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axndx 2014
I failed in my Math exam and my friend passed.. thinking Math can't beat him. I made this game to prove him WRONG.
SUMX or SUM TEN is a simple number game where u have to add ten random numbers that appear one after another with a specific time delay between two numbers,then enter the answer and move to the next stage where the time delay decreses. Isn't that simple?? It actually isn't simple( this did beat my friend atleast).
CLICK HERE TO
DOWNLOAD
Click to expand...
Click to collapse
TOP SCORER
@Adhi1419 (Adhithya Rajagopal)
Have u scored more?? Post it here
Click to expand...
Click to collapse
DOWNLOAD SUMX and CHALLENGE YOUR FRIENDS TOO
PLEASE GIVE UR REVIEWS AND SUGGESTIONS..THAT WILL BE VERY HELPFUL AS THIS IS JUST MY FIRST GAME.
ALSO,PLEASE POST BUGS IF YOU FIND ANY.(DONT MIND IF GLOBAL SCOREBOARD DOESN'T WORK)
Click to expand...
Click to collapse
NOTE: This game uses NETWORK PERMISSIONS just for advertisements.
THANKS SURAJ FOR SOUNDS AND XDA,STACKOVERFLOW AND GOOGLE FOR HUGE SOURCE OF KNOWLEDGE.THANK YOU VERY MUCH.
Click to expand...
Click to collapse
Screenshot
Sweet n awesome idea..
Sent from my GT-I9500 using XDA Premium 4 mobile app
"A simplest Game to Controlling & Empowering our senses"
Well my first thought was " Its the simplest TOUGH game, I ever played "
SumX targets your two important senses i.e EYES and EARS
Numbers appears on screen on a fast regular interval and we need to add them up - seems so simple but not really. Speedy calculation requirements hits our intellect. Besides the vocal output will try to misguide your Viewing sense !!!
Well d developer dont allowed us to take a breathe before we complete a level. Hence I view a powerful challenge in SumX
Must try this game.
I would like to rate it 4.5 stars out of 5.
And a AA+ for developers thinking !!!
Suggestions:
1. Time limit to encode my answer was not the really tough task which tighten up with every level, I feel. I meant I i could add up all digits I must have encoded right answer in almost same speed. Hence time to encode my answer should not be the parameter of Tightening of Higher Levels.
2. What really matters here was time duration between each number flips on screen and That can be the variety as we go up in levels.
3. Eyes can be further challenged with a sequences of various transitional effects to show up the Numbers on screen. This may be implemented to make the SumX more challenging.
VioletR said:
Well my first thought was " Its the simplest TOUGH game, I ever played "
SumX targets your two important senses i.e EYES and EARS
Numbers appears on screen on a fast regular interval and we need to add them up - seems so simple but not really. Speedy calculation requirements hits our intellect. Besides the vocal output will try to misguide your Viewing sense !!!
Well d developer dont allowed us to take a breathe before we complete a level. Hence I view a powerful challenge in SumX
Must try this game.
I would like to rate it 4.5 stars out of 5.
And a AA+ for developers thinking !!!
Suggestions:
1. Time limit to encode my answer was not the really tough task which tighten up with every level, I feel. I meant I i could add up all digits I must have encoded right answer in almost same speed. Hence time to encode my answer should not be the parameter of Tightening of Higher Levels.
2. What really matters here was time duration between each number flips on screen and That can be the variety as we go up in levels.
3. Eyes can be further challenged with a sequences of various transitional effects to show up the Numbers on screen. This may be implemented to make the SumX more challenging.
Click to expand...
Click to collapse
thanks for your views and suggestions.. this is very helpful and I'll definitely consider your points while making the next version
thank you very much
I really liked it, it's very simple yet challenging. Maybe you can improve it a little by changing the color palette (blue dialog boxes, blue buttons and overall blue backgrounds together doesn't look very good) and giving a little more margin and/or center the text in the dialog boxes (it is too close to the left margin imho).
