[GAME][2.1+/3.1+] MAME4droid - MAME 0.37b5 port for Android - Android Apps and Games

Hi... maybe this is no the correct site... but i have updated
iMAME4all site with the new iMAME4all Android port called MAME4droid
that I have been developing recently.
iOS iMAME4all is the best MAME mobile experience since iOS runs very
well iMAME. Android is very hard to deal with (performance) and till
Android 3.0 there is not HW 2D accelerated APIs.
Anyway... i think i have done a good job and with the correct HW...
MAME4droid is a very good experience.
Features:
Port of iMAME4all 1.9 for Android 2.1 and upper phone versions.
Native Support for Android honeycomb tablets.
Android 3.0 (Honeycomb) 2D Hardware Accelerated.
Autorotate. HW Keys remapping supported. Selectable hide/show touch
Controller. Smoothed image. Animated touch stick and more.
Some features still missing are: analog touch control, native wiimote (but you can use 3rd party apps on market) and overlays. The rest iOS features are
there.
I haven't published to market yet, as this is an early release and I'm waiting for comments and (hopefully very few) bug reports.
As a new user I'm not allowed to post links, so to download the apk, search for iMAME4all at google code site.
Maybe this is of interest to you or any of you friends.

I have a Acer Iconia A500 to test this with. Ill post my findings.
Link for others: http://code.google.com/p/imame4all/
Sent from my GT-P1000 using XDA Premium App

Thanks....let me know your findings.
I have published a b2...fixing a rotation bug...

Fantastic news. I tried it out and seems to be working great. Any possible chance to add support for wiimotes? I can't seem to get it to accept a key from it.

I am incorrect. It can work with wiimotes.
However, there is no way to change the the definition of keys for those of us without a physical keyboard.
Thanks a bunch for doing this work.

Fantastic work...had been hoping someone would pick this up.
Did some testing on my Galaxy 10.1 tab (Bonsai rom, 1.4gHz) and it went well with the few games I tried. On screen controls are a little sluggish but disabling the animated controls smoothed it out.
Please let me know if I can help with any testing. Will be watching this one closely.

So I have it loaded and it seems to run, but I have loaded several roms that are all on the list and all seem to fail. I get missing files for ever single one of the roms. Any clue as to why?

You mention that there isn't 2d hardware accel without honeycomb. Couldn't the 2d be drawn to a 3d layer? There are numerous hardware accelerated games on android 2.x

Yes I will do... But at first I wanted to do 2d engine, so buggy gles drivers were not a problem and supporting all kind of smartphones.
the 2d rendering is very good without filtering now...

how to make working roms? i tried several roms but without success..

Marcelo Henrique dos Sant said:
how to make working roms? i tried several roms but without success..
Click to expand...
Click to collapse
same here. it seems that most of the roms are missing files in the zip... I have verified that the same issue also happens in the desktop version of the same build this is made from. So not many roms seem to be working and the rom checker program doesn't fix any of them or I just don't know how to work it.

Sadly that port is not usable for me simply because the onscreen controls dont seem to work right. The analog stick doesnt center unless I lift my finger off the screen. Dead zone on/off doesnt change that. Is this actually supposed to be that way or is it a bug.

I use this on the subway a lot and I was wondering if others would find it helpful to have a quick pause feature. Maybe touch the middle of the screen to pause/unpause.
Just wanted to make that suggestion.

I really like this Mame port, fast, good looking and compatable with many games !
I found a full working romsets in the usual places (just check for mame gp32 romset).
I usually play using a wiimote or a gamepad (android 3.2 is great for that!).
BTW is there an option to enable more buttons on the virtual joystick ? As I have 4 in portrait mode, but only 2 in landscape one.
Also, do you plan to add 2 players support in the input settings?
Thanks for your hard work ! It's so nice to play those good old games on Android.

Can the "Mahjong electron base" game run on Android SYS?
I have the game source of mame for PSP
how to change it to run the mahjong electron base game on Android SYS?!
http://forum.xda-developers.com/showthread.php?t=1274215

running on galaxy s starts with buttons and a black screen. then android tells me app is not responding.

I ran this on my gtab 10.1 and it works GREAT!!! I use to use winmo and this is far better than any mame emulator i used there. Great work!!

Hello this is a good working emulator. But i was wondering if it is possible to change or create a conf file, to change the location of the roms folder.

Hi guys
As mame4droid will never support save state
i was thinking does anything know anyway of freeezing it i mean keep it running in the background, without having the android reset the emulators status after a while in the background
that way rather than save state we could resume it and open up from the background and resume our games that way(bit like the xperia play emulator resume method).
i've tried other mame emulators they support save state but dont support dip switches this is pointless as i always like upping the difficulty in my games. mame4droid allows this.
p.s i already tried freezing mame4droid with titanium backup,
no joy
after unfreezing the app resets itself and u lose your rom status.
any help is much appreciated.

