[Alt Design UI Concept] Pandora //updated 3-18 - Nexus One Themes and Apps

Here is the first in what will hopefully be a small project I am undertaking to improve some android app layouts and keep up on my graphics chops while I search for a new design gig. If people like this I will do some others and continue to post them here. Enjoy.
-Travis
The Issue:
This concept UI assumes that most Pandora users run the program in the background while they browse the web and take care of other business, which may or may not be true. I personally use Pandora often in the car and while commuting (or used to, haha awww). One thing that struck me about the app was it was almost as if the designers ignored many decisions that could have made it more user friendly.
Why would a designer place a row of buttons on the bottom of the screen that were small and hard to see at a glance (while driving, etc.), and could possibly be mistaken for the actual built in virtual keys on the N1 and other new phones? I also am somewhat confused by the placement of the album artwork as the most prominent design element, which I doubt anyone really looks at for more than 3 - 4 seconds.
Generally I thought the usability could be cranked up about 1000% by simple things like making buttons larger, and placing them far more strategically in the middle of the screen, replacing the less important artwork. In this version, artwork is in the background, blurred to give a more interesting texture than the normal black and adding a layer of depth to the UI.
Most of the button functions stay the same, with the addition of the bookmark song button. Action buttons (Play & Next) are larger, and set on opposite sides of the screen for muscle memory.
Song title and artist title have been changed to a larger size to be more legible at a glance. Hopefully this facilitates finding the song title you are listening to quickly, then with the other improved elements, just as quickly being able to rate it, play the next track, change stations, or bookmark the song.
Overall I think this would be a much more friendly interaction than the current version, especially for the listener on the go. Leave the love or hate below!
Design with Album Artwork:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Full Screen "Battery Saver" Design:
Notification Bar Controls:

Looks really nice in my opinion, very clean and easy to use even if you got big fingers!

Mantisen said:
Looks really nice in my opinion, very clean and easy to use even if you got big fingers!
Click to expand...
Click to collapse
Yep, not all of us are blessed with dainty digits, and i found myself button mashing quite a bit...
Another thing I was thinking about was the addition of a status bar notification with button built right into the notification bar, so no need to hit the bar then jump to the program when you're in the middle of doing something else. I'll try to mock that up and add it to the OG post when its done.

i immediately thought of the new windows phone 7 design when i saw this. which is to say, lovely. secondly i have to wonder if maybe you should take this a step further in your effort to minimize the unnecessary elements and do away with the album art altogether. it struck me that if the cover behind it was too white or light in general it might make the keys too hard to see. instead take another key from the wp7 design and make them large white buttons on top of eye-pleasing color swaths like cerulean, a soft orange or red, hell maybe even randomize the colors.
anyways, i really love this idea and lament the state of graphic design in android, especially in contrast to that "i" device. we're getting the snot kicked out of us in that front.
hope to see this come to fruition.

scotolsen said:
i immediately thought of the new windows phone 7 design when i saw this. which is to say, lovely. secondly i have to wonder if maybe you should take this a step further in your effort to minimize the unnecessary elements and do away with the album art altogether. it struck me that if the cover behind it was too white or light in general it might make the keys too hard to see. instead take another key from the wp7 design and make them large white buttons on top of eye-pleasing color swaths like cerulean, a soft orange or red, hell maybe even randomize the colors.
anyways, i really love this idea and lament the state of graphic design in android, especially in contrast to that "i" device. we're getting the snot kicked out of us in that front.
hope to see this come to fruition.
Click to expand...
Click to collapse
Yeah, I can see where is resembles the WP7S start screen with the squares and light typeface...I tried to make sure I wasnt ripping off their media UI unintentionally, as I havent really seen too much of the 7 series stuff yet. Just seemed like the button scheme would lend itself well to a media player...hope its not too close, hahaha.
When I was laying this out, I had thought about making the entire scheme just black icons outlined in white to save battery power and dumping the artwork totally. Might comp a version like that out and add it to OP if I get some time today.

While I like the minimalistic big button approach I think that from a marketing view there needs to be some album art and or ad space on the screen. This interface works for a simple media player.

manderson8898 said:
While I like the minimalistic big button approach I think that from a marketing view there needs to be some album art and or ad space on the screen. This interface works for a simple media player.
Click to expand...
Click to collapse
Theres ad space built into the bottom. Just like it is now on the real thing afaik. The G ad is a fake.

is it possible to build something like that into the notification panel? like is it possible at all? cause that would be nice...always felt that there should be some sort of task switcher built into the notification panel...one that can be switched left or right, and a long press gives a prompt to end the task.

