[APP] edenBeats Binaural Beat Generator v1.3.0 [10/06] - Android Apps and Games

Sorry that timers didn't make the cut this round guys, I think I've figured out a good way to implement it, and it's certainly my next milestone in the project!
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edenBeats is a realtime, multi-track binaural beat generator.
Available on the android market, QR and link below!
This is my first android application, so please don't hesitate to tell me flat out 'yer doin' it wrong!' or give suggestions on how I can improve the app or app flow.
I thought this would be a neat first-go at android development, something light and fun but a little challenging, and I've learned quite a bit over the last couple of weeks developing it.
Binaural beats are a phenomenon created when two slightly different frequency tones are supplied to each ear. Your brain simulates the interference patterns you would normally hear if the tones mixed in the air ( think tuning a musical instrument, this is a monaural beat ), creating a virtual interference pattern.
Binaural beats are said to stimulate hemisphere-synchronization as the two lobes of your brain work together to mix the sounds, entraining your brain waves to match the interference (beat) pattern frequency. The effects are said to be drug-like, I tend to find a pleasing, low-frequency beat to be a great meditation aid. Try mixing several tracks with different frequencies, or many tracks at the same frequency to accentuate the beat pattern.
Again, this app is meant to be used with stereo headphones.​
[Updated 10/06 to v1.3.0]
v1.1.1 - added a white noise generator.
v1.1.2 - accidentally deleted everything.
v1.1.3 - amazingly, recovered everything.
v1.1.4 - added volume controls!
v1.1.5 - added auto pause/resume during calls
v1.2.0 - interface cleanup, added white/pink/brown noise options
v1.3.0 - save & load*! presets! new help docs, several bug fixes and new frequency controls
...
* - saved playlists are stored in /sdcard/com.edencomputing.edenBeats
Download edenBeats:
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market://search?q=pname:com.edencomputing.edenBeats
Most recent .apk attached below.
More info about binaural beats:
http://en.wikipedia.org/wiki/Binaural_beats
http://en.wikipedia.org/wiki/Brainwave_synchronization

Nice, I remember messing around with I-doser a couple years ago. I actually liked it. I'll give this one a shot, thanks.

Thanks for checking it out
I haven't implemented any 'white noise' or anythign like that yet, just the binaural beat tracks.
I've been starting it up and then playing some light mood music over the top of it, pretty relaxing.

cicada said:
Looking for testers!
edenBeats is a realtime, multi-track binaural beat generator.
This is my first android application, so please don't hesitate to tell me flat out 'yer doin' it wrong!' or give suggestions on how I can improve the app or app flow.
I thought this would be a neat first-go at android development, something light and fun but a little challenging, and I've learned quite a bit over the last couple of weeks developing it.
Binaural beats are a phenomenon created when two slightly different frequency tones are supplied to each ear. Your brain simulates the interference patterns you would normally hear if the tones mixed in the air ( think tuning a musical instrument, this is a monaural beat ), creating a virtual interference pattern.
Binaural beats are said to stimulate hemisphere-synchronization as the two lobes of your brain work together to mix the sounds, entraining your brain waves to match the interference (beat) pattern frequency. The effects are said to be drug-like, I tend to find a pleasing, low-frequency beat to be a great meditation aid. Try mixing several tracks with different frequencies, or many tracks at the same frequency to accentuate the beat pattern.
I'd like to get any major bugs worked out before releasing on the market, so I greatly appreciate anyone who wants to test this out and give some feedback!
edenBeats is ADMOB supported, I may release a 'donate' version to get rid of the ads as well.
Again, this app is meant to be used with stereo headphones.
APK attached.
...
Click to expand...
Click to collapse
I read a story about these "binaural beats" on slashdot not too long ago... maybe a couple months. I am definitely interested in testing it but I don't know that I have a pair of stereo headphones that are compatible for my nexus... . I have a pair of tritons for my xbox 360 slim though! Got any suggestions for headphone use?
edit: scratch the headphones. I ordered some. Definitely going to give this a shot.
Edit2: scratch that scratch. Stocks are stereo. Will play with and report back after work!

Yeah, any stereo headphones should do as long as there's really seperation between the channels. Some cheaper earbuds I've had mostly seperate the channels, but there's some leak between them.
Basically, if you start it up, set a beat frequency and listen to just one channel ( just left, or just right ), you should only hear a single tone with no 'beating'. If you hear the beating in just one ear, your headphones are leaking audio between the channels.

cicada said:
Yeah, any stereo headphones should do as long as there's really seperation between the channels. Some cheaper earbuds I've had mostly seperate the channels, but there's some leak between them.
Basically, if you start it up, set a beat frequency and listen to just one channel ( just left, or just right ), you should only hear a single tone with no 'beating'. If you hear the beating in just one ear, your headphones are leaking audio between the channels.
Click to expand...
Click to collapse
Very good advice. It's funny because I work with stereo seperation every day at work...visually, however .
I am most interested in the theta wave emission during sleep. Do you happen to know the precise values for each track to trigger this?

