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Hello Gamers,
Like a game which is Fast and Fun ?
Do you like a game with short game-play ?
Which challenges your Memory and your Responsiveness ?
Try Colors:
https://play.google.com/store/apps/details?id=com.sqhr.colors.android
Colors is clean simple and beautiful game. Race against the fast running timer and rapidly collect as many color rings as possible.
The game works on short and quick game play. Colors challenges your memory as well as your responsiveness.
https://thecolorsapp.wordpress.com
This is my first application so please provide feedback and suggestions
Update
*Improved performance
Update v2
*Updated User Interface
It's a cool concept, but the wrong platform imo. You thumb ends up covering most of the screen, so you need to use a stylus (which is what I did.) Somewhat fun though, but some colors have an unfair advantage over others, maybe that's the point. Getting red is nice for me because it's every easy to spot in my peripheral vision.
Right now #2 on the leaderboards, my goal is to be #1.
Edit: Just tried with my fingers, I think it might just be mental for being better with a stylus.
Not sure how spawning works, but on my last either there were none of the right colors to tap, or maybe I missed one or two there, it might be a good idea to keep the last arrangement that occurred before losing, so users can understand what got wrong.
Edit 2: Red and Yellow is practically cheating, almost twice the previous high score. The only reason I lost was because I missed the ring. You might want to think about making the hitboxes square instead of circular as well.
the video trailer should include the gameplay, maybe you can add hand animation to show us how amazing the gameplay is.. hehehe
Thank you hajalie for your review, I will sure look forward to cover these things in my next update of the game
hajalie24 said:
It's a cool concept, but the wrong platform imo. You thumb ends up covering most of the screen, so you need to use a stylus (which is what I did.) Somewhat fun though, but some colors have an unfair advantage over others, maybe that's the point. Getting red is nice for me because it's every easy to spot in my peripheral vision.
Right now #2 on the leaderboards, my goal is to be #1.
Edit: Just tried with my fingers, I think it might just be mental for being better with a stylus.
Not sure how spawning works, but on my last either there were none of the right colors to tap, or maybe I missed one or two there, it might be a good idea to keep the last arrangement that occurred before losing, so users can understand what got wrong.
Edit 2: Red and Yellow is practically cheating, almost twice the previous high score. The only reason I lost was because I missed the ring. You might want to think about making the hitboxes square instead of circular as well.
Click to expand...
Click to collapse
Yeah I am trying to create a new video, by which user can easily understand the game play. Well the hand advice is not bad either
aaz48 said:
the video trailer should include the gameplay, maybe you can add hand animation to show us how amazing the gameplay is.. hehehe
Click to expand...
Click to collapse
Cogratulations on reaching #1
Even I was not able to make that kind of score. Well Done
hajalie24 said:
It's a cool concept, but the wrong platform imo. You thumb ends up covering most of the screen, so you need to use a stylus (which is what I did.) Somewhat fun though, but some colors have an unfair advantage over others, maybe that's the point. Getting red is nice for me because it's every easy to spot in my peripheral vision.
Right now #2 on the leaderboards, my goal is to be #1.
Edit: Just tried with my fingers, I think it might just be mental for being better with a stylus.
Not sure how spawning works, but on my last either there were none of the right colors to tap, or maybe I missed one or two there, it might be a good idea to keep the last arrangement that occurred before losing, so users can understand what got wrong.
Edit 2: Red and Yellow is practically cheating, almost twice the previous high score. The only reason I lost was because I missed the ring. You might want to think about making the hitboxes square instead of circular as well.
Click to expand...
Click to collapse
thats a really nice concept game
Really well made :good:
Cool game, got 4th in the leaderboards already
Its a bit frustrating when a circle changes color just before you tap it, sometimes I feel like its to quick for me to notice and respond, but could be me. Maybe have a small animation for a color that's about to change (if if does not rely on user input) so you can prepare your path.
The sound toggle does not need a separate menu, could just be a little toggle in the main menu, unless you are planning on adding more options.
Maybe "fast fun addicting game is unnecessary in the main menu, might look a bit cleaner, and you could scale up the Colors logo if it was removed.
Seconded on adding gameplay in the video, its clear that the game is simple and beautiful, but you can't tell what the gameplay is like.
