DosBox Turbo - Shield Q&A

Hey guys, I was wondering if anyone could report of the performance of Dosbox Turbo. Is the controller mappable etc? Are there any other old Dos game solutions for android?
Thanks!

DosBox Turbo is, by leaps and bounds, the best DOS solution for Android. I don't have a shield, but DosBox Turbo does have a fairly extensive controller mapping customizations.

saiyan23 said:
Hey guys, I was wondering if anyone could report of the performance of Dosbox Turbo. Is the controller mappable etc? Are there any other old Dos game solutions for android?
Thanks!
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http://www.youtube.com/watch?v=l51Qfd5dkn4
The developer made a comment on a video about DosBox Turbo that he would have the Nvidia Shield fully mappable in 1 months time. This developer is pretty awesome.

Alucart1984 said:
http://www.youtube.com/watch?v=l51Qfd5dkn4
The developer made a comment on a video about DosBox Turbo that he would have the Nvidia Shield fully mappable in 1 months time. This developer is pretty awesome.
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I ran the doom benchmark (timedemo 3) after playing around with the settings and got 45fps average (best settings + midi emulation enabled). Tried lowering settings afterwards (disabling midi emulation and then sound alltogether) but it did not improve the framerate. still pretty good though. also played prince of persia without issue.

how to type commands ?
Hi, I just get a Nvidia Shield and I tried to run DosBox. It runs ok, but I cant get in the keyboard mode of the Shield and so I can't type any dos command like "cd.." or "dir", etc.
Y button opens a small menu but nothing helpful for this matter. Any idea ?

CJ_Nukem said:
Hi, I just get a Nvidia Shield and I tried to run DosBox. It runs ok, but I cant get in the keyboard mode of the Shield and so I can't type any dos command like "cd.." or "dir", etc.
Y button opens a small menu but nothing helpful for this matter. Any idea ?
Click to expand...
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Wish I knew how to help you. I really lament the death of the menu button on all new Android devices, as there's now no way to force the keyboard through hardware. Major bummer. This also makes the excellent ScummVM emulator's menu inaccessible during gameplay..

A new hope
thx for your answer anyway, at least I know there's no way I eventually didn't find. I agree for the lament about the death of the Menu Button, it's really annoying. I had the same problem with Kainy but it's solved now cause an update has been released last monday, making the Play button of the Shield able to show the menu anytime :good:
Let's hope the creator of Dosbox will upgrade its app too :fingers-crossed:

The Terminator Future Shock runs good
I'm kind of obstinate and it's now rewarding. I tried again DosBox Turbo on my Nvidia Shield and I found how to get in the keyboard mode and settings menu : you just have to swipe up to down anywhere on the screen and a keyboard, joystick and settings menu appears. Just swipe down to up to hide it.
Once in the keyboard mode, just press back button on the shield and the keyboard will hide.
So, I was able to run one of my favorite dos game : The Terminator Future Shock. It runs good with the music but not the Fx sounds (if anyone has any idea on how to solve it, or at list replace music by FX, I'm very interesting, cause sounds in this game are important to know where the ennemies come from !).
About controler mapping, there are some issues. First, some keys are not identified : Right Stick, R2 and L2. Also, the D Pad cannot be dissociate from the left stick. All other buttons are ok, including Play Button.
Another issue pretty annoying : the left stick can only control the mouse. So I map the A, B, X and Y buttons as moves, R1 as Fire, R2 as Throw/use, L3 as Jump, R3 as Crouch and Play as Esc.
I also map A button as Enter, which is helpful in the menu of the game.
This way, the game is quiet playable
EDIT : I got the FX sounds now. Sometimes you miss the most obvious solution : I just had to run setup.exe and choose Autodetect to get all the sounds and music right.
Now, I can really play this awesome game on my Nvidia Shield, which is pretty amazing

I did tried with half life and it is sucks.... So slow
sent from NVIDIA Shield

ricardo85x said:
I did tried with half life and it is sucks.... Solo slow
sent from NVIDIA Shield
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err yeah, it will be. There is a way to force the original half life datafiles to run under the quake engine, a few animations bug up a bit but apparently it otherwise works. You can get quake 1 on android, so theres your solution.

