Dosbox Turbo - Xplay update - Xperia Play Themes and Apps

Dosbox Turbo was just updated to allow Xperia Play button mapping / screenshot of the new mapping page attached

FTAiii said:
Dosbox Turbo was just updated to allow Xperia Play button mapping / screenshot of the new mapping page attached
Click to expand...
Click to collapse
SWEET....... now... time to fire up WING COMMANDER...... HAHAHAHAHA

...If this works as it should there are some amazing possibilities here.

It doesn't seem to allow for different mapping profiles for different games, just 1 generic mapping, but agree - lots of possibilities !
I'm gonna go work up some mappings for Ultima IV !

Ahh i tried to search for people discussing this and i didn't find anything and posted a topic lmao... some1 shared the link to here.

$2.99 tempting. Now while Wing Commander was already said.. Ill say another that I could see myself playing..
Shufflepuck Cafe and Bar Games!
Hrm.. Install Win95.. yes this could have some options..

Just bought it myself
been playing
commander keen
jill of the jungle
sim city 2000
monster bash
castle of the winds
daggerfell

Does this mean you could play Daytona USA on the xplay?
I remember playing Daytone USA in DOS mode back in the day.

Ok with the on screen mouse, I just got done playing Nukewar (Fun fun game)
Playing Bargames right now. Need to map the X to be the enter button.
Also learned the option use the dpad as an input toggle is worth using. Easier for those up down left rights in the game.
Profile mapping WOULD be nice.
Edit: Ok one flaw in this program.. How on earth can I map the space bar or the enter key to a button...? So many games play like this.

Could someone check Sensbile World Of Soccer 98, Manchester United The Double and Lous 1,2,3 ? How does it works ? I thinking about buying this emulator.

TheVicious said:
Could someone check Sensbile World Of Soccer 98, Manchester United The Double and Lous 1,2,3 ? How does it works ? I thinking about buying this emulator.
Click to expand...
Click to collapse
So far, every game I have tried worked without config. Also Any GoG game that uses dosbox works. (Oooo I forgot.. I can play Dungeon Keeper on android now)
ONLY issue I have seen be meh, is that I cant map enter or spacebar to a gamepad key. Also has sometimes an issue with screen rotation. (Gets stuck in landscape mode sometimes when I NEED it vertical while I type on keyboard) Minor gripe, but so far its solid.

Just contacted the dev of dosbox turbo with the comments from this thread. He said the ability to map enter and spacebar will be in the next release. Also I asked about the possible profile loading for those who needs "x" mapping for "x" game.

Oh god, if this thing can actually run daggerfall fullspeed I'm gonna cry. Did anyone try that? How does it run? And what about the controls? On andosbox it ran really slow, and I couldn't get some of the controls to even work.

Interesting, Managed to get a Windows 95 image booted, it crashed the explorer.exe but still started up.. http://vogons.zetafleet.com/viewtopic.php?t=24936 to make your own win 95 image (if you dont just download a predone one)
This really is starting to look good. =D

Hello Everybody,
I'm the author of DosBox Turbo. One of the members here kindly pointed out this thread to me today and suggested I drop by.
Wanted to let you know that I'm sorry for leaving out the "Enter" and "Space" mappings, it just slipped my mind! But, the good news is, I'm finishing up a quick bugfix release (v1.2.1) and some of the new Xperia Play specific features I already have completed include:
Ability to map Enter & Space to an Xperia Button
Ability to see what current button mappings are w/o having to select each one.
Once I'm finished testing this release, I'll push it out to the Android Market (sometime on Mon or Tue).
I'd be very interested to hear your feedback/suggestions for new features, as I do not have an Xperia Play, so I'm just coding this stuff up without really having a chance to test it. Some of the new features I have planned for the very near future include being able to use the Analog touchpad on the Xperia Play as a true analog joystick, as well as supporting saving button/configuration profiles.
Cheers,
Gene

Thanks for taking the time to drop in and let us know what you have in the pipeline, i actually just bought your app earlier today and have been playing raptor call of shadows, im also looking around for other dos classics i missed when i was younger, the games i would never probably bother with on a pc haha.
the suggested improvements are pretty much everything i could ask for off the top of my head, keep up the good work.

Gene.. Question, Can one do a Ctrl+Alt+Del? Also later down the road, a "windows" key could be good.
Been fiddling with this booting of Windows 95 lol. Another thing that could be nice is a "reset dosbox" option in menu vs "exit" and reloading.

Mysticales said:
Gene.. Question, Can one do a Ctrl+Alt+Del? Also later down the road, a "windows" key could be good.
Been fiddling with this booting of Windows 95 lol. Another thing that could be nice is a "reset dosbox" option in menu vs "exit" and reloading.
Click to expand...
Click to collapse
As far as I'm aware, DosBox proper doesn't support a reset function or CTRL-ALT-DEL (correct me if I'm wrong). I did a bit of research on this, and it seems to be somewhat difficult to implement (reference this thread over in the DosBox forums) for various reasons. On Android, it would be possible to kill the app and restart it via a button, but it wouldn't be much different than hitting exit and starting over. I'll look into a way of cleanly implementing such a feature in a future version if you guys feel it would be beneficial.
By the way, there is a thread over on the ASUS transformer forums with some people having success running Windows 95/98. I also recorded a video of an old version of DosBox Turbo running Windows 95. I apologize in advance for the poor video quality and lack of sound (I was using an old camera phone to record it).
Edit: I forgot to answer your Q. about the windows key. I'll add the windows key for you extreme users running Windows. =)

[post deleted]

Mael5trom said:
Thanks for taking the time to drop in and let us know what you have in the pipeline, i actually just bought your app earlier today and have been playing raptor call of shadows, im also looking around for other dos classics i missed when i was younger, the games i would never probably bother with on a pc haha.
the suggested improvements are pretty much everything i could ask for off the top of my head, keep up the good work.
Click to expand...
Click to collapse
Sure! Happy to drop in an answer some questions. I'm a big RTS Fan (Warcraft II, etc). In case there are any other RTS fans here, I can certainly recommend playing Warcraft II and set the Mouse Tracking mode to "absolute" and in the Gesture Configuration map the Double-Click to "right click". This will allow you to tap once for left click, and double-tap for rightclicks to move units. Long Press and drag your finger to highlight units. Makes playing RTS games very comfortable on the Touchscreen alone.

