Ikaruga is out on the Japanese market for Android.
Apparently looks gorgeous, and plays ok on the Xperia Play, uses touch screen for movement and buttons, or you can slide out the pad, and use the d-pad, and buttons or d-pad and screen, or screen for movement, and buttons for shooting.
faffing around with the markets, and build.prop, so hope it comes out over here.
RottenFoxBreath said:
Ikaruga is out on the Japanese market for Android.
Apparently looks gorgeous, and plays ok on the Xperia Play, uses touch screen for movement and buttons, or you can slide out the pad, and use the d-pad, and buttons or d-pad and screen, or screen for movement, and buttons for shooting.
faffing around with the markets, and build.prop, so hope it comes out over here.
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Click to collapse
I have Ikaruga on my Play, all you need it Market Enabler and have it set to 44010(DOCOMO) and you'll be able to download it. Unfortunately, it does not currently support the dpad, and in addition, it only runs in portrait mode, not landscape, so our dpads would be kinda useless anyways.
LegionTHEFecalExcretion said:
I have Ikaruga on my Play, all you need it Market Enabler and have it set to 44010(DOCOMO) and you'll be able to download it. Unfortunately, it does not currently support the dpad, and in addition, it only runs in portrait mode, not landscape, so our dpads would be kinda useless anyways.
Click to expand...
Click to collapse
It does support the D-pad, and buttons, but only in portrait mode.
oh sweet lord so it plays like Raiden Legacy!!!! I've been playing all my shmups that way and trust me, once you get the hang of it you will never go back. Hope this comes to the US.
RottenFoxBreath said:
It does support the D-pad, and buttons, but only in portrait mode.
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Nice, good to know, maybe I just need to update my copy.
LegionTHEFecalExcretion said:
Nice, good to know, maybe I just need to update my copy.
Click to expand...
Click to collapse
Got it, set the pad to 1, and the buttons to(cant remember what they are called), but it's 1-fire, 2, laser, and 3-change, instead of the default 2-change, 3-laser.
When you start to play, just slide open the Play, and the d-pad and buttons should work.
For using the pad and screen for fire, swap the button config around, and use type 1 for the screen layout.
Thats using the latest version on the market, the 12.10.04 one..the one on there now.
Works quite well, and chaining doesn't present as much of an issue as I thought, and not as twister-esque as using physical pad and buttons. :laugh:
save file
can anyone provide a titanium backup for ikaruga 13.01.01 i was playing this game yesterday but after opening the game again game screen just went black i dunno what happened . .tried reinstalling but still the same. thought maybe because my phone is rooted or something. i will try your titanium backup file and see if this solves my problem :/
Related
As the built in game pad for morphgear seems to be a little buggy when playing on my HD2 (and i am not the only one with the problem apparently) I thought I would develop my own game pad.
This game pad is a wvga game pad, which means that it is designed for use in landscape mode. the game pad is primarily made for the SNES part of morphgear, but I believe it should work with other parts with the same amount of - or less buttons than the SNES.
All you need is:
- Morphgear of course you can find a version especially for HD2 with enabled multitouch, right here, thanks to Blutz
- The SNES part of Morphgear, which is available for download right here, or any other part you might want
When you got all this, you are totally ready to go, so download the file at Rapidshare or at the bottom of this post And follow the instructions to install the game pad.
Instructions:
- First extract the rar file. When you have done that you will have 2 files. gamepad.txt and gamepad.bmp.
- Copy or cut these 2 files and place them in the following folder:
your HD2 --> storage card --> programs --> games --> MorphGear --> skins.
If that is where you have placed the MorphGear folder (I believe that's the standard location). If you placed it at a custom place, then I bet you know where you placed it, and then you should be able to figure it out
- Boot up MorphGear and then press the settings icon. Choose "SNES9x (SNES) if that is what you installed (if you installed something else then that is the one to choose). Go down to the bottom of all these settings. The last option should be called "Skin". Choose the skin called "wvga game pad" and press OK in the top right corner (this is primarily for the SNES part, I do not know how big a difference there is from one emulator to another).
- Now boot up a game and enjoy the show
- If you don't already have, you will need to set up MorphGear so that it plays the game in landscape. This is done by going to the settings icon --> Global settings --> Display --> Orientation, and change this to east or west depending on where you want your hardware buttons.
