Related
NEW!!! Also, check quake2droid!
Kwaak3 Arena has been renamed to quake3droid and is on the Android Market.
quake3droid UPDATES
1. Revamped Hud (Just like NOVA)
2. Tons of Multi-Touch bug fixes.
3. Zeemote Support.
4. Lag fixes.
5. HVGA support!
6. WQVGA support!
7. Menu brings up on screen keyboard
Click to expand...
Click to collapse
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OLD videos-
Video so far, slightly buggy, youtube fastforwarded it and effed it up
Newer video on Droid X:
Let me know how it works on your phone !
Good stuff but might want to move this to Android General...might get some flames for this one.
If you, like me live in a country without official google market, you won't find it and you won't be ableto buy it (as it's payed app).
Anderdroid - the older, free version worked on HD2
Not wanting to nitpick - but isn't this illegal?
I mean quake 3, even if open source, remains property of ID Software, and therefore cannot be sold - not to mention it's a DEMO that is sold here. If it was given for free, it would be different, but selling... I may be wrong, but I think that's not allowed.
Just wondering...
Wildcopper said:
Not wanting to nitpick - but isn't this illegal?
I mean quake 3, even if open source, remains property of ID Software, and therefore cannot be sold - not to mention it's a DEMO that is sold here. If it was given for free, it would be different, but selling... I may be wrong, but I think that's not allowed.
Just wondering...
Click to expand...
Click to collapse
agreed i think also porting ok but u cant ask money for open source that just is ported?
and dont say download cuz u have to pay lol
Well the other ports of Quake are on sale and have been for a while... Quake3 is released under the GPL. You're paying for the port of the engine and it 'helps' you get the 'free' Pak files. I'm not selling anything that is proprietary property of ID Software. Even then it's all questionable... We'll see what happens.
Anderdroid said:
Well the other ports of Quake are on sale and have been for a while... Quake3 is released under the GPL. You're paying for the port of the engine and it 'helps' you get the 'free' Pak files. I'm not selling anything that is proprietary property of ID Software. Even then it's all questionable... We'll see what happens.
Click to expand...
Click to collapse
per the GNU license you are allowed to modify any open source software and sell it as your own, but you must release the source code with it, so as long as OP is including the source code for the program then he is fine, and anyone can take that source code and modify it as they want and release it free (or for sale) as they want, but again, must include the source code.
Anderdroid said:
Let me know how it works on the Android port on the HD2! Seems like it'd be sick.
Click to expand...
Click to collapse
Also per this you are looking for some testers on some HD2 Android ports (sense, no-sense, Desire HD sense, MIUI, Eclair, Froyo).
You may entice some of us to test it with a free version provided we give you some useful feedback.
Buying the program for our phones only to realize it doesn't work would suck.
I'd be more than happy to test, I've been using this port when it was Kwaak3
I know someone had my old build of Kwaak3 Arena running on an HD2 and posted a video of it on YouTube.
The source code will be bundled with the app in an update later this week, need to clean it up.
No sound on my HD2. Maybe the version im running? Anyone confirm having sound at all?
Nobody can tell me if their HD2 had sound playing this game or not?
Sent from my HTC HD2 using Tapatalk
The game will not play with sound on my HD2 also. Everything else works great though.
I read a comment on the Android Market listing and it suggested locking and unlocking the phone (like you normally would with the END key) to solve the sound problem, and it worked!
Yes for now you need to lock and then unlock the device after launching the game to get sound to work on some HTC devices, does it on my G2. I will have this fixed asap! Tonight or tomorrow.
Let me just say. This is the ****ing g coolest thing ever.
I showed this to 4 people so far who would know what hey were looking at. 4 were jaws on the floor.
Sent from my PC36100 using XDA App
Does hdmi output work?
Haven't tried HDMI out, good luck with that. I did however try RCA video out on my Vibrant and that worked.
Also, sound has been fully fixed in an update.
@Anderdroid: I'd like to take a look at the source! Could you post a link to it?
Ha-lloooooo?! No one here anymore?
