Anyone fixed multitouch issue while gaming? - Sony Xperia L

As you all know, our XL has a small but quite annoying issue, is multitouch. Our phone doesn't have a sensitive touchscreen but still it supports multitouch. Test apps show no prob with multitouch but when you play a fps game, if you are moving and then shoot, you stop moving. I look for the solution for hours but no. I think this is just software issue, like the system doesn't "remember" the first touch but still recognize the second one, so multitouch is reset. There could be another thread like this but it might have been removed(our device is old now) so I want to make another one to remind you guys about the issue and maybe.... find a solution for this. Hope I dont break any rules And sorry for my english

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[Q] Touch Pro landscape redraw issue?

Hmm.. I'm the only one who found a weird issue in landscape mode while dragging?
I've recorded a video. Both in landscape and portrait mode. Portrait mode is ok..
http://www.youtube.com/watch?v=O8_fbUfVRZg
(see right upper corner)
First I was thinking that's a Opera fault.
I've tried 3 different ROMs, 2 Opera versions.
I've encounter this in all browsers, Google Maps...
... If none replied, I conclude that's just mine .
I've got something similar as in older pocketPCs (I don't know how to call this, diagonal sync bug?!). Comparison with HTC Himalaya scrolling in Internet Explorer:
http://www.youtube.com/watch?v=Y5nK4XcsBjo
(chose "watch in normal quality")
Later edit: it seems that's a general issue?! because I've got 3 more confirmations (1 from a TP user and 2 from diamond users). And nobody talks about it...
Come on.. really nobody feels this redraw issue?
This delay does not appear just on dragging. It appears also on menu popups and it's not limited to that.
See:
http://www.youtube.com/watch?v=JwCKeiQiZEk
You are not alone. I have the same redraw issue. I have already reported it to HTC Support. But they do not answer my requests. I have already issued four service requests, but no answer so far.
I will report it later, still colecting information. More users (on other forum) have this issue. I think they didn't even observed it till I posted those videos.
For example, Samsung Omnia doesn't have this issue. So i guess it's a driver issue..
I have a few issues with this.
1. Opera sometimes takes ages to redraw (showing the white and grey chequered background in between)
2. When it isn't doing this, the page often tears in diagonals
3. If I have MP3's playing on TCPMP, the music jerks or stops completely whilst I scroll in Opera. It's fine again once I stop scrolling though
Also happens on Diamond
You're definitely not alone, I've got the exact same behavior when using Opera in landscape mode.
It has persisted through several different radio, rom, and opera versions. Unfortunately I didn't really notice it before I HardSPL'd and loaded my first rom, so I can't say if the original OEM setup did it as well.
Honestly I'd be more surprised if someone came forward and said that theirs DIDN'T do it.
just picked up my fuze
it does it
Thank you guys for replies!
Just test http://clickgamer.com/download.htm?pvid=15358 (fre trial) and you'll see how smooth are all the stuffs NOT.
Laso, there are games suffering from "music gap" (call of duty, obulis tse... haven't tried so many games). All graphics suffer of lag or bad refresh/redraw.
So, it may be:
- sh*ty crappy qualcomm chipsets
OR
- bad drivers
It seems that history repeats (see htc tytn ii graphics related issue).
What to do?
- Contact HTC.. tell them about this... and if they do not care, then http://www.htcclassaction.org/ should add new devices in the "portofolio".
Lags here, lags there, lags everywhere (gps lag, system lag aka poor performance when playing music, graphics lag, bla bla..)
DSF said:
Later edit: it seems that's a general issue?! because I've got 3 more confirmations (1 from a TP user and 2 from diamond users). And nobody talks about it...