I have found one thing that is slightly inconvenient.. Setting values. Maybe add scroll left and right arrows for fine tuning?
Sent from my Nexus One using XDA App

Heh, not sure there's much in the way of 'precise' when it comes to binaural beats, seems like experience differs from person to person (no surprise), so experimentation will find the right values for you.
If this app takes off at all, I plan to include saving and restoring tracks so you can reload a group of tracks you've liked before.
To pseudo answer your question, Theta waves range from ~4Hz to ~7Hz, I've found that a low frequency base tone ( ~60-100Hz ) is the most relaxing in that beat range if the tone is solo. Once I add in white-noise it won't matter much which base frequency is used.

hmm... how do you add white noise?
Sent from my Nexus One using XDA App

bennettm89 said:
hmm... how do you add white noise?
Click to expand...
Click to collapse
Programmatically, unfortunately, I plan to add it into the next version. No white noise in this one.

Eh. That's ok . Still a cool application
Sent from my Nexus One using XDA App

Ugh.. So I don''t know where to start.
About 3 AM EST I decided to fall asleep. Set up two tracks, one at about 95 / 4 hz and one at about 85 / 6 hz. It was easy enough to fall asleep to. But waking up hurt... Bad. I still have a headache and I'm not sure what the reason could be except either the volume was too loud or the fact that there was no "white noise". Above all others, it didn't seem to work. If this is a process that occurs over time, then I understand and I'll shut my mouth haha. I'm curious in what I could be doing wrong.

In my experience with binaural beats, the only bad experience I have had was a headache because it looped for hours in my sleep. That is probably the same thing you experienced. Excuse me if there is one already, but maybe a timer can be implemented somehow. Most premade sounds (i.e. from i-doser or similar) end after a specific amount of time.

I figured that was what was supposed to be done.. Darn
Sent from my Nexus One using XDA App

I can probably implement a timer of some kind.
It's been suggested for effectiveness the binaural beat should start at a frequency close to your current dominant brainwave frequency. Eventually I'd also like to implement a smooth scaling from beat freq A to freq B over a set period of time, and possibly 'back out' again in the other direction to 'bring you back'. If I get enough love for this app it'll get there.
Thanks for the feedback guys, glad you're playing with it
Edit: also, white-noise track is coming soon, just need to write the audio generator piece.

Kudos to you for developing it. I'll continue to play with it
Sent from my Nexus One using XDA App

So, I think I see where I messed up. I guess you're not supposed to play two tracks at the same time, huh?

bennettm89 said:
So, I think I see where I messed up. I guess you're not supposed to play two tracks at the same time, huh?
Click to expand...
Click to collapse
Actually that was kind of the point of the app.. you should be able to run several tracks simultaneously.
The idea is that your brainwave frequencies are really a mix of delta, theta, alpha, beta and sometimes gamma waves, with the dominant frequencies dictating your current state of mind.
Multiple tracks at different frequencies would ideally be able to mimic this, entraining not just the dominant frequency but also the other harmonics as well.
It needs some work to work well, like frequency shifting overtime to make it easier for your brain to 'sync up', and amplitude control so you can dictate which frequency should be dominant.
I'd also like to implement some 'presets' eventually, so if you experimenters find a set of frequencies that works well for you, let me know

cicada said:
Actually that was kind of the point of the app.. you should be able to run several tracks simultaneously.
The idea is that your brainwave frequencies are really a mix of delta, theta, alpha, beta and sometimes gamma waves, with the dominant frequencies dictating your current state of mind.
Multiple tracks at different frequencies would ideally be able to mimic this, entraining not just the dominant frequency but also the other harmonics as well.
It needs some work to work well, like frequency shifting overtime to make it easier for your brain to 'sync up', and amplitude control so you can dictate which frequency should be dominant.
I'd also like to implement some 'presets' eventually, so if you experimenters find a set of frequencies that works well for you, let me know
Click to expand...
Click to collapse
INitially, that's what I thought, two tracks. Makes sense to use two.. but are they supposed to not be the same? I used two theta hertz-range frequences (~4 and ~6). I'll try others out tonight and post if it works.

Very relaxing.
Question, Could you add a Menu>Exit buttton?
A lot of apps miss that.

Related

Multi channel recording studio...

