[APP] Island Settlers (board game - catan) - Android Apps and Games

I just released Island Settlers to the Android Market! I appreciate any feedback. See below for screenshots.
If you're downloading from the market, make sure you uninstall the preview version first.
English only. Contact me if you can help make a translation.
Please read the webpage for details and report any issues.
Cheers!
Website: http://omnionic.com/settlers (has direct download link if needed)
AppBrain: http://www.appbrain.com/app/island-settlers-(free)/com.settlers
Market download:
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Screenshot (Dec 6, 2010 - 1.2.2)

Update: preview 2
Preview 2 is out! This release is single player only, with basic AI. I also improved the board interaction system. Double-tap to zoom in or out, and long press to place a settlement/city/road/robber. Let me know if there are issues or you have any suggestions.
Check out the details and apk download on my site:
http://android.neilisaac.ca/site/settlers

Catan! I haven't tried it yet, but I'm already excited. The board game is so very fun. Thanks for working on this
Sent from my SPH-D700 using XDA App

Any screenshots for potential testers?

I posted one screenshot on my website (shown below)
You can download the game from my website!
http://android.neilisaac.ca/site/settlers
Let me know how it goes.

I haven't had a chance to play this a lot. I don't like the vibration, which occurs even when the phone is in silent mode.
I am fairly certain the vibration signals the computer moving. Perhaps a quick pop up or something could instead let the user know about the ai.
Sent from my SPH-D700 using XDA App

The vibration and/or beep signal the beginning of a human turn. I intended this to alert you to pass the phone to someone else if you're playing with friends. These can be controlled based on your android settings ("Audible selection" and "Haptic feedback" under "Sound settings.") I'll add an option to override those in the application.
I have a new version (almost ready) that adds a bunch of minor features, including a turn log as you suggested. It also lets you set player names and colors, and have a combination of human and ai players.
I have a buddy working on some new textures. Saying he's a better artist than me is an understatement. See screenshot above
I have a short list of bugs to fix and some things that came up in testing. I'll have another release out within a day or so.

Ah, I understand that now. When playing alone it seemed pointless, but I can see how it would be useful with friends.
Sent from my SPH-D700 using XDA App

Check out my updated version on the market!

Here are the most significant features as of release r4:
* Set number of points to win game
* Show past game results
* Persistent settings and player names
* Turn log
* Crash and stall fixes

i really like where this is going!
used to love the game and this version is getting my attention
two things about the current version:
the "build town" button shows because i have the right recources (i guess, see my second point) but i am not able to build one because of the rules (i've only got my two initial towns and roads so i need a road first)
-> shouldn't the "build town" button show only when i am really able to build one?
i used to play the real game a couple of years ago. got used to having my "resources-trading"-card (how many x do i need to build y) visible at all times so i could glance at it while trading. i see that you implemented a menu showing when pressing the menu button in the last version (good start by the way, wanted to suggest that too) - it would be great if you could implement another button in the menu that shows to display the "resources-trading"-card (for lack of a better name)
more feedback to come.
EDIT: see below
i need a statusboard with the following information to make decisions and refine strategy:
- player points
- how many resources a player has (not how many in each category but in total - i think according to rules this is possible)
- all the stuff displayed on my own info-screen (in-game-menubar -> "info")
a suggestion where to place this: remove "info" and "turn log" from the in-game-menubar.
instead display "status" (or whatever name) to the left of "options".
status is a full-screen display of player stats.
via tab it is possible to switch to the other players, per default my own information is displayed (like when pressing "info" in the in-game-menubar)
(very) rough mockup attached.

new post because it's getting too long
_especially_ when moving the robber i need to know those things:
how many points and how many cards does everybody have?
what's the cost of a town/road/etc.?

another thing, sorry for the massive amount of stuff i just thought i'd get it all out now that i'm at it
right now i am in posession of all the right resources (lumber, wool, grain, brick) and i have a sweet spot where i want to put this town.
the thing is - the button to do it is not there!
those buttons are showing:
1st row: Info - Trade - End turn
2nd row: Buy or use card - Build road
"Build town" is not there!
is there any way to provide you with debug info for cases like this?
maybe it would be possible for you to integrate a debug option that saves the current state of the game in a txt-file i could send you, or something like it.
EDIT: i wasn't able to build towns or cities for the rest of the game.
at some point (couple of turns later) i also lost the ability to build roads, even though i had enough resources.
EDIT2: i was able to build cities, but no more towns and roads.
is there some rule that restricts the amount of towns and/or roads i forgot?
EDIT3: this has to be a rule i don't know about. in another game i am now able to build roads/towns/cities as i like.

i just move the robber because i rolled a 7.
the game offered me to steal from either of two players because they had cities where i placed it.
one player had 0 resources the other had 3.
why bother to show the player with 0 resources?

a confirmation when building roads would be great - i was very sure of my placement but build two roads in the wrong spot because of clumsiness

oh and i'd like to help with the german translation.

Freaking Awesome!!!
Freaking Awesome!!!
I love, love, love, love this game!

