.freewarepocketpc.net/ppc-download-the-count-v1-0.html but the link appears broken.
This seems to be an online scoring system: http://uniscore.unicorn-darts.com/
Another one here (paid): http://download.cnet.com/Dart-Scorekeeper/3000-2056_4-10955810.html

I'd like a app like this . I've got visual studio but not sure where to start . I'll give it ago .

iainbp said:
I'd like a app like this . I've got visual studio but not sure where to start . I'll give it ago .
Click to expand...
Click to collapse
Heh, was supposed to give it a go myself but I've become a bit too busy recently.
Anyways what you'll have to do is to install the Windows Mobile 6.5 SDK then you'll be able to build applications for it. Ummm, not sure where I found the instructions I used but this should do: http://www.smartmobiledevice.co.uk/HowTo/DeployToWM65
I assume you know how to use Visual Studio to make VB.net/C# applications. Its pretty much the same process, except you'll have to be smart about how much space you use (mobile phones have small screens )
You'll need to have VS2008 or VS2005 since VS2010 apparently doesn't support anything other than WP OS 7 (when it comes to mobile OS development, AFAIK).
I actually wanted to try making a nice "graphical" app, say use an image of a blackboard and have the letters drawn on with chalk (just like in GTA4). But from googling around it doesn't seem possible to do (at least not without building to WP7 since you can use silverlight/expression blend there to make all sorts of pretty things).
EDIT: Finally decided to give it a good bash. Still have to work out how I'm going to code the 'meat' of it i.e. the game scoring bit. Probably going to use a loop to constantly subtract - not sure if this will work for the cricket game type.
I must say feature creep is a big problem. At first I was not going to bother having customisable "names" but for some reason I went ahead and coded it (and it sure was a pain to do so).
Now I'm thinking of having a save/load feature so that you can save a game halfway through or load a previously completed game... but I really don't think I will, so make sure you finish your games (I might add a "custom starting score" feature so that if you remember who had what score, you could resume).

Ok, decided to make a new post (bump!) since I've got something reasonably stable to release.
So here it is, along with a screenshot. I've removed the options screen from the previous version since it really wasn't doing that much. Oh and I haven't programmed the "Cricket" game type yet since it seems alot more complicated than simply substracting scores.
I've also gone and changed the application icon from the previous version.
Heres some other things which I've picked up during my testing:
Known Issue 05: If you press the Windows button while running 'Dart A Score', it will take you out of the app. Press the "X" to return/bring Dart A Score back into focus.
Known Issue 06: If you press the Home or Back buttons while running 'Dart A Score' it will take you out of the app. Use task manager to "swtich" back.
Known Issue 09: If you close 'Dart A Score' via the task manager, you may not be able to relaunch it. Softreset your phone [not sure why, anyone?]
Known Issue 11: After selecting who starts the game, you cannot easily go back since the game asks you to enter the score for the first turn immediatley. Either enter a turn or enter nothing (get an error) to see Form 3/Main game and then press the "Back" softkey. Done by design. [may reimplement the options screen with a toggle for this]
Known Issue 12: The game does not detect a winner immediatey (score of 0). When a player reaches the score of 0 you press the "Next turn" button for the game to detect it. [will have to fix this in a later version, maybe]
Known Issue 13: The buttons on the dialouge box, that pops up after the game has detected a winner, do nothing. These controls are yet to be programmed. Press "OK" or "Cancel" on the dialouge box then press the "Back" softkey to start a new game. [yep, gonna have to implement this too]
Known Issue X: The keyboard does not automatically switch to numeric mode when the user is asked to input a score. [don't think I can fix this as it requires the use of "native code" (I think)]
Possible future features:
00: Implement a check so that only valid dart scores are possible. Probably not.
00: Implement custom names with persistant storage (i.e. write out/read in from a text file). [Going to be alot of work]

Related

Magic the gathering: lifecounter and tournamentreporter

Hi all,
although this is my first post here on the forum, i'm reading this forum for a few months now.
I'm looking for a lifecounter for the magic the gathering collectible cardgame to run on my mda compact. I've tried to make one myself, but these attempts all ended in a faillure. This program would be a very fine tool for me as a tournamentplayer.
What am i searching in a lifecounter and what does this implicates?
MtG is a game where 2 "mages" trie to get eachothers life below 0. You play several games against the same person. You play several rounds against different persons.
One game exists on several turn's.
You start with 20 life, this life can increase and decrease.
- I'd like to be able to keep track of my and also my opponents life total.
- I'd like to be able to increase the life with numbers from 1-5 (-1,-2,-3,-4,-5,+1,+2,+3,+4,+5)
- I'd like to be able to chose from a list with these options when i tap on my or my opponents lifetotal (which automatically starts at 20).
- I'd like to be able to enter my opponents name in the beginning of each new round.
