[DEV] Pokemon in the XDA way - HD2 Windows Mobile 6.5 Themes and Apps

Hey guys I'm not kidding,
when I bought my 7 years old little brother an old GamBoy Color within a the yellow edition of Pokémon from eBay, I just get in playing around with it myself, and I'm amazed of it again after so many years, when I played it last time. And btw. he likes playing it too
But emulation with e.g. Morphgear or any similar doesn't really get high resolution images while playing on the HD2 (of cause it was (is) designed for old GBC/GBA hardware and not for an hitech device like the HD2).
So here' what I mean:
bad idea:
Would it be possible to get access to games data and just replace the images with higher resoluted ones and set the resolution up (this must be done seperately I think, because it's designed for small BGA screens and just replacing images would affect nothing at the end). But anyway I don't spend much hope to this way of doing it, because it's an greenly and silly one!
better idea:
The other way would be to completely rewrite it (not really rewriting it, we must write it on our own, but we have a sample template - so we don't have to think of a complete new thing). I'm new in developing C++/C# and game development is a complete new thing to me. But I have some graphic skills... When there are some interested old-fashioned freaks like me out there (and I'm really sure there are many) - I would like to start a project for developing Pokémon for modern graphic standarts on modern hardware (like the HD2). Because here we have OpenGL ES 1.1/2.0 support, much CPU speed a.s.o. which could be a help. And the porting can't be that heavy, look at the GBC Files, they "just" have a size of 2MB, OK they maybe are compressed, but at all that can't be much (the GBC have to decompress this data, so even if they have a compression, it can only be lightweight)!
So are some of you interested? Then we maybe can make that project OpenSource, maybe we have to rename the project or the pokemons due copyright issues, this would be an annoying thing, but can be avoid with using an XML-table for the pokemons names for example, so "engaged modders" can change the pokemon names into similar real ones, while the official ones are just numerated for example.
GameDesign should be 2D, because it really looks good, and 3D Moddeling for 150 Pokemons - are you crazy??
GameDevelopment could be divided into:
1. The Background Game designing (actions, locations, the way to walk, the way pokemons appear, when conversations take place and finally the way of animation the pokemons fight)
2. The Image designing/moddeling (the way the scenery is arranged, like trees, houses, water, the arenas, caves and the main point: the Pokemons and maybe some animations take place in this category too??)
3. People speak, so we need the conversations etc and multilingual use would be nice at all.
But since now it's just an idea, but I like the idea! Maybe some of you like the idea too, and I want take the challenge - maybe Pokemon is one of the most ingenious games ever developed (regarding to the file size and the variety to play).
I would spent my part to the game with number 2 if the idea gets successfull!

My resolution is just perfect with pokemon red
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@[★]: can you please upload your virt. Gamepad or give me a link for it?

Icefreunde said:
@[★]: can you please upload your virt. Gamepad or give me a link for it?
Click to expand...
Click to collapse
http://forum.xda-developers.com/showthread.php?p=4159554
With screen size:window size

Thx, works great!

Icefreunde said:
Thx, works great!
Click to expand...
Click to collapse
No worries

[★] said:
My resolution is just perfect with pokemon red
Click to expand...
Click to collapse
Well that is what I mean - a pitty waste of screen
...but by the way, when you're bored you can count the pixels
have a nice evening
the_b00gyman

the_b00gyman said:
Well that is what I mean - a pitty waste of screen
...but by the way, when you're bored you can count the pixels
have a nice evening
the_b00gyman
Click to expand...
Click to collapse
I dont think I'll ever get that bored
Anyway one thing ive discovered, they skin is really annoying, it does things like press a when I select up :/