Thanks for all the feedback Emelie! I'll try and respond to most of it here.
Status windows
First off, I like your idea of the consolidated status window. My thought is to keep the (optional) popup turn log so you can see what happened since your last turn at a glance, but then replace the info and turn log buttons with a merged version.
Your mockup looks good. My approach has been to avoid showing any information that can be found by looking at the board. I think the status window shouldn't tell you much that your opponents in the real board game don't have to tell you. The big thing is that it shouldn't show victory points - I think a big part of the game is in speculating this for yourself. More importantly, there are the "victory cards" that aren't shown to other players until you declare that you've won. Of course you need the information such as the number of development cards that each person holds so you can make your speculations.
A quick building costs dialogue that is always available would probably be good. I put it under trade and that was good enough for the time, but I'm not 100% happy with it - it's on my todo list.
Interface
I'd like to add an undo option after building. After I added zoom and long press support I found that I don't make mistakes, so this became low priority. Of course this would help with people learning the interface. It would also probably help to have "toast" (the small popups in the lower third of the screen) prompts to tell you what to click ("double tap to zoom in, then long press to build your road" or something.)
When you steal from someone, I decided to show the full list so it is more obvious why it doesn't let you steal from someone. My ideal interface design would be a dialogue like that, but with the 0 resource players disabled and greyed out, however I don't think that's possible without going to more depth. Maybe I'll change it from a dialogue to a full activity (info and turn log are dialogues that pop up, trade and options are full activities - you'll notice that they don't disappear when you rotate the screen; I went to great lengths to ensure that the steal dialogue comes up again if you do this.) Let me know if you have other ideas, or even a mock-up.
Usability-oriented design is important. I'll admit that much of my design is based on what was either most obvious to do while developing it, or what is fastest to use when clicking through the game really fast. My preview-2 release was really quick, but has poor usability.
Rules
The board game has 5 settlements (which I call towns since it's shorter and screen space is valuable on a phone) 4 cities, and 15 roads. This forces you to use a more diversified strategy to get points, so you can't just build 10 towns and win. When you build a city, you do get 1 town back. This is implemented but my game doesn't really tell you about it (except maybe in the instructions if I included that.) I think I'll include something like this in the status window "towns: 3 / 5" or similar. Maybe keep the button when you can afford it, but give you an error message when you click it explaining why you can't build a town.
Translations
In android, you typically put all your strings in an xml resource file. Some of my generated text dialogues are hard-coded though. I'll try and move more of those into the xml file so they can be translated too. The buttons at the top will be more annoying to support translations for.
Here are the countries with the most users: US, UK, Canada (all english) then Germany, Netherlands, France, Sweden, Denmark (order not exact.) I'll try and do a french translation as an example.
For those willing to help, I'll make it really quick and easy. Send me an email at [email protected] and I'll get you set up.
Debugging
About dumping debug info, the easiest way is for you to describe exactly what you did. Include the stage of the game; is it the first turn? where are you in the turn order? how many ai players? what buttons did you click? did you rotate the screen half way through?
If it crashes or hangs, the best way to help me is to give me a stack trace. If you're using the market version, there's a button to submit it automatically. Add a message telling me what was going on in case I can't guess. So far the only person who added a comment just said "the game crashed again."
If you get to a point you don't think is right, you can try to produce a stack trace showing that too. This is a bit tricky though since it actually needs to be in a point in my code, rather than android runtime. The procedure is to run "adb shell" then kill the application (use "ps" to get the PID, then "kill -9 PID_NUMBER") then check "adb logcat" and send me the stack trace if it's useful (check for class names within com.settlers.) If this doesn't make sense, don't worry about it.
Thanks!

Going to give this a go, catan is a very addictive game, kudos for bringing it to Android!

yeah i like your detailed answer! going to reply at the end of the week - massive pile of work to take care of.
in the meantime - i'd like to do the german translation, PM/post instructions so i can proceed! sent you an email
love your game

