Minecraft, from xperia to other phones! PORTED 50% - Android Apps and Games

Hello, I just downloaded the demo apk for Minecraft (a 3D building game}, BUT, it's only for xperia play. Using the "Virtual trackball" app, it successfully emulated the D-PAD, and one button.That button Is used for jumping, but since it auto-jumps, it's kinda pointless. The 2 important buttons are missing. Jump and put. My question: Can we somehow, emulate, those buttons? Of course, via root. I also found a keyboard with a DPAD and buttons, but i can't force it to open in games. Is it possible? Long-hold MENU-key isn't working.
Thanks!
Swyped from my HTC Desire.

[ delete, I dont have time to devote to this, by the time you get it working the native version will probably be out ]

Related

[REQ] New MorphGear Snes Gamepad

Well i currently have MorphGear up and running flawlessly on my HD2.. which is a dream come true because i open up that program and play the classics whenever i get the chance... My only problem with this is the fact that we do not have a physical keyboard....
Now there are snes gamepads floating around these forums.. and they are great! but i think that development has died because it seems no one wants to try and improve on the gamepad...
I'm not sure why no one else has brought this up.. but the abxy buttons on the snes gamepad is just too close together... it causes incorrect input every now and then.. and that can severely impact gameplay....
As i was looking around this forum i came across this from a blackbird user i believe... its attatched at the bottom.. but either way.. notice how he tried seperating the buttons from each other to create more indivual space for each button?? Now that is the right idea.. i've been trying to find any updates on it.. but it appears that development on this has also died...
I'm wondering how hard would it be.. to take what wedge orriginally wanted to do (move "a" button down just slightly.. and move the "y" down and to the left) and create this gamepad for the hd2? it seems as if you would have almost everything you need... just minor tweaks to someone who actually knows what he/she is doing... (not me by any means.. although i wish.. ) it doesn't need to be his exact skin.. it can be on any snes skin or whatever.. i'm just saying that there should be MORE space in between the buttons and that would make a touch screen base controller work just as good as a physical keyboard....
yea.. hope someone takes interest in this and understands that this would be a great addition to the hd2 users who enjoy morphgear....
ProjektFuze said:
Well i currently have MorphGear up and running flawlessly on my HD2.. which is a dream come true because i open up that program and play the classics whenever i get the chance... My only problem with this is the fact that we do not have a physical keyboard....
Now there are snes gamepads floating around these forums.. and they are great! but i think that development has died because it seems no one wants to try and improve on the gamepad...
I'm not sure why no one else has brought this up.. but the abxy buttons on the snes gamepad is just too close together... it causes incorrect input every now and then.. and that can severely impact gameplay....
As i was looking around this forum i came across this from a blackbird user i believe... its attatched at the bottom.. but either way.. notice how he tried seperating the buttons from each other to create more indivual space for each button?? Now that is the right idea.. i've been trying to find any updates on it.. but it appears that development on this has also died...
I'm wondering how hard would it be.. to take what wedge orriginally wanted to do (move "a" button down just slightly.. and move the "y" down and to the left) and create this gamepad for the hd2? it seems as if you would have almost everything you need... just minor tweaks to someone who actually knows what he/she is doing... (not me by any means.. although i wish.. ) it doesn't need to be his exact skin.. it can be on any snes skin or whatever.. i'm just saying that there should be MORE space in between the buttons and that would make a touch screen base controller work just as good as a physical keyboard....
yea.. hope someone takes interest in this and understands that this would be a great addition to the hd2 users who enjoy morphgear....
Click to expand...
Click to collapse
Hi, have a look at this thread:
http://forum.xda-developers.com/showthread.php?t=658257
The morphgear gamepad linked by Hojlind is the best one for the HD2! Also check out LMTs builtin gamepad which supports multitouch and is compatible with morphgear and FPSEce! It also works in landscape mode.
lol... sorry i should've made it more clear.... either that or you should've read a little thoroughly lol... either way.. i have tried that rom... and lmt holds no interest to me... i'm simply looking for a gamepad that has room for the button individual area.. to avoid input error
ProjektFuze said:
lol... sorry i should've made it more clear.... either that or you should've read a little thoroughly lol... either way.. i have tried that rom... and lmt holds no interest to me... i'm simply looking for a gamepad that has room for the button individual area.. to avoid input error
Click to expand...
Click to collapse
"to avoid input error" You won't archive that with "more room for the buttons". Do you now the shadowing effect/auto alignment problem from LEO's touch hw? This is the cause why the gamepad you've metioned is not working properly. Hojlind's gamepad hides the hw problem with good positioned buttons and LMTs gamepad has a buitlin software filter to archive the best gamepad behavior. Try it and you'll see the difference...
Am i getting it right, when i say that all you want is some space between the buttons?
Hojlind said:
Am i getting it right, when i say that all you want is some space between the buttons?
Click to expand...
Click to collapse
lol yea... that is all.....
but i figured that would help the problem but someone told me that it wouldn't... i don't see why not.. but yea
noname81 said:
"to avoid input error" You won't archive that with "more room for the buttons". Do you now the shadowing effect/auto alignment problem from LEO's touch hw? This is the cause why the gamepad you've metioned is not working properly. Hojlind's gamepad hides the hw problem with good positioned buttons and LMTs gamepad has a buitlin software filter to archive the best gamepad behavior. Try it and you'll see the difference...
Click to expand...
Click to collapse
As for me, I think LMTs gamepad has a (short) delay between the press and the reaction of the character, that's quite annoying....
i900frenchaddict said:
As for me, I think LMTs gamepad has a (short) delay between the press and the reaction of the character, that's quite annoying....
Click to expand...
Click to collapse
Really? I tested the gamepad again with morphgear and FPSEce: No delay compared to the buitin gamepads. Did you measure it or is it only your feeling?

