Ok I think that a solution could be made to use the touch pads in any app that allows custom key inputs without needing to be "xperia play optimised"
Just like with wiimote apps that have an app running in the background to allow input via wiimote button presses I think the same thing could be developed for the xperia play.
The way it would work would be like this:
1. the app would recognise touching certain areas of the touch pad and map those areas to virtual key pressed (w, a , s, d etc) just like many wiimote apps do.
2. it would run in the background so the touch pads continue to act as these inputs when the app is minimised.
This would allow to touch pads to work in all emulators (or apps that allow custom key mapping) without optimisation, this is good as most emulators will most not be getting touch pad support anyway.
A pic is attached to explain what I mean.
I like the idea, that will save me a lot of troubles with N64oid & FPse.
Hmm, that's a good idea actually!!! It seems possible, now if only I was a dev
Sent from my R800x using Tapatalk
This same "solution" has been brought up a million times before.
I havent seen it been brought up before. some people suggested something about using the touch pad as an entire keyboard but this is totally different, this is more similar to the bluetooth wiimote apps.
I think it would be better if you could map the pads to different parts of the touchscreen, or the whole thing xD
Don't know how it works with wiimote and the meaning of the buttons w, s, etc but I do like that you are thinking about utilizing the touchpad.
For gaming allowing to map the gamepad's directional, shoulder buttons, x,o, etc buttons to certain areas of the screen would be extra good plus utilising touchpad for swiping movements on it instead of on the screen.
I can imagine the mixture of the above would make many touch screen only games playable with the slideout controls. Configuration could be done by snaping in game screenshots, assigning the buttons, saving it as a profile with a name and picture or even compiling (on pc and/or play itself) a small launcher app automatically to add itself in Xperia play launcher with the name and icon of "semi"-optimised by it game which starts the gamepad config first and then the game in one go. This would be so cool. We shall open a bounty for this.
There is an app which used to remap right and left shoulder buttons but required root and reboot of the phone for each configuration. I hope there is a way to do it without reboots by assigning each gamepad button an action which simply checks first every time it is pressed if it is reconfigured to do sometning special or its default action.
I will try to link to the relevant posts once I'm at the computer.
Sent from my R800i
I had the same idea, but I didn't post it as I wanted to have some time to explore it myself first; I'm skeptical about the ability to use code to make Android register touches, I think it's not doable in my experiences in iOS, but let's hope someone manage to find out a way. I haven't had the time to explore Android yet.
Related
As the built in game pad for morphgear seems to be a little buggy when playing on my HD2 (and i am not the only one with the problem apparently) I thought I would develop my own game pad.
This game pad is a wvga game pad, which means that it is designed for use in landscape mode. the game pad is primarily made for the SNES part of morphgear, but I believe it should work with other parts with the same amount of - or less buttons than the SNES.
All you need is:
- Morphgear of course you can find a version especially for HD2 with enabled multitouch, right here, thanks to Blutz
- The SNES part of Morphgear, which is available for download right here, or any other part you might want
When you got all this, you are totally ready to go, so download the file at Rapidshare or at the bottom of this post And follow the instructions to install the game pad.
Instructions:
- First extract the rar file. When you have done that you will have 2 files. gamepad.txt and gamepad.bmp.
- Copy or cut these 2 files and place them in the following folder:
your HD2 --> storage card --> programs --> games --> MorphGear --> skins.
If that is where you have placed the MorphGear folder (I believe that's the standard location). If you placed it at a custom place, then I bet you know where you placed it, and then you should be able to figure it out
- Boot up MorphGear and then press the settings icon. Choose "SNES9x (SNES) if that is what you installed (if you installed something else then that is the one to choose). Go down to the bottom of all these settings. The last option should be called "Skin". Choose the skin called "wvga game pad" and press OK in the top right corner (this is primarily for the SNES part, I do not know how big a difference there is from one emulator to another).
- Now boot up a game and enjoy the show
- If you don't already have, you will need to set up MorphGear so that it plays the game in landscape. This is done by going to the settings icon --> Global settings --> Display --> Orientation, and change this to east or west depending on where you want your hardware buttons.