Views
I think this is a great idea, and easily implemented too. All the developer has to do is to add another view to their app, and allow a radio button choice in the preferences. The majority of the work is done in the initial view that was setup. In the preferences there could be a Standard interface, and a selector for a Distracted or Disabled or Fat Fingered (call it what you want) interface, which redraws the screen to be better used in another environment. I don't use Pandora, and as such don't have the app installed, but, could someone link this thread into the comments for the developer? Possibly they will get to work on it for the next version.
Regarding the Notification area having separate buttons, I am not sure, but I don't think the current OS Stack can handle that, though its an innovative target to shoot for in the future. Maybe someone better patent "a method of adding interactivity to notifications" so that it isn't usurped and forbidden even though this post would relegate it to obvious status.

I actually emailed this thread to the dev. I got a polite message back, but they didnt seem very interested in the idea. But they are big players, and I am only one guy with opinions so that understandable.

Related

betatesters wanted :)

Hi, I have created a simple app that visualizes your SMS inbox as a cloud of words (size based on word usage) - currently I seek for few users with 2.2 device for beta tests. Please check Visual Words at Market (free) and report your experiences in this thread. Thanks for help!
PS. The app may behave strange depending on your SMS inbox size and content - if you see blank black screen only please try clicking the screen to change visualization settings (check on the app webpage for details).
Only Froyo is supported? Sounds like a fun app to toy with a little.
Niice idea , yeah i'll beta test if you want't
ill beta test too if you want. angeldelaguarda [at] gmail(dot)com
I installed and played around with the app. It has some entertaining possibilities. Some things I noticed..
(Nexus one running rooted eViL 1.15)
-Words are tiny.
Suggestion: Show words that are used the most, maybe even bigger words based on how often they occur. (Doesn't seem to do that at this point.)
-Some times it includes the (1/3) (2/3) parts of the messages.
Suggestion: I'm not really a fan, perhaps removing them would bring a little more polish. Not a really a big deal though.
-Words do not fill the screen.
Suggestion: I have over 400 text messages but it only fills just the corners of the screens. There is a HUGE black area in the middle thats not doing anything, would be nice to try and fill the screen as much as possible.
I'm still playing with it, I'll let you know if I come across anything else.
Some screen captures:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Thanks for the test - I am quite surprised that all words seem to have exactly same font size ... I think/hope that changing the scale to logarithmical in options and clicking then when it displays the screen touch it according to the instructions below should help:
* Top left will decrease the number of words while top right will increase it (starting at 500, increase by 20%, decrease by 10%, 5 words minimum).
* Bottom left will decrease the font range, bottom right will increase it (starting from 10pt to 60pt, increase by 20% decrease by 10%, 6pt to 36pt minimum).
* Center Left will decrease the logarithmical scale, Center Right will increase it (making the “scale curve” more steep). It requires plenty of clicks - changes are relatively slow at the beginning (increase with each click though).
please check by clicking - increase word count few times (upper right corner) and increase font size few times (bottom right corner).
thanks for the comments on (1/x) - I have a list of words being removed will add few of these.
For all others willing to test - the app is in the market - look for "Visual Words" - feedback is highly appreciated - make sure to touch the screen to change the settings.
Increased and decreased font size, and pretty much messed with UI to get it to break, everything seems like its working as intended.
(This was what I was expecting with the first image of words.)
Thanks for the effort on testing - I will surely look into what can be done to have the right scale from the very beginning. (not very simple as the inboxes across the globe will vary significantly)
Second point on my todo list is giving the user ability to fliter words (I do have a small "filter list" but looking at your screenshot I see much more, and it actually will be language dependent) ...
Third will be the sender filter I think.
Thanks again and I hope you had fun playing with it.
PS. posting a comment on Market that it actually works will help to countermeasure the comment I got from initial version where there was no option to scale via user interface...
