Hi, I have created a simple app that visualizes your SMS inbox as a cloud of words (size based on word usage) - currently I seek for few users with 2.2 device for beta tests. Please check Visual Words at Market (free) and report your experiences in this thread. Thanks for help!
PS. The app may behave strange depending on your SMS inbox size and content - if you see blank black screen only please try clicking the screen to change visualization settings (check on the app webpage for details).
Only Froyo is supported? Sounds like a fun app to toy with a little.
Niice idea , yeah i'll beta test if you want't
ill beta test too if you want. angeldelaguarda [at] gmail(dot)com
I installed and played around with the app. It has some entertaining possibilities. Some things I noticed..
(Nexus one running rooted eViL 1.15)
-Words are tiny.
Suggestion: Show words that are used the most, maybe even bigger words based on how often they occur. (Doesn't seem to do that at this point.)
-Some times it includes the (1/3) (2/3) parts of the messages.
Suggestion: I'm not really a fan, perhaps removing them would bring a little more polish. Not a really a big deal though.
-Words do not fill the screen.
Suggestion: I have over 400 text messages but it only fills just the corners of the screens. There is a HUGE black area in the middle thats not doing anything, would be nice to try and fill the screen as much as possible.
I'm still playing with it, I'll let you know if I come across anything else.
Some screen captures:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Thanks for the test - I am quite surprised that all words seem to have exactly same font size ... I think/hope that changing the scale to logarithmical in options and clicking then when it displays the screen touch it according to the instructions below should help:
* Top left will decrease the number of words while top right will increase it (starting at 500, increase by 20%, decrease by 10%, 5 words minimum).
* Bottom left will decrease the font range, bottom right will increase it (starting from 10pt to 60pt, increase by 20% decrease by 10%, 6pt to 36pt minimum).
* Center Left will decrease the logarithmical scale, Center Right will increase it (making the “scale curve” more steep). It requires plenty of clicks - changes are relatively slow at the beginning (increase with each click though).
please check by clicking - increase word count few times (upper right corner) and increase font size few times (bottom right corner).
thanks for the comments on (1/x) - I have a list of words being removed will add few of these.
For all others willing to test - the app is in the market - look for "Visual Words" - feedback is highly appreciated - make sure to touch the screen to change the settings.
Increased and decreased font size, and pretty much messed with UI to get it to break, everything seems like its working as intended.
(This was what I was expecting with the first image of words.)
Thanks for the effort on testing - I will surely look into what can be done to have the right scale from the very beginning. (not very simple as the inboxes across the globe will vary significantly)
Second point on my todo list is giving the user ability to fliter words (I do have a small "filter list" but looking at your screenshot I see much more, and it actually will be language dependent) ...
Third will be the sender filter I think.
Thanks again and I hope you had fun playing with it.
PS. posting a comment on Market that it actually works will help to countermeasure the comment I got from initial version where there was no option to scale via user interface...
Added a comment to the market, also marked the other as unhelpful since it's no longer valid.
Keep it up
Seems to work as intended. I must be thick, but I don't understand what it does...I mean, I do...but I don't see how this is going to benefit me.
Eris KaosFroyo V34
I'd love to give this a test, how can I get hold of it? PM me if possible.
This concept seems like a good idea for a livewallpaper. Ill beta in a minute downloading now (if it's not gonna work on any phone it wont work on mine) and post a logcat if applicable.
Edit: Works well on HTC Dream with modified lcd density, added review and marked unhelpful one as such.
z0mbi3 said:
I'd love to give this a test, how can I get hold of it? PM me if possible.
Click to expand...
Click to collapse
It's on the market as "Visual Words"
themapleboy said:
This concept seems like a good idea for a livewallpaper. Ill beta in a minute downloading now (if it's not gonna work on any phone it wont work on mine) and post a logcat if applicable.
Edit: Works well on HTC Dream with modified lcd density, added review and marked unhelpful one as such.
Click to expand...
Click to collapse
That would be pretty nice actually, just change the background when a new text message is received... humm...
Once I fiddled with the corner touching I was able to get a nice picture.
My suggestions:
Auto detect screen size and render at an appropriate size by default.
Provide an OSD with buttons for the adjustments (similar to zoom on stock browser)
Default to logarithmic scaling.
Provide a spinner to let us know the application is doing something.
Run the calculation in a background thread as to not block the UI and possible cause a Force Close prompt.
Ran it on some friends phones with equally awesome results. All that's needed is general UI polish and you'll have a really clever application.
what does this do?
I am down for beta testing but aside from guessing it has something to do with txt messages I have no idea what this app does...can someone explain?
dsMA said:
I am down for beta testing but aside from guessing it has something to do with txt messages I have no idea what this app does...can someone explain?
Click to expand...
Click to collapse
Sure, I'll do my best.
Visual Words reads the words from the SMS messages on your phone and places them on the screen in no particular order. When you touch the center of the screen a different set of random words will fill the screen. Press in the bottom left corner and the words shrink, bottom right, and they get bigger. (Some words are bigger then others when they are used more frequently, so over time, you could be able to see which words you favor in your text vocabulary.)
This application is merely entertainment, just more of a artsy kind of entertainment. This isn't something that is going to do your math homework for you, or complete your project deadlines.
But at this point, who knows where playground is going to go with this, the code itself has to be pretty interesting if nothing else.
archangelugp said:
Sure, I'll do my best.
