I've put up a game for Android using OpenGL ES 2.0 on the market. It's called Cellulon: Attack of the Virii.
It's a platformer in which the player plays as a single-celled citizen of planet Cellulon. Cellulon is under attack from an evil race of viruses called the Virii. The basic point of each level is to try to make it to the far right of the level.
Anyway, I'm gearing up for release and would like to offer up a Beta Test version here with 3 of the finalized levels as a thanks to the xda community.
So far I've been testing on a Nexus One, Droid, and myTouch Slide, so if you have a different phone and experience something that seems really odd(like, say, crashing), please let me know.
Thank you and Enjoy!
PS. The controls: tilt to move left/right, scroll ball/dpad center -or- menu to jump. Swipe down on the screen to slam down(in order to kill an enemy beneath you). If you have spines, press on the screen in the direction you want to shoot to shoot one. Note that on phones with capacitive menu buttons, slamming/shooting cannot be done at the same time as holding it down.
Update: Now released on the Market for $1.99(for a limited time)! Also has a demo version that has the first three levels(2 of which are different from the version here). Thank you everyone who's tested this.
Get it now in the Android Market!
Oh, and here's some screenshots:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Ok so im not sure how you take criticism so i'll go easy.
First off. Props on making this game, im sure it takes alot and i can tell your taking your time with this.
I noticed its a little boring, you should add more verticallity like in one part of the level where you jump on a platform and on another one is another enemy. I dont like the controls. I wish you can just hit the menu again wile in the ait to perform the slam move. This would be easier.
I didnt get any other things to test out like the spike you mentioned.
You should add more monsters with more platforms and maybe coins or mini cells to collect around the level for a better score at the end of each level. Maybe add a grade score?
IDK this is just some suggestions.
Good luck
Thanks for the feedback! I get what you're saying with a lot of this, and have thought of adding a score(more enemies and different upgrades are coming in future updates). The only real reason why I haven't so far, actually, is because I didn't want to deal with displaying text in opengl(I probably shouldn't be so lazy).
Also, valid concern about the slamming. I'll take this into consideration.
One note: It's only the first level that's that flat. It's intended to be an introduction and probably on release will have pop-ups when you encounter certain areas of it to give instructions on how to play.
If you continue on to level 2/3, you'll see there's a lot more acrobatics/enemies on platforms/etc.
At any rate, I'm fine with criticism, and I certainly appreciate your input(plus, I'll receive MUCH worse when I post the game to the Market).
Also, you didn't have any complaints about stability and the like, I guess I can check off another phone for compatibility.
can you make it work for the wildfire?
kevin2516 said:
can you make it work for the wildfire?
Click to expand...
Click to collapse
Ah, sorry, no. This uses OpenGL ES 2.0, which isn't backwards compatible. In order to make it work, I'd essentially have to redo all of my drawing code and even then it would probably look terrible.
New version is up. Beta 2 now with performance enhancements and some great new features.
Sweet goin to test the new version out. Oh and yes its totally smooth on the g2.
Sent from my T-Mobile G2 using XDA App
Ok just tried version 2. Also went on to level 2. Pretty sneaky of you to hide the second gene on the left wile dropping lol.
Ok some more feedback... When slamming I noticed when you bounce off of an enemy you never bounce up straight. Idk. If this is intentional or not but just saying. I like how the spikes shoot out. I don't like how the levels just end and too need to back out to the main menu to go to level 2. Also at the end of every level you have a piece of blank background it doesn't look good.
The pop ups do help a lot so props for that.
Keep it up man.
[email protected] said:
New version is up. Beta 2 now with performance enhancements and some great new features.
Click to expand...
Click to collapse
Sent from my T-Mobile G2 using XDA App
elracing21 said:
Ok just tried version 2. Also went on to level 2. Pretty sneaky of you to hide the second gene on the left wile dropping lol.
Ok some more feedback... When slamming I noticed when you bounce off of an enemy you never bounce up straight. Idk. If this is intentional or not but just saying. I like how the spikes shoot out. I don't like how the levels just end and too need to back out to the main menu to go to level 2. Also at the end of every level you have a piece of blank background it doesn't look good.
The pop ups do help a lot so props for that.
Keep it up man.
Click to expand...
Click to collapse
Thanks again. I hadn't noticed that level 1 doesn't give a pop-up for retrying/main menu when you win. That's a bug and will be fixed in the next version.
I know what you mean about the blank background. I'll try to get that fixed as well(I don't THINK that'll be too hard.)
Another update. Beta 4. Doesn't really add much but makes it a bit better looking(I think) and gets much more stable and a bit higher framerates.
Release Candidate 1 is up. I have the game pretty much how I want it for release unless any major issues come up.
Stopped working as I got the gene on lvl1... keeps crashing there.
You should add a nice home menu screen and a pause screen as well. Maybe add sfx or music. Also when jumping on an enemy I bounce weird like its not a straight bounce.
Did you enhance the gfx? Looks a lot better!
Like that you added the score. Will keep it interesting...