Some of you might remember the free windows mobile game Shift. It was really easy to play, but extremely addictive.
I waited for an android port for more than a year, and finally when i didn't see it ported i decided to do it myself So, no matter if you spent long hours with this game, of if you never heard of it before, here's a chance to play it on your phone/tablet/ereader/microvave oven or other android device
The game mechanics and scoring system are identical to windows mobile version, however the graphics and coding were redone from scratch since i didn't have sources for the original shift anymore.
I don't have an android market account and it's not likely i'll be getting one any time soon, so grab it here:
http://slideme.org/en/application/shift
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Or in the post attachment.
And some screenies:
One day, i'll have to make a youtube video of the game, but i didn't get around to this so far.
Initially, i developed it for myself, but now that i'm satisfied with the results i see no reason not to share it. After all we all love and use freeware apps
It's my first android app and i was learning java, android api and the engine i was using as i went, so it might not be exactly perfectly optimized. But it does work smoothly on a G1, and the graphics turned out rather nice. It also scales properly to other screen sizes (though graphics won't be as crisp of course): I tested it on a motorola milestone and the android emulator with a few other screen resolutions.
I don't really plan to develop it much further, since i'm rather satisfied with it. Sure, i have a few ideas on how to make it work even better an some tricks i learned along the way, but that would probably take a complete rewrite and right now i'm not really in the mood for that So the game is provided as-is, but i might try to fix any really serious bugs.
If you feel like buying me a beer (or helping me get an android market account), the donation button is right above my avatar
By the way, if you think about trying to write your own android game, don't forget to check out andengine. That's a really powerful, and yet easy to use 2D game engine.
I'm getting an Access Denied message when clicking on the link.
Yes, me too.
And I really like this game too. Was playing it while it's available for WM6.1 QVGA screen. It didn't work on my WVGA HD2 last time. So, happy that it's coming to Android..
nijnvy said:
I'm getting an Access Denied message when clicking on the link.
Click to expand...
Click to collapse
Oops, sorry about that. It seems that the link worked for me only because i was logged into SlideMe. I'll fix that later, and meanwhile i uploaded the game as an attachment to the fist post.
[EDIT]
It turned out that the app wasn't visible publicly until it got approved by slideMe. The link should work now.
[/EDIT]
Very cool game! Thanks for sharing!
Nicely made game. Thanks!
great port! i'll try it later. thank you!
btw, you should really put this in the market, or it might get stolen.
http://forum.xda-developers.com/showthread.php?t=900923
Thanks! Pretty fun game!
The Link for the WM version its very old! i want to try in my tp2! the version WM, you can upload the wm too pls!??
nice game.... works great on MyTouch4G
Very cool interface. Enjoyable with a high chance of replay.
I second the other member's notion to place this into the market. Your current version is AOK for release.
Perhaps there's another reason why you wont?
this game is fantastic!!! it runs amazingly on my hero, and I love trying to get huge combos!! 5 stars!!!
Sent from my HERO200 using XDA App
EDIT : there seems to be a bug in the app. sometimes when I switch to another app via homescreen or long holding the home button, the gray bar underneath the notification bar that tells the name of the app doesn't go away. and you should put this on the market so we could get the updates.
!!!!!!!
If I'm not mistaken I remember this from my last WM phone (samsung omni) This is a fun game!
Excellent remake.
Makes me wonder though that what this game would be like if it had a mode with accelerometer enabled "physics". Tiles would fall freely to the tilted direction (only one direction at a time in tetris-like fashion) Angle of the tilt would off course relate to falling speed.
It would be the core mechanic with a little bit of action and accuracy.
I tested your game out and it is really good (never played the original), all I can say is make sure you put it on the market as XDA devs have had their apps uploaded to the market by someone else trying to make some quick $$
Cool thanks.