Hey,
Thank you for your awesome suggestions.
I will look into the color changing thing. For the sound menu, I previously was planning to add a volume setter but now I think its unnecessary, So I am planning to remove the settings page. "fast fun addicting game" is like a tagline so I think it should be there, but I will look for ways to make it more cleaner. Video is under process, will update it soon.
Waiting, when you will break the top record
TonVdev said:
Cool game, got 4th in the leaderboards already
Its a bit frustrating when a circle changes color just before you tap it, sometimes I feel like its to quick for me to notice and respond, but could be me. Maybe have a small animation for a color that's about to change (if if does not rely on user input) so you can prepare your path.
The sound toggle does not need a separate menu, could just be a little toggle in the main menu, unless you are planning on adding more options.
Maybe "fast fun addicting game is unnecessary in the main menu, might look a bit cleaner, and you could scale up the Colors logo if it was removed.
Seconded on adding gameplay in the video, its clear that the game is simple and beautiful, but you can't tell what the gameplay is like.
Click to expand...
Click to collapse
Hello Ton,
Acted on your advice, there is no separate menu for sound setting now. Also, performance is a bit improved.
Check it out and let me know if sounds menu looks good now.
Cheers
TonVdev said:
Cool game, got 4th in the leaderboards already
Its a bit frustrating when a circle changes color just before you tap it, sometimes I feel like its to quick for me to notice and respond, but could be me. Maybe have a small animation for a color that's about to change (if if does not rely on user input) so you can prepare your path.
The sound toggle does not need a separate menu, could just be a little toggle in the main menu, unless you are planning on adding more options.
Maybe "fast fun addicting game is unnecessary in the main menu, might look a bit cleaner, and you could scale up the Colors logo if it was removed.
Seconded on adding gameplay in the video, its clear that the game is simple and beautiful, but you can't tell what the gameplay is like.
Click to expand...
Click to collapse
Related
Released my first android game. I am a sole developer, game took approximately 6 months to complete. Without further ado, I bring you
graBLOX!
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Easy to learn, hard to master. The concept is simple, remove all the blox from the board to move on. The challenge comes when not every block acts the same way.
Over 70 levels and 7 different and fun BLOX types (With more on the way)
Any feedback is welcome, good or bad. If you have any questions about the development process / time frames, let me know. I would be happy to answer.
Android market link : https://market.android.com/details?id=com.voldaran.puzzle.graBLOX
QR Code :
Game was just released, so it may not show up on your phone search.
Game was updated with performance fixes.
Anyone give this a shot yet?
v.1.0.3
Added a feature request, Grid Option! to toggle through 3 different Grids, Full, Border, and Off
Fixed a bug causing the game to force close in rare cases on exit.
Brilliant game, keep on it mate.
Sent from my Arc via transwarp beacon.
Well , I just saw this thread, just installed it, and just tried the game.
And I must say, it's amazing! Simple yet entertaining, just the way I like it.
My guess is it will be very popular soon!
Tested on Galaxy S2, ICS ROM, works flawlessly, didn't encounter any errors, or FCs, although I didn't get past the 4th level ( feeling sleepy )
My experience and opinions, criticism and whatnot
+ The game starts up very fast!
+ The transitions are really nice in the world/level picker.
+ Music is really nice and not too boring, though I would prefer something jazzy
and slower ingame ( a lot of clouds )
maybe something like : https://www.youtube.com/watch?v=Nf8FCLT8S6A
+ Help is drawn pretty nice, although it should point out that you need at least 3
blocks together for them to dissapear
+ text Font is awesome and fits well, so does the rest of the graphics
+ I love the concept of the game, nothing simillar out there
+ Block animations are awesome too
- I dont like preview thumbnails on level picker, they all look the same, maybe
some nice icons or something ?
- I didn't check the other worlds yet nor levels past the 4th but it seems they all
have the same 3 clouds + sun background. It got boring after 2 minutes
Maybe night/day cycle or something, shouldnt be too hard Would even look
nicer with a moon there and a dark background
Maybe the preview thumbnails will look better when the levels have different
backgrounds
Gonna play with it tommorow some more and edit this post if I find something that I like/don't like
Great job mate! Cheers!