Related

[15 jan 2010] FPSECE 0.10 with HD2 GAMEPLAY and HowTo VIDEOS

Hey everyone,
this thread is for your videos and comments playing any game on your HD2 with FPSECE. I will post some videos time by time and i hope other support this thread too to show other others how nice the HD2 can be
Tekken 3
http://www.youtube.com/watch?v=GfGoa6jmTFk
MediEvil 2
http://www.youtube.com/watch?v=corgVPZlHcA
Quick guide
http://www.youtube.com/watch?v=63XAci8jDgg
How to exit FPSECE 0.10
http://www.youtube.com/watch?v=BVSdGQ69OcY
FPSECE 0.10 and HTC HD2 - Best Of playing Games
http://www.youtube.com/watch?v=fgiSFzd9kdo
FPSECE 0.10 and HTC HD2 - Install / Configure / Play - Complete HowTo incl BGP100 Gamepad
http://www.youtube.com/watch?v=Kb3MJAQMrCE
FPSECE 0.10 can be found on fpsece.net. The 0.10 is the newest version of the "First PlayStation Emulator for windows CE" (the one before is 0.96 - i know the version numbers are a bit squishy ...).
For information about how to set up FPSECE 0.10 go check i900frenchaddict on youtube. He has a lot of videos which help. But its for a TG1 so it might differ in some points. Maybe im going to record the same stuff for HD2.
In free version there is no G-Sen, Gamepad, Multitouch support for HD2
For the supporter version:
-Gsensor working with every HTC including HD2
-MSI BGP100 bluetooth gamepad working for the HD2 (and every device) without extra drivers
-The delay when you touch the screen is now fixed, no delay at all!
-Overlay in Tekken 3 are back!
-Multitouch is working now
Videos by i900frenchaddict:
G-Sen HowTo
http://www.youtube.com/watch?v=nOcvM8bHiZM
HD2 with MSI BGP100 (doesnt seem to run with every BGP100)
http://www.youtube.com/watch?v=_667zwB3nLE
Can you be a bit more specific about where we can find this emulator and about the games for it? I like it very much but I'm a bit noob to Windows Mobile so I will be glad to have a little more details on the subgect. Thanks in advance!
hey, no problem. i thought it was clear but i see i was wrong ... edit will follow in just a moment
hi, you can configure the the controls like video... you cn share the ini with congure?
in my HD2 the fpsece run but faults only the controls...
[zozi] said:
hi, you can configure the the controls like video... you cn share the ini with congure?
in my HD2 the fpsece run but faults only the controls...
Click to expand...
Click to collapse
Just read the manual or the other Fpsece thread; you need to configure the vol up and down button to play Tekken 3 because of the input delay.
Final Fantasy VII and VIII plays perfectly.
Go check http://www.youtube.com/user/i900frenchaddict especially http://www.youtube.com/user/i900frenchaddict#p/u/2/SVm1tg6H90Q. It helped me to understand how the setup works.
fpse.ini
[FPSE]
DisclaimerAgree=1
LastGPU=gpusoftdx.dll
LastSPU=0peopspu109.dll
LastJOY0=joy0pse.dll
LastJOY1=joy1key.dll
LastCD=cdrimage.dll
LastPAR=parnull.dll
CDCountry=1
UseOtherMDEC=off
CDUseCache=off
CDCacheSize=16384
CDStreamSpeed=0
CpuMode=on
CpuMode2=off
ShowGenCode=off
AutoSpeed=on
MDEC_bw=off
DisableEngines=off
DisableLogo=on
EnableHLE=off
EmuConsole=off
UseSubQ=on
CacheSubQ=off
BiosName=SCPH1001.BIN
RomName=SCPH1001.BIN
MemCard1=slot1.mcd
MemCard2=slot2.mcd
ArmCoreV5=on
ArmCoreMMX=off
UseSerial=off
ComPort=COM2
Verbose=off
Disasm=off
Debugger=off
EnablePCDRV=off
PCDRV_RO=off
CDDA2SPU=off
HideMouseCur=off
RunSPUsync=off
SmartChnRead=off
EnableDatel=off
IgnoreCdErrs=on
[PocketPC]
Onscreen_OC14=0
Onscreen_O14=0
Onscreen_14=0
Onscreen_OC13=0
Onscreen_O13=0
Onscreen_13=0
Onscreen_OC12=0
Onscreen_O12=0
Onscreen_12=0
Onscreen_OC11=0
Onscreen_O11=0
Onscreen_11=0
Onscreen_OC10=0
Onscreen_O10=0
Onscreen_10=0
Onscreen_OC09=0
Onscreen_O09=0
Onscreen_09=0
Onscreen_OC08=0
Onscreen_O08=0
Onscreen_08=0
Onscreen_OC07=0
Onscreen_O07=0
Onscreen_07=0
Onscreen_OC06=0
Onscreen_O06=0
Onscreen_06=0
Onscreen_OC05=0
Onscreen_O05=0
Onscreen_05=0
Onscreen_OC04=0
Onscreen_O04=0
Onscreen_04=1
Onscreen_H=3
Onscreen_W=5
Onscreen_OC03=0
Onscreen_O03=0
Onscreen_03=0
Onscreen_OC02=0
Onscreen_O02=0
Onscreen_02=0
Onscreen_OC01=0
Onscreen_O01=0
Onscreen_01=0
Onscreen_OC00=0
Onscreen_O00=0
Onscreen_00=5
Main_Volume=1
Da_Volume=1
Xa_Volume=1
Isos_PATH=\Storage Card\ROMS
GFXDRV=2
Orientation=0
FpsCount=on
EnableSound=on
Stretch_x=0
Stretch_y=0
Start_y=10
SoundVolume=10
PadType=1
FullScreen=1
Stick_Left=0
Stick_Right=0
Stylus_Wide=20
Sensor_Zx=700
Sensor_Gpz=127
Sensor_Mpz=200
Sensor_Npz=20
Sensor_Gpx=127
Sensor_Mpx=200
Sensor_Npx=20
Stylus_Mode=1
Sensor_Mode=0
[GPUSOFT]
Odd_Even_Fix=0
Busy_Fix=0
Lazy_Update_Fix=0
High_Res_Boot_Fix=0
Frame_Skip_Mode=0
[JOY0KEY]
AutoRotate=0
MultiFix_GunB=0
MultiFix_GunA=0
MultiFix_Left=16777344
MultiFix_Down=16777220
MultiFix_Right=524288
MultiFix_Up=4
MultiFix_Select=50331680
MultiFix_Start=33554464
MultiFix_Quadrangle=34078720
MultiFix_Triangle=33554448
MultiFix_Circle=34603008
MultiFix_Cross=50331664
MultiFix_L1=0
MultiFix_L2=0
MultiFix_R1=0
MultiFix_R2=0
MultiFix=0
Button8=0
Special8=0000000000000000
Button7=0
Special7=0000000000000000
Button6=0
Special6=1000000000000000
Button5=0
Special5=0000000010000000
GunB=87
GunA=81
Up=69
Down=88
Left=83
Right=70
Start=112
Select=113
Triangle=80
Quadrangle=76
Circle=8
Cross=13
L1=0
L2=86
R1=0
R2=66
Special1=1000000010000000
Button1=87
Special2=0010000010000000
Button2=82
Special3=0001000001000000
Button3=0
Special4=0001000010000000
Button4=79
[JOY1KEY]
Up=38
Down=40
Left=37
Right=39
Start=112
Select=113
Triangle=69
Quadrangle=83
Circle=68
Cross=88
L1=81
L2=87
R1=82
R2=84
Device=0
Switch=8
An1Up=89
An1Down=66
An1Left=71
An1Right=72
An1Action=86
An2Up=73
An2Down=77
An2Left=74
An2Right=75
An2Action=78
[SPUPeops]
UseXA=1
Volume=1
XAPitch=0
UseTimer=0
SPUIRQWait=0
DebugMode=0
RecordMode=0
UseReverb=0
UseInterpolation=0
DisStereo=0
UseDBufIrq=1
Click to expand...
Click to collapse
Tekken 3.ini
[FPSE]
DisclaimerAgree=1
LastGPU=gpusoftdx.dll
LastSPU=0peopspu109.dll
LastJOY0=joy0pse.dll
LastJOY1=joy1key.dll
LastCD=cdrimage.dll
LastPAR=parnull.dll
CDCountry=1
UseOtherMDEC=off
CDUseCache=off
CDCacheSize=16384
CDStreamSpeed=0
CpuMode=on
CpuMode2=off
ShowGenCode=off
AutoSpeed=on
MDEC_bw=off
DisableEngines=off
DisableLogo=on
EnableHLE=off
EmuConsole=off
UseSubQ=on
CacheSubQ=off
BiosName=SCPH1001.BIN
RomName=SCPH1001.BIN
MemCard1=slot1.mcd
MemCard2=slot2.mcd
ArmCoreV5=on
ArmCoreMMX=off
UseSerial=off
ComPort=COM2
Verbose=off
Disasm=off
Debugger=off