Thanks for the feedback, i'm glad it works on your phones and you like it
As for the accelerometer control, i thought about it, but i'm afraid it would be just something you try and disable, as it will get in the way of the gameplay instead of enhancing it. But if i ever get around to rewriting this game to properly support high-res screens i might try implementing something like that. For now i think gestures control is easy enough. And just in case you didn't notice, the gesture can be performed anywhere on the screen and doesn't have to be long - only the width of a single block is enough.
hecthork said:
The Link for the WM version its very old! i want to try in my tp2! the version WM, you can upload the wm too pls!??
Click to expand...
Click to collapse
Yeah, i know the project website is down, but it's still easy to find. However i'm afraid it might not work well with VGA or higher res screen. At least the winMo version didn't work on a HTC Diamond. But i guess there's no hurt in trying.
KLBrey said:
Very cool interface. Enjoyable with a high chance of replay.
I second the other member's notion to place this into the market. Your current version is AOK for release.
Perhaps there's another reason why you wont?
Click to expand...
Click to collapse
Yeah, i'm aware of that a**hole stealing other people's work. But right now i don't feel like paying 25 bucks registration fee without even a potential way of getting the money back - google doesn't allow selling apps from my country (yet).
Hi
I remember Shift very well (played it on Ipaq h3970)
Unfortunately I can't run it on Samsung Spica (i5700)- FC right after starting, logcat attached.
Phone config:
-Samdroid 1.3.1(deodexed Eclair, info)
-kernel- Xmister's STD Eclair (info)
-graphic drivers- mixed files from other devices v3 (info, as one of developers I've tested those drivers on everything I could and there were no problems with other apps)
gen_scheisskopf said:
Hi
I remember Shift very well (played it on Ipaq h3970)
Unfortunately I can't run it on Samsung Spica (i5700)- FC right after starting, logcat attached.
Phone config:
-Samdroid 1.3.1(deodexed Eclair, info)
-kernel- Xmister's STD Eclair (info)
-graphic drivers- mixed files from other devices v3 (info, as one of developers I've tested those drivers on everything I could and there were no problems with other apps)
Click to expand...
Click to collapse
I'm afraid it might be a problem between the engine i used and your device. Could you try running the following app and one attached to this post?
http://www.appbrain.com/app/andengine-examples/org.anddev.andengine.examples
The one above is a demo of the engine's capabilities, and should be compiled against the latest engine version. The attached app is just some random quick test i was doing but it uses the same lib version as shift. So if one works and the other doesn't it will mean that compiling with newer engine version might fix the problem. It will take some time but it's possible. However if none of these work, then i won't really be able to do anyting about it
mr_deimos said:
Could you try running the following app and one attached to this post?
Click to expand...
Click to collapse
The one from AppBrain- always FC when starting ShapeModifiers and Irregular ShapeModifiers (both demo and benchmark):
Code:
W/dalvikvm( 8065): threadid=3: thread exiting with uncaught exception (group=0x4001b180)
Rest of tests works fine.
Attached apk- works fine
ePSXe has been released officially for Android on Google Play
https://play.google.com/store/apps/details?id=com.epsxe.ePSXe
It's important to say: Doesn't support the Xperia Play hardware buttons and has less configuration than FPSe.
After a 4 years hiatus, it is finally time for some news about ePSXe's development.
ePSXe 1.8.0 is almost finished and is currently in testing phase. If all goes well we expect to release it in a few weeks. This version will include compressed iso support (PBP), SBI support (such as used by redump.org), updates for multitap, disc change and spu and of course a lot of compatibility related fixes.
We were thinking of different ways to get funds for the development of ePSXe and finally decided to develop an Android port. If you want to support the ePSXe development please buy the Android port in the Google Play Market. It contains the ePSXe core, the internal SPU plugin, a new experimental internal soft GPU plugin and a new 2 players mode for tablets.
We would like to give our thanks to Gladiator, from www.psxdatacenter.com, for the thousands of tests he has done in the last 4 years. Without his help creating a version with high compatibility would have been almost impossible. Many thanks to you and your brother . We would also want to give our thanks to Shalma who worked on ePSXe Shark, several plugins and plugins "repairs series". He did a wonderful job, some would even consider it "magic", finding then fixing numerous bugs and deserves our most sincere thanks and admiration.