Other Info:
Mapped Buttons:
n, s, e, w, ne, nw, se, sw, a, b, x, y, select, start, (L1), (R1)
This is the first version, and unfortunately i haven't been able to get L1 and R1 to work. If anyone knows what the code for those are, I would be happy if you could just send me a pm
Versions with a nicer UI might show up in the future, but at the moment I do not see it as being important since you rarely see the game pad when playing. I don't at least
Update:
The L1 and R1 is now working correctly. The new version is attached in this post
Update:
A new gamepad supporting the genesis module is now up for download. The gamepad has all the keys of the genesis, and supports 8 moving directions, n,e,s,w,ne,se,nw,sw It is of course kept in the same beautiful design
Instructions for installing it is exactly the same as they are for the other game pad, except that you have to choose the generator module instead of the SNES9X in settings.
Update:
Yet another gamepad is now ready. Do you struggle with the original pad because you find it too small and crampy? Struggle no longer, as a new big version of the original is now ready for you to download The new gamepad is just around 100 pixel higher than the old, and therefore it allows a bigger navigation pad, and the a,b,x & y buttons have become bigger too. Head to the bottom of this post to find the file, and if you like the old pad better, then that is of course still available
the pad is now working too ^^
Update:
Does playing in landscape mode just suck compared to playing in portrait mode? Then why play in landscape mode? A new gamepad created for playing in portrait mode is now up and ready for you to download So head on down to the bottom of this post, and start playing the portrait way
Update:
Check out Hexjibbers new mod of my portrait SNES gamepad: http://forum.xda-developers.com/showthread.php?t=621371. It has the layout of the original SNES gamepad, so if you feel a little nostalgic, then head over to his thread and drop him a comment ^^
Update:
Oh my... An update? Yep its an update ^^ A NES gamepad has now been added to the collection, so if you are tired of those awesome graphics on the SNES, you can head back to NES, knowing that there is a multitouch supporting pad for exactly that purpose. Also there have been a little reorganising of the pads, so that i am able to stay at/under the 8 uploads i have to my use. Thats all for now and if you have any requests then throw 'em at me, and i will do my best ^_^ <-- reason for the quite lame smilies, is the fact that i have run out of real smilies to use... apparently you can only have 15 smilies in your post
Update:
I really wonder when this is going to stop... just as the thread seemed dead it was given some first aid, and suddenly it was alive again. Which is good, because that means that xavierdemon came up with a skin too ^^ So if you just happen to dig the design of the ps3 controller, then head to page 9 or follow this link. to download it... Actually he has come up with 2 skins, so if you like the NES too, then it is your lucky day ^^
Thanks to Blutz for the help I've got from him, and a big thanks to Dredd67, who uploaded a game pad for touch hd, which I could use to understand how it all works ^^
Excellent. Works Perfectly. Thanks.
Phaedrus Nine said:
Excellent. Works Perfectly. Thanks.
Click to expand...
Click to collapse
your welcome im glad you like it
Nice pad, works great with Mario
DMAND said:
Nice pad, works great with Mario
Click to expand...
Click to collapse
It should considering that it was a Mario game I was testing it with
great work! I was stuck in chrono trigger because multitouch wasn't working very good and I couldn't run (had to catch a mouse ). With this skin everything works great. (altough it is quite ugly )
darken_rahl said:
great work! I was stuck in chrono trigger because multitouch wasn't working very good and I couldn't run (had to catch a mouse ). With this skin everything works great. (altough it is quite ugly )
Click to expand...
Click to collapse
I know its not a beautyqueen But if you play full screen then it doesn't really have to be, because you cant see it anyway Personally I just believe it should be a functional pad, and then beauty may come later
Thanks for this. Works perfectly.
gadgetmaster07 said:
where would i find roms to download for this software?
Click to expand...
Click to collapse
Go to google and search for "snes roms", and I guarantee that you will find a lot of pages that haves all these roms for download. Just remember that you have to own the original game before it is legal. Downloading roms of games that you do not own is illegal
Hojlind said:
Go to google and search for "snes roms", and I guarantee that you will find a lot of pages that haves all these roms for download. Just remember that you have to own the original game before it is legal. Downloading roms of games that you do not own is illegal
Click to expand...
Click to collapse
I shall bear that in mind
Can you tell me which display options I should use to see the whole gamepad on my HD2 ?
I tried 150% but then the game screen is too small.
If I use "windows size" I don't see the pad anymore.
And if I try with "auto scale", my fingers come accross the game screen.
