XBMC on Android - Android Software/Hacking General [Developers Only]

I think the time is near.
Linux Specific:
* Added support for ARM processor architecture (with TI OMAP3 and NVIDIA Tegra 2 as reference)
* Added OpenMAX Video Acceleration support (requires OpenMax IL compatible hardware, like Tegra2
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The above was stated on changelog for the new stable XBMC release.
I am not expert on these things but is it really time for XBMC on Android tablets and phones?

This would be a great app for android,can anyone express their opinions in regard? Can it be done?

I would love to see this for my Xperia X10a.

How would xbmc bring anything worthwhile to a mobile platform? Don't get me wrong, I love xbmc... On my tv.
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hawkxcore said:
How would xbmc bring anything worthwhile to a mobile platform? Don't get me wrong, I love xbmc... On my tv.
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In light of the upcoming Atrix 4G with their media hub, this would be perfect for a portable xbmc which you can take anywhere with you (especially when you have to travel).

Open the doors and bring forth XBMC........ please?
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Those are two very specif SOC reference designs with limited availability in todays market. The Nexus One for example runs the MSM SOC, and Tegra2 phones were just announced this week.

It chapped my hide to find out that there are nearly full blown XBMC installs available now for iOS devices like the iPad and iPhone 4. How can there not be one in development for the Tegra 2 with existing tablets using that processor already available for purchase for less than $400...?

Yeah, with the elocity a7 @ $299 boasting a tegra 2 and 512 mb of RAM someone should jump on it.

*bump*
Do want.

Are there any news?

the majority of the libraries aren't a problem in a distribution sense, the NDK has support for that. the problem is the core ones, libc etc. Those which means a custom compiler. This won't do for market inclusion I bet. You can surely do a custom rom and just use the standard arm compiler but it would never be acceptible on market.
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http://forum.xbmc.org/showthread.php?t=84194&page=7

just a thought what if it is coded for android live?

Ios version works really we on my iPhone 4. I was completely gob smacked to find out there wasn't a version that could run on my android tablet. Make no sense at all that to open source system dosen't have It while the Analy retentive ios has a fully fledged functional version.

I wouldn't mind some news on this either. I had an Ubuntu 10.04 box, built from spare computer parts, serving as my XBMC hub. I wouldn't mind a smaller more portable version.

I'd love an update too.

It won't work until someone compiles all the libraries XBMC depends on (it's a lot) for Android.
Someone had said they were going to do that, but that was about a month ago and no one has chimed in since then.
sassafras

wonder if they re doing it.....

i use xbmc on my apple tv 2 (the thing is USELESS without it...) and would really love to have this on either my phone or an android tablet if/when I decide to buy one.
Consider me confused as well at how ios has xbmc yet android doesnt? really???

I have been waiting for this for a long time
I have been waiting for this since before they released it for ios devices. I would pay good money for the ability to run xbmc on my android devices! If I knew how I would have given it a try but maybe someone who is talented at these things could do there magic. If there is anyone out there working on this it would be fantastic for all of us Android/XBMC users. I just think it suits the android devices better anyways bigger screens faster processors more freedom. Thanks and Please!!