Finally we want to thank you the ePSXe users for supporting our 12 years old child "ePSXe"
We have created a twitter account "epsxeteam", where we expect your impressions about the emulator. Please don't use this account to request support and instead use ngemu.com forums.
Regards,
ePSXe Team.
http://epsxe.com/
Click to expand...
Click to collapse
What's in this version 1.7.5:
* SBI subchannel support.
* PBP iso support.
* Internal GPU plugin.
* 2 players mode.
* Compatibility fixes.
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Whoa Great news ePSXe was soo good on PC. Can't wait for xperia play support.
Someone tested with final fantasy 9 ??
Does anyone know, how parasite eve 2 runs? Is it possible to get to dryfield? With fpse it doesn't load after aya leave the building
Sent from my Play using xda app-developers app
support Xperia Play joystick now
1.7.6 support Xperia Play joystick now.
Environment music and sound are great than FPSE.
But stage change in game is small lag than FPSE.
Anyone I like ePSXe, ePSXe shows perfect experience for game playing.
Does it support touchpads? This could be a fantastic when they implent touchpads support!
Wysyłane z mojego R800i za pomocą Tapatalk 2
Speedwise it runs perfectly, but CDDA sounds are a bit buggy. But for now, it's looks promising and could turn out to be better than FPSe.
This is a really cool idea!
Not sure how well it would work in real life though
It's good to have an alternative to fpse since psx4droid didn't work on GB 2.3.4
I just bought the app to give it a whirl. So far Crash bandicoot 2 runs sweet as a nut. Testing chrono cross right now which also seems pretty spot on!
There are a few little audio niggles but I can live with that.
Also latest version has button mapping!
For people who are intrested i'm using the AOKP version of ICS. I haven't over clocked my CPU either
The hardware buttons work fine, also it's possible to map volume buttons as R2 and L2.
Unlike FPSe you can use and map the circle button normally (IMO).
Also the emulator has preview screenshots in Load State menu. :good:
The bad part: The game doesn't pause when you press the Menu button
Soul Reaver: The game flashes when you play it.
shocito said:
The hardware buttons work fine, also it's possible to map volume buttons as R2 and L2.
Unlike FPSe you can use and map the circle button normally (IMO).
Also the emulator has preview screenshots in Load State menu. :good:
The bad part: The game doesn't pause when you press the Menu button
In Soul Reaver the FMV's are blinker.
Click to expand...
Click to collapse
I have FPse installed and already map the volume buttons as R2 and L2. I also have no problem mapping the circle button. Though I've read people moaning about it, is that a problem related to ICS rom or something?
LordBattleBeard said:
I have FPse installed and already map the volume buttons as R2 and L2. I also have no problem mapping the circle button. Though I've read people moaning about it, is that a problem related to ICS rom or something?
Click to expand...
Click to collapse
in FPSe the R1 and R2 buttons work fine, my only problem is the circle. I uninstalled it and reconfigure it and don't solve.
ePSXe work fine with the HW buttons and Castlevania SOTN and Thread of Fate.
shocito said:
in FPSe the R1 and R2 buttons work fine, my only problem is the circle. I uninstalled it and reconfigure it and don't solve.
ePSXe work fine with the HW buttons and Castlevania SOTN and Thread of Fate.
Click to expand...
Click to collapse
I'm aware of what you said the problem was. My question was, is it a general problem or one related to ICS? since I've had no such problem with GB.
LordBattleBeard said:
I'm aware of what you said the problem was. My question was, is it a general problem or one related to ICS? since I've had no such problem with GB.
Click to expand...
Click to collapse
I've Jelly2Bean 2.3.4 rom. But not problem, I put my trust in this emulator.
What about the 2 player mode? it sounds awesome.
Sent from my U20i using xda premium
Very good emulator. Graphics aren't anything to write home about at the minute, but it's super reliable. Suikoden 1, which has sound skip on FPSE and native emulator, plays perfectly sound and all. All the 3D Final Fantasys too.