- I'd like to be able to register the status in games (e.g.: i won game one , he won game 2 so the score in games is 1-1)
- I'd like to be able to register the number of turns that are passed (this is a single counter e.g.: i get turn 1, my opponent get's turn 2, i get turn 3,...) there is no limit in number of turns.
- I'd like to be able to register in a log-file who started the game and who lost how much life in round X (the total amount of life lost in that turn) e.g. turn 4 player X lost 3 life, turn 5: no lifeloss, turn 6: no lifeloss, turn 7: player y lost 6 life,....)
- I want to be able to safe the log-file and to be able to read the log-file with my desktop pc.
- I want to be able to enter my opponent's decktype at the end of a round (e.g. i' click the option "save" then the program asks me: please enter your opponent's decktype, afther entering the program asks me to enter me which round it was. Afther this there has to come a screen which tells me that a logfile was created with the name "round (roundnumber)_ (opponents name)_(decktype). The whole program wil then shutdown automatically.
- An option to enter some remarks would be nice also.
I should program this myself is i wasnt such a noob at programming (like i said: several attempts and as much faillure's)
So: PLEASE, CAN SOMEONE HELP ME WITH THIS?
THX THX THX in advance.
greetings,
Benjamin

[GAME][UPDATED][25-11-2010] Pokemon Game for android V3.7 (wvga,hvga and qvga)

Hello friends,
This is my second app for android. So i decided to do a simple game. Its a pokemon battle game. Its still under developmental stage. But the basic concept has been designed. I need your feedbacks to work more on this..
And currently i dont have a device to test it. but it works fine on a emulator.So please test it.
Now its available in market place too. so please try it and RATE IT
vFINAL
-elite 4 is built
-added some more pokemons
-potions heal stamina too
Download link
http://androidappsandgames.blogspot.in/2010/11/android-game-pokemon.html
-no more bugs
-all cities have different colour now
v3.7
-all 8 cities are built
-new pokemons
-50+ pokemons
-pc box to store pokemons
-zapdos added
v3.3
-added new cities
-added new pokmons
-added stamina bar
-bugs fixed
-now you can buy potions
v3.0.1(MAJOR update)
-works on all screens
-added map
-save and load function
-pokecenter
-pokemart added
-added many pokemons
-health bar added
How to install:
1)download the PokemonGmaeWVGAv1.2.apk file
2)put the file in Android\AndroidApps
3)Reboot
[OR]
1)Copy the file to storage card
2)Install it using your file explorer
Coolio. Just some quick comments.
-Installs fine on my Vibrant running Fusion 1.1 and Jacs kernel.
-Placement is unclear of which hp points belong to which Pokemon.
-the "You lose" box pops up after the select a poke ball box.
Hope that helps.
Mobility... www.MemosWorld.com
memorito said:
Coolio. Just some quick comments.
-Installs fine on my Vibrant running Fusion 1.1 and Jacs kernel.
-Placement is unclear of which hp points belong to which Pokemon.
-the "You lose" box pops up after the select a poke ball box.
Hope that helps.
Mobility... www.MemosWorld.com
Click to expand...
Click to collapse
Thanks for your Quick Reply.
Fixed !!!! just check now
Installing on my Vibrant running Bionix Fusion 1.1
Works perfect, well done! Dell Streak running 2.1
Be ready for Nintendo to slap this with a cease and desist. They are notorious for killing fan-made Pokemon projects.
I just downloaded it, but I installed it simply with an filemanager without rebooting.
It works fine on my Samsung Galaxy S I9000, keep on working
I tried it on my MyTouch 3G loads fine however it seems my phone dont work with it well. I only see part of the screen, nice work though.
Nice game app & works fine on N1. Good Job!
Downloading, will report back
Works fine on Droid Incredible. Needs to be more interaction though. Looks like a good start.
Sent from my ADR6300 using XDA App
Just downloaded and installed it as I would've done with any other app and it works fine.
Bit boring though
Sent from my HTC Desire using XDA App
Downloaded and installed through default app manager with no reboot. Works well, the only issue I saw was when you 'win the tournament' theres a typo.
Galaxy S Captivate running cognition
Just want to say, it's spelled "Vine whip"
Just installed on my SGS, seems like everythings working.
Thoughts:
1) As stated above its spelled "Vine Whip" not "vine wipe"
2) The layout is hideous. I mean your Pokemon's HP and your pokemon should be on the left side VS the opponent's stats and opponents picture on the right. Right now its too cluttered and confusing.
3) "YOU WON and Dou you want to continue" - self explanatory
4) All moves names should be in capital or first letter in capitol
5) Game has no icon/picture (when installed you just have the vanilla android box and "Pokemon" written beneath)
6) Quite plain/boring ... there is nothing going for it at the moment
7) I have some ideas on how to make this very cool, stay tuned for my reply
very nice concept, but watch out for copyright infringements!
ekin said:
Just installed on my SGS, seems like everythings working.
Thoughts:
1) As stated above its spelled "Vine Whip" not "vine wipe"
2) The layout is hideous. I mean your Pokemon's HP and your pokemon should be on the left side VS the opponent's stats and opponents picture on the right. Right now its too cluttered and confusing.