Related

[15 jan 2010] FPSECE 0.10 with HD2 GAMEPLAY and HowTo VIDEOS

Hey everyone,
this thread is for your videos and comments playing any game on your HD2 with FPSECE. I will post some videos time by time and i hope other support this thread too to show other others how nice the HD2 can be
Tekken 3
http://www.youtube.com/watch?v=GfGoa6jmTFk
MediEvil 2
http://www.youtube.com/watch?v=corgVPZlHcA
Quick guide
http://www.youtube.com/watch?v=63XAci8jDgg
How to exit FPSECE 0.10
http://www.youtube.com/watch?v=BVSdGQ69OcY
FPSECE 0.10 and HTC HD2 - Best Of playing Games
http://www.youtube.com/watch?v=fgiSFzd9kdo
FPSECE 0.10 and HTC HD2 - Install / Configure / Play - Complete HowTo incl BGP100 Gamepad
http://www.youtube.com/watch?v=Kb3MJAQMrCE
FPSECE 0.10 can be found on fpsece.net. The 0.10 is the newest version of the "First PlayStation Emulator for windows CE" (the one before is 0.96 - i know the version numbers are a bit squishy ...).
For information about how to set up FPSECE 0.10 go check i900frenchaddict on youtube. He has a lot of videos which help. But its for a TG1 so it might differ in some points. Maybe im going to record the same stuff for HD2.
In free version there is no G-Sen, Gamepad, Multitouch support for HD2
For the supporter version:
-Gsensor working with every HTC including HD2
-MSI BGP100 bluetooth gamepad working for the HD2 (and every device) without extra drivers
-The delay when you touch the screen is now fixed, no delay at all!
-Overlay in Tekken 3 are back!
-Multitouch is working now
Videos by i900frenchaddict:
G-Sen HowTo
http://www.youtube.com/watch?v=nOcvM8bHiZM
HD2 with MSI BGP100 (doesnt seem to run with every BGP100)
http://www.youtube.com/watch?v=_667zwB3nLE
Can you be a bit more specific about where we can find this emulator and about the games for it? I like it very much but I'm a bit noob to Windows Mobile so I will be glad to have a little more details on the subgect. Thanks in advance!
hey, no problem. i thought it was clear but i see i was wrong ... edit will follow in just a moment
hi, you can configure the the controls like video... you cn share the ini with congure?
in my HD2 the fpsece run but faults only the controls...
[zozi] said:
hi, you can configure the the controls like video... you cn share the ini with congure?
in my HD2 the fpsece run but faults only the controls...
Click to expand...
Click to collapse
Just read the manual or the other Fpsece thread; you need to configure the vol up and down button to play Tekken 3 because of the input delay.
Final Fantasy VII and VIII plays perfectly.
Go check http://www.youtube.com/user/i900frenchaddict especially http://www.youtube.com/user/i900frenchaddict#p/u/2/SVm1tg6H90Q. It helped me to understand how the setup works.
fpse.ini
[FPSE]
DisclaimerAgree=1
LastGPU=gpusoftdx.dll
LastSPU=0peopspu109.dll
LastJOY0=joy0pse.dll
LastJOY1=joy1key.dll
LastCD=cdrimage.dll
LastPAR=parnull.dll
CDCountry=1
UseOtherMDEC=off
CDUseCache=off
CDCacheSize=16384
CDStreamSpeed=0
CpuMode=on
CpuMode2=off
ShowGenCode=off
AutoSpeed=on
MDEC_bw=off
DisableEngines=off
DisableLogo=on
EnableHLE=off
EmuConsole=off
UseSubQ=on
CacheSubQ=off
BiosName=SCPH1001.BIN
RomName=SCPH1001.BIN
MemCard1=slot1.mcd
MemCard2=slot2.mcd
ArmCoreV5=on
ArmCoreMMX=off
UseSerial=off
ComPort=COM2
Verbose=off
Disasm=off
Debugger=off
EnablePCDRV=off
PCDRV_RO=off
CDDA2SPU=off
HideMouseCur=off
RunSPUsync=off
SmartChnRead=off
EnableDatel=off
IgnoreCdErrs=on
[PocketPC]
Onscreen_OC14=0
Onscreen_O14=0
Onscreen_14=0
Onscreen_OC13=0
Onscreen_O13=0
Onscreen_13=0
Onscreen_OC12=0
Onscreen_O12=0
Onscreen_12=0
Onscreen_OC11=0
Onscreen_O11=0
Onscreen_11=0
Onscreen_OC10=0
Onscreen_O10=0
Onscreen_10=0
Onscreen_OC09=0
Onscreen_O09=0
Onscreen_09=0
Onscreen_OC08=0
Onscreen_O08=0
Onscreen_08=0
Onscreen_OC07=0
Onscreen_O07=0
Onscreen_07=0
Onscreen_OC06=0
Onscreen_O06=0
Onscreen_06=0
Onscreen_OC05=0
Onscreen_O05=0
Onscreen_05=0
Onscreen_OC04=0
Onscreen_O04=0
Onscreen_04=1
Onscreen_H=3
Onscreen_W=5
Onscreen_OC03=0
Onscreen_O03=0
Onscreen_03=0
Onscreen_OC02=0
Onscreen_O02=0
Onscreen_02=0
Onscreen_OC01=0
Onscreen_O01=0
Onscreen_01=0
Onscreen_OC00=0
Onscreen_O00=0
Onscreen_00=5
Main_Volume=1
Da_Volume=1
Xa_Volume=1
Isos_PATH=\Storage Card\ROMS
GFXDRV=2
Orientation=0
FpsCount=on
EnableSound=on
Stretch_x=0
Stretch_y=0
Start_y=10
SoundVolume=10
PadType=1
FullScreen=1
Stick_Left=0
Stick_Right=0
Stylus_Wide=20
Sensor_Zx=700
Sensor_Gpz=127
Sensor_Mpz=200
Sensor_Npz=20
Sensor_Gpx=127
Sensor_Mpx=200
Sensor_Npx=20
Stylus_Mode=1
Sensor_Mode=0
[GPUSOFT]
Odd_Even_Fix=0
Busy_Fix=0
Lazy_Update_Fix=0
High_Res_Boot_Fix=0
Frame_Skip_Mode=0
[JOY0KEY]
AutoRotate=0
MultiFix_GunB=0
MultiFix_GunA=0
MultiFix_Left=16777344
MultiFix_Down=16777220
MultiFix_Right=524288
MultiFix_Up=4
MultiFix_Select=50331680
MultiFix_Start=33554464
MultiFix_Quadrangle=34078720
MultiFix_Triangle=33554448
MultiFix_Circle=34603008
MultiFix_Cross=50331664
MultiFix_L1=0
MultiFix_L2=0
MultiFix_R1=0
MultiFix_R2=0
MultiFix=0
Button8=0
Special8=0000000000000000
Button7=0
Special7=0000000000000000
Button6=0
Special6=1000000000000000
Button5=0
Special5=0000000010000000
GunB=87
GunA=81
Up=69
Down=88
Left=83
Right=70
Start=112
Select=113
Triangle=80
Quadrangle=76
Circle=8
Cross=13
L1=0
L2=86
R1=0
R2=66
Special1=1000000010000000
Button1=87
Special2=0010000010000000
Button2=82
Special3=0001000001000000
Button3=0
Special4=0001000010000000
Button4=79
[JOY1KEY]
Up=38
Down=40
Left=37
Right=39
Start=112
Select=113
Triangle=69
Quadrangle=83
Circle=68
Cross=88
L1=81
L2=87
R1=82
R2=84
Device=0
Switch=8
An1Up=89
An1Down=66
An1Left=71
An1Right=72
An1Action=86
An2Up=73
An2Down=77
An2Left=74
An2Right=75
An2Action=78
[SPUPeops]
UseXA=1
Volume=1
XAPitch=0
UseTimer=0
SPUIRQWait=0
DebugMode=0
RecordMode=0
UseReverb=0
UseInterpolation=0
DisStereo=0
UseDBufIrq=1
Click to expand...
Click to collapse
Tekken 3.ini
[FPSE]
DisclaimerAgree=1
LastGPU=gpusoftdx.dll
LastSPU=0peopspu109.dll
LastJOY0=joy0pse.dll
LastJOY1=joy1key.dll
LastCD=cdrimage.dll
LastPAR=parnull.dll
CDCountry=1
UseOtherMDEC=off
CDUseCache=off
CDCacheSize=16384
CDStreamSpeed=0
CpuMode=on
CpuMode2=off
ShowGenCode=off
AutoSpeed=on
MDEC_bw=off
DisableEngines=off
DisableLogo=on
EnableHLE=off
EmuConsole=off
UseSubQ=on
CacheSubQ=off
BiosName=SCPH1001.BIN
RomName=SCPH1001.BIN
MemCard1=slot1.mcd
MemCard2=slot2.mcd
ArmCoreV5=on
ArmCoreMMX=off
UseSerial=off
ComPort=COM2
Verbose=off
Disasm=off
Debugger=off