Edit : Added smilies to the post, it wouldn't add the first time for some reason
gr4ndm4st3r_bl4ck said:
... awesome feedback...
Great job mate! Cheers!
Click to expand...
Click to collapse
Amazing feedback, thanks!
As to your light criticisms, I am in the process of trying to incorporate a more friendly level structuring. As in, you won't have to just play 1 level until you beat it, you will have more levels open to you. And part of this process might be changing the menu system around.
As far as the graphics go, you may be SHOCKED to learn, but I did all the graphics myself, hehe
It probably doesn't need to be said, but I am no good at graphics, my idea would be to make each world look different, so you are not looking at the same thing all the time. But drawing things that don't hurt people's eyes is very tough.
I had originally considered making the game go to night time, you may not have noticed, but the sun actually moves. And when it gets to the other side, it just switches back. At that point I wanted to make it moonlight, but I couldn't draw anything that didn't make my eyes bleed. But you have convinced me to keep trying.
I will keep at it though, thanks for the info.
This game is awesome, please keep it updated
nqhuy90 said:
This game is awesome, please keep it updated
Click to expand...
Click to collapse
Thanks for the support,
I am working on a big update. Probably due out next week, or the week after. So get your feature requests / suggestions in!
Very clever game, I like how the difficulty varies from level to level.
Sometimes I think a level is too hard, and then I realize it only took 2 moves.
I will also mimic the above poster and say you need a help screen that shows you only need 3+. took me a few seconds to realize that on my own.
linklynn said:
Very clever game, I like how the difficulty varies from level to level.
Sometimes I think a level is too hard, and then I realize it only took 2 moves.
I will also mimic the above poster and say you need a help screen that shows you only need 3+. took me a few seconds to realize that on my own.
Click to expand...
Click to collapse
Well I thought that too, until I took a closer look and it actually says 3+ on top of the help screen! Though not too many users will figure out what 3+ actually means
gr4ndm4st3r_bl4ck said:
Well I thought that too, until I took a closer look and it actually says 3+ on top of the help screen! Though not too many users will figure out what 3+ actually means
Click to expand...
Click to collapse
Maybe have another info screen on the second level showing the same thing but with just 3? Although it wasn't too hard for me to figure out on my own.
I am stuck on level 25, has to be impossible! I love the little tie-die looking dudes, neat mechanic.
Thanks for the kind words.
I am planning on updating how the level structure works, Anyone have any suggestions? I would like to implement a method in which you don't have to progress one level at a time. So if you get stuck, you have other levels open to keep on playing.
v.1.0.4
Updated the level order. I found too many people failing earlier, changed the levels to have a better difficulty curve.
Enjoy!
Good stuff! It's tougher than I would have thought to find a good, free puzzler that doesn't beat you over the head with ads. Thanks!
downloading XD
Halumian said:
Good stuff! It's tougher than I would have thought to find a good, free puzzler that doesn't beat you over the head with ads. Thanks!
Click to expand...
Click to collapse
Best review I could hope for
marc.zheng said:
downloading XD
Click to expand...
Click to collapse
Let me know what you think.
Some amazing reviews for my game came out today.
"For the android puzzle game fans, I present you the best puzzle game that had been released until now."
http://www.theandroidgalaxy.com/grablox-android-unique-puzzle-game/
"This game is a rare gift, in that it is a truly unique puzzle game... that it is fun as well"
http://justreboot.wordpress.com/2012/02/24/android-game-review-spotlights-debut-games-from-new-developers-roundup/
Can't tell you how happy I am about these reviews, simply amazing!
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Welcome to colour guess, a fast paced brain training game where you the user must link the correct colour word to the matching coloured button ignoring the colour of the font, all before the timer runs out. Colour Guess 4 Modes (with more in development) each with four increasing difficulties.
Classic: Match the word to the correct colour button ignoring the colour of the font.
Classic+: Buttons are no longer static they randomly switch positions with another.
Mirror: Match the colour of the font to the matching button.
Mirror+: Mirror rules with non static buttons.
Updates are actively being worked on. Colour is an independently produced app by a recent university graduate .