Related

[QUASI-NEW APP] word puzzle game

EDIT: FIXED MANY MANY BUGS, changed/updated the layout, removed keyboard entry method.
Crude webpage with .apk download: http://www.finnote.com/jumble (also available on market under "andJumble" or you can find just by searching for "jumble"
History:
I wrote a word scramble/jumble game as a pet project and published it to the market place. Its beta and my first app so be kind. Basically I was curious how hard it would be to create multiplayer games.
At first I built a tcpserver and client in the app and had it go out to a matching server, then the one handset would be switched to server mode, and the second would disconnect from the matching server and connect to that host. Of course this worked perfectly on wifi, but with cell connections, the cell provider's NAT prevents the connection so now I have the matching server handle the communication throughout the life cycle of an online game.
If you like word scramble games, please give it a try and give me some feedback. I'm not exactly a master programmer nor graphics guy, like I mentioned its just a pet project.
FEATURES
* >60,000 words in supplied database
* ability to create your own word database and use it alone, or in conjunction with system database
* ability to set system words to be ignored
SOLO GAME PLAY
* option to change the # of rounds per game
* option to change the minimum and maximum word size for the game
* option to change the seconds per round and delay between rounds
* Option to see hints on incorrect guesses
* Three modes: Exact match: round advances when you form a word using ALL the letters, Anagram: round advances when you find all possible words that use ALL the letters, Scrabble mode: Round advances when you find all possible words of 4 or more letters from the supplied letters
BLUETOOTH HEAD TO HEAD:
* Multiplayer head to head match over bluetooth - play against a friend.
* Chat to send text messages during game using keyboard
NETWORK (Lan & cellular)
* Multiplayer Network head to head play
* Game toggles host each round so neither player has unfair advantage due to network (cellular) latency
* Can enter a username/pwd to save your online record
* Can enter a game code you could share with someone else and you will only be matched with someone who enters the same game code
* Chat to send text messages during game using keyboard
* JumbleBot generally online that will serve as opponent for online play if no one else is connected.
and Its FREE!! (has a few ads - i'm just playing with admob at the same time)
Please check it out and give me some feedback - tested with N1 and Motorola Droid. Just search for andJumble, or just jumble.
Here are some updated screenshots:
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Thanks!!
Re: [NEW APP] word puzzle game
Hi, I couldn't find this in the Android Market.
I'm running 2.1 on a rooted Milestone if that helps.
Thanks
-------------------------------------
Sent from my Milestone via the XDA Tapatalk App
Hmm - thats odd. It requires 2.01 or higher (sdk 6)
I can find it on market with Rooted Droid running 2.1 on Verizon and with unrooted Nexus 1 on AT&T running 2.1 update 1 just by searching for "jumble"
anyone unable to see it on market? I wonder if its an export issue? I've never posted to market before so don't know all the issues there might be.
the .apk is at http://www.finnote.com/jumble/Source/aJumble.apk
stooby said:
Hi, I couldn't find this in the Android Market.
I'm running 2.1 on a rooted Milestone if that helps.
Thanks
-------------------------------------
Sent from my Milestone via the XDA Tapatalk App
Click to expand...
Click to collapse
maybe this works?
Beta 0.5.19 uploaded to market - fixed Bluetooth head-to-head which was totally broken before and I didn't realize it
Re: [NEW APP] word puzzle game
I definitely couldn't find it in the market so it may be because I'm in the UK.
I've downloaded it from your direct link and I'll give it a go.
I'll post my feedback in this thread.
-------------------------------------
Sent from my Milestone via the XDA Tapatalk App
stooby said:
I definitely couldn't find it in the market so it may be because I'm in the UK.
I've downloaded it from your direct link and I'll give it a go.
I'll post my feedback in this thread.
Click to expand...
Click to collapse
Thanks. BTW there a new version (on updated link on first post) that fixes a lot of issues.
The network head to head works well when i've managed to find an opponent - but with only around 100 downloads, I basically have to stare at the matching server to see when someone joins. I think for the network version to be really good it needs thousands of downloads so there are always a few people online - but I really don't know how to get that kind of penetration. And the fact it doesn't seem to appear outside the US (if you are any example) isn't helping
jumble is one of my favorite puzzles in the paper. i'll give it a go thanks!
fixed just a few bugs :/
Version 24 (Beta 0.5.24)
NETWORK GAME Fixed funkyness with username failing to register
NETWORK GAME fixed password reset on playAgain()
Version 21 (Beta 0.5.23)
Added ability to set network game password so you will only be joined with another person who entered the same passwordNETWORKGAME: fixed possible force close event on quitting a network game while queued for the first time (or application locking up)
GENERAL: fixed possible force close when in button mode but not AutoCentering buttons
Version 20 (Beta 0.5.22)
added toast for network game to let people know to use the letter buttons for guessing and the keyboard for chatting.
Added ability to set preferences for game button behavior (auto centering or not)
Version 19 (Beta 0.5.22)
Changed button view "keyboard" buttons to make them more consistent and pressable
NETWORK, BLUETOOTH, BTNMODE: Added option on main screen to autocenter buttons. Default is true. When false, the unused letters will remain in place.
Cleaned up footprint of main page, removed lots of unused garbage.
Marginally increased "intelligence" of jumblebot. He was too slow before.
NETWORK: Added notification when difficulty auto-increases.
Version 18 (Beta 0.5.21)
WORD MANAGEMENT: can now find words starting with, containing exactly the search characters, or all possible words from containing any of the search characters (results limited to words 4 or more characters). Handy for cheating at scrabble I guess