I've set orientation to "west" and unchecked "disable full screen"
Thank you
pim said:
Can you tell me which display options I should use to see the whole gamepad on my HD2 ?
I tried 150% but then the game screen is too small.
If I use "windows size" I don't see the pad anymore.
And if I try with "auto scale", my fingers come accross the game screen.
I've set orientation to "west" and unchecked "disable full screen"
Thank you
Click to expand...
Click to collapse
The only way to be able to see the whole pad is to make the game screen small enough to fit above the pad. personally I use the autoscale function, where you can see the sides of the pad, and then just guess when it comes to the middle. I tried to make this pad easy to use without it being visible, so that you are able to play in full screen or autoscale without having to struggle to find the buttons. Morphgear it self is the one who decides to hide the gamepad, and I can tell you that some people is looking for a way to get the gamepad on top, and add transparency.
Bug propably
Hey guys. I've propably found a little bug. The L and R buttons doesnt work. I've looken into the txt file and there are thu buttons named as l1 and r1. I renamed them to 1 and r as they i named in other pads and R button now works just fine. But the L button repeats the recently used button instead of its proper function. Could you please take a look at that, because except this one little issue is your pad the best i've ever used
Thanks a lot..
xZdenis said:
Hey guys. I've propably found a little bug. The L and R buttons doesnt work. I've looken into the txt file and there are thu buttons named as l1 and r1. I renamed them to 1 and r as they i named in other pads and R button now works just fine. But the L button repeats the recently used button instead of its proper function. Could you please take a look at that, because except this one little issue is your pad the best i've ever used
Thanks a lot..
Click to expand...
Click to collapse
Hi xZdenis. I've always known about the L1 R1 bug, which i also said in the first post The reason is that i had no clue what they were supposed to be called. Now when i know what the 2 buttons are supposed to be called, i will fix it as soon as i get home, (or sometime like that) and then it should all work perfect
And thank you for the feedback
looking forward to the l/r button update!
thanks for this.
Audio Oblivion said:
looking forward to the l/r button update!
thanks for this.
Click to expand...
Click to collapse
the new version is now up
Hojlind said:
Hi xZdenis. I've always known about the L1 R1 bug, which i also said in the first post The reason is that i had no clue what they were supposed to be called. Now when i know what the 2 buttons are supposed to be called, i will fix it as soon as i get home, (or sometime like that) and then it should all work perfect
And thank you for the feedback
Click to expand...
Click to collapse
You're more than welcome, thx for quick response and an awesome work
why is this skin support multitouch very good (i can run and fire with mario well) but other skin is not? like this http://forum.xda-developers.com/showpost.php?p=5261944&postcount=269.
can you fix the xbox skin
vua777 said:
why is this skin support multitouch very good (i can run and fire with mario well) but other skin is not? like this http://forum.xda-developers.com/showpost.php?p=5261944&postcount=269.
can you fix the xbox skin
Click to expand...
Click to collapse
as said in the other thread I'm not totally sure what I am doing "better" than the other guys. until I know this I am definately not going to touch other persons skins, and if I figure it out then I won't touch without an approval from the creator of the skin and then just publish it
i like your gamepad very much!
is there a possibility to make the buttons and the controls for the direction larger?
so that i don't accidently press beside a controlkey and get the error that if you click on non-control-space morphgear repeats the last keypress?
Recently the n64 andoid emu got pulled from the android market. And from what I know that version didn't support the analog input and could only be played with the d-pad and buttons. This was said in a dutch preview serie.
Does anyone know if there is a version that allows to use the analog controlls?
having been going through many games and apps and haven't found the d-pad and analog to be supported well.... something that definitely needs to be addressed by SE
SE can't do much about it, it's in the hands of the devs. Emu's probably have button mapping options you can use.
It's nothing to do with SE, it's up to the devs whether they want to use the API to update their applications to support the dual touch pads.
I guess it's only a matter of time.
I'm sure there will be several emerging developers for the XP. Even so, its an opportunity for already existing developers to rerelease their software at a premium for analog support.
Sent from my ADR6300 using XDA App
rmaccamr said:
I'm sure there will be several emerging developers for the XP. Even so, its an opportunity for already existing developers to rerelease their software at a premium for analog support.
Sent from my ADR6300 using XDA App
Click to expand...
Click to collapse
Good god I hope not. Thats an awful idea. Everyone else gets to use the free emulators and XP users can't make use of their hardware unless they pay for the app?