I'm guessing I can play Theme Park with this, using the Shield's right stick virtual mouse? Because I think that would awesome

georaldc said:
I'm guessing I can play Theme Park with this, using the Shield's right stick virtual mouse? Because I think that would awesome
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Theme park is some good stuff. I just wonder if I'd run into the same issue that I run into on the PC.
On the PC after some random amount of time and I'm not sure what triggers it the mouse stops working and I need to reset the game (Although I remember reading a while back it was a game problem not a doxbox problem.
I deff need to try this though along with master of magic and life is complete

georaldc said:
I'm guessing I can play Theme Park with this, using the Shield's right stick virtual mouse? Because I think that would awesome
Click to expand...
Click to collapse
It's the left stick which is the virtual mouse on the Shield with Dosbox, and sadly it's pretty slow (even if you can also move your finger on the screen, faster but not so comfortable).

CJ_Nukem said:
Hi, I just get a Nvidia Shield and I tried to run DosBox. It runs ok, but I cant get in the keyboard mode of the Shield and so I can't type any dos command like "cd.." or "dir", etc.
Y button opens a small menu but nothing helpful for this matter. Any idea ?
Click to expand...
Click to collapse
I noticed the date and am most likely too late, but drag your finger from the top of the screen down, and you should see a menu bar at the top with the keyboard icon. I hope this helps you, or anyone else.

Related

IS there a good snes and nes emulator for the fuze?

thx ahead of time
http://wiki.xda-developers.com/inde...s - for both games and productivity platforms
both nes and snes here
theres so much crap there i dont know what im looking at whats the best to use i tried the snes one and the link to dl it was dead
I'm nearly giving up on any type of hard button dependent games on my baby here...I tried playing tetris and was always being kicked out to the home screen. As nice a the phone is...I miss the Tilt's buttons...
telegraph0000 said:
I'm nearly giving up on any type of hard button dependent games on my baby here...I tried playing tetris and was always being kicked out to the home screen. As nice a the phone is...I miss the Tilt's buttons...
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same here. its annoying as hell when having to use the "d-pad".
and using the keyboard's direction keys is a bit awkward too.
SPCartmanLand said:
theres so much crap there i dont know what im looking at whats the best to use i tried the snes one and the link to dl it was dead
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I use pocketnesterplus, with the sound off it is nearly perfect, a little slow with sound but not to bad. you also need that tgetfile or whatever it is called. programing the buttons is a little tricky, you will need to close the qwerty keyboard to be able to see some of the buttons, i think they are A/B. Then press that button to program it and open the keyboard and assign it to whatever you want.