Haven't found a game that it doesn't play perfectly yet.
This works really well tried marvel vs capcom mgs vr missions dino crisis and star wars episode one
Sent from my R800i using Tapatalk 2
Working great on Samsung Galaxy SIII (USA Verizon SCH-I535 ICS 4.0.4), besides aforementioned audio hiccups.
Is there a way to use the analog sticks from my bluetooth gamepad?
This sounds good.
FPSE is good, but updates seem to make some games work better and some worse. Plus, I hate the way you have to mess with loads of options for each game. Was gutted when my complete Tekken 3 save went missing too.
Think I'll give this a go.
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As you know, it was cancled sometime, and then just changed for relase, but as far we know, it should hit 9 May 2013, but in my opinion, for iOS first, then maybe month for Android. Hopefully I'm wrong, but for now, last possible gameplay and source .
CLICK!
[UPDATE:]
Nearly impossible but yes, Blitz Brigade is optimized for Xperia Play with full support, hell yeah! (thanks for fast reply poo-tang )
Also, it seems Gameloft still didn't leave our awesome device, and coming Gangstar Vegas (which won't be freemium!) should also got touchpanel support .
Another great newsis, that game is out right now, when it should be (the same date as iOS, and the same date as Gameloft stated sometime ago. The main problem with the game is that's freemium, but we all know we can easily make it better with some hacks (but don't ask how/where cause XDA is not the place for some type of warez!). To get the game now, follow Google Play link here ->
DOWNLOAD
Oh, and no info for now about XP support.
Yeah, I saw that as well, however when I went to look for the facebook post in question I could not find it on either Gameloft's or Blitz Brigade's facebook pages or any other social media outlets.
The same buddy, but I think it's even too long after they annouce it months ago so I think they should be ready - at least for iOS, so we can expect Android version ~month later .
Great game hope it will be xperia play optimized !!
It's out now
https://play.google.com/store/apps/details?id=com.gameloft.android.ANMP.GloftINHM
Downloading to test now. Really hope this has controls or we can kiss good bye to Gameloft ever supporting the Xperia Play again I believe. If this don't have controls future games won't either.
Sent from my LT30p using Tapatalk 2
Reply back if you download it and try . I'll download it this night, not faster . Thread will be updated once we checked XPlay support, no need to update now .
FULLY XPERIA PLAY OPTIMIZED and shows in launcher.
First thoughts -
1) heavy focused on IAP
2) Works great on Xperia Play not any noticeable lag on stock R800i tested on.
3) Good gameplay and like the fact it's a new take on FPS (Nice colorful without being another COD rip off)
4) Thank f##k Gameloft sorted the SD data compression, the game does not extract itself and stays at 1.29gb
5) Good touchpad controls (swipe to look)
Sent from my LT30p using Tapatalk 2
Dreams came true . Thanks poo-tang for fast reply, without you I will update it once I download myself so this night, but you're The Hero! And came with awesome info! Gameloft really don't want to leave us, and Gangstar coming to not be freemium, so another fingers crossed about XPlay support . Cheers! Thread updated!
Seams this game has Online multiplayer voice chat. Wonder how that will work out or effect gameplay, not to mention the look you would get in public shouting at ya phone
Example - You F#(king C##ts #@-)!? Beep beep beep why you shooting at me fools
LoL
(Btw I know shadow gun dead zone has this feature but as never spent money on VIP rooms I have not tested it out)
Sent from my LT26i using xda premium
I am on NXT LE with Lupus v8 1.2ghz / performance / cfq. And I have lag, in fact it lags for a sec then it borderline freezes on me and I have to pull the battery as the phone wont respond, anyone else having a similar issue?
poo-tang would you mind detailing what your running on your stock phone? Stock ROM, stock kernel, or if your modified kernel with stock rom etc. Thanks
Edit - I should mention the game is installed to internal memory and I have the sd speed boost at 4mbps, v6 supercharger. Thats it...
ozzmanj1 said:
I am on NXT LE with Lupus v8 1.2ghz / performance / cfq. And I have lag, in fact it lags for a sec then it borderline freezes on me and I have to pull the battery as the phone wont respond, anyone else having a similar issue?
poo-tang would you mind detailing what your running on your stock phone? Stock ROM, stock kernel, or if your modified kernel with stock rom etc. Thanks
Click to expand...
