[GAME][UPDATED][25-11-2010] Pokemon Game for android V3.7 (wvga,hvga and qvga) - Android Apps and Games

Hello friends,
This is my second app for android. So i decided to do a simple game. Its a pokemon battle game. Its still under developmental stage. But the basic concept has been designed. I need your feedbacks to work more on this..
And currently i dont have a device to test it. but it works fine on a emulator.So please test it.
Now its available in market place too. so please try it and RATE IT
vFINAL
-elite 4 is built
-added some more pokemons
-potions heal stamina too
Download link
http://androidappsandgames.blogspot.in/2010/11/android-game-pokemon.html
-no more bugs
-all cities have different colour now
v3.7
-all 8 cities are built
-new pokemons
-50+ pokemons
-pc box to store pokemons
-zapdos added
v3.3
-added new cities
-added new pokmons
-added stamina bar
-bugs fixed
-now you can buy potions
v3.0.1(MAJOR update)
-works on all screens
-added map
-save and load function
-pokecenter
-pokemart added
-added many pokemons
-health bar added
How to install:
1)download the PokemonGmaeWVGAv1.2.apk file
2)put the file in Android\AndroidApps
3)Reboot
[OR]
1)Copy the file to storage card
2)Install it using your file explorer

Coolio. Just some quick comments.
-Installs fine on my Vibrant running Fusion 1.1 and Jacs kernel.
-Placement is unclear of which hp points belong to which Pokemon.
-the "You lose" box pops up after the select a poke ball box.
Hope that helps.
Mobility... www.MemosWorld.com

memorito said:
Coolio. Just some quick comments.
-Installs fine on my Vibrant running Fusion 1.1 and Jacs kernel.
-Placement is unclear of which hp points belong to which Pokemon.
-the "You lose" box pops up after the select a poke ball box.
Hope that helps.
Mobility... www.MemosWorld.com
Click to expand...
Click to collapse
Thanks for your Quick Reply.
Fixed !!!! just check now

Installing on my Vibrant running Bionix Fusion 1.1

Works perfect, well done! Dell Streak running 2.1

Be ready for Nintendo to slap this with a cease and desist. They are notorious for killing fan-made Pokemon projects.

I just downloaded it, but I installed it simply with an filemanager without rebooting.
It works fine on my Samsung Galaxy S I9000, keep on working

I tried it on my MyTouch 3G loads fine however it seems my phone dont work with it well. I only see part of the screen, nice work though.

Nice game app & works fine on N1. Good Job!

Downloading, will report back
Works fine on Droid Incredible. Needs to be more interaction though. Looks like a good start.
Sent from my ADR6300 using XDA App

Just downloaded and installed it as I would've done with any other app and it works fine.
Bit boring though
Sent from my HTC Desire using XDA App

Downloaded and installed through default app manager with no reboot. Works well, the only issue I saw was when you 'win the tournament' theres a typo.
Galaxy S Captivate running cognition

Just want to say, it's spelled "Vine whip"

Just installed on my SGS, seems like everythings working.
Thoughts:
1) As stated above its spelled "Vine Whip" not "vine wipe"
2) The layout is hideous. I mean your Pokemon's HP and your pokemon should be on the left side VS the opponent's stats and opponents picture on the right. Right now its too cluttered and confusing.
3) "YOU WON and Dou you want to continue" - self explanatory
4) All moves names should be in capital or first letter in capitol
5) Game has no icon/picture (when installed you just have the vanilla android box and "Pokemon" written beneath)
6) Quite plain/boring ... there is nothing going for it at the moment
7) I have some ideas on how to make this very cool, stay tuned for my reply

very nice concept, but watch out for copyright infringements!

ekin said:
Just installed on my SGS, seems like everythings working.
Thoughts:
1) As stated above its spelled "Vine Whip" not "vine wipe"
2) The layout is hideous. I mean your Pokemon's HP and your pokemon should be on the left side VS the opponent's stats and opponents picture on the right. Right now its too cluttered and confusing.
3) "YOU WON and Dou you want to continue" - self explanatory
4) All moves names should be in capital or first letter in capitol
5) Game has no icon/picture (when installed you just have the vanilla android box and "Pokemon" written beneath)
6) Quite plain/boring ... there is nothing going for it at the moment
7) I have some ideas on how to make this very cool, stay tuned for my reply
Click to expand...
Click to collapse
+1
Also, while it did run on my Hero, it did start off slow and with a FC message, but I told it to wait. Obv because the Hero is not WVGA (at least I don't think it is) the display was cropped in very odd ways. I had about 1/2 of the Tackle command. Anyway.
Especially since you are using licensed images, Nintendo is going to tell you to stop. My suggestion? Keep trying to do what you're doing, but change the names and pictures. Draw stick figures if you have to. Rename Squirtle to Squortle or something. Call it Pokepon. Better though to change course now while you don't have much and you haven't been C&D'd yet.
Good luck

I dont own an android device but isnt there a gba emulator? and wouldn't it be better playing it on that?

Thanks, gonna try this on my Evo!

