Recently the n64 andoid emu got pulled from the android market. And from what I know that version didn't support the analog input and could only be played with the d-pad and buttons. This was said in a dutch preview serie.
Does anyone know if there is a version that allows to use the analog controlls?
having been going through many games and apps and haven't found the d-pad and analog to be supported well.... something that definitely needs to be addressed by SE
SE can't do much about it, it's in the hands of the devs. Emu's probably have button mapping options you can use.
It's nothing to do with SE, it's up to the devs whether they want to use the API to update their applications to support the dual touch pads.
I guess it's only a matter of time.
I'm sure there will be several emerging developers for the XP. Even so, its an opportunity for already existing developers to rerelease their software at a premium for analog support.
Sent from my ADR6300 using XDA App
rmaccamr said:
I'm sure there will be several emerging developers for the XP. Even so, its an opportunity for already existing developers to rerelease their software at a premium for analog support.
Sent from my ADR6300 using XDA App
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Click to collapse
Good god I hope not. Thats an awful idea. Everyone else gets to use the free emulators and XP users can't make use of their hardware unless they pay for the app?
I dont have one yet so I dont know, but can the touchpads be used as an input method? Then there is hope for analog support. Maybe with a special IME or something.
Its pretty easy for a developer to optimize their games...
URL blogs.sonyericsson.com /developerworld/ 2011/02/28/ xperiaplaytipsbyangrymobgames/
well until there analog support, can anyone suggest keymaping? I tried different settings but I cannot seem to find teh best mapping!
I guess it depends on the game. For sm64 I used this:
D-pad for walking
X for A
O for B
Square for C-left
L for Z
R for R
Search key for C-up (not sure if I did this, n64oid got wiped when unlocking bootloader)
The A, B and Z buttons are needed for the gameplay itself so I put them close at hand, with the Z button at the place of L you use the same finger as on the n64.
C left and right make the camera turn so should be close at hand in sm64. C-up gives fps view to look up and stuff, c-down sets zoom level (and isn't really needed anywhere in the game imo) and R sets the camera behind mario or back with the lackitu vamera man.
This worked well enough to finish sm64 in 1 night with all 120 stars.
But as you can see it could differ if you have an other personal preference or another game.
Wow, thanks! That remap actually makes this game playable.
I've played around with it a little and I think I found an alternate configuration that people may enjoy:
D-pad for Analog
Cross for A
Square for B
L Trigger for C-Left
R Trigger for C-Right
Circle for Z trigger
SELECT for C-Up
START for START
Triangle for R trigger
As you said, the C-Left and C-Right are needed for camera control, so the triggers seemed to be the most natural placement. I felt like I would be zooming the camera in and out more often than toggling first-person perspective, so I chose to map Triangle for R trigger and SELECT for C-Up.
Admittedly, I haven't played through it yet, but just playing around in the opening courtyard with this configuration makes me believe I could play through this game all over again with ease.
Perhaps we could start a thread for ideal key mappings for each game? I'm going to take a look at Goldeneye when I get a chance and post my recommendation.
For N64 games, I use N64oid.
Map both analog and D pad to XP D-pad.
A mapped to Cross
B mapped to Square
R mapped to Right Trigger
L and Z mapped to Left Trigger
C-Left mapped to triangle
C-Down Mapped to circle
And then I have on-screen C-buttons only, by hiding all but the C buttons in the on screen controls options.
N64oid can be found at SlideME, for free, and they have an app store for android.
crono141 said:
For N64 games, I use N64oid.
Map both analog and D pad to XP D-pad.
A mapped to Cross
B mapped to Square
R mapped to Right Trigger
L and Z mapped to Left Trigger
C-Left mapped to triangle
C-Down Mapped to circle
And then I have on-screen C-buttons only, by hiding all but the C buttons in the on screen controls options.
N64oid can be found at SlideME, for free, and they have an app store for android.
Click to expand...