Other Info:
Mapped Buttons:
n, s, e, w, ne, nw, se, sw, a, b, x, y, select, start, (L1), (R1)
This is the first version, and unfortunately i haven't been able to get L1 and R1 to work. If anyone knows what the code for those are, I would be happy if you could just send me a pm
Versions with a nicer UI might show up in the future, but at the moment I do not see it as being important since you rarely see the game pad when playing. I don't at least
Update:
The L1 and R1 is now working correctly. The new version is attached in this post
Update:
A new gamepad supporting the genesis module is now up for download. The gamepad has all the keys of the genesis, and supports 8 moving directions, n,e,s,w,ne,se,nw,sw It is of course kept in the same beautiful design
Instructions for installing it is exactly the same as they are for the other game pad, except that you have to choose the generator module instead of the SNES9X in settings.
Update:
Yet another gamepad is now ready. Do you struggle with the original pad because you find it too small and crampy? Struggle no longer, as a new big version of the original is now ready for you to download The new gamepad is just around 100 pixel higher than the old, and therefore it allows a bigger navigation pad, and the a,b,x & y buttons have become bigger too. Head to the bottom of this post to find the file, and if you like the old pad better, then that is of course still available
the pad is now working too ^^
Update:
Does playing in landscape mode just suck compared to playing in portrait mode? Then why play in landscape mode? A new gamepad created for playing in portrait mode is now up and ready for you to download So head on down to the bottom of this post, and start playing the portrait way
Update:
Check out Hexjibbers new mod of my portrait SNES gamepad: http://forum.xda-developers.com/showthread.php?t=621371. It has the layout of the original SNES gamepad, so if you feel a little nostalgic, then head over to his thread and drop him a comment ^^
Update:
Oh my... An update? Yep its an update ^^ A NES gamepad has now been added to the collection, so if you are tired of those awesome graphics on the SNES, you can head back to NES, knowing that there is a multitouch supporting pad for exactly that purpose. Also there have been a little reorganising of the pads, so that i am able to stay at/under the 8 uploads i have to my use. Thats all for now and if you have any requests then throw 'em at me, and i will do my best ^_^ <-- reason for the quite lame smilies, is the fact that i have run out of real smilies to use... apparently you can only have 15 smilies in your post
Update:
I really wonder when this is going to stop... just as the thread seemed dead it was given some first aid, and suddenly it was alive again. Which is good, because that means that xavierdemon came up with a skin too ^^ So if you just happen to dig the design of the ps3 controller, then head to page 9 or follow this link. to download it... Actually he has come up with 2 skins, so if you like the NES too, then it is your lucky day ^^
Thanks to Blutz for the help I've got from him, and a big thanks to Dredd67, who uploaded a game pad for touch hd, which I could use to understand how it all works ^^
Excellent. Works Perfectly. Thanks.
Phaedrus Nine said:
Excellent. Works Perfectly. Thanks.
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your welcome im glad you like it
Nice pad, works great with Mario
DMAND said:
Nice pad, works great with Mario
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It should considering that it was a Mario game I was testing it with
great work! I was stuck in chrono trigger because multitouch wasn't working very good and I couldn't run (had to catch a mouse ). With this skin everything works great. (altough it is quite ugly )
darken_rahl said:
great work! I was stuck in chrono trigger because multitouch wasn't working very good and I couldn't run (had to catch a mouse ). With this skin everything works great. (altough it is quite ugly )
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I know its not a beautyqueen But if you play full screen then it doesn't really have to be, because you cant see it anyway Personally I just believe it should be a functional pad, and then beauty may come later
Thanks for this. Works perfectly.
gadgetmaster07 said:
where would i find roms to download for this software?
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Go to google and search for "snes roms", and I guarantee that you will find a lot of pages that haves all these roms for download. Just remember that you have to own the original game before it is legal. Downloading roms of games that you do not own is illegal
Hojlind said:
Go to google and search for "snes roms", and I guarantee that you will find a lot of pages that haves all these roms for download. Just remember that you have to own the original game before it is legal. Downloading roms of games that you do not own is illegal
Click to expand...
Click to collapse
I shall bear that in mind
Can you tell me which display options I should use to see the whole gamepad on my HD2 ?
I tried 150% but then the game screen is too small.
If I use "windows size" I don't see the pad anymore.
And if I try with "auto scale", my fingers come accross the game screen.