EnablePCDRV=off
PCDRV_RO=off
CDDA2SPU=off
HideMouseCur=off
RunSPUsync=off
SmartChnRead=off
EnableDatel=off
IgnoreCdErrs=on
[PocketPC]
Onscreen_OC14=0
Onscreen_O14=9
Onscreen_14=257
Onscreen_OC13=0
Onscreen_O13=10
Onscreen_13=259
Onscreen_OC12=0
Onscreen_O12=0
Onscreen_12=0
Onscreen_OC11=0
Onscreen_O11=0
Onscreen_11=0
Onscreen_OC10=0
Onscreen_O10=27
Onscreen_10=25
Onscreen_OC09=0
Onscreen_O09=11
Onscreen_09=260
Onscreen_OC08=0
Onscreen_O08=12
Onscreen_08=258
Onscreen_OC07=0
Onscreen_O07=0
Onscreen_07=0
Onscreen_OC06=0
Onscreen_O06=0
Onscreen_06=0
Onscreen_OC05=0
Onscreen_O05=0
Onscreen_05=0
Onscreen_OC04=0
Onscreen_O04=3
Onscreen_04=261
Onscreen_H=3
Onscreen_W=5
Onscreen_OC03=0
Onscreen_O03=0
Onscreen_03=0
Onscreen_OC02=0
Onscreen_O02=0
Onscreen_02=0
Onscreen_OC01=0
Onscreen_O01=0
Onscreen_01=0
Onscreen_OC00=0
Onscreen_O00=0
Onscreen_00=0
Main_Volume=3
Da_Volume=0
Xa_Volume=1
Isos_PATH=\Storage Card\ROMS
GFXDRV=2
Orientation=0
FpsCount=on
EnableSound=on
Stretch_x=0
Stretch_y=0
Start_y=10
SoundVolume=10
PadType=1
FullScreen=1
Stick_Left=2
Stick_Right=0
Stylus_Wide=20
Sensor_Zx=700
Sensor_Gpz=127
Sensor_Mpz=200
Sensor_Npz=20
Sensor_Gpx=127
Sensor_Mpx=200
Sensor_Npx=20
Stylus_Mode=1
Sensor_Mode=0
[GPUSOFT]
Odd_Even_Fix=0
Busy_Fix=0
Lazy_Update_Fix=0
High_Res_Boot_Fix=0
Frame_Skip_Mode=0
[JOY0KEY]
AutoRotate=0
MultiFix_GunB=0
MultiFix_GunA=0
MultiFix_Left=16777344
MultiFix_Down=16777220
MultiFix_Right=524288
MultiFix_Up=4
MultiFix_Select=50331680
MultiFix_Start=33554464
MultiFix_Quadrangle=34078720
MultiFix_Triangle=33554448
MultiFix_Circle=34603008
MultiFix_Cross=50331664
MultiFix_L1=0
MultiFix_L2=0
MultiFix_R1=0
MultiFix_R2=0
MultiFix=0
Button8=0
Special8=0000000000000000
Button7=0
Special7=0000000000000000
Button6=0
Special6=1000000000000000
Button5=0
Special5=0000000010000000
GunB=87
GunA=81
Up=69
Down=88
Left=83
Right=70
Start=112
Select=113
Triangle=80
Quadrangle=76
Circle=8
Cross=13
L1=0
L2=86
R1=0
R2=66
Special1=1000000010000000
Button1=87
Special2=0010000010000000
Button2=82
Special3=0001000001000000
Button3=0
Special4=0001000010000000
Button4=79
[JOY1KEY]
Up=38
Down=40
Left=37
Right=39
Start=112
Select=113
Triangle=69
Quadrangle=83
Circle=68
Cross=88
L1=81
L2=87
R1=82
R2=84
Device=0
Switch=8
An1Up=89
An1Down=66
An1Left=71
An1Right=72
An1Action=86
An2Up=73
An2Down=77
An2Left=74
An2Right=75
An2Action=78
[SPUPeops]
UseXA=1
Volume=1
XAPitch=0
UseTimer=0
SPUIRQWait=0
DebugMode=0
RecordMode=0
UseReverb=0
UseInterpolation=0
DisStereo=0
UseDBufIrq=1
Click to expand...
Click to collapse
Not sure if it helps but these are my *.ini's
How do I use these .ini files for my phone?
I have everything working on my HD2 but I battle to play the games because I cant configure the controls even with the help of the video's.
One question that I cant figure out is how to bring back the FPSE menu once you have activated the game in landscape? I have to pull out my battery and restart to "exit"...
stefanfuchsuk said:
One question that I cant figure out is how to bring back the FPSE menu once you have activated the game in landscape? I have to pull out my battery and restart to "exit"...
Click to expand...
Click to collapse
Tap the very top right hand corner of your HD2 screen to flip it back to portrait.
Note: Tekken 3 may bring problems in displaying the overlays of the onscreen buttons due to its specific patch (that can be removed but the game may be slower, see tekken3 in the gamelist file and see tekken3 config file if you want to try removing this patch)
So if you have difficulties in setting the overlays, don't try with tekken 3 at first, try any other game, Tekken 3 is the only one with that kind of overlay problem
(I would say a not too fast RPG is good to learn how to use the onscreen buttons. And once again, HD2 users will have to wait for Schtruck to work a little more to get fast and responsive onscreen controls since the capacitive screen and its bad compatibility with WinMo 6.5 has brought new problems including a big delay on the onscreen keys, that doesn't occure with a resistive screen)
The G sensor doesn't work on my HD2 ! Is there any plug in I have missed?
Its not a feature with the HTC HD2 yet.
I have driver 2 and wipeout working like a dream on my hd2, except the screen is far to sensitive and makes it impossible to drive.
Any settings to change this?
Why are there two threads on the FPSECE when most of the questions and replies in this thread are of the same type in the other thread?
basically this thread is for the gameplay showed in videos and for sure people will ask how it works if it doesnt for them.
later on i will give you guys a video of MediEvil 2 on HD2 but atm i still play with the setup. Hardware buttons doesnt have a delay but the game gets a bit laggy
Did someone get the G-sensor working?
nope, for gsen working under HD2 we have to wait for next version (ive read this somewhere, cant remember where).
See first post, ive added MediEvil 2 video
added a quick guide for those who really dont have a clue what to do with fpsece
FFVII is...not really working. The sound is cutted but the game speed is always at 61f/s.
But the big problem for me is the virtual pad. It responds very slowly and the multitouch isn't working at all.
I don't know if that because I don't have the good bios or else, but it's quite unplayable.
Someone have a clue ?
lets say it this way: there is no HD2 support at the moment but it will change soon. FPSECEs core is rewritten and there is support for the TG01 (g-sen) as far as i know. So 0.10 works much better than 0.96, so far i didnt have any problem to open a rom. my guess: still the problem is there are many different devices and this emulator depends on the hardware of a device (kind of screen, hardwarekeys, bluetooth for gamepads differs, etc.).
But somewhere on http://www.fpsece.net ive read about one of the guys of fpsece will get a HD2 soon and there will be support for it
Hum...I see, I misunderstand "multitouch screen" and "on-screen multi-touch button-assignment".
Then I'll wait for another release. FFVII will wait for me too ! ^^'
Straynart said:
Hum...I see, I misunderstand "multitouch screen" and "on-screen multi-touch button-assignment".
Then I'll wait for another release. FFVII will wait for me too ! ^^'
Click to expand...
Click to collapse
Why can't you just set some of your keys to toggle? Did this for FFVII and FFVIII and it works beautifully.