Click to collapse
I just tried this control scheme and it works surprisingly well on a bunch of games. I was a little concerned about mapping both the analog stick and the d-pad to the Play's d-pad, and mapping L and Z to the left trigger, but it works really well. Having the c buttons on-screen really isn't that obtrusive, either.
Thanks for the tip
You can get N64roid if SlideMe.org
radio five said:
I just tried this control scheme and it works surprisingly well on a bunch of games. I was a little concerned about mapping both the analog stick and the d-pad to the Play's d-pad, and mapping L and Z to the left trigger, but it works really well. Having the c buttons on-screen really isn't that obtrusive, either.
Thanks for the tip
Click to expand...
Click to collapse
I don't understand how this works?? What happens when you press left trigger?? Or use XP dpad?
Sent from my R800x using XDA App
I think my config is really really good. For Zelda it's great!!
Movment - D-pad of course
C-up -> Search key (only use for Navi and look around in FP)
C-Right -> Circle button (use like bow or hook shot for this one)
C-Down -> Select button (use for stuff i barley use like the ocarina or bottles)
C-Left -> Triangle button (use like bow or hook shot for this one)
A -> X button
B -> Squere button
Start - Start
R -> R trigger button
z -> L trigger button (left finger on the Z button just like the real N64 game)
No one screen buttons needed
Try it, i promise you that it works perfect in almost every game!!
n64oid
the n64oid is going to have analog support soon when the software update for xperia comes out
There are much more recent threads about this. Why are you digging up month old threads >_>
Sent from my R800x using xda premium
Related
As the built in game pad for morphgear seems to be a little buggy when playing on my HD2 (and i am not the only one with the problem apparently) I thought I would develop my own game pad.
This game pad is a wvga game pad, which means that it is designed for use in landscape mode. the game pad is primarily made for the SNES part of morphgear, but I believe it should work with other parts with the same amount of - or less buttons than the SNES.
All you need is:
- Morphgear of course you can find a version especially for HD2 with enabled multitouch, right here, thanks to Blutz
- The SNES part of Morphgear, which is available for download right here, or any other part you might want
When you got all this, you are totally ready to go, so download the file at Rapidshare or at the bottom of this post And follow the instructions to install the game pad.
Instructions:
- First extract the rar file. When you have done that you will have 2 files. gamepad.txt and gamepad.bmp.
- Copy or cut these 2 files and place them in the following folder:
your HD2 --> storage card --> programs --> games --> MorphGear --> skins.
If that is where you have placed the MorphGear folder (I believe that's the standard location). If you placed it at a custom place, then I bet you know where you placed it, and then you should be able to figure it out
- Boot up MorphGear and then press the settings icon. Choose "SNES9x (SNES) if that is what you installed (if you installed something else then that is the one to choose). Go down to the bottom of all these settings. The last option should be called "Skin". Choose the skin called "wvga game pad" and press OK in the top right corner (this is primarily for the SNES part, I do not know how big a difference there is from one emulator to another).
- Now boot up a game and enjoy the show
- If you don't already have, you will need to set up MorphGear so that it plays the game in landscape. This is done by going to the settings icon --> Global settings --> Display --> Orientation, and change this to east or west depending on where you want your hardware buttons.
Other Info:
Mapped Buttons:
n, s, e, w, ne, nw, se, sw, a, b, x, y, select, start, (L1), (R1)
This is the first version, and unfortunately i haven't been able to get L1 and R1 to work. If anyone knows what the code for those are, I would be happy if you could just send me a pm
Versions with a nicer UI might show up in the future, but at the moment I do not see it as being important since you rarely see the game pad when playing. I don't at least
Update:
The L1 and R1 is now working correctly. The new version is attached in this post
Update:
A new gamepad supporting the genesis module is now up for download. The gamepad has all the keys of the genesis, and supports 8 moving directions, n,e,s,w,ne,se,nw,sw It is of course kept in the same beautiful design
Instructions for installing it is exactly the same as they are for the other game pad, except that you have to choose the generator module instead of the SNES9X in settings.