To see colour guess in action see the gameplay demo here: https://www.youtube.com/watch?v=mazrjMNgVjQ
To download: https://play.google.com/store/apps/details?id=com.colour.colourguessfree
Please rate and be sure to let me know what you think. Thank you for your time!
Very funny game Addictiv
myke38 said:
Very funny game Addictiv
Click to expand...
Click to collapse
Glad you like it, new game mode will be released soon
Really fun to play I guess I have to practice in order to get fast enough ^^
12er said:
Really fun to play I guess I have to practice in order to get fast enough ^^
Click to expand...
Click to collapse
Thanks glad you like it. Practise can really help get better high scores, one of the core aims was that to get good at the game you would have to play a little bit each day thus keeping your brain active, after a few days of practise it is really noticeable of a score improvement.
UPDATE V 1 . 1
New mode Ultra Hard, Buttons are no longer static in this new mode making even more of a challenge with button randomly swapping position.!
Update also contains layout improvements.
Please share and give feedback about colour guess
A very simple game, however, it does get complicated when the colour of the word and that of the block is different. Good work none the less!
If you could increase the time to select each block, it would really help the player.
e23t93 said:
A very simple game, however, it does get complicated when the colour of the word and that of the block is different. Good work none the less!
If you could increase the time to select each block, it would really help the player.
Click to expand...
Click to collapse
Thank you for the kind words, yes it can get a bit complex but the more you play you can really notice the improvement of high scores. As for the timing I can give them a tweak, I did run a closed beta test with people of varied ages and felt I had worked out the correct amount of time for difficulties. I will continue to monitor this and most likely give more time especially in the new mode.
V1.1.1 now out fixing bugs in ultra hard mode and credits page
V1.2 now out adding sound and sound options. Please share and give feedback
Fan page has been setup on facebook for anyone who enjoys colour guess:
https://www.facebook.com/colourguess?ref=aymt_homepage_panel
be sure to share the app if you like it
This is a fun game: the concept is really cool, and it can get pretty addictive. An interesting game mode might be to give the player more time at the beginning to pick the right color, and then speed up as the game continues. My only (pretty major) criticism is that it looks like there wasn't very much effort put into making the game look nice. For example, the main menu screen is poorly laid out: there's a lot of empty space, and I think the game could benefit from a nicer looking font. Overall, I think this is a great game, and if the visual presentation of the game matched the quality of the gameplay, it would be an outstanding game.
pointytower said:
This is a fun game: the concept is really cool, and it can get pretty addictive. An interesting game mode might be to give the player more time at the beginning to pick the right color, and then speed up as the game continues. My only (pretty major) criticism is that it looks like there wasn't very much effort put into making the game look nice. For example, the main menu screen is poorly laid out: there's a lot of empty space, and I think the game could benefit from a nicer looking font. Overall, I think this is a great game, and if the visual presentation of the game matched the quality of the gameplay, it would be an outstanding game.
Click to expand...
Click to collapse
Thanks for the feedback, yes I am no graphic designer but I assure you a lot of effort went to the design, I was aiming for a simplistic look to the app but I look at trying to produce a higher quality. I have more modes planned for colour guess so a layout overhaul will be due to fit the extra modes in. I like the idea of the game mode, it's not the first time somebody has suggested it to me so i'll be sure to get a mode along those lines released with the other two new modes I have planned.
I really appreciate the kind words and the constructive feedback. Im still fairly new to android but have a passion to keep making content.
Ultra Hard mode gameplay
https://www.youtube.com/watch?v=ss6ifZKlp2Y
Looks nice!!
Will surely give it a try.
phil3992 said:
Ultra Hard mode gameplay
https://www.youtube.com/watch?v=ss6ifZKlp2Y
Click to expand...
Click to collapse
Im glad you like the look of the game. I hope you enjoy it
Important update fixing layout errors notable with adview and button over lapping on some devices.
V1.2.2 is released to address a missed bug. Should be the last of the bugs fixes. the Next planned updates will add new modes and a redesign to the homepage
Simple, but fun!
amazedevil said:
Simple, but fun!
Click to expand...
Click to collapse
Thanks, that pretty much was what i was aiming for. Some of the most addictive games are also the simplist.