Nice!
Not as interactive as I thought, but it's headed in the right direction.

nathanielray said:
+1
Also, while it did run on my Hero, it did start off slow and with a FC message, but I told it to wait. Obv because the Hero is not WVGA (at least I don't think it is) the display was cropped in very odd ways. I had about 1/2 of the Tackle command. Anyway.
Especially since you are using licensed images, Nintendo is going to tell you to stop. My suggestion? Keep trying to do what you're doing, but change the names and pictures. Draw stick figures if you have to. Rename Squirtle to Squortle or something. Call it Pokepon. Better though to change course now while you don't have much and you haven't been C&D'd yet.
Good luck
Click to expand...
Click to collapse
+1
Yeah you should take that advice.
1) Change the name to PockeMon
2) Keep the pokemons' names original (Squirtle, Bulbasaur etc) ... Nintendo cannot do anything about this
3) Change the pictures of every pokemon to fan made ones (obviously Nintendo cannot own fan made illustrations or intellectual property) and you can find heaps on the internet just Google for it.
4) Now that we've established this, also do not use anything Nintendo owns (you can find alternatives on the internet) ... with these modifications you wont get a C&D warning.
5) Food for thought; if this is all that your game is going to do it will be a let down. You can scrap the project OR go ahead with just these gameplay = dissapointment OR expand!
6) Expand to make your game an action-strategy Pockemon game!
How?
Make it a 2.5D game based on an isometric view.
+The player controls the movement of the animal/monster with the Trackball/keyboard(GameGripper)
+The player has 4 available moves that are on-screen buttons
+1 button is to evade attacks; jump OR fly (birds) OR dig (certain pockemons like diglet)
+3 buttons are customizable for attacks (eg tackle, ember, sandattack)
+There is a stamina bar (instead of attack limits) and each attack costs differed stamina from your bar but your bar slowly increases when used
+Hitting the trackball/defined key pauses the arena and goes into your inventory where you can choose (Change Pet, Rations, Retreat match)
And what you have is a strategic game that forces you (action) to control your pet, which gives the game a totally different experience from Pokemon games (Red, Blue, Silver etc) but one that is also quite fun!
To illustrate what I mean have a look at this:
http://www.youtube.com/watch?v=qumqqJfIJzI @6:30
....now imagine that type of graphics (ie sprites) on an isometric-scroller view instead of side-scroller
eg/ like this but doesn't have to be fancy http://www.youtube.com/watch?v=ssbty-EWrGY&feature=related
but more like this in a 2.5D sprite (so it would run smoothly on most devices) http://www.youtube.com/watch?v=xzR9llkD_bg&feature=related @4:40
Such an App would be sweet especially if you have a Nexus One (trackball), GameGripper device, or the HTC Dream (trackball and keys)
And if anyone is interested, such a Pockemon arena game could be expanded further
How?
1) Let the each Action button glow depending if your pet has enough stamina for that move (hence why the evade/jump button will always be lit)
2) Allow an "arcade mode" where you battle enemies that constantly come unto your screen (eg like the SNES Teenage Mutant Ninja Turtle game)
3) Allow the player to win money (to buy new pets/rations from the PockeStore) and win experience points and show off your pet within the App
4) Allow a multiplayer mode where you battle against people that are online (your friend/strangers) via 3G/wifi
And expand further?
1) Now make this game into an RPG like the originals but using the isometric-view (eg like the PSX Digimon game) and add in all the elements from the original.
2) Include "Pockeballs" in the PockeStore
3) Include accessories in the PockeStore (ie armour, weapons, customisations etc)
And a way to "go beyond"
1) Open up the "Trading Post" where you can put your stuff/pets for sale... and conversely browse and buy stuff/pets from other members that made a listing.
2) Link the entire game to Facebook so that your achievements are loaded on your Wall, add your Friends, gift money/stuff/pets to other members, view your Friends pets and achievements (but not their stuff), Send "Challenges" where you define a time where you both must be online and battle (hard to explain in words)
3) Constantly increase the PockeWorld by adding new places to go/dominate, new Pets to catch and buy, new stuff to buy ... but still keeping everything simple
4) Never allow other players to be in the PockeWorld (ie all other MMORFs/RPG's like WoW). Keep it a fun (but long) Singleplayer game with a Multiplayer ability that is quite complimentary. So this would keep things less like other RPG's and more fun (compared to them) but also stupidly simple that anyone can play eg/ Granparent vs Granchild = fight!
... this would be like FarmVille for Android only better XD
And there is nothing to do beyond this