Visual Words reads the words from the SMS messages on your phone and places them on the screen in no particular order. When you touch the center of the screen a different set of random words will fill the screen. Press in the bottom left corner and the words shrink, bottom right, and they get bigger. (Some words are bigger then others when they are used more frequently, so over time, you could be able to see which words you favor in your text vocabulary.)
This application is merely entertainment, just more of a artsy kind of entertainment. This isn't something that is going to do your math homework for you, or complete your project deadlines.
But at this point, who knows where playground is going to go with this, the code itself has to be pretty interesting if nothing else.
Click to expand...
Click to collapse
Thanks that was a very good description of the app. I think seesmic was doing something similar to this in their pc client for twitter.
So is this an app that you open and then it has those effects or does it run in the background and you have words floating around your screen all the time or does it just pop up when ever you get a txt message...how does it work?
I like it
I wonder how big the word viagra would be if it worked on email.
i would like to be a beta tester for your application it looks really amazing.
Device: HD2, with Froyo 2.2 on it
dsMA said:
Thanks that was a very good description of the app. I think seesmic was doing something similar to this in their pc client for twitter.
So is this an app that you open and then it has those effects or does it run in the background and you have words floating around your screen all the time or does it just pop up when ever you get a txt message...how does it work?
Click to expand...
Click to collapse
Right now it's only when you run the application do you get to play around with / look at the words.
Related
Here is the first in what will hopefully be a small project I am undertaking to improve some android app layouts and keep up on my graphics chops while I search for a new design gig. If people like this I will do some others and continue to post them here. Enjoy.
-Travis
The Issue:
This concept UI assumes that most Pandora users run the program in the background while they browse the web and take care of other business, which may or may not be true. I personally use Pandora often in the car and while commuting (or used to, haha awww). One thing that struck me about the app was it was almost as if the designers ignored many decisions that could have made it more user friendly.
Why would a designer place a row of buttons on the bottom of the screen that were small and hard to see at a glance (while driving, etc.), and could possibly be mistaken for the actual built in virtual keys on the N1 and other new phones? I also am somewhat confused by the placement of the album artwork as the most prominent design element, which I doubt anyone really looks at for more than 3 - 4 seconds.
Generally I thought the usability could be cranked up about 1000% by simple things like making buttons larger, and placing them far more strategically in the middle of the screen, replacing the less important artwork. In this version, artwork is in the background, blurred to give a more interesting texture than the normal black and adding a layer of depth to the UI.
Most of the button functions stay the same, with the addition of the bookmark song button. Action buttons (Play & Next) are larger, and set on opposite sides of the screen for muscle memory.
Song title and artist title have been changed to a larger size to be more legible at a glance. Hopefully this facilitates finding the song title you are listening to quickly, then with the other improved elements, just as quickly being able to rate it, play the next track, change stations, or bookmark the song.
Overall I think this would be a much more friendly interaction than the current version, especially for the listener on the go. Leave the love or hate below!
Design with Album Artwork:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Full Screen "Battery Saver" Design:
Notification Bar Controls:
Looks really nice in my opinion, very clean and easy to use even if you got big fingers!
Mantisen said:
Looks really nice in my opinion, very clean and easy to use even if you got big fingers!
Click to expand...
Click to collapse
Yep, not all of us are blessed with dainty digits, and i found myself button mashing quite a bit...
Another thing I was thinking about was the addition of a status bar notification with button built right into the notification bar, so no need to hit the bar then jump to the program when you're in the middle of doing something else. I'll try to mock that up and add it to the OG post when its done.
i immediately thought of the new windows phone 7 design when i saw this. which is to say, lovely. secondly i have to wonder if maybe you should take this a step further in your effort to minimize the unnecessary elements and do away with the album art altogether. it struck me that if the cover behind it was too white or light in general it might make the keys too hard to see. instead take another key from the wp7 design and make them large white buttons on top of eye-pleasing color swaths like cerulean, a soft orange or red, hell maybe even randomize the colors.
anyways, i really love this idea and lament the state of graphic design in android, especially in contrast to that "i" device. we're getting the snot kicked out of us in that front.
hope to see this come to fruition.
scotolsen said:
i immediately thought of the new windows phone 7 design when i saw this. which is to say, lovely. secondly i have to wonder if maybe you should take this a step further in your effort to minimize the unnecessary elements and do away with the album art altogether. it struck me that if the cover behind it was too white or light in general it might make the keys too hard to see. instead take another key from the wp7 design and make them large white buttons on top of eye-pleasing color swaths like cerulean, a soft orange or red, hell maybe even randomize the colors.
anyways, i really love this idea and lament the state of graphic design in android, especially in contrast to that "i" device. we're getting the snot kicked out of us in that front.
hope to see this come to fruition.
Click to expand...
Click to collapse
Yeah, I can see where is resembles the WP7S start screen with the squares and light typeface...I tried to make sure I wasnt ripping off their media UI unintentionally, as I havent really seen too much of the 7 series stuff yet. Just seemed like the button scheme would lend itself well to a media player...hope its not too close, hahaha.
When I was laying this out, I had thought about making the entire scheme just black icons outlined in white to save battery power and dumping the artwork totally. Might comp a version like that out and add it to OP if I get some time today.
While I like the minimalistic big button approach I think that from a marketing view there needs to be some album art and or ad space on the screen. This interface works for a simple media player.
manderson8898 said:
While I like the minimalistic big button approach I think that from a marketing view there needs to be some album art and or ad space on the screen. This interface works for a simple media player.