ALSO a feature that people might not know:
You can import a text file to the user word database by entering the path on the sdcard to the file where the file is a text file with a single word per line. (I forgot to indicate when its done importing, but i'll do that on the next release)
Anyone try this? Any feedback?
I've only seen 2 or 3 people connect via network - Have people tried and it didn't connect?
Thanks
Hi I just tried your game, but not on online. Just wanted some single player brain training. Here's alittle feedback after a couple games:
1. It would be nice if you supplied the answers to words you get incorrect or don't know. Maybe during the time it takes to load the next word?
2. Sometimes i spell the word correctly, press the enter key, but it says i'm wrong. So i retype and press 'Guess' and it'll except it. This happened twice in 3 games of 5, and I remember of the words being RIMS. Actually its funny, cause it wasn't even jumbled either... hahah I guess it was a gimme.
3. Some options like play again or stats or summary of words at the end of the game would be great!
Anyways, I'm playing on a rooted Droid running BBv1 rom and Swype. Other than that though, I'm a fan of puzzles and stuff and it was fun. I'll play some more during the week and let u know what else I think.
Biz
Ahhh the online interface is much better. It gives you the correct answer at the end. Although it said 3 people were online, I think i was just playing against myself. After I missed the word EXEC, it gave the right answer then crashed. I was able to still type into the chat room, but I was unable to exit and it eventually FC.
biz79 said:
Hi I just tried your game, but not on online. Just wanted some single player brain training. Here's alittle feedback after a couple games:
1. It would be nice if you supplied the answers to words you get incorrect or don't know. Maybe during the time it takes to load the next word?
Click to expand...
Click to collapse
That is one of the options you can enable "Show all matches" will show all words it would have accepted.
2. Sometimes i spell the word correctly, press the enter key, but it says i'm wrong. So i retype and press 'Guess' and it'll except it. This happened twice in 3 games of 5, and I remember of the words being RIMS. Actually its funny, cause it wasn't even jumbled either... hahah I guess it was a gimme.
Click to expand...
Click to collapse
Might be a caps thing if you are using the keyboard to enter stuff - or maybe the keyboard is auto-inserting a space and I need to trim it. Also Swype is definitely problematic since it changes the way the keyboard interacts with input boxes. In fact, i used to have a warning popup if it detected a non-standard keyboard. You may want to enable "button mode" which uses the same input method (press the letter buttons) for solo play as the online version does. I might remove the keyboard input from solo play entirely - but i'm leaving it now in since its built.
3. Some options like play again or stats or summary of words at the end of the game would be great!
Click to expand...
Click to collapse
I am doing that for the next release of the online version - it will track:
-number of words founds
-number of rounds played
-number of points awarded
-number of points opponent was awarded
-number of wins, number of losses, number of times your opponent quit or was disconnected, number of times you quit.
-total time spent playing online.
Anyways, I'm playing on a rooted Droid running BBv1 rom and Swype. Other than that though, I'm a fan of puzzles and stuff and it was fun. I'll play some more during the week and let u know what else I think.
Biz
Click to expand...
Click to collapse
Thanks for the feedback!! I hope to have the next version released today or tomorrow.
biz79 said:
Ahhh the online interface is much better. It gives you the correct answer at the end. Although it said 3 people were online, I think i was just playing against myself. After I missed the word EXEC, it gave the right answer then crashed. I was able to still type into the chat room, but I was unable to exit and it eventually FC.
Click to expand...
Click to collapse
hmm - i thought i had found all the force close issues on network play but i msut have missed one. In any event the network module has some backend changes on the server in preparation for the next front end release so it could be some incompatibility with versions - i'm trying to maintain backwards compatibility as much as possible since I don't post all the updated betas but I think I might have to cut it off with the next release.
I've really updated the app since my first post about a week ago. I think I cleaned up most of the FC's, changed the game play a bit, added more options for single player mode, added quick game summary, option to replay, online network stats (wins/losses/quits), option on letter-button behavior (autocentering) and a bunch of other stuff. Still looking for feedback if anyone's got some. Can post it here, or from within the game.
Thanks!
No screen shots?
gogol said:
No screen shots?
Click to expand...
Click to collapse
oh yes. I havent really spent much time doing the layouts yet. I'll probably work on the scoring next then do the layouts.
Solo scoring is rather meaningless at the moment.
Head to head scoring is every word is assigned a point value - if you guess it first, you get the points added to your health, and your opponent loses them from their health. That way if two people are evenly matched, it the game could last a long time with lots of rounds, if they are totally mismatched, it will be mercifully quick. If neither player guesses before time runs out, they both lose the points- thats so all games end and players don't just hang out and use the in-game chat or forget they are playing a game.
I've made massive changes to the game since this first post - i think its come a long way. I haven't gotten any feedback from people here - but would love some either in this thread or from the in-game feedback button.
Here are some updated screenshots:
tried it and i love it.
one thing would be great: i'd love to use a german dictionary, since my english isn't very good.
maybe an option would be to use the built in dictionary that comes with your phone.
besides that, i won't come very far, since i don't know the words
Hi
can you send the market link
trying from India and not able to find in market and the apk link given thr