[skin][Updated 26.03.10] Morphgear wvga skin for on screen game pad

As the built in game pad for morphgear seems to be a little buggy when playing on my HD2 (and i am not the only one with the problem apparently) I thought I would develop my own game pad.
This game pad is a wvga game pad, which means that it is designed for use in landscape mode. the game pad is primarily made for the SNES part of morphgear, but I believe it should work with other parts with the same amount of - or less buttons than the SNES.
All you need is:
- Morphgear of course you can find a version especially for HD2 with enabled multitouch, right here, thanks to Blutz
- The SNES part of Morphgear, which is available for download right here, or any other part you might want
When you got all this, you are totally ready to go, so download the file at Rapidshare or at the bottom of this post And follow the instructions to install the game pad.
Instructions:
- First extract the rar file. When you have done that you will have 2 files. gamepad.txt and gamepad.bmp.
- Copy or cut these 2 files and place them in the following folder:
your HD2 --> storage card --> programs --> games --> MorphGear --> skins.
If that is where you have placed the MorphGear folder (I believe that's the standard location). If you placed it at a custom place, then I bet you know where you placed it, and then you should be able to figure it out
- Boot up MorphGear and then press the settings icon. Choose "SNES9x (SNES) if that is what you installed (if you installed something else then that is the one to choose). Go down to the bottom of all these settings. The last option should be called "Skin". Choose the skin called "wvga game pad" and press OK in the top right corner (this is primarily for the SNES part, I do not know how big a difference there is from one emulator to another).
- Now boot up a game and enjoy the show
- If you don't already have, you will need to set up MorphGear so that it plays the game in landscape. This is done by going to the settings icon --> Global settings --> Display --> Orientation, and change this to east or west depending on where you want your hardware buttons.
Other Info:
Mapped Buttons:
n, s, e, w, ne, nw, se, sw, a, b, x, y, select, start, (L1), (R1)
This is the first version, and unfortunately i haven't been able to get L1 and R1 to work. If anyone knows what the code for those are, I would be happy if you could just send me a pm
Versions with a nicer UI might show up in the future, but at the moment I do not see it as being important since you rarely see the game pad when playing. I don't at least
Update:
The L1 and R1 is now working correctly. The new version is attached in this post
Update:
A new gamepad supporting the genesis module is now up for download. The gamepad has all the keys of the genesis, and supports 8 moving directions, n,e,s,w,ne,se,nw,sw It is of course kept in the same beautiful design
Instructions for installing it is exactly the same as they are for the other game pad, except that you have to choose the generator module instead of the SNES9X in settings.
Update:
Yet another gamepad is now ready. Do you struggle with the original pad because you find it too small and crampy? Struggle no longer, as a new big version of the original is now ready for you to download The new gamepad is just around 100 pixel higher than the old, and therefore it allows a bigger navigation pad, and the a,b,x & y buttons have become bigger too. Head to the bottom of this post to find the file, and if you like the old pad better, then that is of course still available
the pad is now working too ^^
Update:
Does playing in landscape mode just suck compared to playing in portrait mode? Then why play in landscape mode? A new gamepad created for playing in portrait mode is now up and ready for you to download So head on down to the bottom of this post, and start playing the portrait way
Update:
Check out Hexjibbers new mod of my portrait SNES gamepad: http://forum.xda-developers.com/showthread.php?t=621371. It has the layout of the original SNES gamepad, so if you feel a little nostalgic, then head over to his thread and drop him a comment ^^
Update:
Oh my... An update? Yep its an update ^^ A NES gamepad has now been added to the collection, so if you are tired of those awesome graphics on the SNES, you can head back to NES, knowing that there is a multitouch supporting pad for exactly that purpose. Also there have been a little reorganising of the pads, so that i am able to stay at/under the 8 uploads i have to my use. Thats all for now and if you have any requests then throw 'em at me, and i will do my best ^_^ <-- reason for the quite lame smilies, is the fact that i have run out of real smilies to use... apparently you can only have 15 smilies in your post
Update:
I really wonder when this is going to stop... just as the thread seemed dead it was given some first aid, and suddenly it was alive again. Which is good, because that means that xavierdemon came up with a skin too ^^ So if you just happen to dig the design of the ps3 controller, then head to page 9 or follow this link. to download it... Actually he has come up with 2 skins, so if you like the NES too, then it is your lucky day ^^
Thanks to Blutz for the help I've got from him, and a big thanks to Dredd67, who uploaded a game pad for touch hd, which I could use to understand how it all works ^^
Excellent. Works Perfectly. Thanks.
Phaedrus Nine said:
Excellent. Works Perfectly. Thanks.
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your welcome im glad you like it
Nice pad, works great with Mario
DMAND said:
Nice pad, works great with Mario
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It should considering that it was a Mario game I was testing it with