3) "YOU WON and Dou you want to continue" - self explanatory
4) All moves names should be in capital or first letter in capitol
5) Game has no icon/picture (when installed you just have the vanilla android box and "Pokemon" written beneath)
6) Quite plain/boring ... there is nothing going for it at the moment
7) I have some ideas on how to make this very cool, stay tuned for my reply
Click to expand...
Click to collapse
+1
Also, while it did run on my Hero, it did start off slow and with a FC message, but I told it to wait. Obv because the Hero is not WVGA (at least I don't think it is) the display was cropped in very odd ways. I had about 1/2 of the Tackle command. Anyway.
Especially since you are using licensed images, Nintendo is going to tell you to stop. My suggestion? Keep trying to do what you're doing, but change the names and pictures. Draw stick figures if you have to. Rename Squirtle to Squortle or something. Call it Pokepon. Better though to change course now while you don't have much and you haven't been C&D'd yet.
Good luck
I dont own an android device but isnt there a gba emulator? and wouldn't it be better playing it on that?
Thanks, gonna try this on my Evo!
Nice!
Not as interactive as I thought, but it's headed in the right direction.
nathanielray said:
+1
Also, while it did run on my Hero, it did start off slow and with a FC message, but I told it to wait. Obv because the Hero is not WVGA (at least I don't think it is) the display was cropped in very odd ways. I had about 1/2 of the Tackle command. Anyway.
Especially since you are using licensed images, Nintendo is going to tell you to stop. My suggestion? Keep trying to do what you're doing, but change the names and pictures. Draw stick figures if you have to. Rename Squirtle to Squortle or something. Call it Pokepon. Better though to change course now while you don't have much and you haven't been C&D'd yet.
Good luck
Click to expand...
Click to collapse
+1
Yeah you should take that advice.
1) Change the name to PockeMon
2) Keep the pokemons' names original (Squirtle, Bulbasaur etc) ... Nintendo cannot do anything about this
3) Change the pictures of every pokemon to fan made ones (obviously Nintendo cannot own fan made illustrations or intellectual property) and you can find heaps on the internet just Google for it.
4) Now that we've established this, also do not use anything Nintendo owns (you can find alternatives on the internet) ... with these modifications you wont get a C&D warning.
5) Food for thought; if this is all that your game is going to do it will be a let down. You can scrap the project OR go ahead with just these gameplay = dissapointment OR expand!
6) Expand to make your game an action-strategy Pockemon game!
How?
Make it a 2.5D game based on an isometric view.
+The player controls the movement of the animal/monster with the Trackball/keyboard(GameGripper)
+The player has 4 available moves that are on-screen buttons
+1 button is to evade attacks; jump OR fly (birds) OR dig (certain pockemons like diglet)
+3 buttons are customizable for attacks (eg tackle, ember, sandattack)
+There is a stamina bar (instead of attack limits) and each attack costs differed stamina from your bar but your bar slowly increases when used
+Hitting the trackball/defined key pauses the arena and goes into your inventory where you can choose (Change Pet, Rations, Retreat match)
And what you have is a strategic game that forces you (action) to control your pet, which gives the game a totally different experience from Pokemon games (Red, Blue, Silver etc) but one that is also quite fun!
To illustrate what I mean have a look at this:
http://www.youtube.com/watch?v=qumqqJfIJzI @6:30
....now imagine that type of graphics (ie sprites) on an isometric-scroller view instead of side-scroller
eg/ like this but doesn't have to be fancy http://www.youtube.com/watch?v=ssbty-EWrGY&feature=related
but more like this in a 2.5D sprite (so it would run smoothly on most devices) http://www.youtube.com/watch?v=xzR9llkD_bg&feature=related @4:40
Such an App would be sweet especially if you have a Nexus One (trackball), GameGripper device, or the HTC Dream (trackball and keys)
And if anyone is interested, such a Pockemon arena game could be expanded further
How?
1) Let the each Action button glow depending if your pet has enough stamina for that move (hence why the evade/jump button will always be lit)
2) Allow an "arcade mode" where you battle enemies that constantly come unto your screen (eg like the SNES Teenage Mutant Ninja Turtle game)
3) Allow the player to win money (to buy new pets/rations from the PockeStore) and win experience points and show off your pet within the App
4) Allow a multiplayer mode where you battle against people that are online (your friend/strangers) via 3G/wifi
And expand further?
1) Now make this game into an RPG like the originals but using the isometric-view (eg like the PSX Digimon game) and add in all the elements from the original.
2) Include "Pockeballs" in the PockeStore
3) Include accessories in the PockeStore (ie armour, weapons, customisations etc)
And a way to "go beyond"
1) Open up the "Trading Post" where you can put your stuff/pets for sale... and conversely browse and buy stuff/pets from other members that made a listing.