Didn't reach too far on the game but haven't found any bugs whatsoever. I'd rate it 4.5/5 too, good work!! :good:
lovetatfitties said:
I really liked it, it's very simple yet challenging. Maybe you can improve it a little by changing the color palette (blue dialog boxes, blue buttons and overall blue backgrounds together doesn't look very good) and giving a little more margin and/or center the text in the dialog boxes (it is too close to the left margin imho).
Didn't reach too far on the game but haven't found any bugs whatsoever. I'd rate it 4.5/5 too, good work!! :good:
Click to expand...
Click to collapse
thanks a lot for the feedback.. i'll align the text in dialog boxes and also try to add different themes/color schemes so that users can change it according to their like :good:
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JQ Soft presents our first game - Magic Point.
Magic Point is an interesting test-game for your brain.
Test your logic, show to your friends and compare who is the best.
The goal of game is to continue certain sequence.
Version: 1.1.0
What's new in 1.1.0:
- Wakelock has added
- Russian UI has added
- Some bugs on QVGA-devices were fixed
Android Market Link
For the people who like QR codes, like me
I shall post my comments later on today.
[edit] Sorry I checked the QR code before I'd post it. But here is a link to the free version Magic Point Lite [/edit]
I love this style of game! I'm going to try this out for you ASAP.
Personally I prefer desktop market links. I can click on install on my PC and have it on my phone before I even pick it up!
Edit: I just beat all 10 levels. Needs moar challenge (or a timer to see who can finish them fastest!)
As far as presentation goes I'm giving you a 9/10. Fantastic job on the minimalist design. Gameplay could be made more interesting if you only flashed the images on screen for a second each. That would be a memory challenge as well. Still I'd give you a 8/10 in that category. Content is a little limited, I don't know if it's expended in the full version. Thanks for sharing!
Comments
I've reviewed the free version.
I agree with k4p741nkrunch.
The levels are a bit too easy. They don't become much harder during the first 10 levels.
A timer or something to compete with others would be a addition to the game.
Please enable the wakelock, so the phone doens't falls back to the lockscreen when you're not paying attention to the game.
I like the design, maybe it would be nice if the user could select the preferred color.
The game play is also good, very simple an smooth.
Tricky-Design said:
For the people who like QR codes, like me
Click to expand...
Click to collapse
thanks for adding QR
Thanks a lot for your opinion and for your suggestions
k4p741nkrunch said:
I love this style of game! I'm going to try this out for you ASAP.
Personally I prefer desktop market links. I can click on install on my PC and have it on my phone before I even pick it up!
Edit: I just beat all 10 levels. Needs moar challenge (or a timer to see who can finish them fastest!)
As far as presentation goes I'm giving you a 9/10. Fantastic job on the minimalist design. Gameplay could be made more interesting if you only flashed the images on screen for a second each. That would be a memory challenge as well. Still I'd give you a 8/10 in that category. Content is a little limited, I don't know if it's expended in the full version. Thanks for sharing!
Click to expand...
Click to collapse
Thanks for your suggestions )) I will add wakelock in next version. Thanks
Tricky-Design said:
I've reviewed the free version.
I agree with k4p741nkrunch.
The levels are a bit too easy. They don't become much harder during the first 10 levels.
A timer or something to compete with others would be a addition to the game.
Please enable the wakelock, so the phone doens't falls back to the lockscreen when you're not paying attention to the game.
I like the design, maybe it would be nice if the user could select the preferred color.
The game play is also good, very simple an smooth.
Click to expand...
Click to collapse
Any suggestions?
tum0rc0re said:
Any suggestions?
Click to expand...
Click to collapse
Yes, it doesn't work that well on QVGA(Wildfire) devices. I can press one of them, and it'll come with a toast. But if it's correct, I can't press the Next Level button(at least, i guess it tries to tell me "Next Level")
That's what I can see on my wildfire, I can't press the text, and those dots need to be a little bit higher(I discovered that is for next/previous level).