Related

Finally play station 2 emulator YES pcsx2 for android

yes it is possible,
with mobiles two cores ??
or are sure with windows 8 arm nvidia kal-el nvidia tegra 3 4 cores 12gpu
and
http://code.google.com/p/pcsx2/source/browse/trunk/3rdparty/SDL-1.3.0-5387/Android.mk?r=4337
http://code.google.com/p/pcsx2/source/browse/trunk/3rdparty/SDL-1.3.0-5387/README.android?r=4337
Go! go! go! some programmer interested for compile it?
This is relevant to my interests.
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Is this real? Anyone able to post more information ?
sorrowuk said:
Is this real? Anyone able to post more information ?
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Of course it is But I would imagine such an app would require faster quad cores, like the ones coming out. The exynos may be able to handle this but not very well. Many pc's with quads struggle with ps2 games, so I wanna see how a phone handles..
I would like to see this happen
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samipower said:
yes it is possible,
with mobiles two cores ??
or are sure with windows 8 arm nvidia kal-el nvidia tegra 3 4 cores 12gpu
and
http://code.google.com/p/pcsx2/source/browse/trunk/3rdparty/SDL-1.3.0-5387/Android.mk?r=4337
http://code.google.com/p/pcsx2/source/browse/trunk/3rdparty/SDL-1.3.0-5387/README.android?r=4337
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Click to collapse
libSDL is not an issue; porting the x86 code for micro/dynarec/int to ARM is the real issue.
i would love to see this happen. especially since they finally made the ps3 controller app. and it worjs wonderful... ps2 on a phone would make me upgrade regardless of the price. and i usually get my phones for dirt cheap. like my current dx was $50 i just passed up a chance to buy a dx2 from a friend who said he didnt like it for $75
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Considering how much is required to emulate PS2 games even on the computer, I don't see this happening any time soon.
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The PCSX2 on the PC is still not yet stable as some high ended hardware is also not compatible or unable to support the PS2 games. Unless it receives a lot of support from a lot of developers, it will takes a long time.
5 years from now maybe?
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how about we quit naysaying and someone compile the bloody thing or post an apk so we can start testing, ive had pcsx2 running on an old acer laptop i overclocked for ages so im pretty sure my samz galaxy s2 or asus transformer could cope as they are both rooted and overclocked. No one expects 60fps or hell even 30 but I'd be psyched just to see proof of concept before i buy a kal el core tablet and give the transformer to my wife
I agree can someone please try to do this and see what happens
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any news?
Nothing yet, apparently people are having issues compiling the code. Last update I saw was a month ago. Now I've got my Galaxy S3 I really want this to happen more than ever, MHL out and Bluetooth Ps3 controller = God of War in your pocket!
Any devs here up for the challenge? Wouldn't mind starting a bounty for this as I'm sure plenty of us would love it and happily pay for the chance even if it was just a proof of concept similar to the dreamers emu I've seen floating around.
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Reading up more on this and as far as these guys are concerned we're going to be waiting a long time
