Has there been any ouya vs sheild talk? - Shield Q&A

I think the hard part is getting non PC people to have a PC, with a 650 or better nvidia GPU. And then you have PC people that just need an upgraded GPU. And is nvidia gonna do first party break the ice with a bunch of mini game or small and quick MMO or plan on setting up a special something for shield owners? And then you have people who don't really want the portability all that much and will likely buy the poor man's gaming console, the ouya, which should refressh it's hardware every year or two. And isn't nvudia inside the ouya to start off with? Nvidia could get something jumpstarted where the ouya would work in this equation somehow or be a host server for man, or all out line if the right components are there and up to the task.
my gnote2 is bigger than your puny iPhone.

I'm still not too sure about either, to be honest. My Asus Infinity with a Tegra 3, and a PS3 controller with the Sixaxis app, currently handles all of my Android gaming. The Tegra 4 will be in Android tablets soon, though I think the first tablet getting the Tegra 4 will be running Windows 8. I'm just not too sure, YET, if Project Glass will be worth the extra money...
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The ouya has a tegra 3 at 1.3ghz. The Shield has a 1.9ghz tegra 4. Significantly more power.
The shield running stock android means it doesnt need to stream from a desktop PC. With the OUYA also being android based I reckon it would be a fairly easy port to get an OUYA game running on the shield, either with a port of the game code to the shield or possibly a modded OUYA SDK. Dependant on how much source code is available for the Shield roms and OUYA roms it might be possible to run an ouya rom on the shield.
Windows 8 wont run on a tegra 4. Namely because windows 8 is x86 only and tegra 4 is ARM.
Windows RT might but there have been no new windows RT devices announced so none with a tegra 4.
Only tegra 4 devices I know of right now are the shield, the HP splitbook x2 and the NVidia demo phone and demo tablets sold to manufacturers to sample what the tegra 4 and 4i can do.

SixSixSevenSeven said:
The ouya has a tegra 3 at 1.3ghz. The Shield has a 1.9ghz tegra 4. Significantly more power.
The shield running stock android means it doesnt need to stream from a desktop PC. With the OUYA also being android based I reckon it would be a fairly easy port to get an OUYA game running on the shield, either with a port of the game code to the shield or possibly a modded OUYA SDK. Dependant on how much source code is available for the Shield roms and OUYA roms it might be possible to run an ouya rom on the shield.
Windows 8 wont run on a tegra 4. Namely because windows 8 is x86 only and tegra 4 is ARM.
Windows RT might but there have been no new windows RT devices announced so none with a tegra 4.
Only tegra 4 devices I know of right now are the shield, the HP splitbook x2 and the NVidia demo phone and demo tablets sold to manufacturers to sample what the tegra 4 and 4i can do.
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Click to collapse
The OUYA actually has a 1.9GHZ tegra 3 T33 processor (supposedly better than the T30L which is what youll find in devices like the Nexus 7, HTC one and Asus pads) The OUYA development tool (referred to by the developers as the ODK) is easily obtainable from their website. When you download it and install it (it's an apk) it boots you into the OUYA interface, acting like a launcher controlling it with my nexus 7's touch screen was clumsy and un productive and I didnt have access to the app store but I believe it would be quite easy to gain access. I also installed the play station mobile app on my nexus 7 but since it is not an officially licenced device with access to it it locked me out. This was fixed by flashing a package from custom recovery. No doubt the same applies to the ouya market.
Sent from my Nexus 7 using Tapatalk 2

Tetra 3 uses a cortex A9. Tetra 4 uses A15 which is about 50% faster at the same clock speed. So even with the ouya being 1.9ghz it still has less CPU power than the shield. Has a weaker GPU too.
Only points the ouya wins on are cost and dedicated developer support. There are probably more people hoping to make ouya specific apps than there are shield specific apps, a relatively minor point seeming as those apps should play nicely on either device anyway.
Ultimately you could still hook a shield up to a tv and pair a Bluetooth gamepad with it (maybe even an ouya one when they get around to selling them on their own) if you want a living room console, then unplug cable and go if you need a portable device. It just comes at a cost.

Wasn't contradicting your statement was merely correcting some misleading information.
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There is a lot of hope from both camps (Ouya and NVIDIA) that these "controller-based" products will really push for developers to support landscape-only devices and dedicated controller support. While Shield has the advantage of a touch screen available, both devices are really driving toward controller-only development.