EnablePCDRV=off
PCDRV_RO=off
CDDA2SPU=off
HideMouseCur=off
RunSPUsync=off
SmartChnRead=off
EnableDatel=off
IgnoreCdErrs=on
[PocketPC]
Onscreen_OC14=0
Onscreen_O14=9
Onscreen_14=257
Onscreen_OC13=0
Onscreen_O13=10
Onscreen_13=259
Onscreen_OC12=0
Onscreen_O12=0
Onscreen_12=0
Onscreen_OC11=0
Onscreen_O11=0
Onscreen_11=0
Onscreen_OC10=0
Onscreen_O10=27
Onscreen_10=25
Onscreen_OC09=0
Onscreen_O09=11
Onscreen_09=260
Onscreen_OC08=0
Onscreen_O08=12
Onscreen_08=258
Onscreen_OC07=0
Onscreen_O07=0
Onscreen_07=0
Onscreen_OC06=0
Onscreen_O06=0
Onscreen_06=0
Onscreen_OC05=0
Onscreen_O05=0
Onscreen_05=0
Onscreen_OC04=0
Onscreen_O04=3
Onscreen_04=261
Onscreen_H=3
Onscreen_W=5
Onscreen_OC03=0
Onscreen_O03=0
Onscreen_03=0
Onscreen_OC02=0
Onscreen_O02=0
Onscreen_02=0
Onscreen_OC01=0
Onscreen_O01=0
Onscreen_01=0
Onscreen_OC00=0
Onscreen_O00=0
Onscreen_00=0
Main_Volume=3
Da_Volume=0
Xa_Volume=1
Isos_PATH=\Storage Card\ROMS
GFXDRV=2
Orientation=0
FpsCount=on
EnableSound=on
Stretch_x=0
Stretch_y=0
Start_y=10
SoundVolume=10
PadType=1
FullScreen=1
Stick_Left=2
Stick_Right=0
Stylus_Wide=20
Sensor_Zx=700
Sensor_Gpz=127
Sensor_Mpz=200
Sensor_Npz=20
Sensor_Gpx=127
Sensor_Mpx=200
Sensor_Npx=20
Stylus_Mode=1
Sensor_Mode=0
[GPUSOFT]
Odd_Even_Fix=0
Busy_Fix=0
Lazy_Update_Fix=0
High_Res_Boot_Fix=0
Frame_Skip_Mode=0
[JOY0KEY]
AutoRotate=0
MultiFix_GunB=0
MultiFix_GunA=0
MultiFix_Left=16777344
MultiFix_Down=16777220
MultiFix_Right=524288
MultiFix_Up=4
MultiFix_Select=50331680
MultiFix_Start=33554464
MultiFix_Quadrangle=34078720
MultiFix_Triangle=33554448
MultiFix_Circle=34603008
MultiFix_Cross=50331664
MultiFix_L1=0
MultiFix_L2=0
MultiFix_R1=0
MultiFix_R2=0
MultiFix=0
Button8=0
Special8=0000000000000000
Button7=0
Special7=0000000000000000
Button6=0
Special6=1000000000000000
Button5=0
Special5=0000000010000000
GunB=87
GunA=81
Up=69
Down=88
Left=83
Right=70
Start=112
Select=113
Triangle=80
Quadrangle=76
Circle=8
Cross=13
L1=0
L2=86
R1=0
R2=66
Special1=1000000010000000
Button1=87
Special2=0010000010000000
Button2=82
Special3=0001000001000000
Button3=0
Special4=0001000010000000
Button4=79
[JOY1KEY]
Up=38
Down=40
Left=37
Right=39
Start=112
Select=113
Triangle=69
Quadrangle=83
Circle=68
Cross=88
L1=81
L2=87
R1=82
R2=84
Device=0
Switch=8
An1Up=89
An1Down=66
An1Left=71
An1Right=72
An1Action=86
An2Up=73
An2Down=77
An2Left=74
An2Right=75
An2Action=78
[SPUPeops]
UseXA=1
Volume=1
XAPitch=0
UseTimer=0
SPUIRQWait=0
DebugMode=0
RecordMode=0
UseReverb=0
UseInterpolation=0
DisStereo=0
UseDBufIrq=1
Click to expand...
Click to collapse
Not sure if it helps but these are my *.ini's
How do I use these .ini files for my phone?
I have everything working on my HD2 but I battle to play the games because I cant configure the controls even with the help of the video's.
One question that I cant figure out is how to bring back the FPSE menu once you have activated the game in landscape? I have to pull out my battery and restart to "exit"...
stefanfuchsuk said:
One question that I cant figure out is how to bring back the FPSE menu once you have activated the game in landscape? I have to pull out my battery and restart to "exit"...
Click to expand...
Click to collapse
Tap the very top right hand corner of your HD2 screen to flip it back to portrait.
Note: Tekken 3 may bring problems in displaying the overlays of the onscreen buttons due to its specific patch (that can be removed but the game may be slower, see tekken3 in the gamelist file and see tekken3 config file if you want to try removing this patch)
So if you have difficulties in setting the overlays, don't try with tekken 3 at first, try any other game, Tekken 3 is the only one with that kind of overlay problem
(I would say a not too fast RPG is good to learn how to use the onscreen buttons. And once again, HD2 users will have to wait for Schtruck to work a little more to get fast and responsive onscreen controls since the capacitive screen and its bad compatibility with WinMo 6.5 has brought new problems including a big delay on the onscreen keys, that doesn't occure with a resistive screen)
The G sensor doesn't work on my HD2 ! Is there any plug in I have missed?
Its not a feature with the HTC HD2 yet.
I have driver 2 and wipeout working like a dream on my hd2, except the screen is far to sensitive and makes it impossible to drive.
Any settings to change this?
Why are there two threads on the FPSECE when most of the questions and replies in this thread are of the same type in the other thread?
basically this thread is for the gameplay showed in videos and for sure people will ask how it works if it doesnt for them.
later on i will give you guys a video of MediEvil 2 on HD2 but atm i still play with the setup. Hardware buttons doesnt have a delay but the game gets a bit laggy
Did someone get the G-sensor working?
nope, for gsen working under HD2 we have to wait for next version (ive read this somewhere, cant remember where).
See first post, ive added MediEvil 2 video
added a quick guide for those who really dont have a clue what to do with fpsece
FFVII is...not really working. The sound is cutted but the game speed is always at 61f/s.
But the big problem for me is the virtual pad. It responds very slowly and the multitouch isn't working at all.
I don't know if that because I don't have the good bios or else, but it's quite unplayable.
Someone have a clue ?
lets say it this way: there is no HD2 support at the moment but it will change soon. FPSECEs core is rewritten and there is support for the TG01 (g-sen) as far as i know. So 0.10 works much better than 0.96, so far i didnt have any problem to open a rom. my guess: still the problem is there are many different devices and this emulator depends on the hardware of a device (kind of screen, hardwarekeys, bluetooth for gamepads differs, etc.).
But somewhere on http://www.fpsece.net ive read about one of the guys of fpsece will get a HD2 soon and there will be support for it
Hum...I see, I misunderstand "multitouch screen" and "on-screen multi-touch button-assignment".
Then I'll wait for another release. FFVII will wait for me too ! ^^'
Straynart said:
Hum...I see, I misunderstand "multitouch screen" and "on-screen multi-touch button-assignment".
Then I'll wait for another release. FFVII will wait for me too ! ^^'
Click to expand...
Click to collapse
Why can't you just set some of your keys to toggle? Did this for FFVII and FFVIII and it works beautifully.