Click to expand...
Click to collapse
I think it still breaks down to some video driver problem where it's not respecting the vertical blank interval somehow when redrawing the screen. This means you end up seeing the previous and next, and next and next, picture being drawn at the same time. It happens on the Kaiser too.
i've also noticed the problem. I'm glad you brought up this thread cuz I was starting to get worried. Has any of you gone back to the store and checked if any new ones still do this?
just came back from exchanging my fuze. the new one also has the same problem. looks like it's a universal problem. most likely due to driver. hope this help.
Thank you guys for the feedback. At first I was thinking that I've got a defective unit.. but now it's more clearer to me (& others in the same situation), here we got a general issue. HTC TyTN II has this issue too. Samsung Omnia doesn't have it. I really cannot understand htc after ..
Strange that people in general don't talk/care about this issue. Before buying the TP i've read/watch some reviews and none of the authors said anything about this. They just praise touch pro
I wish that HTc actually work and fix this.. i really whish.. I've send an e-mail - no response yet. You should try too..
I'm using the sprint touch pro and i have this problem too. I did infact notice it, but i just didn't think it was that big of an issue... if its affecting other programs than it is a big problem than.
Foolish of me to think htc got their drivers working on this thing... i also think the video acceleration is terrible
Ok soon after you raised the issue I tested and couldn't reproduce it with my factory (3 - Australia) rom.
As soon as I updated it to RomeOS and used Opera I got the drag issue. I am not sure if its to do with the Opera provided in the RomeOS rom or the rom itself.
Try landscape in other programs. Also try the Samsung Omnia drivers (which do work with TP). I don't have a TP as yet.
I also noticed this little issue. But haven't really looked into it as of yet. Anyone tried converting dvd movies to fit on your fuze and see if it happens ? I am gonna try that.
Wow...I' was going crazy with the same issue!!!
Tryied:
-HardSPL: Olinex 1.37/1.93 and Jocky 1.24
-Radio: .05/.07/.08
-Rom: Panosha 1.9/shimple0.8, Dutty 2/3.1 SwiftBL 7.5, Swtos Vanilla1.0/1.1/1.5/, Wildberry.....
Always the same matter...
I was beginning to think that the real problem is relate to an hardware fault...and finally, today, I've found this thread...so:
NO WAYS TO SOLVE THIS ISSUE?!
I think it's really ugly to see our screen like a church fractal glass...
PS: I've got a Diamond.
No solution yet! .
@intothevoid movies aren't affected by this annoying redraw issue. you got poor results if you try to play movies at full resolution DIVX/XVID...*, but that's another thingy..
*for better results you can try coreplayer 1.2.5 with Qtv and Middle quality (on High it lags). However, even on middle quality, on action scenes, you will get some dropped frames.
@nuke1 tried that. ATI driver too. But that's for D3D, so, useless..
@fawaad this was and is present also on the oficial rom and every ROM I've tried.
Anyohow, from what I've understood, you exclude the chance of an hardware issue...right?
This sounds and looks to me like a simple Sync to VBlank issue (i.e. video is updating at 60 hz and lcd is updating at 59.97 hz, and syncing is not occuring so you see this 'tearing')
If that is the case, it's gonna require a driver update from HTC.. Anyone with a tilt knows how quick HTC is to hand drivers out..
Samsung Omnia doesn't suffer from this because they are accelerating more functions in their 2d drivers. HTC seems to use the equivilant of Windows 95/98/XP/Vista's default VGA video card driver (which if you've ever used it, does not accelerate anything but the most basic functions, and performs similarly)