Related

FUN APP: HD2 Pilot Flight Display using GPS

!! FUN APPLICATION, NOT INTENDED TO BE USED IN REAL WORLD AVIATION !!
For all those flight-sim enthusiasts out there: I have created this PFD (primary flight display) which shows the speed, the altitude the coards and the attitude similar to a real PFD display in an airplane cockpit.
Although the application has been created and tested on an HTC HD2, it might work on other devices as well. Internel or external GPS and the HTC G-Sensor are required. It is planned to add a serial communication channel to a PC server component which allows to use this little proggy with MS Flight Simulator displaying the flight parameters so you can get rid of the cockpit panel on your primary display.
Just keep in mind that this is the first version of the program, so there might be *some* improvement potential.
A screenshot of the program is also attached.
Pls let me know what you think about it.
Thanks.
As a pilot I cannot find any sense in this, sorry m8.
Useless for aviation.
Useful might be an HSI-App, an RAIM-availability-check-App, a NOTAM-APP and so on. An artificial horizon on a handheld device... No, not good...
Title correction...
It is just for fun, not intended for real world aviation.
I will change the title so that it becomes more clear.
As an airbus pilot I like it! Lots of scope for further development, keep up the good work !
when I read your discrip, I had something totaly dif pictured in my mind. guess Im falling back on my sail plane lesson days.
I had round face dial and a yaw bubble pictured.
While this is cool, I would prefer to see the old analog style with an altimeter that you can set your start altitude and a yaw bubble, rather than the HUD style. just IMO.
And yes this is just for fun.
Keep it up, I will follow your project with intrest.
cheers
Good Work mate
While some are critical in their opinion I'm pleased with your app.
Keep up the good work mate and for all others who are not so encouraging ...... what do you want for an app a full blown flight simulator, the guys making an effort to develop something and sharing it for a free with us so to help him out at least .... I mean at least encourage him and make some constructive criticisms.
It doesn't cost to be nice and help to motivate others...........
Customize it
Just as a hint for those of you, who would want to use other bitmaps. I have designed the application in a way which allows you to modify or extend it. If you look into the applications program folder, you will find an XML file describing the layout of the display. You may also change or add bitmaps. The bitmaps are all located in the
HTML:
resources
subfolder. If you change the size of the offset of bitmaps, you will have to adjust some values in the XML file as well.
As you can see there all items are drawn in 3d space.
However, I am working on a HSI as suggested before. I will post it later this week.
Known issue:
- After running the application 3 or 4 times, OpenGL is not working properly anymore (not able to create rendering context). This is an issue of OpenGL. You have to restart your device for OpenGL to work again. If anyone has a solution, please let me know.
leihen said:
It is planned to add a serial communication channel to a PC server component which allows to use this little proggy with MS Flight Simulator displaying the flight parameters so you can get rid of the cockpit panel on your primary display.
Thanks.
Click to expand...
Click to collapse
That would be awesome!
Cool app
Certainly would be better than no attitude information in the event of a vacuum and/or elec failure.Even if just to make flying the performance instruments a bit easier.
I would defintely like to see a HSI app possibly with an open (editable)waypoint database.Anyone interested!?
Keep up the good work!
I love it. Thanks so much...
I just wonder if settings could be made permanent until being changed again so as to start the application without my having to select REAL and AVERAGE everytime.
And as a proud HTC HD2 owner, the display could me made much
larger indeed...
Congratulations and thanks again.
This is a fine app with a lot of potential esp. for UL-pilots as an emergency backup if UL-airplane-pfd fails.
Would be nice if indicators are bigger and the layout equals to Flymap, Skymap or MGL-layout
There is enough place for a nice big yaw indicator. Maybe You can get some code from GPS-tracker V2.0 (MooNah) in this forum, it already has a full working PFD incorporated.
Good luck with further devs., when next version is online I will try it in my gyroplane.
I think it's fun!!!!!
next step: build a flightsim for wm where we could use this
You will be in real danger....if you do so.
troed said:
This is a fine app with a lot of potential esp. for UL-pilots as an emergency backup if UL-airplane-pfd fails.
Would be nice if indicators are bigger and the layout equals to Flymap, Skymap or MGL-layout
There is enough place for a nice big yaw indicator. Maybe You can get some code from GPS-tracker V2.0 (MooNah) in this forum, it already has a full working PFD incorporated.
Good luck with further devs., when next version is online I will try it in my gyroplane.
Click to expand...
Click to collapse