Update:
Yet another gamepad is now ready. Do you struggle with the original pad because you find it too small and crampy? Struggle no longer, as a new big version of the original is now ready for you to download The new gamepad is just around 100 pixel higher than the old, and therefore it allows a bigger navigation pad, and the a,b,x & y buttons have become bigger too. Head to the bottom of this post to find the file, and if you like the old pad better, then that is of course still available
the pad is now working too ^^
Update:
Does playing in landscape mode just suck compared to playing in portrait mode? Then why play in landscape mode? A new gamepad created for playing in portrait mode is now up and ready for you to download So head on down to the bottom of this post, and start playing the portrait way
Update:
Check out Hexjibbers new mod of my portrait SNES gamepad: http://forum.xda-developers.com/showthread.php?t=621371. It has the layout of the original SNES gamepad, so if you feel a little nostalgic, then head over to his thread and drop him a comment ^^
Update:
Oh my... An update? Yep its an update ^^ A NES gamepad has now been added to the collection, so if you are tired of those awesome graphics on the SNES, you can head back to NES, knowing that there is a multitouch supporting pad for exactly that purpose. Also there have been a little reorganising of the pads, so that i am able to stay at/under the 8 uploads i have to my use. Thats all for now and if you have any requests then throw 'em at me, and i will do my best ^_^ <-- reason for the quite lame smilies, is the fact that i have run out of real smilies to use... apparently you can only have 15 smilies in your post
Update:
I really wonder when this is going to stop... just as the thread seemed dead it was given some first aid, and suddenly it was alive again. Which is good, because that means that xavierdemon came up with a skin too ^^ So if you just happen to dig the design of the ps3 controller, then head to page 9 or follow this link. to download it... Actually he has come up with 2 skins, so if you like the NES too, then it is your lucky day ^^
Thanks to Blutz for the help I've got from him, and a big thanks to Dredd67, who uploaded a game pad for touch hd, which I could use to understand how it all works ^^
Excellent. Works Perfectly. Thanks.
Phaedrus Nine said:
Excellent. Works Perfectly. Thanks.
Click to expand...
Click to collapse
your welcome im glad you like it
Nice pad, works great with Mario
DMAND said:
Nice pad, works great with Mario
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Click to collapse
It should considering that it was a Mario game I was testing it with
great work! I was stuck in chrono trigger because multitouch wasn't working very good and I couldn't run (had to catch a mouse ). With this skin everything works great. (altough it is quite ugly )
darken_rahl said:
great work! I was stuck in chrono trigger because multitouch wasn't working very good and I couldn't run (had to catch a mouse ). With this skin everything works great. (altough it is quite ugly )
Click to expand...
Click to collapse
I know its not a beautyqueen But if you play full screen then it doesn't really have to be, because you cant see it anyway Personally I just believe it should be a functional pad, and then beauty may come later
Thanks for this. Works perfectly.
gadgetmaster07 said:
where would i find roms to download for this software?
Click to expand...
Click to collapse
Go to google and search for "snes roms", and I guarantee that you will find a lot of pages that haves all these roms for download. Just remember that you have to own the original game before it is legal. Downloading roms of games that you do not own is illegal
Hojlind said:
Go to google and search for "snes roms", and I guarantee that you will find a lot of pages that haves all these roms for download. Just remember that you have to own the original game before it is legal. Downloading roms of games that you do not own is illegal
Click to expand...
Click to collapse
I shall bear that in mind
Can you tell me which display options I should use to see the whole gamepad on my HD2 ?
I tried 150% but then the game screen is too small.
If I use "windows size" I don't see the pad anymore.
And if I try with "auto scale", my fingers come accross the game screen.
I've set orientation to "west" and unchecked "disable full screen"
Thank you
pim said:
Can you tell me which display options I should use to see the whole gamepad on my HD2 ?
I tried 150% but then the game screen is too small.
If I use "windows size" I don't see the pad anymore.
And if I try with "auto scale", my fingers come accross the game screen.
I've set orientation to "west" and unchecked "disable full screen"
Thank you
Click to expand...