The gameplay mechanics are simple: Tap to make the miner jump from one rail to the other while avoiding the gears along the way. Initially I wanted to make an 'endless' game but decided along that in development, because there are tons of endless games out there, to instead create a game with a real end and not just a score race.
Basically, the game is one huge streamed level that you must progress through to reach the bottom and see what lies there with change in scenery, graphics and a few 'hidden' easter eggs along the way.
Here's the Google Play Link
And QR Code:
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Screenshots:
This is my first game, and since I had absolutely no programming or gamedev experience in the past, it was a real challenge for me (even tough the game mechanics are simple), but it was a really fun ride and I gained a lot of knowledge along the way.
I mainly created it in order to learn and to make the 'foundation' for future games and ideas that I have planned.
I would really love to hear your feedback and criticism especially on:
Is it too hard or too easy?
How is the performance (especially when the bottom ad is loaded. If it causes performance issues I might remove the ad entirely)
Do you believe the ads are too intrusive and if so, would you rather have them show up less (like once every 5 game plays) or pay a few cents to remove the ads entirely?
On a scale of 1-10 how 'fun' did you think it is?
Any improvements that you would like to see.
Nice game, and I liked the graphics, also the concept. Performance was good on my Nexus 7 2013 Edition, however it lagged a little bit in the middle.
I will play around with it more and let you know if I encounter any bugs. As of now it was fun to play :good:
Rated 5 stars on Google Play, cheers!
Ah, knew there was a motive to all those posts.
Well I played your game, it's not bad, I like the graphics, but I think the interstellar ads are too annoying, they appear way to often, as well as the video ads.
I was also hoping that the miner would be able to jump in to the middle as opposed to just the left and right walls.
---------- Post added at 01:03 PM ---------- Previous post was at 12:58 PM ----------
Suggestions:
1) if possible try and make the file size smaller, 33mb is a lot
2) the ad at the botom of the screen lags the game, do something to fix that
rahulchowdhury said:
Nice game, and I liked the graphics, also the concept. Performance was good on my Nexus 7 2013 Edition, however it lagged a little bit in the middle.
I will play around with it more and let you know if I encounter any bugs. As of now it was fun to play :good:
Rated 5 stars on Google Play, cheers!
Click to expand...
Click to collapse
Thanks a lot for the feedback and for the 5 stars, really appreciate it!
I think I know why it lagged in the middle, and I will fix it in the next update.
Great UI and nice App....:angel:
taptouchart said:
Ah, knew there was a motive to all those posts.
Well I played your game, it's not bad, I like the graphics, but I think the interstellar ads are too annoying, they appear way to often, as well as the video ads.
I was also hoping that the miner would be able to jump in to the middle as opposed to just the left and right walls.
---------- Post added at 01:03 PM ---------- Previous post was at 12:58 PM ----------
Suggestions:
1) if possible try and make the file size smaller, 33mb is a lot
2) the ad at the botom of the screen lags the game, do something to fix that
Click to expand...
Click to collapse
I don't have control over the content in the interstitial ads. If they show videos that's a choice my google AdMob.
1) Yeah, it should be smaller unfortunately given the large size images I can't reduce it's size. The game itself is only 10mb, but Crosswalk is the other 20mb.
2) I will remove the bottom ads entirely in the next version, they lag the game a lot.
Thank for the feedback
I would move the rate button somewhere else. I always clicked on rate instead of new game while playing, lol. Also the game should start with the main screen not directly into action. Anyway, I'll feature it in the portal
eagleeyetom said:
I would move the rate button somewhere else. I always clicked on rate instead of new game while playing, lol. Also the game should start with the main screen not directly into action. Anyway, I'll feature it in the portal
Click to expand...
Click to collapse
Wow, thank you so much for featuring it on the portal!
Thanks for the feedback, I will definitely make the rate button smaller and move it lower below the play button. I already have a nice list of improvements that will come in the next update and this is one of them along with starting the game on the start screen instead of the game screen.
Thank you again!
My GoldDigger disappeared randomly . You can check on screens. :<
When i got to the bottom i couldnt do anything. Everytime i pressed on the screen only jump count raised by one ^^.
yours achievments raised my lvl up to 11 from 5. lol
* Game isnt smooth on my Galaxy Note 2. Spikes are horrible . What kind of game engine do you use?