As you will easily see, this PFD horizon responds to gravity, that is, to the accelerometers installed in the phone.
It has no gyros, no way to provide PITCH ATTITUDE, WHATSOEVER.
If you keep the phone perfectly vertical and quickly move forward (accelerate) it will SURELY show a pitch up...pretty much the same effects that a stand-by compass shows when changing speed (remember that?...accelerate-north, decelerate-south).
You will have the very same pitch information as the one given by a bottle full
af water suspended from a string, or a can of Coke : and it will KILL YOU as well as your passengers (if any), not to mention people on the ground.
The only usable parts of this FUN APP (as named by the author himself ) in aviation are:
1. True track (not magnetic heading).
2. Altitude (neither QNH, nor QFE related, but of course; unless your flying field happens to be at sea level and actual atmosphere matches the ISA atmosphere parameters exactly). Remember that QNH variations as well as heat will make the GPS readings very different to that of your altimeter, as height of the air column will vary a +/-4% every +/-10 degrees Celsius.
Example. Airplane flying at Flight Level 300. QNH in the area 1023. Terrain at 2000 feet. Atmosphere is ISA+15.
Therefore if we move the 1013.25 setting to 1023 there will be a reading increase from 30.000 feet to 30300 (calibrated altitude, QNH related).
That is 28.300 feet above ground (we start with this as the air column height for the calculation). Since ISA is +15 we add 15/10 times 4% and we have 28300*15/10*4/100= 1698. True altitude is 30300+1698=31988
So we are cruising at FL300, 30.000 feet pressure altitude, 30.300 feet calibrated altitude (QNH related), 31988 above sea level, 29988 feet above ground level.
GPS WILL SHOW 31988 FEET.
3. Ground speed ( neither IAS nor CAS nor EAS nor TAS), as provided by GPS system. Remember that your airplane aerodynamics are related to calibrated speeds....you will stall if too slow ore destroy the airframe if to quick !!!! But you can navigate and make good your track, of course.
Hope I have made myself understood....and that you read this at the earlier !!!
Hi!
It quite very good if the second part under we have the route. I am using the Oziexplore program, it can creates the route, and apear on screen. if this soft applied to that once, could be perfected!
Thanks
great app mate..just for fun...
Nice work thank you. On future can you make like pilot cocpit with all dash boards like in Flith simulator game if this possible. Thank you
leihen said:
!! FUN APPLICATION, NOT INTENDED TO BE USED IN REAL WORLD AVIATION !!
For all those flight-sim enthusiasts out there: I have created this PFD (primary flight display) which shows the speed, the altitude the coards and the attitude similar to a real PFD display in an airplane cockpit.
Although the application has been created and tested on an HTC HD2, it might work on other devices as well. Internel or external GPS and the HTC G-Sensor are required. It is planned to add a serial communication channel to a PC server component which allows to use this little proggy with MS Flight Simulator displaying the flight parameters so you can get rid of the cockpit panel on your primary display.
Just keep in mind that this is the first version of the program, so there might be *some* improvement potential.
A screenshot of the program is also attached.
Pls let me know what you think about it.
Thanks.
Click to expand...
Click to collapse
Indeed as an Ultralight-Gyroplane-Pilot I like this app and since the Horizon-tab in GPS-Tracker by MooNah doesn´t work right now this could be alternative as a a last resort-backup if glass-cockpit instruments (MGL-Avionics) fail ...... (better to have this than nothing at all and I also have Flymap PPC on my HD2 if main Moving map Nav. fails)
This app has great potential since it reads the infos from G-sensor and GPS.
For the future dev. if I might add my wishlist:
1. Add to screen: slide-indicator and compass, Altitude
2. slightly more refined graphics
As a start: BRAVO, hope You have the patience to go on developing this nice app ( like Dunc001, that made in 100s of hours of work a professional weather app - Duncans Weather Panel - see there - that is more reliable than many professional aviation weather briefings).
I bookmarked this thread and hope for further developments by U
Congratulations
like the Android solution ixGyro:
http://www.ixellence.com/index.php?option=com_content&view=article&id=227&Itemid=274&lang=de
JHimmelbauer said:
like the Android solution ixGyro:
http://www.ixellence.com/index.php?option=com_content&view=article&id=227&Itemid=274&lang=de
Click to expand...
Click to collapse
Jepp, EXACTLY THIS would be cool on the HD2 on WinMo (Android not running on mine) !!!!!!!!!!!!!!!!!!!!!!!!!
troed said:
Jepp, EXACTLY THIS would be cool on the HD2 on WinMo (Android not running on mine) !!!!!!!!!!!!!!!!!!!!!!!!!
Click to expand...
Click to collapse
a other solution for Windows Mobile is "Inclinometer77" -
visit http://forum.xda-developers.com/showthread.php?p=6677074
This App goes in the right direction, but unfortunately not to use without Gyro in a Plane, but a nice game for pilots ;-)
Happy Landings