Added a comment to the market, also marked the other as unhelpful since it's no longer valid.
Keep it up
Seems to work as intended. I must be thick, but I don't understand what it does...I mean, I do...but I don't see how this is going to benefit me.
Eris KaosFroyo V34
I'd love to give this a test, how can I get hold of it? PM me if possible.
This concept seems like a good idea for a livewallpaper. Ill beta in a minute downloading now (if it's not gonna work on any phone it wont work on mine) and post a logcat if applicable.
Edit: Works well on HTC Dream with modified lcd density, added review and marked unhelpful one as such.
z0mbi3 said:
I'd love to give this a test, how can I get hold of it? PM me if possible.
Click to expand...
Click to collapse
It's on the market as "Visual Words"
themapleboy said:
This concept seems like a good idea for a livewallpaper. Ill beta in a minute downloading now (if it's not gonna work on any phone it wont work on mine) and post a logcat if applicable.
Edit: Works well on HTC Dream with modified lcd density, added review and marked unhelpful one as such.
Click to expand...
Click to collapse
That would be pretty nice actually, just change the background when a new text message is received... humm...
Once I fiddled with the corner touching I was able to get a nice picture.
My suggestions:
Auto detect screen size and render at an appropriate size by default.
Provide an OSD with buttons for the adjustments (similar to zoom on stock browser)
Default to logarithmic scaling.
Provide a spinner to let us know the application is doing something.
Run the calculation in a background thread as to not block the UI and possible cause a Force Close prompt.
Ran it on some friends phones with equally awesome results. All that's needed is general UI polish and you'll have a really clever application.
what does this do?
I am down for beta testing but aside from guessing it has something to do with txt messages I have no idea what this app does...can someone explain?
dsMA said:
I am down for beta testing but aside from guessing it has something to do with txt messages I have no idea what this app does...can someone explain?
Click to expand...
Click to collapse
Sure, I'll do my best.
Visual Words reads the words from the SMS messages on your phone and places them on the screen in no particular order. When you touch the center of the screen a different set of random words will fill the screen. Press in the bottom left corner and the words shrink, bottom right, and they get bigger. (Some words are bigger then others when they are used more frequently, so over time, you could be able to see which words you favor in your text vocabulary.)
This application is merely entertainment, just more of a artsy kind of entertainment. This isn't something that is going to do your math homework for you, or complete your project deadlines.
But at this point, who knows where playground is going to go with this, the code itself has to be pretty interesting if nothing else.
archangelugp said:
Sure, I'll do my best.
Visual Words reads the words from the SMS messages on your phone and places them on the screen in no particular order. When you touch the center of the screen a different set of random words will fill the screen. Press in the bottom left corner and the words shrink, bottom right, and they get bigger. (Some words are bigger then others when they are used more frequently, so over time, you could be able to see which words you favor in your text vocabulary.)
This application is merely entertainment, just more of a artsy kind of entertainment. This isn't something that is going to do your math homework for you, or complete your project deadlines.
But at this point, who knows where playground is going to go with this, the code itself has to be pretty interesting if nothing else.
Click to expand...
Click to collapse
Thanks that was a very good description of the app. I think seesmic was doing something similar to this in their pc client for twitter.
So is this an app that you open and then it has those effects or does it run in the background and you have words floating around your screen all the time or does it just pop up when ever you get a txt message...how does it work?
I like it
I wonder how big the word viagra would be if it worked on email.
i would like to be a beta tester for your application it looks really amazing.
Device: HD2, with Froyo 2.2 on it
dsMA said:
Thanks that was a very good description of the app. I think seesmic was doing something similar to this in their pc client for twitter.
So is this an app that you open and then it has those effects or does it run in the background and you have words floating around your screen all the time or does it just pop up when ever you get a txt message...how does it work?
Click to expand...
Click to collapse
Right now it's only when you run the application do you get to play around with / look at the words.