I've set orientation to "west" and unchecked "disable full screen"
Thank you
pim said:
Can you tell me which display options I should use to see the whole gamepad on my HD2 ?
I tried 150% but then the game screen is too small.
If I use "windows size" I don't see the pad anymore.
And if I try with "auto scale", my fingers come accross the game screen.
I've set orientation to "west" and unchecked "disable full screen"
Thank you
Click to expand...
Click to collapse
The only way to be able to see the whole pad is to make the game screen small enough to fit above the pad. personally I use the autoscale function, where you can see the sides of the pad, and then just guess when it comes to the middle. I tried to make this pad easy to use without it being visible, so that you are able to play in full screen or autoscale without having to struggle to find the buttons. Morphgear it self is the one who decides to hide the gamepad, and I can tell you that some people is looking for a way to get the gamepad on top, and add transparency.
Bug propably
Hey guys. I've propably found a little bug. The L and R buttons doesnt work. I've looken into the txt file and there are thu buttons named as l1 and r1. I renamed them to 1 and r as they i named in other pads and R button now works just fine. But the L button repeats the recently used button instead of its proper function. Could you please take a look at that, because except this one little issue is your pad the best i've ever used
Thanks a lot..
xZdenis said:
Hey guys. I've propably found a little bug. The L and R buttons doesnt work. I've looken into the txt file and there are thu buttons named as l1 and r1. I renamed them to 1 and r as they i named in other pads and R button now works just fine. But the L button repeats the recently used button instead of its proper function. Could you please take a look at that, because except this one little issue is your pad the best i've ever used
Thanks a lot..
Click to expand...
Click to collapse
Hi xZdenis. I've always known about the L1 R1 bug, which i also said in the first post The reason is that i had no clue what they were supposed to be called. Now when i know what the 2 buttons are supposed to be called, i will fix it as soon as i get home, (or sometime like that) and then it should all work perfect
And thank you for the feedback
looking forward to the l/r button update!
thanks for this.
Audio Oblivion said:
looking forward to the l/r button update!
thanks for this.
Click to expand...
Click to collapse
the new version is now up
Hojlind said:
Hi xZdenis. I've always known about the L1 R1 bug, which i also said in the first post The reason is that i had no clue what they were supposed to be called. Now when i know what the 2 buttons are supposed to be called, i will fix it as soon as i get home, (or sometime like that) and then it should all work perfect
And thank you for the feedback
Click to expand...
Click to collapse
You're more than welcome, thx for quick response and an awesome work
why is this skin support multitouch very good (i can run and fire with mario well) but other skin is not? like this http://forum.xda-developers.com/showpost.php?p=5261944&postcount=269.
can you fix the xbox skin
vua777 said:
why is this skin support multitouch very good (i can run and fire with mario well) but other skin is not? like this http://forum.xda-developers.com/showpost.php?p=5261944&postcount=269.
can you fix the xbox skin
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Click to collapse
as said in the other thread I'm not totally sure what I am doing "better" than the other guys. until I know this I am definately not going to touch other persons skins, and if I figure it out then I won't touch without an approval from the creator of the skin and then just publish it
i like your gamepad very much!
is there a possibility to make the buttons and the controls for the direction larger?
so that i don't accidently press beside a controlkey and get the error that if you click on non-control-space morphgear repeats the last keypress?
Hello everyone!
Few days ago I found Morphgear for HD2 by blutz (great app!). As I wasn't really satisfied with existing virtual gamepads (I'm not saying they're bad - in fact, they're great, but they just didn't met my preferences ), I decided to make my own PlayStation style skin for Morphgear (using some other skins floating around the forum).
For now, I'm really satisfied with it. I know, that it could be better - I plan to try to make action buttons a little bigger when I have some spare time. I would also like to make another skin - PSP style (and maybe three different skins for oldschool gamers - SNES, Genesis and GBA style ).
Here is some technical info about this skin:
- orientation should be set to east
- screen size should be 130-135% for Genesis and 150% for SNES and GBA
- in zip, there is one .bmp file and three .txt files - one for Genesis, SNES and GBA
Installation:
1. Unpack.
2. Put every file from archive (one .bmp and three .txt) to [Morphgear install dir]\skins on your HD2.
3. In Morphgear global options set screen orientation to east.
4. In each module options set screen size to desired values (130-135% for Genesis, 150% for SNES and GBA) and choose proper skin from list.