Click to expand...
Click to collapse
Theres ad space built into the bottom. Just like it is now on the real thing afaik. The G ad is a fake.
is it possible to build something like that into the notification panel? like is it possible at all? cause that would be nice...always felt that there should be some sort of task switcher built into the notification panel...one that can be switched left or right, and a long press gives a prompt to end the task.
Views
I think this is a great idea, and easily implemented too. All the developer has to do is to add another view to their app, and allow a radio button choice in the preferences. The majority of the work is done in the initial view that was setup. In the preferences there could be a Standard interface, and a selector for a Distracted or Disabled or Fat Fingered (call it what you want) interface, which redraws the screen to be better used in another environment. I don't use Pandora, and as such don't have the app installed, but, could someone link this thread into the comments for the developer? Possibly they will get to work on it for the next version.
Regarding the Notification area having separate buttons, I am not sure, but I don't think the current OS Stack can handle that, though its an innovative target to shoot for in the future. Maybe someone better patent "a method of adding interactivity to notifications" so that it isn't usurped and forbidden even though this post would relegate it to obvious status.
I actually emailed this thread to the dev. I got a polite message back, but they didnt seem very interested in the idea. But they are big players, and I am only one guy with opinions so that understandable.
Okay folks. I am wondering what you guys think about this. I hate to compare to the iPhone....again but there something that I am missing a little bit but not enough to make me jump ship...OBVIOUSLY! Anyway take a look at what I did with Paint.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
vs
now the point of this is to make the conversation more....fluid. when im in the stock mode, picture 2, i just feel so disconnected from the conversation. i use google talk, i dubbed it GGM (Google Gmail Talk) just so it sounds as cool as BBM, and when im typing in landscape I cant even see what the other person wrote unless i exit the keyboard. again, this just takes me out of the whole experience. now some might say that the screen is too cramped with this option, others, like myself, say its not that bad and its probably worth it. and perhaps to satisfy both parties, maybe we can implement a double tap feature which will go back to stock mode. honestly, i have no clue if this is even possible but your inputs would be nice.
check out this thread: this guy actually did it but its kinda rough.
http://forum.xda-developers.com/showthread.php?t=672435
I like where you are going with this idea maybe you should pm the dev of the HTC IME mod
I type in portrait 99.999% of the time for this reason. I hate getting an IM/text from someone and not being able to see it without exiting the app.
I like what you did by not taking away from the kb size any, but from the HUGE area they give the text space. The text doesn't need that much room IMO. I hope this can be addressed and something better can from it.
I have to say, I dont like it....had it on my last device and it feels to tight, to small, I prefer to rotate my the device and enjoy the big field to type.
The only time I could really see myself needing to use the stock setup would when writing long responses in a forum. for example, before XDA had an app I would respond to threads using the standard view from the browser in landscape. this nicely moved all the other unnecessary stuff and made quoting someone very clean and easy.
Ayman
I think landscape typing is horrendous on android..I'd love to see it fixed. I'm a landscape lover but usually I stick to portrait for the KB.
I like where you are going with this idea maybe you should pm the dev of the HTC IME mod
Click to expand...
Click to collapse
I wonder if this is really something within the actually keyboard. I thought it was a framework issue, granted tho, I don't know much about that subject. is there anyone out there willing to make this happen?
The easiest solution to this problem is to use Swype, which works better in portrait view, and still type fast.
The easiest solution to this problem is to use Swype, which works better in portrait view, and still type fast.
Click to expand...
Click to collapse
how the heck is that a solution? did you even read the post?
I can't believe google decided that the keyboard and input box should take up the whole screen... sure hope somebody finds a way to do this! or at least make the text box slightly transparent or something
PLEASE I'M BEGGING YOU TO MAKE THIS
i hate how the text box takes up the whole top of the screen i would like to see the last msg that was sent
i hate iphones 2 but they have some good ideas
please
I don't like the way the landscape keyboard takes up the whole screen and covers all the previous msgs/ content. I would love to see this solution implemented or a previous suggestion where the text input area was transparent.
maybe this will he seen by more devs if it was in the development section. is it in the right section?
I have emailed jonasl, hopefully he will email me back.
any development on this yet
ya I doubt this will get developed unless we start spreading the word more. if we can get a dev to see this than maybe we can get somewhere. start tweeting it and it might catch someone's eye.
Sent from my Nexus One using Tapatalk
+100
would love to see this happen!
ayman07 said:
ya I doubt this will get developed unless we start spreading the word more. if we can get a dev to see this than maybe we can get somewhere. start tweeting it and it might catch someone's eye.
Sent from my Nexus One using Tapatalk
Click to expand...
Click to collapse
Perhaps send Jonasi a PM. he is the keyboard master
ya i did email him but he didnt respond. ill try a PM next.
PM sent. lets hope for a reply.
alright folk, i just had a lil chat with Chris Soyars (the dev who worked with cyanogen on stuff like the cool App2SD feature and who created NexusMod Live) and he says this is wayyyy to complicated. My predictions were correct, this is not something that is found within the HTC_IME or any other keyboard, its something within the framework. He admitted to me that he wouldnt even know where to start! Guess I got a lil over zealous with my request. He is really busy so he cant work on this but he said its all about finding the dev who is willing to put the time in.
with that said, i still think it can be done!! lol we just need the right person.