[Searching] Amiga Emulator for WinMo 6.5

I'm looking for an Amiga emulator for my HTC HD2 with WM6.5.5 installed
Can't find anything that is recent that works on WM6.5 and/or WVGA
Anyone?! [^_^] TiA
h??p://pocketinsanity.org/web/pocketinsanity/Projects/PocketUAE
Interesting....
hasinasi said:
h??p://pocketinsanity.org/web/pocketinsanity/Projects/PocketUAE
Click to expand...
Click to collapse
Interesting site...
Cheers! \(^_^)/
hasinasi said:
h??p://pocketinsanity.org/web/pocketinsanity/Projects/PocketUAE
Click to expand...
Click to collapse
Thank you very much. I had come across the Pocket version of UAE, but an older version and was forward thinking enough to check 'sourceforge'.
The images look pretty good so far... downloading currently and will give it a try on the tube home... will have to look around for some legally free adf's on-line or whatever UAE uses to try it out, until I get home... where I have many stored on a DVD from the good old days.
Will update once I've given a try. Thanks again 'hasinasi' [^_^]
fazz said:
Thank you very much. I had come across the Pocket version of UAE, but an older version and was forward thinking enough to check 'sourceforge'.
The images look pretty good so far... downloading currently and will give it a try on the tube home... will have to look around for some legally free adf's on-line or whatever UAE uses to try it out, until I get home... where I have many stored on a DVD from the good old days.
Will update once I've given a try. Thanks again 'hasinasi' [^_^]
Click to expand...
Click to collapse
So! How did it go? I was the last Amiga owner among my friends i loved Amiga. Have you managed to get the Amiga running on you MoPhone?
interested in this...
I looked at the page and hmmm we can forget to use it on a non-stylus phone i think....
I tried this on my Athena and Universal
The emulator itself is pretty good but not without issues. For 640x480 devices there is no onscreen keyboard and the Leo/HD2 lacks a joypad so most games are going to be useless.
The Athena and Universal with their hardware keyboard were ideal for this emulator and I managed to play a few games quite well.
Some games like Frontier, Carrier Command, and Captive which are 99% mouse controlable should be playable using the stylus for mouse controls and speed should be good as well. Also a lot of the old music demos would be ok as well.
I shall give it a try at somepoint myself as I have one of those old Bluetooth joypads which I can try and use. will let you know how it goes if I get anywhere.
You can use LMTs multitouch gamepad as a dpad replacement. It is configurable and works in any app. It converts the input to keyevents. Have a look in the LMT thread for further details...
Did you guys get this to work on winmo 6.5?
I am not having luck with my tilt 2 so far.
Amiga Emulator Working Great for me with LMT controller
Pocket Ultimate Amiga Emulator is now working great for me on the old games I use to love. It runs at 640x480 and I use LMT v0.8x from this page of the LMT forum. http://forum.xda-developers.com/showthread.php?t=629263&page=74
Get the 'x' version of that controller I link to -- it's on the page I link you to in the first post, "LMT v0.8x", that version is great because it includes a '2 mouse button' controller as well as the full gamepad. These 2 buttons rest down at the bottom of the screen and are out of the way of the emulator. Because they are not sitting on top of the screen I can play my favorite 'mouse games' from the Amiga now, such as 'populous I and II', and 'powermonger' and 'lemmings'. My favorite games were the mouse games so the '2 button controller' is fantastic.
Please give it a try -- I find PocketUAE to be now functional with LMT v0.8x.
TIPS: gapi driver mode gives a 'touchpad style' mouse experience, and dbi driver mode is 'stylus style', so I'd practice with the mouse in gapi mode before trying point+click dbi. I have mine set for dbi 320x480 full screen left hand side rotation so I can use the 2 mouse buttons on left side of screen and point with my right hand fingers. Have fun and good luck!
For a great place to get disks of games, google up "the game archives roms emulators" and choose the first link.
Now I'm off to find dos emulators so I can try and make 'dungeon keeper' work with this 2 button controller version of LMT v0.8x
PS: don't just get lmt v0.8x for emulators, it has FULL GLOBAL MULTITOUCH GESTURE SUPPORT on any screen you are in on the hd2, and if configured properly you can do some amazing things that no other smartphone of our caliber can do. It can close a foreground app with a double finger swipe, which for gamers means NO MORE BATTERY PULLING TO GET OUT OF A GAME.... It floats OVER gapi which is strong stuff.