* You actually can't pause/resume/exit to menu at all .
* There's also a problem with gears. Sometimes you put so many of them... one on top of another.
Khoga said:
My GoldDigger disappeared randomly . You can check on screens. :<
When i got to the bottom i couldnt do anything. Everytime i pressed on the screen only jump count raised by one ^^.
yours achievments raised my lvl up to 11 from 5. lol
* Game isnt smooth on my Galaxy Note 2. Spikes are horrible . What kind of game engine do you use?
* You actually can't pause/resume/exit to menu at all .
* There's also a problem with gears. Sometimes you put so many of them... one on top of another.
Click to expand...
Click to collapse
Hey, thanks a lot for the feedback and for downloading.
All your issues are due to the physics engine I'm using (Coocoon JS native) which I will fix in the next update by using a different physics engine (Box2D web). I'll also add a menu button when you reach the bottom.
Thanks again for the feedback
looking cool .. Downloading and will rate it
Downloading right now...
Nice job! Keep up the great work!
Really nice game, you should add moving obstacles, like small mine creatures or something moving up, also how did you create this without prior programming skills? What did you use? It really is quite addictive but I think you should at least change the gameplay a bit, so it doesn't get stale like some other 'runners'?
193Mb of RAM.. with Lollipop with RAM-bug it's inusable.
Ok, I played it and liked it. My feedback:
1) For some reason my tablet got stuck on the splash screen. I had to reboot.
2) The music and the sound buttons don't seem to work quite right i.e. I had music enabled and sound disabled and all I could hear was the effect when jumping and when getting killed.
3) When the old man gets killed, the spark trail from the axepick goes on, as if the character was still descending.
4) The background is fun but sometimes I find it out of context (or maybe I'm just too picky )
Tested on a 10" ASUS TF300T. Will test on smaller devices.
Great job!
Degineth said:
I would really love to hear your feedback and criticism especially on:
Is it too hard or too easy?
How is the performance (especially when the bottom ad is loaded. If it causes performance issues I might remove the ad entirely)
Do you believe the ads are too intrusive and if so, would you rather have them show up less (like once every 5 game plays) or pay a few cents to remove the ads entirely?
On a scale of 1-10 how 'fun' did you think it is?
Any improvements that you would like to see.
Click to expand...
Click to collapse
Here's the gameplay video...!!!
Awesome game mate...!!! :highfive::good:
"Reach The Bottom" Android Gameplay
Cool game!! I always thought reaching the bottom is easy and then came this... very well made, would't have noticed that it's your first game if you didn't say so
Development.
I'm trying to do the same thing, but i don't understand Java and the way it works. I have a background knowledge of C/C++, Pascal and etc but i don't. How did you manage to learn Developing for Android? Did you follow any Tutorials, books, online teaching or something?
The game BTW is very nice, "Jumps" should be somewhere in a better position. Loved the Immersive mode. Game starts straight away though.
devilozzo said:
193Mb of RAM.. with Lollipop with RAM-bug it's inusable.
Click to expand...
Click to collapse
That should be fixed now. I just made an update to the APK in the Play store it should reach your phone/tablet soon.
The problem was with images being uncompressed as 32bit PNGs instead of JPGs. The performance should be increased dramatically now.
Thank you for downloading and for the feedback
Hey XDA-devs,
I'd like to present to you my first game, Stellar Alien! It's a super rad space adventure/shooter where you control a little alien named Starbli! He's super brave, moving and grooving to save the stars from the evil Periculum aliens. Travel through the space with your hubble, and avoid being pulled in by planet's gravitational pulls and battle against the aliens trying to destroy the stars.
Play Stellar Alien
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The game has undergone a huge revamp recently, it was developed two years ago when I was 14 years old. For those devs out there wondering, I wrote the game by myself in HTML5/JavaScript. The past few weeks I've been working to improve the graphics, controls, and level design. Any feedback is appreciated! Thanks.
Looking for feedback on:
Level Diffculty. How hard is the game for you?
Performance: Is the game running like a snail on your device?
Controls: Do they feel smooth?
If you enjoyed the game, please rate on Google Play or share with your friends. It's tough finding good feedback!
Good color composition, game looks pretty nice!