Hey... I found a really cool recording studio app called Meteor
I installed the demo cab and it works like a charm (you just can't save your work on the demo version).
I'm amazed what our little phones are capable of doing. By the way... this is the first application I've seen where pinch to zoom is a real necessity. In fact... I always have it maximum zoomed and this way it's almost like a virtual desktop. (difficult to explain but I hope you know what I mean)
Brgds... /TubGirl
Thanks. Is it similar to Aurora ?: http://www.4pockets.com/product_info.php?p=125
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arturobandini said:
Thanks. Is it similar to Aurora ?: http://www.4pockets.com/product_info.php?p=125
Click to expand...
Click to collapse
looks a quality program this!! you could lose days playing round with this, weeks even!!!! lol
****! I wish I'd never read this thread, that Aurora is addictive. I've just order a stylus
arturobandini said:
Thanks. Is it similar to Aurora ?: http://www.4pockets.com/product_info.php?p=125
Click to expand...
Click to collapse
Not quite... Meteor is a multi-track recording studio that lets you record audio (guitar & voice for example) and process it in many ways. I'm amazed that it really works! But as I said... you need to enable pinch to zoom because the buttons are incredibly tiny!
http://www.4pockets.com/scrshots.php?p=82&par=82
mickfarr said:
****! I wish I'd never read this thread, that Aurora is addictive. I've just order a stylus
Click to expand...
Click to collapse
oops!! lol there goes your weekends and any other free time you get! lmao.
Excellent! This will come in well handy!
Anyone know of a HD2 compatible version or something similar of this (see attached) ?
Would be really handy for doing rough mixes of my acoustic stuff!
Some nice apps on there. I just bought Chord Explorer, installed it ok but it will not start :-(. Tried re-installing on the phone memory, but still no good.
Anyone else had any problems?
Hexjibber said:
Excellent! This will come in well handy!
Anyone know of a HD2 compatible version or something similar of this (see attached) ?
Would be really handy for doing rough mixes of my acoustic stuff!
Click to expand...
Click to collapse
Haha.. .that looks very cool, but I don't think the HD2 has a stereo input... or does it?
Tubgirl said:
Haha.. .that looks very cool, but I don't think the HD2 has a stereo input... or does it?
Click to expand...
Click to collapse
I guess it would have to connect through the micro USB somehow, there's plenty of USB 2.0 mics around but I doubt they'd be compatible via a micro USB/USB 2.0 adapter?
To be fair though the sound quality of the phone mic isn't that bad for low level stuff, I'm amazed at what this phone can do!!
Thanks again for the heads up about MeTeor, excellent find!
Damn, love that Meteor-program!!! Allright, took some definite tweaking before it worked well enough to be functional on the hd2.
But now i've got a working 12 track harddisk recording system in cd-quality in my pocket....for only 30 bucks??!!!
I LOVE my HD2!!!!!
Thanx a million Tubgirl
I think the USB-Mic won't work...problem starts with drivers and ends up with 5V power-supply....
Well, the power-supply could be solved with internal batteries in the mic itself, or just using a dynamic microphone (needs no power to operate)....but drivers are probably the biggest issue...don't even know if one can even write driver software to WinMo, just like it's done to Vista etc.... ??
RasT666 said:
Damn, love that Meteor-program!!! Allright, took some definite tweaking before it worked well enough to be functional on the hd2.
But now i've got a working 12 track harddisk recording system in cd-quality in my pocket....for only 30 bucks??!!!
I LOVE my HD2!!!!!
Thanx a million Tubgirl
Click to expand...
Click to collapse
Yes it's incredible that it really works.
Do you want to share what tweaking you have done?
Brgds... /TubGirl
Well shure, I am afraid its a bit complicated. I'll try and see if I can describe it in a way that makes sense .
The first problem one might experience, at least i did on mine (using official htc 1.66 rom), is crackles, pops and dropouts in your recordings. This can be corrected with some adjustments to audiobuffersettings and the cachesize set by Meteor for your sd-card.
1. You need to find the "PREFS.xml"-file, in the Meteor directory. For me it would be here: My Phone\Memorycard\programs\Meteor\
2. You will need a browser that can open and edit XML-files, I used Adobe Dreamweaver.
3. Open the PREFS.xml and adjust the following:
AudioBufferSize="2048" -> AudioBufferSize="4096"
AudioBufferCount="32" -> AudioBufferCount="64"
ReadCacheSize="32768" -> ReadCacheSize="131072"
WriteCacheSize="65536" -> WriteCacheSize="262144"
These are maximum settings, and all in coherrence with what the manual suggests for troubleshooting by the way: View attachment Meteor_manual.zip
THE SECOND PROBLEM with the HD 2 as a multitrack harddisc recorder, as with any DAW-system, is mainly the question of latency.
(for info on DAW, check this: en.wikipedia.org/wiki/Digital_audio_workstation)
Latency refers to how long the system (meaning processor, RAM, disc etc) is to actually process the sound converted (ADC), recorded, replayed & deconverted (DAC) again.
For the DAW to work properly (avoiding sync-issues between different recordings), it most know its own latency - hence the calibrating/strange beeps when running Meteor the first time.
Only thing is, that even though HD 2 is fast, it appears to have either a slow soundcard/ADC-DAC-converter or pourly written driversoftware to support it. Either way, at least on my phone, Meteor simply cannot deliver ENOUGH LATENCY, to compensate sync-issues, especially not with the above buffer and cachesettings set to maximum, not even with "Synchronize Audio Threads" under <setup> ticked (Which should be done by the way!).
There is a workaround though, but it requires you to know with what BPM (120 bpm being default) you are running during your current recording session and what latency will fit the current bpm you are running with.
The point is that you SIMPLY ADJUST the recording BACK according to your starting point of recording.
EXAMPLE:
You plan to record on track one at 120 bpm, so you set the cursor at the 1-figure at the ruler in the upperbar. you then set your latency under "setup\audio setup" to "940 ms".
Press record. When finished recording you highlight the recording and simply drag it 1-line back (NOT 1-bar, but 1/4 of a bar).
Repeat this for next recording on track 2 or any other, still keeping the 1-ruler as starting point, and you should have two recordings in perfect sync!
This should of course be repeated for every new recording...always dragging it 1-line back to keep sync.
You can test this yourself by the way, by turning on the metronome letting it play thru the HD 2's speakers, simultanously recording it. Drag the recording back, and when playedback, still with the metronome on, you should hear the recording and the metronome playing synchronized. If it is NOT in sync, you need to adjust latency, untill it is, testing with the metronome as above.
120 bpm = 940 ms latency works on my system, but I have no idea if it will work as a standard on all hd 2 phones. Problem is also, that when changing the bpm, you will also have to adjust latency. But assuming that there is some consistency thru this on most HD 2 (though rom and tweaks probably have a huge influence on this), i have here made a list of these values with what bpm = latency: View attachment Latency.zip
Quite complex instructions, hope this will help though. Welcome to ask for clarification, and I'll see if can answer accordingly
Have fun!