I dont have one yet so I dont know, but can the touchpads be used as an input method? Then there is hope for analog support. Maybe with a special IME or something.
Its pretty easy for a developer to optimize their games...
URL blogs.sonyericsson.com /developerworld/ 2011/02/28/ xperiaplaytipsbyangrymobgames/
well until there analog support, can anyone suggest keymaping? I tried different settings but I cannot seem to find teh best mapping!
I guess it depends on the game. For sm64 I used this:
D-pad for walking
X for A
O for B
Square for C-left
L for Z
R for R
Search key for C-up (not sure if I did this, n64oid got wiped when unlocking bootloader)
The A, B and Z buttons are needed for the gameplay itself so I put them close at hand, with the Z button at the place of L you use the same finger as on the n64.
C left and right make the camera turn so should be close at hand in sm64. C-up gives fps view to look up and stuff, c-down sets zoom level (and isn't really needed anywhere in the game imo) and R sets the camera behind mario or back with the lackitu vamera man.
This worked well enough to finish sm64 in 1 night with all 120 stars.
But as you can see it could differ if you have an other personal preference or another game.
Wow, thanks! That remap actually makes this game playable.
I've played around with it a little and I think I found an alternate configuration that people may enjoy:
D-pad for Analog
Cross for A
Square for B
L Trigger for C-Left
R Trigger for C-Right
Circle for Z trigger
SELECT for C-Up
START for START
Triangle for R trigger
As you said, the C-Left and C-Right are needed for camera control, so the triggers seemed to be the most natural placement. I felt like I would be zooming the camera in and out more often than toggling first-person perspective, so I chose to map Triangle for R trigger and SELECT for C-Up.
Admittedly, I haven't played through it yet, but just playing around in the opening courtyard with this configuration makes me believe I could play through this game all over again with ease.
Perhaps we could start a thread for ideal key mappings for each game? I'm going to take a look at Goldeneye when I get a chance and post my recommendation.
For N64 games, I use N64oid.
Map both analog and D pad to XP D-pad.
A mapped to Cross
B mapped to Square
R mapped to Right Trigger
L and Z mapped to Left Trigger
C-Left mapped to triangle
C-Down Mapped to circle
And then I have on-screen C-buttons only, by hiding all but the C buttons in the on screen controls options.
N64oid can be found at SlideME, for free, and they have an app store for android.
crono141 said:
For N64 games, I use N64oid.
Map both analog and D pad to XP D-pad.
A mapped to Cross
B mapped to Square
R mapped to Right Trigger
L and Z mapped to Left Trigger
C-Left mapped to triangle
C-Down Mapped to circle
And then I have on-screen C-buttons only, by hiding all but the C buttons in the on screen controls options.
N64oid can be found at SlideME, for free, and they have an app store for android.
Click to expand...
Click to collapse
I just tried this control scheme and it works surprisingly well on a bunch of games. I was a little concerned about mapping both the analog stick and the d-pad to the Play's d-pad, and mapping L and Z to the left trigger, but it works really well. Having the c buttons on-screen really isn't that obtrusive, either.
Thanks for the tip
You can get N64roid if SlideMe.org
radio five said:
I just tried this control scheme and it works surprisingly well on a bunch of games. I was a little concerned about mapping both the analog stick and the d-pad to the Play's d-pad, and mapping L and Z to the left trigger, but it works really well. Having the c buttons on-screen really isn't that obtrusive, either.
Thanks for the tip
Click to expand...
Click to collapse
I don't understand how this works?? What happens when you press left trigger?? Or use XP dpad?
Sent from my R800x using XDA App
I think my config is really really good. For Zelda it's great!!
Movment - D-pad of course
C-up -> Search key (only use for Navi and look around in FP)
C-Right -> Circle button (use like bow or hook shot for this one)
C-Down -> Select button (use for stuff i barley use like the ocarina or bottles)
C-Left -> Triangle button (use like bow or hook shot for this one)
A -> X button
B -> Squere button
Start - Start
R -> R trigger button
z -> L trigger button (left finger on the Z button just like the real N64 game)
No one screen buttons needed
Try it, i promise you that it works perfect in almost every game!!
n64oid
the n64oid is going to have analog support soon when the software update for xperia comes out
There are much more recent threads about this. Why are you digging up month old threads >_>
Sent from my R800x using xda premium
Hello, I just downloaded the demo apk for Minecraft (a 3D building game}, BUT, it's only for xperia play. Using the "Virtual trackball" app, it successfully emulated the D-PAD, and one button.That button Is used for jumping, but since it auto-jumps, it's kinda pointless. The 2 important buttons are missing. Jump and put. My question: Can we somehow, emulate, those buttons? Of course, via root. I also found a keyboard with a DPAD and buttons, but i can't force it to open in games. Is it possible? Long-hold MENU-key isn't working.
