[APP] [2.2+] [ROOT] Triple Town Editor (preview version) [DON'T UPDATE TRIPLE TOWN!] - Android Apps and Games

Warning: Triple Town version 1.74g(1044) will break the functionality of this app. DON'T UPDATE Triple Town past v1.61!
More details in a post below...
Triple Town Editor
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A must-have app for any die-hard Triple Town player!
"It rocks!"
Someone said
Click to expand...
Click to collapse
"Lets me play the game the way I like – 24/7 and with no down-time."
A hard-core Triple Town fan said
Click to expand...
Click to collapse
"Liberate your game play and make some crazy designs!"
We said
Click to expand...
Click to collapse
​
Triple Town Editor is a highly intuitive, game-like UI for managing Triple Town in-game resources (turns, coins, items) and is also coming with an amazing feature: lets you unleash the architect inside you to arrange the town as you desire!
Oh, wait, you’re new to Triple Town?
Triple Town is a multi-million-downloads, Google Play Editors' Choice, year-2011-awarded puzzle game created by Spry Fox LLC – a game in which you try to grow a great city!
The game’s so good that you can’t stop playing, which eventually depletes the turns you can use to place new stuff in your city. "Fortunately", this frustrating setback can be solved with simple in-app purchase(s).
Or, if you’re on a rooted device, you can change the preferences file the game is using to store the game state data and you can easily replenish the turns (and other resources) yourself.
Well, you can do it like that – old-school, VIM-way – or you can do it with few taps and in style.
Cue Triple Town Editor, app that helps Android smartphone owners with root permissions easily change the saved game state of their Triple Town.
Just watch it in action and decide for yourself:
As you’ve seen, with Triple Town Editor you don’t have to worry with fiddling through a text editor. The game values already accessible to you are easily updated with few taps through the apps intuitive UI.
Even though Triple Town Editor is just acting as a "visual editor" for the root user who can do everything the app does with just a simple text editor, this doesn't mean that the convenience the app brings should in any way derail you from your path of supporting the development of the Triple Town game by means of their in-app payments, should you choose to do so.
Download:
latest APK​
YOUR FEEDBACK IS GREATLY APPRECIATED!​
A few more notes...
! Requires ROOT !
The app won't work if the device is not rooted or if you don't give app the root permissions.
! Requires Triple Town !
Won't work without Triple Town installed and at least once played past the in-game tutorial.
! This is a PREVIEW version !
Although the delivered functionality is completely operational (and all its circuits are functioning perfectly ) and successfully tested on several devices, you can expect:
not fully polished UI,
(non-optional) feedback forms,
anonymous usage collecting,
that any changes done in Town Planner feature (see description below) won't be saved,
English localization only,
known supported Triple Town versions: 1.21, 1.34, 1.58, 1.61
Known limitations:
Triple Town Editor is not compatible with Triple Town version 1.74 (currently newest) --> don't update Triple Town past v1.61! (for now)
Town Planner: what's on stash is not displayed + can't place anything there --> will be fixed
Town Planner: currently supported maps: only Standard --> will be fixed
Town Planner: drag-and-drop is not supported on Gingerbread and older Android versions (pre API11), but there's a "touch-touch" replacement interface,
Town Planner: the feature is available as preview-only, which means any changes made to Triple Town layout will NOT be saved. In release version, it will be possible to unlock the full functionality of the Town Planner.
Found error(s)?
Please notify us about bugs in this thread or via PM. It guarantees quick and focused response and thus quicker resolution. On the other hand, if posted under Ratings on Play Store, the eventual problem would probably be left unnoticed, leaving you with the problem unsolved.
Copyright Notice:
Triple Town is a trademark of Spry Fox LLC.
All images representing items from Triple Town were re-created by Dream of Electric Sheep and are trademark of Spry Fox LLC.
Dream of Electric Sheep is in no way affiliated with Spry Fox LLC.
Disclaimer:
Triple Town Editor requires root permissions. Giving an application root permissions could lead to game data corruption, loss of game progress, damage to your device and so on. ! USE AT YOUR OWN RISK !

Changelog
Changelog:
Version 0.9.4 (08.11.2012)
• added "What's New" dialog
• added notification regarding incompatibility with Triple Town v1.74
Version 0.9.3 (01.11.2012)
• fix: in special cases Triple Town configuration was not correctly loaded
• optimization: faster initial loading of configuration
• minor fix: initial check sometimes caused error message to be delayed
• improvement: handling of newline characters in notifications
Version 0.9.2 (30.10.2012)
• minor bugfixes
Version 0.9.1 (28.10.2012)
• initial release

works great
A quick test shows it works great!
Time to brush up my skills and waste few more days on that great game
Will let you know if I find out any problems.

VipSaran said:
A quick test shows it works great!
Time to brush up my skills and waste few more days on that great game
Will let you know if I find out any problems.
Click to expand...
Click to collapse
Thanks. We're eager to get any kind of feedback, even bug reports

Great
Thanks great app, just what I needed.
Tested on Galaxy S i9000 (CM 10).

tablet-friendly
First time I installed Triple Town I was glued to the screen -- the gameplay just captured me! I have played for hours until I realized I was out of turns
Then I went "What? I have to wait like a day or pay to fill my turns immediately to get my fix?" :crying:
Well, I haven’t played Triple Town for a long time, but now there's no stopping me!
Thanks for the app!! :good:
btw. Works and looks great on Google Nexus 7 ^^

agota5 said:
Thanks great app, just what I needed.
Tested on Galaxy S i9000 (CM 10).
Click to expand...
Click to collapse
As you probably know, it's just not possible to test an app on all available devices, so emulators take their turns instead. That's why this kind of feedback is invaluable for us. Thanks!
Keep it coming

Is this not similar to piracy? You are effectively allowing people to play a paid game for free... This shouldn't be allowed on XDA.

0.9.2 released
New version (0.9.2) with minor bugfixes is uploaded to Play Store.
(hint: from now on, you can watch the second post for version changes)
Thanks for reporting the issues!