[Searching] Amiga Emulator for WinMo 6.5

I'm looking for an Amiga emulator for my HTC HD2 with WM6.5.5 installed
Can't find anything that is recent that works on WM6.5 and/or WVGA
Anyone?! [^_^] TiA
h??p://pocketinsanity.org/web/pocketinsanity/Projects/PocketUAE
Interesting....
hasinasi said:
h??p://pocketinsanity.org/web/pocketinsanity/Projects/PocketUAE
Click to expand...
Click to collapse
Interesting site...
Cheers! \(^_^)/
hasinasi said:
h??p://pocketinsanity.org/web/pocketinsanity/Projects/PocketUAE
Click to expand...
Click to collapse
Thank you very much. I had come across the Pocket version of UAE, but an older version and was forward thinking enough to check 'sourceforge'.
The images look pretty good so far... downloading currently and will give it a try on the tube home... will have to look around for some legally free adf's on-line or whatever UAE uses to try it out, until I get home... where I have many stored on a DVD from the good old days.
Will update once I've given a try. Thanks again 'hasinasi' [^_^]
fazz said:
Thank you very much. I had come across the Pocket version of UAE, but an older version and was forward thinking enough to check 'sourceforge'.
The images look pretty good so far... downloading currently and will give it a try on the tube home... will have to look around for some legally free adf's on-line or whatever UAE uses to try it out, until I get home... where I have many stored on a DVD from the good old days.
Will update once I've given a try. Thanks again 'hasinasi' [^_^]
Click to expand...
Click to collapse
So! How did it go? I was the last Amiga owner among my friends i loved Amiga. Have you managed to get the Amiga running on you MoPhone?
interested in this...
I looked at the page and hmmm we can forget to use it on a non-stylus phone i think....
I tried this on my Athena and Universal
The emulator itself is pretty good but not without issues. For 640x480 devices there is no onscreen keyboard and the Leo/HD2 lacks a joypad so most games are going to be useless.
The Athena and Universal with their hardware keyboard were ideal for this emulator and I managed to play a few games quite well.
Some games like Frontier, Carrier Command, and Captive which are 99% mouse controlable should be playable using the stylus for mouse controls and speed should be good as well. Also a lot of the old music demos would be ok as well.
I shall give it a try at somepoint myself as I have one of those old Bluetooth joypads which I can try and use. will let you know how it goes if I get anywhere.
You can use LMTs multitouch gamepad as a dpad replacement. It is configurable and works in any app. It converts the input to keyevents. Have a look in the LMT thread for further details...
Did you guys get this to work on winmo 6.5?
I am not having luck with my tilt 2 so far.
Amiga Emulator Working Great for me with LMT controller
Pocket Ultimate Amiga Emulator is now working great for me on the old games I use to love. It runs at 640x480 and I use LMT v0.8x from this page of the LMT forum. http://forum.xda-developers.com/showthread.php?t=629263&page=74
Get the 'x' version of that controller I link to -- it's on the page I link you to in the first post, "LMT v0.8x", that version is great because it includes a '2 mouse button' controller as well as the full gamepad. These 2 buttons rest down at the bottom of the screen and are out of the way of the emulator. Because they are not sitting on top of the screen I can play my favorite 'mouse games' from the Amiga now, such as 'populous I and II', and 'powermonger' and 'lemmings'. My favorite games were the mouse games so the '2 button controller' is fantastic.
Please give it a try -- I find PocketUAE to be now functional with LMT v0.8x.
TIPS: gapi driver mode gives a 'touchpad style' mouse experience, and dbi driver mode is 'stylus style', so I'd practice with the mouse in gapi mode before trying point+click dbi. I have mine set for dbi 320x480 full screen left hand side rotation so I can use the 2 mouse buttons on left side of screen and point with my right hand fingers. Have fun and good luck!
For a great place to get disks of games, google up "the game archives roms emulators" and choose the first link.
Now I'm off to find dos emulators so I can try and make 'dungeon keeper' work with this 2 button controller version of LMT v0.8x
PS: don't just get lmt v0.8x for emulators, it has FULL GLOBAL MULTITOUCH GESTURE SUPPORT on any screen you are in on the hd2, and if configured properly you can do some amazing things that no other smartphone of our caliber can do. It can close a foreground app with a double finger swipe, which for gamers means NO MORE BATTERY PULLING TO GET OUT OF A GAME.... It floats OVER gapi which is strong stuff.