[APP][Updated] Fleya v2.9.8 - realtime fluid dynamics for Android

Fleya is a FREE realtime fluid simulation for your Android phone.
But you don't have to be a physics specialist or an engineer to enjoy it.
Just swipe your finger across the screen to see why.
You can find it in the Android Market as "Fleya", or scan the QR code at the bottom of this post.
The app is also available on SlideMe and YAAM.
Main features:
Awesome fluid engine
Sensitive to accelerometer
Multi-touch (the code can interpret 20 fingers on the screen but it depends on the hardware capabilities of your phone)
Save images to SD, instantly available in image gallery
Option to choose simulation resolution and accuracy (higher settings mean slower simulation though)
Ability to choose your own colors as well as built in color presets
Tech notes:
The fluid engine is written in native code. It's probably the fastest engine currently on the market (please correct me if I'm wrong). A lot of work went into optimizations and now it's about 20 to 30 times faster than it used to be (I started with the theoretical code).
The concept is this:
Your screen turns into a box of 2D "smoke". You inject fluid with your fingers and when your fingers move, the fluid gets agitated. The fluid is colored according to it's temperature and you can choose 5 colors for the temperature scale gradient.
Temperature also influences the fluid when combined with the accelerometer through the Gravity setting. Hot fluids go up, cold fluids go down.
There are 3 fluid presets that ignore temperature and are colored according to density (Smoke, Ink and Cloud). The difference is in the interaction with the accelerometer. They are not pushed up or down according to the static orientation of the phone. They only react to sudden changes in orientation when the gravity setting is turned up.
Feedback:
I have a ton of other features fighting for attention in my head but very little time to implement them. I try my best but your suggestions would really help prioritize them.
For any comments, suggestions or questions, please leave a comment or send an email.
With your help, the best is yet to come.
Check out the official site at fixedpointcode.blogspot.com or find Fleya on facebook.
You can also use this moderator page to submit ideas or vote on other ideas:
http://www.google.com/moderator/#16/e=8bcb1
Support:
This app is totally free and I would like to keep it that way, so please don't complain about the ads. I have made them as unobrusive as possible and they use very little bandwidth.
You see, I have this dream where I could use all my time to build cool free apps and still be able to eat. I implemented ads as a means for you to show your appreciation at no cost.
If you like my work and would like to see more interesting apps support me with good comments and high in the market and recommending the app to your friends or in blogs, tweets and forums.
If you really really like it, donate either here on XDA or on the official site.
If you don't like it, that's just as fine as you can either ignore it or comment and help me improve my work.
Preview:
Check out these pictures for a preview. You can make your own using Fleya
You HAVE to see it running because pictures are worth nothing compared to the live action!
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Also, I have never seen it running on an Android Tablet so, if you have any, please tell me how it runs or, better yet, post a video on youtube and share a link.
Update:
XDA user TheGrammarFreak has shared this YouTube video of Fleya on a Galaxy Tab. Thank you very much.
Credits:
Jos Stam - for a very nice paper on numerical simulation of fluid dynamics in real-time (http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/GDC03.pdf).
The worldwide android community - for posting lots of tutorials and allowing me to go from noob android developer to Android market in just a couple of weeks.
My girlfriend - for allowing me some spare time to build this app
My boss - for not noticing my working on personal projects during company time
Download:
Great looking!!!
For someone like me who has a love of physics & engineering, it's great!
Thank you.
This is really neat! Is there any possibility of integrating this into a live wallpaper? That would be bad ass! It could function the same as now with touch. I know there are live wallpapers like Plasma and such but they're constantly moving and don't react to touch or look as great as this.
Sent from my PC36100 using XDA App
5 stars for you! Would make for an awesome live wallpaper.
Would also be cool if the ones like "hot and cold" had 2 point multitouch going on.
Sent from my Droid using XDA App
Very cool.
Great App!