[APP] DroidSeries - TV Series/TV Shows browser and tracker application for Android

DroidSeries is a TV Series/TV Shows browser and tracker application for Android. Tacking down TV series, episodes, air dates, etc, is a difficult task as there are so many TV series. DroidSeries will help you manage your favorite TV Series and keep track of the episodes that you have or have not seen.
I created this application and just released the first version. Suggestions that help improve the app are also welcome and appreciated!
It's most probable that you will find a bug, so sorry in advance and keep those bug reports coming!
I set up a Google Code page for this app: http://code.google.com/p/droidseries/
DroidSeries source code @ Gitourious
DroidSeries is available in the Android Market under the name "DroidSeries Beta".
All the necessary information plus the apk file (for a manual download), DroidSeries-0.1.5-3.apk is available there. (ChangeLog)
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
I attached some screenshots of the app. They can also be seen in the Google Code page.
Nice idea
good luck
Thanks, will give this a shot as MyEpisodes Viewer no longer works.
Don't know if this is possible and it might be a bit cheeky.. but would it be possible to import the database from MyEpisodes? ;-) I've spent quite some time going through all of the shows i've watched on there, it would be good if I could skip doing it again!
Edit:
Suggestions-
*Couple of Serie/series typos?
*I would prefer it if the specials were not included in the 'Episodes not watched' calculation. Many of them are silly little clips which don't even air everywhere in the world. Also it includes them in the number of Seasons, which gives the incorrect number for most shows.
*Some form of simple backup/online sync is a MUST
*Shows without a thumbnail appear to be selecting thumbnails from other shows at random
*Following on from that, an option to manually add a thumbnail?
The layout with thumbnails look superb and it all moves very fast
I will take a look at that, if it is possible I'll make it happen.
Market
Excellent work, congratulations for the application.
Do you plan do add it to the market?
Brilliant idea, will be using it for sure. I'd like the ability to backup/restore data too, for my own sanity
will gladly give this a try, seems a lot better than the app i'm using atm....
will let my friends know about the development too
I just updated the links to the 0.1.2 version that fixes some bugs.
DroidSeries-0.1.2.apk
I really like this I think it will help me keep track of all the shows I like to watch and make sure I dont forget about them while waiting for the next season to start. I agree with the typo fixes and possibly an option to remove specials. Something not mentioned though which is not a big deal but would be real nice, add an option to select all episodes as watched in a season to speed things up a bit.
Sounds interesting will give it a try ...
Aside from the few typos, this is a pretty nifty app! I see potential in it.
butters18 said:
I really like this I think it will help me keep track of all the shows I like to watch and make sure I dont forget about them while waiting for the next season to start. I agree with the typo fixes and possibly an option to remove specials. Something not mentioned though which is not a big deal but would be real nice, add an option to select all episodes as watched in a season to speed things up a bit.
Click to expand...
Click to collapse
It's already possible to mark all episodes of a seasons as watched. There is a context menu in that window. If you long press a season, the option will appear.
Like I said You before it looks very interesting this app, let me see if I have some time to try it today.
kopus said:
It's already possible to mark all episodes of a seasons as watched. There is a context menu in that window. If you long press a season, the option will appear.
Click to expand...
Click to collapse
Yea I didn't spot this at first either. Actually enabled me to add most of my shows very quickly
First off, as an avid Television watcher I want to thank you for making such an application. I often forget which shows are on which nights and at what times.
This application is a great start and really has a lot of potential to be much bigger.
A few suggestions if I may,
1) Notifications when the show is going to air, or something letting you know that the show is going to be airing that day.
2) I know someone already mentioned this, but a backup of all the shows that have already been inputted. I have over 40 shows I like to keep up with and to input them all over again would be a pain.
3) Perhaps an option to get the show synopsis for each episode.
Can't think of anymore as of right now, but when I do, I will let you know.
Thank you.
Very interested in this since I don't have cable and have to download my TV shows. This would be a nice addition to keep track of shows. Giving it a try!
I really like the look of this
At the moment I use tvjunkie and it is an excellent app, but I like the addition of colour thumbnails on your app.
I have just installed it and had added about 5 tv shows and was searching for a 6th and got repeated FC's for some reason
Another thing is when I tried to update all series, it tells me I have no internet connection even though I have full wifi signal. Then I do them individually and it works??
Finally, I added a tv show my wife just started watching called Haven
It has aired 2 episodes so far, but even after updating, it tells me I have 8 not watched and next epsiode is 1x01 on 9th July 2010, whereas the next one will be 1x03 on the 23rd July?
As a matter of interest, or maybe you don't want to say.... just curious where you are pulling the feeds from. I checked epguides and it gives correct air dates for Haven, whereas IMDB TV seems a bit jumbled for this tv show and would explain the errors?
nice app, I've been using google docs to keep track for years now
Great little app, I have started up some google issues with some typo's..
I do have one comment, not sure if I want to mark what I have seen unseen via the app, I already have mediabrowser to do this via my MCE.. More interested in when the show is going to air next etc.. Anyway to bypass the having to mark a show as "watched"?
Excellent i don't have to manually search for what shows aired anymore
Found a bug:
* it sometimes FC when adding a show. Not always though but it FC just after pressing the add sign and i think i just see the popup for retrieving the show informations for a fraction of a second before that.
Some wishes:
* i added bleach, it has so many seasons that i wished there was a "Mark all season up to this one as seen" button
* some sort of rating / comment / integration with a forum would be nice. So far you can only see the show description. Or something like amazon: people watching this show also watch XXX. I think this would be great to have in the future.
* a better highlight of the unseen already aired shows (vs. unseen not aired yet), so for example i could just open this app and figure out what shows just aired that i should see next
* related to above, you could also split the main show list into "Just aired": the shows that you can see now, "Coming next": shows that will air in order of air date, and perhaps "On Hold": shows that are between seasons and will air like next year / a few months (can make this time lapse configurable)
* related to above, why not a widget that displays that (i am not a big fan of widgets in general but it could be useful)
* a timeline view
* option to ignore unseen specials