[Q] REQ Darts App

Hey Folks,
I love playing darts but I´m really tired of counting the scores the whole time...
Does anyone of you know an app that can do this for me and my mates? It would be great if this app offers different gametypes such as 501, 301, cricket and so on.
Hmmm, it shouldn't be too hard to create an app that can do this (if you've got Visual Studio, maybe an express edition might be enough). After all isn't scoring in darts just multiple rounds of subtraction (with... a "logic" step at the end to prevent a negative score)?
Heh, correct me if I'm wrong since my only exposure to darts has been GTAIV
Although it'd be awesome if the background was an image of a blackboard and the numbers written in chalk (been playing too much GTAIV I spose).
EDIT: When you say "501, 301, cricket" do you mean different dart game types or different sports altogether since I know that cricket is a different sport but not what 501 and 301 are.
EDIT2: Nevermind, good old google revealed that 501, 301 and cricket are indeed all dart game types.
EDIT3: Heh, kinda forgot to answer your original question - there are actually quite a few however they are mostly paid apps and I'm not sure about compatability with WM6.5, but this is what I've found (I bascially just googled for "dart score WM"):
Someone said (http://www.modaco.com/content/pocket-pc-software/264953/darts-scorer-program/#entry0) that this one crashed (though its free): http://www.freewarepocketpc.net/ppc-download-the-count-v1-0.html but the link appears broken.
This seems to be an online scoring system: http://uniscore.unicorn-darts.com/
Another one here (paid): http://download.cnet.com/Dart-Scorekeeper/3000-2056_4-10955810.html
I'd like a app like this . I've got visual studio but not sure where to start . I'll give it ago .
iainbp said:
I'd like a app like this . I've got visual studio but not sure where to start . I'll give it ago .
Click to expand...
Click to collapse
Heh, was supposed to give it a go myself but I've become a bit too busy recently.
Anyways what you'll have to do is to install the Windows Mobile 6.5 SDK then you'll be able to build applications for it. Ummm, not sure where I found the instructions I used but this should do: http://www.smartmobiledevice.co.uk/HowTo/DeployToWM65
I assume you know how to use Visual Studio to make VB.net/C# applications. Its pretty much the same process, except you'll have to be smart about how much space you use (mobile phones have small screens )
You'll need to have VS2008 or VS2005 since VS2010 apparently doesn't support anything other than WP OS 7 (when it comes to mobile OS development, AFAIK).
I actually wanted to try making a nice "graphical" app, say use an image of a blackboard and have the letters drawn on with chalk (just like in GTA4). But from googling around it doesn't seem possible to do (at least not without building to WP7 since you can use silverlight/expression blend there to make all sorts of pretty things).
EDIT: Finally decided to give it a good bash. Still have to work out how I'm going to code the 'meat' of it i.e. the game scoring bit. Probably going to use a loop to constantly subtract - not sure if this will work for the cricket game type.
I must say feature creep is a big problem. At first I was not going to bother having customisable "names" but for some reason I went ahead and coded it (and it sure was a pain to do so).
Now I'm thinking of having a save/load feature so that you can save a game halfway through or load a previously completed game... but I really don't think I will, so make sure you finish your games (I might add a "custom starting score" feature so that if you remember who had what score, you could resume).
Ok, decided to make a new post (bump!) since I've got something reasonably stable to release.
So here it is, along with a screenshot. I've removed the options screen from the previous version since it really wasn't doing that much. Oh and I haven't programmed the "Cricket" game type yet since it seems alot more complicated than simply substracting scores.
I've also gone and changed the application icon from the previous version.
Heres some other things which I've picked up during my testing:
Known Issue 05: If you press the Windows button while running 'Dart A Score', it will take you out of the app. Press the "X" to return/bring Dart A Score back into focus.
Known Issue 06: If you press the Home or Back buttons while running 'Dart A Score' it will take you out of the app. Use task manager to "swtich" back.
Known Issue 09: If you close 'Dart A Score' via the task manager, you may not be able to relaunch it. Softreset your phone [not sure why, anyone?]
Known Issue 11: After selecting who starts the game, you cannot easily go back since the game asks you to enter the score for the first turn immediatley. Either enter a turn or enter nothing (get an error) to see Form 3/Main game and then press the "Back" softkey. Done by design. [may reimplement the options screen with a toggle for this]
Known Issue 12: The game does not detect a winner immediatey (score of 0). When a player reaches the score of 0 you press the "Next turn" button for the game to detect it. [will have to fix this in a later version, maybe]
Known Issue 13: The buttons on the dialouge box, that pops up after the game has detected a winner, do nothing. These controls are yet to be programmed. Press "OK" or "Cancel" on the dialouge box then press the "Back" softkey to start a new game. [yep, gonna have to implement this too]
Known Issue X: The keyboard does not automatically switch to numeric mode when the user is asked to input a score. [don't think I can fix this as it requires the use of "native code" (I think)]
Possible future features:
00: Implement a check so that only valid dart scores are possible. Probably not.
00: Implement custom names with persistant storage (i.e. write out/read in from a text file). [Going to be alot of work]

[GAME][UPDATED][25-11-2010] Pokemon Game for android V3.7 (wvga,hvga and qvga)