N64 emu with analog support.

Recently the n64 andoid emu got pulled from the android market. And from what I know that version didn't support the analog input and could only be played with the d-pad and buttons. This was said in a dutch preview serie.
Does anyone know if there is a version that allows to use the analog controlls?
having been going through many games and apps and haven't found the d-pad and analog to be supported well.... something that definitely needs to be addressed by SE
SE can't do much about it, it's in the hands of the devs. Emu's probably have button mapping options you can use.
It's nothing to do with SE, it's up to the devs whether they want to use the API to update their applications to support the dual touch pads.
I guess it's only a matter of time.
I'm sure there will be several emerging developers for the XP. Even so, its an opportunity for already existing developers to rerelease their software at a premium for analog support.
Sent from my ADR6300 using XDA App
rmaccamr said:
I'm sure there will be several emerging developers for the XP. Even so, its an opportunity for already existing developers to rerelease their software at a premium for analog support.
Sent from my ADR6300 using XDA App
Click to expand...
Click to collapse
Good god I hope not. Thats an awful idea. Everyone else gets to use the free emulators and XP users can't make use of their hardware unless they pay for the app?
I dont have one yet so I dont know, but can the touchpads be used as an input method? Then there is hope for analog support. Maybe with a special IME or something.
Its pretty easy for a developer to optimize their games...
URL blogs.sonyericsson.com /developerworld/ 2011/02/28/ xperiaplaytipsbyangrymobgames/
well until there analog support, can anyone suggest keymaping? I tried different settings but I cannot seem to find teh best mapping!
I guess it depends on the game. For sm64 I used this:
D-pad for walking
X for A
O for B
Square for C-left
L for Z
R for R
Search key for C-up (not sure if I did this, n64oid got wiped when unlocking bootloader)
The A, B and Z buttons are needed for the gameplay itself so I put them close at hand, with the Z button at the place of L you use the same finger as on the n64.
C left and right make the camera turn so should be close at hand in sm64. C-up gives fps view to look up and stuff, c-down sets zoom level (and isn't really needed anywhere in the game imo) and R sets the camera behind mario or back with the lackitu vamera man.
This worked well enough to finish sm64 in 1 night with all 120 stars.
But as you can see it could differ if you have an other personal preference or another game.
Wow, thanks! That remap actually makes this game playable.
I've played around with it a little and I think I found an alternate configuration that people may enjoy:
D-pad for Analog
Cross for A
Square for B
L Trigger for C-Left
R Trigger for C-Right
Circle for Z trigger
SELECT for C-Up
START for START
Triangle for R trigger
As you said, the C-Left and C-Right are needed for camera control, so the triggers seemed to be the most natural placement. I felt like I would be zooming the camera in and out more often than toggling first-person perspective, so I chose to map Triangle for R trigger and SELECT for C-Up.
Admittedly, I haven't played through it yet, but just playing around in the opening courtyard with this configuration makes me believe I could play through this game all over again with ease.
Perhaps we could start a thread for ideal key mappings for each game? I'm going to take a look at Goldeneye when I get a chance and post my recommendation.
For N64 games, I use N64oid.
Map both analog and D pad to XP D-pad.
A mapped to Cross
B mapped to Square
R mapped to Right Trigger
L and Z mapped to Left Trigger
C-Left mapped to triangle
C-Down Mapped to circle
And then I have on-screen C-buttons only, by hiding all but the C buttons in the on screen controls options.
N64oid can be found at SlideME, for free, and they have an app store for android.
crono141 said:
For N64 games, I use N64oid.
Map both analog and D pad to XP D-pad.
A mapped to Cross
B mapped to Square
R mapped to Right Trigger
L and Z mapped to Left Trigger
C-Left mapped to triangle
C-Down Mapped to circle
And then I have on-screen C-buttons only, by hiding all but the C buttons in the on screen controls options.
N64oid can be found at SlideME, for free, and they have an app store for android.
Click to expand...
Click to collapse
I just tried this control scheme and it works surprisingly well on a bunch of games. I was a little concerned about mapping both the analog stick and the d-pad to the Play's d-pad, and mapping L and Z to the left trigger, but it works really well. Having the c buttons on-screen really isn't that obtrusive, either.
Thanks for the tip
You can get N64roid if SlideMe.org
radio five said:
I just tried this control scheme and it works surprisingly well on a bunch of games. I was a little concerned about mapping both the analog stick and the d-pad to the Play's d-pad, and mapping L and Z to the left trigger, but it works really well. Having the c buttons on-screen really isn't that obtrusive, either.
Thanks for the tip
Click to expand...
Click to collapse
I don't understand how this works?? What happens when you press left trigger?? Or use XP dpad?
Sent from my R800x using XDA App
I think my config is really really good. For Zelda it's great!!
Movment - D-pad of course
C-up -> Search key (only use for Navi and look around in FP)
C-Right -> Circle button (use like bow or hook shot for this one)
C-Down -> Select button (use for stuff i barley use like the ocarina or bottles)
C-Left -> Triangle button (use like bow or hook shot for this one)
A -> X button
B -> Squere button
Start - Start
R -> R trigger button
z -> L trigger button (left finger on the Z button just like the real N64 game)
No one screen buttons needed
Try it, i promise you that it works perfect in almost every game!!
n64oid
the n64oid is going to have analog support soon when the software update for xperia comes out
There are much more recent threads about this. Why are you digging up month old threads >_>
Sent from my R800x using xda premium