Click to collapse
The only way to be able to see the whole pad is to make the game screen small enough to fit above the pad. personally I use the autoscale function, where you can see the sides of the pad, and then just guess when it comes to the middle. I tried to make this pad easy to use without it being visible, so that you are able to play in full screen or autoscale without having to struggle to find the buttons. Morphgear it self is the one who decides to hide the gamepad, and I can tell you that some people is looking for a way to get the gamepad on top, and add transparency.
Bug propably
Hey guys. I've propably found a little bug. The L and R buttons doesnt work. I've looken into the txt file and there are thu buttons named as l1 and r1. I renamed them to 1 and r as they i named in other pads and R button now works just fine. But the L button repeats the recently used button instead of its proper function. Could you please take a look at that, because except this one little issue is your pad the best i've ever used
Thanks a lot..
xZdenis said:
Hey guys. I've propably found a little bug. The L and R buttons doesnt work. I've looken into the txt file and there are thu buttons named as l1 and r1. I renamed them to 1 and r as they i named in other pads and R button now works just fine. But the L button repeats the recently used button instead of its proper function. Could you please take a look at that, because except this one little issue is your pad the best i've ever used
Thanks a lot..
Click to expand...
Click to collapse
Hi xZdenis. I've always known about the L1 R1 bug, which i also said in the first post The reason is that i had no clue what they were supposed to be called. Now when i know what the 2 buttons are supposed to be called, i will fix it as soon as i get home, (or sometime like that) and then it should all work perfect
And thank you for the feedback
looking forward to the l/r button update!
thanks for this.
Audio Oblivion said:
looking forward to the l/r button update!
thanks for this.
Click to expand...
Click to collapse
the new version is now up
Hojlind said:
Hi xZdenis. I've always known about the L1 R1 bug, which i also said in the first post The reason is that i had no clue what they were supposed to be called. Now when i know what the 2 buttons are supposed to be called, i will fix it as soon as i get home, (or sometime like that) and then it should all work perfect
And thank you for the feedback
Click to expand...
Click to collapse
You're more than welcome, thx for quick response and an awesome work
why is this skin support multitouch very good (i can run and fire with mario well) but other skin is not? like this http://forum.xda-developers.com/showpost.php?p=5261944&postcount=269.
can you fix the xbox skin
vua777 said:
why is this skin support multitouch very good (i can run and fire with mario well) but other skin is not? like this http://forum.xda-developers.com/showpost.php?p=5261944&postcount=269.
can you fix the xbox skin
Click to expand...
Click to collapse
as said in the other thread I'm not totally sure what I am doing "better" than the other guys. until I know this I am definately not going to touch other persons skins, and if I figure it out then I won't touch without an approval from the creator of the skin and then just publish it
i like your gamepad very much!
is there a possibility to make the buttons and the controls for the direction larger?
so that i don't accidently press beside a controlkey and get the error that if you click on non-control-space morphgear repeats the last keypress?
Ok I think that a solution could be made to use the touch pads in any app that allows custom key inputs without needing to be "xperia play optimised"
Just like with wiimote apps that have an app running in the background to allow input via wiimote button presses I think the same thing could be developed for the xperia play.
The way it would work would be like this:
1. the app would recognise touching certain areas of the touch pad and map those areas to virtual key pressed (w, a , s, d etc) just like many wiimote apps do.
2. it would run in the background so the touch pads continue to act as these inputs when the app is minimised.
This would allow to touch pads to work in all emulators (or apps that allow custom key mapping) without optimisation, this is good as most emulators will most not be getting touch pad support anyway.
A pic is attached to explain what I mean.
I like the idea, that will save me a lot of troubles with N64oid & FPse.
Hmm, that's a good idea actually!!! It seems possible, now if only I was a dev
Sent from my R800x using Tapatalk
This same "solution" has been brought up a million times before.
I havent seen it been brought up before. some people suggested something about using the touch pad as an entire keyboard but this is totally different, this is more similar to the bluetooth wiimote apps.