http://androidforums.com/android-games/316495-ps2-emulator-android.html
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This thread is the sad truth about xda-developers comunity these days... About the topic, even some powerfull x86 computer has issues (lag, texture problems and more), do you imagine how will this run on a mobile processor?
Cores don't translate to power, only to multi-threading, mobile processors are not the same processors you use on PC, on the technology we have today, this is not doable.
(and i can't find it possible, that people just say somethings like "someone just compile it and give us the apk"...people like these have no idea of what programming is...this is not organics)
I left this in the Development forum in the hope that there would be some actual development work on this project. Since that's not the case I'm now moving it to the General forum.
Thread moved.
It is very possible
Pc's are running the ps2 emulators and more with a dual core and 2 GB RAM, and at least a nvidia GTS
Probaly we should wait for nvidia tegra 4, coming in 2013
Lunastras said:
Pc's are running the ps2 emulators and more with a dual core and 2 GB RAM, and at least a nvidia GTS
Probaly we should wait for nvidia tegra 4, coming in 2013
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Click to collapse
It pretty much could be done there was a Dreamcast emulator that was being worked on for android it had crazy taxi and a few other games running so the possibility of a phone to play PS2 Games should be doable since my old laptop could play most PS2 games perfectly but struggled to play some Dreamcast games if this was done it would be amazing although saying this EPSXE PS1 emulator is on Google playstore maybe they might try making a PS2 emulator but games/roms will take up loads of memory

Ubuntu Linux (vs. Android) for phones and tablets?

Many would prefer a real Linux running on their phones or tablets, and that might not be too far away: http://blogs.wsj.com/tech-europe/2011/11/01/ubuntu-versus-android-for-phones-and-tablets/
Now how about a Gnome or KDE desktop environment to go with it?
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Hi, im spam
Plasma is already being developed for mobile devices. Looks very promising.
Shoot me if I'm wrong, but MeeGo looks great as well.
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I support all open-source variants whether it is android, ubuntu, webos or meego
by the way, someone has tried to port ubuntu 11.04 to touchpad
http://forum.xda-developers.com/showthread.php?t=1304475
Why limit it to just one distro? What I'd like to have is the ability to run any chosen distro. This would require a bootloader that can load an arbitrary kernel, and all hardware drivers in a form that allows them to be compiled for any arbitrary kernel. This means keeping up with new releases of the kernel and new X versions. Like Nvidia does it for their Geforce graphic cards. Even better would be open-source drivers, but if the vendor keeps up, I don't mind a closed driver for a few hardware pieces.
But that's utopian thinking. And that's why (plus a few other reasons) I'll always prefer a netbook over a tablet. As for phones, with Nokia dropping Meego, I don't see any "true" Linux taking off.
omajgat said:
Hi, im spam
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:-( the 10 post limit strikes again..
sent...ah whatever its on there now..
Moved