I could see myself getting one of these. Not at launch but after a couple critical mass games and the one that gets more quality support for console like gaming. The ouya is potentially a GameCube successor and the shield has a lot of potential but are people really going to put their smart phones and tablets down for a dedicated but still portable console.
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@rbiter said:
I could see myself getting one of these. Not at launch but after a couple critical mass games and the one that gets more quality support for console like gaming. The ouya is potentially a GameCube successor and the shield has a lot of potential but are people really going to put their smart phones and tablets down for a dedicated but still portable console.
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Click to collapse
While I was previously interested in the OUYA for some hard core android gaming on a tv, I've kind of lost interest due to the fact that its model was meant to attract developers looking to make a name for themselves meaning small scale AA games. While there's nothing wrong with producing opportunity for new developers, it does mean that a good portion of the content will not be worth your time atleast in its early stages. The Nvidia Shield not only has the power to handle anythjng the market can pushout for atleast the next two years, the OUYA is packing hardware which is already outdated.
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Jsusgarcia179 said:
While I was previously interested in the OUYA for some hard core android gaming on a tv, I've kind of lost interest due to the fact that its model was meant to attract developers looking to make a name for themselves meaning small scale AA games. While there's nothing wrong with producing opportunity for new developers, it does mean that a good portion of the content will not be worth your time atleast in its early stages. The Nvidia Shield not only has the power to handle anythjng the market can pushout for atleast the next two years, the OUYA is packing hardware which is already outdated.
Sent from my Nexus 7 using Tapatalk 4 Beta
Click to expand...
Click to collapse
The ouya is supposedly getting new hardware every year. How they plan on doing that I don't know. It would be very nerdy and cool to unplug and drop a new SOC instead of buying the while console each time. And ouya seems to be off to a shaky start already with the controller and lag issues.
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@rbiter said:
The ouya is supposedly getting new hardware every year. How they plan on doing that I don't know. It would be very nerdy and cool to unplug and drop a new SOC instead of buying the while console each time. And ouya seems to be off to a shaky start already with the controller and lag issues.
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Click to expand...
Click to collapse
What I think they meant by that is that a new ouya with updated hardware will be released every year.
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Thanks to the easily exchangeable hardware of the ouya, I believe that we will see upgrade possibilities.
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Jsusgarcia179 said:
What I think they meant by that is that a new ouya with updated hardware will be released every year.
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Click to collapse
I think that is the way it will be, but if they designed it the right way it would be cool to just drop a new soc in and only have to buy a new ouya every 3 years or so. Upgrading just the hardware inside for $50 or so would be really cool on the wallet also.
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slainbybeats said:
Thanks to the easily exchangeable hardware of the ouya, I believe that we will see upgrade possibilities.
Sent from my One S using xda app-developers app
Click to expand...
Click to collapse
what are you on about?
The ouya only breaks down into 4 components. Case, lid, motherboard and fan. Nothing is removable from the motherboard and its hardly worth keeping the case between upgrades (besides, case has negligible financial impact). Only way you can upgrade the ouya is swap the entire motherboard in one go, or basically just buying a new ouya.
Swappable SoC's won't work as ARM chips don't maintain a standard pin out. To swap from a tegra 3 to a tegra 4 even requires a new motherboard. Workaround is to use a computer-on-module but that would not be effective for the ouya. Drivers for different SoCs are all different too. There is no feasible way to switch between SoCs in the ouya.
Just expect new hardware revisions every year or 2 instead.
Until then. Ouya VS shield. Ouya only really wins out for cost and size, and its not as if the shield is big. Ouya apps can probably eventually be coerced into running on the shield and ouya controllers would also work with the shield. Shield is more powerful, more portable. Only thing the ouya has and shield doesn't is the touchpad on the controller (exposes itself as a Bluetooth mouse so there is one workaround, or pair an ouya controller with the shield, or emulate it on the shield touch screen).