2) Link the entire game to Facebook so that your achievements are loaded on your Wall, add your Friends, gift money/stuff/pets to other members, view your Friends pets and achievements (but not their stuff), Send "Challenges" where you define a time where you both must be online and battle (hard to explain in words)
3) Constantly increase the PockeWorld by adding new places to go/dominate, new Pets to catch and buy, new stuff to buy ... but still keeping everything simple
4) Never allow other players to be in the PockeWorld (ie all other MMORFs/RPG's like WoW). Keep it a fun (but long) Singleplayer game with a Multiplayer ability that is quite complimentary. So this would keep things less like other RPG's and more fun (compared to them) but also stupidly simple that anyone can play eg/ Granparent vs Granchild = fight!
... this would be like FarmVille for Android only better XD
And there is nothing to do beyond this

I want a version of mame for android. Anyone up to start a donation fund?

I was surprised that mame does not exist for android. I thought mame has been ported to pretty much everything, so surely there must be a version for android right? I know there is a version of mame that plays cp2 games and supports a couple of other types of hardware, but I'm referring to old school games (pac-man, frogger etc).
I'd like there to be a more robust mame for android. Something that supports all the roms as it does on the desktop. Obviously if it's a more modern rom and the cpu of your android device isn't enough for it, then it won't run well.
Again, for me personally it would be mainly the classic arcade games.
Most I can imagine working well, some wouldn't (like say defender just cause of it's control scheme).
Anyway, I'd really like to see this happen, but someone mentioned on another forum that developers don't want to as mame is opensource and they couldn't sell a closed source version. Actually, just reading the mame page it states:
"Redistributions may not be sold, nor may they be used in a commercial product or activity." It also goes on to say the source code would have to be released.
Would a donation fund be in conflict with the above? Hmm, probably so I assume. But again, it would be paying a developer a one-time fee for his service of porting and not the final product per say. Once he/she claims this bounty, it would be free to all others. Can anyone chime in if that would be in conflict?
Would any developer be interested in this? What would be a fair amount for this work? If I started this fund with even a small amount of say 10 dollars, if 10 others did, obviously it would only be 100.00. But maybe after some time 100 would. Would 1000.00 be worth it to a developer to take this task? I have no clue how difficult this would be to port to android (c to java porting). Obviously, some type of custom overlay controls would be needed as well in addition, a touch based frontend for launching the games.
Companies (atari etc) may not like the existence of emulators and I know roms bring up issues and would never be distributed, but emulators alone are completely legal.
Hey woah... Hold up on all the replies. One at a time folks.
I'm a little surprised, no one is interested to see mame on android? After productivity apps it was the first thing I thought of when I thought of gaming on my android. I've waited a while to see if things would happen, so now I thought of this idea.
No one is interested?
You won't be seeing recent versions of MAME running on Android at any point soon. The performance requirements for MAME have gone up drastically as MAME gets more and more accurate with its emulation. As such, you're only going to see older versions of MAME being used in stuff like phones, such as MAME 0.37 or below.
And for someone like you who really wants the older classics, running an older version of MAME would be better for you anyways unless you'd want to see the classics stutter and be almost unplayable.
I haven't been actively following mame development as of late,but I do remember when they changed from sound samples in asteroids and the CPU requurements went up drastically. But that was a unique case of emulating analog circuitry. So I'd be surprised if the requirements went up dramatically for say pacman.
But fine let's say you are right point taken. I would have no qualms with mame . 35 or whatever. But again few seem interested.
Besides the ones in the market?
http://www.appbrain.com/app/jrioni-arcade-full-version/com.jrioni.jarcade
Or this?
http://g-arcade.appspot.com/
g arcade only supports:
Capcom CPS-1,CPS-2,Cave
Neo Geo (make sure neogeo.zip(bios file) is in the same folder)
Taito, Toaplan
That's the one I was referring to initially. Not interested in that.
jroini I saw before and was under the impression it only supported modern hardware similar to g arcade but it seems I was wrong. However it is a commercial app and not in compliance with the mame license. From it's blog:
http://jrioni-arcade.blogspot.com/
Starting at the next release, Jarcade will no longer contain MAME core engine in order to be compliant with MAME license.
I'll separate all android related work from MAME core engine including UI/touch control, opengl rendering, screen preview/Cabinet, video/sound filter, file handling...etc.
There will be a separate MAME engine APK which will be open-source and free to download from Market.
What does this mean to you?
You'll need to download and install MAME APK separately.
Again, this is needed in order to continue supporting the project.
I hope you understand
Click to expand...
Click to collapse
So it sounds like mame will be free and what he'll be charging for is the android gui?
Anyway, I'll look into this option further.
See my recent post. I have ported my iOS mame 0.37b5 Mame4all port called iMAME4all to Android. It's called MAME4droid. No stutter with correct hw without filtering
Let you play all classic
Hey! I just came here to spread the word! I just found this yesterday.
Thank you!!!!!!!!!!