Manilla2D Speed Boost

I dunno if this is a ROM isolated thing, (I'm running NYG Pro) but I find that if I leave a video running in the background after selecting it under the "Photos and Videos" tab, regardless of the video duration, it'll give me a boost with anything 2D until I close Album. Manilla 2D and TaskFacade run a lot sexier now. The only thing that seems to kill it is Audio Manager. lol As soon as I run it, it goes back to normal and the only way to get that extra framerate is to restart Album with the same or another video and leave it running again.
Sorry if this had been posted before, but is there anyway we might be able to incorporate the, what seems to be, "2D driver" in startup like what taskfacade has to do? Just like a crippled version of Album for the speed? I don't know exactly what's giving it the boost here, but this seems pretty important if it's not isolated to the ROM I'm running.
I just tried this with my Kaiser and it works consistently on a Hyperdragon 3 ROM from November, so it seems to be fairly universal. I don't know how or why this works, but I'd sure like to see someone figure it out and find a way to have it work all the time.
Edit: I assume this has something to do with the video drivers that may or may not actually exist, and with the built-in video playback somehow turning on 2D acceleration, but I'm no programmer so I can't really go into detail. The more I play with this, though, the more excited I am to have smooth response in Manila and iContact and things of that sort, and the more I hope someone can find a way to build this into a ROM or make it a standalone program.
confirmed here too, now this is wierd
It's not so weird
During early days on UIQ, we also found the phone UI works a lot faster when there's a background Video running / being played .. seems to be the same factor.
Hi all,
actually, its nothing to do specifically with M2D ...
actually,been noticing that with everything ... say, PointUI Home 2 for example , .. leave your video on paused state, and try playing around the Home ... seems a marvel ...
but then, its been there since my UIQ3 days, on my P990i ... graphics performance boost up whilst leaving a video running ....
i hope this will trigger some wise minds in here ...
Yeah actually tried this trick with a Gameboy emulator. Works pretty well. Eliminates page tearing so that's pretty cool. Here's to hoping something gets done with this!
Will doing this kill the battery life?
It may affect it slightly since it is still running a program. As far as i can tell there isn't much of a change in the real world though.
From what I have read, attempted to understand, and barely grasp, this likely works because it opens up the 3D and 2D driver sets so that programs that don't have the "call" code built in but support 3D and 2D drivers are able to utilize them then.
Not 100%, but it seems like this is where the driver developement is stuck at in general, with finding out how to get all programs to use the drivers all the time even if the drivers are not native.
I have very limited knowledge of all of those, though, and half the driver stuff goes over my head, but what I have grasped is that they don't seem to have, to use an analogy, the "phone number" for the drivers, but some programs do and some do not type thing.
pjcforpres said:
From what I have read, attempted to understand, and barely grasp, this likely works because it opens up the 3D and 2D driver sets so that programs that don't have the "call" code built in but support 3D and 2D drivers are able to utilize them then.
Not 100%, but it seems like this is where the driver developement is stuck at in general, with finding out how to get all programs to use the drivers all the time even if the drivers are not native.
I have very limited knowledge of all of those, though, and half the driver stuff goes over my head, but what I have grasped is that they don't seem to have, to use an analogy, the "phone number" for the drivers, but some programs do and some do not type thing.
Click to expand...
Click to collapse
maybe we should just have pause a video and add it as an exlusive itme in the task mager and always have it running lol Im gonna try this
You should change the name of this thread to somthing taht will atract more attention liek "possible graphics driver fix!" cause honestly I think you discovered somthing very usefuil if someone made a cut down version of this app and just had a pause short medai clip in the backround this could be a step closer to our driver solution or mabe THE solution and honestly I think this is amazing, and I think if you changed the titl of this thread it would attract A LOT of more atention
Could it be the Q7200 having some sort of speed step running and playing a clip is bringing it up to its default max of 400 MHz...? Which would simply speed up everything but consume more battery...
If it really enables drivers to run, that would be simply amazing and some of the smart heads here should take a deeper look into it.
Very interesting find!
Maybe its also worth posting in more general forum? not in Kaiser Rom development?
maybe try to send a message to someone from the HTCclassaction team?
Hi, isn't this video player actually a separate app that is spawned from manila?
Any handy people out there who could make this happen with a .cab? (install small video player, make it autostart and run an included, very small, video, all while running invincibly/exlusively in the background?)
Bonusbartus said:
Maybe its also worth posting in more general forum? not in Kaiser Rom development?
maybe try to send a message to someone from the HTCclassaction team?
Click to expand...
Click to collapse
Now THATS a good idea
Prema999 said:
Could it be the Q7200 having some sort of speed step running and playing a clip is bringing it up to its default max of 400 MHz...? Which would simply speed up everything but consume more battery...
If it really enables drivers to run, that would be simply amazing and some of the smart heads here should take a deeper look into it.
Very interesting find!
Click to expand...
Click to collapse
Doubt its the processor stepping up left this active all day no difference in battery consumption or little if any. This is a cool find hope it leads somewhere for 'cursed users'.
Shifu v1.1
Seems to speed things up on this rom as well. Does seem more than a placebo effect.
Sorry. I don't know if this is frowned upon on this forum, but I'm bumping this for great justice. move zig lol
davewaave said:
Seems to speed things up on this rom as well. Does seem more than a placebo effect.
Click to expand...
Click to collapse
Sorry, I have to agree with placebo effect, I am using PDA X Beta II and Manila was pretty speedy before trying this, tried it and saw no difference, real or imagined.

Fpsece 0.10 is out!!!