[Q] REQ Darts App

Hey Folks,
I love playing darts but I´m really tired of counting the scores the whole time...
Does anyone of you know an app that can do this for me and my mates? It would be great if this app offers different gametypes such as 501, 301, cricket and so on.
Hmmm, it shouldn't be too hard to create an app that can do this (if you've got Visual Studio, maybe an express edition might be enough). After all isn't scoring in darts just multiple rounds of subtraction (with... a "logic" step at the end to prevent a negative score)?
Heh, correct me if I'm wrong since my only exposure to darts has been GTAIV
Although it'd be awesome if the background was an image of a blackboard and the numbers written in chalk (been playing too much GTAIV I spose).
EDIT: When you say "501, 301, cricket" do you mean different dart game types or different sports altogether since I know that cricket is a different sport but not what 501 and 301 are.
EDIT2: Nevermind, good old google revealed that 501, 301 and cricket are indeed all dart game types.
EDIT3: Heh, kinda forgot to answer your original question - there are actually quite a few however they are mostly paid apps and I'm not sure about compatability with WM6.5, but this is what I've found (I bascially just googled for "dart score WM"):
Someone said (http://www.modaco.com/content/pocket-pc-software/264953/darts-scorer-program/#entry0) that this one crashed (though its free): http://www.freewarepocketpc.net/ppc-download-the-count-v1-0.html but the link appears broken.
This seems to be an online scoring system: http://uniscore.unicorn-darts.com/
Another one here (paid): http://download.cnet.com/Dart-Scorekeeper/3000-2056_4-10955810.html
I'd like a app like this . I've got visual studio but not sure where to start . I'll give it ago .
iainbp said:
I'd like a app like this . I've got visual studio but not sure where to start . I'll give it ago .
Click to expand...
Click to collapse
Heh, was supposed to give it a go myself but I've become a bit too busy recently.
Anyways what you'll have to do is to install the Windows Mobile 6.5 SDK then you'll be able to build applications for it. Ummm, not sure where I found the instructions I used but this should do: http://www.smartmobiledevice.co.uk/HowTo/DeployToWM65
I assume you know how to use Visual Studio to make VB.net/C# applications. Its pretty much the same process, except you'll have to be smart about how much space you use (mobile phones have small screens )
You'll need to have VS2008 or VS2005 since VS2010 apparently doesn't support anything other than WP OS 7 (when it comes to mobile OS development, AFAIK).
I actually wanted to try making a nice "graphical" app, say use an image of a blackboard and have the letters drawn on with chalk (just like in GTA4). But from googling around it doesn't seem possible to do (at least not without building to WP7 since you can use silverlight/expression blend there to make all sorts of pretty things).
EDIT: Finally decided to give it a good bash. Still have to work out how I'm going to code the 'meat' of it i.e. the game scoring bit. Probably going to use a loop to constantly subtract - not sure if this will work for the cricket game type.
I must say feature creep is a big problem. At first I was not going to bother having customisable "names" but for some reason I went ahead and coded it (and it sure was a pain to do so).
Now I'm thinking of having a save/load feature so that you can save a game halfway through or load a previously completed game... but I really don't think I will, so make sure you finish your games (I might add a "custom starting score" feature so that if you remember who had what score, you could resume).
Ok, decided to make a new post (bump!) since I've got something reasonably stable to release.
So here it is, along with a screenshot. I've removed the options screen from the previous version since it really wasn't doing that much. Oh and I haven't programmed the "Cricket" game type yet since it seems alot more complicated than simply substracting scores.
I've also gone and changed the application icon from the previous version.
Heres some other things which I've picked up during my testing:
Known Issue 05: If you press the Windows button while running 'Dart A Score', it will take you out of the app. Press the "X" to return/bring Dart A Score back into focus.
Known Issue 06: If you press the Home or Back buttons while running 'Dart A Score' it will take you out of the app. Use task manager to "swtich" back.
Known Issue 09: If you close 'Dart A Score' via the task manager, you may not be able to relaunch it. Softreset your phone [not sure why, anyone?]
Known Issue 11: After selecting who starts the game, you cannot easily go back since the game asks you to enter the score for the first turn immediatley. Either enter a turn or enter nothing (get an error) to see Form 3/Main game and then press the "Back" softkey. Done by design. [may reimplement the options screen with a toggle for this]
Known Issue 12: The game does not detect a winner immediatey (score of 0). When a player reaches the score of 0 you press the "Next turn" button for the game to detect it. [will have to fix this in a later version, maybe]
Known Issue 13: The buttons on the dialouge box, that pops up after the game has detected a winner, do nothing. These controls are yet to be programmed. Press "OK" or "Cancel" on the dialouge box then press the "Back" softkey to start a new game. [yep, gonna have to implement this too]
Known Issue X: The keyboard does not automatically switch to numeric mode when the user is asked to input a score. [don't think I can fix this as it requires the use of "native code" (I think)]
Possible future features:
00: Implement a check so that only valid dart scores are possible. Probably not.
00: Implement custom names with persistant storage (i.e. write out/read in from a text file). [Going to be alot of work]