What kind of other genes are there? Only the spike and life ones? More would be cool not sure if there already is but cheers for improving so quick.
Posted on my T-mobile G(spot)2 xD
Yeah I would spice up the menus a bit and maybe add some sound effects or music or something to make it a bit more appealing to the users which will help out a lot when you release it to the market.
Maybe make 2 more levels or something so that users can get more playing time out of it or make skins for your character or something.
Also it works fine on my droid 2 but when I open up the keyboard it reverts back to the main menu. I think you should probably fix this issue before you release it.
I didn't notice a problem when bouncing off of enimies except when I get the first gene upgrade it automaticly force closes no matter what. Maybe if I skip by the upgrade it won't force close but that is also a problems that should be fixed but other than that it it great
Cool game though and good luck.
Gah, xda-developers used to email me when I got new posts on threads... don't know why it doesn't any more. I have a new version at home that might fix some of your issues, I'll post a new RC from that tonight. I closed up a lot of memory leaks so, at least on my phone, it's pretty crash/slowdown resistant.
The latest version does have a splash screen featuring the name of the game and such, which is a bit nicer.
Also, I've added sound effects(no music, I can basically only use public domain sounds since, as much as I'm not an artist, I'm even less so a musician/sound engineer)
Bouncing off the enemies doesn't make you bounce straight up. Rather, it bounces you back in the direction you came from.
For the genes, there's only life an spikes for this release. More are planned for updates in the future, but not gonna be ready for initial release(more enemies as well).
For levels: There certainly will be more, I just don't put them all in these test versions(notice that at the end of each level in this it references level 1, 4, or 7 instead of 1, 2, or 3). I currently have 12 levels ready to go and will release with 15.
ANYWAY, sorry for all this text, but new(and hopefully final) version will go up tonight.
EDIT: Forgot, re:keyboard closing force close: I've seen this one as well, I'll work on fixing it before release.
Thanks for the update. Wondering if you will add the doublt tap menu for bounce?
[email protected] said:
Gah, xda-developers used to email me when I got new posts on threads... don't know why it doesn't any more. I have a new version at home that might fix some of your issues, I'll post a new RC from that tonight. I closed up a lot of memory leaks so, at least on my phone, it's pretty crash/slowdown resistant.
The latest version does have a splash screen featuring the name of the game and such, which is a bit nicer.
Also, I've added sound effects(no music, I can basically only use public domain sounds since, as much as I'm not an artist, I'm even less so a musician/sound engineer)
Bouncing off the enemies doesn't make you bounce straight up. Rather, it bounces you back in the direction you came from.
For the genes, there's only life an spikes for this release. More are planned for updates in the future, but not gonna be ready for initial release(more enemies as well).
For levels: There certainly will be more, I just don't put them all in these test versions(notice that at the end of each level in this it references level 1, 4, or 7 instead of 1, 2, or 3). I currently have 12 levels ready to go and will release with 15.
ANYWAY, sorry for all this text, but new(and hopefully final) version will go up tonight.
EDIT: Forgot, re:keyboard closing force close: I've seen this one as well, I'll work on fixing it before release.
Click to expand...
Click to collapse
Posted on my T-mobile G(spot)2 xD
Just finished try to play on my EVO. Controls are a bit odd, if you're going faster than a snail it lags and you cant really jump. Sometimes it will close out of the app after tryig to jump unsuccesfully several times. Not a normal force close though, it just goes straight back too my home screen.
Also, the second i grab the first gene i get a force close and it takes me to the main menu of the game.
Not sure if this matters to you or not, but im using the newest version on fresh.
Aside from my devices problems with the game, i do like the concept.
after 20seconds playing game and i got the first crash
i was getting the first "gene" it crashed i dont know why. 2nd try now...
edit:
2nd try... 2nd crash... "(process com.android.gl2jni) has stopped unexpectedly"
Same as the others, force close at the first "gene". Here's a logcat if it helps.
http://pastebin.com/qLSuPXLN
setexascustoms said:
Same as the others, force close at the first "gene". Here's a logcat if it helps.
http://pastebin.com/qLSuPXLN
Click to expand...
Click to collapse
Alright, thanks guys I'll look into that. What phones do you have? I was a bit surprised to see the evo having that problem since it has the same chipset as my Nexus One(on which it works perfectly), but with enough data I should be able to figure it out.
Thanks especially for the logcat.
EDIT: Got it. Looks like I borked the pop-up you're supposed to get the first time you get a health upgrade. Shouldn't be too difficult to fix. Thanks again, guys!
Alright, I've got it fixed. Unfortunately I'm at work so the app doesn't have the proper signature. Because of that, I'll attach it here instead of in the OP. If you use this you'll have to uninstall the previous version first, and then uninstall again before installing any new versions. I'll be putting up a correctly signed version tonight.
That said, the first upgrade crash is, as far as I can tell, fixed. Enjoy!
Oops again. Probably should have tested this one a bit more thoroughly. It fixed the health upgrades but not the spine ones. I attached a new one that fixes both here.