Solution that could be developed to use touch pads in any app without optimisation

Ok I think that a solution could be made to use the touch pads in any app that allows custom key inputs without needing to be "xperia play optimised"
Just like with wiimote apps that have an app running in the background to allow input via wiimote button presses I think the same thing could be developed for the xperia play.
The way it would work would be like this:
1. the app would recognise touching certain areas of the touch pad and map those areas to virtual key pressed (w, a , s, d etc) just like many wiimote apps do.
2. it would run in the background so the touch pads continue to act as these inputs when the app is minimised.
This would allow to touch pads to work in all emulators (or apps that allow custom key mapping) without optimisation, this is good as most emulators will most not be getting touch pad support anyway.
A pic is attached to explain what I mean.
I like the idea, that will save me a lot of troubles with N64oid & FPse.
Hmm, that's a good idea actually!!! It seems possible, now if only I was a dev
Sent from my R800x using Tapatalk
This same "solution" has been brought up a million times before.
I havent seen it been brought up before. some people suggested something about using the touch pad as an entire keyboard but this is totally different, this is more similar to the bluetooth wiimote apps.
I think it would be better if you could map the pads to different parts of the touchscreen, or the whole thing xD
Don't know how it works with wiimote and the meaning of the buttons w, s, etc but I do like that you are thinking about utilizing the touchpad.
For gaming allowing to map the gamepad's directional, shoulder buttons, x,o, etc buttons to certain areas of the screen would be extra good plus utilising touchpad for swiping movements on it instead of on the screen.
I can imagine the mixture of the above would make many touch screen only games playable with the slideout controls. Configuration could be done by snaping in game screenshots, assigning the buttons, saving it as a profile with a name and picture or even compiling (on pc and/or play itself) a small launcher app automatically to add itself in Xperia play launcher with the name and icon of "semi"-optimised by it game which starts the gamepad config first and then the game in one go. This would be so cool. We shall open a bounty for this.
There is an app which used to remap right and left shoulder buttons but required root and reboot of the phone for each configuration. I hope there is a way to do it without reboots by assigning each gamepad button an action which simply checks first every time it is pressed if it is reconfigured to do sometning special or its default action.
I will try to link to the relevant posts once I'm at the computer.
Sent from my R800i
I had the same idea, but I didn't post it as I wanted to have some time to explore it myself first; I'm skeptical about the ability to use code to make Android register touches, I think it's not doable in my experiences in iOS, but let's hope someone manage to find out a way. I haven't had the time to explore Android yet.