great work! I was stuck in chrono trigger because multitouch wasn't working very good and I couldn't run (had to catch a mouse ). With this skin everything works great. (altough it is quite ugly )
darken_rahl said:
great work! I was stuck in chrono trigger because multitouch wasn't working very good and I couldn't run (had to catch a mouse ). With this skin everything works great. (altough it is quite ugly )
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I know its not a beautyqueen But if you play full screen then it doesn't really have to be, because you cant see it anyway Personally I just believe it should be a functional pad, and then beauty may come later
Thanks for this. Works perfectly.
gadgetmaster07 said:
where would i find roms to download for this software?
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Go to google and search for "snes roms", and I guarantee that you will find a lot of pages that haves all these roms for download. Just remember that you have to own the original game before it is legal. Downloading roms of games that you do not own is illegal
Hojlind said:
Go to google and search for "snes roms", and I guarantee that you will find a lot of pages that haves all these roms for download. Just remember that you have to own the original game before it is legal. Downloading roms of games that you do not own is illegal
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I shall bear that in mind
Can you tell me which display options I should use to see the whole gamepad on my HD2 ?
I tried 150% but then the game screen is too small.
If I use "windows size" I don't see the pad anymore.
And if I try with "auto scale", my fingers come accross the game screen.
I've set orientation to "west" and unchecked "disable full screen"
Thank you
pim said:
Can you tell me which display options I should use to see the whole gamepad on my HD2 ?
I tried 150% but then the game screen is too small.
If I use "windows size" I don't see the pad anymore.
And if I try with "auto scale", my fingers come accross the game screen.
I've set orientation to "west" and unchecked "disable full screen"
Thank you
Click to expand...
Click to collapse
The only way to be able to see the whole pad is to make the game screen small enough to fit above the pad. personally I use the autoscale function, where you can see the sides of the pad, and then just guess when it comes to the middle. I tried to make this pad easy to use without it being visible, so that you are able to play in full screen or autoscale without having to struggle to find the buttons. Morphgear it self is the one who decides to hide the gamepad, and I can tell you that some people is looking for a way to get the gamepad on top, and add transparency.
Bug propably
Hey guys. I've propably found a little bug. The L and R buttons doesnt work. I've looken into the txt file and there are thu buttons named as l1 and r1. I renamed them to 1 and r as they i named in other pads and R button now works just fine. But the L button repeats the recently used button instead of its proper function. Could you please take a look at that, because except this one little issue is your pad the best i've ever used
Thanks a lot..
xZdenis said:
Hey guys. I've propably found a little bug. The L and R buttons doesnt work. I've looken into the txt file and there are thu buttons named as l1 and r1. I renamed them to 1 and r as they i named in other pads and R button now works just fine. But the L button repeats the recently used button instead of its proper function. Could you please take a look at that, because except this one little issue is your pad the best i've ever used
Thanks a lot..
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Click to collapse
Hi xZdenis. I've always known about the L1 R1 bug, which i also said in the first post The reason is that i had no clue what they were supposed to be called. Now when i know what the 2 buttons are supposed to be called, i will fix it as soon as i get home, (or sometime like that) and then it should all work perfect
And thank you for the feedback
looking forward to the l/r button update!
thanks for this.
Audio Oblivion said:
looking forward to the l/r button update!
thanks for this.
Click to expand...
Click to collapse
the new version is now up
Hojlind said:
Hi xZdenis. I've always known about the L1 R1 bug, which i also said in the first post The reason is that i had no clue what they were supposed to be called. Now when i know what the 2 buttons are supposed to be called, i will fix it as soon as i get home, (or sometime like that) and then it should all work perfect
And thank you for the feedback
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Click to collapse
You're more than welcome, thx for quick response and an awesome work
why is this skin support multitouch very good (i can run and fire with mario well) but other skin is not? like this http://forum.xda-developers.com/showpost.php?p=5261944&postcount=269.
can you fix the xbox skin
vua777 said:
why is this skin support multitouch very good (i can run and fire with mario well) but other skin is not? like this http://forum.xda-developers.com/showpost.php?p=5261944&postcount=269.
can you fix the xbox skin
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Click to collapse
as said in the other thread I'm not totally sure what I am doing "better" than the other guys. until I know this I am definately not going to touch other persons skins, and if I figure it out then I won't touch without an approval from the creator of the skin and then just publish it
i like your gamepad very much!
is there a possibility to make the buttons and the controls for the direction larger?
so that i don't accidently press beside a controlkey and get the error that if you click on non-control-space morphgear repeats the last keypress?