I think it would be better if you could map the pads to different parts of the touchscreen, or the whole thing xD
Don't know how it works with wiimote and the meaning of the buttons w, s, etc but I do like that you are thinking about utilizing the touchpad.
For gaming allowing to map the gamepad's directional, shoulder buttons, x,o, etc buttons to certain areas of the screen would be extra good plus utilising touchpad for swiping movements on it instead of on the screen.
I can imagine the mixture of the above would make many touch screen only games playable with the slideout controls. Configuration could be done by snaping in game screenshots, assigning the buttons, saving it as a profile with a name and picture or even compiling (on pc and/or play itself) a small launcher app automatically to add itself in Xperia play launcher with the name and icon of "semi"-optimised by it game which starts the gamepad config first and then the game in one go. This would be so cool. We shall open a bounty for this.
There is an app which used to remap right and left shoulder buttons but required root and reboot of the phone for each configuration. I hope there is a way to do it without reboots by assigning each gamepad button an action which simply checks first every time it is pressed if it is reconfigured to do sometning special or its default action.
I will try to link to the relevant posts once I'm at the computer.
Sent from my R800i
I had the same idea, but I didn't post it as I wanted to have some time to explore it myself first; I'm skeptical about the ability to use code to make Android register touches, I think it's not doable in my experiences in iOS, but let's hope someone manage to find out a way. I haven't had the time to explore Android yet.
Here you will find mapping list for games working with controllers using OTG (On The Go) usb cable combined with USB/BT JOYSTICK CENTER 6.
***DON'T FORGET TO RATE THIS THREAD PLEASE***
Down this post you will see mapping that i've tested so you can assign buttons to it.
(I don't know if it is different between android devices but mine is a Nexus 7)
DEAD TRIGGER - MADFINGER GAMES
------------------------------------------------
Move: DPAD Left / DPAD Right / DPAD Up / DPAD Down
Look: Left=J Right=L Up=I Down=K
Fire: 8
Reload: BUT R2
Switch weapon prev: A
Switch weapon next: D
Aim (ironsight): 6
Gadget 1: 1
Gadget 2: 2
Gadget 3: 3
Gadget 4: 4
Ingame Action: S
GTA: Vice City - Rockstar Games
---------------------------------------------------
Move: DPAD Left / DPAD Right / DPAD Up / DPAD Down
Look: Left=J Right=L Up=I Down=K
Fire: 2
Switch Weapon: 8 and 6
Aim: 7
Jump: 3
Run/Gaz: 1
Action (Enter/Get Out Of The Car): 4
Horn: 0 (Zero)
Change Radio Station: BUT L1
wow thanks, this is what I was looking for!
I was struggling with mapping on screen buttons for GTA VC, but yours method is much better!
Do you have any other configs like that?
JoHnNy08PL said:
wow thanks, this is what I was looking for!
I was struggling with mapping on screen buttons for GTA VC, but yours method is much better!
Do you have any other configs like that?
Click to expand...
Click to collapse
Not yet as I do it on game I try. I'm looking for Sonic config now.
By the way don't forget to save (export) each config and name it after the game name for quick reference. And if you can, put the config file on dropbox or gdrive just in case.
Sent from my Galaxy Nexus using xda app-developers app
Please I Need Your Help
i just purchased this app yesterday before this i used sixaxis i have everything working fine except one thing i noticed on this you can change the analog stick to mimic swiping the screen but with sixaxis you can do this with every button so makes it alot easier to use swap weapons on nova ect so my question is can u also make a button say the y button onthe xbox controller do this aswell thanks in advance
assassinxsoul said:
i just purchased this app yesterday before this i used sixaxis i have everything working fine except one thing i noticed on this you can change the analog stick to mimic swiping the screen but with sixaxis you can do this with every button so makes it alot easier to use swap weapons on nova ect so my question is can u also make a button say the y button onthe xbox controller do this aswell thanks in advance
Click to expand...