Is the OUYA game console pointless and/or doomed to fail?

(This was originally posted in a sub-sub-sub forum, but I don't think there was enough traffic to get any responses, so maybe it's better suited for this General section?)
I just wanted to bring up a few thoughts I've had about the upcoming OUYA console, and see what you guys think.
1. I still don't really understand how/why all of this couldn't have been handled by simply creating a GoogleTV-specific OUYA app...?
2. Besides the OUYA's dedicated game-centric market, and their custom controller, what does one really gain that is not already available in the Android ecosystem?
3. How do they plan to prevent their entire custom OS (Or their individual apps) from being ported to other Tegra-based GTV devices in the future? Or, given their outright support for hacking the device, would they even care?
4. And then there's this: Google reportedly making a Game Center for Android
http://www.phonearena.com/news/Google-reportedly-making-a-Game-Center-for-Android_id30026/
If one was to pair the above (hypothetical) "GTV Game Center" app with a Google-branded "Nexus Controller," wouldn't the entire OUYA become pointless? Would you prefer an app/service that is fully integrated with the entire Google ecosystem, rather than a custom version of the OS and functionality that are outside of (or weakly tied to) said ecosystem?
That said, I still plan to buy a OUYA, but only because I'm a sucker for shiny new toys -- especially of the Android variety! :laugh:
What are your thoughts? Am I "over thinking" this console? Do you think it will be made pointless by an evolution of the GTV?
I'm just looking for friendly debate, so please keep it civil...
It's $100, a lot cheaper than most phones capable of gaming. It's hackable, so rather than spending a bomb on a new phone to play the latest games, just add some more cpu/gpu for a lot cheaper. It has a controller, no more crappy touch screen controls, or spending a fortune on a PS3 controller.
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I guess my biggest issue with it is that they're leaving out the GTV capabilities. That just doesn't make any sense to me at all.
If the Vizio Costar switches to a Tegra3, they could simply add an "Ouya Game Center" app, and be done... in that single move, they'd make the entire Ouya console obsolete.
i feel like i'm the only person afraid of kickstarter. but, i think this thing will really only appeal to people that don't want to invest in sony or microsoft's new consoles.
I'm just waiting to see what Sony and Microsoft are going to bring to the table, hopefully we will see an Android LIKE experience with their next gen console's.
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I plan on buying this regardless in addition to the next MS console.
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They openly support hacking the console so any gtv apps/services they don't natively support we can always add in later. As for porting their OS it could be possible and I think they would care but honestly it would be a completely different experience compared to the console. For instance a tablet with the ported OS and bluetooth controller would be similar but possibly just not up to spec causing slow response time or crashing/freezing. it seems cool though and I'm all for it, especially since I saw it a while ago on Hackaday (that's how I heard about it).
Google TV's half-hearted Android port is too restrictive for me.
Lost faith in Sony after PS3 Linux fiasco, and BMG CD Malware Scandal. Microsoft Surface with Windows RT's "Secure Boot" is also too restrictive for me.
Lenovo's LeTV has full Android port and comes with game controller(s).
...So for me, it comes down to $1000 LeTV vs $99 OUYA ...until Google Game Center becomes available on tablets.
dbzfanatic said:
They openly support hacking the console so any gtv apps/services they don't natively support we can always add in later. As for porting their OS it could be possible and I think they would care but honestly it would be a completely different experience compared to the console. For instance a tablet with the ported OS and bluetooth controller would be similar but possibly just not up to spec causing slow response time or crashing/freezing. it seems cool though and I'm all for it, especially since I saw it a while ago on Hackaday (that's how I heard about it).
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The problem with hacking the GTV apps and functionality onto the Ouya is that they're not including the HDMI input that is required for actual GTV functionality. If they just added that one port, I think it would make a lot more sense, and it would have that much more potential...
Well again they support total hacking of the system so my guess is that someone will get it up and working with an HDMI port. Honestly my bet would be less than 2 weeks after release it'll either be posted here or on hackaday or both (here because it's an android console, hackaday because it's a hardware hack) so we'll really just have to wait and see but it's not out of the realm of possibilities.
its a waste of time the ouya, if i want a console id rather use the ps3 or xbox 360, and if i want android gaming, id rather game on the tube or train or bus on the way to work/home/whatever to pass the time with on my gs3 or one x,
it's a nice idea, but it will never compete with the 'big boys', android games just can't compare
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xd8 said:
it's a nice idea, but it will never compete with the 'big boys', android games just can't compare
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yeh they suck compared to the big boys, what a daft idea,
when portable devices can get real computing architecture (not arm, arm sucks) and decent battery life along with support for dx11+ style graphics, anti aliasiing, etc,. then this would be a big deal, right now, its just a waste of space
mox123 said:
yeh they suck compared to the big boys, what a daft idea,
when portable devices can get real computing architecture (not arm, arm sucks) and decent battery life along with support for dx11+ style graphics, anti aliasiing, etc,. then this would be a big deal, right now, its just a waste of space
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Click to collapse
I'd like to see what the Ouya would be like with the new intel mobile processors, and yes.......... an HDMI port.
I'm not going to say the current Ouya will be a total bust, the funding says I'm not alone in that thought. I do see this taking over as the kids video game system, all those silly games kids download on their parents phones from the play store...for $100. Pretty decent.
The Xbox 720 and the PS4 will still be the dominant consoles though.......... it would be nice if Ouya's presence made them lower the future pricing; the slim PS3 coming out is rumored at $150.
I have a theory on what Google now plans to do with the Nexus Q: add their own Google Game Center app and release the Q as a Ouya alternative. Hell, they may even include OnLive and/or GoogleTV capabilities (if they add a second HDMI port).
Since it's a Nexus device, it would probably be even more hacker-friendly than the Ouya...
One can dream, right?