Hi,
look in the topic. The ps1 emu is out. It is with special hd 2 support.
Merry X-Ma.
Bye
Baris
zooler said:
Hi,
look in the topic. The ps1 emu is out. It is with special hd 2 support.
Merry X-Ma.
Bye
Baris
Click to expand...
Click to collapse
Are you seriously taking the piss!!! You have started a new thread just to tell people to go and find the original thread!!!!!!!
Mod please delete this thread, it is a waste of time and space.
Woohoo!!! Well I for one only browse the leo forums and I wouldnt have know, so thanks!!!
This is the best news for Windows mobile ever! Thanks for this post, I check the other forum but wasn't expecting already!
Holy Crap thanks info!#[email protected]!
at least say which topic !!!
I installed this onto my HD2, tried running a .bin file on my SD card but it loads the ps startup screen then it just exits the app. Could someone please let me know how to get this working?
The emulator is install on my device, I put the SCPH1001.BIN file in the BIOS directory and I'm trying to run the games off my SD card. I have to view all files when opening the games mind. I don't know why because they are .bin files.
What the hell is the special HD2 support the OP is mentioning?
not sure, its definetly hard to use on the HD2 the buttons are all tiny, and the screen taps on register if you swipe
Could someone please right up a step by step on how they got it to work on their phone. I'm having trouble starting it up.
Thanks for the tip on swiping accross the virtual buttons, I couldn't get it to work at first...
and I can't map hardware keys...
Okay, one of the developers of fpsece bought one week ago a htc leo, to fit fpsce to this device. Multitouch isn't implemented yet, but will come. G-Sensor support will come too.
Download the manual, read the manual and then plz ask specific questions. On my leo fpsece is running like hell.
Maybe i can help a little bit.
nice release, but the wiping issue makes it quite unusable. can't get any virtual analogsticks to run either, and the individual direction buttons are too unpractical without multitouch :-/
zooler said:
Okay, one of the developers of fpsece bought one week ago a htc leo, to fit fpsce to this device. Multitouch isn't implemented yet, but will come. G-Sensor support will come too.
Download the manual, read the manual and then plz ask specific questions. On my leo fpsece is running like hell.
Maybe i can help a little bit.
Click to expand...
Click to collapse
mind posting your fpse.ini?
I use the standard fpse.ini. In the fpsece forum there is a optimized fpse.ini, so fas as i understood. So no magic. Use the bios version 1001.
U get used to the buttons. U can also use the multikey option. Mutikey means, that if you press your screen two buttons will react.
Configuring the keys needs a litte bit of your time. So u can adjust what will happen if u touch your screen. Wether one touch one hit or one touch enables the key until another one is touched. Final fantasy 7 is a joy with the new emu
hmmm... i noticed pinch to zoom is on in FPSE and I do have BsB tweaks installed, but I can't find the FPSE name under the pinch to zoom list in order to disable it.
Could this be causing the swiping issue for virtual buttons? Can anyone that doesn't have pinch to zoom activated confirm this?
anybody has onscreen button reacting lag?
yep, just played a little more with it and the wiping issue and button lag is the same. takes ~1 second for any onscreen button to react.
tried deactivating the pinch to zoom through the blacklist key in the registry, but didn't work - its still active.
tried FF7, but cant get past the introscreen ... start button isn't working.
hope it will be fixed soon... and with multitouch, i will be so happy, that i will jump 3 meters high it is running great on HD2, just few more things
It is very very strange that we are having these issues, because the developer himself has one so surely he can't be having a fun time with it with all the issues?
The buttons actually seem to work as long as you set them to toggle on when you press.

[Q] Has anyone been able to play Ravensword: Shadowlands?