Click to collapse
Total Stock Sony 0.42 R800i Rom, just with Root and Ram manager (Hard Gaming). It does run ok on this Rom 99% of the time but i think there is a little generic game bug, as i do have the every once in a while (every 60 secs or so) freeze for a second then it starts back. This also happens on another device which is not an XP that i tested it on to, so i guess wait for an update to fix that. still not as bad as MC4 version 1 was
poo-tang said:
Total Stock Sony 0.42 R800i Rom, just with Root and Ram manager (Hard Gaming). It does run ok on this Rom 99% of the time but i think there is a little generic game bug, as i do have the every once in a while (every 60 secs or so) freeze for a second then it starts back. This also happens on another device which is not an XP that i tested it on to, so i guess wait for an update to fix that. still not as bad as MC4 version 1 was
Click to expand...
Click to collapse
Yea man, dont even get me started on how bad MC4 V1.0 was,lol,C:
Were lucky we even got Xplay support for this,otherwise we would have to use touchscreen,:C
im running nxt lte rom doom kerenl v14 runs smooth only issue i have keeps saying connection lost
Is it a complete free game (free2play)?
Gesendet von meinem R800i mit Tapatalk 2
Can I play with same character with my android phone and my iPad mini ?
Nexus 4 cihazımdan Tapatalk 2 ile gönderildi
On cm9 this game doesn't support touchpads, even with the fixes and touchpad activator. All my other games have working touchpads. Weird
[] CyberScopes []
So does this play smoothly on the play or is there lots of lag? Also does it show up in the games launcher?
Sent from my Xperia Play (r800x)
Shows in launcher. I haven't really been able to play it. For me its almost freezes for seconds at a time.
Sent from my R800at using xda premium
Could anyone please report if the touch pads work in this game on ics or jb?
[] CyberScopes []
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Hey there guys! We just released LineBox and we're looking for suggestions to improvements of our game, LineBox.
LineBox is a challenging game with minimalistic graphics, you move a block up and down by swiping (or clicking) to dodge obstacles in your way.
We would really appreciate suggestions to what we can do to improve our game!
Some planned fixes/features for tomorrow that we didn't implement at launch are:
Pause functionality
Sound-effects to buttons
Hardmode after X amount of points.
Google Play Store link: https://play.google.com/store/apps/details?id=com.Lars.LarsGame
Screenshots:
The only difference between the paid version and the free version is one advertisement, and you can see the paid version more of as a donation of 1$ to us if you're interested in supporting us on our future projects.
Thank you for trying out our game We promise to read every single post you'll make <3...
* Added sound when clicking buttons.
* Added hardmode to the game when the Player reaches a score of 100.
* Fixed some performance issues
---TO DO---
* Add mute button, pause/unpause button.
* Add custom animations for hardmode transition
* Add powerups for longevity of gameplay.
Updates happen often!
Also, unfortunately, since I do not have 10 posts on XDA I am not able to paste a direct link to my Google Play application.
I will put it out the moment I have 10 posts, in the meantime, if you would like to find my game on the Google play store, simply search for LineBox
Changelog:
- Added new music
- Added Pause/Unpause functionality
- Added framework for adding powerups later.
- Bugfixes,
New things! (29.11.14):
* Added new Power-Up to the game
* Added difficulty progression
* A lot of optimization and bugfixes
* Sounds and animation for death of player
Nice game, like the minimalistic look. would recommend 10/10.
Thanks, I really like this game. My only complaint is that powerups rarely appear over blocks and are impossible to get.
Nice game, I really liked the simplicity of the design.
Hey guys! Thanks for all the nice compliments on the game! I'm working hard to improve it, just taking a little break from coding for a couple of days. When it comes to the powerups, I am aware of the issue of powerups appearing inside the blocks! I might boost the spawn-rate for powerups later, but this is a value that'll need some tweaking! Except for that, I have a lot of new and interesting powerups planned!