[Word Game] Le God of Words

Released a new word game.
Waiting for feedback....
Get it here:
https://market.android.com/details?id=in.hyprgeek.legodofwords
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STATUTORY WARNING: Highly Addictive!
The Word Game with high quality gameplay and graphics,
challenging to even the most elite players out there...
Can you complete the challenge & become Le God of Words?
Scrambler Mode:
Unscramble the anagram before the time runs out in the timed mode, or go through your own pace in the standard mode.
Gets meaning automatically after a certain time, but beware, the timer keeps ticking while you read the meaning.
***Saves progress automatically in timed mode, after solving a word***
More than 16000 words, all legit, none of it imaginary, from 6-letter words upto 22-letter words.
In the timed mode, for every specific time the game is started, none of the words will ever be repeated.
In the standard mode, the words will never ever be repeated.
Classic Mode (Coming Soon):
Form words with letters and get points. Get a minimum score or unjumble the specific word to move to the next level.
Genuine & Non-repeating as in the scrambler mode.
Begin from 6-letter words and unlock upto 21-letter words.
Beautiful and more importantly, usable graphics, having specific purpose in the game.
Includes Global HighScores and Achievements by OpenFeint.
Coming Soon:
Classic Mode,
Support for more languages.
Click to expand...
Click to collapse
Update v1.3
Changed difficulty to progressive,
now unscramble a specific number of words to unlock longer words.
Upcoming Change:
OpenFeint Achievements
Looks like my kind of game!
I'm definitely going to try this out.
Installing now, looks good. Will give it a go and give feedback.
Eagerly Waiting for feedback...
HyprGeek said:
Eagerly Waiting for feedback...
Click to expand...
Click to collapse
cool game bro. really enjoying it.
Wow, it's pretty difficult. Got LAPPAL to start and it's been driving me nuts!
I think you could work on a better icon for the app, perhaps a more consistent design for the app overall. I noticed that when you start a game it requires you to press 'next' to start. Perhaps you could replace this with 'Start' and make it shift to 'Next' after the game starts.
Also, most importantly, when you hit back a couple times it displays your little 'Looks like someone is a quitter' addition, but then fails to actually quit. Makes it seem like this is a malicious app designed to stay in the background and eat your battery. I recommend you make this a priority.
Otherwise, it's got some potential!
Possible errors, or, intentional?
Love this kind of game.
Found 2 possible errors so far: 1) "sprout" not accepted but "stupor" was (both can be made from same set of letters). 2) "bursty" accepted as a word. I know it is used, but it is not an accepted word in dictionaries I've referenced.
Also, "poster" not accepted when "presto" is. And "roasts" not accepted but "assort" is. If this is an intentional part of the game, then it needs to say "ok that fits but it's not the word I'm thinking of" or something like that.
More: "remain" and "marine" not accepted, but "airmen" is.
Animations could be quicker too, IMHO - having to wait for letters to go up into the sky.
My feedback:
The shuffle button takes <i>forever</i> to reset so that I can press it again. Perhaps this is by design, but the time is extremely slow.
Shuffle should also do reset so that it takes all the letters out of the already entered ones.
Clicking a letter that has already been selected (moved to top row) should cancel that letter, at least for the last letter in the word.
Besides those few complaints, the game is really good and I look forward to spending more time with it.
<i>Edit:</i>
Just noticed this, when looking at the definition hint, time is still taken away but the timer is not animated and when you resume the game, the timer will jump to something much lower.
cool game bro. really enjoying it.
Click to expand...
Click to collapse
Thanks a lot Will get the classic mode finished asap!
k4p741nkrunch said:
Wow, it's pretty difficult. Got LAPPAL to start and it's been driving me nuts!
I think you could work on a better icon for the app, perhaps a more consistent design for the app overall. I noticed that when you start a game it requires you to press 'next' to start. Perhaps you could replace this with 'Start' and make it shift to 'Next' after the game starts.
Also, most importantly, when you hit back a couple times it displays your little 'Looks like someone is a quitter' addition, but then fails to actually quit. Makes it seem like this is a malicious app designed to stay in the background and eat your battery. I recommend you make this a priority.
Otherwise, it's got some potential!
Click to expand...
Click to collapse
Hey thanks, yeah maybe ill replace the next button with start.
About the back button, if u hit back in the quit screen, you'll go back to the main menu. Need to select one of the faces maybe i'll change the design to make them look like buttons
Love this kind of game.
Found 2 possible errors so far: 1) "sprout" not accepted but "stupor" was (both can be made from same set of letters). 2) "bursty" accepted as a word. I know it is used, but it is not an accepted word in dictionaries I've referenced.
Also, "poster" not accepted when "presto" is. And "roasts" not accepted but "assort" is. If this is an intentional part of the game, then it needs to say "ok that fits but it's not the word I'm thinking of" or something like that.
More: "remain" and "marine" not accepted, but "airmen" is.
Animations could be quicker too, IMHO - having to wait for letters to go up into the sky.
Click to expand...
Click to collapse
yeah, there can be multiple words, I'll just change to add a message if the word is correct but not the required one, anyways, you can check the meaning by tapping on the moon in standard as well as timed mode, so you know what the required word means.
and about 'bursty', it is a word in oxford dictionary
plus you dont need to wait for the letter to "go up in the sky" ...just touch them all as fast as u can and press submit
anyways guess I'll also speed up the animations a bit....Thanks for the feedback
My feedback:
The shuffle button takes <i>forever</i> to reset so that I can press it again. Perhaps this is by design, but the time is extremely slow.
Shuffle should also do reset so that it takes all the letters out of the already entered ones.
Clicking a letter that has already been selected (moved to top row) should cancel that letter, at least for the last letter in the word.
Besides those few complaints, the game is really good and I look forward to spending more time with it.
<i>Edit:</i>
Just noticed this, when looking at the definition hint, time is still taken away but the timer is not animated and when you resume the game, the timer will jump to something much lower.
Click to expand...
Click to collapse
hehe, yeah the shuffle button is designed like that, so that u dont get the correct word by constantly shuffling , maybe i'll reduce the time by 1 sec
yeah, it used to reset earlier, but i disabled it, that's what reset button is for
I've already added the removal of single letters in the next update.
Yeah, the timer keeps counting down, but doesnt show animation, due to implementation of android's dialogbox, where background app animations are deactivated. ill look into that later.
Thanks again people, for checking out the app and for all of your feedback
v1.4
* Added OpenFeint achievements
* Now you can tap the last letter of the guessed word (top row) to remove it
* Added "tap to remove letter" in instructions screen
* Clouds drift away faster in standard mode
* Sped up the letter animations
* Shuffle button delay reduced a bit
* If you a enter a different but legit word when multiple words are possible, you'll be notified that the word you've entered is not the required one, and will be allowed to check the meaning of the word, if it is not allowed yet.
Waiting for feedback, also the market ratings make me feel the app sucks. kindly rate the app if you like it and are still using it (not uninstalled yet out of frustration on back button/words)
A minor update:
v1.5
* Back button now quits instead of taking back to main menu
* Disabled "unable to submit to OpenFeint" messages, now only submission messages are shown
Looking forward to feedback/ratings
Yes I am. 142 IQ Wordsmith here *blushes* Thanx!
[bows]
v1.6
* Added Sounds
* Use menu button in the menu or while in the game to turn sound off/on
* Some crash fixes
Looking forward to feedback/ratings...
v1.7
* Fixed a major bug where sometimes, OpenFeint achievements were not unlocked
* Added a 'rate the app' button
v1.8
* Added "Give Up" button in Scrambler : Standard Mode
* You can continue after giving up by tapping the next button, no need to go back to main menu
* Added the corresponding change to instructions screen
* Fixed some issues with sound
v1.9
* Added Menu Sounds, changed shuffle button sound
* OpenFeint upgraded to latest version
Detailed one at Le God of Words Update 1.9
As usual, waiting for feedback/ratings/comments
v2.0
* ***New Classic Mode***
* New OpenFeint Leaderboard - Classic : Standard Mode : High Scores
* Added Instructions screen for Classic Mode
* Added message that says how many words you need to solve to unlock next level in Scrambler : Standard Mode
More details, here: http://hyprgeek.blogspot.com/2011/07/le-god-of-words-20.html
v2.1
* Some crash fixes
* Minor Performance Improvements