Also I'd like auto-advance to the next level when it's correct.
fifarunnerr, thanks for feedback. I will fix it soon.
Very short game...finished within 2 minutes
lilhaiti said:
Very short game...finished within 2 minutes
Click to expand...
Click to collapse
you're very clever I will think about new hardest levels
We have released new version 1.1.0.
What's new:
- Wakelock has added
- Russian UI has added
- Some bugs on QVGA-devices were fixed
I got the paid version. 10 levels is too short (I imagine it'll expand). It took me about 2 minutes to finish (I got 8 of them right on the first try).
It would be awesome if in later levels it also included abstract reasoning questions beyond those dots. Spatial reasoning questions would also be great.
I Agree with Tricky-Design, custom color background would be awesome, specially if there is true black for those of us with OLED screens (SGS).
Looking forward for further updates
PS I also expected for the game to automatically forward me to the next level after I successfully complete a puzzle. It's a bit weird to have to tap the arrow.
Thanks for your suggestions We will add more levels in next version.
NolFito said:
I got the paid version. 10 levels is too short (I imagine it'll expand). It took me about 2 minutes to finish (I got 8 of them right on the first try).
It would be awesome if in later levels it also included abstract reasoning questions beyond those dots. Spatial reasoning questions would also be great.
I Agree with Tricky-Design, custom color background would be awesome, specially if there is true black for those of us with OLED screens (SGS).
Looking forward for further updates
PS I also expected for the game to automatically forward me to the next level after I successfully complete a puzzle. It's a bit weird to have to tap the arrow.
Click to expand...
Click to collapse
I could only get the Lite version, but I enjoyed it. I would also love to see harder levels as the game progresses, and I too was expecting it to advance me to the next level already, but it's a very good start to a cool game. My only suggestion would be to have a scoring system of some sort, maybe based on the amount of tries(and/or time) it takes to solve the puzzle.
I did not encounter any bugs or glitches with this game, if it helps. Played on a rooted Droid Eris running Gingerbread 2.3.4 (GSB3.5).
prsguitaruser, thanks I already think about new levels. Automatic next level will be in next version, thanks for this suggestion.
I have released new version 1.2.0:
- New 10 levels
- Auto-run of next level after a completion of previous level
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Welcome to colour guess, a fast paced brain training game where you the user must link the correct colour word to the matching coloured button ignoring the colour of the font, all before the timer runs out. Colour Guess 4 Modes (with more in development) each with four increasing difficulties.
Classic: Match the word to the correct colour button ignoring the colour of the font.
Classic+: Buttons are no longer static they randomly switch positions with another.
Mirror: Match the colour of the font to the matching button.
Mirror+: Mirror rules with non static buttons.
Updates are actively being worked on. Colour is an independently produced app by a recent university graduate .
To see colour guess in action see the gameplay demo here: https://www.youtube.com/watch?v=mazrjMNgVjQ
To download: https://play.google.com/store/apps/details?id=com.colour.colourguessfree
Please rate and be sure to let me know what you think. Thank you for your time!
Very funny game Addictiv
myke38 said:
Very funny game Addictiv
Click to expand...
Click to collapse
Glad you like it, new game mode will be released soon
Really fun to play I guess I have to practice in order to get fast enough ^^
12er said:
Really fun to play I guess I have to practice in order to get fast enough ^^
Click to expand...
Click to collapse
Thanks glad you like it. Practise can really help get better high scores, one of the core aims was that to get good at the game you would have to play a little bit each day thus keeping your brain active, after a few days of practise it is really noticeable of a score improvement.
UPDATE V 1 . 1
New mode Ultra Hard, Buttons are no longer static in this new mode making even more of a challenge with button randomly swapping position.!
Update also contains layout improvements.