Click to collapse
The only think I know about touch interface is that you must be rooted in order to map touch
and you can map every button on every button of your controller. Yes so if you want the Y to act as the Y like an xbox game you just have to assign the desired move to the Y button
Hope it answer your question.
not what i ment but thank you
Thats ot what i ment but thank you i ment to ad a swipe function to a button for swap weapons on games like nova and modern combat cuz u can do this in sixaxis
assassinxsoul said:
Thats ot what i ment but thank you i ment to ad a swipe function to a button for swap weapons on games like nova and modern combat cuz u can do this in sixaxis
Click to expand...
Click to collapse
That's what i said.
If you are root then you mimic the gesture on the screen, app record that gesture and apply it as a mapping option, the. You choose witch button will be assigned to that gesture. (Never tried as i'm stock rom)
Sent from my Galaxy Nexus using xda app-developers app
Wow great job its so good if u get keymapping for mc3
saif kazi said:
Wow great job its so good if u get keymapping for mc3
Click to expand...
Click to collapse
i need it too
Nice
Sent from my PG86100 using xda app-developers app
x-box mapping
Hello,
first off all thank you for that great app. It's easy to adjust things and detects my xbox 360 wireless controller easy.
Because I like to play games through splashtop I want to ask, if it would be possible to bind the exact xbox commands to the key of the controller instead of just keyboard keys. My main goal would be to have standard xbox 360 keymapping so i can play every game which supports the xbox controller natively.
thanks Joe
Joe500 said:
Hello,
first off all thank you for that great app. It's easy to adjust things and detects my xbox 360 wireless controller easy.
Because I like to play games through splashtop I want to ask, if it would be possible to bind the exact xbox commands to the key of the controller instead of just keyboard keys. My main goal would be to have standard xbox 360 keymapping so i can play every game which supports the xbox controller natively.
thanks Joe
Click to expand...
Click to collapse
Hi Joe.
Just to be clear, i'm nor related to that app (because it sound like if I programmed it when I read your post).
It's been a while since ii've used the app but you can assign any "virtual button" to any "physical button" of your controller. You just have to find it.
Main reason it is not standard is because programmers does not have standards for witch button should be assign to a real controller. Most of the time people use touchscreen.
Btw, if you have a tegra device, splashtop THD have a mapping option for controllers (i may be wrong on that one).
Hope it'll help
Sent from my Galaxy Nexus using xda app-developers app
Teranox said:
Hi Joe.
Just to be clear, i'm nor related to that app (because it sound like if I programmed it when I read your post).
It's been a while since ii've used the app but you can assign any "virtual button" to any "physical button" of your controller. You just have to find it.
Main reason it is not standard is because programmers does not have standards for witch button should be assign to a real controller. Most of the time people use touchscreen.
Btw, if you have a tegra device, splashtop THD have a mapping option for controllers (i may be wrong on that one).
Hope it'll help
Sent from my Galaxy Nexus using xda app-developers app
Click to expand...
Click to collapse
Thank you very much!
Guys, I have the app and a new-but-generic-no-name USB joystick. Problem is, I can't use my right analog stick in dead trigger or shadow gun. Also, in touch emulation, can't use the right analog stick as camera. Tried nova 3 with mouse and keyboard; keyboard works fine for Dpad but can't seem to use the camera movement by mouse. Any help guys? Thought this app can make every generic joystick run.
Sent from my Nexus 7 using Tapatalk 2
Hi,
Here is the config file I created myself for Critical Missions SWAT, to use with X360 controller.
It may work with other games but I haven't tried yet.
All buttons are mapped as :
- Move with the left stick
- View with the right stick
- Jump with A
- Reload with X
- Crouch with B
- Change weapon with Y
- Shoot with RT
- Pause with START
- Volume - with LT
- Volume + with RT
Enjoy !
DOWNLOAD LINK : CM SWAT Config File
Please add controler setup on dead trigger 2
any settings?
please add for gta san andreas
Yes please for xbo360 wierless for san andreas
N7105 using DN3 rom
Also hoping for san andreas
help
Hey can any one tell me what is the button to wheel up
Ikaruga is out on the Japanese market for Android.