[APP][Updated] Fleya v2.9.8 - realtime fluid dynamics for Android

Fleya is a FREE realtime fluid simulation for your Android phone.
But you don't have to be a physics specialist or an engineer to enjoy it.
Just swipe your finger across the screen to see why.
You can find it in the Android Market as "Fleya", or scan the QR code at the bottom of this post.
The app is also available on SlideMe and YAAM.
Main features:
Awesome fluid engine
Sensitive to accelerometer
Multi-touch (the code can interpret 20 fingers on the screen but it depends on the hardware capabilities of your phone)
Save images to SD, instantly available in image gallery
Option to choose simulation resolution and accuracy (higher settings mean slower simulation though)
Ability to choose your own colors as well as built in color presets
Tech notes:
The fluid engine is written in native code. It's probably the fastest engine currently on the market (please correct me if I'm wrong). A lot of work went into optimizations and now it's about 20 to 30 times faster than it used to be (I started with the theoretical code).
The concept is this:
Your screen turns into a box of 2D "smoke". You inject fluid with your fingers and when your fingers move, the fluid gets agitated. The fluid is colored according to it's temperature and you can choose 5 colors for the temperature scale gradient.
Temperature also influences the fluid when combined with the accelerometer through the Gravity setting. Hot fluids go up, cold fluids go down.
There are 3 fluid presets that ignore temperature and are colored according to density (Smoke, Ink and Cloud). The difference is in the interaction with the accelerometer. They are not pushed up or down according to the static orientation of the phone. They only react to sudden changes in orientation when the gravity setting is turned up.
Feedback:
I have a ton of other features fighting for attention in my head but very little time to implement them. I try my best but your suggestions would really help prioritize them.
For any comments, suggestions or questions, please leave a comment or send an email.
With your help, the best is yet to come.
Check out the official site at fixedpointcode.blogspot.com or find Fleya on facebook.
You can also use this moderator page to submit ideas or vote on other ideas:
http://www.google.com/moderator/#16/e=8bcb1
Support:
This app is totally free and I would like to keep it that way, so please don't complain about the ads. I have made them as unobrusive as possible and they use very little bandwidth.
You see, I have this dream where I could use all my time to build cool free apps and still be able to eat. I implemented ads as a means for you to show your appreciation at no cost.
If you like my work and would like to see more interesting apps support me with good comments and high in the market and recommending the app to your friends or in blogs, tweets and forums.
If you really really like it, donate either here on XDA or on the official site.
If you don't like it, that's just as fine as you can either ignore it or comment and help me improve my work.
Preview:
Check out these pictures for a preview. You can make your own using Fleya
You HAVE to see it running because pictures are worth nothing compared to the live action!
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Also, I have never seen it running on an Android Tablet so, if you have any, please tell me how it runs or, better yet, post a video on youtube and share a link.
Update:
XDA user TheGrammarFreak has shared this YouTube video of Fleya on a Galaxy Tab. Thank you very much.
Credits:
Jos Stam - for a very nice paper on numerical simulation of fluid dynamics in real-time (http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/GDC03.pdf).
The worldwide android community - for posting lots of tutorials and allowing me to go from noob android developer to Android market in just a couple of weeks.
My girlfriend - for allowing me some spare time to build this app
My boss - for not noticing my working on personal projects during company time
Download:
Great looking!!!
For someone like me who has a love of physics & engineering, it's great!
Thank you.
This is really neat! Is there any possibility of integrating this into a live wallpaper? That would be bad ass! It could function the same as now with touch. I know there are live wallpapers like Plasma and such but they're constantly moving and don't react to touch or look as great as this.
Sent from my PC36100 using XDA App
5 stars for you! Would make for an awesome live wallpaper.
Would also be cool if the ones like "hot and cold" had 2 point multitouch going on.
Sent from my Droid using XDA App
Very cool.
Great App!