Please share and give feedback about colour guess
A very simple game, however, it does get complicated when the colour of the word and that of the block is different. Good work none the less!
If you could increase the time to select each block, it would really help the player.
e23t93 said:
A very simple game, however, it does get complicated when the colour of the word and that of the block is different. Good work none the less!
If you could increase the time to select each block, it would really help the player.
Click to expand...
Click to collapse
Thank you for the kind words, yes it can get a bit complex but the more you play you can really notice the improvement of high scores. As for the timing I can give them a tweak, I did run a closed beta test with people of varied ages and felt I had worked out the correct amount of time for difficulties. I will continue to monitor this and most likely give more time especially in the new mode.
V1.1.1 now out fixing bugs in ultra hard mode and credits page
V1.2 now out adding sound and sound options. Please share and give feedback
Fan page has been setup on facebook for anyone who enjoys colour guess:
https://www.facebook.com/colourguess?ref=aymt_homepage_panel
be sure to share the app if you like it
This is a fun game: the concept is really cool, and it can get pretty addictive. An interesting game mode might be to give the player more time at the beginning to pick the right color, and then speed up as the game continues. My only (pretty major) criticism is that it looks like there wasn't very much effort put into making the game look nice. For example, the main menu screen is poorly laid out: there's a lot of empty space, and I think the game could benefit from a nicer looking font. Overall, I think this is a great game, and if the visual presentation of the game matched the quality of the gameplay, it would be an outstanding game.
pointytower said:
This is a fun game: the concept is really cool, and it can get pretty addictive. An interesting game mode might be to give the player more time at the beginning to pick the right color, and then speed up as the game continues. My only (pretty major) criticism is that it looks like there wasn't very much effort put into making the game look nice. For example, the main menu screen is poorly laid out: there's a lot of empty space, and I think the game could benefit from a nicer looking font. Overall, I think this is a great game, and if the visual presentation of the game matched the quality of the gameplay, it would be an outstanding game.
Click to expand...
Click to collapse
Thanks for the feedback, yes I am no graphic designer but I assure you a lot of effort went to the design, I was aiming for a simplistic look to the app but I look at trying to produce a higher quality. I have more modes planned for colour guess so a layout overhaul will be due to fit the extra modes in. I like the idea of the game mode, it's not the first time somebody has suggested it to me so i'll be sure to get a mode along those lines released with the other two new modes I have planned.
I really appreciate the kind words and the constructive feedback. Im still fairly new to android but have a passion to keep making content.
Ultra Hard mode gameplay
https://www.youtube.com/watch?v=ss6ifZKlp2Y
Looks nice!!
Will surely give it a try.
phil3992 said:
Ultra Hard mode gameplay
https://www.youtube.com/watch?v=ss6ifZKlp2Y
Click to expand...
Click to collapse
Im glad you like the look of the game. I hope you enjoy it
Important update fixing layout errors notable with adview and button over lapping on some devices.
V1.2.2 is released to address a missed bug. Should be the last of the bugs fixes. the Next planned updates will add new modes and a redesign to the homepage
Simple, but fun!
amazedevil said:
Simple, but fun!
Click to expand...
Click to collapse
Thanks, that pretty much was what i was aiming for. Some of the most addictive games are also the simplist.
I am a 17 year old programmer from London, UK and I just released my first Android game called 'Tough Squares'
LINK: https://play.google.com/store/apps/details?id=ayskii.ts
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Description
Levels Mode - Tap the plain squares to score certain points for each levels before time ends, avoid tapping squares with x on them otherwise you will fail.
Endless Mode - Tap the plain squares to score as many points as you can.
Follow us on Twitter
https://twitter.com/Ayskii
or
https://twitter.com/brandonifeanyi
Follow us on Google +
http://goo.gl/7vqimv
or
http://goo.gl/LqITcT
Please leave feedbacks of what you lot think
Impressive game for a 17 year old. It's quite hard though, maybe add a easy mode?
