Hi all,
Really need some help to find the root cause of games suddenly closing while playing smoothly, especially Dead trigger. I am on stock 2.3.4 and rooted with hard gaming enabled in Ram Manager. The game would play smooth for some time and then would just close suddenly without even any message like stopped unexpectedly. Because of this, I keep loosing progress of long missions or Arena. This is my second Xperia Play, and I am really frustrated, since Dead Trigger is one game which never gave such problems before, hence I am doubtful if it is just shortage of RAM. I have installed catlog but don't know how to interprete the logged messages. I can see hundreds of messages saying:
channel '2b5f7c88 com.madfingergames.deadtrigger/com.unity3d.player.UnityPlayerNativeActivity (client)' ~ Failed to receive dispatch signal. status=-11
I have attached the log file for the same. Has anyone else experienced the same? Is there a way I can identify if some app is causing memory leak?
cacarod2007 said:
Hi all,
Really need some help to find the root cause of games suddenly closing while playing smoothly, especially Dead trigger. I am on stock 2.3.4 and rooted with hard gaming enabled in Ram Manager. The game would play smooth for some time and then would just close suddenly without even any message like stopped unexpectedly. Because of this, I keep loosing progress of long missions or Arena. This is my second Xperia Play, and I am really frustrated, since Dead Trigger is one game which never gave such problems before, hence I am doubtful if it is just shortage of RAM. I have installed catlog but don't know how to interprete the logged messages. I can see hundreds of messages saying:
channel '2b5f7c88 com.madfingergames.deadtrigger/com.unity3d.player.UnityPlayerNativeActivity (client)' ~ Failed to receive dispatch signal. status=-11
I have attached the log file for the same. Has anyone else experienced the same? Is there a way I can identify if some app is causing memory leak?
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Click to collapse
Dude u can do 1 thing...Just disable the in-game music while play levels and reenable it when finished...It worked for me...
Siddharth358 said:
Dude u can do 1 thing...Just disable the in-game music while play levels and reenable it when finished...It worked for me...
Click to expand...
Click to collapse
cacarod2007 said:
Hi all,
Really need some help to find the root cause of games suddenly closing while playing smoothly, especially Dead trigger. I am on stock 2.3.4 and rooted with hard gaming enabled in Ram Manager. The game would play smooth for some time and then would just close suddenly without even any message like stopped unexpectedly. Because of this, I keep loosing progress of long missions or Arena. This is my second Xperia Play, and I am really frustrated, since Dead Trigger is one game which never gave such problems before, hence I am doubtful if it is just shortage of RAM. I have installed catlog but don't know how to interprete the logged messages. I can see hundreds of messages saying:
channel '2b5f7c88 com.madfingergames.deadtrigger/com.unity3d.player.UnityPlayerNativeActivity (client)' ~ Failed to receive dispatch signal. status=-11
I have attached the log file for the same. Has anyone else experienced the same? Is there a way I can identify if some app is causing memory leak?
Click to expand...
Click to collapse
do the dpads.. and touchpads work for you guys on XPeria PLay.. they do work for me on Fifa 10.. but not in this game.. do I have to switch Touchpad behavior from Touchpad activator..
I am on MIUI v4 ICS.
Related
Has anyone had any issues playing ShadowGun?
If I reboot my tablet and play ShadowGun it plays just fine, however if I've been using my tablet for awhile and have several application open in the background when I play ShadowGun it freezes up after the first or second shot is fired. You can still hear the game playing through the speakers, but the screen jumps back and forth stuck on the last couple of frames.
I had this same issue on the Prime and I was hoping not to see it on the Infinity too. Could this be a memory issue?
Thanks.
Try Shadowgun THD for Tegra 3, it even runs on power saving mode on my 700 and no freeze whatsoever.
tedr44 said:
Try Shadowgun THD for Tegra 3, it even runs on power saving mode on my 700 and no freeze whatsoever.
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That's what I have. I was excited to get download it and play it on my Prime.
Maybe if I uninstall it and re-install? Such a big app...
Memory Issues?
To follow up with this issue...
After several days using my tablet, Google Mail stated hanging up and crashing. I tried running ShadowGun and it would still freeze up right after the first shot or two. On a hunch, I added the Task Manger widget to my home screen. There were a lot of applications running and even though I'm against task managers, I clicked the "One Click Clean" button. I immediately went back into ShadowGun and it played flawlessly. The Gmail app was working fine again too.
I've changed the setting in the developer section to only allow 4 background processes at most, and I haven't seen the problem since. Could this be an issue where the Infinity isn't clear up memory when it's needed?
Any thoughts?
Do you by any chance have Chainfire3D installed?
No I do not.
Basically just ShadowGun and Dark Meadows.
Sent from my ADR6300 using xda app-developers app
Tlbradshaw said:
You can still hear the game playing through the speakers, but the screen jumps back and forth stuck on the last couple of frames.
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Click to collapse
I have the same problem with some games (ShadowGun and TinTin, for instance) and had it on my Prime as well. At the very beginning of my TF700 ownership, I installed TinTin on it and it played without a problem. I then started installing a lot of programs that I had on my TF201 and after a while I returned to TinTin and it had the jumping frame problem again.
I believe that it is some program that I installed after the first few days, but unfortunately don't know which one. I'll try your task manager trick to see if it (temporarily at least) solves my problem, and if so, I'll try to investigate which task is responsible (if any one particular task is the culprit).
Nice to hear of another person that has experienced the same problem I have...