Ikaruga on Android

Ikaruga is out on the Japanese market for Android.
Apparently looks gorgeous, and plays ok on the Xperia Play, uses touch screen for movement and buttons, or you can slide out the pad, and use the d-pad, and buttons or d-pad and screen, or screen for movement, and buttons for shooting.
faffing around with the markets, and build.prop, so hope it comes out over here.
RottenFoxBreath said:
Ikaruga is out on the Japanese market for Android.
Apparently looks gorgeous, and plays ok on the Xperia Play, uses touch screen for movement and buttons, or you can slide out the pad, and use the d-pad, and buttons or d-pad and screen, or screen for movement, and buttons for shooting.
faffing around with the markets, and build.prop, so hope it comes out over here.
Click to expand...
Click to collapse
I have Ikaruga on my Play, all you need it Market Enabler and have it set to 44010(DOCOMO) and you'll be able to download it. Unfortunately, it does not currently support the dpad, and in addition, it only runs in portrait mode, not landscape, so our dpads would be kinda useless anyways.
LegionTHEFecalExcretion said:
I have Ikaruga on my Play, all you need it Market Enabler and have it set to 44010(DOCOMO) and you'll be able to download it. Unfortunately, it does not currently support the dpad, and in addition, it only runs in portrait mode, not landscape, so our dpads would be kinda useless anyways.
Click to expand...
Click to collapse
It does support the D-pad, and buttons, but only in portrait mode.
oh sweet lord so it plays like Raiden Legacy!!!! I've been playing all my shmups that way and trust me, once you get the hang of it you will never go back. Hope this comes to the US.
RottenFoxBreath said:
It does support the D-pad, and buttons, but only in portrait mode.
Click to expand...
Click to collapse
Nice, good to know, maybe I just need to update my copy.
LegionTHEFecalExcretion said:
Nice, good to know, maybe I just need to update my copy.
Click to expand...
Click to collapse
Got it, set the pad to 1, and the buttons to(cant remember what they are called), but it's 1-fire, 2, laser, and 3-change, instead of the default 2-change, 3-laser.
When you start to play, just slide open the Play, and the d-pad and buttons should work.
For using the pad and screen for fire, swap the button config around, and use type 1 for the screen layout.
Thats using the latest version on the market, the 12.10.04 one..the one on there now.
Works quite well, and chaining doesn't present as much of an issue as I thought, and not as twister-esque as using physical pad and buttons. :laugh:
save file
can anyone provide a titanium backup for ikaruga 13.01.01 i was playing this game yesterday but after opening the game again game screen just went black i dunno what happened . .tried reinstalling but still the same. thought maybe because my phone is rooted or something. i will try your titanium backup file and see if this solves my problem :/