Great App! For some reason, its addicting. lol. One of those apps where there will always be a situation that pops up where Fleya would be useful, for us math and science nerds. Thanks for the post!
5 stars!
Would be awesome for this to be a live wallpaper.
Would also be cool if the ones like "hot and cold" had 2 point multitouch going on also.
pretty cool, after a few minutes I tried using two point touch... would probably make it significantly more intensive to program.
thanks for making it, puts a grin on my face
pretty darn kewl.
A few things that might be really kewl.
Multi touch.
More colors.
Random color wheel.
Thanks for the great replies
Wow, quick replies. Thank you all for the promptness and great ratings.
Everything you just said has been considered and will most probably be implemented. Let's take it feature by feature and see when.
Multitouch
This was a feature that was planned from the beginning but I wanted to target Android 1.6 too so no multitouch there. So I decided to build the app with all the rest of the features that I had planned, make it into a working and fun app and then migrate to Android 2.1+. I know I could have made it run on both but I didn't want to sacrifice any more processing power for it from the start. My thinking was...make it run as fast as you can then add features.
I'll be making multitouch my first priority since I've seen a lot of people say why can't I use more fingers?
I'm still unsure if it will be limited to 2 point touch or as many as the phone supports.
Color Wheel
This has most definitely been considered. In fact, the first stable version I uploaded to my phone supported 16 million colors. It simulated 3 fluid densities, the Red, the Green and the Blue so it supported practically any color. It actually started with a picture of my girlfriend and I could drag her nose over her head and see it swirl around, mixing all the colors Of course, by the time it started to swirl, the image was too liquefied to even look like a face.
Anyway, back then(4 weeks ago) Fleya was "incredibly fast". I got one frame every 2 or 3 seconds so I started to optimize code and cut stuff out. One thing I cut along the way was the 3 color channels, now it's only one fluid being simulated as a temperature channel and the colors are all picked from palettes.
You may have noticed that Hot and Cold (read red and blue) never mix into purple, they always go through black. That's because black is the color for the medium temperature. And another thing, if they did mix into purple, the swirls that formed would not be so well defined and would probably not get that "silk sheets" look if left untouched for a while.
But I'm not dismissing the idea; it will be implemented. Unfortunately it will have an impact on performance but I'll do my best to minimize it.
More color palettes
This is the easiest one of all from a tech point of view so it's a certainty that things will improve...I'll be updating the current palettes and adding new ones with each update, concentrating on making them look best. This is also a place where outside ideas are very very welcome.
Live wallpaper
While developing the first draft of Fleya, I had completely forgot about live wallpapers on Android. The code is written to support Android 1.6 so, by default the methods used for live wallpapers weren't even visible. It hit me in the head 2 seconds after publishing Fleya to the market. It instantly hit me harder on the other side of my head that a live wallpaper that is CPU intensive will be frowned upon by most users. I'll be building a live wallpaper version but not right now. I'll be releasing some updates to Fleya first, implement some of these features and then I'll definitely be painting your homescreen in swirls.
Again, thank you all. It makes a BIG difference to know my work is enjoyed by others.
Great, another Romanian developer. I will install it right away Thank you
It runs too slow on my aria, anyway you can fix that? Otherwise I love it xD
Try a lower resolution setting from Menu/Options.
Unfortunately, there are very few things I can do to make it run faster. Even if I do them, you may not even feel any difference.
On high resolutions it's running slowly on my HTC Magic too, but I left the option for higher resolutions because of higher end devices that can handle it.
amazing ! a live wallpaper will be much appreciated ! very addictive app
Loving this, great show-off tool
Thanks
Sent from my HTC Desire using XDA App
Will try it now. Looks very nice. Thanks mate!
runs very nice on galaxy tab at 2 settings from full resolution, anything more and its really laggy
reminds me of plasma pong.
one of the bests which uses both pysics and mathematics, unfortunately there is no access to market here

