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hi all,
i am almost certainly getting this phone, but i am still very curious about it's ability to handle console emulators, specifically the NES emulator. i have a titan/mogul now which is damn near the perfect NES emulator since it has 2 buttons above the screen when held in landscape, has the button setup of a NES controller.
the only flaw with the mogul is that it can only support 2 simultaneous button presses....this becomes a problem in say a mario game, where you want to run and jump with precision(hold dpad left + b, then press a). i have learned to live with this, but i am worried that the touch pro might actually be worse when it comes to emulators....
will someone who has a TP please test a few NES or SNES games and answer my few Q's?.....PM me if you need an emulator or a few ROMs to perform the test.
since the TP doesn't have buttons on the top of the sceen, i think i'd end up playing the games in portrait with the dpad and the right 2 buttons as a&b(onscreen controls are notoriously sucky)....
1) is the emulator playable in this setup?
2) can the TP register 3 simultaneous button presses(a running jump in mario)?
how about with the keyboard slid out in landscape....
3) does 3 simultaneous button presses register?
4) with the TP being twice the resolution of the mogul, but only having a slightly more powerful processor, how do the emulators perform? i'm kind of worried about SNES/Genesis playability.....
Thanks.
yerp
Most emulators seem to work fine - I tested many. Those who don't are mostly stuck in irrelevant things (like the file requester!).
I haven't tested any simultaneous controls though (or in fact anything on NES/SNES).
PM me to see if I can help.
tip
you should consider keeping your current device on the side.
i found the tp not realy suited for fast paced games because of the lack of buttons, the inabilty to map the existing buttons, and the inability to effectively use the buttons. `real` buttons such on the wizzard and polaris i owned will kick the tp`s touch dpad`s behind with two fingures in the nose.
Hi,
Is there nobody that has had a working SNES emulator for the TP? I have tried some like PocketSNES but like someone stated above, you can't succesfully map the hardware keys. Anyway is there someone who has a tip for a good SNES emulator for the TP
Greetz
Hey everyone,
this thread is for your videos and comments playing any game on your HD2 with FPSECE. I will post some videos time by time and i hope other support this thread too to show other others how nice the HD2 can be
Tekken 3
http://www.youtube.com/watch?v=GfGoa6jmTFk
MediEvil 2
http://www.youtube.com/watch?v=corgVPZlHcA
Quick guide
http://www.youtube.com/watch?v=63XAci8jDgg
How to exit FPSECE 0.10
http://www.youtube.com/watch?v=BVSdGQ69OcY
FPSECE 0.10 and HTC HD2 - Best Of playing Games
http://www.youtube.com/watch?v=fgiSFzd9kdo
FPSECE 0.10 and HTC HD2 - Install / Configure / Play - Complete HowTo incl BGP100 Gamepad
http://www.youtube.com/watch?v=Kb3MJAQMrCE
FPSECE 0.10 can be found on fpsece.net. The 0.10 is the newest version of the "First PlayStation Emulator for windows CE" (the one before is 0.96 - i know the version numbers are a bit squishy ...).
For information about how to set up FPSECE 0.10 go check i900frenchaddict on youtube. He has a lot of videos which help. But its for a TG1 so it might differ in some points. Maybe im going to record the same stuff for HD2.
In free version there is no G-Sen, Gamepad, Multitouch support for HD2
For the supporter version:
-Gsensor working with every HTC including HD2
-MSI BGP100 bluetooth gamepad working for the HD2 (and every device) without extra drivers
-The delay when you touch the screen is now fixed, no delay at all!
-Overlay in Tekken 3 are back!
-Multitouch is working now
Videos by i900frenchaddict:
G-Sen HowTo
http://www.youtube.com/watch?v=nOcvM8bHiZM
HD2 with MSI BGP100 (doesnt seem to run with every BGP100)
http://www.youtube.com/watch?v=_667zwB3nLE
Can you be a bit more specific about where we can find this emulator and about the games for it? I like it very much but I'm a bit noob to Windows Mobile so I will be glad to have a little more details on the subgect. Thanks in advance!
hey, no problem. i thought it was clear but i see i was wrong ... edit will follow in just a moment
hi, you can configure the the controls like video... you cn share the ini with congure?
in my HD2 the fpsece run but faults only the controls...
[zozi] said:
hi, you can configure the the controls like video... you cn share the ini with congure?
in my HD2 the fpsece run but faults only the controls...
Click to expand...
Click to collapse
Just read the manual or the other Fpsece thread; you need to configure the vol up and down button to play Tekken 3 because of the input delay.
Final Fantasy VII and VIII plays perfectly.