I believe the upgrade path for an Ouya would be to keep your old controllers, and just get the base unit.
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I love the idea of Ouya, but with the Xbox One and PS4 coming out in the fall I don't see a need for it.
The shield wins for me because I love the idea that I can play my PC games anywhere in the house or even the backyard. I love the idea of being able to use it like any other Android device. I love the portability and the power that the shield offers and I love that I can actually plug the shield into any TV im play those games right to it. If I wasn't such a big Xbox gamer and just wanted something cheap to play then I would consider the Ouya, but that's not the case and I have been looking for something that's portable with counsel quality gaming for a while now and the PC streaming is just a huge bonus for me.
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The shield does seem to have a more serious gamer allure but at a higher cost. The ouya would get the all around enthusiast gamer and would be much better suited for family or friend fun. Though I don't see why the shield couldn't support multiplayer from one shield output to a TV. I am not a serious gamer anymore but the Xbox one probably won't ever be in my living room if they really do undermine the second hand market like that. Probably the same for the ps4 if they decide to go ahead and do it. Still very interested in getting a ps4 in a couple of years when ps3 starts to show it's age in blue ray movies. The ouya might pique my interest in the meantime if they have some meaningful games.
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stanglifemike said:
I'm still not too sure about either, to be honest. My Asus Infinity with a Tegra 3, and a PS3 controller with the Sixaxis app, currently handles all of my Android gaming. The Tegra 4 will be in Android tablets soon, though I think the first tablet getting the Tegra 4 will be running Windows 8. I'm just not too sure, YET, if Project Glass will be worth the extra money...
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Click to expand...
Click to collapse
More like tablet (singular)

Related

XBMC on Android

I think the time is near.
Linux Specific:
* Added support for ARM processor architecture (with TI OMAP3 and NVIDIA Tegra 2 as reference)
* Added OpenMAX Video Acceleration support (requires OpenMax IL compatible hardware, like Tegra2
Click to expand...
Click to collapse
The above was stated on changelog for the new stable XBMC release.
I am not expert on these things but is it really time for XBMC on Android tablets and phones?
This would be a great app for android,can anyone express their opinions in regard? Can it be done?
I would love to see this for my Xperia X10a.
How would xbmc bring anything worthwhile to a mobile platform? Don't get me wrong, I love xbmc... On my tv.
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hawkxcore said:
How would xbmc bring anything worthwhile to a mobile platform? Don't get me wrong, I love xbmc... On my tv.
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Click to expand...
Click to collapse
In light of the upcoming Atrix 4G with their media hub, this would be perfect for a portable xbmc which you can take anywhere with you (especially when you have to travel).
Open the doors and bring forth XBMC........ please?
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Those are two very specif SOC reference designs with limited availability in todays market. The Nexus One for example runs the MSM SOC, and Tegra2 phones were just announced this week.
It chapped my hide to find out that there are nearly full blown XBMC installs available now for iOS devices like the iPad and iPhone 4. How can there not be one in development for the Tegra 2 with existing tablets using that processor already available for purchase for less than $400...?
Yeah, with the elocity a7 @ $299 boasting a tegra 2 and 512 mb of RAM someone should jump on it.
*bump*
Do want.
Are there any news?
the majority of the libraries aren't a problem in a distribution sense, the NDK has support for that. the problem is the core ones, libc etc. Those which means a custom compiler. This won't do for market inclusion I bet. You can surely do a custom rom and just use the standard arm compiler but it would never be acceptible on market.
Click to expand...
Click to collapse
http://forum.xbmc.org/showthread.php?t=84194&page=7
just a thought what if it is coded for android live?
Ios version works really we on my iPhone 4. I was completely gob smacked to find out there wasn't a version that could run on my android tablet. Make no sense at all that to open source system dosen't have It while the Analy retentive ios has a fully fledged functional version.
I wouldn't mind some news on this either. I had an Ubuntu 10.04 box, built from spare computer parts, serving as my XBMC hub. I wouldn't mind a smaller more portable version.
I'd love an update too.
It won't work until someone compiles all the libraries XBMC depends on (it's a lot) for Android.
Someone had said they were going to do that, but that was about a month ago and no one has chimed in since then.
sassafras
wonder if they re doing it.....
i use xbmc on my apple tv 2 (the thing is USELESS without it...) and would really love to have this on either my phone or an android tablet if/when I decide to buy one.
Consider me confused as well at how ios has xbmc yet android doesnt? really???
I have been waiting for this for a long time
I have been waiting for this since before they released it for ios devices. I would pay good money for the ability to run xbmc on my android devices! If I knew how I would have given it a try but maybe someone who is talented at these things could do there magic. If there is anyone out there working on this it would be fantastic for all of us Android/XBMC users. I just think it suits the android devices better anyways bigger screens faster processors more freedom. Thanks and Please!!