Related
Hey everyone.
We're currently working on a cool little game, first version is already out in the market. It's called 'Horror Run!' (name is a bit meh, but it works..).
There are a lot of ideas floating around to improve the game and we'd like your help for more ideas!
You can read about the game in our blog, or download it from the market to try it out (it's free).
Let me know what you think, any comments and criticism are welcome, and the negative are surely better put here and not in the market itself
We're especially looking for ways to make it more addictive and a bit more versatile. Right now a global high score system is our first priority for next version
But any idea is welcome, and if you like the game and think something is missing don't hesitate to post
Thanks!
========================
UPDATE: An update was just released to the market. It adds OpenFeint support for global leaderboards - we feel that was the most sought after feature so we used the (very) little time we had to work on that and it's finally done.
Again we're like to thank everyone here at XDA for supporting us and downloading the game, as well as providing invaluable feedback. keep it up
========================
This is our blog
Some screenshots:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
300 views and not a single reply?
Some feedback could really help us improve and let us start and keep a stream of quality material into the market....
i'll check it out at the market and i'll get back to you later on...
downloading now will report back.
Downloading and will try..
Really fun game!
G2 Rules!
I cant figure out the controls it wont allow me to jump over the "demons" ive looked at the tutorial twice and still no luck
jonny68 said:
I cant figure out the controls it wont allow me to jump over the "demons" ive looked at the tutorial twice and still no luck
Click to expand...
Click to collapse
u can actually do double jump by press jump twice.. or jump+roll to make it dash while jumping.. u can also try double jump and roll which usually result in suicide..
nitzanj said:
300 views and not a single reply?
Some feedback could really help us improve and let us start and keep a stream of quality material into the market....
Click to expand...
Click to collapse
it's an okay game.. definitely not 1st of its kind but the added graphic makes it nicer than some others similar game.. but the problem is its getting pretty boring after awhile... maybe u could give more type of obstacle like consecutive "double demons" or add obstacle that needed to be double-jumped to get through. or u can make a combo obstacle that won't allow the player to relax (after roll then the player must quickly jump then follow by double jump or whatsoever). of course it should be after a while the game started to added more difficulty...
i'm thinking an extra dash button would be nice to add.. adding more possible gameplay. so jump+dash would replace jump+roll.. jump + roll could be another action (such as immediately roll after jump). well, i'll leave it to ur imagination =p...
Great graphics but gets tiresome for me cause I keep dying
One touch and dead from a bat is a little harsh but the game is very challenging, lol. Really good job though just not my preferred type of game.
Downloading it now on my Galaxy S!
Awesome game, has a lot of potential. Runs great on my phone and graphics are good, only thing i'd change is the Menu graphics, make it a bit more pro .
But still, for a first release i'm impressed. I would change the 1 hit 1 die rule too, and add more levels/maps/objectives etc.
It's so fast I keep dying so quick lol
Fun game - good graphics.
Took me just 2 tries to figure out the controls. Not the most obvious icons, but they are in a obvious location ;-)
Looks awesome i will try it
Similar to Free Running (search Market) but more challenging and has more features. Also like Robot Unicorn Attack (see Facebook/Adultswim, I'm addicted to this game) in terms of game play.
Suggestions: background sound, sound effects, balance the game a bit (in terms of difficulty, sizes of enemies)
Downloaded the game.
First impression was nice graphics !
Personally i think the gameplay is to quick, i keep dieing, maybe a easy - normal - advanced setting ?
Your Game is ok but noting pretty special but it runs pretty fast on my Milestone 2.
Besides what about adding items e.g run faster or invisible.....
looks great and runs nice, im sure you will work out the little things, i wish i could program in java, my games would run much smoother, lol ive been using appinventor, i can get them to look pretty god, but gameplay sucks balls
Downloading now will report back soon
Phew, lots of comments after the nothingness of the first couple of days
Thanks for all the replies, great feedback, this is just what we need!
To the actual points:
I didn't realize it was that diffucult, I guess when you're the one making the game things seem easier
And Of course I'm well aware that the thing is repetitive to the point of being almost mundane - This is indeed a first version and a form to 'test the water' sort of speak. There are several ideas cooking to make it a bit more diverse.
Some things that will definitely make it into future versions:
1) Multiple lives before game over (already working)
2) Make the starting speed a tad slower (already working).
2) Add an easier difficulty level (probably main/only difference will be the starting speed to be even slower).
3) global highscore system using Feint or the likes, to make it a bit more social (Probably separate board for easy/hard).
Things I want to add if I overcome some obstacles (silly pun intended ):
1) More enemies and background pictures. Currently I'm having some memory and performance issues, trying to work it out. Might switch to OpenGL
2) Achievements, using Feint system probably - things like get 10K points without rolling a single time, get 10K points w/o collecting a single treasure item, get 10K points while collecting every single treasure item etc.
3) Bonus with special effects. Right now I'm thinking a shield and a special fly mode, but we'll see...