Hello friends,
This is my second app for android. So i decided to do a simple game. Its a pokemon battle game. Its still under developmental stage. But the basic concept has been designed. I need your feedbacks to work more on this..
And currently i dont have a device to test it. but it works fine on a emulator.So please test it.
Now its available in market place too. so please try it and RATE IT
vFINAL
-elite 4 is built
-added some more pokemons
-potions heal stamina too
Download link
http://androidappsandgames.blogspot.in/2010/11/android-game-pokemon.html
-no more bugs
-all cities have different colour now
v3.7
-all 8 cities are built
-new pokemons
-50+ pokemons
-pc box to store pokemons
-zapdos added
v3.3
-added new cities
-added new pokmons
-added stamina bar
-bugs fixed
-now you can buy potions
v3.0.1(MAJOR update)
-works on all screens
-added map
-save and load function
-pokecenter
-pokemart added
-added many pokemons
-health bar added
How to install:
1)download the PokemonGmaeWVGAv1.2.apk file
2)put the file in Android\AndroidApps
3)Reboot
[OR]
1)Copy the file to storage card
2)Install it using your file explorer
Coolio. Just some quick comments.
-Installs fine on my Vibrant running Fusion 1.1 and Jacs kernel.
-Placement is unclear of which hp points belong to which Pokemon.
-the "You lose" box pops up after the select a poke ball box.
Hope that helps.
Mobility... www.MemosWorld.com
memorito said:
Coolio. Just some quick comments.
-Installs fine on my Vibrant running Fusion 1.1 and Jacs kernel.
-Placement is unclear of which hp points belong to which Pokemon.
-the "You lose" box pops up after the select a poke ball box.
Hope that helps.
Mobility... www.MemosWorld.com
Click to expand...
Click to collapse
Thanks for your Quick Reply.
Fixed !!!! just check now
Installing on my Vibrant running Bionix Fusion 1.1
Works perfect, well done! Dell Streak running 2.1
Be ready for Nintendo to slap this with a cease and desist. They are notorious for killing fan-made Pokemon projects.
I just downloaded it, but I installed it simply with an filemanager without rebooting.
It works fine on my Samsung Galaxy S I9000, keep on working
I tried it on my MyTouch 3G loads fine however it seems my phone dont work with it well. I only see part of the screen, nice work though.
Nice game app & works fine on N1. Good Job!
Downloading, will report back
Works fine on Droid Incredible. Needs to be more interaction though. Looks like a good start.
Sent from my ADR6300 using XDA App
Just downloaded and installed it as I would've done with any other app and it works fine.
Bit boring though
Sent from my HTC Desire using XDA App
Downloaded and installed through default app manager with no reboot. Works well, the only issue I saw was when you 'win the tournament' theres a typo.
Galaxy S Captivate running cognition
Just want to say, it's spelled "Vine whip"
Just installed on my SGS, seems like everythings working.
Thoughts:
1) As stated above its spelled "Vine Whip" not "vine wipe"
2) The layout is hideous. I mean your Pokemon's HP and your pokemon should be on the left side VS the opponent's stats and opponents picture on the right. Right now its too cluttered and confusing.
3) "YOU WON and Dou you want to continue" - self explanatory
4) All moves names should be in capital or first letter in capitol
5) Game has no icon/picture (when installed you just have the vanilla android box and "Pokemon" written beneath)
6) Quite plain/boring ... there is nothing going for it at the moment
7) I have some ideas on how to make this very cool, stay tuned for my reply
very nice concept, but watch out for copyright infringements!
ekin said:
Just installed on my SGS, seems like everythings working.
Thoughts:
1) As stated above its spelled "Vine Whip" not "vine wipe"
2) The layout is hideous. I mean your Pokemon's HP and your pokemon should be on the left side VS the opponent's stats and opponents picture on the right. Right now its too cluttered and confusing.
3) "YOU WON and Dou you want to continue" - self explanatory
4) All moves names should be in capital or first letter in capitol
5) Game has no icon/picture (when installed you just have the vanilla android box and "Pokemon" written beneath)
6) Quite plain/boring ... there is nothing going for it at the moment
7) I have some ideas on how to make this very cool, stay tuned for my reply
Click to expand...
Click to collapse
+1
Also, while it did run on my Hero, it did start off slow and with a FC message, but I told it to wait. Obv because the Hero is not WVGA (at least I don't think it is) the display was cropped in very odd ways. I had about 1/2 of the Tackle command. Anyway.
Especially since you are using licensed images, Nintendo is going to tell you to stop. My suggestion? Keep trying to do what you're doing, but change the names and pictures. Draw stick figures if you have to. Rename Squirtle to Squortle or something. Call it Pokepon. Better though to change course now while you don't have much and you haven't been C&D'd yet.
Good luck
I dont own an android device but isnt there a gba emulator? and wouldn't it be better playing it on that?
Thanks, gonna try this on my Evo!
Nice!
Not as interactive as I thought, but it's headed in the right direction.
nathanielray said:
+1
Also, while it did run on my Hero, it did start off slow and with a FC message, but I told it to wait. Obv because the Hero is not WVGA (at least I don't think it is) the display was cropped in very odd ways. I had about 1/2 of the Tackle command. Anyway.
Especially since you are using licensed images, Nintendo is going to tell you to stop. My suggestion? Keep trying to do what you're doing, but change the names and pictures. Draw stick figures if you have to. Rename Squirtle to Squortle or something. Call it Pokepon. Better though to change course now while you don't have much and you haven't been C&D'd yet.
Good luck
Click to expand...
Click to collapse
+1
Yeah you should take that advice.
1) Change the name to PockeMon
2) Keep the pokemons' names original (Squirtle, Bulbasaur etc) ... Nintendo cannot do anything about this
3) Change the pictures of every pokemon to fan made ones (obviously Nintendo cannot own fan made illustrations or intellectual property) and you can find heaps on the internet just Google for it.
4) Now that we've established this, also do not use anything Nintendo owns (you can find alternatives on the internet) ... with these modifications you wont get a C&D warning.
5) Food for thought; if this is all that your game is going to do it will be a let down. You can scrap the project OR go ahead with just these gameplay = dissapointment OR expand!
6) Expand to make your game an action-strategy Pockemon game!
How?
Make it a 2.5D game based on an isometric view.
+The player controls the movement of the animal/monster with the Trackball/keyboard(GameGripper)
+The player has 4 available moves that are on-screen buttons
+1 button is to evade attacks; jump OR fly (birds) OR dig (certain pockemons like diglet)
+3 buttons are customizable for attacks (eg tackle, ember, sandattack)
+There is a stamina bar (instead of attack limits) and each attack costs differed stamina from your bar but your bar slowly increases when used
+Hitting the trackball/defined key pauses the arena and goes into your inventory where you can choose (Change Pet, Rations, Retreat match)
And what you have is a strategic game that forces you (action) to control your pet, which gives the game a totally different experience from Pokemon games (Red, Blue, Silver etc) but one that is also quite fun!
To illustrate what I mean have a look at this:
http://www.youtube.com/watch?v=qumqqJfIJzI @6:30
....now imagine that type of graphics (ie sprites) on an isometric-scroller view instead of side-scroller
eg/ like this but doesn't have to be fancy http://www.youtube.com/watch?v=ssbty-EWrGY&feature=related
but more like this in a 2.5D sprite (so it would run smoothly on most devices) http://www.youtube.com/watch?v=xzR9llkD_bg&feature=related @4:40
Such an App would be sweet especially if you have a Nexus One (trackball), GameGripper device, or the HTC Dream (trackball and keys)
And if anyone is interested, such a Pockemon arena game could be expanded further
How?
1) Let the each Action button glow depending if your pet has enough stamina for that move (hence why the evade/jump button will always be lit)
2) Allow an "arcade mode" where you battle enemies that constantly come unto your screen (eg like the SNES Teenage Mutant Ninja Turtle game)
3) Allow the player to win money (to buy new pets/rations from the PockeStore) and win experience points and show off your pet within the App
4) Allow a multiplayer mode where you battle against people that are online (your friend/strangers) via 3G/wifi
And expand further?
1) Now make this game into an RPG like the originals but using the isometric-view (eg like the PSX Digimon game) and add in all the elements from the original.
2) Include "Pockeballs" in the PockeStore
3) Include accessories in the PockeStore (ie armour, weapons, customisations etc)
And a way to "go beyond"
1) Open up the "Trading Post" where you can put your stuff/pets for sale... and conversely browse and buy stuff/pets from other members that made a listing.
2) Link the entire game to Facebook so that your achievements are loaded on your Wall, add your Friends, gift money/stuff/pets to other members, view your Friends pets and achievements (but not their stuff), Send "Challenges" where you define a time where you both must be online and battle (hard to explain in words)
3) Constantly increase the PockeWorld by adding new places to go/dominate, new Pets to catch and buy, new stuff to buy ... but still keeping everything simple
4) Never allow other players to be in the PockeWorld (ie all other MMORFs/RPG's like WoW). Keep it a fun (but long) Singleplayer game with a Multiplayer ability that is quite complimentary. So this would keep things less like other RPG's and more fun (compared to them) but also stupidly simple that anyone can play eg/ Granparent vs Granchild = fight!
... this would be like FarmVille for Android only better XD
And there is nothing to do beyond this