Hi,
I think you should read android-developers.blogspot.c0m/2009/04/updating-applications-for-on-screen Much of the problem lies not in the keyboard, but in how the applications interact with the keyboard.
Google's algorithm makes sense, but many applications don't specify their input mode, so the keyboards do the best they can.
Different combinations of Keyboards/Applications will yield different results. If you don't like what you have, tell the developer, or change keyboard and/or application.
Cheers!
-I_Artist
I_Artist said:
Hi,
I think you should read android-developers.blogspot.c0m/2009/04/updating-applications-for-on-screen Much of the problem lies not in the keyboard, but in how the applications interact with the keyboard.
Google's algorithm makes sense, but many applications don't specify their input mode, so the keyboards do the best they can.
Different combinations of Keyboards/Applications will yield different results. If you don't like what you have, tell the developer, or change keyboard and/or application.
Cheers!
-I_Artist
Click to expand...
Click to collapse
This is a HUGE help! I think I understand this better. Its not necessarily a framework issue, its the keyboard itself and all the keyboards are roughly identical. So what happens, if i read this correctly, is the keyboard has a predefined algorithm that tells it there isnt enough space on screen to have both the keyboard and app showing. that is why it reverts to covering up the whole screen.
This is used when the IME is too large to reasonably share space with the underlying application. With the standard IMEs, you will only encounter this situation when the screen is in a landscape orientation, although other IMEs are free to use it whenever they desire. In this case the application window is left as-is, and the IME simply displays fullscreen on top of it, as shown here:
Click to expand...
Click to collapse
So if we look at the IME and readjust what it considers to be too cramped of a space to display the full keyboard and part of the app on the same screen then it should work! what u guys think?
did some more digging. this is from HTC_CIME but it should be roughly the same idea:
keyboardBackground="@7F020074"
keyboardPadding="0,2,0,4"
functionKeyBackground="@7F020032"
commonKeyBackground="@7F020031"
pageKeyBackground="@7F02008A"
Click to expand...
Click to collapse
could these be the settings responsible for letting the app appear in the background with the landscape keyboard over it? i dont know what they "@7F02..." mean, what do these values represent?
I just released Island Settlers to the Android Market! I appreciate any feedback. See below for screenshots.
If you're downloading from the market, make sure you uninstall the preview version first.
English only. Contact me if you can help make a translation.
Please read the webpage for details and report any issues.
Cheers!
Website: http://omnionic.com/settlers (has direct download link if needed)
AppBrain: http://www.appbrain.com/app/island-settlers-(free)/com.settlers
Market download:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Screenshot (Dec 6, 2010 - 1.2.2)
Update: preview 2
Preview 2 is out! This release is single player only, with basic AI. I also improved the board interaction system. Double-tap to zoom in or out, and long press to place a settlement/city/road/robber. Let me know if there are issues or you have any suggestions.
Check out the details and apk download on my site:
http://android.neilisaac.ca/site/settlers
Catan! I haven't tried it yet, but I'm already excited. The board game is so very fun. Thanks for working on this
Sent from my SPH-D700 using XDA App
Any screenshots for potential testers?
I posted one screenshot on my website (shown below)
You can download the game from my website!
http://android.neilisaac.ca/site/settlers
Let me know how it goes.
I haven't had a chance to play this a lot. I don't like the vibration, which occurs even when the phone is in silent mode.
I am fairly certain the vibration signals the computer moving. Perhaps a quick pop up or something could instead let the user know about the ai.
Sent from my SPH-D700 using XDA App
The vibration and/or beep signal the beginning of a human turn. I intended this to alert you to pass the phone to someone else if you're playing with friends. These can be controlled based on your android settings ("Audible selection" and "Haptic feedback" under "Sound settings.") I'll add an option to override those in the application.
I have a new version (almost ready) that adds a bunch of minor features, including a turn log as you suggested. It also lets you set player names and colors, and have a combination of human and ai players.
I have a buddy working on some new textures. Saying he's a better artist than me is an understatement. See screenshot above
I have a short list of bugs to fix and some things that came up in testing. I'll have another release out within a day or so.
Ah, I understand that now. When playing alone it seemed pointless, but I can see how it would be useful with friends.
Sent from my SPH-D700 using XDA App
Check out my updated version on the market!
Here are the most significant features as of release r4:
* Set number of points to win game
* Show past game results
* Persistent settings and player names
* Turn log
* Crash and stall fixes
i really like where this is going!
used to love the game and this version is getting my attention
two things about the current version:
the "build town" button shows because i have the right recources (i guess, see my second point) but i am not able to build one because of the rules (i've only got my two initial towns and roads so i need a road first)
-> shouldn't the "build town" button show only when i am really able to build one?
i used to play the real game a couple of years ago. got used to having my "resources-trading"-card (how many x do i need to build y) visible at all times so i could glance at it while trading. i see that you implemented a menu showing when pressing the menu button in the last version (good start by the way, wanted to suggest that too) - it would be great if you could implement another button in the menu that shows to display the "resources-trading"-card (for lack of a better name)
more feedback to come.