Every test build, including the final release of lollipop had plagued me with a bug where it continuously oom kills apps, including the bluetooth service, music running in the nackground, navigation while im driving, or even my keyboard while im typing. It doesnt matter if its a background process or in the foreground, it will get killed eventually without any force prompt. I've tried lowering my oom values in 3c toolbox but that hasn't done anything. Anyone else having this problem or have a solution?
Well, I know that feel bro. LOL.
Check my post here for my experience.
b00bs said:
Well, I know that feel bro. LOL.
Check my post here for my experience.
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I'm getting the exact same issue here. after using it for awhile (about 40 hours), i was getting launcher redraws constantly. I checked memory usage and system was hogging somewhere between 800MB to 1GB. I was reading on a reddit forum that this is due to a memory leak and that it could be a google play services issue and not a lollipop issue? I'm not a developer so really no basis for comment, but i feel you in that the phone definitely does start to get laggy. I'm really hoping google will address this, but in the meantime the fix has been to reboot.
I have the same problem. N5 is almost unusable on Lollipop. I will admit I have a lot of apps but not that many that are always running in the background.
The big annoyances are what OP said: Navigation getting cut off in the background, Music getting killed. I've noticed these two problems being more prominent when BlueTooth is turned on/connected.
makapav said:
I have the same problem. N5 is almost unusable on Lollipop. I will admit I have a lot of apps but not that many that are always running in the background.
The big annoyances are what OP said: Navigation getting cut off in the background, Music getting killed. I've noticed these two problems being more prominent when BlueTooth is turned on/connected.
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Click to collapse
Seriously, music getting killed with device like Nexus 5 is blow my mind.
Yup. Had Power Amp get killed today. Literally the first time I have EVER seen Power Amp killed. Thanks Lolliflop!
Yeah, this is extremely annoying! Have to restart the phone every 12-24h if I want some decent multitasking!
Please star this issue:
https://code.google.com/p/android/issues/detail?id=79729
My Nexus 5 has now become unusable. I can't figure out if it's because of encryption or just shiate multitasking in Lollipop.
<rant> Screw you Google for not having developers that actually use beyond 10 standard apps on their phones in your test group. </rant>
This has nothing to do with encryption .. I don't use this this feature.
So if anyone here has Brave Frontier I'm sure you know the problem. What happens often is when getting out of the game to switch apps even for a brief text reply and coming back the game resets as if I just opened it. This happens with games as well as some other apps where it acts as though I just opened it fresh even though 5 seconds before I was in the middle of something. Is this a phone issue or a compatability issue?
Got my K1 tablet two days. Updated to January MM OTA update. Played Asphalt 8 a couple of times (graphics are fantastic) but the game crashed the whole MM system yesterday, causing me to invoke a force reboot.
The first crash occurred when trying to connect to my Google Play Games. It was loading/connecting and froze. I waited a minute but no joy. Forced reboot and game was smooth again.
Five hours later, while playing Asphalt 8: Iceland Classic. Nothing fancy going on and CRASH! Same thing: force reboot then smoothes as usual.
Tried to find crash logs but no luck.
Help appreciated.
Any more information than that? Are you trying to play said game on really slow sdcard from a few years ago? How did you treat the adoptable storage? Do you have anything else in the background that might interfere, i.e facebook crap? Have you tried factory reset after said update from 5.1.1->6.0.1? The list is endless!
It's rather hard for people to read your mind without more info than "my car sometimes stops working, tell me what is wrong with it?!"
PixelVixen said:
Any more information than that? Are you trying to play said game on really slow sdcard from a few years ago? How did you treat the adoptable storage? Do you have anything else in the background that might interfere, i.e facebook crap? Have you tried factory reset after said update from 5.1.1->6.0.1? The list is endless!
It's rather hard for people to read your mind without more info than "my car sometimes stops working, tell me what is wrong with it?!"
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The game is on internal storage. No background apps.
I had the same thing on mine, froze half way through playing the bloody game
Hi guys. Everything is great with my v20. The problem is that there are certain apps or games which I use, although fully updated which stop responding after a few hours. There is this one game which I usually leave open to farm on its own on auto. Eventually it stops responding to touches on the screen even if the sprites on the app itself keep moving. It comes up with a notification prompt to close the app, wait for the game to respond, or send feedback I have to reboot the phone to get it to work. Anyone else experiencing this kind of behavior and how did you remedy it. I already tried turning off power saving mode and the game optimizer to no avail.
prinzhernan said:
Hi guys. Everything is great with my v20. The problem is that there are certain apps or games which I use, although fully updated which stop responding after a few hours. There is this one game which I usually leave open to farm on its own on auto. Eventually it stops responding to touches on the screen even if the sprites on the app itself keep moving. It comes up with a notification prompt to close the app, wait for the game to respond, or send feedback I have to reboot the phone to get it to work. Anyone else experiencing this kind of behavior and how did you remedy it. I already tried turning off power saving mode and the game optimizer to no avail.
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Nothing can be done, you just have to wait for the app to update, although two apps I use xe.com and tsum tsum is having problem it's still usable.
It's a android 7 thing, so it's a waiting game.:fingers-crossed:
Most likely the Android 7 being the culprit, just watch for updates it would seem that there are some changes under the hood that are causing compatibility problems.
Sent from my LG-H901 using XDA-Developers mobile app
Yep. Probably nougat issue or memory leak problem. I'm leaning towards nougat. Luckily I've rarely had the problem.
Thanks guys. I kinda figured out it was a nougat problem since it's not consistent with all apps and just 2 apps in specific.
Sent from my LG-H990 using Tapatalk