Freddy_Five said:
Impressive game for a 17 year old. It's quite hard though, maybe add a easy mode?
Click to expand...
Click to collapse
Thanks for the feedback, I am already working on that
please rate the game 5 star if you like it
Congratulations to your game - it's fun! Comments:
1) The popup advertisements block the whole screen. This would not be a problem but the timer goes on when they are displayed, so you loose important time while clicking them away! Since the difficulty is extremely high, it is frustrating to loose a round just due to an advertisement popup.
2) Some boxes in the early levels seem extremely fast and thus unclickable for me. However, that's my subjective impression. Maybe this game is also much easier on tablets than on phones.
Entangled Multiverse said:
Congratulations to your game - it's fun! Comments:
1) The popup advertisements block the whole screen. This would not be a problem but the timer goes on when they are displayed, so you loose important time while clicking them away! Since the difficulty is extremely high, it is frustrating to loose a round just due to an advertisement popup.
2) Some boxes in the early levels seem extremely fast and thus unclickable for me. However, that's my subjective impression. Maybe this game is also much easier on tablets than on phones.
Click to expand...
Click to collapse
Thanks for your feedback, I will fix the problem with the ads as soon as possible
looks simple. in a good way
you should have gameplay trailer doe
Nice game. Keep it up! World need young programmers
Thanks alot for all the feedbacks
HillPiggy said:
you should have gameplay trailer doe
Click to expand...
Click to collapse
thanks and do you mean like a youtube video of how to play the game
paggames said:
Nice game. Keep it up! World need young programmers
Click to expand...
Click to collapse
Thanks a lot, rate it in Play Store please
Version 1.0.6 has been submitted to Play Store with icon tweak and minor bug fixes https://play.google.com/store/apps/details?id=ayskii.ts
Ayskii said:
thanks and do you mean like a youtube video of how to play the game
Click to expand...
Click to collapse
Yes something like the one on https://play.google.com/store/apps/details?id=me.HillPiggy.HillPiggyme
I made that one by myself. It surely isn't the best one but still helps a lot. When I as normal user come and look for a game I don't pay much attention unless it has something like it.
HillPiggy said:
Yes something like the one on https://play.google.com/store/apps/details?id=me.HillPiggy.HillPiggyme
I made that one by myself. It surely isn't the best one but still helps a lot. When I as normal user come and look for a game I don't pay much attention unless it has something like it.
Click to expand...
Click to collapse
Great video, I will try something like this then:good:
Rate the thread please
The game seems colorful and interesting, need to try this, congratulations.
EDIT: played. You should lower the difficulty a bit, because it's already hard on a second level. Also, the "clicking" sounds in the main menu is too loud (maybe it's just for me). But the game seems ok
Congrats on release, and the game is quite hard already at level 2... Nice
Could you look into reducing the size of the app?
cool
yes this game deserve 5 stars.Nice work developer.Have a bright carrier ahead.
SkyMidnight said:
The game seems colorful and interesting, need to try this, congratulations.
EDIT: played. You should lower the difficulty a bit, because it's already hard on a second level. Also, the "clicking" sounds in the main menu is too loud (maybe it's just for me). But the game seems ok
Click to expand...
Click to collapse
Thanks for the feedback and I will lower the difficulty a bit
Matches Puzzle - Android Game
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Install From Google Play
Description
In matches puzzle game, you move 1 or 2 matches to fix the equation.
Features:-
100 levels and more.
Drag & drop.
Help system & coins.
Ask your friends on facebook & twitter.
Rate & share.
Sound effects.
Source code available.:good:
Best game
I tried it for a few minutes and the actual game looks quite smooth, BUT on my Nexus5 it was almost impossible to grab a stick and to place it somewhere else. Furthermore, I would like to see a better contrast (maybe just more transparance) on the free places. It waas quite hard to read the current equation.