Stay away from AnDOSBox

As I'm sure many of you are aware, people posting pirated apps the Android market has been a problem, but with in that problem is people posting GPL based applications, but refusing to comply with the terms of the the GPL. I've recently discovered that AnDOSBox, based on the DOSBox open source project, is one of those. It's not "convenient" for them to comply at this time. As an open source developer myself (but not of DOSBox itself, so I unfortunately can't file the DMCA violation request with Google), I hate to see people ripping off open source software and blatantly violating the license. Please do not buy AnDOSBox from the market.
OK, I'll have to get it by alternative means then!
hehe, I agree.
I just found this while I am publishing aDosBox 0.2beta.
It even uses a similar icon(or almost the same with aDosBox)
greatht said:
hehe, I agree.
I just found this while I am publishing aDosBox 0.2beta.
It even uses a similar icon(or almost the same with aDosBox)
Click to expand...
Click to collapse
You are one of the devs on aDosBox??? Congrats on the new release! A really long wait... but worth it
And for those who don't know... aDosBox is heaps better than this AnDosBox... try it out on the Market!!!! I give it a 5 star rating!
erlern said:
aDosBox is heaps better than this AnDosBox...
Click to expand...
Click to collapse
uh, it's like you've just said - i didn't try andosbox... because its really way better than all other dosbox ports for android. i tried adosbox today to see if it improved, but it's still no comparision to andosbox - it's not even half as smooth.
erlern said:
It even uses a similar icon(or almost the same with aDosBox)
Click to expand...
Click to collapse
lol that's quite funny, because adosbox just uses the original logo of adosbox, and andosbox is just slightly different - and you're accusing him of something? LOL
wujekandrzej said:
uh, it's like you've just said - i didn't try andosbox... because its really way better than all other dosbox ports for android. i tried adosbox today to see if it improved, but it's still no comparision to andosbox - it's not even half as smooth.
Click to expand...
Click to collapse
What games are you running on it? I have tried Airborne Ranger, Xenon 2, Magic Candle, Bard's Tale, Rogue, 2400AD, Altered Beast, Tyrian 2000, Ultima 4 and 5, Dune and none of them have any lag in them. I tried Andosbox and don't think that I'll support it at that price.
I'm using a snapdragon device btw.
Really hope aDosbox gets more releases out. Hope I could contribute somehow, but I have no clue how the software is being developed.
I tried adosbox recently after finding out that Raptor was available for the Apple Store.
aDosBox runs raptor too, but for my device it doesn't work that great yet. I still have hope.
Meanwhile, I found out that even though the developer of aNdosbox is charging 4 bucks, since it's under the GPL, people who paid for it are free to redistribute it. There is a 1.0.1 version hovering around on the net. If you can't find the link then let me know. But, andosbox can't even run some of the stuff adosbox does.
wujekandrzej said:
uh, it's like you've just said - i didn't try andosbox... because its really way better than all other dosbox ports for android. i tried adosbox today to see if it improved, but it's still no comparision to andosbox - it's not even half as smooth.
Click to expand...
Click to collapse
hm..... Can't understand here. Which one had you really tried?
wujekandrzej said:
lol that's quite funny, because adosbox just uses the original logo of adosbox, and andosbox is just slightly different - and you're accusing him of something? LOL
Click to expand...
Click to collapse
Let me clarify what I was talking about:
aDosBox 0.1 alpha was published in Feb 2010 and its logo is a combination of DosBox icon and Android robot icon. (just google aDosBox)
If you compare it with anDosBox icon, you will understand what I want to deliver.
PS: aDosBox is a hobby, not a product and it will never be. All credits belong to DosBox's author and the person who ported SDL to android platform(i.e. Pelya).
Everyone who wants to contribute and make dosbox run better on our android devices is welcomed to join us.
They do provide the source now, though you have to prove that you've got the binaries from them (which seems to be fine per GPL - they only have to provide sources to people they distribute the binaries to, and not just everyone; though of course others should be able to share once they get sources for themselves).
greatht said:
hm..... Can't understand here. Which one had you really tried?
Let me clarify what I was talking about:
aDosBox 0.1 alpha was published in Feb 2010 and its logo is a combination of DosBox icon and Android robot icon. (just google aDosBox)
If you compare it with anDosBox icon, you will understand what I want to deliver.
PS: aDosBox is a hobby, not a product and it will never be. All credits belong to DosBox's author and the person who ported SDL to android platform(i.e. Pelya).
Everyone who wants to contribute and make dosbox run better on our android devices is welcomed to join us.
Click to expand...
Click to collapse
Thanks for the minor updates over the last week. If I may suggest something, I find that it is a bit hard to see what I type on the screen because the virtual keyboard opens up and covers most of the screen, is it possible to show just the command prompt line above the virtual keyboard instead of having to hide and re-open the virtual keyboard to see whether input is correctly made? Thanks a lot.
Much work has been put into AnDosBox, and it is the best DosBox emulator by far at the moment. It has games working better on the Android than I could make them run on any of my PCs, which is quite a feat.
Its mouse control is really great. The only way to do a mouse control on a touch phone without having a bluetooth mouse and tv-out of some kind.
I really did not think the old dos games could run that well on an Android phone (mine is Samsung Galaxy S), but I do hope that others manages to make emulators run better as well, so we might see emulators with a better kind of Joystick support. Although the kind he has implemented is in the direction of what I would want to do for a onscreen joystick. Being able to just place your thump anywhere, and move up, down, left or right.