I "tested" the app a bit more and there are no bugs so far (which is a great thing for a preview version imo), though one thing's been nagging me and I must ask -- how come there's no save button?

saving
VipSaran said:
I "tested" the app a bit more and there are no bugs so far (which is a great thing for a preview version imo), though one thing's been nagging me and I must ask -- how come there's no save button?
Click to expand...
Click to collapse
Anecdotally, we had the save button in our initial version of the app, but one of our other aps (m-parking) got a spotlight in The App Clinic (video link) and in the very first episode of Android Design in Action (video link) and based on those feedbacks we decided to better comply to (newest) platform design guidelines and to handle Save like this:
- back saves changes
- up saves changes
- additional "discard changes" action menu item
This should be the way how all non-terminal and non-world-affecting changes are persisted.
A nice and welcome addition is what Gmail does --> offering an Undo operation in form of a toast-like notification afterwards.
Hope this answers your question

[ANNOUNCEMENT] To Devs, please read

stylez said:
[ANNOUNCEMENT] To Devs, please read
Click to expand...
Click to collapse
Thanks for the hint.
The subject is updated now.

0.9.3 released
Triple Town Editor is updated. The new version (0.9.3) is on Play Store and it has several updates/improvements worthy of downloading:
fix: in special cases Triple Town configuration was not correctly loaded
optimization: faster initial loading of configuration
minor fix: initial check sometimes caused error message to be delayed
improvement: handling of newline characters in notifications
Thanks for reporting the issues!

no drag and drop?
i've tried the app and looks good
town setup feature is great, tho drag&drop like on youtube isn't working for me

HardwareKing said:
i've tried the app and looks good
town setup feature is great, tho drag&drop like on youtube isn't working for me
Click to expand...
Click to collapse
Sorry to hear you got confused
It was posted in the original post:
Known limitations:
Town Planner: drag-and-drop is not supported on Gingerbread and older Android versions (pre API11), but there's a "touch-touch" replacement interface,
Click to expand...
Click to collapse
Although, there's much text so it can be easily missed.
Unfortunately, to my extent of Android platform knowledge, drag&drop is not possible for pre-HoneyComb devices.
Invitation to developers: if I'm wrong, I'd be glad to stand corrected, so freely propose how can dnd behavior be implemented on pre-API11.

thanks for the hint
it would be great to use that...

First off, love the look of the app and that it's like you're almost in Triple Town.
Secondly, (which is actually more important) I could not break the app! That's the thing I do with apps
This one just didn't give in, but I won't stop trying
Lastly, when will the preview period end? I'd really like to be able to move stuff around in the town. Like, sometimes one undo is just not enough :crying: So, when'll this Town Planner be really available??
Thumbs up, keep up the good work! :good:

Plavalaguna said:
First off, love the look of the app and that it's like you're almost in Triple Town.
Click to expand...
Click to collapse
Thanks, that was our aim ^^
Plavalaguna said:
Secondly, (which is actually more important) I could not break the app! That's the thing I do with apps
This one just didn't give in, but I won't stop trying
Click to expand...
Click to collapse
Mkaay, just don't try TOO hard, please
Plavalaguna said:
Lastly, when will the preview period end? I'd really like to be able to move stuff around in the town. Like, sometimes one undo is just not enough :crying: So, when'll this Town Planner be really available??
Click to expand...
Click to collapse
Well, the current plan is to get as much feedback as possible in these two aspects:
- direction our new users would like for the app to go (i.e. should we focus on extending map support, or Town Planner cool features like social sharing, or something other),
- errors and shortcomings that need ironing out.
When we get enough data, let's say after a month has passed or app is installed by 2K+ users, we'll be able to decide about the focus for the release version (and if and how will the Town Planner feature be included).
Hope that answers your question.
Plavalaguna said:
Thumbs up, keep up the good work! :good:
Click to expand...
Click to collapse
Thanks. Spread the word!

history?
Is there a possibility to get some kind of a "history" or "backup" feature implemented?
Like to have a list of few last game states to choose from. Something like savegames...