[REQ] New MorphGear Snes Gamepad

Well i currently have MorphGear up and running flawlessly on my HD2.. which is a dream come true because i open up that program and play the classics whenever i get the chance... My only problem with this is the fact that we do not have a physical keyboard....
Now there are snes gamepads floating around these forums.. and they are great! but i think that development has died because it seems no one wants to try and improve on the gamepad...
I'm not sure why no one else has brought this up.. but the abxy buttons on the snes gamepad is just too close together... it causes incorrect input every now and then.. and that can severely impact gameplay....
As i was looking around this forum i came across this from a blackbird user i believe... its attatched at the bottom.. but either way.. notice how he tried seperating the buttons from each other to create more indivual space for each button?? Now that is the right idea.. i've been trying to find any updates on it.. but it appears that development on this has also died...
I'm wondering how hard would it be.. to take what wedge orriginally wanted to do (move "a" button down just slightly.. and move the "y" down and to the left) and create this gamepad for the hd2? it seems as if you would have almost everything you need... just minor tweaks to someone who actually knows what he/she is doing... (not me by any means.. although i wish.. ) it doesn't need to be his exact skin.. it can be on any snes skin or whatever.. i'm just saying that there should be MORE space in between the buttons and that would make a touch screen base controller work just as good as a physical keyboard....
yea.. hope someone takes interest in this and understands that this would be a great addition to the hd2 users who enjoy morphgear....
ProjektFuze said:
Well i currently have MorphGear up and running flawlessly on my HD2.. which is a dream come true because i open up that program and play the classics whenever i get the chance... My only problem with this is the fact that we do not have a physical keyboard....
Now there are snes gamepads floating around these forums.. and they are great! but i think that development has died because it seems no one wants to try and improve on the gamepad...
I'm not sure why no one else has brought this up.. but the abxy buttons on the snes gamepad is just too close together... it causes incorrect input every now and then.. and that can severely impact gameplay....
As i was looking around this forum i came across this from a blackbird user i believe... its attatched at the bottom.. but either way.. notice how he tried seperating the buttons from each other to create more indivual space for each button?? Now that is the right idea.. i've been trying to find any updates on it.. but it appears that development on this has also died...
I'm wondering how hard would it be.. to take what wedge orriginally wanted to do (move "a" button down just slightly.. and move the "y" down and to the left) and create this gamepad for the hd2? it seems as if you would have almost everything you need... just minor tweaks to someone who actually knows what he/she is doing... (not me by any means.. although i wish.. ) it doesn't need to be his exact skin.. it can be on any snes skin or whatever.. i'm just saying that there should be MORE space in between the buttons and that would make a touch screen base controller work just as good as a physical keyboard....
yea.. hope someone takes interest in this and understands that this would be a great addition to the hd2 users who enjoy morphgear....
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Click to collapse
Hi, have a look at this thread:
http://forum.xda-developers.com/showthread.php?t=658257
The morphgear gamepad linked by Hojlind is the best one for the HD2! Also check out LMTs builtin gamepad which supports multitouch and is compatible with morphgear and FPSEce! It also works in landscape mode.
lol... sorry i should've made it more clear.... either that or you should've read a little thoroughly lol... either way.. i have tried that rom... and lmt holds no interest to me... i'm simply looking for a gamepad that has room for the button individual area.. to avoid input error
ProjektFuze said:
lol... sorry i should've made it more clear.... either that or you should've read a little thoroughly lol... either way.. i have tried that rom... and lmt holds no interest to me... i'm simply looking for a gamepad that has room for the button individual area.. to avoid input error
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"to avoid input error" You won't archive that with "more room for the buttons". Do you now the shadowing effect/auto alignment problem from LEO's touch hw? This is the cause why the gamepad you've metioned is not working properly. Hojlind's gamepad hides the hw problem with good positioned buttons and LMTs gamepad has a buitlin software filter to archive the best gamepad behavior. Try it and you'll see the difference...
Am i getting it right, when i say that all you want is some space between the buttons?
Hojlind said:
Am i getting it right, when i say that all you want is some space between the buttons?
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lol yea... that is all.....
but i figured that would help the problem but someone told me that it wouldn't... i don't see why not.. but yea
noname81 said:
"to avoid input error" You won't archive that with "more room for the buttons". Do you now the shadowing effect/auto alignment problem from LEO's touch hw? This is the cause why the gamepad you've metioned is not working properly. Hojlind's gamepad hides the hw problem with good positioned buttons and LMTs gamepad has a buitlin software filter to archive the best gamepad behavior. Try it and you'll see the difference...
Click to expand...
Click to collapse
As for me, I think LMTs gamepad has a (short) delay between the press and the reaction of the character, that's quite annoying....
i900frenchaddict said:
As for me, I think LMTs gamepad has a (short) delay between the press and the reaction of the character, that's quite annoying....
Click to expand...
Click to collapse
Really? I tested the gamepad again with morphgear and FPSEce: No delay compared to the buitin gamepads. Did you measure it or is it only your feeling?