Apparently looks gorgeous, and plays ok on the Xperia Play, uses touch screen for movement and buttons, or you can slide out the pad, and use the d-pad, and buttons or d-pad and screen, or screen for movement, and buttons for shooting.
faffing around with the markets, and build.prop, so hope it comes out over here.
RottenFoxBreath said:
Ikaruga is out on the Japanese market for Android.
Apparently looks gorgeous, and plays ok on the Xperia Play, uses touch screen for movement and buttons, or you can slide out the pad, and use the d-pad, and buttons or d-pad and screen, or screen for movement, and buttons for shooting.
faffing around with the markets, and build.prop, so hope it comes out over here.
Click to expand...
Click to collapse
I have Ikaruga on my Play, all you need it Market Enabler and have it set to 44010(DOCOMO) and you'll be able to download it. Unfortunately, it does not currently support the dpad, and in addition, it only runs in portrait mode, not landscape, so our dpads would be kinda useless anyways.
LegionTHEFecalExcretion said:
I have Ikaruga on my Play, all you need it Market Enabler and have it set to 44010(DOCOMO) and you'll be able to download it. Unfortunately, it does not currently support the dpad, and in addition, it only runs in portrait mode, not landscape, so our dpads would be kinda useless anyways.
Click to expand...
Click to collapse
It does support the D-pad, and buttons, but only in portrait mode.
oh sweet lord so it plays like Raiden Legacy!!!! I've been playing all my shmups that way and trust me, once you get the hang of it you will never go back. Hope this comes to the US.
RottenFoxBreath said:
It does support the D-pad, and buttons, but only in portrait mode.
Click to expand...
Click to collapse
Nice, good to know, maybe I just need to update my copy.
LegionTHEFecalExcretion said:
Nice, good to know, maybe I just need to update my copy.
Click to expand...
Click to collapse
Got it, set the pad to 1, and the buttons to(cant remember what they are called), but it's 1-fire, 2, laser, and 3-change, instead of the default 2-change, 3-laser.
When you start to play, just slide open the Play, and the d-pad and buttons should work.
For using the pad and screen for fire, swap the button config around, and use type 1 for the screen layout.
Thats using the latest version on the market, the 12.10.04 one..the one on there now.
Works quite well, and chaining doesn't present as much of an issue as I thought, and not as twister-esque as using physical pad and buttons. :laugh:
save file
can anyone provide a titanium backup for ikaruga 13.01.01 i was playing this game yesterday but after opening the game again game screen just went black i dunno what happened . .tried reinstalling but still the same. thought maybe because my phone is rooted or something. i will try your titanium backup file and see if this solves my problem :/
Hey guys, I was wondering if anyone could report of the performance of Dosbox Turbo. Is the controller mappable etc? Are there any other old Dos game solutions for android?
Thanks!
DosBox Turbo is, by leaps and bounds, the best DOS solution for Android. I don't have a shield, but DosBox Turbo does have a fairly extensive controller mapping customizations.
saiyan23 said:
Hey guys, I was wondering if anyone could report of the performance of Dosbox Turbo. Is the controller mappable etc? Are there any other old Dos game solutions for android?
Thanks!
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Click to collapse
http://www.youtube.com/watch?v=l51Qfd5dkn4
The developer made a comment on a video about DosBox Turbo that he would have the Nvidia Shield fully mappable in 1 months time. This developer is pretty awesome.
Alucart1984 said:
http://www.youtube.com/watch?v=l51Qfd5dkn4
The developer made a comment on a video about DosBox Turbo that he would have the Nvidia Shield fully mappable in 1 months time. This developer is pretty awesome.
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Click to collapse
I ran the doom benchmark (timedemo 3) after playing around with the settings and got 45fps average (best settings + midi emulation enabled). Tried lowering settings afterwards (disabling midi emulation and then sound alltogether) but it did not improve the framerate. still pretty good though. also played prince of persia without issue.
how to type commands ?
Hi, I just get a Nvidia Shield and I tried to run DosBox. It runs ok, but I cant get in the keyboard mode of the Shield and so I can't type any dos command like "cd.." or "dir", etc.
