Keymapping - Shield Q&A

I've updated to 4.3 and installed Tincore Keymappper. Now I can't figure out how to set it up. I've watched the video on YouTube but it's either out of date or something, because when I push any buttons it does nothing. It does detect when I use one of the analog pads, but I don't want to use those. I'm trying to get this working with Final Fantasy VI. Can anyone help me out?
EDIT: OK, I got it set up, took a bit of fiddling but I figured it out. Pretty much got it as close to gamepad controls as I could, considering it's touch-based. Still have to navigate menus and battle controls by touch but I can walk around and fly with the gamepad. Good enough.

Related

Pocket Coleco compatibility + display issues

Once again, wasn't sure where to post this.
Has anyone got this emulator to run properly on Windows Mobile 6.1 devices? I am trying to get it to work on my Touch Pro 2 but am running into display problems. The OSD that is supposed to show up at the bottom (eg.. keyboard controls & controller pad) doesn't show up. It did once.. but partially and only half of it was showing. When I tried to tap a button on the osd, it somehow jumps to the some screen sitting behind the emulator.. or some other window that is open. Thus I cannot really access the number pad menu to select a game level. If.. and when a game does run, it runs with extreme slow speed. Is TF3D somehow causing this slowdown?
I know Coleco is ancient, but I grew up with a Colecovision and would really enjoy being able to play some of these classics on my TP2. Heck, if the NES & Genesis can play at fast speed, why shouldn't the Coleco work fast? GAPI problems perhaps?

[Q] Majoras Mask problems in n64oid 2.3?

Hey all. Are there known issues with this game and Android emulation? I've played about a half an hour of the game just fine, better graphics than OOT and it sometimes even had a more consistent framerate. I was stoked! However, I experienced a few black screens during that time - the graphics would just go black but the game was still running (I could move around and hear my footsteps, music, etc). I could always just reload my previous save state and be fine. Now, however, I'm getting a black screen at an exact moment every time so I can't get around it. I just gave the moon tear to the deku scrub and the bell for the second day starts chiming. As soon as the second bell chimes I get a black screen and can no longer play.
Anyone hear of this happening? Is there a fix anywhere?
try saving RIGHT before it and then try again, make a 2nd save while it happens, reload the save and see if it's still black. if not keep trying the save b4 to see if u can get through, happened to me with animal forest!
Well, I've gotten past it for now. Basically I just switched the GFX plugin to the 'original' one, screen didn't go black, waited a few seconds, then saved and switched back to the 'default' plugin.
Hopefully this will work every time.
I'm having this exact problem with N64oid v2.4.3 on Majoras Mask.
Im on Day 2 in Clock Town, and after loading my save-state, within 5-10 seconds of running around or even just looking in first-person, the screen renders solid black. I dont have any 'gfx plugin' settings to change, or anything of the sort. The only video/engine setting I have is to enable/disable fog, which doesnt fix it.
Are there any resolutions, or should I downgrade to 2.3? Would that give me access to these 'gfx plugins' you're talking about?

FPse updated today (Oct 12): Issues with it

The new FPse update is not as smooth a prcoess to update as usual, since you have to either disable your previous settings or clear data out to get the virtual controls to show up.
Another issue is the scaling options are gone, so I can not figure out how to adjust the display. It supposed to be able to be adjusted, but I have yet to figure it out. Everything is distorted full screen now on my Droid 3, Flyer and Thrive. I try to adjust it, but now controls show up. Tried pinch and zooom, in case that was it. Since not working on three devices, seems it is the app rather than the user..... Ok, it could be the user, but no luck on three devices.
Anybody figure it out? Scaled display is better, since no distortion and less pixels for the emulator to draw to (it is faster when scaled).

[Q] Emulators (Particularly Gameboid and FPse)

I am trying to run FPse and Gameboid on my HTC Rezound. Right now I'm using one of Joelz senseless ICS roms.
The emulators both work for the most part, however the controls are extremely finicky. I don't think multitouch is working properly sometimes and I can't seem to figure out why. This means in racing games you can't steer while accelerating because it won't register two button pushes at once. Or in platforming games, jump while moving.
Now these emulators do work about half of the time. I can start up the emulator and have it working perfectly for hours, then close the rom and boot another and have it not work at all. Go back to the one that was working previously and that one will no longer be working. I'll wait a few hours, try again, and both will be working.
Anyone have any ideas?
I just went back to try again. Started and quit and then restarted a few times and no dice this time. Usually it lets me play normally by the second or third restart but no luck.
Generally, fpse works very well and I didnt noticed problems with controls.
Since version 0.11.11, virtual joystick is better and more accurate than before but sound has a lot more chopping, on my SGS Plus.
So I still remained on the version 0.11, until authors solve this.
Maybe your problem is related with dual core options.
You can try to enable/disable "dual core boost" option in system settings or change different thread priority in same section.
When the controls work correctly the program runs BEAUTIFULLY. You know an emulator is good when it runs racing games at 60fps.
I have tried toggling Dual Core Boost but I always have to turn it off. It makes the game INCREDIBLY laggy.
Lo and behold I figured out the problem. I looked up Multitouch not working on Google and it is Go Launcher. I removed Go Launcher and it runs perfectly.

[Q] Borderlands: The Presequel/Asus Gamepad Possible Issues

I've been having a problem playing B:TPS with the Asus Gamepad. It seems to skip a lot and the controls seem to hang. The game itself will run fine for a few seconds and then slow down drastically and thats when I get the controller hang. The character will continue to move on their own. I noticed that this also happens some times with Minecraft: Pocket Edition. I thought I could live with it but it's really annoying me. The question is; Does anyone know of anything I can do to optimize Borderlands to be smooth through the ingame settings or any external apps to make this run better?
*BUMP*
Anyone having this problem at all?
Hmmm i dont knaow thats the rigth thread but i have same issue with Assassins Creed Black Flag on windows 10 (yeah yeah i know thats the shield subforum). In my position main hero eg. move in random positions and do things with keys that i do not press on gamepad, gamepad do not respond to any of keys, gamepad respond with loooong delay like more than 10sec. I also have a Asus Gamepad (best gamepad IMO but should have vibration and center button like Xkey on xbx controllers) since 3yrs. I do not have troubles like this with hmm Trine game series, Prince of Persia, Assassyn 1/2. Also i saw that on windows 10 it is recognized as a 2 controllers Oo 1. Asus gamepad and 2. Xobox 360 gamepad (may this is a virtual machine made by drivers from Asus site).
I'm trying to resolve that trobule but idk that this is a hardware issue or software one. (i changed my BT reciver to brand new 4.0 class 1 up to 100m and I sit about 2m next to my rig).

Categories

Resources