EDIT: see below
i need a statusboard with the following information to make decisions and refine strategy:
- player points
- how many resources a player has (not how many in each category but in total - i think according to rules this is possible)
- all the stuff displayed on my own info-screen (in-game-menubar -> "info")
a suggestion where to place this: remove "info" and "turn log" from the in-game-menubar.
instead display "status" (or whatever name) to the left of "options".
status is a full-screen display of player stats.
via tab it is possible to switch to the other players, per default my own information is displayed (like when pressing "info" in the in-game-menubar)
(very) rough mockup attached.
new post because it's getting too long
_especially_ when moving the robber i need to know those things:
how many points and how many cards does everybody have?
what's the cost of a town/road/etc.?
another thing, sorry for the massive amount of stuff i just thought i'd get it all out now that i'm at it
right now i am in posession of all the right resources (lumber, wool, grain, brick) and i have a sweet spot where i want to put this town.
the thing is - the button to do it is not there!
those buttons are showing:
1st row: Info - Trade - End turn
2nd row: Buy or use card - Build road
"Build town" is not there!
is there any way to provide you with debug info for cases like this?
maybe it would be possible for you to integrate a debug option that saves the current state of the game in a txt-file i could send you, or something like it.
EDIT: i wasn't able to build towns or cities for the rest of the game.
at some point (couple of turns later) i also lost the ability to build roads, even though i had enough resources.
EDIT2: i was able to build cities, but no more towns and roads.
is there some rule that restricts the amount of towns and/or roads i forgot?
EDIT3: this has to be a rule i don't know about. in another game i am now able to build roads/towns/cities as i like.
i just move the robber because i rolled a 7.
the game offered me to steal from either of two players because they had cities where i placed it.
one player had 0 resources the other had 3.
why bother to show the player with 0 resources?
a confirmation when building roads would be great - i was very sure of my placement but build two roads in the wrong spot because of clumsiness
oh and i'd like to help with the german translation.
Freaking Awesome!!!
Freaking Awesome!!!
I love, love, love, love this game!
Thanks for all the feedback Emelie! I'll try and respond to most of it here.
Status windows
First off, I like your idea of the consolidated status window. My thought is to keep the (optional) popup turn log so you can see what happened since your last turn at a glance, but then replace the info and turn log buttons with a merged version.
Your mockup looks good. My approach has been to avoid showing any information that can be found by looking at the board. I think the status window shouldn't tell you much that your opponents in the real board game don't have to tell you. The big thing is that it shouldn't show victory points - I think a big part of the game is in speculating this for yourself. More importantly, there are the "victory cards" that aren't shown to other players until you declare that you've won. Of course you need the information such as the number of development cards that each person holds so you can make your speculations.
A quick building costs dialogue that is always available would probably be good. I put it under trade and that was good enough for the time, but I'm not 100% happy with it - it's on my todo list.
Interface
I'd like to add an undo option after building. After I added zoom and long press support I found that I don't make mistakes, so this became low priority. Of course this would help with people learning the interface. It would also probably help to have "toast" (the small popups in the lower third of the screen) prompts to tell you what to click ("double tap to zoom in, then long press to build your road" or something.)
When you steal from someone, I decided to show the full list so it is more obvious why it doesn't let you steal from someone. My ideal interface design would be a dialogue like that, but with the 0 resource players disabled and greyed out, however I don't think that's possible without going to more depth. Maybe I'll change it from a dialogue to a full activity (info and turn log are dialogues that pop up, trade and options are full activities - you'll notice that they don't disappear when you rotate the screen; I went to great lengths to ensure that the steal dialogue comes up again if you do this.) Let me know if you have other ideas, or even a mock-up.
Usability-oriented design is important. I'll admit that much of my design is based on what was either most obvious to do while developing it, or what is fastest to use when clicking through the game really fast. My preview-2 release was really quick, but has poor usability.
Rules
The board game has 5 settlements (which I call towns since it's shorter and screen space is valuable on a phone) 4 cities, and 15 roads. This forces you to use a more diversified strategy to get points, so you can't just build 10 towns and win. When you build a city, you do get 1 town back. This is implemented but my game doesn't really tell you about it (except maybe in the instructions if I included that.) I think I'll include something like this in the status window "towns: 3 / 5" or similar. Maybe keep the button when you can afford it, but give you an error message when you click it explaining why you can't build a town.
Translations
In android, you typically put all your strings in an xml resource file. Some of my generated text dialogues are hard-coded though. I'll try and move more of those into the xml file so they can be translated too. The buttons at the top will be more annoying to support translations for.
Here are the countries with the most users: US, UK, Canada (all english) then Germany, Netherlands, France, Sweden, Denmark (order not exact.) I'll try and do a french translation as an example.
For those willing to help, I'll make it really quick and easy. Send me an email at [email protected] and I'll get you set up.
Debugging
About dumping debug info, the easiest way is for you to describe exactly what you did. Include the stage of the game; is it the first turn? where are you in the turn order? how many ai players? what buttons did you click? did you rotate the screen half way through?
If it crashes or hangs, the best way to help me is to give me a stack trace. If you're using the market version, there's a button to submit it automatically. Add a message telling me what was going on in case I can't guess. So far the only person who added a comment just said "the game crashed again."
If you get to a point you don't think is right, you can try to produce a stack trace showing that too. This is a bit tricky though since it actually needs to be in a point in my code, rather than android runtime. The procedure is to run "adb shell" then kill the application (use "ps" to get the PID, then "kill -9 PID_NUMBER") then check "adb logcat" and send me the stack trace if it's useful (check for class names within com.settlers.) If this doesn't make sense, don't worry about it.
Thanks!
