Hi to everyone,
i just wanted to suggest you my first game, Dino Dance:
(play.google.com/store/apps/details?id=com.darasoft.dinodance)
(cant post links yet :crying
It is a "we dance"/"guitar hero" style game. You have to tap the buttons corresponding to the arrows in the sequence to keep the T-Rex happy and see it dancing (it will even do the Gangnam style ).
One thing that other similar games don't have are the red arrows: when you have a red arrow, you have to press the opposite direction button.
It greatly increases the challenge but imho also the fun. And also makes for nearly infinite possible sequence combinations.
Give it a try....it is free
First update for Dino Dance is out today, come and try it
VERSION 1.1:
-PROWL GOES SOCIAL! Compete online with the new worldwide leaderboards (Highest Score and Longest Streaks)
-20 new achievements to unlock (and some are REALLY hard)
-2 GUI layouts: the new TABLET GUI should improve playability on wider screens
-Changed sequence display position for improved visibility
-Fixed some bugs causing the game not to run, or crash, on some display
-REMOVED MANY UNNEEDED AUTHORIZATION REQUESTS
VERSION 1.2:
Prowl went back to the dance school to learn some Hip Hop:
-11 new Hip Hop dance animations
-3 new background music to go with the new dance style
- New option in the setting menù: you can now choose which dance style you want Prowl to perform: Standard, Hip Hop or Mixed
MAJOR UPDATE!
Version 1.4:
Complete graphics overhaul:
- totally new interface
- new T-Rex model
- improved animations
- 5 new hand-made scenario to dance in
- new shadows
New customization options:
- choose between 12 different skins for your T-Rex
- choose between 6 different eyes to further characterize it
Many code optimizations: the game should run smoother now on most devices
And a pair of surprises...
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Try it for free:
https://play.google.com/store/apps/details?id=com.darasoft.dinodance
Seem to have no music if you pause the game and unpause it or music stopped for some other reason
Don't really think the beeping noise, when you click a direction is the right sound, as it doesn't fit in with the music. Its kind of irritating.. maybe its too loud?
The break time between each sequence should be longer. Maybe 1-2 second longer than the current. I was still pressing the step for the first sequence, which got entered into the next sequence. You might also prepare the player for the next sequence by displaying some empty step sequence squares 1 second before the sequence is actually shown to the player. This way the player will know how many step to expect, and be ready for the next sequence.
Other things
Try to animate the tail. It should bend a little. Probably a lot of work if you don't have the bones in places and you animated it in unity.
hotspot_volcano said:
Seem to have no music if you pause the game and unpause it or music stopped for some other reason
Don't really think the beeping noise, when you click a direction is the right sound, as it doesn't fit in with the music. Its kind of irritating.. maybe its too loud?
The break time between each sequence should be longer. Maybe 1-2 second longer than the current. I was still pressing the step for the first sequence, which got entered into the next sequence. You might also prepare the player for the next sequence by displaying some empty step sequence squares 1 second before the sequence is actually shown to the player. This way the player will know how many step to expect, and be ready for the next sequence.
Other things
Try to animate the tail. It should bend a little. Probably a lot of work if you don't have the bones in places and you animated it in unity.
Click to expand...
Click to collapse
Thank you for your review mate!!
Yes i noticed the bug with the pause menu in game setting the music and sfx back to 0 only after putting the build up ...i will fix it soon
Do you mean the click sound made by the button presses or the sound for the correct move in a sequence? (i am looking for better sounds....for now those were the ones i could find for free to be honest ).
Thsnk you for the suggestion about the time between 2 sequences....i put it low to try to give constantly something to do but maybe it is a bit too much, i will slow it down a bit.
And, yep, you are right about the tail, i haven't animated it apart for a pair of animations....the good thing is that i have the bones in place already...the bad thing is that there are more than 30 animations to complete....so i wanted to put the new version out as soon as i could.....but i will work on it, you are right, it doesn't look too good right now.
Fabuvel said:
unique game but i think you should make the dinos cuter! Btw, how did you get so many installs? Haha great work.
Click to expand...
Click to collapse
yeah i know, but i am not a 3d artist sadly, this is the cutiest i could make with my skills (and it is definitely much cutier than the earlier version pre-1.4 )
As far as the install....well....i don't really know how honestly eheheeh...my other game is nowhere near close to this number of daily downloads....dino dance started decently and went to good all by itself quite soon....but the secret to how it happened remains a mistery even to me
hotspot_volcano said:
Seem to have no music if you pause the game and unpause it or music stopped for some other reason
Don't really think the beeping noise, when you click a direction is the right sound, as it doesn't fit in with the music. Its kind of irritating.. maybe its too loud?
The break time between each sequence should be longer. Maybe 1-2 second longer than the current. I was still pressing the step for the first sequence, which got entered into the next sequence. You might also prepare the player for the next sequence by displaying some empty step sequence squares 1 second before the sequence is actually shown to the player. This way the player will know how many step to expect, and be ready for the next sequence.