Thank you for trying out my game, and look forward to more updates
nice little game
Bump!
Great game thanks :good:
Nice work it's made simplistic, but the good thing, people are addicted to that xD.(ofcourse not simplistic under the hood). Continue with your work, I would love to see your future projects too :good:
good work!
but when try to pause, when tapping screen to pause, game is thinking tapping normally for game and change direction, let you die
and some performance issues on i9500, its too laggy.
game screen is too small, uncessarilly there is lots of empty space on screen
What did you build this off of?
lakrsv said:
Hey there guys! We just released LineBox and we're looking for suggestions to improvements of our game, LineBox.
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We would really appreciate suggestions to what we can do to improve our game!
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Here's a quick one, could you compile for armeabi as well as armv7a-eabi? As-is, this won't install from Play on older (armv5,armv6) handsets.
wulsic said:
Nice work it's made simplistic, but the good thing, people are addicted to that xD.(ofcourse not simplistic under the hood). Continue with your work, I would love to see your future projects too :good:
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Thank you! Simplicity was the plan all along!
maltinbay said:
good work!
but when try to pause, when tapping screen to pause, game is thinking tapping normally for game and change direction, let you die
and some performance issues on i9500, its too laggy.
game screen is too small, uncessarilly there is lots of empty space on screen
Click to expand...
Click to collapse
Yes, I am aware of the pause issue, and it is one of the issues I am going to fix as soon as I find the time. When it comes to performance issues, I don't know if there is much I can do, but I am constantly trying to optimize the game. While I wont deny that my code is not exactly super-optimized, I am still learning and I am very sorry that this causes your i9500 to lag.
Also, I have never seen an example of the game screen being too small, I would love it if you could attach a screenshot to show me the gamescreen. It is supposed to accommodate to different resolutions.
bigsupersquid said:
Here's a quick one, could you compile for armeabi as well as armv7a-eabi? As-is, this won't install from Play on older (armv5,armv6) handsets.
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Click to collapse
Unfortunately, my game was made in Unity 4 and wont work on ARMv6. I really have no clue if my app would work for armv7a-eabi, but if you tried it and it didn't work, chances are it doesn't. Unity has it's limitations I am afraid, but ofcourse I'll look into it
In general, the only real requirement I know of is that your API Level has to be higher than 9, or, 2.3 Gingerbread.
lakrsv said:
Unfortunately, my game was made in Unity 4 and wont work on ARMv6. I really have no clue if my app would work for armv7a-eabi, but if you tried it and it didn't work, chances are it doesn't. Unity has it's limitations I am afraid, but ofcourse I'll look into it
In general, the only real requirement I know of is that your API Level has to be higher than 9, or, 2.3 Gingerbread.
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I've read of armv6 unity libraries that can be swapped into older apps. I might try that. //edit: apparently has to be unity under version 4... no dice. A shame Unity, like much recent Google-ware, assumes everyone uses newer hardware.
armeabi-v7 or v7a are the de-facto standard for android devices since android 4.0, but as of Gingerbread, google still supported armeabi in the android source code.
I had only tried it on my armv6, I assumed it was built for armv7 since Play refused to install it on my older hardware.
it runs fine on my armv7 evo v.
bigsupersquid said:
I've read of armv6 unity libraries that can be swapped into older apps. I might try that. //edit: apparently has to be unity under version 4... no dice. A shame Unity, like much recent Google-ware, assumes everyone uses newer hardware.
armeabi-v7 or v7a are the de-facto standard for android devices since android 4.0, but as of Gingerbread, google still supported armeabi in the android source code.
I had only tried it on my armv6, I assumed it was built for armv7 since Play refused to install it on my older hardware.
it runs fine on my armv7 evo v.
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Click to collapse
Yeah unfortunately. If I compiled my game in Unity 3.5 it would probably work for lower end, but again that's a hassle considering the features I'm using.