5. Enjoy
You're feedback would be great! Please, tell me, what you like and what you don't like in my skin - any suggestions would be highly appreciated!
Have fun!
UPDATE: Added bigger buttons version.
Exactly what I was looking for!!! Awesome! Great work pal, keep it up!
appoggio said:
Exactly what I was looking for!!! Awesome! Great work pal, keep it up!
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+1
Just a bigger directional buttons and this skin will rule them all!
I'm glad that you like it, guys . I just updated 1st post with the bigger buttons version, hope you will like it even more!
Just perfect! Just perfect! Nothing more to say! Thank you!
tx , can you help with how to install it ?
@vlad48
You're welcome!
@kik100
I added a quick installation guide to the first post. Hope it helps
For some reason I cant get morphgear to go into full screen mode with the skin. If I put on the default gamepad that comes with morphgear it works but this doesnt, can anyone tell me why?
@NSAgent
Are you sure that you run it in east screen orientation? If yes, I had a similiar problem once, I had to do a softreset - after it everything worked fine.
Gleniu said:
@NSAgent
Are you sure that you run it in east screen orientation? If yes, I had a similiar problem once, I had to do a softreset - after it everything worked fine.
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Funny I reset and now its closing morphgear when I attempt to go full screen! WTF I worked a few days ago I just started having this problem recently.
Like I said though the default game pads work fine, its just when I try any of the skins I find on here, wierd.
Help!
Can't work for my HD2 ..
If I set orientation to East -> No thing show up .... only game's screen .
After I set it to North -> Show the Game Pad bug only half screen (can't See the A, B buttom)..
Help!!!!!
Thanks...
NSAgent said:
For some reason I cant get morphgear to go into full screen mode with the skin. If I put on the default gamepad that comes with morphgear it works but this doesnt, can anyone tell me why?
Click to expand...
Click to collapse
I have similar problem like yours, untill I use Morhpgear2.4.09_HD2v0.8.cab, so the skin by Gleniu works perfect.
is it for play apps/games in htc hd2 or for another gamepad for play console games?
what apps/games we can use for this?
nice good one
i want a snes one please!!!
PSP Style Pad
I just did a bad thing! So I was looking at this gamepad and it's V.Cool - It got me to thinking about a PSP and... Hey presto!
This is just an edited button set based on Gleniu's and my own addition of some space and a pretty pic.
Comes in two flavours - North and East, I think you can work that out
(Oh Ok - to be used depending on orientation)
Hope you enjoy and thanks to Gleniu for the inspiration!
Please note that I do not claim to be clever enough to map buttons for this game - as I said I borrowed a bit from Gleniu.
It is with respect that I post this in this thread and give full credit to Gleniu for doing cool stuff!
This is pretty sweet!. It sucks we can't go full screen landscape on the HD2 but this is the next best thing. Works great with the modded Morphgear!
has anyone else experienced some 'lag' or slowdown when playing in landscape mode? it occurs when i use this pad.. but its not the only landscape pad where it occurs... in portrait mode it does not have that same slowdown every now and then... which is why i play in portrait.. but i would like to play landscape but the slowdown is kinda annoying... is there anyone with similar issues? or even a fix? maybe something i should change in my settings...
chrisrj28 said:
This is pretty sweet!. It sucks we can't go full screen landscape on the HD2 but this is the next best thing. Works great with the modded Morphgear!
Click to expand...
Click to collapse
You most assuredly can! If you put it in Window size mode, it looks a touch stretched BUT it will definitely work...
It would be cool though if the game window could go to 200% and 250% - that way we could have the pad showing each side of the game (with a small border) I'm tempted to make a pad that is designed to "peak" out of each side for playing "Auto Scale" on the WVGA you get a pit of spare screen at each side.
Jahulath said:
You most assuredly can! If you put it in Window size mode, it looks a touch stretched BUT it will definitely work...
It would be cool though if the game window could go to 200% and 250% - that way we could have the pad showing each side of the game (with a small border) I'm tempted to make a pad that is designed to "peak" out of each side for playing "Auto Scale" on the WVGA you get a pit of spare screen at each side.
Click to expand...
Click to collapse
Yeah I noticed that it can go full screen but then you cant see the pad. Still works but irritating nonetheless. Yes please if you can get the pad into the small available area when Auto Scale is selected that would be awesome.