Other things
Try to animate the tail. It should bend a little. Probably a lot of work if you don't have the bones in places and you animated it in unity.
Click to expand...
Click to collapse
I just uploaded a new version taking into account your suggestions.
I fixed the pause menu bug (at least it seems to be fixed ), i fixed another bug with the customized dino not showing correctly at startup, i changed the beep noise when you correctly tap an arrow in the sequence (and fixed a bug with its volume not scaling with the SFX volume value) and did some animations to the tail :good:
Anyway sometimes its a good idea to upload the 1.41 apk i still see 1.4.0 as the apk version? mismatch?
hotspot_volcano said:
Anyway sometimes its a good idea to upload the 1.41 apk i still see 1.4.0 as the apk version? mismatch?
Click to expand...
Click to collapse
nope.....i actually called it 1.40 (the previous was 1.4) since it gas just a few small changes....maybe it was counter-intuitive though
dariobrun said:
nope.....i actually called it 1.40 (the previous was 1.4) since it gas just a few small changes....maybe it was counter-intuitive though
Click to expand...
Click to collapse
i finally understand what you were talking about .....for a mistake i called it 1.41 in the description and 1.40 in the file name.....i now changed the description back to 1.40 so that it is clear that i am talking about the same version....thank you, i missed that mistake completely
Dino Dance 1.6 is out with new personalization options and improved gameplay.
Come and join over 30.000 other player in this fun and engaging dancing game. Complete the sequences and dance with a T-Rex!
Version 1.7:
-fixed a HUGE bug causing the game to always load the same scenario
-changes in the main menu to make it more intuitive to continue an ongoing match
-small gameplay tweaks
-records can now be registered on online leaderboards at any difficulty level
Related
Released a new word game.
Waiting for feedback....
Get it here:
https://market.android.com/details?id=in.hyprgeek.legodofwords
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STATUTORY WARNING: Highly Addictive!
The Word Game with high quality gameplay and graphics,
challenging to even the most elite players out there...
Can you complete the challenge & become Le God of Words?
Scrambler Mode:
Unscramble the anagram before the time runs out in the timed mode, or go through your own pace in the standard mode.
Gets meaning automatically after a certain time, but beware, the timer keeps ticking while you read the meaning.
***Saves progress automatically in timed mode, after solving a word***
More than 16000 words, all legit, none of it imaginary, from 6-letter words upto 22-letter words.
In the timed mode, for every specific time the game is started, none of the words will ever be repeated.
In the standard mode, the words will never ever be repeated.
Classic Mode (Coming Soon):
Form words with letters and get points. Get a minimum score or unjumble the specific word to move to the next level.
Genuine & Non-repeating as in the scrambler mode.
Begin from 6-letter words and unlock upto 21-letter words.
Beautiful and more importantly, usable graphics, having specific purpose in the game.
Includes Global HighScores and Achievements by OpenFeint.
Coming Soon:
Classic Mode,
Support for more languages.
Click to expand...
Click to collapse
Update v1.3
Changed difficulty to progressive,
now unscramble a specific number of words to unlock longer words.
Upcoming Change:
OpenFeint Achievements
Looks like my kind of game!
I'm definitely going to try this out.
Installing now, looks good. Will give it a go and give feedback.
Eagerly Waiting for feedback...
HyprGeek said:
Eagerly Waiting for feedback...
Click to expand...
Click to collapse
cool game bro. really enjoying it.
Wow, it's pretty difficult. Got LAPPAL to start and it's been driving me nuts!
I think you could work on a better icon for the app, perhaps a more consistent design for the app overall. I noticed that when you start a game it requires you to press 'next' to start. Perhaps you could replace this with 'Start' and make it shift to 'Next' after the game starts.
Also, most importantly, when you hit back a couple times it displays your little 'Looks like someone is a quitter' addition, but then fails to actually quit. Makes it seem like this is a malicious app designed to stay in the background and eat your battery. I recommend you make this a priority.
Otherwise, it's got some potential!
Possible errors, or, intentional?
Love this kind of game.
Found 2 possible errors so far: 1) "sprout" not accepted but "stupor" was (both can be made from same set of letters). 2) "bursty" accepted as a word. I know it is used, but it is not an accepted word in dictionaries I've referenced.
Also, "poster" not accepted when "presto" is. And "roasts" not accepted but "assort" is. If this is an intentional part of the game, then it needs to say "ok that fits but it's not the word I'm thinking of" or something like that.
More: "remain" and "marine" not accepted, but "airmen" is.
Animations could be quicker too, IMHO - having to wait for letters to go up into the sky.
My feedback:
The shuffle button takes <i>forever</i> to reset so that I can press it again. Perhaps this is by design, but the time is extremely slow.
Shuffle should also do reset so that it takes all the letters out of the already entered ones.
Clicking a letter that has already been selected (moved to top row) should cancel that letter, at least for the last letter in the word.