Related

[QUASI-NEW APP] word puzzle game

EDIT: FIXED MANY MANY BUGS, changed/updated the layout, removed keyboard entry method.
Crude webpage with .apk download: http://www.finnote.com/jumble (also available on market under "andJumble" or you can find just by searching for "jumble"
History:
I wrote a word scramble/jumble game as a pet project and published it to the market place. Its beta and my first app so be kind. Basically I was curious how hard it would be to create multiplayer games.
At first I built a tcpserver and client in the app and had it go out to a matching server, then the one handset would be switched to server mode, and the second would disconnect from the matching server and connect to that host. Of course this worked perfectly on wifi, but with cell connections, the cell provider's NAT prevents the connection so now I have the matching server handle the communication throughout the life cycle of an online game.
If you like word scramble games, please give it a try and give me some feedback. I'm not exactly a master programmer nor graphics guy, like I mentioned its just a pet project.
FEATURES
* >60,000 words in supplied database
* ability to create your own word database and use it alone, or in conjunction with system database
* ability to set system words to be ignored
SOLO GAME PLAY
* option to change the # of rounds per game
* option to change the minimum and maximum word size for the game
* option to change the seconds per round and delay between rounds
* Option to see hints on incorrect guesses
* Three modes: Exact match: round advances when you form a word using ALL the letters, Anagram: round advances when you find all possible words that use ALL the letters, Scrabble mode: Round advances when you find all possible words of 4 or more letters from the supplied letters
BLUETOOTH HEAD TO HEAD:
* Multiplayer head to head match over bluetooth - play against a friend.
* Chat to send text messages during game using keyboard
NETWORK (Lan & cellular)
* Multiplayer Network head to head play
* Game toggles host each round so neither player has unfair advantage due to network (cellular) latency
* Can enter a username/pwd to save your online record
* Can enter a game code you could share with someone else and you will only be matched with someone who enters the same game code
* Chat to send text messages during game using keyboard
* JumbleBot generally online that will serve as opponent for online play if no one else is connected.
and Its FREE!! (has a few ads - i'm just playing with admob at the same time)
Please check it out and give me some feedback - tested with N1 and Motorola Droid. Just search for andJumble, or just jumble.
Here are some updated screenshots:
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Thanks!!
Re: [NEW APP] word puzzle game
Hi, I couldn't find this in the Android Market.
I'm running 2.1 on a rooted Milestone if that helps.
Thanks
-------------------------------------
Sent from my Milestone via the XDA Tapatalk App
Hmm - thats odd. It requires 2.01 or higher (sdk 6)
I can find it on market with Rooted Droid running 2.1 on Verizon and with unrooted Nexus 1 on AT&T running 2.1 update 1 just by searching for "jumble"
anyone unable to see it on market? I wonder if its an export issue? I've never posted to market before so don't know all the issues there might be.
the .apk is at http://www.finnote.com/jumble/Source/aJumble.apk
stooby said:
Hi, I couldn't find this in the Android Market.
I'm running 2.1 on a rooted Milestone if that helps.
Thanks
-------------------------------------
Sent from my Milestone via the XDA Tapatalk App
Click to expand...
Click to collapse
maybe this works?
Beta 0.5.19 uploaded to market - fixed Bluetooth head-to-head which was totally broken before and I didn't realize it
Re: [NEW APP] word puzzle game
I definitely couldn't find it in the market so it may be because I'm in the UK.
I've downloaded it from your direct link and I'll give it a go.
I'll post my feedback in this thread.
-------------------------------------
Sent from my Milestone via the XDA Tapatalk App
stooby said:
I definitely couldn't find it in the market so it may be because I'm in the UK.
I've downloaded it from your direct link and I'll give it a go.
I'll post my feedback in this thread.
Click to expand...
Click to collapse
Thanks. BTW there a new version (on updated link on first post) that fixes a lot of issues.
The network head to head works well when i've managed to find an opponent - but with only around 100 downloads, I basically have to stare at the matching server to see when someone joins. I think for the network version to be really good it needs thousands of downloads so there are always a few people online - but I really don't know how to get that kind of penetration. And the fact it doesn't seem to appear outside the US (if you are any example) isn't helping
jumble is one of my favorite puzzles in the paper. i'll give it a go thanks!
fixed just a few bugs :/
Version 24 (Beta 0.5.24)
NETWORK GAME Fixed funkyness with username failing to register
NETWORK GAME fixed password reset on playAgain()
Version 21 (Beta 0.5.23)
Added ability to set network game password so you will only be joined with another person who entered the same passwordNETWORKGAME: fixed possible force close event on quitting a network game while queued for the first time (or application locking up)
GENERAL: fixed possible force close when in button mode but not AutoCentering buttons
Version 20 (Beta 0.5.22)
added toast for network game to let people know to use the letter buttons for guessing and the keyboard for chatting.
Added ability to set preferences for game button behavior (auto centering or not)
Version 19 (Beta 0.5.22)
Changed button view "keyboard" buttons to make them more consistent and pressable
NETWORK, BLUETOOTH, BTNMODE: Added option on main screen to autocenter buttons. Default is true. When false, the unused letters will remain in place.
Cleaned up footprint of main page, removed lots of unused garbage.
Marginally increased "intelligence" of jumblebot. He was too slow before.
NETWORK: Added notification when difficulty auto-increases.
Version 18 (Beta 0.5.21)
WORD MANAGEMENT: can now find words starting with, containing exactly the search characters, or all possible words from containing any of the search characters (results limited to words 4 or more characters). Handy for cheating at scrabble I guess