Going to give this a go, catan is a very addictive game, kudos for bringing it to Android!
yeah i like your detailed answer! going to reply at the end of the week - massive pile of work to take care of.
in the meantime - i'd like to do the german translation, PM/post instructions so i can proceed! sent you an email
love your game
https://market.android.com/details?id=com.coolands.twitter
market://details?id=com.coolands.twitter
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Does not support qvga phones and tablets.
If you encountered some crash issue, please don't uninstall it right away, because I can see it , I'll try my best to resolve it.
Coolands for Twitter is a revolutionary twitter client. It has many unique features, gives you the best mobile twitter experience you never imagined before.
*The first unique feature is Real-Time.
You can’t find any refresh button in this app, because you absolutely don’t need to. Every time you open it, you’ll get the latest tweets and while you’re reading, you’ll get incoming tweets in Real-Time. So if your friend mentioned you, you can reply instantly.
*The second unique feature is Avatar Indicator.
Avatar Indicator is small avatars showed on the title bar to indicate that you’ve got new message/tweet/mention. Since it’s real-time, you’ll keep getting incoming tweets while you’re reading your older timeline, Avatar-Indicator will let you know who’s tweet you’ve just got, and decide whether to check it out right away.
*The third unique feature is Direct Link
I think it is obviously the most intuitive and convenient way to open a link. When you want to open a link, just click it in the time line . You can also click a username to open a profile window, click a hash tag to open a search result window. Different kind of links displayed in different colors, you can change it to whatever color you like.
The fourth unique feature is Smart Bookmark
Have you ever experienced this scenario? When you are reading your home timeline, the app notified you that you’ve got some new tweets, you click “go-to-top” button to read the newest tweets, and then you want to get back to the previous position to continue your reading. How can you do this? In other twitter clients you have to scroll down all the way to find where you were, a lot of time wasted. But in this app, “go-to-top” button will appear when you scrolling up, click it, you can got to top, read the newest tweets. After that when you scrolling down, Smart Bookmark button will appear at the corner. Click it, you can get back to exactly where you were.
*The fifth unique feature is User Level Notification
Notification for all your new tweets is meaningless, if you following more than a few users, you’ll get new tweets all the time. What if you only want to be notified when someone you most care about posted a new tweet? In this app, it’s easy. You can change your friend’s notification setting directly in his/her profile screen. You can also set different notification ringtone for your friends respectively. So when you heard a notification ringtone, you’ll know who he/she is without the need to open your phone. And you can manage all the enabled User-Level-Notification settings in one place.
*The sixth unique feature is Sleep Time.
It’s not very special but I think it’s important. You probably don’t want to be waked up by any kind of notification noise when you sleep. You can set your sleep time, so you don’t receive any kind of notifications when you sleep.
*The seventh unique feature is Last Position.
This app doesn’t save all your older tweets when you exit. Every time you launch it, the newest tweets show up on the screen. But you can retrieve your position at which you exited last time, and continue your reading, by select ‘Last position’ menu option.
Coolands for Twitter has most of the basic twitter client features, like post/delete tweets, retweet, reply, quote, send/delete direct message, subscribe/unsubscribe lists, follow/unfollow user, multiple account support (up to 3), append picture with your tweets, mention auto complete, recent search auto complete, etc.
Please give me feedbacks if you have tried it, and I PROMISE to reply all your emails.
*1.11 update
*Add static image notifier on the top of the screen, removed text notifier.
*1.12 update
*fixed silent ringtone issue.
*removed picture resize options, pictures will be resized to proper size automatically before upload.
*1.20 update
*Refined UI
*Add 'Last position' menu option. it is used to retrieve your position at which you exited last time, and continue your reading.
Unable to install on my Acer A500. The market says the app is incompatible.
Sent from my A500 using Tapatalk
I ruled out Tablet,because I don't have tablet, so I can't make a tablet version.
I just received an crash report, from LG GT-540 caused by a NullPointerException, I guess that's because my Entry Activity was killed by System when user went to Browser to authorize the app.
I'm sorry for my user who use 256M RAM phone, I use Samsung Vibrant to test which has 512M RAM, I should get one.
nice program. description is sufficient. I'm trying now.
tuncays44 said:
nice program. description is sufficient. I'm trying now.
Click to expand...
Click to collapse
Thanks, would you please tell me about your thought after trying it.
app has crazy potential. won't lie. but it has some few issues. most users won't pick up on the swipe to change screens. at least i think they won't. I could be wrong. There were also a few spelling mistakes in it, but overall was great. With a little polish this could overtake plume as my go to twitter app.
gqgk said:
app has crazy potential. won't lie. but it has some few issues. most users won't pick up on the swipe to change screens. at least i think they won't. I could be wrong. There were also a few spelling mistakes in it, but overall was great. With a little polish this could overtake plume as my go to twitter app.
Click to expand...
Click to collapse
I am not a native English speaker, would you mind to point it out for me?
Thank you very much.
coocood said:
I am not a native English speaker, would you mind to point it out for me?
Thank you very much.
Click to expand...
Click to collapse
Of course. Swipe all the way to the left and "Favorites" is misspelled. The help screen has some minor stuff. If you want I can rewrite it all, but I'll have to do it after I wake up. When you compose, the hint is missing a space between what's happening, and the twitter user name. I also had a force close but i've been unable to replicate it so it might have just been a one time thing. But the more i play with it, the more I like it. Thank you!
You are so kind, I'll correct them in the next version.
And I definitely need you to rewrite the help stuff.