Besides those few complaints, the game is really good and I look forward to spending more time with it.
<i>Edit:</i>
Just noticed this, when looking at the definition hint, time is still taken away but the timer is not animated and when you resume the game, the timer will jump to something much lower.
cool game bro. really enjoying it.
Click to expand...
Click to collapse
Thanks a lot Will get the classic mode finished asap!
k4p741nkrunch said:
Wow, it's pretty difficult. Got LAPPAL to start and it's been driving me nuts!
I think you could work on a better icon for the app, perhaps a more consistent design for the app overall. I noticed that when you start a game it requires you to press 'next' to start. Perhaps you could replace this with 'Start' and make it shift to 'Next' after the game starts.
Also, most importantly, when you hit back a couple times it displays your little 'Looks like someone is a quitter' addition, but then fails to actually quit. Makes it seem like this is a malicious app designed to stay in the background and eat your battery. I recommend you make this a priority.
Otherwise, it's got some potential!
Click to expand...
Click to collapse
Hey thanks, yeah maybe ill replace the next button with start.
About the back button, if u hit back in the quit screen, you'll go back to the main menu. Need to select one of the faces maybe i'll change the design to make them look like buttons
Love this kind of game.
Found 2 possible errors so far: 1) "sprout" not accepted but "stupor" was (both can be made from same set of letters). 2) "bursty" accepted as a word. I know it is used, but it is not an accepted word in dictionaries I've referenced.
Also, "poster" not accepted when "presto" is. And "roasts" not accepted but "assort" is. If this is an intentional part of the game, then it needs to say "ok that fits but it's not the word I'm thinking of" or something like that.
More: "remain" and "marine" not accepted, but "airmen" is.
Animations could be quicker too, IMHO - having to wait for letters to go up into the sky.
Click to expand...
Click to collapse
yeah, there can be multiple words, I'll just change to add a message if the word is correct but not the required one, anyways, you can check the meaning by tapping on the moon in standard as well as timed mode, so you know what the required word means.
and about 'bursty', it is a word in oxford dictionary
plus you dont need to wait for the letter to "go up in the sky" ...just touch them all as fast as u can and press submit
anyways guess I'll also speed up the animations a bit....Thanks for the feedback
My feedback:
The shuffle button takes <i>forever</i> to reset so that I can press it again. Perhaps this is by design, but the time is extremely slow.
Shuffle should also do reset so that it takes all the letters out of the already entered ones.
Clicking a letter that has already been selected (moved to top row) should cancel that letter, at least for the last letter in the word.
Besides those few complaints, the game is really good and I look forward to spending more time with it.
<i>Edit:</i>
Just noticed this, when looking at the definition hint, time is still taken away but the timer is not animated and when you resume the game, the timer will jump to something much lower.
Click to expand...
Click to collapse
hehe, yeah the shuffle button is designed like that, so that u dont get the correct word by constantly shuffling , maybe i'll reduce the time by 1 sec
yeah, it used to reset earlier, but i disabled it, that's what reset button is for
I've already added the removal of single letters in the next update.
Yeah, the timer keeps counting down, but doesnt show animation, due to implementation of android's dialogbox, where background app animations are deactivated. ill look into that later.
Thanks again people, for checking out the app and for all of your feedback
v1.4
* Added OpenFeint achievements
* Now you can tap the last letter of the guessed word (top row) to remove it
* Added "tap to remove letter" in instructions screen
* Clouds drift away faster in standard mode
* Sped up the letter animations
* Shuffle button delay reduced a bit
* If you a enter a different but legit word when multiple words are possible, you'll be notified that the word you've entered is not the required one, and will be allowed to check the meaning of the word, if it is not allowed yet.
Waiting for feedback, also the market ratings make me feel the app sucks. kindly rate the app if you like it and are still using it (not uninstalled yet out of frustration on back button/words)
A minor update:
v1.5
* Back button now quits instead of taking back to main menu
* Disabled "unable to submit to OpenFeint" messages, now only submission messages are shown
Looking forward to feedback/ratings
Yes I am. 142 IQ Wordsmith here *blushes* Thanx!
[bows]
v1.6
* Added Sounds
* Use menu button in the menu or while in the game to turn sound off/on
* Some crash fixes
Looking forward to feedback/ratings...
v1.7
* Fixed a major bug where sometimes, OpenFeint achievements were not unlocked
* Added a 'rate the app' button
v1.8
* Added "Give Up" button in Scrambler : Standard Mode
* You can continue after giving up by tapping the next button, no need to go back to main menu
* Added the corresponding change to instructions screen
* Fixed some issues with sound
v1.9
* Added Menu Sounds, changed shuffle button sound
* OpenFeint upgraded to latest version
Detailed one at Le God of Words Update 1.9
As usual, waiting for feedback/ratings/comments
v2.0
* ***New Classic Mode***
* New OpenFeint Leaderboard - Classic : Standard Mode : High Scores
* Added Instructions screen for Classic Mode
* Added message that says how many words you need to solve to unlock next level in Scrambler : Standard Mode
More details, here: http://hyprgeek.blogspot.com/2011/07/le-god-of-words-20.html
v2.1
* Some crash fixes
* Minor Performance Improvements
Please visit http://www.reiti.net/robo-miner/blog to view recent changes and update news!