Android PC Possible?

Hey everyone, I am new to this site and the whole Android Development thing altogether.
I have been researching and pondering an idea of mine for some time now and I have yet to find any answers. I have been looking at an old laptop of mine that I basically just use for movies/surfing as it is pretty outdated (Gateway MX-6959: 1.66GHz CPU, 2GB RAM, Intel Integrated Graphics) but it is fine for older games and emulators. I also have an HTC Amaze 4G Android Phone that has similar Specs (1.5GHx CPU, 1GB RAM, Adreno 220 Graphics).
This question I have is would it be possible to build a small custom case to house the needed hardware and a simple cooling system and use the hardware from any run-of-the-mill Android Smartphone I might be able to get my hands on (1GHz+ CPu, 512MB-1GB RAM, Adreno or similar GPU...which I will root/overclock) to build a Micro PC that runs Android 4.0 and can run emulators (GBA, PS1, etc) as well as Android HD Games like Modern Combat 3, N.O.V.A., etc.
Is it possible to do this? If not, what are the constraints to the project? What all would it entail?
Any information/advice would be greatly appreciated! Thank you.
See no reason why not. Infact there are already quite a few mini pcs on the market running android and thevlikes of raspberry pi are getting android ports
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zacthespack said:
See no reason why not. Infact there are already quite a few mini pcs on the market running android and thevlikes of raspberry pi are getting android ports
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Click to collapse
Yes Android PC, or Ubuntu mobile...
I know things like Raspberry Pi and Via APC are around, but they have extremely limited capability from what I have read...not to mention a weak 600MHz processor. I want to essentially build a mini gaming Android PC. Something closer to a ~1.5GHz CPU with Adreno or equivalent graphics on board.
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jsekits said:
I know things like Raspberry Pi and Via APC are around, but they have extremely limited capability from what I have read...not to mention a weak 600MHz processor. I want to essentially build a mini gaming Android PC. Something closer to a ~1.5GHz CPU with Adreno or equivalent graphics on board.
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Click to expand...
Click to collapse
Doing a bit more research, I have found something called ODROID-X. IT it using a Samsung Exynos 4412 Cortex A9 Quad Core Processor (1.4GHz), 1GB RAM, and Mali-400 graphics. These seem very similar to my Amaze 4G...maybe even a bit better. Does anyone know if this unit can be overclocked? If so, how far can it be pushed and still be stable? As I stated, I want to design it in a custom case that I can rig a small scale cooling unit to in order to keep the OC'ed CPU stable.
I only really want to take on the project if it will be able to handle the higher-end Android games/emulators. Modern Combat 2-3, N.O.V.A. 1-2-3, PS1 emulator, etc.
Sorry for all of the questions by the way, I am still VERY NEW to the whole custom hardware/software scene and I just want to make sure I do everything the correct way.
I don't know if it would help but I think you might be able to run an x86 android build on your laptop.
haro138 said:
I don't know if it would help but I think you might be able to run an x86 android build on your laptop.
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I could, true...and still may at some point since I have 3 at my disposal. But, I just like the idea of making something new...and I want to learn more about the hardware as well.
a LiveCD for Android running on x86 platforms
You can also use the disc image in a virtualization application like VirtualBox, VMWare or Microsoft Virtual PC if you want to try the operating system without even rebooting your computer. :cyclops:
http://code.google.com/p/live-android/
haker307 said:
a LiveCD for Android running on x86 platforms
You can also use the disc image in a virtualization application like VirtualBox, VMWare or Microsoft Virtual PC if you want to try the operating system without even rebooting your computer. :cyclops:
I might look into that for other things, but that defeats the purpose of what I am trying to do. I want to BUILD a system. I'm leaning towards the ODROID-X Platform, but I need to figure out developing a custom case than I can mount a couple fans to since I plan to overclock as high as the Samsung Sxynos 1.4GHz Quad Core and MAli-400 graphics can be taken and remain stable. I also need to figure out what type of power supply I would need to use since the ODROID-X uses 5V / 2A, I don't know how I would need to set it up to plus into a wall outlet.
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Get a big enough tablet, attach a keyboard, and you have an Android PC.
But seriously, Android is based on a linux kernel, I think ubuntu would be like an android pc.
baddaman54 said:
But seriously, Android is based on a linux kernel, I think ubuntu would be like an android pc.
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Click to collapse
Ubuntu is nothing like android. It's a full-fledged computer OS; compared to it, android is just a toy.
For that matter, I'm not sure why you'd prefer android for a computer, but whatever floats your boat.
you won´t be able to run N.o.v.a 3 or any of those games on a androidx86 image, because those games are compiled for arm not x86.
Just buy an Ouya.
When I say PC, I think I messed up, I simple meant a system in a box, plugged into the wall lol. The hardware is ARM, the OS on ODROID-X is 4.0ICS. It's a venture to play Android HD games/websurf with a controller or keyboard and mouse via Bluetooth on an HDTV.
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Has there been any ouya vs sheild talk?