Go check http://www.youtube.com/user/i900frenchaddict especially http://www.youtube.com/user/i900frenchaddict#p/u/2/SVm1tg6H90Q. It helped me to understand how the setup works.
fpse.ini
[FPSE]
DisclaimerAgree=1
LastGPU=gpusoftdx.dll
LastSPU=0peopspu109.dll
LastJOY0=joy0pse.dll
LastJOY1=joy1key.dll
LastCD=cdrimage.dll
LastPAR=parnull.dll
CDCountry=1
UseOtherMDEC=off
CDUseCache=off
CDCacheSize=16384
CDStreamSpeed=0
CpuMode=on
CpuMode2=off
ShowGenCode=off
AutoSpeed=on
MDEC_bw=off
DisableEngines=off
DisableLogo=on
EnableHLE=off
EmuConsole=off
UseSubQ=on
CacheSubQ=off
BiosName=SCPH1001.BIN
RomName=SCPH1001.BIN
MemCard1=slot1.mcd
MemCard2=slot2.mcd
ArmCoreV5=on
ArmCoreMMX=off
UseSerial=off
ComPort=COM2
Verbose=off
Disasm=off
Debugger=off
EnablePCDRV=off
PCDRV_RO=off
CDDA2SPU=off
HideMouseCur=off
RunSPUsync=off
SmartChnRead=off
EnableDatel=off
IgnoreCdErrs=on
[PocketPC]
Onscreen_OC14=0
Onscreen_O14=0
Onscreen_14=0
Onscreen_OC13=0
Onscreen_O13=0
Onscreen_13=0
Onscreen_OC12=0
Onscreen_O12=0
Onscreen_12=0
Onscreen_OC11=0
Onscreen_O11=0
Onscreen_11=0
Onscreen_OC10=0
Onscreen_O10=0
Onscreen_10=0
Onscreen_OC09=0
Onscreen_O09=0
Onscreen_09=0
Onscreen_OC08=0
Onscreen_O08=0
Onscreen_08=0
Onscreen_OC07=0
Onscreen_O07=0
Onscreen_07=0
Onscreen_OC06=0
Onscreen_O06=0
Onscreen_06=0
Onscreen_OC05=0
Onscreen_O05=0
Onscreen_05=0
Onscreen_OC04=0
Onscreen_O04=0
Onscreen_04=1
Onscreen_H=3
Onscreen_W=5
Onscreen_OC03=0
Onscreen_O03=0
Onscreen_03=0
Onscreen_OC02=0
Onscreen_O02=0
Onscreen_02=0
Onscreen_OC01=0
Onscreen_O01=0
Onscreen_01=0
Onscreen_OC00=0
Onscreen_O00=0
Onscreen_00=5
Main_Volume=1
Da_Volume=1
Xa_Volume=1
Isos_PATH=\Storage Card\ROMS
GFXDRV=2
Orientation=0
FpsCount=on
EnableSound=on
Stretch_x=0
Stretch_y=0
Start_y=10
SoundVolume=10
PadType=1
FullScreen=1
Stick_Left=0
Stick_Right=0
Stylus_Wide=20
Sensor_Zx=700
Sensor_Gpz=127
Sensor_Mpz=200
Sensor_Npz=20
Sensor_Gpx=127
Sensor_Mpx=200
Sensor_Npx=20
Stylus_Mode=1
Sensor_Mode=0
[GPUSOFT]
Odd_Even_Fix=0
Busy_Fix=0
Lazy_Update_Fix=0
High_Res_Boot_Fix=0
Frame_Skip_Mode=0
[JOY0KEY]
AutoRotate=0
MultiFix_GunB=0
MultiFix_GunA=0
MultiFix_Left=16777344
MultiFix_Down=16777220
MultiFix_Right=524288
MultiFix_Up=4
MultiFix_Select=50331680
MultiFix_Start=33554464
MultiFix_Quadrangle=34078720
MultiFix_Triangle=33554448
MultiFix_Circle=34603008
MultiFix_Cross=50331664
MultiFix_L1=0
MultiFix_L2=0
MultiFix_R1=0
MultiFix_R2=0
MultiFix=0
Button8=0
Special8=0000000000000000
Button7=0
Special7=0000000000000000
Button6=0
Special6=1000000000000000
Button5=0
Special5=0000000010000000
GunB=87
GunA=81
Up=69
Down=88
Left=83
Right=70
Start=112
Select=113
Triangle=80
Quadrangle=76
Circle=8
Cross=13
L1=0
L2=86
R1=0
R2=66
Special1=1000000010000000
Button1=87
Special2=0010000010000000
Button2=82
Special3=0001000001000000
Button3=0
Special4=0001000010000000
Button4=79
[JOY1KEY]
Up=38
Down=40
Left=37
Right=39
Start=112
Select=113
Triangle=69
Quadrangle=83
Circle=68
Cross=88
L1=81
L2=87
R1=82
R2=84
Device=0
Switch=8
An1Up=89
An1Down=66
An1Left=71
An1Right=72
An1Action=86
An2Up=73
An2Down=77
An2Left=74
An2Right=75
An2Action=78
[SPUPeops]
UseXA=1
Volume=1
XAPitch=0
UseTimer=0
SPUIRQWait=0
DebugMode=0
RecordMode=0
UseReverb=0
UseInterpolation=0
DisStereo=0
UseDBufIrq=1
Click to expand...