Great App! For some reason, its addicting. lol. One of those apps where there will always be a situation that pops up where Fleya would be useful, for us math and science nerds. Thanks for the post!
5 stars!
Would be awesome for this to be a live wallpaper.
Would also be cool if the ones like "hot and cold" had 2 point multitouch going on also.
pretty cool, after a few minutes I tried using two point touch... would probably make it significantly more intensive to program.
thanks for making it, puts a grin on my face
pretty darn kewl.
A few things that might be really kewl.
Multi touch.
More colors.
Random color wheel.
Thanks for the great replies
Wow, quick replies. Thank you all for the promptness and great ratings.
Everything you just said has been considered and will most probably be implemented. Let's take it feature by feature and see when.
Multitouch
This was a feature that was planned from the beginning but I wanted to target Android 1.6 too so no multitouch there. So I decided to build the app with all the rest of the features that I had planned, make it into a working and fun app and then migrate to Android 2.1+. I know I could have made it run on both but I didn't want to sacrifice any more processing power for it from the start. My thinking was...make it run as fast as you can then add features.
I'll be making multitouch my first priority since I've seen a lot of people say why can't I use more fingers?
I'm still unsure if it will be limited to 2 point touch or as many as the phone supports.
Color Wheel
This has most definitely been considered. In fact, the first stable version I uploaded to my phone supported 16 million colors. It simulated 3 fluid densities, the Red, the Green and the Blue so it supported practically any color. It actually started with a picture of my girlfriend and I could drag her nose over her head and see it swirl around, mixing all the colors Of course, by the time it started to swirl, the image was too liquefied to even look like a face.
Anyway, back then(4 weeks ago) Fleya was "incredibly fast". I got one frame every 2 or 3 seconds so I started to optimize code and cut stuff out. One thing I cut along the way was the 3 color channels, now it's only one fluid being simulated as a temperature channel and the colors are all picked from palettes.
You may have noticed that Hot and Cold (read red and blue) never mix into purple, they always go through black. That's because black is the color for the medium temperature. And another thing, if they did mix into purple, the swirls that formed would not be so well defined and would probably not get that "silk sheets" look if left untouched for a while.
But I'm not dismissing the idea; it will be implemented. Unfortunately it will have an impact on performance but I'll do my best to minimize it.
More color palettes
This is the easiest one of all from a tech point of view so it's a certainty that things will improve...I'll be updating the current palettes and adding new ones with each update, concentrating on making them look best. This is also a place where outside ideas are very very welcome.
Live wallpaper
While developing the first draft of Fleya, I had completely forgot about live wallpapers on Android. The code is written to support Android 1.6 so, by default the methods used for live wallpapers weren't even visible. It hit me in the head 2 seconds after publishing Fleya to the market. It instantly hit me harder on the other side of my head that a live wallpaper that is CPU intensive will be frowned upon by most users. I'll be building a live wallpaper version but not right now. I'll be releasing some updates to Fleya first, implement some of these features and then I'll definitely be painting your homescreen in swirls.
Again, thank you all. It makes a BIG difference to know my work is enjoyed by others.
Great, another Romanian developer. I will install it right away Thank you
It runs too slow on my aria, anyway you can fix that? Otherwise I love it xD
Try a lower resolution setting from Menu/Options.
Unfortunately, there are very few things I can do to make it run faster. Even if I do them, you may not even feel any difference.
On high resolutions it's running slowly on my HTC Magic too, but I left the option for higher resolutions because of higher end devices that can handle it.
amazing ! a live wallpaper will be much appreciated ! very addictive app
Loving this, great show-off tool
Thanks
Sent from my HTC Desire using XDA App
Will try it now. Looks very nice. Thanks mate!
runs very nice on galaxy tab at 2 settings from full resolution, anything more and its really laggy
reminds me of plasma pong.
one of the bests which uses both pysics and mathematics, unfortunately there is no access to market here