I'll try to professionalize the menu, but it's not easy when graphics it's not your profession
I'll release partial updates in the following weeks (at least the lives and easy mode are already mostly implemented so they could easily make it).
Hopefully the part time job and being a full time student won't hinder the progress too much and I'll be able to get some more meaningful updates soon after the exams are over (i.e. near the end of February).
Thanks again for all the input!
Really like the game, really addictive to break your own score, currently at 5030.
Works very well and stable, doesn't lag at all!
really like the sounds in the game.
Maybe an online scoreboard would be a nice feature?
I'm also wondering in what language this is programmed, just in Java with like a game development SDK?
Keep the games coming!!
Some of you might remember the free windows mobile game Shift. It was really easy to play, but extremely addictive.
I waited for an android port for more than a year, and finally when i didn't see it ported i decided to do it myself So, no matter if you spent long hours with this game, of if you never heard of it before, here's a chance to play it on your phone/tablet/ereader/microvave oven or other android device
The game mechanics and scoring system are identical to windows mobile version, however the graphics and coding were redone from scratch since i didn't have sources for the original shift anymore.
I don't have an android market account and it's not likely i'll be getting one any time soon, so grab it here:
http://slideme.org/en/application/shift
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Or in the post attachment.
And some screenies:
One day, i'll have to make a youtube video of the game, but i didn't get around to this so far.
Initially, i developed it for myself, but now that i'm satisfied with the results i see no reason not to share it. After all we all love and use freeware apps
It's my first android app and i was learning java, android api and the engine i was using as i went, so it might not be exactly perfectly optimized. But it does work smoothly on a G1, and the graphics turned out rather nice. It also scales properly to other screen sizes (though graphics won't be as crisp of course): I tested it on a motorola milestone and the android emulator with a few other screen resolutions.
I don't really plan to develop it much further, since i'm rather satisfied with it. Sure, i have a few ideas on how to make it work even better an some tricks i learned along the way, but that would probably take a complete rewrite and right now i'm not really in the mood for that So the game is provided as-is, but i might try to fix any really serious bugs.
If you feel like buying me a beer (or helping me get an android market account), the donation button is right above my avatar
By the way, if you think about trying to write your own android game, don't forget to check out andengine. That's a really powerful, and yet easy to use 2D game engine.
I'm getting an Access Denied message when clicking on the link.
Yes, me too.
And I really like this game too. Was playing it while it's available for WM6.1 QVGA screen. It didn't work on my WVGA HD2 last time. So, happy that it's coming to Android..
nijnvy said:
I'm getting an Access Denied message when clicking on the link.
Click to expand...
Click to collapse
Oops, sorry about that. It seems that the link worked for me only because i was logged into SlideMe. I'll fix that later, and meanwhile i uploaded the game as an attachment to the fist post.
[EDIT]
It turned out that the app wasn't visible publicly until it got approved by slideMe. The link should work now.
[/EDIT]
Very cool game! Thanks for sharing!
Nicely made game. Thanks!
great port! i'll try it later. thank you!
btw, you should really put this in the market, or it might get stolen.
http://forum.xda-developers.com/showthread.php?t=900923
Thanks! Pretty fun game!
The Link for the WM version its very old! i want to try in my tp2! the version WM, you can upload the wm too pls!??
nice game.... works great on MyTouch4G
Very cool interface. Enjoyable with a high chance of replay.
I second the other member's notion to place this into the market. Your current version is AOK for release.
Perhaps there's another reason why you wont?
this game is fantastic!!! it runs amazingly on my hero, and I love trying to get huge combos!! 5 stars!!!
Sent from my HERO200 using XDA App
EDIT : there seems to be a bug in the app. sometimes when I switch to another app via homescreen or long holding the home button, the gray bar underneath the notification bar that tells the name of the app doesn't go away. and you should put this on the market so we could get the updates.
!!!!!!!
If I'm not mistaken I remember this from my last WM phone (samsung omni) This is a fun game!
Excellent remake.
Makes me wonder though that what this game would be like if it had a mode with accelerometer enabled "physics". Tiles would fall freely to the tilted direction (only one direction at a time in tetris-like fashion) Angle of the tilt would off course relate to falling speed.
It would be the core mechanic with a little bit of action and accuracy.
I tested your game out and it is really good (never played the original), all I can say is make sure you put it on the market as XDA devs have had their apps uploaded to the market by someone else trying to make some quick $$
Cool thanks.
Thanks for the feedback, i'm glad it works on your phones and you like it
As for the accelerometer control, i thought about it, but i'm afraid it would be just something you try and disable, as it will get in the way of the gameplay instead of enhancing it. But if i ever get around to rewriting this game to properly support high-res screens i might try implementing something like that. For now i think gestures control is easy enough. And just in case you didn't notice, the gesture can be performed anywhere on the screen and doesn't have to be long - only the width of a single block is enough.
hecthork said:
The Link for the WM version its very old! i want to try in my tp2! the version WM, you can upload the wm too pls!??
Click to expand...