Click to collapse
Tekken 3.ini
[FPSE]
DisclaimerAgree=1
LastGPU=gpusoftdx.dll
LastSPU=0peopspu109.dll
LastJOY0=joy0pse.dll
LastJOY1=joy1key.dll
LastCD=cdrimage.dll
LastPAR=parnull.dll
CDCountry=1
UseOtherMDEC=off
CDUseCache=off
CDCacheSize=16384
CDStreamSpeed=0
CpuMode=on
CpuMode2=off
ShowGenCode=off
AutoSpeed=on
MDEC_bw=off
DisableEngines=off
DisableLogo=on
EnableHLE=off
EmuConsole=off
UseSubQ=on
CacheSubQ=off
BiosName=SCPH1001.BIN
RomName=SCPH1001.BIN
MemCard1=slot1.mcd
MemCard2=slot2.mcd
ArmCoreV5=on
ArmCoreMMX=off
UseSerial=off
ComPort=COM2
Verbose=off
Disasm=off
Debugger=off
EnablePCDRV=off
PCDRV_RO=off
CDDA2SPU=off
HideMouseCur=off
RunSPUsync=off
SmartChnRead=off
EnableDatel=off
IgnoreCdErrs=on
[PocketPC]
Onscreen_OC14=0
Onscreen_O14=9
Onscreen_14=257
Onscreen_OC13=0
Onscreen_O13=10
Onscreen_13=259
Onscreen_OC12=0
Onscreen_O12=0
Onscreen_12=0
Onscreen_OC11=0
Onscreen_O11=0
Onscreen_11=0
Onscreen_OC10=0
Onscreen_O10=27
Onscreen_10=25
Onscreen_OC09=0
Onscreen_O09=11
Onscreen_09=260
Onscreen_OC08=0
Onscreen_O08=12
Onscreen_08=258
Onscreen_OC07=0
Onscreen_O07=0
Onscreen_07=0
Onscreen_OC06=0
Onscreen_O06=0
Onscreen_06=0
Onscreen_OC05=0
Onscreen_O05=0
Onscreen_05=0
Onscreen_OC04=0
Onscreen_O04=3
Onscreen_04=261
Onscreen_H=3
Onscreen_W=5
Onscreen_OC03=0
Onscreen_O03=0
Onscreen_03=0
Onscreen_OC02=0
Onscreen_O02=0
Onscreen_02=0
Onscreen_OC01=0
Onscreen_O01=0
Onscreen_01=0
Onscreen_OC00=0
Onscreen_O00=0
Onscreen_00=0
Main_Volume=3
Da_Volume=0
Xa_Volume=1
Isos_PATH=\Storage Card\ROMS
GFXDRV=2
Orientation=0
FpsCount=on
EnableSound=on
Stretch_x=0
Stretch_y=0
Start_y=10
SoundVolume=10
PadType=1
FullScreen=1
Stick_Left=2
Stick_Right=0
Stylus_Wide=20
Sensor_Zx=700
Sensor_Gpz=127
Sensor_Mpz=200
Sensor_Npz=20
Sensor_Gpx=127
Sensor_Mpx=200
Sensor_Npx=20
Stylus_Mode=1
Sensor_Mode=0
[GPUSOFT]
Odd_Even_Fix=0
Busy_Fix=0
Lazy_Update_Fix=0
High_Res_Boot_Fix=0
Frame_Skip_Mode=0
[JOY0KEY]
AutoRotate=0
MultiFix_GunB=0
MultiFix_GunA=0
MultiFix_Left=16777344
MultiFix_Down=16777220
MultiFix_Right=524288
MultiFix_Up=4
MultiFix_Select=50331680
MultiFix_Start=33554464
MultiFix_Quadrangle=34078720
MultiFix_Triangle=33554448
MultiFix_Circle=34603008
MultiFix_Cross=50331664
MultiFix_L1=0
MultiFix_L2=0
MultiFix_R1=0
MultiFix_R2=0
MultiFix=0
Button8=0
Special8=0000000000000000
Button7=0
Special7=0000000000000000
Button6=0
Special6=1000000000000000
Button5=0
Special5=0000000010000000
GunB=87
GunA=81
Up=69
Down=88
Left=83
Right=70
Start=112
Select=113
Triangle=80
Quadrangle=76
Circle=8
Cross=13
L1=0
L2=86
R1=0
R2=66
Special1=1000000010000000
Button1=87
Special2=0010000010000000
Button2=82
Special3=0001000001000000
Button3=0
Special4=0001000010000000
Button4=79
[JOY1KEY]
Up=38
Down=40
Left=37
Right=39
Start=112
Select=113
Triangle=69
Quadrangle=83
Circle=68
Cross=88
L1=81
L2=87
R1=82
R2=84
Device=0
Switch=8
An1Up=89
An1Down=66
An1Left=71
An1Right=72
An1Action=86
An2Up=73
An2Down=77
An2Left=74
An2Right=75
An2Action=78
[SPUPeops]
UseXA=1
Volume=1
XAPitch=0
UseTimer=0
SPUIRQWait=0
DebugMode=0
RecordMode=0
UseReverb=0
UseInterpolation=0
DisStereo=0
UseDBufIrq=1
Click to expand...