But it would probably be easier with a on screen firebutton as well, which is seems to lack. And being able to not have the joystick area in the middle of the Screen.
The Pelya stuff in aDosBox is nice, and it is probably able to run some games that AnDosBox cannot. But so far most games seems to run in AnDosBox better than I would have anticipated.
And they are finally sharing the source. I will try to ask him for it myself.
greatht said:
hehe, I agree.
I just found this while I am publishing aDosBox 0.2beta.
It even uses a similar icon(or almost the same with aDosBox)
Click to expand...
Click to collapse
I finally got to test aDosBox properly. For some reason I only got the SDL options to work with the menu button at first, and it sure helps being able to see the keyboard, quit button and all that. Since I cannot write anything in the developer section yet, I will post some feedback here:
Mouse support, I cannot get it to work at all. I have found that andosbox has a good mouse support, while adosbox has a good joystick / arrowkeys support. I am guessing I might be able to get the mouse to work if I make the Joystick control the mouse, but what I have come to find as the best method of controlling the mouse in games using a real mouse, is using the screen as a touch pad. But it seems a problem with Pelya to make that work properly.
Also an option to hide the on screen controls while they are still active would be nice.
Mouse calibration, that part might be the reason why the mouse does not work at all for me, but when going into it, I cannot select the screen. I can touch the 4 corners and it just goes into the Menu when I press menu after.
http://anddev.at.ua/load/emulators/dosbox_0_74/2-1-0-12
This one seems to show how that was meant to work, but I never really found a good way to make it work. My phone is a Samsung Galaxy S, so the bottom right corner goes into my menu key. Top right goes into the back key. The DoxBox for Android I just linked has attempted to make the keymapper available on the menu key, which seems to be rather fail, since at most settings it is impossible to get out off again. Your menu seems to work much better, but after going into the SDL settings it seems to be lost, and only the SDL is on the menu key.
I am looking into Android development myself, I hope I can help some day, but I am still only just learning my way around the SDL and making some tutorial apps to get started. Good luck with the aDosBox project though.
They denied my request for the source code because I refunded the app. Sigh.
This may be the wrong area to ask, but in using aDosBox I'm having trouble starting the keymapper since my android on-screen keyboard obviously doesn't have "ctrl" or F-keys. How are the rest of you mapping keys for playing games? I have an Xperia Play running 2.3.3. With the stock settings but checking the box for having "Arrows/joystick/dpad" I can get the directional buttons to work, but can't map the triangle/square/x/o buttons to what I need for Commander Keen 4. Any help?
I have a droid incredible.
That said I tried adosbox and it works, but pretty slow.
I looked up many reviews and finally broke down and bought andosbox. (15 min refund if you don't like it made the deal sweet)
I have to say for the games i have played andosbox is 200% better, smoother more polished system. I been playing masters of orion 2 and anvil of dawn. Well, no lag on andosbox and while they are playable on adosbox, the difference is worth the 4 bucks.
So you get what you pay for in this instance. I like both programs and sdl is only currently supported by adosbox so it has that going for it as well.
So thanks for creating these awesome ports. I do recommend using adosbox to see how it runs on your phone before getting andosbox. Just i find i like the tilt and menus in andosbox better (plus default speed boost)
-------------------------------------------------
Also to respond to the game pad question, you can get a blue tooth joystick. or look on the net / market for gamepad keyboards. or on screen game pads. loconet sells one but i bet there are free ones as well.
I have the htc droid incredible so hid bluetooth is not working, but there are some joysticks out there that still work.
If you want alternate onscreen buttons. You will have to find one in the market.
Basicly you change your default keyboard to replace it with one that has the inputs you need.
If anybody is looking for the source...
hxxps://sites.google.com/site/andosbox/system/app/pages/recentChanges
(1.1.8 -> hxxps://sites.google.com/site/andosbox/AnDosBox_1.1.8.rar?attredirects=0)
Have fun
Can you post the sources to the 1.1.9 version?
I posted the apk here, and even though it's GPL'ed software, my post was removed and I received an infraction from XDA.
BTW, it seems the reason that AnDosBox runs faster than aDosBox is because AnDosBox has a permanent framedrop hardcoded. Can someone try 1-3 framedrop on aDosBox and compare? I suspect the speed would be identical!
Try to build adosbox with Eclipse
This is what I done
svn checkout source trunk (adosbox source code from google code)
download Eclipse
build adosbox with Eclipse
build and install successfully on emulator/mobile.
BUT when I execute it Shows error message unfortunately adosbox has stopped.
also 0 errors but contains 2 warning , some yellow exclamation sign in MainActivity.java
Please help!!!!!!!!!!
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
if (resultCode == Activity.RESULT_OK) {
if (requestCode == SELECT_CONFIG) {
Uri selectedImageUri = data.getData();
}
}
}
}
shows warning : The value of the local variable selectedImageUri is not used MainActivity.java /adosbox/src/org/hystudio/android/dosbox line 215 Java Problem
Hi, I apologize if I'm posting this in the wrong area. How do you bring up the in-app menu on the Samsung Galaxy S7? The menu (two squares) button tries to go to split-screen mode and the back button exits the app. Long-pressing either does not work. The Assistant Menu option (under Accessibility) does not work either. I can't even bring up the keyboard at the DOS prompt. Pressing the menu button worked on the S4 and long-pressing it worked on the S5, but no idea how to bring up the menu on the S7. Any ideas?? Thanks in advance!

I want a version of mame for android. Anyone up to start a donation fund?