Solution that could be developed to use touch pads in any app without optimisation

Ok I think that a solution could be made to use the touch pads in any app that allows custom key inputs without needing to be "xperia play optimised"
Just like with wiimote apps that have an app running in the background to allow input via wiimote button presses I think the same thing could be developed for the xperia play.
The way it would work would be like this:
1. the app would recognise touching certain areas of the touch pad and map those areas to virtual key pressed (w, a , s, d etc) just like many wiimote apps do.
2. it would run in the background so the touch pads continue to act as these inputs when the app is minimised.
This would allow to touch pads to work in all emulators (or apps that allow custom key mapping) without optimisation, this is good as most emulators will most not be getting touch pad support anyway.
A pic is attached to explain what I mean.
I like the idea, that will save me a lot of troubles with N64oid & FPse.
Hmm, that's a good idea actually!!! It seems possible, now if only I was a dev
Sent from my R800x using Tapatalk
This same "solution" has been brought up a million times before.
I havent seen it been brought up before. some people suggested something about using the touch pad as an entire keyboard but this is totally different, this is more similar to the bluetooth wiimote apps.
I think it would be better if you could map the pads to different parts of the touchscreen, or the whole thing xD
Don't know how it works with wiimote and the meaning of the buttons w, s, etc but I do like that you are thinking about utilizing the touchpad.
For gaming allowing to map the gamepad's directional, shoulder buttons, x,o, etc buttons to certain areas of the screen would be extra good plus utilising touchpad for swiping movements on it instead of on the screen.
I can imagine the mixture of the above would make many touch screen only games playable with the slideout controls. Configuration could be done by snaping in game screenshots, assigning the buttons, saving it as a profile with a name and picture or even compiling (on pc and/or play itself) a small launcher app automatically to add itself in Xperia play launcher with the name and icon of "semi"-optimised by it game which starts the gamepad config first and then the game in one go. This would be so cool. We shall open a bounty for this.
There is an app which used to remap right and left shoulder buttons but required root and reboot of the phone for each configuration. I hope there is a way to do it without reboots by assigning each gamepad button an action which simply checks first every time it is pressed if it is reconfigured to do sometning special or its default action.
I will try to link to the relevant posts once I'm at the computer.
Sent from my R800i
I had the same idea, but I didn't post it as I wanted to have some time to explore it myself first; I'm skeptical about the ability to use code to make Android register touches, I think it's not doable in my experiences in iOS, but let's hope someone manage to find out a way. I haven't had the time to explore Android yet.