Stay away from AnDOSBox

As I'm sure many of you are aware, people posting pirated apps the Android market has been a problem, but with in that problem is people posting GPL based applications, but refusing to comply with the terms of the the GPL. I've recently discovered that AnDOSBox, based on the DOSBox open source project, is one of those. It's not "convenient" for them to comply at this time. As an open source developer myself (but not of DOSBox itself, so I unfortunately can't file the DMCA violation request with Google), I hate to see people ripping off open source software and blatantly violating the license. Please do not buy AnDOSBox from the market.
OK, I'll have to get it by alternative means then!
hehe, I agree.
I just found this while I am publishing aDosBox 0.2beta.
It even uses a similar icon(or almost the same with aDosBox)
greatht said:
hehe, I agree.
I just found this while I am publishing aDosBox 0.2beta.
It even uses a similar icon(or almost the same with aDosBox)
Click to expand...
Click to collapse
You are one of the devs on aDosBox??? Congrats on the new release! A really long wait... but worth it
And for those who don't know... aDosBox is heaps better than this AnDosBox... try it out on the Market!!!! I give it a 5 star rating!
erlern said:
aDosBox is heaps better than this AnDosBox...
Click to expand...
Click to collapse
uh, it's like you've just said - i didn't try andosbox... because its really way better than all other dosbox ports for android. i tried adosbox today to see if it improved, but it's still no comparision to andosbox - it's not even half as smooth.
erlern said:
It even uses a similar icon(or almost the same with aDosBox)
Click to expand...
Click to collapse
lol that's quite funny, because adosbox just uses the original logo of adosbox, and andosbox is just slightly different - and you're accusing him of something? LOL
wujekandrzej said:
uh, it's like you've just said - i didn't try andosbox... because its really way better than all other dosbox ports for android. i tried adosbox today to see if it improved, but it's still no comparision to andosbox - it's not even half as smooth.
Click to expand...
Click to collapse
What games are you running on it? I have tried Airborne Ranger, Xenon 2, Magic Candle, Bard's Tale, Rogue, 2400AD, Altered Beast, Tyrian 2000, Ultima 4 and 5, Dune and none of them have any lag in them. I tried Andosbox and don't think that I'll support it at that price.
I'm using a snapdragon device btw.
Really hope aDosbox gets more releases out. Hope I could contribute somehow, but I have no clue how the software is being developed.
I tried adosbox recently after finding out that Raptor was available for the Apple Store.
aDosBox runs raptor too, but for my device it doesn't work that great yet. I still have hope.
Meanwhile, I found out that even though the developer of aNdosbox is charging 4 bucks, since it's under the GPL, people who paid for it are free to redistribute it. There is a 1.0.1 version hovering around on the net. If you can't find the link then let me know. But, andosbox can't even run some of the stuff adosbox does.
wujekandrzej said:
uh, it's like you've just said - i didn't try andosbox... because its really way better than all other dosbox ports for android. i tried adosbox today to see if it improved, but it's still no comparision to andosbox - it's not even half as smooth.
Click to expand...
Click to collapse
hm..... Can't understand here. Which one had you really tried?
wujekandrzej said:
lol that's quite funny, because adosbox just uses the original logo of adosbox, and andosbox is just slightly different - and you're accusing him of something? LOL
Click to expand...
Click to collapse
Let me clarify what I was talking about:
aDosBox 0.1 alpha was published in Feb 2010 and its logo is a combination of DosBox icon and Android robot icon. (just google aDosBox)
If you compare it with anDosBox icon, you will understand what I want to deliver.
PS: aDosBox is a hobby, not a product and it will never be. All credits belong to DosBox's author and the person who ported SDL to android platform(i.e. Pelya).
Everyone who wants to contribute and make dosbox run better on our android devices is welcomed to join us.
They do provide the source now, though you have to prove that you've got the binaries from them (which seems to be fine per GPL - they only have to provide sources to people they distribute the binaries to, and not just everyone; though of course others should be able to share once they get sources for themselves).
greatht said:
hm..... Can't understand here. Which one had you really tried?
Let me clarify what I was talking about:
aDosBox 0.1 alpha was published in Feb 2010 and its logo is a combination of DosBox icon and Android robot icon. (just google aDosBox)
If you compare it with anDosBox icon, you will understand what I want to deliver.
PS: aDosBox is a hobby, not a product and it will never be. All credits belong to DosBox's author and the person who ported SDL to android platform(i.e. Pelya).
Everyone who wants to contribute and make dosbox run better on our android devices is welcomed to join us.
Click to expand...
Click to collapse
Thanks for the minor updates over the last week. If I may suggest something, I find that it is a bit hard to see what I type on the screen because the virtual keyboard opens up and covers most of the screen, is it possible to show just the command prompt line above the virtual keyboard instead of having to hide and re-open the virtual keyboard to see whether input is correctly made? Thanks a lot.
Much work has been put into AnDosBox, and it is the best DosBox emulator by far at the moment. It has games working better on the Android than I could make them run on any of my PCs, which is quite a feat.
Its mouse control is really great. The only way to do a mouse control on a touch phone without having a bluetooth mouse and tv-out of some kind.
I really did not think the old dos games could run that well on an Android phone (mine is Samsung Galaxy S), but I do hope that others manages to make emulators run better as well, so we might see emulators with a better kind of Joystick support. Although the kind he has implemented is in the direction of what I would want to do for a onscreen joystick. Being able to just place your thump anywhere, and move up, down, left or right.