Otherwise great effort
chrisrj28 said:
Yeah I noticed that it can go full screen but then you cant see the pad. Still works but irritating nonetheless. Yes please if you can get the pad into the small available area when Auto Scale is selected that would be awesome.
Otherwise great effort
Click to expand...
Click to collapse
Can I gently draw your attention to my other pad -->
Ok so I posted some bit's of this already but I have refined the original "Proof of concept" design to something a bit more useable.
It annoyed me that I could not see the buttons in Landscape mode but I could see the sides of the screen when it is set to Autoscale. This set me to try and make a pad that would fit into the tiny slivers of screen left in landscape mode with "Autoscale" set.
This pad needs to be used in "AutoScale" mode on a WVGA screen such as an HD or HD2 This setting leaves a slither of screen each side of the screen that I have used to show the button placement. Don't get me wrong, you can't fit a Dpad in that area BUT you can easily mark top and bottom left of it and that's a start.
I find that my thumb is a bit lazy and I struggle a bit to use a square DPad, because of this I have squished it a bit to a more suitable rectangular shape, have a go and tell me if it's no good - If you imagine that the visible "strip" at the side is 1/4 of the DPads width then you should get it pretty easily. Please take a look at the attached picture though, I have made this pad a slightly odd shape because I find that I use left and right a cack load more than I use up and down. It may not be great for all games but I have found that it suits my thumb better than a standard equal layout. If you hate it then try using my original pad found here: http://forum.xda-developers.com/showthread.php?p=6339454#post6339454
Other than this the Start (ST) Select (SE), A, B, R1 and R2 buttons are all visible at the edge of the screen!
Currently the GBA pad is the only one I have done but I could easily modify this concept to cover all of the different systems - The only reason I haven't is that I only really play GBA games on my phone.
There is a readme included but I'd like some feedback so please bring it on!
Hey man, good job. I like the v1 rather than this, i find it harder to hit the up arrow with the new one, but it's not the reason why i'm wiriting this.
Both your pads makes the game laggy when i tap the white (unassigned) space. Other pads I've tried never did that. Any idea how to selve this? Or am i the only one experiencing this lag?
is multitouch available for morphgear?
Phenomenon said:
is multitouch available for morphgear?
Click to expand...
Click to collapse
It sure is you just need to download the tweaked version by blutz
xZdenis said:
Hey man, good job. I like the v1 rather than this, i find it harder to hit the up arrow with the new one, but it's not the reason why i'm wiriting this.
Both your pads makes the game laggy when i tap the white (unassigned) space. Other pads I've tried never did that. Any idea how to selve this? Or am i the only one experiencing this lag?
Click to expand...
Click to collapse
Hi I find that they all lag a bit, it seems to be the way that the Multitouch is implemented (I don't think it's Blutz, rather the original Morphgear crew), I find that when I have 2 buttons pressed all is fine but if I press NE and A (so 3 buttons reported to Morphgear) it lags until I release all buttons. This is just my laymans observation.
I could try producing an ultra light version to see if that helps... I think my skin is >2mb
Could you give me some examples of ones that don't cause it and I'll have a look, I wouldn't be overly surprised to find it was something I had done wrong. What we really need is the capacity to set white = NULL!
I've been working in a soccer game for some time, still a lot of work to do but you can see an early preview here:
I'm working now on how to control the game, you can see in it in the video. I think this is the most important part of the game.
Any ideas and suggestions would be appreciated.
Thank you!
looks awesome.
I guess you could control the player with the trackball, screen upside/down, and tap the screen to shoot/pass.
Or use your onscreen D-pad and tap to shoot/pass.
awesome stuff dude.. I tried this one football game from the market and it was serious crap... this is the kind of football that would work great on touchscreens i think.
Anyway.. i got a few suggestions/ideas
I like the way you use the trackball for direction of shot and strength. I'm not sure how fast you'd be able to do this during a game with 11 players trying to get the ball from you.
Makes me wonder if it's not better to have a few buttons on the top right side of the screen for passing/shooting etc and the joystiq for aiming. Also solves a tackling or pushing off the ball dilemma you might face with the trackball.
Sprinting; tapping the joystiq side in the direction you want to have the player sprint.
Probably ridiculous but if you really want to incorporate the accelerometer you could zig zag for tricks or something.