I think the hard part is getting non PC people to have a PC, with a 650 or better nvidia GPU. And then you have PC people that just need an upgraded GPU. And is nvidia gonna do first party break the ice with a bunch of mini game or small and quick MMO or plan on setting up a special something for shield owners? And then you have people who don't really want the portability all that much and will likely buy the poor man's gaming console, the ouya, which should refressh it's hardware every year or two. And isn't nvudia inside the ouya to start off with? Nvidia could get something jumpstarted where the ouya would work in this equation somehow or be a host server for man, or all out line if the right components are there and up to the task.
my gnote2 is bigger than your puny iPhone.
I'm still not too sure about either, to be honest. My Asus Infinity with a Tegra 3, and a PS3 controller with the Sixaxis app, currently handles all of my Android gaming. The Tegra 4 will be in Android tablets soon, though I think the first tablet getting the Tegra 4 will be running Windows 8. I'm just not too sure, YET, if Project Glass will be worth the extra money...
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The ouya has a tegra 3 at 1.3ghz. The Shield has a 1.9ghz tegra 4. Significantly more power.
The shield running stock android means it doesnt need to stream from a desktop PC. With the OUYA also being android based I reckon it would be a fairly easy port to get an OUYA game running on the shield, either with a port of the game code to the shield or possibly a modded OUYA SDK. Dependant on how much source code is available for the Shield roms and OUYA roms it might be possible to run an ouya rom on the shield.
Windows 8 wont run on a tegra 4. Namely because windows 8 is x86 only and tegra 4 is ARM.
Windows RT might but there have been no new windows RT devices announced so none with a tegra 4.
Only tegra 4 devices I know of right now are the shield, the HP splitbook x2 and the NVidia demo phone and demo tablets sold to manufacturers to sample what the tegra 4 and 4i can do.
SixSixSevenSeven said:
The ouya has a tegra 3 at 1.3ghz. The Shield has a 1.9ghz tegra 4. Significantly more power.
The shield running stock android means it doesnt need to stream from a desktop PC. With the OUYA also being android based I reckon it would be a fairly easy port to get an OUYA game running on the shield, either with a port of the game code to the shield or possibly a modded OUYA SDK. Dependant on how much source code is available for the Shield roms and OUYA roms it might be possible to run an ouya rom on the shield.
Windows 8 wont run on a tegra 4. Namely because windows 8 is x86 only and tegra 4 is ARM.
Windows RT might but there have been no new windows RT devices announced so none with a tegra 4.
Only tegra 4 devices I know of right now are the shield, the HP splitbook x2 and the NVidia demo phone and demo tablets sold to manufacturers to sample what the tegra 4 and 4i can do.
Click to expand...
Click to collapse
The OUYA actually has a 1.9GHZ tegra 3 T33 processor (supposedly better than the T30L which is what youll find in devices like the Nexus 7, HTC one and Asus pads) The OUYA development tool (referred to by the developers as the ODK) is easily obtainable from their website. When you download it and install it (it's an apk) it boots you into the OUYA interface, acting like a launcher controlling it with my nexus 7's touch screen was clumsy and un productive and I didnt have access to the app store but I believe it would be quite easy to gain access. I also installed the play station mobile app on my nexus 7 but since it is not an officially licenced device with access to it it locked me out. This was fixed by flashing a package from custom recovery. No doubt the same applies to the ouya market.
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Tetra 3 uses a cortex A9. Tetra 4 uses A15 which is about 50% faster at the same clock speed. So even with the ouya being 1.9ghz it still has less CPU power than the shield. Has a weaker GPU too.
Only points the ouya wins on are cost and dedicated developer support. There are probably more people hoping to make ouya specific apps than there are shield specific apps, a relatively minor point seeming as those apps should play nicely on either device anyway.
Ultimately you could still hook a shield up to a tv and pair a Bluetooth gamepad with it (maybe even an ouya one when they get around to selling them on their own) if you want a living room console, then unplug cable and go if you need a portable device. It just comes at a cost.
Wasn't contradicting your statement was merely correcting some misleading information.
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There is a lot of hope from both camps (Ouya and NVIDIA) that these "controller-based" products will really push for developers to support landscape-only devices and dedicated controller support. While Shield has the advantage of a touch screen available, both devices are really driving toward controller-only development.
I could see myself getting one of these. Not at launch but after a couple critical mass games and the one that gets more quality support for console like gaming. The ouya is potentially a GameCube successor and the shield has a lot of potential but are people really going to put their smart phones and tablets down for a dedicated but still portable console.
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@rbiter said:
I could see myself getting one of these. Not at launch but after a couple critical mass games and the one that gets more quality support for console like gaming. The ouya is potentially a GameCube successor and the shield has a lot of potential but are people really going to put their smart phones and tablets down for a dedicated but still portable console.
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Click to expand...
Click to collapse