DosBox Turbo

Hey guys, I was wondering if anyone could report of the performance of Dosbox Turbo. Is the controller mappable etc? Are there any other old Dos game solutions for android?
Thanks!
DosBox Turbo is, by leaps and bounds, the best DOS solution for Android. I don't have a shield, but DosBox Turbo does have a fairly extensive controller mapping customizations.
saiyan23 said:
Hey guys, I was wondering if anyone could report of the performance of Dosbox Turbo. Is the controller mappable etc? Are there any other old Dos game solutions for android?
Thanks!
Click to expand...
Click to collapse
http://www.youtube.com/watch?v=l51Qfd5dkn4
The developer made a comment on a video about DosBox Turbo that he would have the Nvidia Shield fully mappable in 1 months time. This developer is pretty awesome.
Alucart1984 said:
http://www.youtube.com/watch?v=l51Qfd5dkn4
The developer made a comment on a video about DosBox Turbo that he would have the Nvidia Shield fully mappable in 1 months time. This developer is pretty awesome.
Click to expand...
Click to collapse
I ran the doom benchmark (timedemo 3) after playing around with the settings and got 45fps average (best settings + midi emulation enabled). Tried lowering settings afterwards (disabling midi emulation and then sound alltogether) but it did not improve the framerate. still pretty good though. also played prince of persia without issue.
how to type commands ?
Hi, I just get a Nvidia Shield and I tried to run DosBox. It runs ok, but I cant get in the keyboard mode of the Shield and so I can't type any dos command like "cd.." or "dir", etc.
Y button opens a small menu but nothing helpful for this matter. Any idea ?
CJ_Nukem said:
Hi, I just get a Nvidia Shield and I tried to run DosBox. It runs ok, but I cant get in the keyboard mode of the Shield and so I can't type any dos command like "cd.." or "dir", etc.
Y button opens a small menu but nothing helpful for this matter. Any idea ?
Click to expand...
Click to collapse
Wish I knew how to help you. I really lament the death of the menu button on all new Android devices, as there's now no way to force the keyboard through hardware. Major bummer. This also makes the excellent ScummVM emulator's menu inaccessible during gameplay..
A new hope
thx for your answer anyway, at least I know there's no way I eventually didn't find. I agree for the lament about the death of the Menu Button, it's really annoying. I had the same problem with Kainy but it's solved now cause an update has been released last monday, making the Play button of the Shield able to show the menu anytime :good:
Let's hope the creator of Dosbox will upgrade its app too :fingers-crossed:
The Terminator Future Shock runs good
I'm kind of obstinate and it's now rewarding. I tried again DosBox Turbo on my Nvidia Shield and I found how to get in the keyboard mode and settings menu : you just have to swipe up to down anywhere on the screen and a keyboard, joystick and settings menu appears. Just swipe down to up to hide it.
Once in the keyboard mode, just press back button on the shield and the keyboard will hide.
So, I was able to run one of my favorite dos game : The Terminator Future Shock. It runs good with the music but not the Fx sounds (if anyone has any idea on how to solve it, or at list replace music by FX, I'm very interesting, cause sounds in this game are important to know where the ennemies come from !).
About controler mapping, there are some issues. First, some keys are not identified : Right Stick, R2 and L2. Also, the D Pad cannot be dissociate from the left stick. All other buttons are ok, including Play Button.
Another issue pretty annoying : the left stick can only control the mouse. So I map the A, B, X and Y buttons as moves, R1 as Fire, R2 as Throw/use, L3 as Jump, R3 as Crouch and Play as Esc.
I also map A button as Enter, which is helpful in the menu of the game.
This way, the game is quiet playable
EDIT : I got the FX sounds now. Sometimes you miss the most obvious solution : I just had to run setup.exe and choose Autodetect to get all the sounds and music right.
Now, I can really play this awesome game on my Nvidia Shield, which is pretty amazing
I did tried with half life and it is sucks.... So slow
sent from NVIDIA Shield
ricardo85x said:
I did tried with half life and it is sucks.... Solo slow
sent from NVIDIA Shield
Click to expand...
Click to collapse
err yeah, it will be. There is a way to force the original half life datafiles to run under the quake engine, a few animations bug up a bit but apparently it otherwise works. You can get quake 1 on android, so theres your solution.
I'm guessing I can play Theme Park with this, using the Shield's right stick virtual mouse? Because I think that would awesome
georaldc said:
I'm guessing I can play Theme Park with this, using the Shield's right stick virtual mouse? Because I think that would awesome
Click to expand...
Click to collapse
Theme park is some good stuff. I just wonder if I'd run into the same issue that I run into on the PC.
On the PC after some random amount of time and I'm not sure what triggers it the mouse stops working and I need to reset the game (Although I remember reading a while back it was a game problem not a doxbox problem.
I deff need to try this though along with master of magic and life is complete
georaldc said:
I'm guessing I can play Theme Park with this, using the Shield's right stick virtual mouse? Because I think that would awesome
Click to expand...
Click to collapse
It's the left stick which is the virtual mouse on the Shield with Dosbox, and sadly it's pretty slow (even if you can also move your finger on the screen, faster but not so comfortable).
CJ_Nukem said:
Hi, I just get a Nvidia Shield and I tried to run DosBox. It runs ok, but I cant get in the keyboard mode of the Shield and so I can't type any dos command like "cd.." or "dir", etc.
Y button opens a small menu but nothing helpful for this matter. Any idea ?
Click to expand...
Click to collapse
I noticed the date and am most likely too late, but drag your finger from the top of the screen down, and you should see a menu bar at the top with the keyboard icon. I hope this helps you, or anyone else.

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