ALSO a feature that people might not know:
You can import a text file to the user word database by entering the path on the sdcard to the file where the file is a text file with a single word per line. (I forgot to indicate when its done importing, but i'll do that on the next release)
Anyone try this? Any feedback?
I've only seen 2 or 3 people connect via network - Have people tried and it didn't connect?
Thanks
Hi I just tried your game, but not on online. Just wanted some single player brain training. Here's alittle feedback after a couple games:
1. It would be nice if you supplied the answers to words you get incorrect or don't know. Maybe during the time it takes to load the next word?
2. Sometimes i spell the word correctly, press the enter key, but it says i'm wrong. So i retype and press 'Guess' and it'll except it. This happened twice in 3 games of 5, and I remember of the words being RIMS. Actually its funny, cause it wasn't even jumbled either... hahah I guess it was a gimme.
3. Some options like play again or stats or summary of words at the end of the game would be great!
Anyways, I'm playing on a rooted Droid running BBv1 rom and Swype. Other than that though, I'm a fan of puzzles and stuff and it was fun. I'll play some more during the week and let u know what else I think.
Biz
Ahhh the online interface is much better. It gives you the correct answer at the end. Although it said 3 people were online, I think i was just playing against myself. After I missed the word EXEC, it gave the right answer then crashed. I was able to still type into the chat room, but I was unable to exit and it eventually FC.
biz79 said:
Hi I just tried your game, but not on online. Just wanted some single player brain training. Here's alittle feedback after a couple games:
1. It would be nice if you supplied the answers to words you get incorrect or don't know. Maybe during the time it takes to load the next word?
Click to expand...
Click to collapse
That is one of the options you can enable "Show all matches" will show all words it would have accepted.
2. Sometimes i spell the word correctly, press the enter key, but it says i'm wrong. So i retype and press 'Guess' and it'll except it. This happened twice in 3 games of 5, and I remember of the words being RIMS. Actually its funny, cause it wasn't even jumbled either... hahah I guess it was a gimme.
Click to expand...
Click to collapse
Might be a caps thing if you are using the keyboard to enter stuff - or maybe the keyboard is auto-inserting a space and I need to trim it. Also Swype is definitely problematic since it changes the way the keyboard interacts with input boxes. In fact, i used to have a warning popup if it detected a non-standard keyboard. You may want to enable "button mode" which uses the same input method (press the letter buttons) for solo play as the online version does. I might remove the keyboard input from solo play entirely - but i'm leaving it now in since its built.
3. Some options like play again or stats or summary of words at the end of the game would be great!
Click to expand...
Click to collapse
I am doing that for the next release of the online version - it will track:
-number of words founds
-number of rounds played
-number of points awarded
-number of points opponent was awarded
-number of wins, number of losses, number of times your opponent quit or was disconnected, number of times you quit.
-total time spent playing online.
Anyways, I'm playing on a rooted Droid running BBv1 rom and Swype. Other than that though, I'm a fan of puzzles and stuff and it was fun. I'll play some more during the week and let u know what else I think.
Biz
Click to expand...
Click to collapse
Thanks for the feedback!! I hope to have the next version released today or tomorrow.
biz79 said:
Ahhh the online interface is much better. It gives you the correct answer at the end. Although it said 3 people were online, I think i was just playing against myself. After I missed the word EXEC, it gave the right answer then crashed. I was able to still type into the chat room, but I was unable to exit and it eventually FC.
Click to expand...
Click to collapse
hmm - i thought i had found all the force close issues on network play but i msut have missed one. In any event the network module has some backend changes on the server in preparation for the next front end release so it could be some incompatibility with versions - i'm trying to maintain backwards compatibility as much as possible since I don't post all the updated betas but I think I might have to cut it off with the next release.
I've really updated the app since my first post about a week ago. I think I cleaned up most of the FC's, changed the game play a bit, added more options for single player mode, added quick game summary, option to replay, online network stats (wins/losses/quits), option on letter-button behavior (autocentering) and a bunch of other stuff. Still looking for feedback if anyone's got some. Can post it here, or from within the game.
Thanks!
No screen shots?
gogol said:
No screen shots?
Click to expand...
Click to collapse
oh yes. I havent really spent much time doing the layouts yet. I'll probably work on the scoring next then do the layouts.
Solo scoring is rather meaningless at the moment.
Head to head scoring is every word is assigned a point value - if you guess it first, you get the points added to your health, and your opponent loses them from their health. That way if two people are evenly matched, it the game could last a long time with lots of rounds, if they are totally mismatched, it will be mercifully quick. If neither player guesses before time runs out, they both lose the points- thats so all games end and players don't just hang out and use the in-game chat or forget they are playing a game.
I've made massive changes to the game since this first post - i think its come a long way. I haven't gotten any feedback from people here - but would love some either in this thread or from the in-game feedback button.
Here are some updated screenshots:
tried it and i love it.
one thing would be great: i'd love to use a german dictionary, since my english isn't very good.
maybe an option would be to use the built in dictionary that comes with your phone.
besides that, i won't come very far, since i don't know the words
Hi
can you send the market link
trying from India and not able to find in market and the apk link given thr