Just some comments. Not really related to your app but I have roms of a modern set and having difficulty converting my roms. I believe I understand how clrmamepro works (although I think the interface is clunky) and I didn't see any errors in conversion (using your dat file) but yet over half my roms won't work saying they are missing files. I used to use a different program for rom sets but I can't recall it's name as it has been a number of years. Even if it's still around, I assume you don't have a dat file for other rom conversion utilities. I can't recall if dat files are universal. I guess I could grab an exe of mame 37 and use that as it's reference.
On your program, great stuff! My only complaint is the actual controls unfortunately. And this may not be a fault of your software, rather my inability to get accustomed to touch based controls. Even in the menu to select a game I keep accidentally trigger a left or right and go down a full page. I have to be calm and patient just to select a game. I'm not sure how this can be resolved though. There is a dead zone option but no fine tuning. Maybe that would help. Or even an option to scale the control size? I realize that may start to overlap the game, but for good controls I'd sacrifice that.
What I think does need changing is the threshold for trackballs. I tried playing attaxx (a turn based game, so it doesn't require twitch skills) and even on the lowest trackball sensitivity setting I couldn't play it.
Also, is there a way to get into the dip switches of games? (difficulty, # of lives etc).
Finally, some games I prefer the bootleg version. If I have them in a merged set does it recognize that? For ex, with galaxians I prefer super galaxians that has the alternate board layout. Do I need to make separate rom set for that and not a merged set? Also, galaxians enemies shots seem to flicker more than I recall in mame on a pc. But a minor gripe.
Anyway, my only real gripe is the controls and that may just be my inexperience with touch based controls. But man, try and play frogger (which requires someone to let go and and then re-push in a direction) I could barely get a frogger to his home!
Regardless, thanks again. Android really needed this!
MAME is meant to be played on with buttons and real joysticks.
Yes I realize that, however things might be able to be changed to make the controls more usable. The trackball sensitivity definitely needs adjusting. And maybe a tweak for the deadzone option (like set a threshold value?).
sark666 said:
Also, is there a way to get into the dip switches of games? (difficulty, # of lives etc).
Click to expand...
Click to collapse
Press Coin + Start at the same time

Dosbox Turbo - Xplay update

Dosbox Turbo was just updated to allow Xperia Play button mapping / screenshot of the new mapping page attached
FTAiii said:
Dosbox Turbo was just updated to allow Xperia Play button mapping / screenshot of the new mapping page attached
Click to expand...
Click to collapse
SWEET....... now... time to fire up WING COMMANDER...... HAHAHAHAHA
...If this works as it should there are some amazing possibilities here.
It doesn't seem to allow for different mapping profiles for different games, just 1 generic mapping, but agree - lots of possibilities !
I'm gonna go work up some mappings for Ultima IV !
Ahh i tried to search for people discussing this and i didn't find anything and posted a topic lmao... some1 shared the link to here.
$2.99 tempting. Now while Wing Commander was already said.. Ill say another that I could see myself playing..
Shufflepuck Cafe and Bar Games!
Hrm.. Install Win95.. yes this could have some options..
Just bought it myself
been playing
commander keen
jill of the jungle
sim city 2000
monster bash
castle of the winds
daggerfell
Does this mean you could play Daytona USA on the xplay?
I remember playing Daytone USA in DOS mode back in the day.
Ok with the on screen mouse, I just got done playing Nukewar (Fun fun game)
Playing Bargames right now. Need to map the X to be the enter button.
Also learned the option use the dpad as an input toggle is worth using. Easier for those up down left rights in the game.
Profile mapping WOULD be nice.
Edit: Ok one flaw in this program.. How on earth can I map the space bar or the enter key to a button...? So many games play like this.
Could someone check Sensbile World Of Soccer 98, Manchester United The Double and Lous 1,2,3 ? How does it works ? I thinking about buying this emulator.
TheVicious said:
Could someone check Sensbile World Of Soccer 98, Manchester United The Double and Lous 1,2,3 ? How does it works ? I thinking about buying this emulator.
Click to expand...
Click to collapse
So far, every game I have tried worked without config. Also Any GoG game that uses dosbox works. (Oooo I forgot.. I can play Dungeon Keeper on android now)
ONLY issue I have seen be meh, is that I cant map enter or spacebar to a gamepad key. Also has sometimes an issue with screen rotation. (Gets stuck in landscape mode sometimes when I NEED it vertical while I type on keyboard) Minor gripe, but so far its solid.
Just contacted the dev of dosbox turbo with the comments from this thread. He said the ability to map enter and spacebar will be in the next release. Also I asked about the possible profile loading for those who needs "x" mapping for "x" game.
Oh god, if this thing can actually run daggerfall fullspeed I'm gonna cry. Did anyone try that? How does it run? And what about the controls? On andosbox it ran really slow, and I couldn't get some of the controls to even work.