Thanks!
Swyped from my HTC Desire.
[ delete, I dont have time to devote to this, by the time you get it working the native version will probably be out ]
I know there have been a couple of posts dotted around asking about the keyboard dock but I've seen nothing definitive.
I have the dock and it worked great with Honeycomb. I neglected to think about how it would work with a custom ROM before flashing one.
I've gone for the CM9 ROM and although generally typing on the keyboard works it is far less functional. The majority of the (very useful) hotkeys don't work.
Including:
Home
On screen KB up/down
Menu
Play/Pause Media
Makes the whole thing far less useful :-(
I'm interested in if anyone knows anything I can do to make this better on CM9 or even if it's likely to work better with any different ICS ROM?
Yes, the keyboard dock hotkeys don't work, all except the back key. But even more annoying it is that the software keyboard shows up and it shouldn't.
karnka said:
I know there have been a couple of posts dotted around asking about the keyboard dock but I've seen nothing definitive.
I have the dock and it worked great with Honeycomb. I neglected to think about how it would work with a custom ROM before flashing one.
I've gone for the CM9 ROM and although generally typing on the keyboard works it is far less functional. The majority of the (very useful) hotkeys don't work.
Including:
Home
On screen KB up/down
Menu
Play/Pause Media
Makes the whole thing far less useful :-(
I'm interested in if anyone knows anything I can do to make this better on CM9 or even if it's likely to work better with any different ICS ROM?
Click to expand...
Click to collapse
I do not have a genuine Samsung keyboard (yet) but you should be able to map home, menu and the media buttons with my app: http://www.apedroid.com/android-applications/external-keyboard-helper
You can also specify up to 16 apps and create shortcuts for them. For example you could start the browser with Alt+B and Gmail with Alt+G if you want to.
Yep
I remember that happening occasionally before but it's constant now and even more inconvenient without the convenient hotkey to hide it.
Can I assume this is pretty constant regardless of the ROM used?
karnka said:
Yep
I remember that happening occasionally before but it's constant now and even more inconvenient without the convenient hotkey to hide it.
Can I assume this is pretty constant regardless of the ROM used?
Click to expand...
Click to collapse
Yes I think so unless it is a HC rom based on a stock ROM.
I'll fix some of it in the CM9 port once I recieve my BT keyboad case and have something to test with. If you just want to get rid of the on-screen keyboard you can use my free app that does that and nothing more: https://play.google.com/store/apps/details?id=com.apedroid.hwkeyboardhelperfree
If you want full control you need my paid app: https://play.google.com/store/apps/details?id=com.apedroid.hwkeyboardhelper
Free demo: https://play.google.com/store/apps/details?id=com.apedroid.hwkeyboardhelperdemo
Thanks for the advice. Your app looks really helpful.
I've no problem buying the pro version but want to have a play with the demo one a little more first.
I'm having slight issues trying to map a few things:
App switching: can map keys to this but doesn't seem to do anything
"Internet" / "Mail" - these two keys aren't picked up by the mapping config as they immediately jump away launching the browser (I'd love to remap to chrome) or asking me whether i want Gmail or Mail (and not remembering my selection)
I've mapped home (hooray!) but although it takes you back to the launcher it doesn't necessarily take you back to the default screen as the onscreen home button does (that's a really small issue!)
Any thoughts about those?
On the subject of the demo version of the app... Is the only thing that's different between that and the pro version that the spacebar is mapped to: _This_is_a_demo_version!_?
karnka said:
Thanks for the advice. Your app looks really helpful.
I've no problem buying the pro version but want to have a play with the demo one a little more first.
I'm having slight issues trying to map a few things:
App switching: can map keys to this but doesn't seem to do anything
Click to expand...