Well guys! After some days with heavenly coding to make the game ready for a release - it's finally done!
The first version of Robo Miner is out!
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You all know these games where you dig down to find treasures, ores and gems? Well, here's another one!
You are controlling a robot which digs for you. Simply tap in the direction the robot should go and he will do that - if there is a block in the way the robot will dig through it. That only works on mud-blocks - stones cannot be digged but if you dig away the mud underneath a stone block, the stone block will fall down and maybe crash you, if you are not fast enough to run away or place a support bar!
Your target is to find the ultimate gem at the bottom end of each mine. Once found, you can approach to the next, even deeper mine! On your journy you will find many different money-bringing things, like ore and gems.
To master all the challenges, you can buy upgrades for your robot. More battery, a fast drill, more storage or better sensors, to see more fields around you!
The game autosaves itself, so don't worry to lose your progress
I hope you have a good time playing this game
The game is available on android market, slideme, amazon and getjar .. some of them need some time to approve the upload so be patient
Great job. Super addicting.
Sent from my GT-I9000 using XDA App
Update 1.1 is out!
Recently we added support for Keyboard Dock - so you can use the arrow keys to navigate and spacebar to set a pillar.
Also new in 1.1 are "Mystery Fields" - you can find money in them, ladders, pillars - even free upgrades can be found (but rare)
Hope you enjoy the game!
ooook Update v1.2 is out!
This is a bigger one - the game now features an inventory where your robot can carry special items he find on his journey.
The first findable items are - of course - Dynamite!! In 2 different types. You can find this items in Question-Block (with some luck)
Well, Dynamite destroys simple everything - except the robot, which is a bug *g* I will fix that tomorrow.
Everything else gets destroyed: stones, mud, ladders, pillars, questions .. ok, the Ultimate Diamond is Dynamite-Proof (I think diamonds are?) but you need to watch out where you use dynamite.
You will not gather anything from bombed fields - so if you blow up some ore, you will not get it - same for question marks. Also every rock field above the bomb area will come down.
If you lose your robot, your inventory is gone too - so be careful with your little robo ;-)
I tested this new features very long, so I hope everything works how it is supposed to work.
Have Fun with the new Version!
Update v1.2.1
From now on the Robo has an Auto-Climb Feature.
While standing on a ladder, just tap and hold in the desired direction and the robo will follow the ladder until its end.
Finally that feature is in, so with the use of dynamite you can now build really deep shafts and use the Auto-Climb Feature to get fast around.
Hope you enjoy it, have fun!
Update v1.2.2
from now on, you can view the recent changes ingame, when a new version arrived.
also some changes in balance on item-finding - you can now find multiple items in one qustion mark field.
Update v1.3
Yes, it's done - v1.3 is out!
Biggest change this time is the ability to use different save slots. You have one slot on your phone and 2 extra slots on your sd card.
Feel free to transfer your savegames over different devices - it should(!) not be any problem with that.
Please be aware, that we made huge changes in the code, so it is possibly that something will not work as expected - be kind and report any issue, so we can solve it as fast as possible.
We also switched the buttons for ladders and pillars - just because on very small devices the advertisement is too big and players were not able to push the pillar button which is very annoying.
We will surely come up with a better solution for this problem in the future, hopefully this first change help most of you out
Update v1.3.1
small bugfix:
force close when clicking between slots on new game screen
Really awesome work! Congratulations!
btw, which language was used to develop this game?
does anyone ever remember the game Crystal Mines for the original NES?? these two games are a lot alike. i miss that game. i used to play it for hours and the levels seemed endless! someone needs to port that game over!
Isn't this just an copy of the game gem miner?
Just with another character
Sent from my GT-I9000 using Tapatalk
This game is written in java and uses libgdx (libgdx ftw!) as graphics engine so it would run also on desktop if I would release it
and please it's not a copy of Gem Miner (which is a good game too!), like android is not a copy of iOS. This game was inspired by multiple other games and I am sure there exists many other games which have a similar gameplay. Maybe some of you remember Boulder Dash? C64? Or Motherload? Even Minecraft or Terraria
I also made "Minesweeper: Unlimited!" - yea, you guess it, I copied Microsoft!
Currently I am developing an RTS and I bet, when it's finished, some will say it's a copy of Black&White or whatsoever
I appreciate the work of others a lot but please don't depreciate the work of building up something out of an idea by calling it a copy.