Galaxy Tab FullScreen Games List

Dear Friends,
There are various but incomplete topics for full screen compatibility of GALAXY TAB Games, so i decided to create a new thread in order to be reached by the users easily. I will add new tested games to the list every day...
I didnt add games that can work with spareparts or AKA fullscreentweak since most of these games has compatibility issues so if you have tested a game with full compatibility by spareparts tweak , just let me know...
Feedbacks from all of you are welcome so we can make a great compatibility list.Please mention Version of the Game that you want to inform...
All games in the list are tested with JMF Firmware on EURO TAB...
NATIVE FULL SCREEN GAMES LIST: ( 03.January.2011 )
1- AlchemyPremiumV191-TAB
2- AngryBirdsSeasonsV111-TAB
3- AngryBirdsV142-TAB
4- Asphalt5HDv318-TAB
5- BebbledV214
6- BukaHDv225-TAB
7- CargoHDv10-TAB ( select fullscreen from in-game settings )
8- ChessGeniusProV220-TAB
9- DinkSmallwoodHDv144-TAB
10- DungeonDefendersHDv122-TAB
11- DungeonhunterHDv355-TAB
12- EvacHDv13-TAB
13- EverlandsHDv16-TAB
14- GangstarHDv308-TAB
15- Glyder®v2101-TAB
16- HeroOfSpartaHDv339-TAB
17- InfernusVersus1V103-TAB
18- iSinkUv101-TAB
19- JetCarStuntsV103-TAB
20- KumpaV120-TAB
21- Labyrint-TAB
22- LetsGolfHDv314-TAB
23- Mahjong3Dv1012
24- ModernCombatHDV311-TAB
25- NFSShiftHDv2021-TAB
26- NovaHDv313-TAB
27- PocketGodV11-TAB
28- PoolBreakProv167-TAB
29- RadiantHDv218-TAB
30- RollerV126-TAB
31- SkyForceReloadedV110-TAB
32- SpidermanTMHDv306-TAB
33- TalkingTom-TAB
34- TanksAndTurretsV11-TAB
35- Backgammon-TAB
36- UNOHDv350-TAB
37- WindsOfSteelV111-TAB
38- xPlaneV966-TAB
39- ZenoniaV102-TAB
40- BattleBearsV103-TAB
Update 2 by xda user Ashvsaod: ( Thanks ) ( 03.January.2011 )
41- Backbreaker Football
42- Ninjump
43- Bubbleblast
44- Snesoid
45- Uae4droid
46- Game Dev Story
47- Grave Defense
48- Pocket Legends
Update 3 by PROTOCHIP: ( 03.January.2011 )
49- Psx4DriodV110 ( SpareParts Full Screen Tweak ??? )
50- FishingKingsHDv322-TAB
51- UniWarV121-TAB
52- SlugsProV38-TAB
53- Robo3GearsOfLoveV10-TAB
54- RocketBunniesV103-TAB
55- CrushTheCastleV17-TAB
56- TankHeroV103-TAB
Update 4 by xda user hawkxcore : ( 03.January.2011 )
57- Sliceit
Update 5 by xda user joeearl13 : ( 03.January.2011 )
58- Doodle Jump
59- Meteor Blitz
60- MX Moto
Update 6 by PROTOCHIP : ( 03.January.2011 )
61- EpicTruckV121-TAB
62- MackysMountainAdventureV105-TAB
Update 7 by xda user JanovPelorat: ( 04.January.2011 )
63- SpeedX 3D
Update 8 by xda user johnwood62: ( 04.January.2011 )
64- Heavy Gunner 3D
Update 9 by xda user b0ricuaguerrero: ( 04.January.2011 )
65- Home Run Battle 3d
Update 10 by xda user joeearl13: ( 04.January.2011 )
66- Archipelago
67- Armored Strike
68- Battle for Mars
69- Big Sport Fishing
70- Gem Miner: Dig Deeper
71- Reckless Racing
Hope this helps...
Kind Regards,
reserved for further use...
reserved for further use...
Add backbreaker, ninjump, bubbleblast, snesoid, uae4droid and game dev story.
Sent from my GT-P1000 using XDA App
Where did you guys get these games. I cant find them in the market
bravogee said:
Where did you guys get these games. I cant find them in the market
Click to expand...
Click to collapse
Dear bravogee,
If you have a rooted device, download MarketEnabler or MarketAccess from Market and change your provider to TMOBILE (US) to reach most of the games. Also you can google games for direct download from their creators websites.
Hope this helps...
Kind Regards
Thank you very much
I left Grave defense and pocket legends out by accident. These are also fullscreen.
Sent from my GT-P1000 using XDA App
Ashvsaod said:
I left Grave defense and pocket legends out by accident. These are also fullscreen.
Sent from my GT-P1000 using XDA App
Click to expand...
Click to collapse
Dear Ashvsaod,
Thanks for the feedback. Added to the list in da first port.
Kind Regards,
Honestly I think this list may be better suited for listing games to DON'T work, as there have been only a few that don't work as-is or with Spare Parts.
Here's just two that I can remember, since I left my Tab at home today.
Works-
SliceIt
Doesn't work- Touch input is off by an inch or so.
Unblock Me Free
Unblockme Free
(Those are two different games)
A few more:
Doodle Jump
Meteor Blitz
MX Moto
hawkxcore said:
Honestly I think this list may be better suited for listing games to DON'T work, as there have been only a few that don't work as-is or with Spare Parts.
Here's just two that I can remember, since I left my Tab at home today.
Works-
SliceIt
Doesn't work- Touch input is off by an inch or so.
Unblock Me Free
Unblockme Free
(Those are two different games)
Click to expand...
Click to collapse
joeearl13 said:
A few more:
Doodle Jump
Meteor Blitz
MX Moto
Click to expand...
Click to collapse
Dear Friends,
Thanks. Games added to the list in the first page.
Kind Regards,
hawkxcore said:
Honestly I think this list may be better suited for listing games to DON'T work, as there have been only a few that don't work as-is or with Spare Parts.
Click to expand...
Click to collapse
I strongly disagree.
An app that requires Spare Parts can not be said to "work" in full screen.
Spare Parts is an ugly hack, a hack that requires a wacky check, reboot, uncheck reboot process. A hack that can cause compatibility issues with other apps and games. Because Spare Parts is so cumbersome to activate, it's hugely tedious to turn it on for apps that need it, and off for apps it doesn't like. The entire reboot, check, uncheck, reboot process is required every time it's activated.
Only a tiny percentage of Tab owners even know Spare Parts exists, and fewer still will ever install the hack, even they shouldn't have to.
The sad truth is that Spare Parts is just making up for sloppy coding on the part of the authors of certain apps. There are an abundance of older, properly written apps that have always worked perfectly on the Tab's larger screen. It's just the poorly written apps that don't take full advantage of the Tab.
Any app that requires Spare Parts to work in full screen, is by definition, and app that Doesn't work properly in full screen.
Radiant and SpeedX 3D (both OpenGL games) work fine on the TAB and they run in full screen.
Geletis said:
I strongly disagree.
An app that requires Spare Parts can not be said to "work" in full screen.
Spare Parts is an ugly hack, a hack that requires a wacky check, reboot, uncheck reboot process. A hack that can cause compatibility issues with other apps and games. Because Spare Parts is so cumbersome to activate, it's hugely tedious to turn it on for apps that need it, and off for apps it doesn't like. The entire reboot, check, uncheck, reboot process is required every time it's activated.
Only a tiny percentage of Tab owners even know Spare Parts exists, and fewer still will ever install the hack, even they shouldn't have to.
The sad truth is that Spare Parts is just making up for sloppy coding on the part of the authors of certain apps. There are an abundance of older, properly written apps that have always worked perfectly on the Tab's larger screen. It's just the poorly written apps that don't take full advantage of the Tab.
Any app that requires Spare Parts to work in full screen, is by definition, and app that Doesn't work properly in full screen.
Click to expand...
Click to collapse
Yeah I reckon we don't include apps that need spare parts to work in the list. Also maybe worth mentioning whether the app can be found in the market or not
add one more:
HEAVY GUNNER 3D
johnwood62 said:
add one more:
HEAVY GUNNER 3D
Click to expand...
Click to collapse
com2us is the creator of that game, dont forget about home run battle 3d
also backbreaker football
JanovPelorat said:
Radiant and SpeedX 3D (both OpenGL games) work fine on the TAB and they run in full screen.
Click to expand...
Click to collapse
johnwood62 said:
add one more:
HEAVY GUNNER 3D
Click to expand...
Click to collapse
b0ricuaguerrero said:
com2us is the creator of that game, dont forget about home run battle 3d
also backbreaker football
Click to expand...
Click to collapse
Dear Friends,
I really appreciate the feedbacks. Added to the list...
Kind Regards,
It is key that you don't get duplicates. Backbreaker us on the list twice.
Sent from my GT-P1000 using XDA App
Ashvsaod said:
It is key that you don't get duplicates. Backbreaker us on the list twice.
Sent from my GT-P1000 using XDA App
Click to expand...
Click to collapse
Dear Ashvsaod,
Just realized it. Thanks for your attention.
Kind Regards,