I recently purchased a Shield to be my only & main Android gaming platform. The first game I spent money on was Ravensword: Shadowlands, but I cannot get it to launch using the controller. On startup, the game asks whether you would like to use a controller or not. If I select no, the game runs perfectly fine, but the Shield is unfortunately not designed with touch-only gaming in mind. When I do select yes, the game will make it past all the loading screens, get to the main menu as if it is running normally, but the menu itself wont load, just the background. It is animated and the sound does work.
I have scoured the internet for any sort of answer on this, and Crescent Moon Games (Developer) website seems to be down, so I cannot really contact anybody. I am sort of just looking to see if anyone else got it to launch, or if anyone else has experienced this issue with other games and discovered a workaround.
And thus it's not published as a game tile in SHIELD STORE.
i hope the game developers fix this.
This is definitely not a Nvidia issue!
I am really hoping the developers fix this; from what I have seen and played with the touch screen, the game is loads of fun (I did have pretty high expectations for $7.00 ) I would love to get ahold of the developers and inform them and help however I can, I'd like to think that would help. They might not even know that this game doesn't work with the Shield.
Anywho, has anyone encountered similar problems? At this point, I am willing to experiment to try and resolve this, but I am unfortunately a complete Android noob. I could post a video of the problem if that would help, but I do not know exactly how to capture whats happening on the Shield's screen.
policiacaro said:
I am really hoping the developers fix this; from what I have seen and played with the touch screen, the game is loads of fun (I did have pretty high expectations for $7.00 ) I would love to get ahold of the developers and inform them and help however I can, I'd like to think that would help. They might not even know that this game doesn't work with the Shield.
Anywho, has anyone encountered similar problems? At this point, I am willing to experiment to try and resolve this, but I am unfortunately a complete Android noob. I could post a video of the problem if that would help, but I do not know exactly how to capture whats happening on the Shield's screen.
Click to expand...
Click to collapse
https://docs.google.com/spreadsheet/ccc?key=0Al_tgDiSllFFdGhJQ3p3d1JDTU0wS3IyNjVxdDB6MVE#gid=0
Update your words in the above mentioned sheet
Or contact any one of them & request them to update...
Update your words in the above mentioned sheet
Or contact any one of them & request them to update...
Click to expand...
Click to collapse
Done and done.
I will try and update this list more often, my Steam game list is massive (365 titles and growing) and it is the weekend. :laugh:
I don't have a shield but this game does this on my device when I try to load with controller.
nestorian said:
I don't have a shield but this game does this on my device when I try to load with controller.
Click to expand...
Click to collapse
I have the exact same issue with my Shield. hangs up at the start screen, with no buttons displayed, with that giant black spot in the background.
I have the same error on all my Android devices when I have a bluetooth gamepad connected. I think the developer has pretty much given up on the game at this point.
I've contacted the veleoper a few weeks ago.
He told me it isn't optimized for Shield...
"The game doesn't support Nvidia shield, sorry for the trouble."
[ TE=p oliciacaro;44405971]I am really hoping the developers fix this; from what I have seen and played with the touch screen, the game is loads of fun (I did have pretty high expectations for $7.00 ) I would love to get ahold of the developers and inform them and help however I can, I'd like to think that would help. They might not even know that this game doesn't work with the Shield.
Anywho, has anyone encountered similar problems? At this point, I am willing to experiment to try and resolve this, but I am unfortunately a complete Android noob. I could post a video of the problem if that would help, but I do not know exactly how to capture whats happening on the Shield's screen.[/QUOTE]
the first time I ran ravenssword in controller support mode I actually got it to work. it went to the game menu But none of the buttons on the controller work.the second time I actually ran it. it did the whole working background but frozen menu deal. with my experience with computers the only thing that I could say that would help is maybe you re installing the game

Question Is there a way to make the Spen register as a stylus in any app?

I know that the Spen only works on specific apps and specific things but I am wanting to use it as a basic stylus as well. like for example i want to play pokemon go but with a stylus for general navigation and throwing of pokeballs (i know pokemon go is a bad example as there is likely overlay restrictions on that one but yeah) but when i try to use it in the game it just shows the little pointer and that is it. it does not register touches. is there a way to make it so it will register touches like a standard finger/stylus?
Pretty sure the dev would have to do something on their end to register imput from the Wacom digitizer.
Pokemon go SPECIFICALLY blocks it on purpose. They will NOT change according to their developers. Supposedly gives unfair accuracy.
I understand that. I was just using it as an example. There is a bunch of other games that do not function with the pen, nier reincarnation, final fantasy, magic the gathering, Yu-Gi-Oh master duel, etc.
Maybe same reasoning?
I doubt it. None of those secondary examples rely on accuracy.
I guess it's a proprietary thing that app developers would have to add into each app. I was just hoping someone would of figured out a work around or something
I think it's exactly the opposite. Its enabled on apps by default, even really old ones that haven't been updated in years. I believe I read you have to specifically BLOCK it if you don't want your app to use it.
Buddyjohn said:
I know that the Spen only works on specific apps and specific things but I am wanting to use it as a basic stylus as well. like for example i want to play pokemon go but with a stylus for general navigation and throwing of pokeballs (i know pokemon go is a bad example as there is likely overlay restrictions on that one but yeah) but when i try to use it in the game it just shows the little pointer and that is it. it does not register touches. is there a way to make it so it will register touches like a standard finger/stylus?
Click to expand...
Click to collapse
I just came here to say that there has been a miracle and the spen now works in Pokemon Go! Not sure when it happened but I tried it again today without thinking and it worked!!
ttreed07 said:
I just came here to say that there has been a miracle and the spen now works in Pokemon Go! Not sure when it happened but I tried it again today without thinking and it worked!!
Click to expand...
Click to collapse
That's good to hear.
To your original post. There are apps that are customized to recognize the S Pen's full capabilities. But any app should allow you to use it as a basic "dumb" stylus. It would be no different (or shouldn't) than using your finger or one of those $5 styli that see near the registers at Office Max or Staples.

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