Click to collapse
Not sure if it helps but these are my *.ini's
How do I use these .ini files for my phone?
I have everything working on my HD2 but I battle to play the games because I cant configure the controls even with the help of the video's.
One question that I cant figure out is how to bring back the FPSE menu once you have activated the game in landscape? I have to pull out my battery and restart to "exit"...
stefanfuchsuk said:
One question that I cant figure out is how to bring back the FPSE menu once you have activated the game in landscape? I have to pull out my battery and restart to "exit"...
Click to expand...
Click to collapse
Tap the very top right hand corner of your HD2 screen to flip it back to portrait.
Note: Tekken 3 may bring problems in displaying the overlays of the onscreen buttons due to its specific patch (that can be removed but the game may be slower, see tekken3 in the gamelist file and see tekken3 config file if you want to try removing this patch)
So if you have difficulties in setting the overlays, don't try with tekken 3 at first, try any other game, Tekken 3 is the only one with that kind of overlay problem
(I would say a not too fast RPG is good to learn how to use the onscreen buttons. And once again, HD2 users will have to wait for Schtruck to work a little more to get fast and responsive onscreen controls since the capacitive screen and its bad compatibility with WinMo 6.5 has brought new problems including a big delay on the onscreen keys, that doesn't occure with a resistive screen)
The G sensor doesn't work on my HD2 ! Is there any plug in I have missed?
Its not a feature with the HTC HD2 yet.
I have driver 2 and wipeout working like a dream on my hd2, except the screen is far to sensitive and makes it impossible to drive.
Any settings to change this?
Why are there two threads on the FPSECE when most of the questions and replies in this thread are of the same type in the other thread?
basically this thread is for the gameplay showed in videos and for sure people will ask how it works if it doesnt for them.
later on i will give you guys a video of MediEvil 2 on HD2 but atm i still play with the setup. Hardware buttons doesnt have a delay but the game gets a bit laggy
Did someone get the G-sensor working?
nope, for gsen working under HD2 we have to wait for next version (ive read this somewhere, cant remember where).
See first post, ive added MediEvil 2 video
added a quick guide for those who really dont have a clue what to do with fpsece
FFVII is...not really working. The sound is cutted but the game speed is always at 61f/s.
But the big problem for me is the virtual pad. It responds very slowly and the multitouch isn't working at all.
I don't know if that because I don't have the good bios or else, but it's quite unplayable.
Someone have a clue ?
lets say it this way: there is no HD2 support at the moment but it will change soon. FPSECEs core is rewritten and there is support for the TG01 (g-sen) as far as i know. So 0.10 works much better than 0.96, so far i didnt have any problem to open a rom. my guess: still the problem is there are many different devices and this emulator depends on the hardware of a device (kind of screen, hardwarekeys, bluetooth for gamepads differs, etc.).
But somewhere on http://www.fpsece.net ive read about one of the guys of fpsece will get a HD2 soon and there will be support for it
Hum...I see, I misunderstand "multitouch screen" and "on-screen multi-touch button-assignment".
Then I'll wait for another release. FFVII will wait for me too ! ^^'
Straynart said:
Hum...I see, I misunderstand "multitouch screen" and "on-screen multi-touch button-assignment".
Then I'll wait for another release. FFVII will wait for me too ! ^^'
Click to expand...
Click to collapse
Why can't you just set some of your keys to toggle? Did this for FFVII and FFVIII and it works beautifully.
As I'm sure many of you are aware, people posting pirated apps the Android market has been a problem, but with in that problem is people posting GPL based applications, but refusing to comply with the terms of the the GPL. I've recently discovered that AnDOSBox, based on the DOSBox open source project, is one of those. It's not "convenient" for them to comply at this time. As an open source developer myself (but not of DOSBox itself, so I unfortunately can't file the DMCA violation request with Google), I hate to see people ripping off open source software and blatantly violating the license. Please do not buy AnDOSBox from the market.
OK, I'll have to get it by alternative means then!
hehe, I agree.
I just found this while I am publishing aDosBox 0.2beta.
It even uses a similar icon(or almost the same with aDosBox)
greatht said:
hehe, I agree.
I just found this while I am publishing aDosBox 0.2beta.
It even uses a similar icon(or almost the same with aDosBox)
Click to expand...
Click to collapse
You are one of the devs on aDosBox??? Congrats on the new release! A really long wait... but worth it
And for those who don't know... aDosBox is heaps better than this AnDosBox... try it out on the Market!!!! I give it a 5 star rating!
erlern said:
aDosBox is heaps better than this AnDosBox...
Click to expand...
Click to collapse
uh, it's like you've just said - i didn't try andosbox... because its really way better than all other dosbox ports for android. i tried adosbox today to see if it improved, but it's still no comparision to andosbox - it's not even half as smooth.
erlern said:
It even uses a similar icon(or almost the same with aDosBox)
Click to expand...
Click to collapse
lol that's quite funny, because adosbox just uses the original logo of adosbox, and andosbox is just slightly different - and you're accusing him of something? LOL
wujekandrzej said:
uh, it's like you've just said - i didn't try andosbox... because its really way better than all other dosbox ports for android. i tried adosbox today to see if it improved, but it's still no comparision to andosbox - it's not even half as smooth.