[APP] Island Settlers (board game - catan)

I just released Island Settlers to the Android Market! I appreciate any feedback. See below for screenshots.
If you're downloading from the market, make sure you uninstall the preview version first.
English only. Contact me if you can help make a translation.
Please read the webpage for details and report any issues.
Cheers!
Website: http://omnionic.com/settlers (has direct download link if needed)
AppBrain: http://www.appbrain.com/app/island-settlers-(free)/com.settlers
Market download:
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"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Screenshot (Dec 6, 2010 - 1.2.2)
Update: preview 2
Preview 2 is out! This release is single player only, with basic AI. I also improved the board interaction system. Double-tap to zoom in or out, and long press to place a settlement/city/road/robber. Let me know if there are issues or you have any suggestions.
Check out the details and apk download on my site:
http://android.neilisaac.ca/site/settlers
Catan! I haven't tried it yet, but I'm already excited. The board game is so very fun. Thanks for working on this
Sent from my SPH-D700 using XDA App
Any screenshots for potential testers?
I posted one screenshot on my website (shown below)
You can download the game from my website!
http://android.neilisaac.ca/site/settlers
Let me know how it goes.
I haven't had a chance to play this a lot. I don't like the vibration, which occurs even when the phone is in silent mode.
I am fairly certain the vibration signals the computer moving. Perhaps a quick pop up or something could instead let the user know about the ai.
Sent from my SPH-D700 using XDA App
The vibration and/or beep signal the beginning of a human turn. I intended this to alert you to pass the phone to someone else if you're playing with friends. These can be controlled based on your android settings ("Audible selection" and "Haptic feedback" under "Sound settings.") I'll add an option to override those in the application.
I have a new version (almost ready) that adds a bunch of minor features, including a turn log as you suggested. It also lets you set player names and colors, and have a combination of human and ai players.
I have a buddy working on some new textures. Saying he's a better artist than me is an understatement. See screenshot above
I have a short list of bugs to fix and some things that came up in testing. I'll have another release out within a day or so.
Ah, I understand that now. When playing alone it seemed pointless, but I can see how it would be useful with friends.
Sent from my SPH-D700 using XDA App
Check out my updated version on the market!
Here are the most significant features as of release r4:
* Set number of points to win game
* Show past game results
* Persistent settings and player names
* Turn log
* Crash and stall fixes
i really like where this is going!
used to love the game and this version is getting my attention
two things about the current version:
the "build town" button shows because i have the right recources (i guess, see my second point) but i am not able to build one because of the rules (i've only got my two initial towns and roads so i need a road first)
-> shouldn't the "build town" button show only when i am really able to build one?
i used to play the real game a couple of years ago. got used to having my "resources-trading"-card (how many x do i need to build y) visible at all times so i could glance at it while trading. i see that you implemented a menu showing when pressing the menu button in the last version (good start by the way, wanted to suggest that too) - it would be great if you could implement another button in the menu that shows to display the "resources-trading"-card (for lack of a better name)
more feedback to come.
EDIT: see below
i need a statusboard with the following information to make decisions and refine strategy:
- player points
- how many resources a player has (not how many in each category but in total - i think according to rules this is possible)
- all the stuff displayed on my own info-screen (in-game-menubar -> "info")
a suggestion where to place this: remove "info" and "turn log" from the in-game-menubar.
instead display "status" (or whatever name) to the left of "options".
status is a full-screen display of player stats.
via tab it is possible to switch to the other players, per default my own information is displayed (like when pressing "info" in the in-game-menubar)
(very) rough mockup attached.
new post because it's getting too long
_especially_ when moving the robber i need to know those things:
how many points and how many cards does everybody have?
what's the cost of a town/road/etc.?
another thing, sorry for the massive amount of stuff i just thought i'd get it all out now that i'm at it
right now i am in posession of all the right resources (lumber, wool, grain, brick) and i have a sweet spot where i want to put this town.
the thing is - the button to do it is not there!
those buttons are showing:
1st row: Info - Trade - End turn
2nd row: Buy or use card - Build road
"Build town" is not there!
is there any way to provide you with debug info for cases like this?
maybe it would be possible for you to integrate a debug option that saves the current state of the game in a txt-file i could send you, or something like it.
EDIT: i wasn't able to build towns or cities for the rest of the game.
at some point (couple of turns later) i also lost the ability to build roads, even though i had enough resources.
EDIT2: i was able to build cities, but no more towns and roads.
is there some rule that restricts the amount of towns and/or roads i forgot?
EDIT3: this has to be a rule i don't know about. in another game i am now able to build roads/towns/cities as i like.
i just move the robber because i rolled a 7.
the game offered me to steal from either of two players because they had cities where i placed it.
one player had 0 resources the other had 3.
why bother to show the player with 0 resources?
a confirmation when building roads would be great - i was very sure of my placement but build two roads in the wrong spot because of clumsiness
oh and i'd like to help with the german translation.
Freaking Awesome!!!
Freaking Awesome!!!
I love, love, love, love this game!
Thanks for all the feedback Emelie! I'll try and respond to most of it here.
Status windows
First off, I like your idea of the consolidated status window. My thought is to keep the (optional) popup turn log so you can see what happened since your last turn at a glance, but then replace the info and turn log buttons with a merged version.
Your mockup looks good. My approach has been to avoid showing any information that can be found by looking at the board. I think the status window shouldn't tell you much that your opponents in the real board game don't have to tell you. The big thing is that it shouldn't show victory points - I think a big part of the game is in speculating this for yourself. More importantly, there are the "victory cards" that aren't shown to other players until you declare that you've won. Of course you need the information such as the number of development cards that each person holds so you can make your speculations.
A quick building costs dialogue that is always available would probably be good. I put it under trade and that was good enough for the time, but I'm not 100% happy with it - it's on my todo list.
Interface
I'd like to add an undo option after building. After I added zoom and long press support I found that I don't make mistakes, so this became low priority. Of course this would help with people learning the interface. It would also probably help to have "toast" (the small popups in the lower third of the screen) prompts to tell you what to click ("double tap to zoom in, then long press to build your road" or something.)
When you steal from someone, I decided to show the full list so it is more obvious why it doesn't let you steal from someone. My ideal interface design would be a dialogue like that, but with the 0 resource players disabled and greyed out, however I don't think that's possible without going to more depth. Maybe I'll change it from a dialogue to a full activity (info and turn log are dialogues that pop up, trade and options are full activities - you'll notice that they don't disappear when you rotate the screen; I went to great lengths to ensure that the steal dialogue comes up again if you do this.) Let me know if you have other ideas, or even a mock-up.
Usability-oriented design is important. I'll admit that much of my design is based on what was either most obvious to do while developing it, or what is fastest to use when clicking through the game really fast. My preview-2 release was really quick, but has poor usability.
Rules
The board game has 5 settlements (which I call towns since it's shorter and screen space is valuable on a phone) 4 cities, and 15 roads. This forces you to use a more diversified strategy to get points, so you can't just build 10 towns and win. When you build a city, you do get 1 town back. This is implemented but my game doesn't really tell you about it (except maybe in the instructions if I included that.) I think I'll include something like this in the status window "towns: 3 / 5" or similar. Maybe keep the button when you can afford it, but give you an error message when you click it explaining why you can't build a town.
Translations
In android, you typically put all your strings in an xml resource file. Some of my generated text dialogues are hard-coded though. I'll try and move more of those into the xml file so they can be translated too. The buttons at the top will be more annoying to support translations for.
Here are the countries with the most users: US, UK, Canada (all english) then Germany, Netherlands, France, Sweden, Denmark (order not exact.) I'll try and do a french translation as an example.
For those willing to help, I'll make it really quick and easy. Send me an email at [email protected] and I'll get you set up.
Debugging
About dumping debug info, the easiest way is for you to describe exactly what you did. Include the stage of the game; is it the first turn? where are you in the turn order? how many ai players? what buttons did you click? did you rotate the screen half way through?
If it crashes or hangs, the best way to help me is to give me a stack trace. If you're using the market version, there's a button to submit it automatically. Add a message telling me what was going on in case I can't guess. So far the only person who added a comment just said "the game crashed again."
If you get to a point you don't think is right, you can try to produce a stack trace showing that too. This is a bit tricky though since it actually needs to be in a point in my code, rather than android runtime. The procedure is to run "adb shell" then kill the application (use "ps" to get the PID, then "kill -9 PID_NUMBER") then check "adb logcat" and send me the stack trace if it's useful (check for class names within com.settlers.) If this doesn't make sense, don't worry about it.
Thanks!
Going to give this a go, catan is a very addictive game, kudos for bringing it to Android!
yeah i like your detailed answer! going to reply at the end of the week - massive pile of work to take care of.
in the meantime - i'd like to do the german translation, PM/post instructions so i can proceed! sent you an email
love your game