Interesting, Managed to get a Windows 95 image booted, it crashed the explorer.exe but still started up.. http://vogons.zetafleet.com/viewtopic.php?t=24936 to make your own win 95 image (if you dont just download a predone one)
This really is starting to look good. =D
Hello Everybody,
I'm the author of DosBox Turbo. One of the members here kindly pointed out this thread to me today and suggested I drop by.
Wanted to let you know that I'm sorry for leaving out the "Enter" and "Space" mappings, it just slipped my mind! But, the good news is, I'm finishing up a quick bugfix release (v1.2.1) and some of the new Xperia Play specific features I already have completed include:
Ability to map Enter & Space to an Xperia Button
Ability to see what current button mappings are w/o having to select each one.
Once I'm finished testing this release, I'll push it out to the Android Market (sometime on Mon or Tue).
I'd be very interested to hear your feedback/suggestions for new features, as I do not have an Xperia Play, so I'm just coding this stuff up without really having a chance to test it. Some of the new features I have planned for the very near future include being able to use the Analog touchpad on the Xperia Play as a true analog joystick, as well as supporting saving button/configuration profiles.
Cheers,
Gene
Thanks for taking the time to drop in and let us know what you have in the pipeline, i actually just bought your app earlier today and have been playing raptor call of shadows, im also looking around for other dos classics i missed when i was younger, the games i would never probably bother with on a pc haha.
the suggested improvements are pretty much everything i could ask for off the top of my head, keep up the good work.
Gene.. Question, Can one do a Ctrl+Alt+Del? Also later down the road, a "windows" key could be good.
Been fiddling with this booting of Windows 95 lol. Another thing that could be nice is a "reset dosbox" option in menu vs "exit" and reloading.
Mysticales said:
Gene.. Question, Can one do a Ctrl+Alt+Del? Also later down the road, a "windows" key could be good.
Been fiddling with this booting of Windows 95 lol. Another thing that could be nice is a "reset dosbox" option in menu vs "exit" and reloading.
Click to expand...
Click to collapse
As far as I'm aware, DosBox proper doesn't support a reset function or CTRL-ALT-DEL (correct me if I'm wrong). I did a bit of research on this, and it seems to be somewhat difficult to implement (reference this thread over in the DosBox forums) for various reasons. On Android, it would be possible to kill the app and restart it via a button, but it wouldn't be much different than hitting exit and starting over. I'll look into a way of cleanly implementing such a feature in a future version if you guys feel it would be beneficial.
By the way, there is a thread over on the ASUS transformer forums with some people having success running Windows 95/98. I also recorded a video of an old version of DosBox Turbo running Windows 95. I apologize in advance for the poor video quality and lack of sound (I was using an old camera phone to record it).
Edit: I forgot to answer your Q. about the windows key. I'll add the windows key for you extreme users running Windows. =)
[post deleted]
Mael5trom said:
Thanks for taking the time to drop in and let us know what you have in the pipeline, i actually just bought your app earlier today and have been playing raptor call of shadows, im also looking around for other dos classics i missed when i was younger, the games i would never probably bother with on a pc haha.
the suggested improvements are pretty much everything i could ask for off the top of my head, keep up the good work.
Click to expand...
Click to collapse
Sure! Happy to drop in an answer some questions. I'm a big RTS Fan (Warcraft II, etc). In case there are any other RTS fans here, I can certainly recommend playing Warcraft II and set the Mouse Tracking mode to "absolute" and in the Gesture Configuration map the Double-Click to "right click". This will allow you to tap once for left click, and double-tap for rightclicks to move units. Long Press and drag your finger to highlight units. Makes playing RTS games very comfortable on the Touchscreen alone.

[Q] SM-P900 'Red Underline' Spell Check?

IMPORTANT UPDATE: I HAVE RESOLVED THIS ISSUE BY DOING THE FOLLOWING:
1) Root the SM-P900 using ODIN. (it's a breeze to do - just follow the directions!)
2) Install TWRP recovery and then do a full TWRP backup of your device.
3) Download & Install the new "Hyperdrive Note Pro 12.2 KK RLS1.1" ROM from here:
http://forum.xda-developers.com/galaxy-note-pro-12/development/rom-hyperdrive-kk-rls1-tab-s-t2986949
Follow the directions for installing this ROM very closely. As recommended, FULLY WIPE your device - everything except the external SD card - BEFORE installing the new ROM.
4) Download the AOSP "MAIL" APK and "Exchange Services" APK from here: *SEE NOTES BELOW
http://www.apkmirror.com/apk/google-inc/exchange-services/exchange-services-6-2-1158763-apk/
http://www.apkmirror.com/apk/google-inc/email/email-6-3-1218562-apk/
These are "Exchange Services 6.2-1158763" and "Email 6.3-1218562", respectively. (These are the last stock, Android versions before the forced upgrade/merge to Gmail)
5) Install (side-load) the Exchange Services APK and then Email APK - from whatever folder you downloaded the files to.