Sixaxis Controller App Touch Profiles

I thought I would make a thread for the touch profiles becuase they're pretty cool! I tried making one for Dungeon Defenders but I can't get the joystick to work! In the GTA 3 thread someone put up one for that game that works perfectly! Anybody else have profiles for games yet?
Sent from my Transformer
for dungeon defenders did you turn on relative touch for the joysticks? You have to double tap the button and choose button properties. Otherwise all it does is emulate a tap on one of the 4 sides of the joystick "ring". With relative touch on you get a lot finer control. Give me a bit and I may be able to throw together a few touch profiles for Dungeon Defenders and Shadowgun. I haven't reinstalled them since setting up my dual-boot so I need to download their sdcard data.
EDIT: Scratch that, no relative touch on Dungeon Defenders. It works better without it in this instance. I'm working on the mappings right now.
EDIT 2: Heres the Dungeon Defenders profile. I tried to map as much as I could, but it really is a game designed with the touchscreen in mind, so full functionality is impossible. What I do have will get you by 90% of the time with the controller only. I also put together a profile for Lego Batman on OnLive. The control setup will work for other games too, just not 100%. As usual make sure to rename the file to .map and put it in /sdcard/data/com.dancingpixelstudios.sixaxiscontroller/ or go to Edit Touch Profiles-->Open Menu-->Load Profile-->Import then choose your file from its downloaded location.
Dungeon Defenders Controls
Left Analog: Movement
Select: Open/Close Map
Start: Pause (need to hit Resume to unpause)
PS Home: Activate Crystal
Right Analog: Free Look/Choose Defense Location
Square: Shield/Cancel Defense Placement
Circle: Attack/Place Defense
Triangle: Place Waypoint
L1: Defense Menu
R1: Hero Menu
Directional Pad Up: Defense/Hero List 1
Directional Pad Right: Defense/Hero List 2
Directional Pad Down: Defense/Hero List 3
Directional Pad Left: Defense/Hero List 4
R2: Defense/Hero List 5
isolated_epidemic said:
for dungeon defenders did you turn on relative touch for the joysticks? You have to double tap the button and choose button properties. Otherwise all it does is emulate a tap on one of the 4 sides of the joystick "ring". With relative touch on you get a lot finer control. Give me a bit and I may be able to throw together a few touch profiles for Dungeon Defenders and Shadowgun. I haven't reinstalled them since setting up my dual-boot so I need to download their sdcard data.
EDIT: Scratch that, no relative touch on Dungeon Defenders. It works better without it in this instance. I'm working on the mappings right now.
Click to expand...
Click to collapse
Post it up when you work it out! I'm having issues with my Shadowgun profile, and sadly GTA says its not able to be installed in my country (Japan) :C
I've been trying for hours to make a working one for modern combat 3... no dice
Forgive my stupidity... but I just stumbled across this thread. Are you telling me that you can connect this via BT to the TF and play games with it? Seriously??
usafle said:
Forgive my stupidity... but I just stumbled across this thread. Are you telling me that you can connect this via BT to the TF and play games with it? Seriously??
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Yes it is possible, I have thread on this in this section (TITLE: Modern combat 3 sixaxis). Im actually playing modern combat 3 right now with it. EPIC GAME!
Hello guys ive started this thread in the main android forum for more exposures. That way people with different device but same resolution can also use our touch profiles. I've shared my touch profiles in post #3
Hi everyone. I purchased the game Reckless Racing2(fun and great game!!) for my Transformer tablet. Anyway, I made up a touch profile for the game, but I had one thing that I wish I could change, if possible. When I come to a point in the game when I had to chose from a menu, I would like to scroll through using the up,down,left,right and then hit start to pick which option that I want, rather than having to assign a button to that option. For example, in my RR2, I have L1-L2_R1-R2 set to chose which option I want. But is there a set up where I can use the DPad to highlight these options? Thanks in advance.
I can only seem to get touch profiles working when I pair before docking. If I pair while docked the analog stick just controls the mouse...
I did up a quick map for death worm, just rename it to .map
Analog left movement
x and square are nitro/ fireball
select is upgrade
start is pause
when on the upgrade sceen,L1/R1 are the left and right choice.
same boat
dohboy15 said:
I thought I would make a thread for the touch profiles becuase they're pretty cool! I tried making one for Dungeon Defenders but I can't get the joystick to work! In the GTA 3 thread someone put up one for that game that works perfectly! Anybody else have profiles for games yet?