Fridrian said:
Good color composition, game looks pretty nice!
Click to expand...
Click to collapse
Thanks, color is something I do focus extensively on! Try the game out when you have the time
Added more screenshots and listed specifically what I'm looking for feedback on, thanks.
Added more polish to the title screen by placing characters, Starbli, the hero, and his foe Rosso. Lookin' good?
I agree, looks very cheerful!
looks cool
vfgames said:
looks cool
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Click to collapse
Thanks! Here's a gif of the boss fight against Rosso:
http://gfycat.com/ImperturbableUnpleasantDuiker
schmop said:
I agree, looks very cheerful!
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Click to collapse
Thanks!Any ideas on how to make the game better is appreciated
Starbli sneaking up on a baddie alien. What do you guys think of the explosion animation here? Think it should be spiced up a bit more?
Cool game, the graphics is very nice! I encountered a bug on the very first "boss fight", the boss moved out of the bottom of the screen 90% of the time, I had to evade practically 0 of his shots (he just fired 5 shots or so in total)
Entangled Multiverse said:
Cool game, the graphics is very nice! I encountered a bug on the very first "boss fight", the boss moved out of the bottom of the screen 90% of the time, I had to evade practically 0 of his shots (he just fired 5 shots or so in total)
Click to expand...
Click to collapse
Thanks for playing. The enemy should have been circling around the player, what's the name of the device you were playing on?
xodene said:
Thanks for playing. The enemy should have been circling around the player, what's the name of the device you were playing on?
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Zenfone 5
Entangled Multiverse said:
Zenfone 5
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That's weird, I think I may have solved the problem (hard to tell since I can't duplicate the bug on my devices). If you could tell me this: Was he was circling around you and was leaving the screen at the same time? Or was he just standing still quite often and not circling?
Thanks.
Update v1.7.0c
Thanks for the feedback everyone, a new update was published to Google Play today!
Hotfix v1.7.0c:
-Implement device's back button on level select menu
-Improve boss AI in Mission 1 - Level 6
-Fix Starbli's bullets sometimes not showing
-Better gameplay experience on boss battles
Good game, nice graphic, but I have some remarks.
1) Movemant joystick was on left side center. It will be better if it will be in left bottom corner.
It would be easier to play
2) First boss was to easy. You must fly up and that all.
Good luck with your game!
Time2Code said:
Good game, nice graphic, but I have some remarks.
1) Movemant joystick was on left side center. It will be better if it will be in left bottom corner.
It would be easier to play
2) First boss was to easy. You must fly up and that all.
Good luck with your game!
Click to expand...
Click to collapse
Thanks for the feedback! It is interesting to hear that you think it would play better if the controller at the bottom of the screen. I think I'll just let the users position the control sticks in the settings, so everyone can have their own custom placement. Do you like that idea?
And by "first boss", do you mean the chase level in Mission 1 Level 4? Maybe I should make the enemy shoot more and have the player dodge asteroids coming towards them?
I think the controls needs to not have a static placement. I think stick controls work better when the game takes the first place my finger touches as the neutral placement and uses relative movement. If my finger comes up it recalculates the control upon next touch down.
meatspace said:
I think the controls needs to not have a static placement. I think stick controls work better when the game takes the first place my finger touches as the neutral placement and uses relative movement. If my finger comes up it recalculates the control upon next touch down.
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Thanks for the feedback. I will add an option for dynamic controls in the settings.. The static controls will still be there by default, because I prefer them. If I keep getting more feedback preferring dynamic controls then they can be the default setting.
I just want to say that this game is terrific!
-The characters and the environment are simple yet vibrant!
- The controls are smooth.
-There is a little story to it, which I find rare and refreshing in these simple mobile games.
-And there is actual Dialog! Dialog which isn't bad by the way.
There was a bit of a learning curve' but once I got past it things got a lot better.
My only bug was that the game crashed twice, earlier in the game. That could've just been my phone though.
Over all great first game:good: did you do it all on your own?
Hello. I just published my first game on the Play Store. It's called Ball Grind. If you enjoy minimalistic arcade games like Color Switch, Super Hexagon or the ones by Ketchapp, this game is for you. But don't get me wrong, I made something original, there's no game that looks like mine on the play store. Feel free to to give my game a try, let me know what you think below .