Related

[Game] Billy - Touchscreen and Gsen enabled game

After a request over at ppcgeeks pointing to this youtube video
http://www.youtube.com/watch?v=JEwyJm4ucns
I thought I might have a go on this game for WindowsMobile. So here it is: Billy!
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Billy, the haunted man, is in trouble. Balls are falling down and he has to run to avoid being crashed. It's your task to help!
Billy can be played using the HTC-GSensor or the touchscreen and should run on nearly any resolution.
Have fun and let me know what you think!
*changes*
ver 0.41
* added 1 sec startuptime to let the gameengine initialize correctly
* fixed bug with replay button not working
* fixed runtime error with exit button
* Billy now installs properly in the Program Files\Games\Billy folder
I am very curious to try this out but I got two error messages (and i tried installing to main memory and storage and got the same messages). I've attached the error reports. I'm on a Fuze (Touch pro). Any ideas?
This seems to be an error of the gameengine not initializing properly. Uploaded version 0.41, it gives another 1000 msec before the graphics display. Let me know if this works, please. Fixed two other bugs as well, see changelog.
Wow very odd game hehe, works fine on my Touch HD.
You should a option of changing the ball texture around. In the youtube vid, they had just a black halo representing the ball which could improve the performance.
Thank goodness the music can be disabled too lol
Nice work.
Feel free to change the balls, the bitmap files can be found in the game folder. It wouldn't make any difference to the performance though.
I know that the game might "stutter" a bit if to much is going on in the background (other programs running). A softrest is helpful here
... and I do really *love* that music!
I cannot run in on my Topaz... anyone can help? thank you!
What happens when you start the game?
Simple but fin. Really like it.
I have version 0.41.
I have 2 error messages on my Touch HD (see attached)...
Also, 3 more ideas to make it perfect :
1) Silent mode by default (so we can launch it and play wherever we are)
2) Some levels of difficulty in the settings
3) hmmm... Could we have Billy a little bit more bloody when he is crushed (like in the you tube video). This is so funny.
Thanks a lot * * * * *
What a fun little game thanks
how do you make a game like this acually?
I want to make some simple 3d app where i can put a 3d model in it.
arturobandini said:
Simple but fin. Really like it.
I have 2 error messages on my Touch HD (see attached)...
Click to expand...
Click to collapse
Not much I can do about it atm. I know ot happens to a few people but don't have a clue why. Must have something to do with the Gameengine
not initializin correctly.
arturobandini said:
Also, 3 more ideas to make it perfect :
1) Silent mode by default (so we can launch it and play wherever we are)
2) Some levels of difficulty in the settings
3) hmmm... Could we have Billy a little bit more bloody when he is crushed (like in the you tube video). This is so funny.
Click to expand...
Click to collapse
1) If you turn off the sound the game should remember the setting and starting without sound.
2) The difficulty goes up by the amount of balls you survive. (The balls come in faster). Don't think there is really a need for levels (just trying to keep the game simple )
3) I'm not tha gfx-geek myself, but feel free to add whatever you like. The graphic files can be found in the games' folder.
Chaosstorm said:
how do you make a game like this acually?
I want to make some simple 3d app where i can put a 3d model in it.
Click to expand...
Click to collapse
I use Arianesoft's Pocket Programming Language (PPL). A fine language to program 2D games for mobile devices (watch out for version 2.0 soon to come!).
well it works on my omnia but not with accelerometer only touchscreen

[APP] TeaMachine (Using OpenGL ES)