Click to collapse
The problem with keycodes is that some are handled erlier in the input queue before I can process it in my app. App switcher and Home is two examples. I managed to do a workaround for Home but I have not yet found a way to bring up the app appswitcher programatically.
"Internet" / "Mail" - these two keys aren't picked up by the mapping config as they immediately jump away launching the browser (I'd love to remap to chrome) or asking me whether i want Gmail or Mail (and not remembering my selection)
Click to expand...
Click to collapse
Same reason here. Android propably picks up and processes these before the app get a chance and therefor the scancode is never passed on. However, when I get my BT keyboard dock I can investigate this more.
I've mapped home (hooray!) but although it takes you back to the launcher it doesn't necessarily take you back to the default screen as the onscreen home button does (that's a really small issue!)
Click to expand...
Click to collapse
This is due to the nature of the workaround. I just launch the launcher which gives almost the same effect as when the system processes the Home keycode (apart for the difference you noticed)
Any thoughts about those?
On the subject of the demo version of the app... Is the only thing that's different between that and the pro version that the spacebar is mapped to: _This_is_a_demo_version!_?
Click to expand...
Click to collapse
The versions are identical apart from the space button and some strings (demo vs pro, buy vs rate) so you can test out everything before buying.
You really should try the application shortcuts. Choose apps for A0 to AF and enter A0 to AF instead of characters when doing a custom layout. You could put the Email app on Alt+E and Gmail on Alt+G etc... Setting it up could be bit more userfriendly but once you figure it out it is not that hard to do.
Have got the pro version now and the overall effect is not much worse than the keyboard was under honeycomb so thanks very much.
Have setup a few short cuts (chrome and Gmail) and mapped them to some of the otherwise non-working function keys so that's great too.
Ikaruga is out on the Japanese market for Android.
Apparently looks gorgeous, and plays ok on the Xperia Play, uses touch screen for movement and buttons, or you can slide out the pad, and use the d-pad, and buttons or d-pad and screen, or screen for movement, and buttons for shooting.
faffing around with the markets, and build.prop, so hope it comes out over here.
RottenFoxBreath said:
Ikaruga is out on the Japanese market for Android.
Apparently looks gorgeous, and plays ok on the Xperia Play, uses touch screen for movement and buttons, or you can slide out the pad, and use the d-pad, and buttons or d-pad and screen, or screen for movement, and buttons for shooting.
faffing around with the markets, and build.prop, so hope it comes out over here.
Click to expand...
Click to collapse
I have Ikaruga on my Play, all you need it Market Enabler and have it set to 44010(DOCOMO) and you'll be able to download it. Unfortunately, it does not currently support the dpad, and in addition, it only runs in portrait mode, not landscape, so our dpads would be kinda useless anyways.
LegionTHEFecalExcretion said:
I have Ikaruga on my Play, all you need it Market Enabler and have it set to 44010(DOCOMO) and you'll be able to download it. Unfortunately, it does not currently support the dpad, and in addition, it only runs in portrait mode, not landscape, so our dpads would be kinda useless anyways.
Click to expand...
Click to collapse
It does support the D-pad, and buttons, but only in portrait mode.
oh sweet lord so it plays like Raiden Legacy!!!! I've been playing all my shmups that way and trust me, once you get the hang of it you will never go back. Hope this comes to the US.
RottenFoxBreath said:
It does support the D-pad, and buttons, but only in portrait mode.
Click to expand...
Click to collapse
Nice, good to know, maybe I just need to update my copy.
LegionTHEFecalExcretion said:
Nice, good to know, maybe I just need to update my copy.
Click to expand...
Click to collapse
Got it, set the pad to 1, and the buttons to(cant remember what they are called), but it's 1-fire, 2, laser, and 3-change, instead of the default 2-change, 3-laser.
When you start to play, just slide open the Play, and the d-pad and buttons should work.
For using the pad and screen for fire, swap the button config around, and use type 1 for the screen layout.
Thats using the latest version on the market, the 12.10.04 one..the one on there now.
Works quite well, and chaining doesn't present as much of an issue as I thought, and not as twister-esque as using physical pad and buttons. :laugh:
save file
can anyone provide a titanium backup for ikaruga 13.01.01 i was playing this game yesterday but after opening the game again game screen just went black i dunno what happened . .tried reinstalling but still the same. thought maybe because my phone is rooted or something. i will try your titanium backup file and see if this solves my problem :/