Robo Miner has no clear ending (each mine is even deeper than the mine before) it is very simplistic - I am pretty sure, that there are very different feelings about the gameplay. Personally I aim for building the perfect shaft until I find the diamond. You need to think in advance when using Dynamite and so on. FYI: At the beginning of development Robo Miner had hexagonal fields.. but that wasn't ideal for such a game.. (I love hexagons)
I am thinking of new features for Robo Miner too - in the future I want to integrate more statistics, how much fields digged, max depth, diamonds found and such things and set up a little highscore server by myself where someone can compare his progress with others - maybe there will be unlockable features like a jetpack (sort of jump) or increased fall-down capability - who knows, nothing sure until now.
By the way: I want to thank Jase Glenn for writing a review of Robo Miner
It looks very nice, which game engine that you are using?
Sent from my GT-P7510 using xda premium
I use libgdx as graphics engine
Fun game, frustrating sometimes... but fun
Great work, hopefully you'll add more features soon
sorry if this has been reported.
if you are in the middle of doing something in the game and you lock your device, when you unlock it, the game is not in pause mode, but it loads your last saved game :| i find that kind of frustrating.
great game otherwise
(plz never be sorry about reporting an error, I am happy to get know of it )
but yes, this error was reported yesterday already - the game gets restarted when your devices gets locked and you unlock it again.
I cannot do much about it (libgdx recreates itself) but I could stop the device from going to sleep mode - would need 1 more permission to do that. So the game would tell android to not shut down CPU and/or screen (still trying to find the best solution).
I am not sure what happens, when a call gets in - anyone tried that? game should(!) pause properly (it does when clicking home button)
reiti.net said:
(plz never be sorry about reporting an error, I am happy to get know of it )
but yes, this error was reported yesterday already - the game gets restarted when your devices gets locked and you unlock it again.
I cannot do much about it (libgdx recreates itself) but I could stop the device from going to sleep mode - would need 1 more permission to do that. So the game would tell android to not shut down CPU and/or screen (still trying to find the best solution).
I am not sure what happens, when a call gets in - anyone tried that? game should(!) pause properly (it does when clicking home button)
Click to expand...
Click to collapse
when call comes in game loads latest save game... At least on my phone... Htc sensation.....4.0.3....
But game is wicked.... I am playing it all day... Its perfection in its simplicity... When my GF asked me what am I doing... I just said... Digging... Digging and more digging ;-)...
Keep up the good work...
Sent from my HTC Sensation
I have to fix that - it's not tolerable to lose game progress, because a call comes in. I also dont want to block incoming calls.
But give me some time because I need to do some testing for this, especially finding out what exactly happens
I played this for about 5 hours last night!! keep up the good work dude
Hi to all.
After almost 3 months of sleepless nights, AVION Checkpoint is finally on Google Play.
Link: https://play.google.com/store/apps/details?id=com.Company.CrazyPlane
In last version you will find new "SURVIVAL MODE" where you can fly airplane in endless level with much improved graphics.
- Steer airplane swiping up and down, hit gates in right order and avoid enemy planes and missiles.
- Double tap shoots missile on enemies
- Two fingers on screen puts airplane into automatic looping mode (you can choose in options whether to use second finger position to loop up or down or just to loop up no meter where the second finger is)
What do you think? Any ideas? Suggestions?
Thanks in advance, Ivan
Images:
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Find out more about game at:
http://www.avion-checkpoint.com
Web player version (Unity3d player required):
http://www.avion-checkpoint.com/avion
Game version for older devices (Android 2.3+):
http://www.avion-checkpoint.com/avion.apk
New feature: automatic inside loop
imandic said:
Hi to all.
After almost 3 months of sleepless nights, AVION Checkpoint is finally on Google Play.
I'm not allowed to link directly to Google Play, you can find game easily by searching "Avion Checkpoint". Developer is "re:Spot".
play.google.com/store/apps/details?id=com.Company.CrazyPlane
Click to expand...
Click to collapse
There is a new update on Google Play.
Features:
Two finger touch anywhere on screen activates automatic airplane loop (if you need to find missed gate).
Gates on level 1 have a solid frame, so, it's much easier for newcomers to figure out what to do first.
With regards,
Ivan
Chages in new version
I have made a few changes in new version:
- explosions when airplane hits another plane
- new effect when airplane collects package
- status line (lives, checkpoints, time) is revamped
- new enemy airplane models
- new enemy generating script
- slower missiles on level 12
Can you please try game and send me what you think? I'm open to all suggestions and critics.
Please rate game if you like it and help me build new levels, airplane air-to-air missiles, bombs, dog-fight mod, kamikaze mod...
Thanks, Ivan
Youtube game videos: youtube.com/user/imandic/videos
Google Play link: play.google.com/store/apps/details?id=com.Company.CrazyPlane
NEW Version (lot's of new features)
I have uploaded new game version on Google Play.
List of changes:
- new script for controlling enemy airplanes
- new script for controlling missiles (both air-to-air and ground-to-air)
- added music on status screens (main menu, screen between levels) (thanks [email protected])
- changed status on top (lives are represented with small airplane sprites, level time is on left side, not so important information is under)
If you have few minutes, test game and alert me if something is wrong, I have made big changes in code.