Hi fellas!
Here's a little freeware app for all you tea lovers out there
Just select how long you want to keep the bag in the tea and hit "start". A gentle alarm will remind you when to get the bag out.
Screenshot:
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Features:
Animated steam
Finger friendly and animated interface
Over-time counter
Check it out (and download it) on my website: TeaMachine Homepage
Damn, you mean it doesn't ACTUALLY make the tea?
Too bad it pauses when one turns off the screen or sends the app to the background. Kinda defeats the purpose if the phone has to be on all the time. Nice look, would be cool if you could fix the pausing.
Hi.
I think this is kind of great.
Maybe u could make a virtual cigarette app which looked like a cigarette burning. then i could get my gf to quit finally. Touch Puff tech.
I like OpenGL apps so thanks.
good graphics BUT it just crashed my HD2. Set the time for 3 mins and turned the screen off, turned it back on and it was just stuck and not counting down. could not do anything to the phone, had to remove battery and turn it back on for the phone to work again.
Damn, you mean it doesn't ACTUALLY make the tea?
Click to expand...
Click to collapse
Yeah, damn right! Just put a cup under the USB port of your HD2. When the time is over tea will come pouring out.
Seriously:
Thanks for the tip about the screen-off bug. Actually I designed the app so that the screen would stay on (in dimmed mode) while it is running. It never came to my mind that anyone would want to turn the screen off
I'll try to fix this soon...
does the hd2 make coffe? NO, but i makes tea!
jokkin aside...with opengl will have many good lookin app like iphone...maybe stupid apps, but surely funny
I know of a tiny app on the iPhone of a glass of beer that you can fill up, and when you tilt the screen (just as if you're drinking the beer), the glass becomes empty again.
Would be nice to have that on the HD2 as well
And of course beer as better than tea
Who cares about iphone?
At xda-devs you have also an app for everything!
@pappagallo...the app of drinkin beer exists for wm!
If you want to make coffee then you need this app:
http://forum.xda-developers.com/showthread.php?t=573661
here's the 'beer' drinking app mentioned: http://forum.xda-developers.com/showthread.php?t=573661
I'll try the next release to see how tea brews (unfortunately in VGA cause I'm still on a Touch Pro)
Any thoughts on resizing to VGA? I just tested it and as expected (because i'ts designed for WVGA) the bottom of the screen is cut off. if the screen merely moved up a bit it would be fine. Thanks again- aesthetically it's phenomenal.
That should be no problem. Right now I'm a bit frustrated that the HD2 is so slow with OpenGL. Even this Tea app with only a hand full of triangles isn't running totally smooth... so right now I'm working on that.
Once this problem is solved I'll be happy to port this app to lower res screens
Please make it work with screen off , for example add a button to turn screen off
I actually tried that yesterday.
It seems to be very difficult to make an app run while screen is turned off. Maybe someone here knows how to do that?
OpenGL
Is your app using OpenGL ? I tried to write a small test program, but it always fails when I call eglMakeCurrent(...)
Would you mind sharing your initialization code ? I tried it with C++ and some "libegl.lib" file I found on the internet. They seem to work and get the libgles* files loaded according to the debugger output, but I can not get any further then the above call, which always returns "false"
Hi there!
I based my code on this project: http://www.koushikdutta.com/2008/08/net-compact-framework-wrapper-for.html
I'm sure that will you
Doesn't work on XPERIA....
There are a couple of sites that host brewing times for different kinds of tea. For example Black tea = 3 - 5 minutes, Tisane = 5-7 minutes. (http://www.artoftea.com/learn_about_tea/steeptime.html) it'd be great if you could code it as to select the type of tea you are brewing and have it count the time for you (as oposed to the app being just a stylized kitchen timer). Just a thought.
Otherwise, the application looks great, nice animation waiting for tea to brew is entertaining now
Hi
Great idea but indeed, to be used as a timer, you need to to update it so it does not when one turns off the screen or the app is in the background as it totally defeats the purpose. Looking forward to the update and it will be a killer app
Keep up the awesone work! Amazing graphics by the way

Split-screen multitasking/dual monitor app?

The Note's screen is large enough that in landscape, split in half, each side is still larger than many phone screens I've used before, including smart phones. I'd really like to be able to do split screen multitasking. Has anyone made something like this yet? Sure, the resolution of each half would be a little weird at 800x640, but doesn't ICS alleviate resolution issues? I'd love to be able to use each side as a separate monitor.
If not, perhaps it could be split into two 800x480 screens with a strip of controls in the center. Or split into 800x800 and 800x480. Should be easy to adapt graphics for 800x800.
This is something I'd really like, so if it's not done already, someone please do it! Should I repost this in development? It may be more involved than just creating an app.
... very good question
I think the easiest solution is using a remote log in app with your computer.
The Note's screen in half equals to two 3.62" of 640x800 screens! That's 2 iPhone screens and more!
I'm sure the text/icons will be way more readable/viewable that the "mock-up" below..
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is there any app which do that...?
This is not trivial as it may sound on Android.
According to Android concepts, there may only be one Activity* in the foreground.
Other pop ups and menus are not full blown activities. Android manages all the Activities.
Activities that are not in the foreground are closed to free memory up.
The only way I can see without modifying android is to find some way the widgetify an android activity so it is treated as a widget. This way you can place two apps as widgets next to each other and even resize them as you like.
* An android activity is a java class extending the Activity class, managed by android window manager.
maybe will possible soon with wind river
http://www.windriver.com/oha/
Sent from my GT-N7000 using XDA App
Try getting in touch with Kyocera's Echo developers, that phone certainly had two apps in the foreground.
Sent from my NotePhone
I can try developing one, as we can always override the system resources to believe we are outputting on 2 pixel density and reserve the processes.
deadlyheart4u said:
I can try developing one, as we can always override the system resources to believe we are outputting on 2 pixel density and reserve the processes.
Click to expand...
Click to collapse
Sounds very interesting, I'd be interested in this.
Viamonte said:
Try getting in touch with Kyocera's Echo developers, that phone certainly had two apps in the foreground.
Sent from my NotePhone
Click to expand...
Click to collapse
true that ! until you have loads of money to give them
We may get lucky, it may just be a matter of porting it's code.
Sent from my NotePhone
I hope someone could just develope an app, it sounds very interesting
Isn't there any game yet (e.g. racing game) which does exactly this?
I will putting my prototype very soon, I am already developing for this, I hope you people might extend some help, it already ripped me off by lot an amount buying some stuff to accomplish this.
It should be possible. After all there's already one App available that will do 'MultiView' and that's called Stick it! Free your Player!
Beards said:
It should be possible. After all there's already one App available that will do 'MultiView' and that's called Stick it! Free your Player!
Click to expand...
Click to collapse
Confirmed.I use the Stick It!and contrary to some reviews it works very smooth on my GNote.
hagba said:
Confirmed.I use the Stick It!and contrary to some reviews it works very smooth on my GNote.
Click to expand...
Click to collapse
Have you also tried the same developers calculator named AirCalc.
It works on the same principle and is great when you need a calculator with another App ~ i.e. EasyMoney & AirCalc.
I think better than splitting the screen into 2 would be if we can push the output via MHL to a screen and move an app there, how one can do on a PC with 2 monitors.
So watch a movie on the TV/monitor and text or use the phone on its native display.
Onskreen Cornerstone makes three windows for multitasking. It currently only works on Motorola Xoom. But it is open source and has to be incorporated into ROM. I hope some clever developer can adapt this for GNote*. Check out
www.onskreen.com/cornerstone/
EDIT: * I forgot to add PLEEEZ!!!!
DualPanels let you watch video and browse the web at the same time
https://market.android.com/details?id=com.thynguyen.dualpanel2
Sent from my GT-N7000 using Tapatalk