While I was previously interested in the OUYA for some hard core android gaming on a tv, I've kind of lost interest due to the fact that its model was meant to attract developers looking to make a name for themselves meaning small scale AA games. While there's nothing wrong with producing opportunity for new developers, it does mean that a good portion of the content will not be worth your time atleast in its early stages. The Nvidia Shield not only has the power to handle anythjng the market can pushout for atleast the next two years, the OUYA is packing hardware which is already outdated.
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Jsusgarcia179 said:
While I was previously interested in the OUYA for some hard core android gaming on a tv, I've kind of lost interest due to the fact that its model was meant to attract developers looking to make a name for themselves meaning small scale AA games. While there's nothing wrong with producing opportunity for new developers, it does mean that a good portion of the content will not be worth your time atleast in its early stages. The Nvidia Shield not only has the power to handle anythjng the market can pushout for atleast the next two years, the OUYA is packing hardware which is already outdated.
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Click to expand...
Click to collapse
The ouya is supposedly getting new hardware every year. How they plan on doing that I don't know. It would be very nerdy and cool to unplug and drop a new SOC instead of buying the while console each time. And ouya seems to be off to a shaky start already with the controller and lag issues.
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@rbiter said:
The ouya is supposedly getting new hardware every year. How they plan on doing that I don't know. It would be very nerdy and cool to unplug and drop a new SOC instead of buying the while console each time. And ouya seems to be off to a shaky start already with the controller and lag issues.
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What I think they meant by that is that a new ouya with updated hardware will be released every year.
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Thanks to the easily exchangeable hardware of the ouya, I believe that we will see upgrade possibilities.
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Jsusgarcia179 said:
What I think they meant by that is that a new ouya with updated hardware will be released every year.
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I think that is the way it will be, but if they designed it the right way it would be cool to just drop a new soc in and only have to buy a new ouya every 3 years or so. Upgrading just the hardware inside for $50 or so would be really cool on the wallet also.
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slainbybeats said:
Thanks to the easily exchangeable hardware of the ouya, I believe that we will see upgrade possibilities.
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what are you on about?
The ouya only breaks down into 4 components. Case, lid, motherboard and fan. Nothing is removable from the motherboard and its hardly worth keeping the case between upgrades (besides, case has negligible financial impact). Only way you can upgrade the ouya is swap the entire motherboard in one go, or basically just buying a new ouya.
Swappable SoC's won't work as ARM chips don't maintain a standard pin out. To swap from a tegra 3 to a tegra 4 even requires a new motherboard. Workaround is to use a computer-on-module but that would not be effective for the ouya. Drivers for different SoCs are all different too. There is no feasible way to switch between SoCs in the ouya.
Just expect new hardware revisions every year or 2 instead.
Until then. Ouya VS shield. Ouya only really wins out for cost and size, and its not as if the shield is big. Ouya apps can probably eventually be coerced into running on the shield and ouya controllers would also work with the shield. Shield is more powerful, more portable. Only thing the ouya has and shield doesn't is the touchpad on the controller (exposes itself as a Bluetooth mouse so there is one workaround, or pair an ouya controller with the shield, or emulate it on the shield touch screen).
I believe the upgrade path for an Ouya would be to keep your old controllers, and just get the base unit.
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I love the idea of Ouya, but with the Xbox One and PS4 coming out in the fall I don't see a need for it.
The shield wins for me because I love the idea that I can play my PC games anywhere in the house or even the backyard. I love the idea of being able to use it like any other Android device. I love the portability and the power that the shield offers and I love that I can actually plug the shield into any TV im play those games right to it. If I wasn't such a big Xbox gamer and just wanted something cheap to play then I would consider the Ouya, but that's not the case and I have been looking for something that's portable with counsel quality gaming for a while now and the PC streaming is just a huge bonus for me.
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The shield does seem to have a more serious gamer allure but at a higher cost. The ouya would get the all around enthusiast gamer and would be much better suited for family or friend fun. Though I don't see why the shield couldn't support multiplayer from one shield output to a TV. I am not a serious gamer anymore but the Xbox one probably won't ever be in my living room if they really do undermine the second hand market like that. Probably the same for the ps4 if they decide to go ahead and do it. Still very interested in getting a ps4 in a couple of years when ps3 starts to show it's age in blue ray movies. The ouya might pique my interest in the meantime if they have some meaningful games.
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stanglifemike said:
I'm still not too sure about either, to be honest. My Asus Infinity with a Tegra 3, and a PS3 controller with the Sixaxis app, currently handles all of my Android gaming. The Tegra 4 will be in Android tablets soon, though I think the first tablet getting the Tegra 4 will be running Windows 8. I'm just not too sure, YET, if Project Glass will be worth the extra money...
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