Click to expand...
Click to collapse
What games are you running on it? I have tried Airborne Ranger, Xenon 2, Magic Candle, Bard's Tale, Rogue, 2400AD, Altered Beast, Tyrian 2000, Ultima 4 and 5, Dune and none of them have any lag in them. I tried Andosbox and don't think that I'll support it at that price.
I'm using a snapdragon device btw.
Really hope aDosbox gets more releases out. Hope I could contribute somehow, but I have no clue how the software is being developed.
I tried adosbox recently after finding out that Raptor was available for the Apple Store.
aDosBox runs raptor too, but for my device it doesn't work that great yet. I still have hope.
Meanwhile, I found out that even though the developer of aNdosbox is charging 4 bucks, since it's under the GPL, people who paid for it are free to redistribute it. There is a 1.0.1 version hovering around on the net. If you can't find the link then let me know. But, andosbox can't even run some of the stuff adosbox does.
wujekandrzej said:
uh, it's like you've just said - i didn't try andosbox... because its really way better than all other dosbox ports for android. i tried adosbox today to see if it improved, but it's still no comparision to andosbox - it's not even half as smooth.
Click to expand...
Click to collapse
hm..... Can't understand here. Which one had you really tried?
wujekandrzej said:
lol that's quite funny, because adosbox just uses the original logo of adosbox, and andosbox is just slightly different - and you're accusing him of something? LOL
Click to expand...
Click to collapse
Let me clarify what I was talking about:
aDosBox 0.1 alpha was published in Feb 2010 and its logo is a combination of DosBox icon and Android robot icon. (just google aDosBox)
If you compare it with anDosBox icon, you will understand what I want to deliver.
PS: aDosBox is a hobby, not a product and it will never be. All credits belong to DosBox's author and the person who ported SDL to android platform(i.e. Pelya).
Everyone who wants to contribute and make dosbox run better on our android devices is welcomed to join us.
They do provide the source now, though you have to prove that you've got the binaries from them (which seems to be fine per GPL - they only have to provide sources to people they distribute the binaries to, and not just everyone; though of course others should be able to share once they get sources for themselves).
greatht said:
hm..... Can't understand here. Which one had you really tried?
Let me clarify what I was talking about:
aDosBox 0.1 alpha was published in Feb 2010 and its logo is a combination of DosBox icon and Android robot icon. (just google aDosBox)
If you compare it with anDosBox icon, you will understand what I want to deliver.
PS: aDosBox is a hobby, not a product and it will never be. All credits belong to DosBox's author and the person who ported SDL to android platform(i.e. Pelya).
Everyone who wants to contribute and make dosbox run better on our android devices is welcomed to join us.
Click to expand...
Click to collapse
Thanks for the minor updates over the last week. If I may suggest something, I find that it is a bit hard to see what I type on the screen because the virtual keyboard opens up and covers most of the screen, is it possible to show just the command prompt line above the virtual keyboard instead of having to hide and re-open the virtual keyboard to see whether input is correctly made? Thanks a lot.
Much work has been put into AnDosBox, and it is the best DosBox emulator by far at the moment. It has games working better on the Android than I could make them run on any of my PCs, which is quite a feat.
Its mouse control is really great. The only way to do a mouse control on a touch phone without having a bluetooth mouse and tv-out of some kind.
I really did not think the old dos games could run that well on an Android phone (mine is Samsung Galaxy S), but I do hope that others manages to make emulators run better as well, so we might see emulators with a better kind of Joystick support. Although the kind he has implemented is in the direction of what I would want to do for a onscreen joystick. Being able to just place your thump anywhere, and move up, down, left or right.
But it would probably be easier with a on screen firebutton as well, which is seems to lack. And being able to not have the joystick area in the middle of the Screen.
The Pelya stuff in aDosBox is nice, and it is probably able to run some games that AnDosBox cannot. But so far most games seems to run in AnDosBox better than I would have anticipated.
And they are finally sharing the source. I will try to ask him for it myself.
greatht said:
hehe, I agree.
I just found this while I am publishing aDosBox 0.2beta.
It even uses a similar icon(or almost the same with aDosBox)
Click to expand...
Click to collapse
I finally got to test aDosBox properly. For some reason I only got the SDL options to work with the menu button at first, and it sure helps being able to see the keyboard, quit button and all that. Since I cannot write anything in the developer section yet, I will post some feedback here:
Mouse support, I cannot get it to work at all. I have found that andosbox has a good mouse support, while adosbox has a good joystick / arrowkeys support. I am guessing I might be able to get the mouse to work if I make the Joystick control the mouse, but what I have come to find as the best method of controlling the mouse in games using a real mouse, is using the screen as a touch pad. But it seems a problem with Pelya to make that work properly.
Also an option to hide the on screen controls while they are still active would be nice.