Click to collapse
Yeah, i know the project website is down, but it's still easy to find. However i'm afraid it might not work well with VGA or higher res screen. At least the winMo version didn't work on a HTC Diamond. But i guess there's no hurt in trying.
KLBrey said:
Very cool interface. Enjoyable with a high chance of replay.
I second the other member's notion to place this into the market. Your current version is AOK for release.
Perhaps there's another reason why you wont?
Click to expand...
Click to collapse
Yeah, i'm aware of that a**hole stealing other people's work. But right now i don't feel like paying 25 bucks registration fee without even a potential way of getting the money back - google doesn't allow selling apps from my country (yet).
Hi
I remember Shift very well (played it on Ipaq h3970)
Unfortunately I can't run it on Samsung Spica (i5700)- FC right after starting, logcat attached.
Phone config:
-Samdroid 1.3.1(deodexed Eclair, info)
-kernel- Xmister's STD Eclair (info)
-graphic drivers- mixed files from other devices v3 (info, as one of developers I've tested those drivers on everything I could and there were no problems with other apps)
gen_scheisskopf said:
Hi
I remember Shift very well (played it on Ipaq h3970)
Unfortunately I can't run it on Samsung Spica (i5700)- FC right after starting, logcat attached.
Phone config:
-Samdroid 1.3.1(deodexed Eclair, info)
-kernel- Xmister's STD Eclair (info)
-graphic drivers- mixed files from other devices v3 (info, as one of developers I've tested those drivers on everything I could and there were no problems with other apps)
Click to expand...
Click to collapse
I'm afraid it might be a problem between the engine i used and your device. Could you try running the following app and one attached to this post?
http://www.appbrain.com/app/andengine-examples/org.anddev.andengine.examples
The one above is a demo of the engine's capabilities, and should be compiled against the latest engine version. The attached app is just some random quick test i was doing but it uses the same lib version as shift. So if one works and the other doesn't it will mean that compiling with newer engine version might fix the problem. It will take some time but it's possible. However if none of these work, then i won't really be able to do anyting about it
mr_deimos said:
Could you try running the following app and one attached to this post?
Click to expand...
Click to collapse
The one from AppBrain- always FC when starting ShapeModifiers and Irregular ShapeModifiers (both demo and benchmark):
Code:
W/dalvikvm( 8065): threadid=3: thread exiting with uncaught exception (group=0x4001b180)
Rest of tests works fine.
Attached apk- works fine
I have recently finished the beta of my game 'Volcanic Ascent'. The whole game was programmed completely by one person (me). It is not 100% complete yet, but it is relatively bug free, and quite functional. Could you please test it? Feel free to be as blunt as you want. If you think it is the worst application you have ever downloaded, then tell me, but please tell me why. Likewise if you think it is great.
I am trying to get as much feedback as I can to fix any raised issues before I can confidently call it a full release (I don't think it is quite mature/polished enough yet). I have been working pretty solidly on it for the past few weeks (50-70 hours a week) as I go back to uni soon. I need to get it as polished as I can before uni starts sapping my time.
Any input is welcome. Have fun!
Search "Volcanic Ascent Beta" on the market (I can't post links just yet).
UPDATED:
0.2.3
NEW FEATURES:
* ADDED TILT CONTROLS!
* Highest milestone (like an achievement) is now displayed in the score screen.
* Added another visual representation of shield (bar up top).
Changes:
* Further improved the help/about menu
* Slowed down climbing and ghost mode, and darkened background to reduce eye strain.
* Altered graphics slightly (new black hole sprite).
* Tweaked difficulty.
Old Screenshots:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Pretty entertaining, even if your dogs are apparently better than me.
Gave me a headache pretty quickly though. The background is a bit too much. Maybe make it a bit darker?
Interestingly it was much lighter and faster moving to start with. I found that to be a bit much and slowed the game down and darkened the background. I might make it slightly darker again in the next build then. Thanks for the feedback!
basic but pretty fun i suppose. got avg around 45-50k points
are you going to be charging for this?
(not that i care, just curious)
I am not 100% sure what I am going to do yet, my current plan is to release a free ad-supported version and a paid version with a couple of extra features and no ads. What would you do if you were in my position out of interest?
probably the exact same thing you just said you'd do
Used to be another game I used to play similar to this years ago.
Well I died with a score of 467 seems you can't control with tilt xD
But yeah, the background is nice, but you move so quick it can give you a headache.
I liek it!
EDIT: My bad, seems I got a ghost powerup which made the game steroid-infected.
Playing again now
Hahaha. Nope, I haven't added tilt control as of yet. What the hell, I will give it a go tomorrow (it is past 6am for me here, and I still haven't gone to bed . Too much programming...).
The main reason I haven't added it is because I am a bit worried about how tilt tends to have a slight delay before moving. I wasn't sure how effective it would be as a control mechanism when compared to touch considering my game needs a lot of quick reactions. I guess we will find out! And yes, the ghost powerup may be a little on the fast side xD.