[GAME] Iron Soldiers, the begining !

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/!\ Important
This game HAS BEEN STOLEN by an other developer.
I just published a new version of the game and desactivate the actual version (you can't make fights or add contact anymore).
Please update from the link below to have the new version.
Sorry for inconvenience.
He unpublished the game from his account but androlib already referenced it. So I may have to change the name of the game.
Today I would like to share my last 6 month of developpement !
This new game mixes arcade, strategy and social.
This game is about Building, Teaching, Training and Betting on your Iron Soldier
You customise whats on your iron soldier, you choose what to teach him and choose how he fights...
Its only the first test of several and there is content missing but we need your help to improve this game, there is information in the game missing but i would to know if you can understand the interface and concept of the game we have created so far
You can find the APK file here :
http://vuxia.com/ironsoldiers.apk
After the creation of your robot, you could go in the account tab and change the group from "beginners" to "XDA", so we could make the first XDA team
This game is free and will integrate some paid content soon (like new weapons, credits) But for everybody who helps test this beta version,
I will remember you and give you the paid content for free
The first tournament is scheduled on Saturday, at noon, in London.
Enjoy and leave comments !
Things I would like your opinions on :
Do you think I should ask the email at the account creation ?
It could be used to send email notifications of finised challenges.
Every update will be done by replacing the apk by a newer, with the same name on my server.
I will notify here, by editing this first post.
Day 1 (6 december)
2613 views of this post (Wow !)
375 accounts created !
98 bug reports... gulps
Points to improve :
-98 bugfix
-game play of the mini games
-contact finder to improve
-the player don't know yet wich robot he is in the fight (I will make 2 colors, put the avatars...)
Later
-extend the game by adding more battle fields and weapon
-improve artificial intelligence
Day 3 (8 december)
57984 views of this post (!)
751 accounts created !
so much bug reports...
I updated the game on the server !
Here is the changelog :
- contact finder improved, but the next week if will be much better
- the tab bar icon at the bottom of the main screen works better
- new notifications available : updates of the game, missing email, missing avatar can be notified
- loading of a fight (test tactic, minifight, challenge) don't stop anymore at 60%, so you should not have problem anymore
- update button on the minifight, challenge and tournament screen in the title bar
- fight improved : the robots have colors (red and blue), you see your avatar here so now you know who you are
- lot of bugfix for more stability
Day 6 (11 december)
10 072 views of this post
1300 accounts created !
1350 fights
New update
For the last time, you will have something to do to keep using your account. After it will be automatic.
You can update from the link on this thread.
Once updated, open the game and click "transfer my account..."
In the new page, in the "Second step", type your old nickname as password and it will work
Sorry for this process, I developped a solution so the next time you will not have to do it again.
Here is the changelog :
-bug fixed (but not all, sorry, and thank you for your reports!)
-some countries added to the list
-credits are updated automatically after a challenge and displayed on the phone
-I'm curious to know how it work on BIG screens, I worked on the compatibility for tablets
-more notifications availables : I can send you notifications for votes. So I can ask you a question and by clicking "yes" or "no" I can see the trend of the community.
You will have notifications also for updates and a direct link to download.
- contacts : you can find friends easier, look for new peoples, most active peoples... and for each of them you have : their number of fights and the last time they played.
So you will not challenge anymore a guy who created an account just for 10 minutes.
-we created more battlefield. they will be available tomorow and you will not have to do anything to see them.
-I'm still working on artificial intelligence and a lot of stuff so... be patient. The work is not over !
I read every reply of this thread, I glad you like it
Day 29 (4 january)
19 550 view of this post
2550 accounts created
And, yesterday the game has been stolen
A thief, took the apk, replaced the signature (this is actualy not too hard), and put the game on the market under his name, as a paid app !
I had to desactivate the actual version because of that. In the actual version, you will have a notification saying that you have to update. You can't create nor answer a fight, and can't add contact anymore.
In uploaded a new version on my server (0.9.4), it's registered on the google market, but not visible. So this guy will not be able to steal a second time the apk.
To avoid misunderstanding, the actual name (iron soldiers) will be replaced for the official launch.
Anyway, the version 0.9.4 does correct a lot a bugs and I hope it will work better on your phones
Every update will be done by replacing the apk by a newer, with the same name on my server.
I will notify here, by editing this first post.
Thank you everybody
Sounds like an awesome idea for a game. Grabbing it now, will definitely leave you feedback
Sent from my Desire HD with LeeDrOiD HD loaded goodness
Actually I would like to improve the artificial intelligence part.
I want to do something more graphic, step by step, and easy.
I have an idea... I should do it this week
Guys, how would you see it ?
Oh looks interesting, gonna try it now..
Sent via destiny's stargate using my DHD...
Downloaded and installed will try it when i've finshed work it looks sweet
Sent from my Desire HD using XDA App
Merged both of your threads and placed it under Android Apps and Games.
Been trying and has potential to be pretty cool.
incredible rooted with latest CM nightly, s-off
Nice game.
so i have played it but it has crashed on me three times
set my tactics and done a simulation version.
one thing maybe i have slow reflexes but its pretty hard to get a high score in shoot reflex?
seems a prettly interesting game though.
have not played against anyone but i have sent a challenge so i am waiting to see how i stand up against one of the creators hehe!
@Sunjhoon
You dismissed my challenge !
The crashes you had are very interesting for me. Don't forget to send me automatic reports.
I will see them tomorow at work and fix them.
cyberniko said:
@Sunjhoon
You dismissed my challenge !
The crashes you had are very interesting for me. Don't forget to send me automatic reports.
I will see them tomorow at work and fix them.
Click to expand...
Click to collapse
Sorry i thought the challenge was for now but i read its for the saturday right?
i won't be in the country however if you fancy a challenge now then game on !
I also tested the game, and it looks fun. The graphics are nice, the GUI is good.
However, the short games to train the robot are a bit boring.
It's impossible to get scores higher than 700 in the reflex game without luck. The time frame is too narrow. Better increase the time frame and let the target appear on random places.
The concept is pretty nice, but the possibilities get very fast very limited.
However, it's in the beginning, so you'll probably add a lot of additional gadgets and items in the future.
But I also have to agree, it's very unstable, and crashes very often.
UpSpin said:
I also tested the game, and it looks fun. The graphics are nice, the GUI is good.
However, the short games to train the robot are a bit boring.
It's impossible to get scores higher than 700 in the reflex game without luck. The time frame is too narrow. Better increase the time frame and let the target appear on random places.
The concept is pretty nice, but the possibilities get very fast very limited.
However, it's in the beginning, so you'll probably add a lot of additional gadgets and items in the future.
But I also have to agree, it's very unstable, and crashes very often.
Click to expand...
Click to collapse
I think what you said is spot on
I have to agree on the reflex part it was pure chance that i got over 700.
I think that as it is a new game a lot of the options are limited currently as they are currently in development but it is an interesting game and the i have enjoyed playing it so far
One thing i will mention though is that i do like the fact that you have to choose a form of strategy to play. it will interesting when/if more people play how your own strategy works against others.
@UpSpin and Sunjhoon
Thank you for your constructive feedback.
This game is limited right now because it's only a frame. After you will have weapons, goodies, more battlefields...
I have a ton of idea like :
- a magnetic bomb who paralize the ennemy 5 secs, so he is vulnerable to anything
- an oil bomb... so the ennemy loose control
- a nuclear bomb who make both of the player loosing 20 health points
....
(if you have some ideas, you can share )
But I need time to do it and first, I have to get rid of the bugs (and it's a pretty hard challenge for me !).
just downloaded the apk. i am going to check it out, looks promissing. keep up the hard work
I just downloaded too. I will send reports.
If you have a problem talk to my butt. Cause he is the only one that gives a crap!
OK. I just downloaded this and Im installing now. My username is the same as my name here. Sk17z0 (thats a zero)
I downloaded and will try it out later and my name will be the same as this one
If you want to see a lot of people, go in the contact section,
+ add a contact
change "nickname" to "group"
type beginner
search
because by default everybody is in this group.
It's 1am for me now. Tomorow morning I will update the game and fix some bugs !
See you guys
ill post feedback also, android needs some cool games
besdies angry birds