Finally play station 2 emulator YES pcsx2 for android

yes it is possible,
with mobiles two cores ??
or are sure with windows 8 arm nvidia kal-el nvidia tegra 3 4 cores 12gpu
and
http://code.google.com/p/pcsx2/source/browse/trunk/3rdparty/SDL-1.3.0-5387/Android.mk?r=4337
http://code.google.com/p/pcsx2/source/browse/trunk/3rdparty/SDL-1.3.0-5387/README.android?r=4337
Go! go! go! some programmer interested for compile it?
This is relevant to my interests.
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Is this real? Anyone able to post more information ?
sorrowuk said:
Is this real? Anyone able to post more information ?
Click to expand...
Click to collapse
Of course it is But I would imagine such an app would require faster quad cores, like the ones coming out. The exynos may be able to handle this but not very well. Many pc's with quads struggle with ps2 games, so I wanna see how a phone handles..
I would like to see this happen
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samipower said:
yes it is possible,
with mobiles two cores ??
or are sure with windows 8 arm nvidia kal-el nvidia tegra 3 4 cores 12gpu
and
http://code.google.com/p/pcsx2/source/browse/trunk/3rdparty/SDL-1.3.0-5387/Android.mk?r=4337
http://code.google.com/p/pcsx2/source/browse/trunk/3rdparty/SDL-1.3.0-5387/README.android?r=4337
Click to expand...
Click to collapse
libSDL is not an issue; porting the x86 code for micro/dynarec/int to ARM is the real issue.
i would love to see this happen. especially since they finally made the ps3 controller app. and it worjs wonderful... ps2 on a phone would make me upgrade regardless of the price. and i usually get my phones for dirt cheap. like my current dx was $50 i just passed up a chance to buy a dx2 from a friend who said he didnt like it for $75
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Considering how much is required to emulate PS2 games even on the computer, I don't see this happening any time soon.
Sent from my Fascinate with MIUI Gingerbread
The PCSX2 on the PC is still not yet stable as some high ended hardware is also not compatible or unable to support the PS2 games. Unless it receives a lot of support from a lot of developers, it will takes a long time.
5 years from now maybe?
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how about we quit naysaying and someone compile the bloody thing or post an apk so we can start testing, ive had pcsx2 running on an old acer laptop i overclocked for ages so im pretty sure my samz galaxy s2 or asus transformer could cope as they are both rooted and overclocked. No one expects 60fps or hell even 30 but I'd be psyched just to see proof of concept before i buy a kal el core tablet and give the transformer to my wife
I agree can someone please try to do this and see what happens
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any news?
Nothing yet, apparently people are having issues compiling the code. Last update I saw was a month ago. Now I've got my Galaxy S3 I really want this to happen more than ever, MHL out and Bluetooth Ps3 controller = God of War in your pocket!
Any devs here up for the challenge? Wouldn't mind starting a bounty for this as I'm sure plenty of us would love it and happily pay for the chance even if it was just a proof of concept similar to the dreamers emu I've seen floating around.
Sent from my Galaxy S3 using xda premium yeaaaaaaaaaaah
Reading up more on this and as far as these guys are concerned we're going to be waiting a long time
http://androidforums.com/android-games/316495-ps2-emulator-android.html
Sent from my Galaxy S3 using xda premium yeeeeaaaaaaahhhh
This thread is the sad truth about xda-developers comunity these days... About the topic, even some powerfull x86 computer has issues (lag, texture problems and more), do you imagine how will this run on a mobile processor?
Cores don't translate to power, only to multi-threading, mobile processors are not the same processors you use on PC, on the technology we have today, this is not doable.
(and i can't find it possible, that people just say somethings like "someone just compile it and give us the apk"...people like these have no idea of what programming is...this is not organics)
I left this in the Development forum in the hope that there would be some actual development work on this project. Since that's not the case I'm now moving it to the General forum.
Thread moved.
It is very possible
Pc's are running the ps2 emulators and more with a dual core and 2 GB RAM, and at least a nvidia GTS
Probaly we should wait for nvidia tegra 4, coming in 2013
Lunastras said:
Pc's are running the ps2 emulators and more with a dual core and 2 GB RAM, and at least a nvidia GTS
Probaly we should wait for nvidia tegra 4, coming in 2013
Click to expand...
Click to collapse
It pretty much could be done there was a Dreamcast emulator that was being worked on for android it had crazy taxi and a few other games running so the possibility of a phone to play PS2 Games should be doable since my old laptop could play most PS2 games perfectly but struggled to play some Dreamcast games if this was done it would be amazing although saying this EPSXE PS1 emulator is on Google playstore maybe they might try making a PS2 emulator but games/roms will take up loads of memory