That is amazing! I love FIFA and this is perfect...cannot wait until it is finished. As is the controls look great.
Few ideas/suggestions
1. sorry shotormorgh, I don't mean to say your idea is bad...but personally i do not like it when games use the accelerometer. There are a few that make good use of it - but generally tilting the screen when you are trying to concentrate on it makes the gameplay harder. So i would say try to stay away from the accelerometer unless you would use it for camera angle - i.e. you can tilt your camera angle by tilting the screen a bit for better view - resulting in a more 3d look in which your sprites would just change depending on the view in use? (i've seen this in a racing game for the zune before and it was quite fantastic).
2. i really like the idea of "double" tapping your "d-pad" to cause the player to sprint. That is how most console games would do it anyways. And since you are using the d-pad to control the player it should be a pretty natural gesture.
3. I think that using the trackball for shooting control is alright - it is the only way i can think of controlling the accuracy of the shot without "dulling" down the game. The only other way would be to simply use the trackball as a button. When pushed it will simply shoot in the direction your player is pointing - resulting in loss of accuracy, but then you could use the trackball as a second d-pad for "trick" maneuvers and better defense?
4. If you stick with the shooting method you have now, which i would recommend, maybe you could make use of the search, home, back, menu buttons for defense and maneuvers?
5. You could also let your users choose the control options they want...for instance they can choose a beginner mode which will make the shot a simple shoot in the direction your character is pointing or choose advanced for the trackball aim and shoot?
Regardless, great work! The graphics look great and i cannot wait to play this game!
shotormorgh said:
awesome stuff dude.. I tried this one football game from the market and it was serious crap... this is the kind of football that would work great on touchscreens i think.
Anyway.. i got a few suggestions/ideas
I like the way you use the trackball for direction of shot and strength. I'm not sure how fast you'd be able to do this during a game with 11 players trying to get the ball from you.
Makes me wonder if it's not better to have a few buttons on the top right side of the screen for passing/shooting etc and the joystiq for aiming. Also solves a tackling or pushing off the ball dilemma you might face with the trackball.
Sprinting; tapping the joystiq side in the direction you want to have the player sprint.
Probably ridiculous but if you really want to incorporate the accelerometer you could zig zag for tricks or something.
Click to expand...
Click to collapse
I was thinking some time about this. Using screen buttons to shoot/pass/etc needs multitouch screen to work, and not all devices support it. Anyway some people are telling me that many new devices come without trackball...
In my tests, the use of the trackball is pretty fast (and I'm not an skilled gamer).
The idea for the accelerometer look promising! Thanks!
ebbinger_413 said:
That is amazing! I love FIFA and this is perfect...cannot wait until it is finished. As is the controls look great.
Few ideas/suggestions
1. sorry shotormorgh, I don't mean to say your idea is bad...but personally i do not like it when games use the accelerometer. There are a few that make good use of it - but generally tilting the screen when you are trying to concentrate on it makes the gameplay harder. So i would say try to stay away from the accelerometer unless you would use it for camera angle - i.e. you can tilt your camera angle by tilting the screen a bit for better view - resulting in a more 3d look in which your sprites would just change depending on the view in use? (i've seen this in a racing game for the zune before and it was quite fantastic).
Click to expand...
Click to collapse
I generally agree, accelerometer works nice with some games but I don't think it would have worked in this game as a main control, but as an optional control like shotormorgh says it would. I'll think in the camera angle thing you say.
ebbinger_413 said:
2. i really like the idea of "double" tapping your "d-pad" to cause the player to sprint. That is how most console games would do it anyways. And since you are using the d-pad to control the player it should be a pretty natural gesture.
Click to expand...
Click to collapse
At this moment I haven't planned the sprint but seems very natural to use it this way.
ebbinger_413 said:
3. I think that using the trackball for shooting control is alright - it is the only way i can think of controlling the accuracy of the shot without "dulling" down the game. The only other way would be to simply use the trackball as a button. When pushed it will simply shoot in the direction your player is pointing - resulting in loss of accuracy, but then you could use the trackball as a second d-pad for "trick" maneuvers and better defense?
Click to expand...
Click to collapse
Yes, trackball is used mainly as a button. Optionaly using the directions of trackball you can choose the height of shoot and effect of the ball.
ebbinger_413 said:
4. If you stick with the shooting method you have now, which i would recommend, maybe you could make use of the search, home, back, menu buttons for defense and maneuvers?