And please, if you like game, press on Google+ Like button on Google Play, or write review. It means lot to me (and game ranking).
Link: play.google.com/store/apps/d...any.CrazyPlane
Update 2.0
New version (2.0):
- Fixed status line (time is represented with clock icon)
- Fixed menu script (now menu should look nice on all display resolutions, including HD and FullHD)
- Added inner and outer looping mode for airplane. Second touch over first one will force airplane to outer loop, secon touch under first one will force airplane to inner loop. Second touch should be over or under control touch, but anywhere on screen (even with second hand on other part of the screen)
- Changed menu music
- Changed missile sound
Next update will bring firing missiles with double touch.
Good job on the game . It fun to play and very interesting
Cool game! felt your style
Thanks guys,
I'm working hard to make this game even better.
In new version I'm planning to add achievements and online statistics (basted on device ID so you will always have info if there's someone better and faster than you are).
With regards,
Ivan, Serbia
Air to air missiles
New version (2.0.2):
Double tap anywhere on screen fires missile from airplane.
Now you can kill ugly enemies and their rockets
Rate or share info if you like game and help me develop more levels, new airplanes, more features...
AVION Checkpoint website
Find out more about game at:
www.avion-checkpoint.com
Web player version:
www.avion-checkpoint.com/avion
Game version for older devices (Android 2.3+):
www.avion-checkpoint.com/avion.apk
Online Score system
New major update: Online Score system
After finished level, you will be able to see top 10 players score and your position (if you are in top 10).
nice game mate, the controls are pretty intuitive and easy to use.
I had a problem (but maybe is my phone, which has been a bit crappy lately) when quitting....the game stopped but didn't completely quit, it remained at a black screen and i had to force the termination.
dariobrun said:
nice game mate, the controls are pretty intuitive and easy to use.
I had a problem (but maybe is my phone, which has been a bit crappy lately) when quitting....the game stopped but didn't completely quit, it remained at a black screen and i had to force the termination.
Click to expand...
Click to collapse
I'm working hard to make this game even better...Will check issue about quitting.
Thanks dariobrun.
Score board server is online...
Sorry for inconvenience, HDD broke and needed replacement (and raid1 resync)...
Highly original game dude. Excellent, possibly worth the nights you spent.
Very interesting game )
cool game!
carbonpeople said:
Highly original game dude. Excellent, possibly worth the nights you spent.
Click to expand...
Click to collapse
My dream was to make my own game...So, 3 months or 3 years, doesn't matter...Enjoying every minute programming and designing...
BTW, I got my first computer (Spectrum) 30 years ago, so, it's a long dream
Dude this is actually pretty cool it runs so smooth on my Note 3 overall I think it is a good concept and very fun for quick sessions I like the graphical style you went with! What game engine did you use and how long did it take you to make??
Arbiter7 said:
Dude this is actually pretty cool it runs so smooth on my Note 3 overall I think it is a good concept and very fun for quick sessions I like the graphical style you went with! What game engine did you use and how long did it take you to make??
Click to expand...
Click to collapse
Thanks Arbiter7.
I'm using Unity3D, some Blender for 3D shapes.
I have spent about 3 months on this game, doing 3-4 hours par day (from tutorials to actual programming), mostly at night (I have regular job, after work I'm with kids, and only spare time is when they are in bed). This is my first game, I have lots of ideas, just need to find time and resources, sky is the limit
I'm planning more features soon (like dog fight, kamikaze mod, more airplane models and handling based on model, fuel management...).
With regards, Ivan
Interesting game! I love to play this kind of game. Good luck for your app!
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Hello Gamers,
Like a game which is Fast and Fun ?
Do you like a game with short game-play ?
Which challenges your Memory and your Responsiveness ?
Try Colors:
https://play.google.com/store/apps/details?id=com.sqhr.colors.android
Colors is clean simple and beautiful game. Race against the fast running timer and rapidly collect as many color rings as possible.
The game works on short and quick game play. Colors challenges your memory as well as your responsiveness.
https://thecolorsapp.wordpress.com
This is my first application so please provide feedback and suggestions
Update
*Improved performance
Update v2
*Updated User Interface
It's a cool concept, but the wrong platform imo. You thumb ends up covering most of the screen, so you need to use a stylus (which is what I did.) Somewhat fun though, but some colors have an unfair advantage over others, maybe that's the point. Getting red is nice for me because it's every easy to spot in my peripheral vision.
Right now #2 on the leaderboards, my goal is to be #1.
Edit: Just tried with my fingers, I think it might just be mental for being better with a stylus.
Not sure how spawning works, but on my last either there were none of the right colors to tap, or maybe I missed one or two there, it might be a good idea to keep the last arrangement that occurred before losing, so users can understand what got wrong.