Mouse calibration, that part might be the reason why the mouse does not work at all for me, but when going into it, I cannot select the screen. I can touch the 4 corners and it just goes into the Menu when I press menu after.
http://anddev.at.ua/load/emulators/dosbox_0_74/2-1-0-12
This one seems to show how that was meant to work, but I never really found a good way to make it work. My phone is a Samsung Galaxy S, so the bottom right corner goes into my menu key. Top right goes into the back key. The DoxBox for Android I just linked has attempted to make the keymapper available on the menu key, which seems to be rather fail, since at most settings it is impossible to get out off again. Your menu seems to work much better, but after going into the SDL settings it seems to be lost, and only the SDL is on the menu key.
I am looking into Android development myself, I hope I can help some day, but I am still only just learning my way around the SDL and making some tutorial apps to get started. Good luck with the aDosBox project though.
They denied my request for the source code because I refunded the app. Sigh.
This may be the wrong area to ask, but in using aDosBox I'm having trouble starting the keymapper since my android on-screen keyboard obviously doesn't have "ctrl" or F-keys. How are the rest of you mapping keys for playing games? I have an Xperia Play running 2.3.3. With the stock settings but checking the box for having "Arrows/joystick/dpad" I can get the directional buttons to work, but can't map the triangle/square/x/o buttons to what I need for Commander Keen 4. Any help?
I have a droid incredible.
That said I tried adosbox and it works, but pretty slow.
I looked up many reviews and finally broke down and bought andosbox. (15 min refund if you don't like it made the deal sweet)
I have to say for the games i have played andosbox is 200% better, smoother more polished system. I been playing masters of orion 2 and anvil of dawn. Well, no lag on andosbox and while they are playable on adosbox, the difference is worth the 4 bucks.
So you get what you pay for in this instance. I like both programs and sdl is only currently supported by adosbox so it has that going for it as well.
So thanks for creating these awesome ports. I do recommend using adosbox to see how it runs on your phone before getting andosbox. Just i find i like the tilt and menus in andosbox better (plus default speed boost)
-------------------------------------------------
Also to respond to the game pad question, you can get a blue tooth joystick. or look on the net / market for gamepad keyboards. or on screen game pads. loconet sells one but i bet there are free ones as well.
I have the htc droid incredible so hid bluetooth is not working, but there are some joysticks out there that still work.
If you want alternate onscreen buttons. You will have to find one in the market.
Basicly you change your default keyboard to replace it with one that has the inputs you need.
If anybody is looking for the source...
hxxps://sites.google.com/site/andosbox/system/app/pages/recentChanges
(1.1.8 -> hxxps://sites.google.com/site/andosbox/AnDosBox_1.1.8.rar?attredirects=0)
Have fun
Can you post the sources to the 1.1.9 version?
I posted the apk here, and even though it's GPL'ed software, my post was removed and I received an infraction from XDA.
BTW, it seems the reason that AnDosBox runs faster than aDosBox is because AnDosBox has a permanent framedrop hardcoded. Can someone try 1-3 framedrop on aDosBox and compare? I suspect the speed would be identical!
Try to build adosbox with Eclipse
This is what I done
svn checkout source trunk (adosbox source code from google code)
download Eclipse
build adosbox with Eclipse
build and install successfully on emulator/mobile.
BUT when I execute it Shows error message unfortunately adosbox has stopped.
also 0 errors but contains 2 warning , some yellow exclamation sign in MainActivity.java
Please help!!!!!!!!!!
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
if (resultCode == Activity.RESULT_OK) {
if (requestCode == SELECT_CONFIG) {
Uri selectedImageUri = data.getData();
}
}
}
}
shows warning : The value of the local variable selectedImageUri is not used MainActivity.java /adosbox/src/org/hystudio/android/dosbox line 215 Java Problem
Hi, I apologize if I'm posting this in the wrong area. How do you bring up the in-app menu on the Samsung Galaxy S7? The menu (two squares) button tries to go to split-screen mode and the back button exits the app. Long-pressing either does not work. The Assistant Menu option (under Accessibility) does not work either. I can't even bring up the keyboard at the DOS prompt. Pressing the menu button worked on the S4 and long-pressing it worked on the S5, but no idea how to bring up the menu on the S7. Any ideas?? Thanks in advance!
Hi... maybe this is no the correct site... but i have updated
iMAME4all site with the new iMAME4all Android port called MAME4droid
that I have been developing recently.
iOS iMAME4all is the best MAME mobile experience since iOS runs very
well iMAME. Android is very hard to deal with (performance) and till
Android 3.0 there is not HW 2D accelerated APIs.
Anyway... i think i have done a good job and with the correct HW...
MAME4droid is a very good experience.
Features:
Port of iMAME4all 1.9 for Android 2.1 and upper phone versions.
Native Support for Android honeycomb tablets.
Android 3.0 (Honeycomb) 2D Hardware Accelerated.
Autorotate. HW Keys remapping supported. Selectable hide/show touch
Controller. Smoothed image. Animated touch stick and more.
Some features still missing are: analog touch control, native wiimote (but you can use 3rd party apps on market) and overlays. The rest iOS features are
there.