[GAME][2.1+]Robo Miner

Please visit http://www.reiti.net/robo-miner/blog to view recent changes and update news!
Well guys! After some days with heavenly coding to make the game ready for a release - it's finally done!
The first version of Robo Miner is out!
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You all know these games where you dig down to find treasures, ores and gems? Well, here's another one!
You are controlling a robot which digs for you. Simply tap in the direction the robot should go and he will do that - if there is a block in the way the robot will dig through it. That only works on mud-blocks - stones cannot be digged but if you dig away the mud underneath a stone block, the stone block will fall down and maybe crash you, if you are not fast enough to run away or place a support bar!
Your target is to find the ultimate gem at the bottom end of each mine. Once found, you can approach to the next, even deeper mine! On your journy you will find many different money-bringing things, like ore and gems.
To master all the challenges, you can buy upgrades for your robot. More battery, a fast drill, more storage or better sensors, to see more fields around you!
The game autosaves itself, so don't worry to lose your progress
I hope you have a good time playing this game
The game is available on android market, slideme, amazon and getjar .. some of them need some time to approve the upload so be patient
Great job. Super addicting.
Sent from my GT-I9000 using XDA App
Update 1.1 is out!
Recently we added support for Keyboard Dock - so you can use the arrow keys to navigate and spacebar to set a pillar.
Also new in 1.1 are "Mystery Fields" - you can find money in them, ladders, pillars - even free upgrades can be found (but rare)
Hope you enjoy the game!
ooook Update v1.2 is out!
This is a bigger one - the game now features an inventory where your robot can carry special items he find on his journey.
The first findable items are - of course - Dynamite!! In 2 different types. You can find this items in Question-Block (with some luck)
Well, Dynamite destroys simple everything - except the robot, which is a bug *g* I will fix that tomorrow.
Everything else gets destroyed: stones, mud, ladders, pillars, questions .. ok, the Ultimate Diamond is Dynamite-Proof (I think diamonds are?) but you need to watch out where you use dynamite.
You will not gather anything from bombed fields - so if you blow up some ore, you will not get it - same for question marks. Also every rock field above the bomb area will come down.
If you lose your robot, your inventory is gone too - so be careful with your little robo ;-)
I tested this new features very long, so I hope everything works how it is supposed to work.
Have Fun with the new Version!
Update v1.2.1
From now on the Robo has an Auto-Climb Feature.
While standing on a ladder, just tap and hold in the desired direction and the robo will follow the ladder until its end.
Finally that feature is in, so with the use of dynamite you can now build really deep shafts and use the Auto-Climb Feature to get fast around.
Hope you enjoy it, have fun!
Update v1.2.2
from now on, you can view the recent changes ingame, when a new version arrived.
also some changes in balance on item-finding - you can now find multiple items in one qustion mark field.
Update v1.3
Yes, it's done - v1.3 is out!
Biggest change this time is the ability to use different save slots. You have one slot on your phone and 2 extra slots on your sd card.
Feel free to transfer your savegames over different devices - it should(!) not be any problem with that.
Please be aware, that we made huge changes in the code, so it is possibly that something will not work as expected - be kind and report any issue, so we can solve it as fast as possible.
We also switched the buttons for ladders and pillars - just because on very small devices the advertisement is too big and players were not able to push the pillar button which is very annoying.
We will surely come up with a better solution for this problem in the future, hopefully this first change help most of you out
Update v1.3.1
small bugfix:
force close when clicking between slots on new game screen
Really awesome work! Congratulations!
btw, which language was used to develop this game?
does anyone ever remember the game Crystal Mines for the original NES?? these two games are a lot alike. i miss that game. i used to play it for hours and the levels seemed endless! someone needs to port that game over!
Isn't this just an copy of the game gem miner?
Just with another character
Sent from my GT-I9000 using Tapatalk
This game is written in java and uses libgdx (libgdx ftw!) as graphics engine so it would run also on desktop if I would release it
and please it's not a copy of Gem Miner (which is a good game too!), like android is not a copy of iOS. This game was inspired by multiple other games and I am sure there exists many other games which have a similar gameplay. Maybe some of you remember Boulder Dash? C64? Or Motherload? Even Minecraft or Terraria
I also made "Minesweeper: Unlimited!" - yea, you guess it, I copied Microsoft!
Currently I am developing an RTS and I bet, when it's finished, some will say it's a copy of Black&White or whatsoever
I appreciate the work of others a lot but please don't depreciate the work of building up something out of an idea by calling it a copy.
Robo Miner has no clear ending (each mine is even deeper than the mine before) it is very simplistic - I am pretty sure, that there are very different feelings about the gameplay. Personally I aim for building the perfect shaft until I find the diamond. You need to think in advance when using Dynamite and so on. FYI: At the beginning of development Robo Miner had hexagonal fields.. but that wasn't ideal for such a game.. (I love hexagons)
I am thinking of new features for Robo Miner too - in the future I want to integrate more statistics, how much fields digged, max depth, diamonds found and such things and set up a little highscore server by myself where someone can compare his progress with others - maybe there will be unlockable features like a jetpack (sort of jump) or increased fall-down capability - who knows, nothing sure until now.
By the way: I want to thank Jase Glenn for writing a review of Robo Miner
It looks very nice, which game engine that you are using?
Sent from my GT-P7510 using xda premium
I use libgdx as graphics engine
Fun game, frustrating sometimes... but fun
Great work, hopefully you'll add more features soon
sorry if this has been reported.
if you are in the middle of doing something in the game and you lock your device, when you unlock it, the game is not in pause mode, but it loads your last saved game :| i find that kind of frustrating.
great game otherwise
(plz never be sorry about reporting an error, I am happy to get know of it )
but yes, this error was reported yesterday already - the game gets restarted when your devices gets locked and you unlock it again.
I cannot do much about it (libgdx recreates itself) but I could stop the device from going to sleep mode - would need 1 more permission to do that. So the game would tell android to not shut down CPU and/or screen (still trying to find the best solution).
I am not sure what happens, when a call gets in - anyone tried that? game should(!) pause properly (it does when clicking home button)
reiti.net said:
(plz never be sorry about reporting an error, I am happy to get know of it )
but yes, this error was reported yesterday already - the game gets restarted when your devices gets locked and you unlock it again.
I cannot do much about it (libgdx recreates itself) but I could stop the device from going to sleep mode - would need 1 more permission to do that. So the game would tell android to not shut down CPU and/or screen (still trying to find the best solution).
I am not sure what happens, when a call gets in - anyone tried that? game should(!) pause properly (it does when clicking home button)
Click to expand...
Click to collapse
when call comes in game loads latest save game... At least on my phone... Htc sensation.....4.0.3....
But game is wicked.... I am playing it all day... Its perfection in its simplicity... When my GF asked me what am I doing... I just said... Digging... Digging and more digging ;-)...
Keep up the good work...
Sent from my HTC Sensation
I have to fix that - it's not tolerable to lose game progress, because a call comes in. I also dont want to block incoming calls.
But give me some time because I need to do some testing for this, especially finding out what exactly happens
I played this for about 5 hours last night!! keep up the good work dude