Click to expand...
Click to collapse
For now I don't plan using hardware buttons. In the first version of the game I will limit a lot the controling options, then we will add some options slowly, as people ask for it.
ebbinger_413 said:
5. You could also let your users choose the control options they want...for instance they can choose a beginner mode which will make the shot a simple shoot in the direction your character is pointing or choose advanced for the trackball aim and shoot?
Click to expand...
Click to collapse
Yes, this morning I was thinking on a beginner/advanced mode.
ebbinger_413 said:
Regardless, great work! The graphics look great and i cannot wait to play this game!
Click to expand...
Click to collapse
Thanks for your input!
great job! looking forward to your first public release. If you need beta user, let me know!
Anyone know any action multiplayer game for Android? I'd like to see how responsive it is.
Sniper vs. Sniper.. I guess?
Finally, the game has been released!
It is still a very buggy beta version. We expect to get some feedback from early users.
If you want to try it, this is the game:
http://www.cyrket.com/p/android/com.strikermanager.android.strikersoccer/
Thanks!
Seems nice from the video and the UI looks pretty good, but if I start a friendly match it crashes after I choose opposing team so can't really test it :\
Happens every time I select opposing team, I'm running N1 with one of the latest Cyanogen nightlies
SBS_ said:
Seems nice from the video and the UI looks pretty good, but if I start a friendly match it crashes after I choose opposing team so can't really test it :\
Happens every time I select opposing team, I'm running N1 with one of the latest Cyanogen nightlies
Click to expand...
Click to collapse
Have you send the crash log from the force close? That will help.
qgarrigos said:
Have you send the crash log from the force close? That will help.
Click to expand...
Click to collapse
Unfortunately the force close window only stays on my screen for 1/10th of a second, so I can't send the log.
SBS_ said:
Unfortunately the force close window only stays on my screen for 1/10th of a second, so I can't send the log.
Click to expand...
Click to collapse
Could you get the system log with aLog or something?
Here it is, starting at line 146 I assume:
http://pastebin.com/Mq4gap72
edit:
Posted it from my mobile, removed the huge log now
SBS_ said:
Here it is, starting at line 146 I assume:
http://pastebin.com/Mq4gap72
edit:
Posted it from my mobile, removed the huge log now
Click to expand...
Click to collapse
Nice! But I can't find the stacktrace dump...
Try filtering only logs with the string "striker".
Thanks a lot! Having this info is quite useful!
qgarrigos said:
Nice! But I can't find the stacktrace dump...
Try filtering only logs with the string "striker".
Thanks a lot! Having this info is quite useful!
Click to expand...
Click to collapse
There is no stacktrace in the logs as far as I can see, only an uncaught exception in the dalvikvm. Filtering for striker only gives me "striker create" and so forth.
SBS_ said:
There is no stacktrace in the logs as far as I can see, only an uncaught exception in the dalvikvm. Filtering for striker only gives me "striker create" and so forth.
Click to expand...
Click to collapse
It seems a memory allocation problem... I'll see if I can solve it, but seems difficult to reproduce.
********************
Edited by ME!!*************
Hi Guys!!
I've updated all my pads, Landscape and Portrait to have the new D-Pad and most have the new colours (which I find work a little better)
I'll keep on tweaking, but for the mo, I'm pretty happy with it.. Let me know if you have any issues.
Set your screen to 150%, will fit into the landscape window perfectly on all my pads.
For the new portrait pad I've recently uploaded, set screen size to auto.
These skins are ABSOLUTELY fantastic for games like Street Fighter2.
I can now do Ha-Do-Kens AND shoryukens ALL THE WAY ACCROSS THE SCREEN no probs!!!! I tried all the other skins I could get my hands on but found it too difficult to do the moves with them, so decided to try making my own with a modified keypad pattern, works a charm!
I've also extended the key-press areas to fit where fingers "would" go to by mistake for the buttons etc, and eliminated all blank space on the touch sensor part, so that you don't get unwanted key presses...
I've used the same d-pad skin and made button skins for the SMS and Mega Drive.. The SNES skin works for NES and GBA..
Try them out and let me know what you think.. If you have suggestions or games that for some reason don't work as well as others, please let me know.. I'd like to keep tweaking it..