[APP][WIP] Crome Launcher, a vertical launcher

-> Download link (12/01/11) <-
What?
A vertical launcher. It will, hopefully, allow you to use shortcuts, widgets and info tiles. And skins.
I plan to build something that looks like IidaHome, but more flexible (more info on IidaHome here and here)
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Skinnable!
(These themes are available on the download page)
Icon themes: use ADW's!
Known Issues
Long start-up time is long!
Lacks many sexy effects.
Create Your Own Theme!
The default template you can see in the above pictures is available in source code on GitHub
It is very easy to adapt to create your own. Ask me for help if you have to!
Why?
My phone used to rock IidaHome launcher.
Of course, being a rip from a Japanese phone, users are asking for new features, etc., but, really, we do not have access to the source code and adding any feature is an exercise in hacking smali files.
I like vertical launchers but the Windows 7 copies, although quite sexy, only offer a limited number of apps per row and are limited by their reference launcher's own UI choices (Metro UI)
So, I started work on my own launcher (the mere fact of writing this sentence makes me feel embarrassed for re-inventing the wheel)
That's interesting. Is that what will appear on the App Drawer or is that for the home screens?
i'd be very interested in this as well... good luck
it looks pointed on the right way, keep on it. I just hope there will be a version for mobiles, not only for tablets (you're using a nook, aren't you?)
It's a complete home screen. I had not considered the app drawer angle.
[Mobiles] Yes it's one of the things that bothered me with IidaHome: it doesn't make good use of real estate offered by different resolutions. This particular home is created with the intent to work with any resolution; it will be possible to specify how many cells you wish per row so that you can have more cells on a Nook and, say, a max of three or four on a WVGA device.
Two quick question for the OP. What version of Android will this be for? Will you include grayscale support for the Nook Touch?
I should work on 2.1+ so your device should work.
Grayscale: I am not sure what needs to be done for that but I can certainly test on a grayscale device.
yum yum ......looking forward to this
Day 2 Update
(I can only work on this in the evening)
No video at this point, but I have:
1. Icons properly lining up and scrolling
2. Multi-column icons support
3. Add more application shortcuts
4. Add shortcuts such as bookmarks, pictures, contacts...
5. Add widgets
Missing:
1. Persistence
2. Correct icon gap management for multi-row widgets
3. Re-ordering icons
4. Separators/Folders
5. Proper refresh
6. Any kind of objects management
7. Customization of any kind
Interesting launcher. I think it would look better if the tiles had no background or a transparent one.
Thanks.
Of course the pictures you are seeing right now are by no means a commitment to a given look. In fact, it will be skinable, meaning no tiles, transparent tiles or tiles-made-of-cheese tiles
Day 4 Update
Added a new video at the bottom of the OP: http://www.youtube.com/watch?v=nyK8kn5NsE4
This video shows widgets and on-screen dragging and re-ordering of shortcuts and widgets.
This is a fantastic idea. I'm tired of iPhone wannabe horizontal launchers. It makes much more sense to allocate the icons in a vertical space rather than horizontal. It's much easier to slide vertically rather than horizontally. I believe this launcher is going to be big when it's ready.
when this is ready will it work on asus transformer (tablet)??
Day 5
Not much excitement today. I completely rewrote my layout engine so that every empty cell is automatically filled with something if possible.
I also added separators. They don't do everything I want yet.
Something that's starting to bother me: I really need to animate the widgets; at this points they can display an initial state and I can touch them to launch whatever, but they do not have a frame-by-frame animator class to give them life yet.
Jazux:
Yes, it is meant to work with any resolution so it should work on tablets.
The animation of the tile and transitions are very important to me and other i believe! And don't forget to keep everything fluid, because i have tried several launchers and only 1 is good enough
Keep up the good work
Hum, nice.one, i had a look and a long try, to iida ui.
You should try to.make it as.beautifully, animated as it.is.
Nice work, keep it up.
Sent from HydrOG3N MOD DHD.
Technology Evolves.Android Evolves.
HydrOG3N is the Revolution.
Day 6
Currently, there are no animations. Things show up, scroll up/down, disappear. That's because I want to get the basics right before I get into animating anything.
But, yes, this program will ultimately be animated; I want to use it myself so I would like something that makes me happy to look at and interact with.
Anyway, today:
I got the widget to display correctly and instantly. Then, that behavior broke (hate days like that!)
Separators work; they can hide apps
Complete refactoring or "Apps/widgets/special" code
Introduction of "Edit" mode (moving icons around will work in both modes)
cyansmoker said:
Day 6
Currently, there are no animations. Things show up, scroll up/down, disappear. That's because I want to get the basics right before I get into animating anything.
But, yes, this program will ultimately be animated; I want to use it myself so I would like something that makes me happy to look at and interact with.
Anyway, today:
I got the widget to display correctly and instantly. Then, that behavior broke (hate days like that!)
Separators work; they can hide apps
Complete refactoring or "Apps/widgets/special" code
Introduction of "Edit" mode (moving icons around will work in both modes)
Click to expand...
Click to collapse
Yeah. First fix the important things
Will there be a beta version for testing purposes?
If you get the vertical scrolling working perfectly how big a leap would it be to have say a regular left/right scrolling launcher with vertical scrolling only from your default home screen? I'd love to have a standard 5-screen horizontal launcher with one up/one down on the central default home screen (both with continuous scrolling...), or even as a launcher 'cube' with four horizontal and one up one down accessible from any of the horizontal scrolling screens (like turning a cube). Is any of this possible?