And have you notice the lanscape mode composing screen? You can type in lanscape mode and still see the number of characters, and buttons. I think its very convenient. And I didn't mention it on market description.
I cant find it by searching in the Android market and when I click the link the xda app force closes..
Could you upload an apk? I would like to try it
Im running Cronos ginger 4,2,0, so gingerbread on htc hero gsm
Sent from my HTC Hero using XDA App
remmie80 said:
I cant find it by searching in the Android market and when I click the link the xda app force closes..
Could you upload an apk? I would like to try it
Im running Cronos ginger 4,2,0, so gingerbread on htc hero gsm
Sent from my HTC Hero using XDA App
Click to expand...
Click to collapse
What keyword did you use to search? I searched "coolands for twitter", and there it is.
Maybe you just searched "coolands", and its not showed on the first page.
I used the link.....no problems. Also noticed the spelling errors, no big deal. Initially will take some getting use to, but the more I use it, the more I like it.
Now I found it by searching for "coolands for Twitter ", thanks.
Sent from my HTC Hero using XDA App
Thank you for this free app. I'll try it, seems awesome.
Great app other than the small issues mentioned. I'm confused about why there is an update interval in settings if it is real time.
Sent from my LG-P999 using XDA App
that is background refresh interval for notifications, its confusing indid, i should change the name.
Sent from my SGH-T959 using XDA App
1.02 update
fixed some crash issue.
fixed some spelling error.
And it's not All-Time Real-Time, if you exit the app, and notification is enabled, it won't notify you in Real-Time.
I could do that, but that would drain your battery heavily.
will be trying this out in a while.
thanks!
I need more feedbacks please.
I feel depressed about not getting replys.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Essential Alarm Clock
Beautifully simple and ad-free alarm clock
There must be a thousand alarm clock apps out there (if not more), but if you, like me, were ever looking for something simple, pleasing to the eye and ad-free, give this one a try. I tried to make it as elegant and as easy to use as possible. Hope you'll like it.
Any comments or feedback would be greatly appreciated.
Features
- Elegant and intuitive design
- All the key alarm clock features
- And absolutely no ads
Download
XDA Labs: https://labs.xda-developers.com/store/app/com.alarmstudio.alarmbow
Google Play: https://play.google.com/store/apps/details?id=com.alarmstudio.alarmbow
Screenshots
Version 3.2.8
What’s new:
- The message appearing after alarm dismissal can now be edited in Settings.
- Added a simple clock widget.
- Removed redundant permission requests.
- Redesigned the Edit Alarm and Settings screens.
Version 3.3.0
What’s new:
- Improved performance on Android 9.0+
- Enhanced notifications
Exactly what I've been looking for, many thanks matey :good:
EDIT: Could you possibly add a black AMOLED theme please? That would make it even more awesome!
Listy2021 said:
Exactly what I've been looking for, many thanks matey :good:
EDIT: Could you possibly add a black AMOLED theme please? That would make it even more awesome!
Click to expand...
Click to collapse
Added to the list!
kapibara55 said:
Added to the list!
Click to expand...
Click to collapse
Many thanks :highfive:
Version 3.3.2
What's new:
- Partial redesign.
- You can now switch around the snooze/dismiss gestures in Settings if you find it easier to tap to dismiss instead of swiping up.
Download:
- XDA Labs: https://labs.xda-developers.com/store/app/com.alarmstudio.alarmbow
- Google Play: https://labs.xda-developers.com/store/app/com.alarmstudio.alarmbow
Version 3.3.5
What's new:
In this update we are releasing an in-app purchase for the Premium version of the app. The Premium version has no alarm limits and allows you to add as many alarms as you need.
We would like to thank all the existing users for choosing this alarm clock and are offering the Premium upgrade completely free until 26th May. To get the Premium version free, simply enter the promo code below when completing the purchase in the app.
17J1GF3XWZAAAVNU619WXYR PLEASE SEE THE UPDATE BELOW
Download:
- XDA Labs: https://labs.xda-developers.com/store/app/com.alarmstudio.alarmbow
- Google Play: https://labs.xda-developers.com/store/app/com.alarmstudio.alarmbow
There appears to be a problem with the way we set up the promo code posted above. Or rather we misunderstood the way Google Play promo codes work.
Sincere apologies to everyone who tried to use it. Chances are it failed with an error message stating “already used by someone else”.
We still want to offer the Premium upgrade for free to all the existing users. And if you would like to get it, simply drop us a line at [email protected] and we’ll email you your personal promo code.
Sorry for the mess up
Version 3.3.9
What's new:
- Small improvement: You can now name/label alarms.
Hey mate! Thanks again for the promo code.
Gonna give you some feedback in return (Sorry I am little bit late on this, forgot I even have the app). Let's go:
1) Allow "weekdays" to be configurable. Lots of places in the world use Sunday as start of the week day and not Monday.
2) Make it so I can disable the wake up message.
3) Will be cool if instead of saying "Alarm will go off today" you will mention how much time is left till the alarm.
4) Shake to snooze/dismiss doesn't work outside of app screen.
5) Does each alarm has to be so big? I can only fit 3 without the need to scroll down.
6) Allow some basic theming options. Black and yellow is not everyones cup of tea.
7) Adding a label will make the text for alarm days dissappear. See attached pic.
8) label text color should have a different color in order to recognize it more easily.