Edit 2: Red and Yellow is practically cheating, almost twice the previous high score. The only reason I lost was because I missed the ring. You might want to think about making the hitboxes square instead of circular as well.
the video trailer should include the gameplay, maybe you can add hand animation to show us how amazing the gameplay is.. hehehe
Thank you hajalie for your review, I will sure look forward to cover these things in my next update of the game
hajalie24 said:
It's a cool concept, but the wrong platform imo. You thumb ends up covering most of the screen, so you need to use a stylus (which is what I did.) Somewhat fun though, but some colors have an unfair advantage over others, maybe that's the point. Getting red is nice for me because it's every easy to spot in my peripheral vision.
Right now #2 on the leaderboards, my goal is to be #1.
Edit: Just tried with my fingers, I think it might just be mental for being better with a stylus.
Not sure how spawning works, but on my last either there were none of the right colors to tap, or maybe I missed one or two there, it might be a good idea to keep the last arrangement that occurred before losing, so users can understand what got wrong.
Edit 2: Red and Yellow is practically cheating, almost twice the previous high score. The only reason I lost was because I missed the ring. You might want to think about making the hitboxes square instead of circular as well.
Click to expand...
Click to collapse
Yeah I am trying to create a new video, by which user can easily understand the game play. Well the hand advice is not bad either
aaz48 said:
the video trailer should include the gameplay, maybe you can add hand animation to show us how amazing the gameplay is.. hehehe
Click to expand...
Click to collapse
Cogratulations on reaching #1
Even I was not able to make that kind of score. Well Done
hajalie24 said:
It's a cool concept, but the wrong platform imo. You thumb ends up covering most of the screen, so you need to use a stylus (which is what I did.) Somewhat fun though, but some colors have an unfair advantage over others, maybe that's the point. Getting red is nice for me because it's every easy to spot in my peripheral vision.
Right now #2 on the leaderboards, my goal is to be #1.
Edit: Just tried with my fingers, I think it might just be mental for being better with a stylus.
Not sure how spawning works, but on my last either there were none of the right colors to tap, or maybe I missed one or two there, it might be a good idea to keep the last arrangement that occurred before losing, so users can understand what got wrong.
Edit 2: Red and Yellow is practically cheating, almost twice the previous high score. The only reason I lost was because I missed the ring. You might want to think about making the hitboxes square instead of circular as well.
Click to expand...
Click to collapse
thats a really nice concept game
Really well made :good:
Cool game, got 4th in the leaderboards already
Its a bit frustrating when a circle changes color just before you tap it, sometimes I feel like its to quick for me to notice and respond, but could be me. Maybe have a small animation for a color that's about to change (if if does not rely on user input) so you can prepare your path.
The sound toggle does not need a separate menu, could just be a little toggle in the main menu, unless you are planning on adding more options.
Maybe "fast fun addicting game is unnecessary in the main menu, might look a bit cleaner, and you could scale up the Colors logo if it was removed.
Seconded on adding gameplay in the video, its clear that the game is simple and beautiful, but you can't tell what the gameplay is like.
Hey,
Thank you for your awesome suggestions.
I will look into the color changing thing. For the sound menu, I previously was planning to add a volume setter but now I think its unnecessary, So I am planning to remove the settings page. "fast fun addicting game" is like a tagline so I think it should be there, but I will look for ways to make it more cleaner. Video is under process, will update it soon.
Waiting, when you will break the top record
TonVdev said:
Cool game, got 4th in the leaderboards already
Its a bit frustrating when a circle changes color just before you tap it, sometimes I feel like its to quick for me to notice and respond, but could be me. Maybe have a small animation for a color that's about to change (if if does not rely on user input) so you can prepare your path.
The sound toggle does not need a separate menu, could just be a little toggle in the main menu, unless you are planning on adding more options.
Maybe "fast fun addicting game is unnecessary in the main menu, might look a bit cleaner, and you could scale up the Colors logo if it was removed.
Seconded on adding gameplay in the video, its clear that the game is simple and beautiful, but you can't tell what the gameplay is like.
Click to expand...
Click to collapse
Hello Ton,
Acted on your advice, there is no separate menu for sound setting now. Also, performance is a bit improved.
Check it out and let me know if sounds menu looks good now.
Cheers
TonVdev said:
Cool game, got 4th in the leaderboards already
Its a bit frustrating when a circle changes color just before you tap it, sometimes I feel like its to quick for me to notice and respond, but could be me. Maybe have a small animation for a color that's about to change (if if does not rely on user input) so you can prepare your path.
The sound toggle does not need a separate menu, could just be a little toggle in the main menu, unless you are planning on adding more options.
Maybe "fast fun addicting game is unnecessary in the main menu, might look a bit cleaner, and you could scale up the Colors logo if it was removed.
Seconded on adding gameplay in the video, its clear that the game is simple and beautiful, but you can't tell what the gameplay is like.
Click to expand...