Sent from my Transformer
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I have the same issue but cant figure out why my profiles wont work but other will. frustrating. does anyone know what is the secret? i have the Prime with ICS
Just a NOTE:
MAKE SURE YOU PAIR YOUR CONTROLLER, BEFORE DOCKING THE TABLET!
If you pair the controller with the tablet already docked on the keyboard, the controller will not function correctly, and will only act like the mouse.
i have a bunch of working profiles. where do i find the files to upload?
nvm. found it. zipped it. download from my dropbox
included profiles
dungeon defenders
dungeon hunter 2
grand theft auto
modern combat 3
onlive - lara croft
onlive - lego batman
pocket legends
shadowgun
download:
http://db.tt/s6oUheKC
if you want a profile for another game, thats free, ask and ill create. wont make changes to the ones ive all ready made, as i like the set ups i have all ready.
gta - use left analog to move around and left and right d pad to drive vehicles
Tyfighter said:
I can only seem to get touch profiles working when I pair before docking. If I pair while docked the analog stick just controls the mouse...
I did up a quick map for death worm, just rename it to .map
Analog left movement
x and square are nitro/ fireball
select is upgrade
start is pause
when on the upgrade sceen,L1/R1 are the left and right choice.
Click to expand...
Click to collapse
I have had the same problem with the profiles loading when docked first. It must have something to do with having the physical keyboard activated in the IME prior to changing the input method. Either way good job.
wikedbubble said:
I have had the same problem with the profiles loading when docked first. It must have something to do with having the physical keyboard activated in the IME prior to changing the input method. Either way good job.
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maybe its just me but i never change input method. is that cause im always using profiles?
BULL3TPR00F said:
Just a NOTE:
MAKE SURE YOU PAIR YOUR CONTROLLER, BEFORE DOCKING THE TABLET!
If you pair the controller with the tablet already docked on the keyboard, the controller will not function correctly, and will only act like the mouse.
Click to expand...
Click to collapse
Tried it. Didn't work. I cannot for the life of me get touch games to work on my Prime with ICS. Shadow Guns works only because it has keys assigned to movement. What the heck am I doing wrong that everyone else is getting right?
BULL3TPR00F said:
Just a NOTE:
MAKE SURE YOU PAIR YOUR CONTROLLER, BEFORE DOCKING THE TABLET!
If you pair the controller with the tablet already docked on the keyboard, the controller will not function correctly, and will only act like the mouse.
Click to expand...
Click to collapse
thanks man. Been trying to figure that out for months
Sent from my InferiorHumanOrgan OV CM7.2 using Tapatalk.
sebring003 said:
Tried it. Didn't work. I cannot for the life of me get touch games to work on my Prime with ICS. Shadow Guns works only because it has keys assigned to movement. What the heck am I doing wrong that everyone else is getting right?
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Click to collapse
- Make sure you have the tablet disconnected from the dock
- make sure no profiles are set before pairing
- make sure to select sixaxis controller as the input method, BEFORE pairing the controller.
- if all thats done, try to pair the controller again and once connected test it out
mattstakilla said:
i have a bunch of working profiles. where do i find the files to upload?
nvm. found it. zipped it. download from my dropbox
included profiles
dungeon defenders
dungeon hunter 2
grand theft auto
modern combat 3
onlive - lara croft
onlive - lego batman
pocket legends
shadowgun
download:
http://db.tt/s6oUheKC
if you want a profile for another game, thats free, ask and ill create. wont make changes to the ones ive all ready made, as i like the set ups i have all ready.
gta - use left analog to move around and left and right d pad to drive vehicles
Click to expand...
Click to collapse
how about PES2012, any chance of doing this one? thanks in advance
edit. umm I did it on my own, if anyone interested I can upload it. Real Soccer 11 too.
More!
I did these all a few weeks ago, so open them up to get the controls.
Dead on Arrival (incomplete - needs button for buying stuff)
Shadowgun
Samurai II
Frontline Commando (aiming is iffy)
Meteor Blitz
Death Worm
http://db.tt/RZ0H8hTx
Are people still working on this thread?
I think it should be stickied
Awesome so far guys anyone with nova setting etc would be cool to have a data base of touch profiles build up
Sent from my Transformer TF101 using xda premium

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