[GAME] [2.3+] Colors: Fun Addictive Game

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Hello Gamers,
Like a game which is Fast and Fun ?
Do you like a game with short game-play ?
Which challenges your Memory and your Responsiveness ?​
Try Colors:
https://play.google.com/store/apps/details?id=com.sqhr.colors.android
Colors is clean simple and beautiful game. Race against the fast running timer and rapidly collect as many color rings as possible.
The game works on short and quick game play. Colors challenges your memory as well as your responsiveness.
https://thecolorsapp.wordpress.com
This is my first application so please provide feedback and suggestions
Update
*Improved performance
Update v2
*Updated User Interface
It's a cool concept, but the wrong platform imo. You thumb ends up covering most of the screen, so you need to use a stylus (which is what I did.) Somewhat fun though, but some colors have an unfair advantage over others, maybe that's the point. Getting red is nice for me because it's every easy to spot in my peripheral vision.
Right now #2 on the leaderboards, my goal is to be #1.
Edit: Just tried with my fingers, I think it might just be mental for being better with a stylus.
Not sure how spawning works, but on my last either there were none of the right colors to tap, or maybe I missed one or two there, it might be a good idea to keep the last arrangement that occurred before losing, so users can understand what got wrong.
Edit 2: Red and Yellow is practically cheating, almost twice the previous high score. The only reason I lost was because I missed the ring. You might want to think about making the hitboxes square instead of circular as well.
the video trailer should include the gameplay, maybe you can add hand animation to show us how amazing the gameplay is.. hehehe
Thank you hajalie for your review, I will sure look forward to cover these things in my next update of the game
hajalie24 said:
It's a cool concept, but the wrong platform imo. You thumb ends up covering most of the screen, so you need to use a stylus (which is what I did.) Somewhat fun though, but some colors have an unfair advantage over others, maybe that's the point. Getting red is nice for me because it's every easy to spot in my peripheral vision.
Right now #2 on the leaderboards, my goal is to be #1.
Edit: Just tried with my fingers, I think it might just be mental for being better with a stylus.
Not sure how spawning works, but on my last either there were none of the right colors to tap, or maybe I missed one or two there, it might be a good idea to keep the last arrangement that occurred before losing, so users can understand what got wrong.
Edit 2: Red and Yellow is practically cheating, almost twice the previous high score. The only reason I lost was because I missed the ring. You might want to think about making the hitboxes square instead of circular as well.
Click to expand...
Click to collapse
Yeah I am trying to create a new video, by which user can easily understand the game play. Well the hand advice is not bad either
aaz48 said:
the video trailer should include the gameplay, maybe you can add hand animation to show us how amazing the gameplay is.. hehehe
Click to expand...
Click to collapse
Cogratulations on reaching #1
Even I was not able to make that kind of score. Well Done
hajalie24 said:
It's a cool concept, but the wrong platform imo. You thumb ends up covering most of the screen, so you need to use a stylus (which is what I did.) Somewhat fun though, but some colors have an unfair advantage over others, maybe that's the point. Getting red is nice for me because it's every easy to spot in my peripheral vision.
Right now #2 on the leaderboards, my goal is to be #1.
Edit: Just tried with my fingers, I think it might just be mental for being better with a stylus.
Not sure how spawning works, but on my last either there were none of the right colors to tap, or maybe I missed one or two there, it might be a good idea to keep the last arrangement that occurred before losing, so users can understand what got wrong.
Edit 2: Red and Yellow is practically cheating, almost twice the previous high score. The only reason I lost was because I missed the ring. You might want to think about making the hitboxes square instead of circular as well.
Click to expand...
Click to collapse
thats a really nice concept game
Really well made :good:
Cool game, got 4th in the leaderboards already
Its a bit frustrating when a circle changes color just before you tap it, sometimes I feel like its to quick for me to notice and respond, but could be me. Maybe have a small animation for a color that's about to change (if if does not rely on user input) so you can prepare your path.
The sound toggle does not need a separate menu, could just be a little toggle in the main menu, unless you are planning on adding more options.
Maybe "fast fun addicting game is unnecessary in the main menu, might look a bit cleaner, and you could scale up the Colors logo if it was removed.
Seconded on adding gameplay in the video, its clear that the game is simple and beautiful, but you can't tell what the gameplay is like.
Hey,
Thank you for your awesome suggestions.
I will look into the color changing thing. For the sound menu, I previously was planning to add a volume setter but now I think its unnecessary, So I am planning to remove the settings page. "fast fun addicting game" is like a tagline so I think it should be there, but I will look for ways to make it more cleaner. Video is under process, will update it soon.
Waiting, when you will break the top record
TonVdev said:
Cool game, got 4th in the leaderboards already
Its a bit frustrating when a circle changes color just before you tap it, sometimes I feel like its to quick for me to notice and respond, but could be me. Maybe have a small animation for a color that's about to change (if if does not rely on user input) so you can prepare your path.
The sound toggle does not need a separate menu, could just be a little toggle in the main menu, unless you are planning on adding more options.
Maybe "fast fun addicting game is unnecessary in the main menu, might look a bit cleaner, and you could scale up the Colors logo if it was removed.
Seconded on adding gameplay in the video, its clear that the game is simple and beautiful, but you can't tell what the gameplay is like.
Click to expand...
Click to collapse
Hello Ton,
Acted on your advice, there is no separate menu for sound setting now. Also, performance is a bit improved.
Check it out and let me know if sounds menu looks good now.
Cheers
TonVdev said:
Cool game, got 4th in the leaderboards already
Its a bit frustrating when a circle changes color just before you tap it, sometimes I feel like its to quick for me to notice and respond, but could be me. Maybe have a small animation for a color that's about to change (if if does not rely on user input) so you can prepare your path.
The sound toggle does not need a separate menu, could just be a little toggle in the main menu, unless you are planning on adding more options.
Maybe "fast fun addicting game is unnecessary in the main menu, might look a bit cleaner, and you could scale up the Colors logo if it was removed.
Seconded on adding gameplay in the video, its clear that the game is simple and beautiful, but you can't tell what the gameplay is like.
Click to expand...
Click to collapse