New games for Tegra 3 and not Tegra 2

Has anyone noticed that there a new games popping up in the Tegra Zone that state they are built specifically for Tegra 3 devices?
Are we going to get left behind on the newest games because we have the Tegra 2?
Anyone have thoughts on this?
Considering the market for !iPad and that Tegera 3 isn't going to power that big a precentage of remaining Android devices in general, at worst get the "Normal" version instead of T3HD or w/e bull they are calling it now.
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~Rich~ said:
Has anyone noticed that there a new games popping up in the Tegra Zone that state they are built specifically for Tegra 3 devices?
Are we going to get left behind on the newest games because we have the Tegra 2?
Anyone have thoughts on this?
Click to expand...
Click to collapse
It probably says so the TF Prime can utilize it. Im guessing most games should be playable on both, but when it detects quad core, it will increase all the settings. But, im not sure. I know a few games are going to do this, I think Shadowgun.
yea seems that way. but would def be stupid for devs to not make games backward compatible for at least tegra 2 devices.
It will. Look at shadowgun and riptide gp
melcali said:
yea seems that way. but would def be stupid for devs to not make games backward compatible for at least tegra 2 devices.
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Click to collapse
It would be stupid for devs not to make games backward compatible with `high definition` systems, as so many people typically seem to name their app.
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games will probably be exclusive for tegra 3 for a month or so then they will release another version unless the game cannot run on slower hardware.
Games should have settings like PC games do. 1 version with graphical sliders. Why isn't this happening in all games?
There simply aren't enough Tegra 3 (or Tegra 2) devices to develop specifically for. Backwards compatibility would be wise. No game should be Tegra 3 only yet aside from a few tech demos.
Plus it would be a way to sell Tegra 3 devices too. Give me a new game with Tegra 3 support and let me enable all the goodies Tegra 3 supports and see how the game runs. This is why I used to purchase video cards all the time growing up. Run a new game at full glory because it looked pretty but ran at 19fps... whoops, gotta go get a new $500 video card to play a $49 game better.
If they separate the versions then non-Tegra users and Tegra 2 users never know what they are missing.
I also want an upgradable GPU IN MY PHONE!!!!
I agree. They should be all backward compatible. I also like the idea of being able to scale back the graphics to run on older devices and to tempt us to upgrade.
I want an upgradable gpu for my transformer! lol Don't think any of that is ever going to happen.
I saw that in the demo of Glow Ball that is in the Tegra Zone it says it was meant for Tegra 3 and only Tegra 3 processors were capable of handling the intense graphics. It even goes as far to show you want it looks like without the Tegra 3 (on non Tegra processor I believe) graphics which pretty much makes the game not worth it.
Blowfish Studios are making a Tegra 2 then Tegra 3 version of Siegecraft THD. The Tegra 3 version will be a pushed update to the previous version, so I'm told.
Somehow I remember reading somewhere that file picker = bad according to some important Android guy at Google. Which is probably while you get nothing out of their stuff but you get OI File Manager out of CyangonMod. I wouldn't be surprised if someone felt the same way about game settings, especially considering that people probably change phones about as fast as AAA+ games have short shelf lives (ala COD sh!t).
Unless you want to make several sales per device, THD and the rest is all bull.
Buying FooGame and installing it on e.g. an Optimus One should give you a modest ARMv6 friendly APK, lower end build with graphics tuned for common devices of it's era. Installing it on a TFP should give you a Tegera 3 optimised version of the APK. Got a Galaxy Nexus? Different APK than the Transformers, plus another "Generic" APK that is OK on any phone powerful enough to run it. If memory serves we either have this ability in the market or are getting it soon(tm).
That takes care of your old handset, your super tablet, and your new handset. Even better is the licensing option, uninstall from the Optimus One and install on the Galaxy Nexus or whatever you want out of the markets settings. Just like buying a new PC you can transfer the game over, but just like a console: it also would mean no matter what they play off, your less techy relatives that don't know crud about tech don't even have to figure out game settings. Ain't that awesome?
But oh wait, if we have to do that much work anyway for maximum market penetration, why not release FooGame, FooGame HD, FooGame T2HD, and FooGame T3HD? That way we have the option for charging customers by the processor type and bloat our stats to look good to share holders? --> follow the money.
If I'm wrong about the last three paragraphs someone correct me, other wise I think it's all bull. Some companies are really nice about it if you buy one version but in the end, there's no reason for it, except to try and make more $$$ if wanted.
If I'm probably right and it is mostly bull, how about hitting the thanks button to let me know I'm not an idiot?
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think well ever see a GameCube emulator?