I was surprised that mame does not exist for android. I thought mame has been ported to pretty much everything, so surely there must be a version for android right? I know there is a version of mame that plays cp2 games and supports a couple of other types of hardware, but I'm referring to old school games (pac-man, frogger etc).
I'd like there to be a more robust mame for android. Something that supports all the roms as it does on the desktop. Obviously if it's a more modern rom and the cpu of your android device isn't enough for it, then it won't run well.
Again, for me personally it would be mainly the classic arcade games.
Most I can imagine working well, some wouldn't (like say defender just cause of it's control scheme).
Anyway, I'd really like to see this happen, but someone mentioned on another forum that developers don't want to as mame is opensource and they couldn't sell a closed source version. Actually, just reading the mame page it states:
"Redistributions may not be sold, nor may they be used in a commercial product or activity." It also goes on to say the source code would have to be released.
Would a donation fund be in conflict with the above? Hmm, probably so I assume. But again, it would be paying a developer a one-time fee for his service of porting and not the final product per say. Once he/she claims this bounty, it would be free to all others. Can anyone chime in if that would be in conflict?
Would any developer be interested in this? What would be a fair amount for this work? If I started this fund with even a small amount of say 10 dollars, if 10 others did, obviously it would only be 100.00. But maybe after some time 100 would. Would 1000.00 be worth it to a developer to take this task? I have no clue how difficult this would be to port to android (c to java porting). Obviously, some type of custom overlay controls would be needed as well in addition, a touch based frontend for launching the games.
Companies (atari etc) may not like the existence of emulators and I know roms bring up issues and would never be distributed, but emulators alone are completely legal.
Hey woah... Hold up on all the replies. One at a time folks.
I'm a little surprised, no one is interested to see mame on android? After productivity apps it was the first thing I thought of when I thought of gaming on my android. I've waited a while to see if things would happen, so now I thought of this idea.
No one is interested?
You won't be seeing recent versions of MAME running on Android at any point soon. The performance requirements for MAME have gone up drastically as MAME gets more and more accurate with its emulation. As such, you're only going to see older versions of MAME being used in stuff like phones, such as MAME 0.37 or below.
And for someone like you who really wants the older classics, running an older version of MAME would be better for you anyways unless you'd want to see the classics stutter and be almost unplayable.
I haven't been actively following mame development as of late,but I do remember when they changed from sound samples in asteroids and the CPU requurements went up drastically. But that was a unique case of emulating analog circuitry. So I'd be surprised if the requirements went up dramatically for say pacman.
But fine let's say you are right point taken. I would have no qualms with mame . 35 or whatever. But again few seem interested.
Besides the ones in the market?
http://www.appbrain.com/app/jrioni-arcade-full-version/com.jrioni.jarcade
Or this?
http://g-arcade.appspot.com/
g arcade only supports:
Capcom CPS-1,CPS-2,Cave
Neo Geo (make sure neogeo.zip(bios file) is in the same folder)
Taito, Toaplan
That's the one I was referring to initially. Not interested in that.
jroini I saw before and was under the impression it only supported modern hardware similar to g arcade but it seems I was wrong. However it is a commercial app and not in compliance with the mame license. From it's blog:
http://jrioni-arcade.blogspot.com/
Starting at the next release, Jarcade will no longer contain MAME core engine in order to be compliant with MAME license.
I'll separate all android related work from MAME core engine including UI/touch control, opengl rendering, screen preview/Cabinet, video/sound filter, file handling...etc.
There will be a separate MAME engine APK which will be open-source and free to download from Market.
What does this mean to you?
You'll need to download and install MAME APK separately.
Again, this is needed in order to continue supporting the project.
I hope you understand
Click to expand...
Click to collapse
So it sounds like mame will be free and what he'll be charging for is the android gui?
Anyway, I'll look into this option further.
See my recent post. I have ported my iOS mame 0.37b5 Mame4all port called iMAME4all to Android. It's called MAME4droid. No stutter with correct hw without filtering
Let you play all classic
Hey! I just came here to spread the word! I just found this yesterday.
Thank you!!!!!!!!!!
Just some comments. Not really related to your app but I have roms of a modern set and having difficulty converting my roms. I believe I understand how clrmamepro works (although I think the interface is clunky) and I didn't see any errors in conversion (using your dat file) but yet over half my roms won't work saying they are missing files. I used to use a different program for rom sets but I can't recall it's name as it has been a number of years. Even if it's still around, I assume you don't have a dat file for other rom conversion utilities. I can't recall if dat files are universal. I guess I could grab an exe of mame 37 and use that as it's reference.
On your program, great stuff! My only complaint is the actual controls unfortunately. And this may not be a fault of your software, rather my inability to get accustomed to touch based controls. Even in the menu to select a game I keep accidentally trigger a left or right and go down a full page. I have to be calm and patient just to select a game. I'm not sure how this can be resolved though. There is a dead zone option but no fine tuning. Maybe that would help. Or even an option to scale the control size? I realize that may start to overlap the game, but for good controls I'd sacrifice that.
What I think does need changing is the threshold for trackballs. I tried playing attaxx (a turn based game, so it doesn't require twitch skills) and even on the lowest trackball sensitivity setting I couldn't play it.
Also, is there a way to get into the dip switches of games? (difficulty, # of lives etc).
Finally, some games I prefer the bootleg version. If I have them in a merged set does it recognize that? For ex, with galaxians I prefer super galaxians that has the alternate board layout. Do I need to make separate rom set for that and not a merged set? Also, galaxians enemies shots seem to flicker more than I recall in mame on a pc. But a minor gripe.
Anyway, my only real gripe is the controls and that may just be my inexperience with touch based controls. But man, try and play frogger (which requires someone to let go and and then re-push in a direction) I could barely get a frogger to his home!
Regardless, thanks again. Android really needed this!
MAME is meant to be played on with buttons and real joysticks.
Yes I realize that, however things might be able to be changed to make the controls more usable. The trackball sensitivity definitely needs adjusting. And maybe a tweak for the deadzone option (like set a threshold value?).
sark666 said:
Also, is there a way to get into the dip switches of games? (difficulty, # of lives etc).
Click to expand...
Click to collapse
Press Coin + Start at the same time