Someone I know can do a port. of this game??

The other day looking for Dragon Ball games, I found this fun mugen:
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PS: the caputuras are an old version of the game (2.4.5) the new version (2.8.0) is much better cast and better animations.
1) The game has a story mode (With all the sagas, minus the GT)
2) has a VS mode (which can be played up to 6 characters at once, (1 vs 1, 2 vs 2, 3 vs 3, 1 vs 2, 2 vs 3 ... etc)
3) It also includes a way to play online, also up to 6 players.
4) the game is very easy to edit, and you can add characters, editing skills, transformations and many more things (editing files and folders within the game in windows)
Here I leave a page where you create characters:
http://dbxpersonagens.blogspot.com.br/
in short, it's fun.
but I said, no point playing it on my pc, with games like (Battlefield 3, NFS Most Wanted, or even taking the Drago Ball Z PS2 emulator) then I thought, what if someone portara to android (as the game weighs no more than 60 mb)
so I was wondering if any of you know any developer that can make a port. for android of this simple and fun game .. @Pizza_Dox @smokerman @fma965 @poo-tang
@^I'm_With_Stupid @DiKeJ
and so we can play it on our Xperia Play
(below I leave a link to download it those who want to try, which is edited by me, I've added some characters., and am currently finishing editing, to leave well rounded., and adding some unknown characters. )
Link To Game Dragon Ball Budokai X (For Windows): http://www.mediafire.com/?8l0fowl8b24qlds
PS:is a mugen game, therefore it is absolutely free, so it is not Warez
Hope you interested in the idea ..
Greetings friends ..
So, you mean this is PC game and you want to make Android version, yes, am I correct? Just making sure, no sarcasm here if you felt something like that . Cheers Bro ^^.
@DiKeJ
clear .. this is a PC game, and would be nice if someone could port it to android .. but not entirely understanding your comment .. : (
can then somehow or not?
since I see there are so many other port android games (example: return castle Wolftein - Doom 3 - Quake 3) is that maybe it's a really stupid request on my part. but ask not lose anything. So, you mean this is PC game and you want to make Android version, yes, am I correct? Just making sure, no sarcasm here if you felt something like that . Cheers Bro ^^.[/QUOTE]
I mean I didn't want you to feel stupid or smth, I just wanted to make me sure and clear - now I know all .
About topic - I think it's possible, as you said, other PC ports are gets its port with 3d graphics etc. etc., but the main difference could be engine or part of programming. I think we need to contact developer of those PC ports, so he will tell us if he can do it, or is it even possible . I know a page when some guy relase always fresh new version of those games, so I'm sure he is Dev or just have good contact with him .
@DiKeJ
thanks man ..
I could spend that page spoken of?? or any private contact? : (
Therefore this, like other Mugen (Naruto - Samurai X - One Piece) and many other series are very good games .. .. that would be worth porting to android .. for more then be paid at the google play, are games that would be worth buying (which are also games that do not take up much memory and very low PC demand requirements)
We will contact privately, just in case to not angry Mods or so .
Write to me via Google Hangouts on [email protected] .
To port anything, you first need the source code. Mugen is a closed source project, so the only person who can do that is the Mugen author.
There is a project called OpenMugen that is aiming to become a replacement for Mugen while being open source, though. I dont follow the mugen scene, but it seems like it still has a long way to go.
There is also something called "Paintown", which has an android version and seems to have a mugen mode: http://paintown.sourceforge.net/
I did not check it out, just saw it by googling.
Firstly: This mention stuff is great but also annoying, Please don't mention me for things relating to "wanting to be developed" as i am not a developer nor do i appreciate being emailed constantly about things that don't even regard me (but i keep email on for "important" issues)
Secondly: Wouldn't this be better off in Android General section instead of the Xperia Play specific section.