I've used this pad flawlessly with..
SNES
Street Fighter 2
Final Fight
Mortal Kombat
Battletoads
RtypeIII
Star Fox
SMS
R-Type
Shinobi
Secret Command
Mega Drive
Golden Axe
Woooohooooo!!!
Downloading it !
Thx !
MOrphgear Pads
can you post instructions on how to use the New Pads for Streetfighter (Multitouch)?
regards
Raziel
You legend..............
Does this mean I can finally pull off the finishing moves in mortal kombat??
Sweeeeet
Thanks man!!
raziel123 said:
can you post instructions on how to use the New Pads for Streetfighter (Multitouch)?
regards
Raziel
Click to expand...
Click to collapse
Hi!
To get multitouch to work you need a HD2 or a device with a screen that has multi touch (capacative)
Copy the skin files into the skins directory of morphgear using your file explorer.
In the set-up for the gaming console within morphgear, select the skin as your... skin..
Is this what you were after?
works perfect. but i would like them working at landscape mode so that there are more room for fingers. thanks man.
thanks !!!
tis a very good snes pad, cheers matey
will this work on the Omnia (i910)? thanks.
The best pad there is for Morphgear, thanks for sharing!
The only thing I need in Morphgear now is good Genesis audio support, it's rubbish now Sonic needs sound.
Any input is welcome!
i couldnt get the pad to show up in the select skin.what do i do?
yeah, best ever. I really love it, could you make it in landscape mode? the button A, B, X, Y is near the navigation button, therefore sometimes it makes hardly to play some games. thank you.
Vast improvement. Still difficult to run and jump in Donkey Kong Country, but a hell of a lot more playable than what I was using.
awesome skin, works really well.
i wish there was a landscape version though
Hey guys!
Thanks for all the feedback.. I'm gonna make a landscape versin after seeing everybodies posts..
This week I'm a little flat out with work, so I'll do a REALLY quick chop up of my portrait on and slap it together to see what it's like, (which I will probably put up tomorrow)..
I'll re-assess the landscape and spend a little more time making a better landscape for next week..
Hope this keeps the troops happy
antphoenix said:
Hey guys!
Thanks for all the feedback.. I'm gonna make a landscape versin after seeing everybodies posts..
This week I'm a little flat out with work, so I'll do a REALLY quick chop up of my portrait on and slap it together to see what it's like, (which I will probably put up tomorrow)..
I'll re-assess the landscape and spend a little more time making a better landscape for next week..
Hope this keeps the troops happy
Click to expand...
Click to collapse
yeah, fantastic... hope see a best new version soon
MOrphgear Multitouch
sorry I meant how to use the Pad literally for Multi touch, to do the moves like dragon punch/Hadoken etc?
If I am not mistaken Morphgear does not support true multitouch so I cannot do the Moves as I would with a joystick.
regards
Ps: I have a HD2 with Artemis 26.1 Rom
Here's a quick one
Ok.. Here is a REALLY quick make up of the landscape version..
It's not finalised at all! But should be pretty functional.
I need to re arrange the buttons a little and re-do the graphics, but please test it and let me know how it goes and what sucks about it.
I will do it up properly over the weekend...
antphoenix said:
Ok.. Here is a REALLY quick make up of the landscape version..
It's not finalised at all! But should be pretty functional.
I need to re arrange the buttons a little and re-do the graphics, but please test it and let me know how it goes and what sucks about it.
I will do it up properly over the weekend...
Click to expand...
Click to collapse
Thanks! but will there be a Genesis landscape version too?
I feel really silly for asking this but it's driving me mad... When I exit the settings screen (by pressing the X button), i get out of the app, so none of the setting changes are saved. But I really can't find any other way out! Could someone help me with this, please?
I am using a windows 6.5.3 build, so the X is on bottom, of course, @latest ChuckyRom.
Thanks!
Cheers,
Luís
luigipirex said:
I feel really silly for asking this but it's driving me mad... When I exit the settings screen (by pressing the X button), i get out of the app, so none of the setting changes are saved. But I really can't find any other way out! Could someone help me with this, please?
I am using a windows 6.5.3 build, so the X is on bottom, of course, @latest ChuckyRom.
Thanks!
Cheers,
Luís
Click to expand...
Click to collapse
Sometimes the best answers are the most obvious - i just had to press the BACK hardware key. Problem solved.