[APP & GUIDE]: Volume+ - Increasing your music gain & quality through your headset

[APP & GUIDE]: Volume+ - Increasing your music gain & quality through your headset
Hello guys and let us begin!
During my cohabitation with my beloved Sony Ericsson XPERIA X10 , I had always one complain.
The bootloader was locked , battery life was awfull , there was no incall volume , camera gave too noisy pictures , the stock ROM was laggy , we didn't have fps uncaped...
...no seriously just one complain. I could never enjoy music being played on my headset using my mobile phone.
At this point many negative people may say that Android is not a music/multimedia platform and the hardware provided (headset etc.) is not of the best quality. Agreed! But I will answer we will have to work with what's being given.
So after using several custom ROMs equiped with DSP Manager I wasn't exactly getting the result I wanted. I had several undesired results such as:
The first few seconds of the song being played didn't actually play.
The bass was off the hook resulting in my headset playing a farty noise in my ears whenever there was a song that demanded deep bass.
I had generaly low volume resulting to not being able to listen to my favourite music while on my 3 hour bus travel every day to my university...
After some search around market and xda-developers forum I found the Volume+ application which is descent in it's free version BUT performs wonders as a paid version.
Now what I'm about to say onwards is about the paid version which in my humble opinion deserves its money.
AS THE DEVELOPER SAYS , I REPEAT TOO... THIS APP CAN GO -VERY- LOUD. I AM IN NO WAY RESPONSIBLE IF BY YOUR OWN MISTAKE YOU DAMAGE PERMANENTLY THE SPEAKER OF YOUR DEVICE.
First of we begin by setting any other equalizer stock or non stock to OFF. And if there is no disable option then we select the "FLAT" preset (that goes for stock Music player that can't disable its equalizer).
1.Then run Volume+ and chose Headset Settings.
2. Tick Speaker Modifications under Settings to Enable it.
Do not enable Virtual Room Effect. It's all about distortion imho.
3. Do -NOT- touch Basic Settings at all.
Basic Settings give some pre-made presets and none of them is good enough for x10. They all lack something and francly I've never been satisfied.
4. Tick Speaker Modifications under Advanced Settings.
That's for enabling the advanced equalizer to allow us to set each frequency channel independently.
5. Apply the following values.
Now these are the settings I use and I'm so much satisfied with them. They give me a rich overall volume , with correct frequencies.
At this point I want to say that if any other user has settings that believes are better than mine, feel free to post , share and explain!
Code:
Low: 100
Low/Mid: 120
Mid: 105
Mid/High: 100
High: 95
Volume Level: 7
Bass Boost: 8
Echo/Delay Level: 4
6. Although this application claims not to need a restart of device I strongly DISAGREE!
Reboot your device after you are done and under no reason should you kill the Volume+ service in case you are using a task killer/manager. Just add it to exceptions/white list.
So once you are done your settings must look exactly like this:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
How/Why:
In case you liked the result you can go on reading.
Those settings were not copied or found around the internet although I'm pretty sure anyone can Google and find something similar.
Those settings came from me and took quite a lot of my time since the whole process of "perfecting" them was listening to a bunch of different favourite songs (each song has its strengths and weaknesses) tweaking , restarting and again from the beggining. That's the best way to work with this application and needs quite a lot of patience but produces a neat result.
That being said , I want to say that my thing about music is that I'm a mainstream freak. So the songs I used to make my configuration are limited to certain kinds such as House , Electro , RnB/Hip-Hop , Pop , some slow Ballads. So for hardcore (Psy) Trance , (Death/Black) Metal , Opera listeners out there ... well guys , don't expect miracles!
Sample of songs used:
(Youtube quality has no relevance I just wanted a way to present them to you. I have those songs in full quality in my SDcard ofcourse.)
1. Claydee & Dimension-X - Call Me
(Pop with great vocals and hints of electro sounds and steady beat)
2. Alexunder Base ft. Mirela - Feelings (Club Version)
(Nice deep vocals and smooth bass. Also deep steady beat)
3. Fly Project - Goodbye
(Pop - High pitched tones during the reffrain natural and distorted guitar notes included)
4. Ela Rose ft. David Deejay - Lovely Words
(Nice deep bass , deep vocals , ambient sounds at the beginning)
5. MIMS - Move (If You Wanna)
(RnB - Very deep strong bass , human speech , harsh mid sounds like percussion)
...and about 20 others!
Regards!
Reserved for future use and because I can!
It can damage speaker if you play song via speaker,but if we play it via headset,possibility can damage out headset too ?
sory bad englsih
hiddenfr said:
It can damage speaker if you play song via speaker,but if we play it via headset,possibility can damage out headset too ?
sory bad englsih
Click to expand...
Click to collapse
Not likely unless you do something incredibly thoughtless which again I can't be sure because headset and speaker are far different in technology.
Mr_element from Tapatalk for Android.
Awesome stuff, I have to say this has my westone 4s spitting out sounds I have not previously heard in my music. Haven't stopped listening to my collection since.