Keep it going, seems like a nice caual brainy game
Very nice!!! =)
Jack0815_ said:
I tried it for a few minutes and the actual game looks quite smooth, BUT on my Nexus5 it was almost impossible to grab a stick and to place it somewhere else. Furthermore, I would like to see a better contrast (maybe just more transparance) on the free places. It waas quite hard to read the current equation.
Keep it going, seems like a nice caual brainy game
Click to expand...
Click to collapse
Thanks for your feedback
What is screen size for your device and if you can provide me with a screenshot from your device, I will really appreciate that
And what do you mean with "more transparance"?
Hi,
my device is a nexus 5 ... so 5" with 1080 x 1920px.
With more transparent I mean, that the available fields, where you can drop a stick, are so dark that it makes it hard to read the current equation.
By the way in the first level I wanted to make "9 - 3 = 6" and it says WRONG
Jack0815_ said:
Hi,
my device is a nexus 5 ... so 5" with 1080 x 1920px.
With more transparent I mean, that the available fields, where you can drop a stick, are so dark that it makes it hard to read the current equation.
By the way in the first level I wanted to make "9 - 3 = 6" and it says WRONG
Click to expand...
Click to collapse
I think this is a large screen!! Also about transparent , you can use light sticks as they are very clear and light to read the equation easily
About level 1 it is 8 - 3 = 3. and you just have one move then if you move left bottom stick on eight to put it on 3 it will not be 6
You need additional move to get right top stick on 3 to the left but you have one move only
... yeah it helps to know how a six looks like sorry, was my fault.
very interesting, I like puzzles :good:
Jack0815_ said:
... yeah it helps to know how a six looks like sorry, was my fault.
Click to expand...
Click to collapse
Never mind waiting your screenshot if you can do that :good:
eng.ahmed.android said:
Matches Puzzle - Android Game
Description
In matches puzzle game, you move 1 or 2 matches to fix the equation.
Features:-
100 levels and more.
Drag & drop.
Help system & coins.
Ask your friends on facebook & twitter.
Rate & share.
Sound effects.
Source code available.:good:
Click to expand...
Click to collapse
nice game
I love matches puzzles in real life and so do I love your game as well! In my opinion, it is quite hard to control on a 5 inch screen, however. Mainly because the matches are too small. I would recommend landscape instead of portrait screen format. Maybe one could also thing about some different control sheme. Especially the "green" when you can put down one match does not help much, since it is completely hidden under my fat fingers
Entangled Multiverse said:
I love matches puzzles in real life and so do I love your game as well! In my opinion, it is quite hard to control on a 5 inch screen, however. Mainly because the matches are too small. I would recommend landscape instead of portrait screen format. Maybe one could also thing about some different control sheme. Especially the "green" when you can put down one match does not help much, since it is completely hidden under my fat fingers
Click to expand...
Click to collapse
Thanks for your feedback
Hello everybody
I fixed dragging problem with matches, now you can draw them easily and nicely, Download the game and enjoy it
https://play.google.com/store/apps/details?id=com.nileworx.matchespuzzle
Pretty cool game! Inconvinient a little bit on my 4 inch phone, also didn't find any way to turn off the vibration
Nice concept. A little bit hard but addictive :good:
Check my nice new game .. use your brain to get the word
https://play.google.com/store/apps/details?id=com.nileworx.fourpicsoneword
great game to kill time
Hello. I just published my first game on the Play Store. It's called Ball Grind. If you enjoy minimalistic arcade games like Color Switch, Super Hexagon or the ones by Ketchapp, this game is for you. But don't get me wrong, I made something original, there's no game that looks like mine on the play store. Feel free to to give my game a try, let me know what you think below .
Coming for Windows Phone and iOS soon.
Well, I'm not allowed to post links yet. You can find the game on the play store by searching "ball grind" (include quotation marks).