were far past the minumin specs requirements for dolphin to run gamecube emulations, so any modern phone could run a gamecube emulator.. the question is, is anyone currently working on one? we really only seem to have two big emulator developers, both who now have no real motivation to develop.. so i wonder if anyone would take on the job of porting a gamecube emulator to android.. does anyone know if anyone is working on such a project?
I guess it remains to be seen, but I think gamecube emulation on Android has several things going for it. One is the raw horsepower of today's high-end smartphones, with phones like the SGSIII and HTC One X sporting quad cores. Another encouraging sign was the abandoned dreamcast emulator that ran surprisingly well on a Galaxy S2, and even then it was largely unoptimized. It also helps that Dolphin on PCs runs a lot of gamecube games at 60 fps, so optimized emulation of the gamecube architecture is certainly possible with the right developers. Hopefully this idea gains momentum - who wouldn't like to see a functional gamecube emulator running on a phone?
Hell.. anything to be banging out Timesplitters 2 on my phone! But maybe there's too many buttons to fit on the screen? You'd need the Anolog, D-Pad, C-Stick, Z, L & R, Start button and main buttons.. on the PS1 Emulator (FPSE), you've got just the D-Pad and main buttons to worry about.
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Well maybe on Galaxy S3
Altough the Problem with the buttons remains
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Unlikely in the near future consider how far behind smartphone cpu's are. Maybe a few years down the road. Even with the new Exynos 5, it will still lag behind pc processors. The closest thing right now is a Gameboy Advance emulator.
vx117 said:
Unlikely in the near future consider how far behind smartphone cpu's are. Maybe a few years down the road. Even with the new Exynos 5, it will still lag behind pc processors. The closest thing right now is a Gameboy Advance emulator.
Click to expand...
Click to collapse
I can play PS1 games on my galaxy S @ 60 fps with sound.
I don't think we'll see this for a very long time.
Although some game specs are very low, there are games that have very high requirements. Twilight Princess for example.
The other thing is, controls. Unless we have a bluetooth game controller, it would be very difficult to map any sort of playable controls to any modern smart phone. especially considering most smart phones now have only a touch screen.
On top of all that, there have only been a few dozen builds of dolphin for linux, afaik.
I could be wrong, but. the reality is, this is something that would take a lot of dedication, and it wouldn't be something the average smart phone user would benefit from, particularly due to the controls.
Lastly, we'd have to consider graphics. Although some smart phones are capable of doing some decent HD video, that doesn't mean they have the power to emulate physics engines and whatnot.
kronflux said:
I don't think we'll see this for a very long time.
Although some game specs are very low, there are games that have very high requirements. Twilight Princess for example.
The other thing is, controls. Unless we have a bluetooth game controller, it would be very difficult to map any sort of playable controls to any modern smart phone. especially considering most smart phones now have only a touch screen.
On top of all that, there have only been a few dozen builds of dolphin for linux, afaik.
I could be wrong, but. the reality is, this is something that would take a lot of dedication, and it wouldn't be something the average smart phone user would benefit from, particularly due to the controls.
Lastly, we'd have to consider graphics. Although some smart phones are capable of doing some decent HD video, that doesn't mean they have the power to emulate physics engines and whatnot.
Click to expand...
Click to collapse
I think the biggest point is the performance. On my pc that can run BF3 on ultra it has trouble with gamecube emulation. Sure it pumps out 30 fps but it simply can't push out anything higher than that. And there are regular lagspikes when there are a lot of transparent particles on the screen. Overal the dolphin emulator is unoptimized. So if the pc version is having trouble I don't see a meager smartphone running it any better...
AMD Phenom II X4 955 @ 3.5GHz
8GB DDR3 1066 MHz
Gigabyte HD5850
I doubt that it would be my specs that make dolphin run slow...
Matt3333 said:
Hell.. anything to be banging out Timesplitters 2 on my phone! But maybe there's too many buttons to fit on the screen? You'd need the Anolog, D-Pad, C-Stick, Z, L & R, Start button and main buttons.. on the PS1 Emulator (FPSE), you've got just the D-Pad and main buttons to worry about.