* NOTES:
A) Side-loading is necessary because the Play Store will recognize that you have an SM-P900 and won't allow the install. It has nothing to do with compatibility, but rather agreements made between Samsung and Google (and likely Apple, as well), to prevent you from doing this.
B) Replacing the Samsung Email with AOSP Email is required for a complete fix because the Samsung app seems to side-step the re-enabling of the red-underline spell-check. In other words, your new, working spell check will work nearly everywhere - except inside the stock Samsung Email app!
C) These are NOT the most recent versions of Exchange and Mail, but they are the last ones before GMAIL swallowed MAIL - and I prefer the stock AOSP MAIL. If you install a higher version, you will be forced to 'upgrade' to the GMAIL app during installation. It's up to you, of course.
I'M SURE YOU WILL BE AS HAPPY AS I AM - FINALLY!
PLEASE DONATE TO THE DEVELOPER, sbreen94 - HE'S DONE SOMETHING REALLY GOOD AND INVESTED A LOT OF TIME FOR A VERY ESOTERIC DEVICE - THE P900 - WITH A SMALL USER-BASE.
THE ROM PROVIDES MUCH, MUCH MORE THAN A SPELLING-CORRECTION FIX - THAT'S JUST MY THING. OUT-OF-THE-BOX, THIS ROM IS STOCK TOUCHWIZ - EXACTLY WHAT YOU'RE USED TO, INCLUDING FULL S-PEN SUPPORT AND ALL THE SAMSUNG APPS (OR WHICHEVER ONES YOU WANT - YOU CAN CHOISE DURUNG JNSTALL).
HOWEVER, IT 'UNLOCKS' TW AND ALLOWS YOU TO TWEAK MANY VISUAL AND FUNCTIONAL ASPECTS, TO YOUR LIKING. AS THE DEVELOPER SAYS ABOUT THE ROM...
"Touchwiz how I think it should be: The latest Samsung Tab S Software features as well as a Fully Customizable User Interface on the fly as well as excellent performance and battery life."
LASTLY, BE AWARE THAT THIS ROM IS SPECIFICALLY FOR THE SM-P900 NOTE PRO 12.2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I'm desperate! I can type faster and with fewer mistakes on my puny, 5-year-old iPhone 3GS than I can on my HUGE Note Pro 12.2 horizontal keyboard. Predictive text is retarded. I'm tired of fighting with auto-replace. All I want is a little red line under each of my misspelled words, like in the old days - before Samsung crippled Android. I've tried Anysoft, Hacker's, Google,... as Gordon Gecko once said, "different dog, same fleas".
I've stock-rooted the tablet with CF. What next? I'll install any mod or keyboard that does this simple thing. I don't care about the warranty, or if the UI ends up looking like Windows 1.0 and sharp pins jump out at every virtual key-press, puncturing my fingertips as I type - just show me the misspelled words before I click 'Send'!
Any help would be greatly appreciated. Thank you.
Pretty sure that apps handle misspelled words like MS Word does using Windows. So you need to find a android word processor that handles spell checking. Maybe someone here has a recommendation for you.
Proper keyboard spelling check....
treetopsranch said:
Pretty sure that apps handle misspelled words like MS Word does using Windows. So you need to find a android word processor that handles spell checking. Maybe someone here has a recommendation for you.
Click to expand...
Click to collapse
Thank you for your timely reply. In the context of a Windows PC, for example, I would wholly agree with you - that spell check is provided by the host application; however, it seems that in the mobile world, a different approach was taken, with the 'keyboard' providing a unified spelling correction that behaved identically within all applications. This is very evident in iOS, and is well documented as a mysteriously disappearing keyboard option ("Underline Misspelled Words") in fairly recent Samsung distributions of Android. KitKat seems to be where the trouble really started, and some claim that this was among the casualties of the Apple-Samsung patent wars. Placing a red line under an unrecognized word, after the spacebar is pressed or navigating away from it, seems well within the means of a keyboard app. That simple red line is all I'm looking for.
Other (non-Samsung) Kitkat devices appear to still have it....
...Owners of HTC devices, running KitKat, claim to still have the 'Underline misspelled words' option in their keyboard options.
No underlines for you!
treetopsranch said:
Pretty sure that apps handle misspelled words like MS Word does using Windows. So you need to find a android word processor that handles spell checking. Maybe someone here has a recommendation for you.
Click to expand...
Click to collapse
I've always understood that if I failed to ‘fix' this deficiency, I would have to find an email client with its own spelling correction, "like MS Word does using Windows", either utilizing its own dictionary or one of the two already installed in the tablet - stock Samsung or Anysoft.
Last night, I did some research and landed on ‘MailDroid', having a true spell checker among its many other impessive features. So, I installed the ad-paid version to test it out, fully prepared to fork over $22 for the ‘Pro' version. Email is my main concern, so I was getting excited! Installation was a breeze and within 2 or 3 minutes I was up and running with 2 accounts. And, yes, misspelled words were immediately underlined in red!!! Yipppeeeee!!!! Such a feature-rich, $22 app surely comes with its own dictionary, right?