That's it buddy, any more feedback and I will have to start charging you
Thanks a lot mate! More than enough for starters
Just few questions to help me understand it better:
2) You mean not to show the confirmation screen at all? Or to show the screen without the message?
5) What's the phone you have? I'll check its screen size and make sure bigger screens (like yours) fit more alarms.
TheBigL said:
Hey mate! Thanks again for the promo code.
Gonna give you some feedback in return (Sorry I am little bit late on this, forgot I even have the app). Let's go:
1) Allow "weekdays" to be configurable. Lots of places in the world use Sunday as start of the week day and not Monday.
2) Make it so I can disable the wake up message.
3) Will be cool if instead of saying "Alarm will go off today" you will mention how much time is left till the alarm.
4) Shake to snooze/dismiss doesn't work outside of app screen.
5) Does each alarm has to be so big? I can only fit 3 without the need to scroll down.
6) Allow some basic theming options. Black and yellow is not everyones cup of tea.
7) Adding a label will make the text for alarm days dissappear. See attached pic.
8) label text color should have a different color in order to recognize it more easily.
That's it buddy, any more feedback and I will have to start charging you
Click to expand...
Click to collapse
kapibara55 said:
Thanks a lot mate! More than enough for starters
Just few questions to help me understand it better:
2) You mean not to show the confirmation screen at all? Or to show the screen without the message?
5) What's the phone you have? I'll check its screen size and make sure bigger screens (like yours) fit more alarms.
Click to expand...
Click to collapse
Happy to help, mate.
Regarding 2 - I am talking about the option of removing the message screen completely. It is an unwanted second click (For me at least). When turning off the alarm I must face that message screen even though I did not write there anything - So I get an empty message that cannot be removed.
Regarding 5 - I have xiaomi mi mix. But it has nothing to do with my phone's screen. Even on the pictures on Google play, you only show 3 alarms. Try adding the 4th one and you will notice that the text for it cannot be seen unless we scroll down.
Have a nice day.
Regarding 2 - Got you. I know what I'll do. Won't show the screen if the message is set to blank/empty.
Regarding 5 - A bit confused. Attached is the original screenshot used to make the picture on Google Play. It fits 4 alarms nicely. The free version fits 4 alarms without any scrollbars, the premium version adds a bit of padding at the bottom to accommodate the add/plus button which forces the scrollbar to appear. I used the Google Clock app as a reference (also attached). Are you saying it would be better to have 5 alarms on the screen?
Many thanks once again!
TheBigL said:
Happy to help, mate.
Regarding 2 - I am talking about the option of removing the message screen completely. It is an unwanted second click (For me at least). When turning off the alarm I must face that message screen even though I did not write there anything - So I get an empty message that cannot be removed.
Regarding 5 - I have xiaomi mi mix. But it has nothing to do with my phone's screen. Even on the pictures on Google play, you only show 3 alarms. Try adding the 4th one and you will notice that the text for it cannot be seen unless we scroll down.
Have a nice day.
Click to expand...
Click to collapse
kapibara55 said:
Regarding 2 - Got you. I know what I'll do. Won't show the screen if the message is set to blank/empty.
Regarding 5 - A bit confused. Attached is the original screenshot used to make the picture on Google Play. It fits 4 alarms nicely. The free version fits 4 alarms without any scrollbars, the premium version adds a bit of padding at the bottom to accommodate the add/plus button which forces the scrollbar to appear. I used the Google Clock app as a reference (also attached). Are you saying it would be better to have 5 alarms on the screen?
Many thanks once again!
Click to expand...
Click to collapse
Hey, looks like I was mistaken about 5 and I think I know why.
It looks like I got confused a little bit because I can still scroll down while not having anything there. It lead me to assume that in order to read the days of week or label for the last alarm clock I will need to scroll to bot.
I crossed checked with one of the screenshots I took back then and I did not had anything specific set for that alarm (Attaching pic for reference).
IMO, you should get rid of that scroll if it does nothing until the 5th alarm comes into play.
About the 5 clocks on a single screen - I think it will look better and feel better but my phone is big so you better test it on smaller phones as well to see if it still holds up even after changing to 5.
It also it might hurt your business plan, so it too, needs to be taken into consideration.
Good night buddy.
Aw man, I missed the premium version
Got you. Let me look into it along with other things you mentioned.
TheBigL said:
Hey, looks like I was mistaken about 5 and I think I know why.
It looks like I got confused a little bit because I can still scroll down while not having anything there. It lead me to assume that in order to read the days of week or label for the last alarm clock I will need to scroll to bot.
I crossed checked with one of the screenshots I took back then and I did not had anything specific set for that alarm (Attaching pic for reference).
IMO, you should get rid of that scroll if it does nothing until the 5th alarm comes into play.
About the 5 clocks on a single screen - I think it will look better and feel better but my phone is big so you better test it on smaller phones as well to see if it still holds up even after changing to 5.
It also it might hurt your business plan, so it too, needs to be taken into consideration.
Good night buddy.
Click to expand...
Click to collapse
Drop me an email at [email protected]. We'll find a spare promo code for you
Secretcow said:
Aw man, I missed the premium version
Click to expand...
Click to collapse
Version 3.4.1
What's new:
- Another small improvement: You can now enable/disable snooze for each individual alarm.
Version 3.4.3
What's new:
- UI improvements.
- Plus, you can now skip the dismiss confirmation screen by setting the dismiss message to blank/empty (Settings > Actions > Dismiss message).