Y button opens a small menu but nothing helpful for this matter. Any idea ?
CJ_Nukem said:
Hi, I just get a Nvidia Shield and I tried to run DosBox. It runs ok, but I cant get in the keyboard mode of the Shield and so I can't type any dos command like "cd.." or "dir", etc.
Y button opens a small menu but nothing helpful for this matter. Any idea ?
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Click to collapse
Wish I knew how to help you. I really lament the death of the menu button on all new Android devices, as there's now no way to force the keyboard through hardware. Major bummer. This also makes the excellent ScummVM emulator's menu inaccessible during gameplay..
A new hope
thx for your answer anyway, at least I know there's no way I eventually didn't find. I agree for the lament about the death of the Menu Button, it's really annoying. I had the same problem with Kainy but it's solved now cause an update has been released last monday, making the Play button of the Shield able to show the menu anytime :good:
Let's hope the creator of Dosbox will upgrade its app too :fingers-crossed:
The Terminator Future Shock runs good
I'm kind of obstinate and it's now rewarding. I tried again DosBox Turbo on my Nvidia Shield and I found how to get in the keyboard mode and settings menu : you just have to swipe up to down anywhere on the screen and a keyboard, joystick and settings menu appears. Just swipe down to up to hide it.
Once in the keyboard mode, just press back button on the shield and the keyboard will hide.
So, I was able to run one of my favorite dos game : The Terminator Future Shock. It runs good with the music but not the Fx sounds (if anyone has any idea on how to solve it, or at list replace music by FX, I'm very interesting, cause sounds in this game are important to know where the ennemies come from !).
About controler mapping, there are some issues. First, some keys are not identified : Right Stick, R2 and L2. Also, the D Pad cannot be dissociate from the left stick. All other buttons are ok, including Play Button.
Another issue pretty annoying : the left stick can only control the mouse. So I map the A, B, X and Y buttons as moves, R1 as Fire, R2 as Throw/use, L3 as Jump, R3 as Crouch and Play as Esc.
I also map A button as Enter, which is helpful in the menu of the game.
This way, the game is quiet playable
EDIT : I got the FX sounds now. Sometimes you miss the most obvious solution : I just had to run setup.exe and choose Autodetect to get all the sounds and music right.
Now, I can really play this awesome game on my Nvidia Shield, which is pretty amazing
I did tried with half life and it is sucks.... So slow
sent from NVIDIA Shield
ricardo85x said:
I did tried with half life and it is sucks.... Solo slow
sent from NVIDIA Shield
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err yeah, it will be. There is a way to force the original half life datafiles to run under the quake engine, a few animations bug up a bit but apparently it otherwise works. You can get quake 1 on android, so theres your solution.
I'm guessing I can play Theme Park with this, using the Shield's right stick virtual mouse? Because I think that would awesome
georaldc said:
I'm guessing I can play Theme Park with this, using the Shield's right stick virtual mouse? Because I think that would awesome
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Theme park is some good stuff. I just wonder if I'd run into the same issue that I run into on the PC.
On the PC after some random amount of time and I'm not sure what triggers it the mouse stops working and I need to reset the game (Although I remember reading a while back it was a game problem not a doxbox problem.
I deff need to try this though along with master of magic and life is complete
georaldc said:
I'm guessing I can play Theme Park with this, using the Shield's right stick virtual mouse? Because I think that would awesome
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It's the left stick which is the virtual mouse on the Shield with Dosbox, and sadly it's pretty slow (even if you can also move your finger on the screen, faster but not so comfortable).
CJ_Nukem said:
Hi, I just get a Nvidia Shield and I tried to run DosBox. It runs ok, but I cant get in the keyboard mode of the Shield and so I can't type any dos command like "cd.." or "dir", etc.
Y button opens a small menu but nothing helpful for this matter. Any idea ?
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Click to collapse
I noticed the date and am most likely too late, but drag your finger from the top of the screen down, and you should see a menu bar at the top with the keyboard icon. I hope this helps you, or anyone else.