[GAME] ScanDroid Kingdom - Barcode Battle RPG | Updated 9/6

UPDATE ON MARKET!
Changes Include a new inventory system and online creature list changes!
Let me know what you think of the update!
CHECK OUT OUR NEW FORUMS! It is a place to put big reports, feature requests, or just talk about the game in general!
FORUMS!
I'm making this thread in the hopes some ppl will try it, give me some feedback, etc. I have a small group of about 5 people who have been helping me make this in the past 3 weeks, and It's come a long way.
OK, so here it is.
ScanDroid Kingdoms is a Barcode Battler, with RPG elements.
You scan barcodes to create your creatures. You currently can have as many as you like.
You can then battle your creatures against "Barcode NPCs", or battle online against other people on the ScanDroid Network.
You can take advantage of your "Daily Scans" to gain items, exp, or currency.
You can also share your creature via QR code for others to scan and battle, instead of using the online listings.
There is an Item shop, where you can buy things with currency.
Currency(ScanCreds) are gained when you scan for anything in the game.
Soon to be added:
Quests
Leaderboards
Equipment
Crafting
Online Trade House/Auction House
Skills for both Players and Creatures
Friends List
Messaging
I also have a donate version on the market, if anyone finds this game fun and wants to help keep it going at a fast pace, I'd appreciate it.
Currently there is NO difference between the free and donate versions.
Once the game is out of BETA, there will be differences.
Free version will not have multiple creature management, and will have a level cap(will be a higher one, like 40 or so). It will not get all the quests the Donate version will get either. But that is down the road.
I hope you like it and please respond if you have tried it, let me know what you think, and I'll try to do what I can to make the game more to your liking! I am trying to make this game as much a community project as I can, as I find that others seem to have great ideas I would have never thought of.
Here's the link: Market Link
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You can also just search for "ScanDroid Kingdoms", its one of only a few in the results on the market.
Thanks to anyone who tries it, and I hope you have fun!
P.S.---If you want to help with development, please contact me. We have a large Google Plus Huddle where we toss around ideas, and those who are on the huddle get testing versions ahead of the market!
Big Thanks to the other Eko Gaming Members:
Tseng
Kirothak
Legend
Tachi
Neverwhere
Been playing this for a while and so far I'm liking it. I'm also on the beta team for Barcode Beasties.
There's a few things not quite right and/or lacking in your game. I don't seem to get "daily scans" only scan accumulated through online battles. Sorry if I'm misunderstanding this but to me "daily scans" would indicate we get an amount of scans allocated to us every day. In the online battling feature it would be handy if we could see the other creatures level as well as their name in the listing of potential opponents, it would save us loading an opponent up, seeing they're too far above us in level terms then having to go back in and load another.
I also have a question. are we allowed to re-scan codes ever ie. is it a once per day scan limit or is it a persistent limit that never allows us to scan the same code twice??
Anyways, loving the game and hope it does well, would love to see your game and Barcode Beasties combined but I suppose you both being in competition so to speak will cause both games to have to strive for excellence.
Dan.
dannylingus said:
Been playing this for a while and so far I'm liking it. I'm also on the beta team for Barcode Beasties.
There's a few things not quite right and/or lacking in your game. I don't seem to get "daily scans" only scan accumulated through online battles. Sorry if I'm misunderstanding this but to me "daily scans" would indicate we get an amount of scans allocated to us every day. In the online battling feature it would be handy if we could see the other creatures level as well as their name in the listing of potential opponents, it would save us loading an opponent up, seeing they're too far above us in level terms then having to go back in and load another.
I also have a question. are we allowed to re-scan codes ever ie. is it a once per day scan limit or is it a persistent limit that never allows us to scan the same code twice??
Anyways, loving the game and hope it does well, would love to see your game and Barcode Beasties combined but I suppose you both being in competition so to speak will cause both games to have to strive for excellence.
Dan.
Click to expand...
Click to collapse
Hey, thanks for the reply!
OK, so first:
You get 20 scans per day, refreshed at the start of each day.
Also, due to a very recent update, you can have a chance to gain an extra scan upon winning a match. Before, you would win a scan after EVERY win of match, which gave too many scans to them.
Having the level of each creature next to the name is a feature I have heard about quite a bit lately, and I am truly looking for a solution to have implemented in the next few days.
Also, it saves all UPCs in a db, and does not allow you to scan the same one twice, to keep ppl from figuring out what codes give what and keep ppl scanning in different places and situations.
Also, I saw Barcode Beasties hasn't been updated in a long while(market shows nov 10, 2010.) Is it still be worked on I take it? Also, I consider Barcode Beasties to be a different game for the most part, and the direction our team has planned for this game will take it so far off course from Barcode Beasties that they won't even be able to be compared after a while.
Thanks for the input, hope to hear from you again.
If you are interested in joining up with us on beta development, let me know, I would be glad to have you on board. Email me at [email protected] If you are interested.
Installed the game and gave it a try, so far everything seems great.
A little more flashiness to the UI might be in order, by no means does it look bad. A WP7 style setup for the buttons would fill in the blank space left by the smaller buttons currently, give the entire application more flow. (Mainly referring to the buttons in Barracks/Battle etc... change from small grey boxes to WP7 style buttons with large graphics)
The barcode scan portion works great, had no problems there.
Battle wise everything was fine, however the battle text was a little slow. Perhaps having an option to speed up the battle text, or make it go to the next round via tap interaction?
Definite thumbs up for this app. Plays well, no errors encountered as of yet, and I really enjoy the concept. Cant wait to see how it grows.
ellessidil said:
Installed the game and gave it a try, so far everything seems great.
A little more flashiness to the UI might be in order, by no means does it look bad. A WP7 style setup for the buttons would fill in the blank space left by the smaller buttons currently, give the entire application more flow. (Mainly referring to the buttons in Barracks/Battle etc... change from small grey boxes to WP7 style buttons with large graphics)
The barcode scan portion works great, had no problems there.
Battle wise everything was fine, however the battle text was a little slow. Perhaps having an option to speed up the battle text, or make it go to the next round via tap interaction?
Definite thumbs up for this app. Plays well, no errors encountered as of yet, and I really enjoy the concept. Cant wait to see how it grows.
Click to expand...
Click to collapse
Thanks for trying it. The UI is fairly new right now, but we are trying to find ways to make it easier and more appealing. I will take the idea you had and see if it can help us at all.
Good idea for the battle text, ill add it to our bugs/feature tracker.
New Update has been posted!
Changes Include:
Bug Fixes(Of Course)
Online Creature List now shows levels under names
NEW Inventory System to test out!
Also, as with any update during the BETA, please contact me([email protected]) if anything is not working properly, and Ill do what i can to fix it ASAP!
Also, still looking for a couple more people who want to join the teams beta testing division, so we can get the updates tested a little faster so I can send them to the market quicker!

