I've been having a problem playing B:TPS with the Asus Gamepad. It seems to skip a lot and the controls seem to hang. The game itself will run fine for a few seconds and then slow down drastically and thats when I get the controller hang. The character will continue to move on their own. I noticed that this also happens some times with Minecraft: Pocket Edition. I thought I could live with it but it's really annoying me. The question is; Does anyone know of anything I can do to optimize Borderlands to be smooth through the ingame settings or any external apps to make this run better?
*BUMP*
Anyone having this problem at all?
Hmmm i dont knaow thats the rigth thread but i have same issue with Assassins Creed Black Flag on windows 10 (yeah yeah i know thats the shield subforum). In my position main hero eg. move in random positions and do things with keys that i do not press on gamepad, gamepad do not respond to any of keys, gamepad respond with loooong delay like more than 10sec. I also have a Asus Gamepad (best gamepad IMO but should have vibration and center button like Xkey on xbx controllers) since 3yrs. I do not have troubles like this with hmm Trine game series, Prince of Persia, Assassyn 1/2. Also i saw that on windows 10 it is recognized as a 2 controllers Oo 1. Asus gamepad and 2. Xobox 360 gamepad (may this is a virtual machine made by drivers from Asus site).
I'm trying to resolve that trobule but idk that this is a hardware issue or software one. (i changed my BT reciver to brand new 4.0 class 1 up to 100m and I sit about 2m next to my rig).
Related
Once again, wasn't sure where to post this.
Has anyone got this emulator to run properly on Windows Mobile 6.1 devices? I am trying to get it to work on my Touch Pro 2 but am running into display problems. The OSD that is supposed to show up at the bottom (eg.. keyboard controls & controller pad) doesn't show up. It did once.. but partially and only half of it was showing. When I tried to tap a button on the osd, it somehow jumps to the some screen sitting behind the emulator.. or some other window that is open. Thus I cannot really access the number pad menu to select a game level. If.. and when a game does run, it runs with extreme slow speed. Is TF3D somehow causing this slowdown?
I know Coleco is ancient, but I grew up with a Colecovision and would really enjoy being able to play some of these classics on my TP2. Heck, if the NES & Genesis can play at fast speed, why shouldn't the Coleco work fast? GAPI problems perhaps?
Guys,
My GTab is acting weird when I tried some games like Heavygunner, Krazykart and a few others.
The problem is that this games works in landscape mode but it seems that the picture keep spinning to the right and only stop if i put the tablet in portraid mode.... but again the picture still on landscape.
I am making myself clear?
For example: Krazykart... the game shows in landscape but for the car stay steady i have to put the tablet in portraid but the game is running on landscape.
I tried to go to settings and uncheck the g-sensor but no luck... all that does is take off the ability to control tilting it.
Is not on every game that this is hapening and funny is i have another tablet without g-sensor and this games works fine.
Is anybody have the games that I mention above working on gtab with no problems?
If you do, can you tell me where I can download and what version (rom) are you using?
Btw, I am using sotck (the latest version) because wife like it...
Appreciated any info.
I have heard, sometimes even on this forum, that people can get the analogue sticks on the classic controller to work with N64oid without any problems whatsoever. Exactly which wii controller application lets this work, and how would i set it up?
EDIT: I downloaded the app called "WiimoteController". I then went to the Language and keyboard settings -> WiiControllerIME -> Advanced Settings -> changed CC L-stick X-mode & changed CC L-stick Y-mode to Analogue.
Sadly, this feels like a workaround to real wiimote/classicController analogue support for 2 reasons: The corners of the stick do not activate both X&Y to 100%, And if you play games like Mario64 with it, mario stays at nearly the same animation frame when X or Y are not fully activated because the IME just emulates keypresses at faster and faster rates based on the position of the stick, eventually just making it hold down. It works, but these issues bug me quite a bit. Are there any other Wii Controller apps that work better?
Also, out of curiosity, does anyone here with an Xperia Play have N64oid working correctly with the analogue touch pads? If this does work, maybe a developer for one of the wii controller apps could make their app able to emulate a hardware analogue stick.
Hey, was playing Gameloft's Modern Combat 3 on my G2x running Eaglesblood sandwich, build 3, and i noticed something strange that greatly hindered gameplay.
The issue i was facing is that the floating analog joystick logs my input while moving the player only for like 2-3 seconds and then just reverts to its originaly postion forcing me to touch the screen again to make it register my input. This basically causes the player to move in spurts!
I don't know whether this is a game specific issue, isolated issue or an issue related to the ROM. Hope it's isolated. I'm not trying to allocate blame here, but i think the new Trinity kernel with the UMS feature that came with EB build 3 might have a different touchscreen sensitivity compared to other kernels.... dunno if im right, but just a guess.
Anyone else having similar issues?
Get "Phone Tester" from the market and go to Multi-Touch test. Hold down your fingers and move around then leave them on the screen for a bit (just imitate playing). That'll tell you if it's an application specific issue or not.
https://play.google.com/store/apps/details?id=com.mtorres.phonetester&feature=search_result
Jufjufjuf said:
Get "Phone Tester" from the market and go to Multi-Touch test. Hold down your fingers and move around then leave them on the screen for a bit (just imitate playing). That'll tell you if it's an application specific issue or not.
https://play.google.com/store/apps/details?id=com.mtorres.phonetester&feature=search_result
Click to expand...
Click to collapse
The G2x should have no problems with multi-touch. It supports up to 10-touch points simultaneously.
Theonew said:
The G2x should have no problems with multi-touch. It supports up to 10-touch points simultaneously.
Click to expand...
Click to collapse
The point of the test is to figure out whether his problem is application specific or not. Not to show whether multi-touch works but that the points stay on the screen.
Will take a look at phone tester.. Thanks
But did anyone experience similar issues?
So I bought Worms from EA mobile, and I have to say, I'm not impressed.
The gameplay itself is fine, about what I expect. The big issue is the touch recognition. It seems like every 5th gesture it freezes or records the wrong gestures. The app itself does not freeze, as it keeps running. It just refuses to recognize any touches. The only way I can get it to fix itself is to wait 10 or so minutes, or to force close it and start a new game.
So my question is this: Is this a compatibility thing with my Infinity, or is it just EA failing?
All my other games and apps work fine, I've had no issues outside of this game.
I believe the same problem was present on the Transformer Prime, so it must be EA failing? It also has bad reviews on Play Store.
i have the same problem on my desire z and the tf infinity
it seems to happen as soon as you use multitouch. only touch with one finger and you'll be fine playing worms