I haven't published to market yet, as this is an early release and I'm waiting for comments and (hopefully very few) bug reports.
As a new user I'm not allowed to post links, so to download the apk, search for iMAME4all at google code site.
Maybe this is of interest to you or any of you friends.
I have a Acer Iconia A500 to test this with. Ill post my findings.
Link for others: http://code.google.com/p/imame4all/
Sent from my GT-P1000 using XDA Premium App
Thanks....let me know your findings.
I have published a b2...fixing a rotation bug...
Fantastic news. I tried it out and seems to be working great. Any possible chance to add support for wiimotes? I can't seem to get it to accept a key from it.
I am incorrect. It can work with wiimotes.
However, there is no way to change the the definition of keys for those of us without a physical keyboard.
Thanks a bunch for doing this work.
Fantastic work...had been hoping someone would pick this up.
Did some testing on my Galaxy 10.1 tab (Bonsai rom, 1.4gHz) and it went well with the few games I tried. On screen controls are a little sluggish but disabling the animated controls smoothed it out.
Please let me know if I can help with any testing. Will be watching this one closely.
So I have it loaded and it seems to run, but I have loaded several roms that are all on the list and all seem to fail. I get missing files for ever single one of the roms. Any clue as to why?
You mention that there isn't 2d hardware accel without honeycomb. Couldn't the 2d be drawn to a 3d layer? There are numerous hardware accelerated games on android 2.x
Yes I will do... But at first I wanted to do 2d engine, so buggy gles drivers were not a problem and supporting all kind of smartphones.
the 2d rendering is very good without filtering now...
how to make working roms? i tried several roms but without success..
Marcelo Henrique dos Sant said:
how to make working roms? i tried several roms but without success..
Click to expand...
Click to collapse
same here. it seems that most of the roms are missing files in the zip... I have verified that the same issue also happens in the desktop version of the same build this is made from. So not many roms seem to be working and the rom checker program doesn't fix any of them or I just don't know how to work it.
Sadly that port is not usable for me simply because the onscreen controls dont seem to work right. The analog stick doesnt center unless I lift my finger off the screen. Dead zone on/off doesnt change that. Is this actually supposed to be that way or is it a bug.
I use this on the subway a lot and I was wondering if others would find it helpful to have a quick pause feature. Maybe touch the middle of the screen to pause/unpause.
Just wanted to make that suggestion.
I really like this Mame port, fast, good looking and compatable with many games !
I found a full working romsets in the usual places (just check for mame gp32 romset).
I usually play using a wiimote or a gamepad (android 3.2 is great for that!).
BTW is there an option to enable more buttons on the virtual joystick ? As I have 4 in portrait mode, but only 2 in landscape one.
Also, do you plan to add 2 players support in the input settings?
Thanks for your hard work ! It's so nice to play those good old games on Android.
Can the "Mahjong electron base" game run on Android SYS?
I have the game source of mame for PSP
how to change it to run the mahjong electron base game on Android SYS?!
http://forum.xda-developers.com/showthread.php?t=1274215
running on galaxy s starts with buttons and a black screen. then android tells me app is not responding.
I ran this on my gtab 10.1 and it works GREAT!!! I use to use winmo and this is far better than any mame emulator i used there. Great work!!
Hello this is a good working emulator. But i was wondering if it is possible to change or create a conf file, to change the location of the roms folder.
Hi guys
As mame4droid will never support save state
i was thinking does anything know anyway of freeezing it i mean keep it running in the background, without having the android reset the emulators status after a while in the background
that way rather than save state we could resume it and open up from the background and resume our games that way(bit like the xperia play emulator resume method).
i've tried other mame emulators they support save state but dont support dip switches this is pointless as i always like upping the difficulty in my games. mame4droid allows this.
p.s i already tried freezing mame4droid with titanium backup,
no joy
after unfreezing the app resets itself and u lose your rom status.
any help is much appreciated.
Dosbox Turbo was just updated to allow Xperia Play button mapping / screenshot of the new mapping page attached
FTAiii said:
Dosbox Turbo was just updated to allow Xperia Play button mapping / screenshot of the new mapping page attached
Click to expand...
Click to collapse
SWEET....... now... time to fire up WING COMMANDER...... HAHAHAHAHA
...If this works as it should there are some amazing possibilities here.
It doesn't seem to allow for different mapping profiles for different games, just 1 generic mapping, but agree - lots of possibilities !
I'm gonna go work up some mappings for Ultima IV !
Ahh i tried to search for people discussing this and i didn't find anything and posted a topic lmao... some1 shared the link to here.
$2.99 tempting. Now while Wing Commander was already said.. Ill say another that I could see myself playing..
Shufflepuck Cafe and Bar Games!
Hrm.. Install Win95.. yes this could have some options..
Just bought it myself
been playing
commander keen
jill of the jungle
sim city 2000
monster bash
castle of the winds
daggerfell
Does this mean you could play Daytona USA on the xplay?
I remember playing Daytone USA in DOS mode back in the day.
Ok with the on screen mouse, I just got done playing Nukewar (Fun fun game)
Playing Bargames right now. Need to map the X to be the enter button.