[Game]Music Ride

Hello everyone.
I would like to announce my latest production - Music Ride – a game which gameplay is based on the rhythm of the song. I wanted to lern Android NDK... what is the best way to lern new thing? - write a game I will not deny that to write this I was inspired by another production, available on PC. Anyone who is interested in gaming will know what I am talking about, for those who do not know, in a nutshell: the game generate a track and everything what is on it based on the song (it can be any mp3 or ogg selected by player file in a usual format). Your job is to collect rhythm crystals. The game is integrated with Scoreloop scoreboard. Feel free to download and to write any suggestions.
play.google.com/store/apps/details?id=com.zr.music.ride
Update 1.2:
I have added few changes in Options menu:
- added setting to change accelerometer sensitivity
- added setting to change how music influences hills height - if you increase this value the generated track will have higher height in places where the music changes its "power"
decreasing this value makes the track more smoother
- added setting to change beat detection sensitivity (it might improve beat detection for example in metal music, or when there is too much drums you can decrease sensitivity to produce more smoother track)
be careful with this option it might make your gameplay unpleasant, and changing it require the song to be "calculated" again
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Will give a try :laugh:
Looks awesome, and I had it figured for an Audiosurf clone when I saw the topic title. The Audiosurf team should have ported to iOS and Android a year or two ago, damn shame there hasn't been anything like it for mobile yet. What would be nice, perhaps, if the rhythm data is not very large (once computed), it might be efficient to crowdsource it using ID3 tags; if the song has been played before by anyone, simply download it; if not, check to see if it's similar to another song's tags (maybe the tag has a typo); if not, create a new one and upload it. Of course it would cost you money to run a server like that, so maybe an optional paid version could benefit from using the online resource.
//edit: Okay, that was fun... until it crashed about 30 seconds in. Doesn't really say why either. Definitely needs a history function, where you can quickly access the last dozen or so songs you've played, and possibly a favorites list you can add to as well. Controls are a bit loose, it's hard to not get crystals if you're trying to collect sets.
Gives me an fc when i select to pick from my music. Still, it's about time that something like audiosurf gets to mobile. I'm keeping it
I made small update - you can control the ship using accelerometer and I hope the Scoreloop integration works fine now. It would be nice if someone post me an information if it really work as it should.
I have changed some parameters too, the road should have now bigger hills, it would be nice to know if it is better now or maybe smoother/smaller hills are nicer?
Force closes on Custom Music selection.
Galaxy Exhibit on CM10
Awesome so much fun, makes your eyes go a bit weird though! my personal favorite to play so far is Gangnam style.
Sent from my Nexus 7 using XDA Premium HD app
Looks good.
A few fixes and graphic improvements and it would be amazing.
The track creation is very primitive. It is created using height only, which means that I can't create loops or sudden changes in hills heights. In short version: the height is calculated using interpolation between detected beat data and is modified by approximation of sound power data.
Hope you don't mind, I pimped your app over on Reddit's /r/AndroidGaming. I'd like to see more people try this out. On second thought, I'll refer that thread back here so you can potentially get feedback here as well, I figure Reddit and XDA have to have some cross section of users.
Just updated to/tried today's update, and it crashes sooner now. You should update it with some sort of log collecting thing (but be clear what it is, some people might not appreciate it) and let it collect some data on crashes, maybe it will help you track down the problems.
Accelerometer is a bit too sensitive, the slightest tilt sends you across the track.
Note to self: Fast metal songs are not fun in games like this.
Dark Reality said:
Hope you don't mind, I pimped your app over on Reddit's /r/AndroidGaming. I'd like to see more people try this out. On second thought, I'll refer that thread back here so you can potentially get feedback here as well, I figure Reddit and XDA have to have some cross section of users.
Just updated to/tried today's update, and it crashes sooner now. You should update it with some sort of log collecting thing (but be clear what it is, some people might not appreciate it) and let it collect some data on crashes, maybe it will help you track down the problems.
Accelerometer is a bit too sensitive, the slightest tilt sends you across the track.
Note to self: Fast metal songs are not fun in games like this.
Click to expand...
Click to collapse
The error in your case might be "out of memory", but I am not sure. You can try shorter songs but longer than the time after it crashes it might give me a clue.
I will add in options setting for accelerometer sensitivity, and maybe I will add posibility to change sensitivity of beat detection algorithm (it might help in metal songs) of course when I find some spare time. The beat detection algorithm in Audiosurf must be far more advanced than this used by me.
Well, I have 1GB of RAM on my phone. It shouldn't run out of RAM unless it needs an unusually high amount.
Sent from my MB855 using Tapatalk 2
You can try to send error report if you didn't do that. And about memory: I was think about GPU memory but I don't know how the memory is divided between system and GPU, anyway I have one "out of memory" error report from device with 512MB ram, and I was testing this game on LG GT540 (with CM7) - it has 156MB ram. So far I have only 3 types of error reports and only one of them look suspicious.
BTW I made an update. I added few additional settings i options menu. I put this informations in first post.
Awesome Game I recommend it for everyone who like music games
I'm still having problems with Scoreloop. I have asked support to reset leaderboard and (hopefully) found bug. But still I can see only my own score, can anyone try to send score so I can confirm if it is working now pls? Of course you have to have latest version - 1.3
Tested it on my wife's phone. Same as mine but stock ROM. Worked great. So it's just the custom ROM or kernel. It's part of the risk of running Jelly Bean on an unsupported device.
Sent from my MB855 using Tapatalk 2
Dark Reality said:
Tested it on my wife's phone. Same as mine but stock ROM. Worked great. So it's just the custom ROM or kernel. It's part of the risk of running Jelly Bean on an unsupported device.
Click to expand...
Click to collapse
Thanks for information, that's good news I don't have any new errors so far, but it's because there is not much new installations.
One thing (error) bothers me - it looks like few devices don't have system activity to handle "select song" action - I don't know what causes this.
Maybe you could build one? I for one have a couple thousand songs and a straight list is inconvenient. A search box would go a long way, doubly so if it were real time. Not sure how possible that is.
Sent from my MB855 using Tapatalk 2
Small game but a lot of fun
I think that graphics is too dark. But the game is good!