Not bad, additcing. Dont know what it is, but the way the screen moves, really hurt my eyes and head after 20 secs, lol
Great Game
Works well on my captivate and is very addicting. I felt that the speed is ok but needs to be slightly slower and the ghost mode is way to fast haha other than that awesome game keep up the good work!
It doesn't seems to be available on market for my phone. I've a Samsung Gt-I5500 (galaxy 5).
Here some full info for this device...
Ah, my game currently does not have support for 240x320 resolution screens. I loaded up an emulator at that resulution and it is indeed extremely difficult to control. Additionally there are a few graphical glitches caused by the low res. I will have a look at adding support for that resolution when I add tilt controls.
Thank you for your quick reply. I'll wait for a release for that low res screens...
black spirit said:
Not bad, additcing. Dont know what it is, but the way the screen moves, really hurt my eyes and head after 20 secs, lol
Click to expand...
Click to collapse
emcnelly said:
Works well on my captivate and is very addicting. I felt that the speed is ok but needs to be slightly slower and the ghost mode is way to fast haha other than that awesome game keep up the good work!
Click to expand...
Click to collapse
I will slightly bump the speed down for the next version then, and also slightly darken the background. The speed is something I am trying to get just right. Too slow and it makes it far less action-packed, but too fast and it gives you a headache. I might slightly increase the speed of dangerous objects to keep it somewhat balanced. I will bump the ghost mode's speed down a bit too.
I am also going to add more information to the help/about as I have had a couple of people complain about a lack of info. I will look at tilt controls, and I am going to add a simple achievements system based off of the height milestones (you achieve a new milestone every 5000 score as you climb). I will also start looking at ways to implement a new powerup (time-stop).
Pretty fun. I have to agree it gets kinda hard to look at after a while. But I think it is just because everything moves so fast. Great work. I look forward to playing it some more later.
Updated, slowed the game down slightly (about 10%, I am hoping a small change will help a lot). Also added tilt input! I have spent about a day trying to make it work well for this particular style of game. I think I did pretty well with my implementation of tilt, but I would love some input!
Touch the screen to use touch controls, otherwise the tilt controls will be active. As before, double-tap anywhere on the screen to jump to that spot.
Changelog:
0.2.3
NEW FEATURES:
* ADDED TILT CONTROLS!
* Highest milestone (like an achievement) is now displayed in the score screen.
* Added another visual representation of shield (bar up top).
Changes:
* Further improved the help/about menu
* Slowed down climbing and ghost mode, and darkened background to reduce eye strain.
* Altered graphics slightly (new black hole sprite).
* Tweaked difficulty.
sweet. good sounding updates. going to check it out now, thx
Yeaahhhhhh tilt controls.
Updating now!
skymera said:
Yeaahhhhhh tilt controls.
Updating now!
Click to expand...
Click to collapse
webmastir said:
sweet. good sounding updates. going to check it out now, thx
Click to expand...
Click to collapse
Have you guys checked it out? What did you think?
Also, please note that the next version will likely be the full final release version (unless there are unforseen issues), and I will be spending the next week or so working on it. The tilt update was the 8th update I have done to the Beta.
Tilt controls work pretty.
No longer straining my eyes and the speed is just about right.
Though I'm still not very good at it
oh ho ho! just beat my high score
MINERS ARE BACK IN TOWN!
An entirely new version is up featuring a new engine, new effects, extended gameplay, physics, huge ton of improvements.
The Miners! mining corporation is called on duty and you're the manager of this operation. With your touchscreen cell phone or tablet, open the way for the miners by drawing tunnels to the gold ore. Use the shovel to dig, the bucket to fill with dirt or the dynamite to explode the rock for your miners to pass. But beware! The man power is scarce and the time is precious.
Features:
• For all ages
• Addicting fun drawing-physics-puzzle
• New graphic universe
• Up to 22 unique levels (always a new scenery)
• 23 Google play games achievements. (full version only)
* Demo: Unlimited play (3 levels)
Install Miners! on your cell phone or tablet and start mining right now!
(We have adopted a open development approach from the very beginning to support as many devices as possible, because of that the game is currently underrated.)
This is a indie game, under development. Please rate/comment. Support buying the full version.
https://market.android.com/details?id=com.frustaci.minersdemo
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
""
""
Give it a try, I appreciate any feedback you can give.
Going up.. who wants to try something new today?
Yeah I'll give it a go, I'll go download it now mate
Sent from my Desire HD using XDA App
Ok so downloaded demo and gave it a good game, finished within the hour.
First thoughts were what do I do, what are those, oh shiny gold, lemming type things. Must have to get gold with lemming things. They all proceeded to fall to their deaths as a hole magically appeared in front of them that went down to the centre of the earth...
So I got that you were meant to slope the paths and got some gold with them, but they couldn't get back up due to a tiny little ledge in the not quite perfect path on the way up, fixed that and got to the next level. After running out of time a lot and having to start again a lot.