Click to collapse
Hi. Here's a game i've been working on (and actually playing myself): Atomic. It's a space themed micromanagement tapping gaming. I took the basic fun game mechanics from the classic adventure capitalist experience, but gave the overall game some purpose and random events that shake things up. The goal is to attain the most atoms in your multi-verse.
Features:
- Space micromanagement
- Achievements
- Global Ranking
- Universe badge completely unique to your multi-verse
- Multi-platform (start on mobile, continue on PC or vice-versa)
- 100% optional in-app purchases
- Black holes...because they mix everything up!
Screenshots:
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More Screenshots:
*NOTE* - You can play the entire game without spending any money on in-app purchases. They are completely optional and are only included to speed up development of your universe (and also help development of the game).
Download:
Google Play Store
bump
Another bump. Also:
Updated to 1.1 - Looped BGM and added support for Android 2.3 and up.
I installed it, but it is VERY slow and freezes on the 8 word screen. 2 minuites later, Tap this to create atoms popped up over the 8 word screen. then a disclaimer popped up. tapped that and the atom screen came up again minus the opening screen. I tapped the atom and it sat there for a bit. Now my screen says: ATOMS: 1
...and just sits there.
I don't really get the point of this game. I'm pushing the elements but I don't know what I can do with them. Also what's with the dark energy and matter? I can tap the carbon 300 times to get this new thing and then what? And what's with the atoms? What can you do with that? I'm kinda confused
It's a tapping game just like AdVenture Capitalist. Except instead of collecting money, you're collecting Atoms. In this game, you create new levels and elements by making previous ones. More atoms allow more of the elements to be created per tap.
The dark energy is the overall lifespan of your universe. When that runs out, you wont be able to do anything with your universe. So the goal is to keep it from running out, while still being able to collect more Atoms. The Dark Matter is strictly for players who want to speed up the game by buying Dark Matter to convert directly to the elements or other levels (or worm holes). You tap the elements to collect as much as you can, then it unlocks other levels (this game was built for people who knew about the tapping mechanic of AdCap but got bored of it, for people who haven't played with that gaming mechanic before I will providing an in-game tutorial of all the little cute things).
Once you get to black holes, that's when tapping other levels becomes automatic.
ozzyzorda said:
I installed it, but it is VERY slow and freezes on the 8 word screen. 2 minuites later, Tap this to create atoms popped up over the 8 word screen. then a disclaimer popped up. tapped that and the atom screen came up again minus the opening screen. I tapped the atom and it sat there for a bit. Now my screen says: ATOMS: 1
...and just sits there.
Click to expand...
Click to collapse
The only glitch is you tapping ahead before agreeing to the 8 word password screen (in an update i'm going to prevent anyone from being able to make that mistake). Just simply restart, and tap the atoms. Tap the word that says "ATOMS" and keep building them to create and unlock more things.
It's not bad at all. Well done!
qberty said:
It's a tapping game just like AdVenture Capitalist. Except instead of collecting money, you're collecting Atoms. In this game, you create new levels and elements by making previous ones. More atoms allow more of the elements to be created per tap.
The dark energy is the overall lifespan of your universe. When that runs out, you wont be able to do anything with your universe. So the goal is to keep it from running out, while still being able to collect more Atoms. The Dark Matter is strictly for players who want to speed up the game by buying Dark Matter to convert directly to the elements or other levels (or worm holes). You tap the elements to collect as much as you can, then it unlocks other levels (this game was built for people who knew about the tapping mechanic of AdCap but got bored of it, for people who haven't played with that gaming mechanic before I will providing an in-game tutorial of all the little cute things).
Once you get to black holes, that's when tapping other levels becomes automatic.
Click to expand...
Click to collapse
I get it now, pretty nice! I like the design of it btw. But how do you prevent the dark energy from decreasing?
Well, the glitch is that it was taking forever for any new menu to come up. After about 15 mins. of waiting it finally started working properly. I was tapping the ATOM like you said, but nothing was happening.
I like the app. A little slow in progressing for my taste, but it's definitely got promise. I also received an error while trying to back out of the app. When I restore WiFi functionality to my phone, I will post the screenshot here.
ozzyzorda said:
Well, the glitch is that it was taking forever for any new menu to come up. After about 15 mins. of waiting it finally started working properly. I was tapping the ATOM like you said, but nothing was happening.
I like the app. A little slow in progressing for my taste, but it's definitely got promise. I also received an error while trying to back out of the app. When I restore WiFi functionality to my phone, I will post the screenshot here.
Click to expand...
Click to collapse
Yeah the pacing is a bit slow, but for those that keep going, it rewards you for the patience. Backing out makes it attempt to save a backup online in the cloud (so if you're not connected to the internet, than it won't be able to backup your data). The next time you start it up will retry the same thing and back it up.
The speed problem you have is probably because you don't have a valid internet connection (which isn't required, but yeah, blocks some stuff like ranking etc..).
bumpski
bump + updated
last bump before I let this thread get buried.