Sent from my GT-I9100 using XDA
Click to expand...
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That's what Gamepads are for Blutooth modded Gamecube controller?
God the Game Cube, great console ever made the biggest challenge is to get all those buttons on a game cube controller on to the smart phone screen. Yes most smart phones now have massive screens but it would be pretty uncomfortable especially the buttons on the very front of the game cube controller. But that could be solved by using wireless controllers I guess..
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I think we need to distinguish between what is theoretically possible and what is practically possible. Theoretically speaking, we had the first-gen Samsung Galaxy S running a nearly playable (and unoptimized) build of a dreamcast emulator. You were getting decent FPS on the emulator running a high-end game like Shenmue (you can find some old videos on Youtube). The dreamcast was in the same gaming generation and had the processing power comparable to the PS2 and Gamecube. When you start considering the power behind the new quad core generation of phones, things become interesting.
As far as practically possible, it'll definitely take a lot of work and technical know-how. If a potential developer is interested in the financial incentives (who isn't?), they can look no further than fpse on the android market: 100,000+ downloads at $5 a pop. No easy change. It can be done, but you need the right people.
soraxd said:
were far past the minumin specs requirements for dolphin to run gamecube emulations, so any modern phone could run a gamecube emulator.. the question is, is anyone currently working on one? we really only seem to have two big emulator developers, both who now have no real motivation to develop.. so i wonder if anyone would take on the job of porting a gamecube emulator to android.. does anyone know if anyone is working on such a project?
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Eh
No Modern Phone Could Natively Run An Emulation Of Resident Evil 4
---------- Post added at 08:39 AM ---------- Previous post was at 08:24 AM ----------
vx117 said:
Unlikely in the near future consider how far behind smartphone cpu's are. Maybe a few years down the road. Even with the new Exynos 5, it will still lag behind pc processors. The closest thing right now is a Gameboy Advance emulator.
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Nah GBA Emulators Are Far Behind
I Could Run GBA Games On My 5320 Xpress Music And That Thing Didn't Even Have A Graphics Processor (However It Could Somehow Run NGAGE 2.0 Games)
I Have A HTC Sensation And I Can See It Emulating Everything Up To High End PS1 Games
But maybe there's too many buttons to fit on the screen? You'd need the Anolog, D-Pad, C-Stick, Z, L & R, Start button and main buttons.. on the PS1 Emulator (FPSE), you've got just the D-Pad and main buttons to worry about.
All the emulator work very good!!
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That's why I keep my PSP handy. Custom firmware and some hacking and you have a usable PSP! I don't have a Gamecube emulator since I'm pretty sure it doesn't exist, but the NES, SNES, GB, GBA, etc all work like a dream
BUT..... I must admit, I'm interested in this too. I'd like to know what comes of this...
It would probably be laggy, I mean maybe on the S3 but really :/
Quick question to the folks on this thread: What do you guys think about starting a Kickstarter fund for either a gamecube, dreamcast, and/or ps2 emulator? These take a lot of work but might garner potential interest from Android devs if we throw enough of a financial incentive behind it. What do you guys think?
I've see emulators utilize dual core, but never quad core. I don't think adding more cores is going to make emulation more viable. However as processors get smaller and performance increases, we may see something like that then. It could be a while though.
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It has nothing to do with specs. Even the most spartan modern netbook processor is miles ahead of processing to even the most cutting edge smartphone/tablet cpus.
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I think you're a bit off
MR4Y said:
It has nothing to do with specs. Even the most spartan modern netbook processor is miles ahead of processing to even the most cutting edge smartphone/tablet cpus.
Sent from my HP G42 Notebook running ICS using XDA
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I think you might be a bit off here. Here is a Tegra 3 vs the latest and greatest atom. They aren't far behind at all.
Unfortunately it wont let me post links, so Google "atom vs tegra 3" and it should be near the top. The hosting site is androidandme.com