Also learned the option use the dpad as an input toggle is worth using. Easier for those up down left rights in the game.
Profile mapping WOULD be nice.
Edit: Ok one flaw in this program.. How on earth can I map the space bar or the enter key to a button...? So many games play like this.
Could someone check Sensbile World Of Soccer 98, Manchester United The Double and Lous 1,2,3 ? How does it works ? I thinking about buying this emulator.
TheVicious said:
Could someone check Sensbile World Of Soccer 98, Manchester United The Double and Lous 1,2,3 ? How does it works ? I thinking about buying this emulator.
Click to expand...
Click to collapse
So far, every game I have tried worked without config. Also Any GoG game that uses dosbox works. (Oooo I forgot.. I can play Dungeon Keeper on android now)
ONLY issue I have seen be meh, is that I cant map enter or spacebar to a gamepad key. Also has sometimes an issue with screen rotation. (Gets stuck in landscape mode sometimes when I NEED it vertical while I type on keyboard) Minor gripe, but so far its solid.
Just contacted the dev of dosbox turbo with the comments from this thread. He said the ability to map enter and spacebar will be in the next release. Also I asked about the possible profile loading for those who needs "x" mapping for "x" game.
Oh god, if this thing can actually run daggerfall fullspeed I'm gonna cry. Did anyone try that? How does it run? And what about the controls? On andosbox it ran really slow, and I couldn't get some of the controls to even work.
Interesting, Managed to get a Windows 95 image booted, it crashed the explorer.exe but still started up.. http://vogons.zetafleet.com/viewtopic.php?t=24936 to make your own win 95 image (if you dont just download a predone one)
This really is starting to look good. =D
Hello Everybody,
I'm the author of DosBox Turbo. One of the members here kindly pointed out this thread to me today and suggested I drop by.
Wanted to let you know that I'm sorry for leaving out the "Enter" and "Space" mappings, it just slipped my mind! But, the good news is, I'm finishing up a quick bugfix release (v1.2.1) and some of the new Xperia Play specific features I already have completed include:
Ability to map Enter & Space to an Xperia Button
Ability to see what current button mappings are w/o having to select each one.
Once I'm finished testing this release, I'll push it out to the Android Market (sometime on Mon or Tue).
I'd be very interested to hear your feedback/suggestions for new features, as I do not have an Xperia Play, so I'm just coding this stuff up without really having a chance to test it. Some of the new features I have planned for the very near future include being able to use the Analog touchpad on the Xperia Play as a true analog joystick, as well as supporting saving button/configuration profiles.
Cheers,
Gene
Thanks for taking the time to drop in and let us know what you have in the pipeline, i actually just bought your app earlier today and have been playing raptor call of shadows, im also looking around for other dos classics i missed when i was younger, the games i would never probably bother with on a pc haha.
the suggested improvements are pretty much everything i could ask for off the top of my head, keep up the good work.
Gene.. Question, Can one do a Ctrl+Alt+Del? Also later down the road, a "windows" key could be good.
Been fiddling with this booting of Windows 95 lol. Another thing that could be nice is a "reset dosbox" option in menu vs "exit" and reloading.
Mysticales said:
Gene.. Question, Can one do a Ctrl+Alt+Del? Also later down the road, a "windows" key could be good.
Been fiddling with this booting of Windows 95 lol. Another thing that could be nice is a "reset dosbox" option in menu vs "exit" and reloading.
Click to expand...
Click to collapse
As far as I'm aware, DosBox proper doesn't support a reset function or CTRL-ALT-DEL (correct me if I'm wrong). I did a bit of research on this, and it seems to be somewhat difficult to implement (reference this thread over in the DosBox forums) for various reasons. On Android, it would be possible to kill the app and restart it via a button, but it wouldn't be much different than hitting exit and starting over. I'll look into a way of cleanly implementing such a feature in a future version if you guys feel it would be beneficial.
By the way, there is a thread over on the ASUS transformer forums with some people having success running Windows 95/98. I also recorded a video of an old version of DosBox Turbo running Windows 95. I apologize in advance for the poor video quality and lack of sound (I was using an old camera phone to record it).
Edit: I forgot to answer your Q. about the windows key. I'll add the windows key for you extreme users running Windows. =)
[post deleted]
Mael5trom said:
Thanks for taking the time to drop in and let us know what you have in the pipeline, i actually just bought your app earlier today and have been playing raptor call of shadows, im also looking around for other dos classics i missed when i was younger, the games i would never probably bother with on a pc haha.
the suggested improvements are pretty much everything i could ask for off the top of my head, keep up the good work.
Click to expand...
Click to collapse
Sure! Happy to drop in an answer some questions. I'm a big RTS Fan (Warcraft II, etc). In case there are any other RTS fans here, I can certainly recommend playing Warcraft II and set the Mouse Tracking mode to "absolute" and in the Gesture Configuration map the Double-Click to "right click". This will allow you to tap once for left click, and double-tap for rightclicks to move units. Long Press and drag your finger to highlight units. Makes playing RTS games very comfortable on the Touchscreen alone.