Coming for Windows Phone and iOS soon.
Well, I'm not allowed to post links yet. You can find the game on the play store by searching "ball grind" (include quotation marks).
This is the icon:
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Description:
Your ball keeps spinning around each platform. Tap the screen at the right moment for your ball to jump from a platform to another. Be careful, as the game keeps getting faster and there are obstacles in your way. Your ball can only stay on a platform for a while, so think quickly.
The objective is simple, go as far as you can, but going far isn't that simple! Try to collect diamonds that appear in your way.
- Fast paced one-touch gameplay;
- 10 different balls to unlock;
- 4 difficulty levels : Normal, Hard, Harder, Hardest (sorry, no "easy"). Can you beat all of them?
Focus and precision are key here. Prepare to test your relfexes!
Screenshots:
First impressions: The blue text on an orange background is hard to read IMO, the icon peaks my interest.
After downloading: I denied you access to my photos, not sure why you need that. Looks weird that my in-game currency is off the screen on this menu. I don't really like the text you chose, and why isn't the "Exit" centered on it's button?
After Hitting play: Tutorial is straight forward although hard to read with given text and background colors. seems weird that you want me to hit "start" after successfully completing my tutorial, it should say congratulations and take me into game right away IMO.
After Tutorial: So I lost first level, curious why the level orientation changes after I hit replay? I assumed it should be the same exact level that I get to try again on. I like the SFX, game could use ambient music as well. I feel like the game really has no theme. Prices in store seem fair, I feel like I could easily save up for a skin if I was going to play your game regularly.
Final thoughts: I feel like this is a great start and you're really on to something, I could actually see the game being fun and addicting but right now you're missing the final polish. I feel like you should spend more time on the overall presentation of the game and take care in the way every little thing looks and try to imagine yourself in the shoes of a new player. Do some playtesting with friends and family to see what they think could be improved and ask for honest feedback. I come on these forums to offer honest feedback because I feel like that's what my fellow developers need! Please feel free to send me future updates and games for my opinion, always happy to help.
ALSO, pretty sure mods will remove your post because there is no link.. not 100%
Matt
EternalGameStudio said:
First impressions: The blue text on an orange background is hard to read IMO, the icon peaks my interest.
After downloading: I denied you access to my photos, not sure why you need that. Looks weird that my in-game currency is off the screen on this menu. I don't really like the text you chose, and why isn't the "Exit" centered on it's button?
After Hitting play: Tutorial is straight forward although hard to read with given text and background colors. seems weird that you want me to hit "start" after successfully completing my tutorial, it should say congratulations and take me into game right away IMO.
After Tutorial: So I lost first level, curious why the level orientation changes after I hit replay? I assumed it should be the same exact level that I get to try again on. I like the SFX, game could use ambient music as well. I feel like the game really has no theme. Prices in store seem fair, I feel like I could easily save up for a skin if I was going to play your game regularly.
Final thoughts: I feel like this is a great start and you're really on to something, I could actually see the game being fun and addicting but right now you're missing the final polish. I feel like you should spend more time on the overall presentation of the game and take care in the way every little thing looks and try to imagine yourself in the shoes of a new player. Do some playtesting with friends and family to see what they think could be improved and ask for honest feedback. I come on these forums to offer honest feedback because I feel like that's what my fellow developers need! Please feel free to send me future updates and games for my opinion, always happy to help.
ALSO, pretty sure mods will remove your post because there is no link.. not 100%
Matt
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Click to collapse
Thanks for your review. But it seems there's one thing I didn't make clear: Those levels you see after touching play are actually just difficulty levels, what changes from one to the next is the speed and the colors. This is about seeing how high you can score in each difficulty level. A difficulty level is considered "beaten" once you reach a score of 30 in each (just 20 for the hardest, because I think 30 is way too hard.)
The placement of obstacles is procedurally generated each time you play, that's why it always looks different when you retry.
This is not just about beating the levels, it's also about seeing how far you can go before you crash or miss.
Also, I didn't know my game required access to photos? I don't get that permisson request when I install the game.
Perhaps I should change the description of the game a bit. And yes, I will improve the UI .