[GAME] Dino Dance

Hi to everyone,
i just wanted to suggest you my first game, Dino Dance:
(play.google.com/store/apps/details?id=com.darasoft.dinodance)
(cant post links yet :crying
It is a "we dance"/"guitar hero" style game. You have to tap the buttons corresponding to the arrows in the sequence to keep the T-Rex happy and see it dancing (it will even do the Gangnam style ).
One thing that other similar games don't have are the red arrows: when you have a red arrow, you have to press the opposite direction button.
It greatly increases the challenge but imho also the fun. And also makes for nearly infinite possible sequence combinations.
Give it a try....it is free
First update for Dino Dance is out today, come and try it
VERSION 1.1:
-PROWL GOES SOCIAL! Compete online with the new worldwide leaderboards (Highest Score and Longest Streaks)
-20 new achievements to unlock (and some are REALLY hard)
-2 GUI layouts: the new TABLET GUI should improve playability on wider screens
-Changed sequence display position for improved visibility
-Fixed some bugs causing the game not to run, or crash, on some display
-REMOVED MANY UNNEEDED AUTHORIZATION REQUESTS
VERSION 1.2:
Prowl went back to the dance school to learn some Hip Hop:
-11 new Hip Hop dance animations
-3 new background music to go with the new dance style
- New option in the setting menù: you can now choose which dance style you want Prowl to perform: Standard, Hip Hop or Mixed
MAJOR UPDATE!
Version 1.4:
Complete graphics overhaul:
- totally new interface
- new T-Rex model
- improved animations
- 5 new hand-made scenario to dance in
- new shadows
New customization options:
- choose between 12 different skins for your T-Rex
- choose between 6 different eyes to further characterize it
Many code optimizations: the game should run smoother now on most devices
And a pair of surprises...
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Try it for free:
https://play.google.com/store/apps/details?id=com.darasoft.dinodance
Seem to have no music if you pause the game and unpause it or music stopped for some other reason
Don't really think the beeping noise, when you click a direction is the right sound, as it doesn't fit in with the music. Its kind of irritating.. maybe its too loud?
The break time between each sequence should be longer. Maybe 1-2 second longer than the current. I was still pressing the step for the first sequence, which got entered into the next sequence. You might also prepare the player for the next sequence by displaying some empty step sequence squares 1 second before the sequence is actually shown to the player. This way the player will know how many step to expect, and be ready for the next sequence.
Other things
Try to animate the tail. It should bend a little. Probably a lot of work if you don't have the bones in places and you animated it in unity.
hotspot_volcano said:
Seem to have no music if you pause the game and unpause it or music stopped for some other reason
Don't really think the beeping noise, when you click a direction is the right sound, as it doesn't fit in with the music. Its kind of irritating.. maybe its too loud?
The break time between each sequence should be longer. Maybe 1-2 second longer than the current. I was still pressing the step for the first sequence, which got entered into the next sequence. You might also prepare the player for the next sequence by displaying some empty step sequence squares 1 second before the sequence is actually shown to the player. This way the player will know how many step to expect, and be ready for the next sequence.
Other things
Try to animate the tail. It should bend a little. Probably a lot of work if you don't have the bones in places and you animated it in unity.
Click to expand...
Click to collapse
Thank you for your review mate!!
Yes i noticed the bug with the pause menu in game setting the music and sfx back to 0 only after putting the build up ...i will fix it soon
Do you mean the click sound made by the button presses or the sound for the correct move in a sequence? (i am looking for better sounds....for now those were the ones i could find for free to be honest ).
Thsnk you for the suggestion about the time between 2 sequences....i put it low to try to give constantly something to do but maybe it is a bit too much, i will slow it down a bit.
And, yep, you are right about the tail, i haven't animated it apart for a pair of animations....the good thing is that i have the bones in place already...the bad thing is that there are more than 30 animations to complete....so i wanted to put the new version out as soon as i could.....but i will work on it, you are right, it doesn't look too good right now.
Fabuvel said:
unique game but i think you should make the dinos cuter! Btw, how did you get so many installs? Haha great work.
Click to expand...
Click to collapse
yeah i know, but i am not a 3d artist sadly, this is the cutiest i could make with my skills (and it is definitely much cutier than the earlier version pre-1.4 )
As far as the install....well....i don't really know how honestly eheheeh...my other game is nowhere near close to this number of daily downloads....dino dance started decently and went to good all by itself quite soon....but the secret to how it happened remains a mistery even to me
hotspot_volcano said:
Seem to have no music if you pause the game and unpause it or music stopped for some other reason
Don't really think the beeping noise, when you click a direction is the right sound, as it doesn't fit in with the music. Its kind of irritating.. maybe its too loud?
The break time between each sequence should be longer. Maybe 1-2 second longer than the current. I was still pressing the step for the first sequence, which got entered into the next sequence. You might also prepare the player for the next sequence by displaying some empty step sequence squares 1 second before the sequence is actually shown to the player. This way the player will know how many step to expect, and be ready for the next sequence.
Other things
Try to animate the tail. It should bend a little. Probably a lot of work if you don't have the bones in places and you animated it in unity.
Click to expand...
Click to collapse
I just uploaded a new version taking into account your suggestions.
I fixed the pause menu bug (at least it seems to be fixed ), i fixed another bug with the customized dino not showing correctly at startup, i changed the beep noise when you correctly tap an arrow in the sequence (and fixed a bug with its volume not scaling with the SFX volume value) and did some animations to the tail :good:
Anyway sometimes its a good idea to upload the 1.41 apk i still see 1.4.0 as the apk version? mismatch?
hotspot_volcano said:
Anyway sometimes its a good idea to upload the 1.41 apk i still see 1.4.0 as the apk version? mismatch?
Click to expand...
Click to collapse
nope.....i actually called it 1.40 (the previous was 1.4) since it gas just a few small changes....maybe it was counter-intuitive though
dariobrun said:
nope.....i actually called it 1.40 (the previous was 1.4) since it gas just a few small changes....maybe it was counter-intuitive though
Click to expand...
Click to collapse
i finally understand what you were talking about .....for a mistake i called it 1.41 in the description and 1.40 in the file name.....i now changed the description back to 1.40 so that it is clear that i am talking about the same version....thank you, i missed that mistake completely
Dino Dance 1.6 is out with new personalization options and improved gameplay.
Come and join over 30.000 other player in this fun and engaging dancing game. Complete the sequences and dance with a T-Rex!
Version 1.7:
-fixed a HUGE bug causing the game to always load the same scenario
-changes in the main menu to make it more intuitive to continue an ongoing match
-small gameplay tweaks
-records can now be registered on online leaderboards at any difficulty level

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