But it would probably be easier with a on screen firebutton as well, which is seems to lack. And being able to not have the joystick area in the middle of the Screen.
The Pelya stuff in aDosBox is nice, and it is probably able to run some games that AnDosBox cannot. But so far most games seems to run in AnDosBox better than I would have anticipated.
And they are finally sharing the source. I will try to ask him for it myself.
greatht said:
hehe, I agree.
I just found this while I am publishing aDosBox 0.2beta.
It even uses a similar icon(or almost the same with aDosBox)
Click to expand...
Click to collapse
I finally got to test aDosBox properly. For some reason I only got the SDL options to work with the menu button at first, and it sure helps being able to see the keyboard, quit button and all that. Since I cannot write anything in the developer section yet, I will post some feedback here:
Mouse support, I cannot get it to work at all. I have found that andosbox has a good mouse support, while adosbox has a good joystick / arrowkeys support. I am guessing I might be able to get the mouse to work if I make the Joystick control the mouse, but what I have come to find as the best method of controlling the mouse in games using a real mouse, is using the screen as a touch pad. But it seems a problem with Pelya to make that work properly.
Also an option to hide the on screen controls while they are still active would be nice.
Mouse calibration, that part might be the reason why the mouse does not work at all for me, but when going into it, I cannot select the screen. I can touch the 4 corners and it just goes into the Menu when I press menu after.
http://anddev.at.ua/load/emulators/dosbox_0_74/2-1-0-12
This one seems to show how that was meant to work, but I never really found a good way to make it work. My phone is a Samsung Galaxy S, so the bottom right corner goes into my menu key. Top right goes into the back key. The DoxBox for Android I just linked has attempted to make the keymapper available on the menu key, which seems to be rather fail, since at most settings it is impossible to get out off again. Your menu seems to work much better, but after going into the SDL settings it seems to be lost, and only the SDL is on the menu key.
I am looking into Android development myself, I hope I can help some day, but I am still only just learning my way around the SDL and making some tutorial apps to get started. Good luck with the aDosBox project though.
They denied my request for the source code because I refunded the app. Sigh.
This may be the wrong area to ask, but in using aDosBox I'm having trouble starting the keymapper since my android on-screen keyboard obviously doesn't have "ctrl" or F-keys. How are the rest of you mapping keys for playing games? I have an Xperia Play running 2.3.3. With the stock settings but checking the box for having "Arrows/joystick/dpad" I can get the directional buttons to work, but can't map the triangle/square/x/o buttons to what I need for Commander Keen 4. Any help?
I have a droid incredible.
That said I tried adosbox and it works, but pretty slow.
I looked up many reviews and finally broke down and bought andosbox. (15 min refund if you don't like it made the deal sweet)
I have to say for the games i have played andosbox is 200% better, smoother more polished system. I been playing masters of orion 2 and anvil of dawn. Well, no lag on andosbox and while they are playable on adosbox, the difference is worth the 4 bucks.
So you get what you pay for in this instance. I like both programs and sdl is only currently supported by adosbox so it has that going for it as well.
So thanks for creating these awesome ports. I do recommend using adosbox to see how it runs on your phone before getting andosbox. Just i find i like the tilt and menus in andosbox better (plus default speed boost)
-------------------------------------------------
Also to respond to the game pad question, you can get a blue tooth joystick. or look on the net / market for gamepad keyboards. or on screen game pads. loconet sells one but i bet there are free ones as well.
I have the htc droid incredible so hid bluetooth is not working, but there are some joysticks out there that still work.
If you want alternate onscreen buttons. You will have to find one in the market.
Basicly you change your default keyboard to replace it with one that has the inputs you need.
If anybody is looking for the source...
hxxps://sites.google.com/site/andosbox/system/app/pages/recentChanges
(1.1.8 -> hxxps://sites.google.com/site/andosbox/AnDosBox_1.1.8.rar?attredirects=0)
Have fun
Can you post the sources to the 1.1.9 version?
I posted the apk here, and even though it's GPL'ed software, my post was removed and I received an infraction from XDA.
BTW, it seems the reason that AnDosBox runs faster than aDosBox is because AnDosBox has a permanent framedrop hardcoded. Can someone try 1-3 framedrop on aDosBox and compare? I suspect the speed would be identical!
Try to build adosbox with Eclipse
This is what I done
svn checkout source trunk (adosbox source code from google code)
download Eclipse
build adosbox with Eclipse
build and install successfully on emulator/mobile.
BUT when I execute it Shows error message unfortunately adosbox has stopped.
also 0 errors but contains 2 warning , some yellow exclamation sign in MainActivity.java
Please help!!!!!!!!!!
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
if (resultCode == Activity.RESULT_OK) {
if (requestCode == SELECT_CONFIG) {
Uri selectedImageUri = data.getData();
}
}
}
}
shows warning : The value of the local variable selectedImageUri is not used MainActivity.java /adosbox/src/org/hystudio/android/dosbox line 215 Java Problem
Hi, I apologize if I'm posting this in the wrong area. How do you bring up the in-app menu on the Samsung Galaxy S7? The menu (two squares) button tries to go to split-screen mode and the back button exits the app. Long-pressing either does not work. The Assistant Menu option (under Accessibility) does not work either. I can't even bring up the keyboard at the DOS prompt. Pressing the menu button worked on the S4 and long-pressing it worked on the S5, but no idea how to bring up the menu on the S7. Any ideas?? Thanks in advance!

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