[APP] YouAreHere - Finds places of interest near your, coupons & social tagging

YouAreHere v1.7.8
Requirements: Android 2.2+
Overview:
Local Discovery Made Easy!
YouAreHere is easy to use local discovery app and more. It finds stuff near you on the map. No searches. Pan the map in any direction for automatic and quick updates. You're not bound to your location. To remove clutter filter out what you don't need.
Plus we let you add great deals that you find and share those on your social network. Location based deals for you powered by you!
Features List
* Works in US, UK, France and Canada
* Simple idiot-proof interface
* Best battery saving in location based class; don't believe us? go ahead turn off your GPS and network locations app will still work (watch the video)!
* Largest US retailer interactive directory with large colorful logos and tags
* Powerful and smart filters allow you customize what is displayed
* Scan beyond your location by just panning on the map; not limited to your current location
* Deal tagging and sharing on social networks, SMS, Email etc.
* Two clicks for direction, two click for quick dial and one click for detailed search.
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Youtube video
[break]
Add feature request in this thread or email [email protected]
More Info:
Code:
https://play.google.com/store/apps/details?id=com.roundere
Download Instructions:
https://play.google.com/store/apps/details?id=com.roundere
FAQ:
http://www.roundere.com/faq.html
This is even better than the beta I tested 2 weeks ago. Did you see some of the coupons I TagIt for Papa Johns ? Getting ready for Super Bow Sunday.
Carlos
[Question] - Android screen video capture?
Done anyone know of any suitable way to capture video of running app on android device?
I've tried several
Capture apps (none reliable though, one said it was taking view, but did not store it, another was unable to start the service). BTW on a rooted dev.
Moto webtop (this really sucks @ 5fps)!!
Thinking about getting a phone grip, putting camcorder on stand over my shoulder and do the job. But what about screen glare from the phone? Anyone had any experience with these?
https://market.android.com/details?id=com.roundere
does it support coupons in asia ?
@ aquaphx if you're interested we can certainly do it.
Tell you the truth we have the basic framework, just a few more lines of code and some testing would get it there.
would you be interested?
I've tried screencast http://code.google.com/p/androidscreencast/, must say its impressive effort and in the right direction. Easy to use and developer clearly sets expectations.
For my purpose i need higher FPS, hence I'm headed out to walmart to get a phone grip and will use my old camcorder, not sure if outcome will be as impressive, but another hour of trial & error, will post results as once I'm done.
Check out the demo video @ http://www.youtube.com/watch?v=oF0Sv8GI7Lg
First shot @ it, but turned it ok,
Equipments used
- video camera
- tripod
- white gift box turned
- kiddie table
- tape
Change display settings on the phone to never timeout and set display brightness to manual (max it out).
point the camcorder straight down, tape the back of the phone to gift box, tape the gift box to a kiddie table. Point and focus your camera down to the phone. Found manual focus helps, since screen display changes can trigger auto focus. And make sue to use 'one finger' -- haha.
Time spent 1 hour and 30 minutes to everything, including adding Music track (credits in youtube video). Could improve with more editing and some additional lights.
--
http://www.roundere.com
https://market.android.com/details?id=com.roundere
F8,
I got your new beta apk, but I am on a buisness trip for the rest of the week. I probably won't get to this until this weekend.
Carlos
carlos.joslin said:
F8,
I got your new beta apk, but I am on a buisness trip for the rest of the week. I probably won't get to this until this weekend.
Carlos
Click to expand...
Click to collapse
No worries, But on 2nd thought all the better reason to -- at least find out great place to eat and post it for rest of ur
enjoy your trip bro the company i work has no travel policy
I'd love to use apps like this, but since I live in BFE, there really isn't much to see. ><
superstargoddess said:
I'd love to use apps like this, but since I live in BFE, there really isn't much to see. ><
Click to expand...
Click to collapse
We know how exactly that can be - from my location see only 5-6 PoI's total, I have to pan the map quite a bit to get interesting stuff.
BTW what kind of PoI would you be interested in? Name of any local stuff would help us get that data.
Updated from 1.0.4 to 1.5. I have been putting it off because the last version were working fine. Well, I got to say 1.5.0 is awesome. I am still running Samsung galaxy 1 with 2.1 and the performance of panning the map is much smoother now. I got to love the coupon tags sticking out of Target and Best Buy. Now more reasons for me to buy gadgets I might not ever need . Good job guys !
db
@db thks. would recommend turning on auto updates on the app. please do rate us as well.
R u able to see more data?
Yes, I see there are a lot of local restaurants added in my area which is great. I love the fact that now when I click on an unknown place, your app automatically do a quick search on the web and display review information. No more having to exit the app and text up on google search. Love it.
I am going out of town this weekend, so i will be using this a lot.
db
dumble_bee said:
Yes, I see there are a lot of local restaurants added in my area which is great. I love the fact that now when I click on an unknown place, your app automatically do a quick search on the web and display review information. No more having to exit the app and text up on google search. Love it.
I am going out of town this weekend, so i will be using this a lot.
db
Click to expand...
Click to collapse
don't forget to show us some love -- rate the app favorably on market (if that's where you installed it from). let us know if you have a feature request, maybe we can name the feature after you
F8, Beta crashed on me last night. emailed you the log. Went back to 1.5 release.
Carlos,
Looking at the stack now. Do you remember which area of the map you were in when this happened? This can't happen unless our data is bad or during downloading the data got corrupted.
F8
quick update on data
* Added more pubs and bars
* even more night life spots
* some regional chains
If you can't see new categories, you may have to clear your data cache .
Updated with 1.5.1 : minor bug fixes.
If you have 4.0 phone there is
an outstanding issue on Android Ice Cream Sandwich 4.x phones http://code.google.com/p/android/issues/detail?id=19857 is really Android framework issue.
f8
I did a complete uninstall of 1.5 official first then put in the beta, now it is working. So I am thinking upgrading to the beta directly isn't working. I will let you know if I run into other problem while testing this beta out.
cj

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