So, just for fun, I disabled WIFI and tried to compose an email, offline. Then I felt something happening around my feet. I looked down and saw a Google API flopping around on the carpet, gasping for air. It was tring to say something, so I got closer and I could hear it muttering "feed me, feed me".
When I bought this tablet 6 months ago, I just expected it to work at least as well as my 5-year-old Apple 3GS. For a couple of months, I just figured that I wasn't understanding something, that I just needed to find that one setting - it was just hiding somewhere in unfamiliar Android territory. Some folks would say things like "No, it's not like that. Just play with the auto-replace and word prediction settings, or try another keyboard." Well, I did all of that and I'm sorry - Apple does a way better job with automatic correction - even identifying and separating words that are both misspelled and conjoined with errantly typed letters from the bottom row! And the few mistakes that do get past this magic are UNDERLINED IN RED! All applications that require text entry enjoy this unified writing tool... and all of it works even in ‘Airplane Mode' - offline!
There are two installed, accessible, LOCAL dictionaries on my tablet - including stock Samsung... Asking why an email client ]needs to go online for a dictionary is entirely rhetorical - especially when Google is involved.
One of the reasons I bought an Android tablet (and ultimately rooted it) - as well as being a protest vote against Apple's authoritarian control over what I do with MY mobile device - was to gain at least some control over unnecessary permissions, personal data leakage and data mining...
But, it feels like there's a trap - or a beaten-down conformist holding a sign that says "That's just the way it is" - everywhere I step. :crying:
WOW! You did a great job explaining this android dictionary stuff to me. I suspect the app 'Maildroid' didn't have a dictionary installed because of memory concerns. Dictionaries take up lots of space in memory. But, Hey, Word had one for XP in the days when we had very little memory on our machines 10 years ago. So that is really no excuse. A major fault for android devices in my book.
swiftkey keyboard app
Phuyuk said:
I'm desperate! I can type faster and with fewer mistakes on my puny, 5-year-old iPhone 3GS than I can on my HUGE Note Pro 12.2 horizontal keyboard. Predictive text is retarded. I'm tired of fighting with auto-replace. All I want is a little red line under each of my misspelled words, like in the old days - before Samsung crippled Android. I've tried Anysoft, Hacker's, Google,... as Gordon Gecko once said, "different dog, same fleas".
I've stock-rooted the tablet with CF. What next? I'll install any mod or keyboard that does this simple thing. I don't care about the warranty, or if the UI ends up looking like Windows 1.0 and sharp pins jump out at every virtual key-press, puncturing my fingertips as I type - just show me the misspelled words before I click 'Send'!
Any help would be greatly appreciated. Thank you.
Click to expand...
Click to collapse
Swiftkey key board app allows you to use a physical bluetooth key board and still have spell check for the win. AWSOME!!! Get the app at play store for free.
Swiftkey? Are you serious?
samsunggoliath said:
Swiftkey key board app allows you to use a physical bluetooth key board and still have spell check for the win. AWSOME!!! Get the app at play store for free.
Click to expand...
Click to collapse
Swiftkey? You think i haven't already tried that? And adding a physical keyboard - defeating the purpose of having a physically-simple, stand-alone communication device - to this [email protected]!%& top-of-the-line, most-expensive-Android-tablet-in the-world - that I paid over $800 for with a memory card? Really?
I have a better idea: Invest not one more penny in this mistake, cut my losses, and get a different kind of keyboard - one that comes with a screen and does what it was designed to do, correctly.... and I will not have to patch it up with goofy solutions because it will also have Windows or Ubuntu built-in- at no extra cost! Wait a second... I already own one - this isn't going to cost me a cent!
BTW, since I first posted on this topic, I bought - directly from China, a new Android Kitkat phone - made by Foxconn. I had it in 5 days and Including shipping, it cost me less than $200, has a lovely 5" 300ppi screen, quad-core Snapdragon, all of the sensors known to mankind, a decent camera (front and back), and a real FM radio! Oh, and you know what else it has?!? Oh, c'mon... you know what's coming.... AN INTEGRATED, UNIVERSAL, ANDROID SPELLING CHECKER WITH RED LINES UNDER EVERY SPELLING MISTAKE! I don't need to get a keyboard or pay for more software because it already does what it's supposed to do! I can type an error-free paragraph, with confidence, more than twice as fast on that little phone than I can on this overpriced piece of TouchWiz.
And that is the problem - TouchWiz. Samsung lost a lawsuit and quietly crippled the OS with Touchwiz. Sadly, since this tablet is so overpriced to begin with, not many people bought it, not many accessories have been made for it, and more importantly, no front-end, TouchWiz-replacements have been developed for / ported to it as has been done for nearly every other Samsung device.
Like I said in an earlier post... it feels like there's a trap - or a beaten-down conformist holding a sign that says "That's just the way it is" - everywhere I step.
Problem FIXED!!!
Please read the EDITED FIRST POST in this thread.
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