Is the OUYA game console pointless and/or doomed to fail?

(This was originally posted in a sub-sub-sub forum, but I don't think there was enough traffic to get any responses, so maybe it's better suited for this General section?)
I just wanted to bring up a few thoughts I've had about the upcoming OUYA console, and see what you guys think.
1. I still don't really understand how/why all of this couldn't have been handled by simply creating a GoogleTV-specific OUYA app...?
2. Besides the OUYA's dedicated game-centric market, and their custom controller, what does one really gain that is not already available in the Android ecosystem?
3. How do they plan to prevent their entire custom OS (Or their individual apps) from being ported to other Tegra-based GTV devices in the future? Or, given their outright support for hacking the device, would they even care?
4. And then there's this: Google reportedly making a Game Center for Android
http://www.phonearena.com/news/Google-reportedly-making-a-Game-Center-for-Android_id30026/
If one was to pair the above (hypothetical) "GTV Game Center" app with a Google-branded "Nexus Controller," wouldn't the entire OUYA become pointless? Would you prefer an app/service that is fully integrated with the entire Google ecosystem, rather than a custom version of the OS and functionality that are outside of (or weakly tied to) said ecosystem?
That said, I still plan to buy a OUYA, but only because I'm a sucker for shiny new toys -- especially of the Android variety! :laugh:
What are your thoughts? Am I "over thinking" this console? Do you think it will be made pointless by an evolution of the GTV?
I'm just looking for friendly debate, so please keep it civil...
It's $100, a lot cheaper than most phones capable of gaming. It's hackable, so rather than spending a bomb on a new phone to play the latest games, just add some more cpu/gpu for a lot cheaper. It has a controller, no more crappy touch screen controls, or spending a fortune on a PS3 controller.
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I guess my biggest issue with it is that they're leaving out the GTV capabilities. That just doesn't make any sense to me at all.
If the Vizio Costar switches to a Tegra3, they could simply add an "Ouya Game Center" app, and be done... in that single move, they'd make the entire Ouya console obsolete.
i feel like i'm the only person afraid of kickstarter. but, i think this thing will really only appeal to people that don't want to invest in sony or microsoft's new consoles.
I'm just waiting to see what Sony and Microsoft are going to bring to the table, hopefully we will see an Android LIKE experience with their next gen console's.
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I plan on buying this regardless in addition to the next MS console.
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They openly support hacking the console so any gtv apps/services they don't natively support we can always add in later. As for porting their OS it could be possible and I think they would care but honestly it would be a completely different experience compared to the console. For instance a tablet with the ported OS and bluetooth controller would be similar but possibly just not up to spec causing slow response time or crashing/freezing. it seems cool though and I'm all for it, especially since I saw it a while ago on Hackaday (that's how I heard about it).
Google TV's half-hearted Android port is too restrictive for me.
Lost faith in Sony after PS3 Linux fiasco, and BMG CD Malware Scandal. Microsoft Surface with Windows RT's "Secure Boot" is also too restrictive for me.
Lenovo's LeTV has full Android port and comes with game controller(s).
...So for me, it comes down to $1000 LeTV vs $99 OUYA ...until Google Game Center becomes available on tablets.
dbzfanatic said:
They openly support hacking the console so any gtv apps/services they don't natively support we can always add in later. As for porting their OS it could be possible and I think they would care but honestly it would be a completely different experience compared to the console. For instance a tablet with the ported OS and bluetooth controller would be similar but possibly just not up to spec causing slow response time or crashing/freezing. it seems cool though and I'm all for it, especially since I saw it a while ago on Hackaday (that's how I heard about it).
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The problem with hacking the GTV apps and functionality onto the Ouya is that they're not including the HDMI input that is required for actual GTV functionality. If they just added that one port, I think it would make a lot more sense, and it would have that much more potential...
Well again they support total hacking of the system so my guess is that someone will get it up and working with an HDMI port. Honestly my bet would be less than 2 weeks after release it'll either be posted here or on hackaday or both (here because it's an android console, hackaday because it's a hardware hack) so we'll really just have to wait and see but it's not out of the realm of possibilities.
its a waste of time the ouya, if i want a console id rather use the ps3 or xbox 360, and if i want android gaming, id rather game on the tube or train or bus on the way to work/home/whatever to pass the time with on my gs3 or one x,
it's a nice idea, but it will never compete with the 'big boys', android games just can't compare
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xd8 said:
it's a nice idea, but it will never compete with the 'big boys', android games just can't compare
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yeh they suck compared to the big boys, what a daft idea,
when portable devices can get real computing architecture (not arm, arm sucks) and decent battery life along with support for dx11+ style graphics, anti aliasiing, etc,. then this would be a big deal, right now, its just a waste of space
mox123 said:
yeh they suck compared to the big boys, what a daft idea,
when portable devices can get real computing architecture (not arm, arm sucks) and decent battery life along with support for dx11+ style graphics, anti aliasiing, etc,. then this would be a big deal, right now, its just a waste of space
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I'd like to see what the Ouya would be like with the new intel mobile processors, and yes.......... an HDMI port.
I'm not going to say the current Ouya will be a total bust, the funding says I'm not alone in that thought. I do see this taking over as the kids video game system, all those silly games kids download on their parents phones from the play store...for $100. Pretty decent.
The Xbox 720 and the PS4 will still be the dominant consoles though.......... it would be nice if Ouya's presence made them lower the future pricing; the slim PS3 coming out is rumored at $150.
I have a theory on what Google now plans to do with the Nexus Q: add their own Google Game Center app and release the Q as a Ouya alternative. Hell, they may even include OnLive and/or GoogleTV capabilities (if they add a second HDMI port).
Since it's a Nexus device, it would probably be even more hacker-friendly than the Ouya...
One can dream, right?

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