[GAME][2.3.3+] Matches Puzzle - Android Game

Matches Puzzle - Android Game
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Install From Google Play​
Description
In matches puzzle game, you move 1 or 2 matches to fix the equation.
Features:-
100 levels and more.
Drag & drop.
Help system & coins.
Ask your friends on facebook & twitter.
Rate & share.
Sound effects.
Source code available.:good:
Best game
I tried it for a few minutes and the actual game looks quite smooth, BUT on my Nexus5 it was almost impossible to grab a stick and to place it somewhere else. Furthermore, I would like to see a better contrast (maybe just more transparance) on the free places. It waas quite hard to read the current equation.
Keep it going, seems like a nice caual brainy game
Very nice!!! =)
Jack0815_ said:
I tried it for a few minutes and the actual game looks quite smooth, BUT on my Nexus5 it was almost impossible to grab a stick and to place it somewhere else. Furthermore, I would like to see a better contrast (maybe just more transparance) on the free places. It waas quite hard to read the current equation.
Keep it going, seems like a nice caual brainy game
Click to expand...
Click to collapse
Thanks for your feedback
What is screen size for your device and if you can provide me with a screenshot from your device, I will really appreciate that
And what do you mean with "more transparance"?
Hi,
my device is a nexus 5 ... so 5" with 1080 x 1920px.
With more transparent I mean, that the available fields, where you can drop a stick, are so dark that it makes it hard to read the current equation.
By the way in the first level I wanted to make "9 - 3 = 6" and it says WRONG
Jack0815_ said:
Hi,
my device is a nexus 5 ... so 5" with 1080 x 1920px.
With more transparent I mean, that the available fields, where you can drop a stick, are so dark that it makes it hard to read the current equation.
By the way in the first level I wanted to make "9 - 3 = 6" and it says WRONG
Click to expand...
Click to collapse
I think this is a large screen!! Also about transparent , you can use light sticks as they are very clear and light to read the equation easily
About level 1 it is 8 - 3 = 3. and you just have one move then if you move left bottom stick on eight to put it on 3 it will not be 6
You need additional move to get right top stick on 3 to the left but you have one move only
... yeah it helps to know how a six looks like sorry, was my fault.
very interesting, I like puzzles :good:
Jack0815_ said:
... yeah it helps to know how a six looks like sorry, was my fault.
Click to expand...
Click to collapse
Never mind waiting your screenshot if you can do that :good:
eng.ahmed.android said:
Matches Puzzle - Android Game
​
Description
In matches puzzle game, you move 1 or 2 matches to fix the equation.
Features:-
100 levels and more.
Drag & drop.
Help system & coins.
Ask your friends on facebook & twitter.
Rate & share.
Sound effects.
Source code available.:good:
Click to expand...
Click to collapse
nice game
I love matches puzzles in real life and so do I love your game as well! In my opinion, it is quite hard to control on a 5 inch screen, however. Mainly because the matches are too small. I would recommend landscape instead of portrait screen format. Maybe one could also thing about some different control sheme. Especially the "green" when you can put down one match does not help much, since it is completely hidden under my fat fingers
Entangled Multiverse said:
I love matches puzzles in real life and so do I love your game as well! In my opinion, it is quite hard to control on a 5 inch screen, however. Mainly because the matches are too small. I would recommend landscape instead of portrait screen format. Maybe one could also thing about some different control sheme. Especially the "green" when you can put down one match does not help much, since it is completely hidden under my fat fingers
Click to expand...
Click to collapse
Thanks for your feedback
Hello everybody
I fixed dragging problem with matches, now you can draw them easily and nicely, Download the game and enjoy it
https://play.google.com/store/apps/details?id=com.nileworx.matchespuzzle
Pretty cool game! Inconvinient a little bit on my 4 inch phone, also didn't find any way to turn off the vibration
Nice concept. A little bit hard but addictive :good:
Check my nice new game .. use your brain to get the word
https://play.google.com/store/apps/details?id=com.nileworx.fourpicsoneword
great game to kill time

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