General One UI 6 Notification Panel

This is New UI One UI 6 android 14 based samsung UI. Nofification panel UI made by One UI Designer Hirush
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Awesome! I love the segregation of buttons & isolated perfectly starked notifications. I gotta ask. Are you pitching the iterated interactive design to Samsung? Which unfortunately is akin to a distance from planet Jupiter to Earth i.e posting it on XDA. I know it's a good take one takes pride in but I'll advise you push this to Samsung directly via their social media handles. I'm sure they'll be enlightened .
That aside, does the starked individual notification merge as a single entity and expand at will? If yay then it's intuitive but nay, it's counter intuitive as space will be sacrificed.
It looks horrible, especially the stacked notifications, how cramped everything is, the lack of margins, inconsistent capitalization, and an ugly font. I seriously hope this isn't real and it's just someone's fevered dream.
I find it hard to believe a professional designer designed this with all these gaping issues. It looks like it was designed by an amateur who knows nothing about aesthetics or theory of design.
peacey8 said:
It looks horrible, especially the stacked notifications, how cramped everything is, the lack of margins, inconsistent capitalization, and an ugly font. I seriously hope this isn't real and it's just someone's fevered dream.
I find it hard to believe a professional designer designed this with all these gaping issues. It looks like it was designed by an amateur who knows nothing about aesthetics or theory of design.
Click to expand...
Click to collapse
It's not just me... don't like the cut off length volume and brightness. Rounded notice corners cuts usable estate. Stacking shouldn't be mandatory, looks like it be hard to use, don't know. Dark mode gives a better presentation in my opinion.
The volume under the brightness control full length would work. Otherwise not easy to precisely set. A optional percentage indicator on both slides be a nice touch.
N10+ running UI 1.5
blackhawk said:
It's not just me... don't like the cut off length volume and brightness. Rounded notice corners cuts usable estate. Stacking shouldn't be mandatory, looks like it be hard to use, don't know. Dark mode gives a better presentation in my opinion.
The volume under the brightness control full length would work. Otherwise not easy to precisely setting. A optional percentage indicator on both slides be a nice touch.
N10+ running UI 1.5
View attachment 5774949View attachment 5774953
Click to expand...
Click to collapse
Those stacked notifications are dope! It's a fresh, unique look.
Safe to say changes like these will always divide opinion. Some will love them, and others will hate them.
The best solution would be to add customisation so that the USER chooses which style they prefer.
I just wish companies stop forcing big UI changes on customers without options to customize said changes.
The more customization the better! Add an entire new settings sub-menu called "Customizations for Nerds" that unlocks with Developer Settings (double tapping build # five times) and throw in there every little extra change that users can do to the phone that did not make it to the final version.
Where is One UI 6 ?
It is in the ether world.
As a old web designer i'll say this design is really bad because of bad margin, unconsistent language, eye bleeding color palette and ugly grid layout.
Bro designing concepts is not for you, look for another talent / hobby.
You all are acting like this is official. News flash! It's not even close. Did you not see the OP is a New Member? Take this with an extremely small grain of salt.
Now this is is the stuff that makes me happy.

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