FPSE Compatibility Wiki

I know there's another thread going on right now about the FPSE compatibility, but I just thought that a Wiki page would be that much more helpful and easy to navigate compared to a thread. I'm going to start taking the compatibility list from there and slowly migrating it over to the Wiki for ease of use and so anyone can edit it.
http://xplayfpse.wikkii.com/wiki/Main_Page#Legend
Edit:
The initial stage of the project is now complete. The next part is for everyone to add and update compatibility as they find out new things. I'll be monitoring the page, and I've sent arcticmedia (the creator of the original thread) a request to help me admin as well. I'll be looking for spam, general mistakes, spelling mistakes etc. If you don't feel comfortable editing the wiki yourself, post your findings about the game here and either myself or someone else will add it to the wiki.
If you don't know how to use a Wikipedia editor, here's the general process:
1) Find the section (letter of the alphabet) you wish to edit and click the 'edit' button.
2) The Wikipedia code editor will pop up. The general layout of the code for each game is like this:
<tr>
<td>Game Name</td>
<td>PSX ID</td>
<td>Region</td>
<td>Compatibility</td>
<td>Extra notes or comments</td>
</tr>
Click to expand...
Click to collapse
Each line there corresponds to the respectively named columns in the table. If for example I wanted to change the game called Alundra from 'Perfect' to 'Unplayable' because it has freezing issues, my code would look like this:
From:
<tr>
<td>Alundra</td>
<td>SLUS-00553</td>
<td>NTSC-U</td>
<td>Perfect</td>
<td></td>
</tr>
Click to expand...
Click to collapse
To:
<tr>
<td>Alundra</td>
<td>SLUS-00553</td>
<td>NTSC-U</td>
<td>Uplayable</td>
<td>Has freezing issues.</td>
</tr>
Click to expand...
Click to collapse
All very simple, but make sure to not delete any extra brackets, slashes, etc. Also, all 5 lines in the middle need to be there. If you have nothing to put into the 'notes' category, leave it blank as <td></td>.
3) Adding a new game:
To add a brand new game, instead of editing the block of code above, simply copy/paste it and change all the information. If I want to add a game called 'Soul Reaver' that has perfect compatibility, I would add something like this:
From:
<tr>
<td>Soul Reaver</td>
<td>PSX ID</td>
<td>NTSC-U</td>
<td>Perfect</td>
<td></td>
</tr>
Click to expand...
Click to collapse
Try to keep them in alphabetical order of course by adding them in between the proper two games in the code. I'll try to maintain that myself as well.
Critical Depth [SLUS-00428]
I took a shot at updating the Wiki, but to post here as well: Critical Depth [SLUS-00428] is running great on FPSE. I've not really played past the 1st stage, but the framerate is good and sound working as well.
FTAiii said:
I took a shot at updating the Wiki, but to post here as well: Critical Depth [SLUS-00428] is running great on FPSE. I've not really played past the 1st stage, but the framerate is good and sound working as well.
Click to expand...
Click to collapse
Thanks! If you ever run into issues later on you can always edit or tell me to.
Lets ma a new column for psx4droid, so we change the Compatibility to FPSe and make a similiar one for the other emulator... how does that sound?
Ireas said:
Lets ma a new column for psx4droid, so we change the Compatibility to FPSe and make a similiar one for the other emulator... how does that sound?
Click to expand...
Click to collapse
If there's enough demand for it, I'll probably remake the page and do it. It seems that most people are using FPse though.
Here you have another compatibility wiki (this one for homebrew PSP emulators). It may be helpful for identifying games rapidly: http://www.gamerspress.com/index.php?title=PSX_on_PSP_Compatibility_List
Logseman said:
Here you have another compatibility wiki (this one for homebrew PSP emulators). It may be helpful for identifying games rapidly: http://www.gamerspress.com/index.php?title=PSX_on_PSP_Compatibility_List
Click to expand...
Click to collapse
Yep, I actually shamelessly ripped the layout off there . Thing is, that's more of a software version list. The PSP 3.71 firmware (I think) was virtually 100% compatible with the PSX.
Someone add theme hospital. Does not work. Stuck at Ea/bullfrog splash screen.
Tried different roms and settings. no luck
Hi,
Need some advice getting MGS to work?
I get no sound then a black screen after the main menu.
Changed the sound setting and rebooted but still the same.
These are the games I tried:
Libero Grand International - Playable.
Ridge Racer 4 - Playable.
Theme Hospital - Unplayable. (freeze at Bullfrog screen).
Tekken 2 - Playable
Wipeout - Playable
X-COM UFO Defence - Playable.
I say playable but there are sound issues on all games as well as minor frame issues. It is nowhere near the likes of the PSPs PSX emulation in terms of speed, quality or compatability...yet!
Though must stress, only had quick goes at each, played nothing to completion yet!
Bushido blade = perfect
Klonoa = playable
Jackie Chan's stuntmaster = perfect
Parappa the Rapper = perfect
Street fighter ex 2 plus = perfect
Tomba = perfect (GTE on MDEC on frameskip 50fps limiter on)
Ive tried about 5 different iso's for Road Rash 3d.
Every single one of them freezes on the movie at the start of the game.
Any advice?
FIFA for FPSE
Does Anyone have a working Fifa on FPSE? So far I have tried FIFA98 Road to the World Cup, it crashes after selecting teams while loading. I also tried FIFA2002, it is somewhat playable, but randomly crashes FPSE and brings you back to the android home page.
FTAiii said:
. I also tried FIFA2002, it is somewhat playable, but randomly crashes FPSE and brings you back to the android home page.
Click to expand...
Click to collapse
That's so weird since PES does exactly the same thing. Football games are cursed on FPSE!