[GAME][2.1+/3.1+] MAME4droid Reloaded- MAME 0.134u4 port for Android

Hi, I'm the MAME4droid developer.
I have released a new MAME port called MAME4droid Reloaded that is based on MAME 134u4. It has savestates
This MAME4droid version is targeted to Dual-Core devices (1GHz and 512MB RAM minimum), because it is based on a high specs 2009 PC MAME build.
Anyway don't expect arcade games of the 90 to work at full speed. With some games that are really bad optimized (like outrun or mk series) you will
need at least a 1.5 ghz dual-core device. This is related to MAME build used, since it is targeted to high specs PC's as i said before.
This version doesn't have an uml back end ARM dynamic recompiler, which means drivers based on high specs arcade CPUs won't be playable
(it has not sense since this games will be slow in any case).
Said that, with a low end device, use at your own risk. I suggest you use MAME4droid (0.37b5) instead.
Remember that games that can be emulated on both MAME4droid versions will run much faster on MAME4droid (0.37b5) than on MAME4droid Reloaded (0.134),
and will drain less battery.
This version emulates over 8000 different romsets.
Please, try to understand that that with that amount of games, some will run better than others and some might not even run with MAME4droid Reloaded.
Please, don't email me asking for a specific game to run.
Tips to help performance: use lower quality sound or switch it off. Disable stick and buttons animations and disable smooth scaling also.
After installing, place your MAME-titled zipped roms in /sdcard/ROMs/MAME4droid/roms folder.
MAME4droid Reloaded uses only '0.134u4' romset.
Features
------------
Save States
Support for 2.1 and upper Android devices.
Native support for Android Honeycomb tablets.
Autorotate.
HW Keys remapping.
Touch Controller can be shown/hidden.
Smooth image.
Overlay Filters, scalines, CRT..
Digital or Analog touch selectable.
Animated touch stick or DPAD.
Button Layout customizable control.
iON's iCade and iCP (as iCade mode) external controllers supported.
Wiimote support using WiiCrotroller Market app.
Tilt Sensor as left/right.
1 to 6 buttons optionally shown.
Options for video aspect ratio, scaling, rotate.
I haven't published to market yet, as this is an early release and I'm waiting for comments and (hopefully very few) bug reports.
As a new user I'm not allowed to post links, so to download the apk, search for iMAME4all at google code site.
Maybe this is of interest to you or any of you friends.
Mod edit: Here's the link.
Just tried it. Very good. Thanks a lot! Keep up the good works
I would test it but I can't find roms with that romset
Will give it a shot when I get home.
What does this set add over the current Mame4droid set? Do we have support for CPS2 roms yet?
Hi! Thanks for the hardwork!!!!
Will this emu have uni_bios support etc¿¿¿
Sent from my SPH-D710 using XDA App
from where to download roms for this....??
This version supports very current mame romset and many games work smooth on samsung galaxy S, it supports neogeo cps1/2 i tried cps3 but somehow cant get proper version/romset.
It supports MK1/2/3 but that would require 2 cores.
Many games work smoother when you set frame skip to 6 instead of auto and when you set video render to GL.
Its great ! basically like MAME on PC.
People would be definitely happy cause its really nice to have such new romset on portable device
For roms try to search some internetz i dont think anyone would give you links here cause its forbidden on some forums.
http://code.google.com/p/imame4all/
Oh finally Double Dragon on my android! Great work! thanks
Just tried NOCD SFIII and it recognized the game and loaded it but then on 100 % i was dropped out of the emu , similar situation is with PGM game Martial Masters and a couple others.But im not sure if its rom version mismatch or what.
Im not SFIII fan so i didnt did research about its rom sizes and names.
thanks a lot for the great release!!
can anyone provide MAME 0.134u4 DAT file for cmpro?
never mind, found it.
if anyone needed it, i'm attaching it to this post.
thank you soooooooooooo much
i hate tiger mame
now you have save stats
bu pleae , where isw the rom
i've searched romhustler , emuparadise .... none oif the not works , it says that the rom is not compatible
please help
mehdi.moha said:
bu pleae , where isw the rom
i've searched romhustler , emuparadise .... none oif the not works , it says that the rom is not compatible
Click to expand...
Click to collapse
find the latest MAME ROM set (0.145), then rebuild it with cmp and 0.134u4 DAT file i provided before.
then try MAME Rollback ROM set (0.145) for fills.
thank you man
which tools can help me to rebuilt that ?
i'm press thanks button again
mehdi.moha said:
please , jut giv a link to me pleaseeeeee
Click to expand...
Click to collapse
such links are not allowed here. search internet for "pleasuredome".
thank you man
how can i rebuilt that , i have .145 rom and .dat file , can you please help me to find a re builder tools ?
i'll press thank button again
mehdi.moha said:
which tools can help me to rebuilt that ?
Click to expand...
Click to collapse
search internet for "clrmamepro" (i can't post links since i don't have enough posts).
send me a PM mate
i'l thank you enough
===================
ok i've download clemamepro and load the .dat , but how can i load mame roms to combin with .dat file ?!
thank you for you kindly help
---------- Post added at 11:28 AM ---------- Previous post was at 10:48 AM ----------
guys please
where can i download the .134u4 roms ?
is there any hope to help ?!?
mehdi.moha said:
where can i download the .134u4 roms ?
Click to expand...
Click to collapse
you was already told that, you won't find complete 0.134u4 set anywhere. do these steps to get it:
1. register on pleasuredome.
2. download [FREE] MAME 0.145 ROMs torrent.
3. get cmpro 4.03a.
4. get MAME4droid Reloaded 1.0 WIP.dat from my post above.
5. put this dat file to datfiles directory of cmpro.
6. load it with default settings.
7. go to Rebuilder.
8. define source folder with MAME 0.145 ROMs and any new folder for rebuilt ROMs.
9. press Rebuild.
10. after rebuild is done, get [FREE] MAME - Rollback ROMs (v0.145) torrent.
11. go to Settings/ROM-Paths in cmpro.
12. define folder with recently rebuilt ROMs.
13. go to Settings/Add-Paths in cmpro.
14. define folder with MAME - Rollback ROMs (v0.145) here.
15. go to Scanner, uncheck Samples and CHDs and press New scan.
16. check all squares in Fix column.
17. cmpro should scan your rebuilt ROM set and add missing files from rollback set.
Very nice write up!

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