This is the icon:
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Description:
Your ball keeps spinning around each platform. Tap the screen at the right moment for your ball to jump from a platform to another. Be careful, as the game keeps getting faster and there are obstacles in your way. Your ball can only stay on a platform for a while, so think quickly.
The objective is simple, go as far as you can, but going far isn't that simple! Try to collect diamonds that appear in your way.
- Fast paced one-touch gameplay;
- 10 different balls to unlock;
- 4 difficulty levels : Normal, Hard, Harder, Hardest (sorry, no "easy"). Can you beat all of them?
Focus and precision are key here. Prepare to test your relfexes!
Screenshots:
First impressions: The blue text on an orange background is hard to read IMO, the icon peaks my interest.
After downloading: I denied you access to my photos, not sure why you need that. Looks weird that my in-game currency is off the screen on this menu. I don't really like the text you chose, and why isn't the "Exit" centered on it's button?
After Hitting play: Tutorial is straight forward although hard to read with given text and background colors. seems weird that you want me to hit "start" after successfully completing my tutorial, it should say congratulations and take me into game right away IMO.
After Tutorial: So I lost first level, curious why the level orientation changes after I hit replay? I assumed it should be the same exact level that I get to try again on. I like the SFX, game could use ambient music as well. I feel like the game really has no theme. Prices in store seem fair, I feel like I could easily save up for a skin if I was going to play your game regularly.
Final thoughts: I feel like this is a great start and you're really on to something, I could actually see the game being fun and addicting but right now you're missing the final polish. I feel like you should spend more time on the overall presentation of the game and take care in the way every little thing looks and try to imagine yourself in the shoes of a new player. Do some playtesting with friends and family to see what they think could be improved and ask for honest feedback. I come on these forums to offer honest feedback because I feel like that's what my fellow developers need! Please feel free to send me future updates and games for my opinion, always happy to help.
ALSO, pretty sure mods will remove your post because there is no link.. not 100%
Matt
EternalGameStudio said:
First impressions: The blue text on an orange background is hard to read IMO, the icon peaks my interest.
After downloading: I denied you access to my photos, not sure why you need that. Looks weird that my in-game currency is off the screen on this menu. I don't really like the text you chose, and why isn't the "Exit" centered on it's button?
After Hitting play: Tutorial is straight forward although hard to read with given text and background colors. seems weird that you want me to hit "start" after successfully completing my tutorial, it should say congratulations and take me into game right away IMO.
After Tutorial: So I lost first level, curious why the level orientation changes after I hit replay? I assumed it should be the same exact level that I get to try again on. I like the SFX, game could use ambient music as well. I feel like the game really has no theme. Prices in store seem fair, I feel like I could easily save up for a skin if I was going to play your game regularly.
Final thoughts: I feel like this is a great start and you're really on to something, I could actually see the game being fun and addicting but right now you're missing the final polish. I feel like you should spend more time on the overall presentation of the game and take care in the way every little thing looks and try to imagine yourself in the shoes of a new player. Do some playtesting with friends and family to see what they think could be improved and ask for honest feedback. I come on these forums to offer honest feedback because I feel like that's what my fellow developers need! Please feel free to send me future updates and games for my opinion, always happy to help.
ALSO, pretty sure mods will remove your post because there is no link.. not 100%
Matt
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Thanks for your review. But it seems there's one thing I didn't make clear: Those levels you see after touching play are actually just difficulty levels, what changes from one to the next is the speed and the colors. This is about seeing how high you can score in each difficulty level. A difficulty level is considered "beaten" once you reach a score of 30 in each (just 20 for the hardest, because I think 30 is way too hard.)
The placement of obstacles is procedurally generated each time you play, that's why it always looks different when you retry.
This is not just about beating the levels, it's also about seeing how far you can go before you crash or miss.
Also, I didn't know my game required access to photos? I don't get that permisson request when I install the game.
Perhaps I should change the description of the game a bit. And yes, I will improve the UI .