Dosbox Turbo - Xplay update

Dosbox Turbo was just updated to allow Xperia Play button mapping / screenshot of the new mapping page attached
FTAiii said:
Dosbox Turbo was just updated to allow Xperia Play button mapping / screenshot of the new mapping page attached
Click to expand...
Click to collapse
SWEET....... now... time to fire up WING COMMANDER...... HAHAHAHAHA
...If this works as it should there are some amazing possibilities here.
It doesn't seem to allow for different mapping profiles for different games, just 1 generic mapping, but agree - lots of possibilities !
I'm gonna go work up some mappings for Ultima IV !
Ahh i tried to search for people discussing this and i didn't find anything and posted a topic lmao... some1 shared the link to here.
$2.99 tempting. Now while Wing Commander was already said.. Ill say another that I could see myself playing..
Shufflepuck Cafe and Bar Games!
Hrm.. Install Win95.. yes this could have some options..
Just bought it myself
been playing
commander keen
jill of the jungle
sim city 2000
monster bash
castle of the winds
daggerfell
Does this mean you could play Daytona USA on the xplay?
I remember playing Daytone USA in DOS mode back in the day.
Ok with the on screen mouse, I just got done playing Nukewar (Fun fun game)
Playing Bargames right now. Need to map the X to be the enter button.
Also learned the option use the dpad as an input toggle is worth using. Easier for those up down left rights in the game.
Profile mapping WOULD be nice.
Edit: Ok one flaw in this program.. How on earth can I map the space bar or the enter key to a button...? So many games play like this.
Could someone check Sensbile World Of Soccer 98, Manchester United The Double and Lous 1,2,3 ? How does it works ? I thinking about buying this emulator.
TheVicious said:
Could someone check Sensbile World Of Soccer 98, Manchester United The Double and Lous 1,2,3 ? How does it works ? I thinking about buying this emulator.
Click to expand...
Click to collapse
So far, every game I have tried worked without config. Also Any GoG game that uses dosbox works. (Oooo I forgot.. I can play Dungeon Keeper on android now)
ONLY issue I have seen be meh, is that I cant map enter or spacebar to a gamepad key. Also has sometimes an issue with screen rotation. (Gets stuck in landscape mode sometimes when I NEED it vertical while I type on keyboard) Minor gripe, but so far its solid.
Just contacted the dev of dosbox turbo with the comments from this thread. He said the ability to map enter and spacebar will be in the next release. Also I asked about the possible profile loading for those who needs "x" mapping for "x" game.
Oh god, if this thing can actually run daggerfall fullspeed I'm gonna cry. Did anyone try that? How does it run? And what about the controls? On andosbox it ran really slow, and I couldn't get some of the controls to even work.
Interesting, Managed to get a Windows 95 image booted, it crashed the explorer.exe but still started up.. http://vogons.zetafleet.com/viewtopic.php?t=24936 to make your own win 95 image (if you dont just download a predone one)
This really is starting to look good. =D
Hello Everybody,
I'm the author of DosBox Turbo. One of the members here kindly pointed out this thread to me today and suggested I drop by.
Wanted to let you know that I'm sorry for leaving out the "Enter" and "Space" mappings, it just slipped my mind! But, the good news is, I'm finishing up a quick bugfix release (v1.2.1) and some of the new Xperia Play specific features I already have completed include:
Ability to map Enter & Space to an Xperia Button
Ability to see what current button mappings are w/o having to select each one.
Once I'm finished testing this release, I'll push it out to the Android Market (sometime on Mon or Tue).
I'd be very interested to hear your feedback/suggestions for new features, as I do not have an Xperia Play, so I'm just coding this stuff up without really having a chance to test it. Some of the new features I have planned for the very near future include being able to use the Analog touchpad on the Xperia Play as a true analog joystick, as well as supporting saving button/configuration profiles.
Cheers,
Gene
Thanks for taking the time to drop in and let us know what you have in the pipeline, i actually just bought your app earlier today and have been playing raptor call of shadows, im also looking around for other dos classics i missed when i was younger, the games i would never probably bother with on a pc haha.
the suggested improvements are pretty much everything i could ask for off the top of my head, keep up the good work.
Gene.. Question, Can one do a Ctrl+Alt+Del? Also later down the road, a "windows" key could be good.
Been fiddling with this booting of Windows 95 lol. Another thing that could be nice is a "reset dosbox" option in menu vs "exit" and reloading.
Mysticales said:
Gene.. Question, Can one do a Ctrl+Alt+Del? Also later down the road, a "windows" key could be good.
Been fiddling with this booting of Windows 95 lol. Another thing that could be nice is a "reset dosbox" option in menu vs "exit" and reloading.
Click to expand...
Click to collapse
As far as I'm aware, DosBox proper doesn't support a reset function or CTRL-ALT-DEL (correct me if I'm wrong). I did a bit of research on this, and it seems to be somewhat difficult to implement (reference this thread over in the DosBox forums) for various reasons. On Android, it would be possible to kill the app and restart it via a button, but it wouldn't be much different than hitting exit and starting over. I'll look into a way of cleanly implementing such a feature in a future version if you guys feel it would be beneficial.
By the way, there is a thread over on the ASUS transformer forums with some people having success running Windows 95/98. I also recorded a video of an old version of DosBox Turbo running Windows 95. I apologize in advance for the poor video quality and lack of sound (I was using an old camera phone to record it).
Edit: I forgot to answer your Q. about the windows key. I'll add the windows key for you extreme users running Windows. =)
[post deleted]
Mael5trom said:
Thanks for taking the time to drop in and let us know what you have in the pipeline, i actually just bought your app earlier today and have been playing raptor call of shadows, im also looking around for other dos classics i missed when i was younger, the games i would never probably bother with on a pc haha.
the suggested improvements are pretty much everything i could ask for off the top of my head, keep up the good work.
Click to expand...
Click to collapse
Sure! Happy to drop in an answer some questions. I'm a big RTS Fan (Warcraft II, etc). In case there are any other RTS fans here, I can certainly recommend playing Warcraft II and set the Mouse Tracking mode to "absolute" and in the Gesture Configuration map the Double-Click to "right click". This will allow you to tap once for left click, and double-tap for rightclicks to move units. Long Press and drag your finger to highlight units. Makes playing RTS games very comfortable on the Touchscreen alone.

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