Second level took a while, I had to create a path that could turn around... So you create a little ledge and a flat in front of it, the jumpy buggers sometimes get up, ok, so about 30 gold down, some lemmings lost and confused in a mine I can't get out, the others refusing to go back down due to finding a better job of falling down hole, jumping out of hole, repeating.
After this little annoyance, I found they could get the gold out, and I could change the path to let them in, though a few lemmings got stuck. So got over that level. Last level of the demo was easy enough, 2 full trips, easy done.
So game play could do with a bit of a work around for the workers, such as they don't jump if they don't have gold or something, that might work better.
The controls were ok enough, though sometimes when zooming, it would draw/erase at the same time, creating a hole in the area and generally being annoying.
The open gl didn't work on my desire hd, though whether that's because it doesn't support it I don't know, but considering it's one of the highest spec and newest phones out there, if it doesn't work on this, it's unlikely to work on much.
Graphics were fine, have the game a nice effect and suited it.
Audio was useful and I liked the coin sound as they dropped gold off.
All in all a nice game that needs a bit of work on the miners to make them useable, but I won't be buying because my bank charge a £1.50 fee for exchange, and it's not on in british pounds, meaning it would cost over £2 and to me, it's not worth that. If I could buy it for the designated price, I probably would, sorry I know that's not your fault.
Good game though, thanks for all your hard work and effort into it
Sent from my Desire HD using XDA App
Interesting feedback.
About the OpenGL render, can you send a crash report or describe what happens after you enable it?
I just released extended support for opengl yesterday and confirmed it's working in a motorola defy, should work fine in desire hd as well.
Thanks
If you tell me how to get a report I'll grab that and send it to you
I'm rooted and on a gingerbread custom rom rom pretty comfortable with adb and root exploring if that helps
But I close the game after turning open gl on, open it back up and it just force closes, open it again and it says that safety graphics are being used.
Sent from my Desire HD using XDA App
Well at least the safe graphics thing is working.
So, when the crash dialog popup thing shows up is there a send report button?
If not, would be extremely cool to get the logcat after the crash using adb.
http://developer.android.com/guide/developing/tools/adb.html#logcat
eg: adb logcat
Yeah just installing the sdk on my laptop (Fresh install of Linux), can't get to my main PC right now
Will post the logcat as soon as I can mate =)
Also, I thought that the safety graphics was quite clever, I've known huge companies (ie. EA) to not include things like that in fairly big games such as mirrors edge
Ok, I loathe ADB
I've got the logcat working once, but it just output everything into the terminal
So I looked online and tried "adb logcat -f logcat" to try get a file I could send, but it just gave me "couldn't open output file: Read-only file system"
And now, as usual, ADB won't find my phone...
I'll sort it out tonight for you mate but I got to wander off for a bit
Ok turns out it was my dual boot config, I don't know why, but hey ho
Got it in the end
I ran the logcat reading to logcat.txt, opened the apk from sense launcher with the opengl setting on, force closed it and stopped the logcat, so hopefully that should be enough for you mate =)
If you need more help gimme a shout, though I'll keep an eye on this thread every now and then, see how it's going along
That's was pretty good thx.
There is a error compiling the pixel shader in desire hd for some reason.
I'll see what I can do and let you know when I came up with a fix.
The shader problem is quite simple but hard to fix and i'm more busy these days then usual. It's using more shader memory then minimum defined in the standard. Let's see next days if I can come up with a good fix that doesnt break anything else.
Joey93 said:
Ok turns out it was my dual boot config, I don't know why, but hey ho
Got it in the end
I ran the logcat reading to logcat.txt, opened the apk from sense launcher with the opengl setting on, force closed it and stopped the logcat, so hopefully that should be enough for you mate =)
If you need more help gimme a shout, though I'll keep an eye on this thread every now and then, see how it's going along
Click to expand...
Click to collapse
Hey that problem is now fixed. Can you update from the market and try again the opengl render and let me know if it runs fine ?
Nah not working mate =/
Doing the same as before and reverting to safe graphics
Just checking this is the demo version =P
Hey, I bet it's a different problem this time. If you could collect the log as before.. hopefully for the last time.
Thanks.
Going up. Hopefully I can get more feedback. Specially if you have a Desire HD.. Xperia X10 Mini or a tablet.
New version is out.
Released my first android game. I am a sole developer, game took approximately 6 months to complete. Without further ado, I bring you
graBLOX!
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Easy to learn, hard to master. The concept is simple, remove all the blox from the board to move on. The challenge comes when not every block acts the same way.
Over 70 levels and 7 different and fun BLOX types (With more on the way)
Any feedback is welcome, good or bad. If you have any questions about the development process / time frames, let me know. I would be happy to answer.
Android market link : https://market.android.com/details?id=com.voldaran.puzzle.graBLOX
QR Code :
Game was just released, so it may not show up on your phone search.
Game was updated with performance fixes.
Anyone give this a shot yet?
v.1.0.3
Added a feature request, Grid Option! to toggle through 3 different Grids, Full, Border, and Off
Fixed a bug causing the game to force close in rare cases on exit.
Brilliant game, keep on it mate.