[APP] [2.2+] [ROOT] Triple Town Editor (preview version) [DON'T UPDATE TRIPLE TOWN!]

Warning: Triple Town version 1.74g(1044) will break the functionality of this app. DON'T UPDATE Triple Town past v1.61!
More details in a post below...
Triple Town Editor
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A must-have app for any die-hard Triple Town player!
"It rocks!"
Someone said
Click to expand...
Click to collapse
"Lets me play the game the way I like – 24/7 and with no down-time."
A hard-core Triple Town fan said
Click to expand...
Click to collapse
"Liberate your game play and make some crazy designs!"
We said
Click to expand...
Click to collapse
​
Triple Town Editor is a highly intuitive, game-like UI for managing Triple Town in-game resources (turns, coins, items) and is also coming with an amazing feature: lets you unleash the architect inside you to arrange the town as you desire!
Oh, wait, you’re new to Triple Town?
Triple Town is a multi-million-downloads, Google Play Editors' Choice, year-2011-awarded puzzle game created by Spry Fox LLC – a game in which you try to grow a great city!
The game’s so good that you can’t stop playing, which eventually depletes the turns you can use to place new stuff in your city. "Fortunately", this frustrating setback can be solved with simple in-app purchase(s).
Or, if you’re on a rooted device, you can change the preferences file the game is using to store the game state data and you can easily replenish the turns (and other resources) yourself.
Well, you can do it like that – old-school, VIM-way – or you can do it with few taps and in style.
Cue Triple Town Editor, app that helps Android smartphone owners with root permissions easily change the saved game state of their Triple Town.
Just watch it in action and decide for yourself:
As you’ve seen, with Triple Town Editor you don’t have to worry with fiddling through a text editor. The game values already accessible to you are easily updated with few taps through the apps intuitive UI.
Even though Triple Town Editor is just acting as a "visual editor" for the root user who can do everything the app does with just a simple text editor, this doesn't mean that the convenience the app brings should in any way derail you from your path of supporting the development of the Triple Town game by means of their in-app payments, should you choose to do so.
Download:
latest APK​
YOUR FEEDBACK IS GREATLY APPRECIATED!​
A few more notes...
! Requires ROOT !
The app won't work if the device is not rooted or if you don't give app the root permissions.
! Requires Triple Town !
Won't work without Triple Town installed and at least once played past the in-game tutorial.
! This is a PREVIEW version !
Although the delivered functionality is completely operational (and all its circuits are functioning perfectly ) and successfully tested on several devices, you can expect:
not fully polished UI,
(non-optional) feedback forms,
anonymous usage collecting,
that any changes done in Town Planner feature (see description below) won't be saved,
English localization only,
known supported Triple Town versions: 1.21, 1.34, 1.58, 1.61
Known limitations:
Triple Town Editor is not compatible with Triple Town version 1.74 (currently newest) --> don't update Triple Town past v1.61! (for now)
Town Planner: what's on stash is not displayed + can't place anything there --> will be fixed
Town Planner: currently supported maps: only Standard --> will be fixed
Town Planner: drag-and-drop is not supported on Gingerbread and older Android versions (pre API11), but there's a "touch-touch" replacement interface,
Town Planner: the feature is available as preview-only, which means any changes made to Triple Town layout will NOT be saved. In release version, it will be possible to unlock the full functionality of the Town Planner.
Found error(s)?
Please notify us about bugs in this thread or via PM. It guarantees quick and focused response and thus quicker resolution. On the other hand, if posted under Ratings on Play Store, the eventual problem would probably be left unnoticed, leaving you with the problem unsolved.
Copyright Notice:
Triple Town is a trademark of Spry Fox LLC.
All images representing items from Triple Town were re-created by Dream of Electric Sheep and are trademark of Spry Fox LLC.
Dream of Electric Sheep is in no way affiliated with Spry Fox LLC.
Disclaimer:
Triple Town Editor requires root permissions. Giving an application root permissions could lead to game data corruption, loss of game progress, damage to your device and so on. ! USE AT YOUR OWN RISK !
Changelog
Changelog:
Version 0.9.4 (08.11.2012)
• added "What's New" dialog
• added notification regarding incompatibility with Triple Town v1.74
Version 0.9.3 (01.11.2012)
• fix: in special cases Triple Town configuration was not correctly loaded
• optimization: faster initial loading of configuration
• minor fix: initial check sometimes caused error message to be delayed
• improvement: handling of newline characters in notifications
Version 0.9.2 (30.10.2012)
• minor bugfixes
Version 0.9.1 (28.10.2012)
• initial release
works great
A quick test shows it works great!
Time to brush up my skills and waste few more days on that great game
Will let you know if I find out any problems.
VipSaran said:
A quick test shows it works great!
Time to brush up my skills and waste few more days on that great game
Will let you know if I find out any problems.
Click to expand...
Click to collapse
Thanks. We're eager to get any kind of feedback, even bug reports
Great
Thanks great app, just what I needed.
Tested on Galaxy S i9000 (CM 10).
tablet-friendly
First time I installed Triple Town I was glued to the screen -- the gameplay just captured me! I have played for hours until I realized I was out of turns
Then I went "What? I have to wait like a day or pay to fill my turns immediately to get my fix?" :crying:
Well, I haven’t played Triple Town for a long time, but now there's no stopping me!
Thanks for the app!! :good:
btw. Works and looks great on Google Nexus 7 ^^
agota5 said:
Thanks great app, just what I needed.
Tested on Galaxy S i9000 (CM 10).
Click to expand...
Click to collapse
As you probably know, it's just not possible to test an app on all available devices, so emulators take their turns instead. That's why this kind of feedback is invaluable for us. Thanks!
Keep it coming
Is this not similar to piracy? You are effectively allowing people to play a paid game for free... This shouldn't be allowed on XDA.
0.9.2 released
New version (0.9.2) with minor bugfixes is uploaded to Play Store.
(hint: from now on, you can watch the second post for version changes)
Thanks for reporting the issues!
I "tested" the app a bit more and there are no bugs so far (which is a great thing for a preview version imo), though one thing's been nagging me and I must ask -- how come there's no save button?
saving
VipSaran said:
I "tested" the app a bit more and there are no bugs so far (which is a great thing for a preview version imo), though one thing's been nagging me and I must ask -- how come there's no save button?
Click to expand...
Click to collapse
Anecdotally, we had the save button in our initial version of the app, but one of our other aps (m-parking) got a spotlight in The App Clinic (video link) and in the very first episode of Android Design in Action (video link) and based on those feedbacks we decided to better comply to (newest) platform design guidelines and to handle Save like this:
- back saves changes
- up saves changes
- additional "discard changes" action menu item
This should be the way how all non-terminal and non-world-affecting changes are persisted.
A nice and welcome addition is what Gmail does --> offering an Undo operation in form of a toast-like notification afterwards.
Hope this answers your question
[ANNOUNCEMENT] To Devs, please read
stylez said:
[ANNOUNCEMENT] To Devs, please read
Click to expand...
Click to collapse
Thanks for the hint.
The subject is updated now.
0.9.3 released
Triple Town Editor is updated. The new version (0.9.3) is on Play Store and it has several updates/improvements worthy of downloading:
fix: in special cases Triple Town configuration was not correctly loaded
optimization: faster initial loading of configuration
minor fix: initial check sometimes caused error message to be delayed
improvement: handling of newline characters in notifications
Thanks for reporting the issues!
no drag and drop?
i've tried the app and looks good
town setup feature is great, tho drag&drop like on youtube isn't working for me
HardwareKing said:
i've tried the app and looks good
town setup feature is great, tho drag&drop like on youtube isn't working for me
Click to expand...
Click to collapse
Sorry to hear you got confused
It was posted in the original post:
Known limitations:
Town Planner: drag-and-drop is not supported on Gingerbread and older Android versions (pre API11), but there's a "touch-touch" replacement interface,
Click to expand...
Click to collapse
Although, there's much text so it can be easily missed.
Unfortunately, to my extent of Android platform knowledge, drag&drop is not possible for pre-HoneyComb devices.
Invitation to developers: if I'm wrong, I'd be glad to stand corrected, so freely propose how can dnd behavior be implemented on pre-API11.
thanks for the hint
it would be great to use that...
First off, love the look of the app and that it's like you're almost in Triple Town.
Secondly, (which is actually more important) I could not break the app! That's the thing I do with apps
This one just didn't give in, but I won't stop trying
Lastly, when will the preview period end? I'd really like to be able to move stuff around in the town. Like, sometimes one undo is just not enough :crying: So, when'll this Town Planner be really available??
Thumbs up, keep up the good work! :good:
Plavalaguna said:
First off, love the look of the app and that it's like you're almost in Triple Town.
Click to expand...
Click to collapse
Thanks, that was our aim ^^
Plavalaguna said:
Secondly, (which is actually more important) I could not break the app! That's the thing I do with apps
This one just didn't give in, but I won't stop trying
Click to expand...
Click to collapse
Mkaay, just don't try TOO hard, please
Plavalaguna said:
Lastly, when will the preview period end? I'd really like to be able to move stuff around in the town. Like, sometimes one undo is just not enough :crying: So, when'll this Town Planner be really available??
Click to expand...
Click to collapse
Well, the current plan is to get as much feedback as possible in these two aspects:
- direction our new users would like for the app to go (i.e. should we focus on extending map support, or Town Planner cool features like social sharing, or something other),
- errors and shortcomings that need ironing out.
When we get enough data, let's say after a month has passed or app is installed by 2K+ users, we'll be able to decide about the focus for the release version (and if and how will the Town Planner feature be included).
Hope that answers your question.
Plavalaguna said:
Thumbs up, keep up the good work! :good:
Click to expand...
Click to collapse
Thanks. Spread the word!
history?
Is there a possibility to get some kind of a "history" or "backup" feature implemented?
Like to have a list of few last game states to choose from. Something like savegames...

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