Sent from my Arc via transwarp beacon.
Well , I just saw this thread, just installed it, and just tried the game.
And I must say, it's amazing! Simple yet entertaining, just the way I like it.
My guess is it will be very popular soon!
Tested on Galaxy S2, ICS ROM, works flawlessly, didn't encounter any errors, or FCs, although I didn't get past the 4th level ( feeling sleepy )
My experience and opinions, criticism and whatnot
+ The game starts up very fast!
+ The transitions are really nice in the world/level picker.
+ Music is really nice and not too boring, though I would prefer something jazzy
and slower ingame ( a lot of clouds )
maybe something like : https://www.youtube.com/watch?v=Nf8FCLT8S6A
+ Help is drawn pretty nice, although it should point out that you need at least 3
blocks together for them to dissapear
+ text Font is awesome and fits well, so does the rest of the graphics
+ I love the concept of the game, nothing simillar out there
+ Block animations are awesome too
- I dont like preview thumbnails on level picker, they all look the same, maybe
some nice icons or something ?
- I didn't check the other worlds yet nor levels past the 4th but it seems they all
have the same 3 clouds + sun background. It got boring after 2 minutes
Maybe night/day cycle or something, shouldnt be too hard Would even look
nicer with a moon there and a dark background
Maybe the preview thumbnails will look better when the levels have different
backgrounds
Gonna play with it tommorow some more and edit this post if I find something that I like/don't like
Great job mate! Cheers!
Edit : Added smilies to the post, it wouldn't add the first time for some reason
gr4ndm4st3r_bl4ck said:
... awesome feedback...
Great job mate! Cheers!
Click to expand...
Click to collapse
Amazing feedback, thanks!
As to your light criticisms, I am in the process of trying to incorporate a more friendly level structuring. As in, you won't have to just play 1 level until you beat it, you will have more levels open to you. And part of this process might be changing the menu system around.
As far as the graphics go, you may be SHOCKED to learn, but I did all the graphics myself, hehe
It probably doesn't need to be said, but I am no good at graphics, my idea would be to make each world look different, so you are not looking at the same thing all the time. But drawing things that don't hurt people's eyes is very tough.
I had originally considered making the game go to night time, you may not have noticed, but the sun actually moves. And when it gets to the other side, it just switches back. At that point I wanted to make it moonlight, but I couldn't draw anything that didn't make my eyes bleed. But you have convinced me to keep trying.
I will keep at it though, thanks for the info.
This game is awesome, please keep it updated
nqhuy90 said:
This game is awesome, please keep it updated
Click to expand...
Click to collapse
Thanks for the support,
I am working on a big update. Probably due out next week, or the week after. So get your feature requests / suggestions in!
Very clever game, I like how the difficulty varies from level to level.
Sometimes I think a level is too hard, and then I realize it only took 2 moves.
I will also mimic the above poster and say you need a help screen that shows you only need 3+. took me a few seconds to realize that on my own.
linklynn said:
Very clever game, I like how the difficulty varies from level to level.
Sometimes I think a level is too hard, and then I realize it only took 2 moves.
I will also mimic the above poster and say you need a help screen that shows you only need 3+. took me a few seconds to realize that on my own.
Click to expand...
Click to collapse
Well I thought that too, until I took a closer look and it actually says 3+ on top of the help screen! Though not too many users will figure out what 3+ actually means
gr4ndm4st3r_bl4ck said:
Well I thought that too, until I took a closer look and it actually says 3+ on top of the help screen! Though not too many users will figure out what 3+ actually means
Click to expand...
Click to collapse
Maybe have another info screen on the second level showing the same thing but with just 3? Although it wasn't too hard for me to figure out on my own.
I am stuck on level 25, has to be impossible! I love the little tie-die looking dudes, neat mechanic.
Thanks for the kind words.
I am planning on updating how the level structure works, Anyone have any suggestions? I would like to implement a method in which you don't have to progress one level at a time. So if you get stuck, you have other levels open to keep on playing.
v.1.0.4
Updated the level order. I found too many people failing earlier, changed the levels to have a better difficulty curve.
Enjoy!
Good stuff! It's tougher than I would have thought to find a good, free puzzler that doesn't beat you over the head with ads. Thanks!
downloading XD
Halumian said:
Good stuff! It's tougher than I would have thought to find a good, free puzzler that doesn't beat you over the head with ads. Thanks!
Click to expand...
Click to collapse
Best review I could hope for
marc.zheng said:
downloading XD
Click to expand...
Click to collapse
Let me know what you think.
Some amazing reviews for my game came out today.
"For the android puzzle game fans, I present you the best puzzle game that had been released until now."
http://www.theandroidgalaxy.com/grablox-android-unique-puzzle-game/
"This game is a rare gift, in that it is a truly unique puzzle game... that it is fun as well"
http://justreboot.wordpress.com/2012/02/24/android-game-review-spotlights-debut-games-from-new-developers-roundup/
Can't tell you how happy I am about these reviews, simply amazing!