After a request over at ppcgeeks pointing to this youtube video
http://www.youtube.com/watch?v=JEwyJm4ucns
I thought I might have a go on this game for WindowsMobile. So here it is: Billy!
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Billy, the haunted man, is in trouble. Balls are falling down and he has to run to avoid being crashed. It's your task to help!
Billy can be played using the HTC-GSensor or the touchscreen and should run on nearly any resolution.
Have fun and let me know what you think!
*changes*
ver 0.41
* added 1 sec startuptime to let the gameengine initialize correctly
* fixed bug with replay button not working
* fixed runtime error with exit button
* Billy now installs properly in the Program Files\Games\Billy folder
I am very curious to try this out but I got two error messages (and i tried installing to main memory and storage and got the same messages). I've attached the error reports. I'm on a Fuze (Touch pro). Any ideas?
This seems to be an error of the gameengine not initializing properly. Uploaded version 0.41, it gives another 1000 msec before the graphics display. Let me know if this works, please. Fixed two other bugs as well, see changelog.
Wow very odd game hehe, works fine on my Touch HD.
You should a option of changing the ball texture around. In the youtube vid, they had just a black halo representing the ball which could improve the performance.
Thank goodness the music can be disabled too lol
Nice work.
Feel free to change the balls, the bitmap files can be found in the game folder. It wouldn't make any difference to the performance though.
I know that the game might "stutter" a bit if to much is going on in the background (other programs running). A softrest is helpful here
... and I do really *love* that music!
I cannot run in on my Topaz... anyone can help? thank you!
What happens when you start the game?
Simple but fin. Really like it.
I have version 0.41.
I have 2 error messages on my Touch HD (see attached)...
Also, 3 more ideas to make it perfect :
1) Silent mode by default (so we can launch it and play wherever we are)
2) Some levels of difficulty in the settings
3) hmmm... Could we have Billy a little bit more bloody when he is crushed (like in the you tube video). This is so funny.
Thanks a lot * * * * *
What a fun little game thanks
how do you make a game like this acually?
I want to make some simple 3d app where i can put a 3d model in it.
arturobandini said:
Simple but fin. Really like it.
I have 2 error messages on my Touch HD (see attached)...
Click to expand...
Click to collapse
Not much I can do about it atm. I know ot happens to a few people but don't have a clue why. Must have something to do with the Gameengine
not initializin correctly.
arturobandini said:
Also, 3 more ideas to make it perfect :
1) Silent mode by default (so we can launch it and play wherever we are)
2) Some levels of difficulty in the settings
3) hmmm... Could we have Billy a little bit more bloody when he is crushed (like in the you tube video). This is so funny.
Click to expand...
Click to collapse
1) If you turn off the sound the game should remember the setting and starting without sound.
2) The difficulty goes up by the amount of balls you survive. (The balls come in faster). Don't think there is really a need for levels (just trying to keep the game simple )
3) I'm not tha gfx-geek myself, but feel free to add whatever you like. The graphic files can be found in the games' folder.
Chaosstorm said:
how do you make a game like this acually?
I want to make some simple 3d app where i can put a 3d model in it.
Click to expand...
Click to collapse
I use Arianesoft's Pocket Programming Language (PPL). A fine language to program 2D games for mobile devices (watch out for version 2.0 soon to come!).
well it works on my omnia but not with accelerometer only touchscreen
Related
Hey guys I'm not kidding,
when I bought my 7 years old little brother an old GamBoy Color within a the yellow edition of Pokémon from eBay, I just get in playing around with it myself, and I'm amazed of it again after so many years, when I played it last time. And btw. he likes playing it too
But emulation with e.g. Morphgear or any similar doesn't really get high resolution images while playing on the HD2 (of cause it was (is) designed for old GBC/GBA hardware and not for an hitech device like the HD2).
So here' what I mean:
bad idea:
Would it be possible to get access to games data and just replace the images with higher resoluted ones and set the resolution up (this must be done seperately I think, because it's designed for small BGA screens and just replacing images would affect nothing at the end). But anyway I don't spend much hope to this way of doing it, because it's an greenly and silly one!
better idea:
The other way would be to completely rewrite it (not really rewriting it, we must write it on our own, but we have a sample template - so we don't have to think of a complete new thing). I'm new in developing C++/C# and game development is a complete new thing to me. But I have some graphic skills... When there are some interested old-fashioned freaks like me out there (and I'm really sure there are many) - I would like to start a project for developing Pokémon for modern graphic standarts on modern hardware (like the HD2). Because here we have OpenGL ES 1.1/2.0 support, much CPU speed a.s.o. which could be a help. And the porting can't be that heavy, look at the GBC Files, they "just" have a size of 2MB, OK they maybe are compressed, but at all that can't be much (the GBC have to decompress this data, so even if they have a compression, it can only be lightweight)!
So are some of you interested? Then we maybe can make that project OpenSource, maybe we have to rename the project or the pokemons due copyright issues, this would be an annoying thing, but can be avoid with using an XML-table for the pokemons names for example, so "engaged modders" can change the pokemon names into similar real ones, while the official ones are just numerated for example.
GameDesign should be 2D, because it really looks good, and 3D Moddeling for 150 Pokemons - are you crazy??
GameDevelopment could be divided into:
1. The Background Game designing (actions, locations, the way to walk, the way pokemons appear, when conversations take place and finally the way of animation the pokemons fight)
2. The Image designing/moddeling (the way the scenery is arranged, like trees, houses, water, the arenas, caves and the main point: the Pokemons and maybe some animations take place in this category too??)
3. People speak, so we need the conversations etc and multilingual use would be nice at all.
But since now it's just an idea, but I like the idea! Maybe some of you like the idea too, and I want take the challenge - maybe Pokemon is one of the most ingenious games ever developed (regarding to the file size and the variety to play).
I would spent my part to the game with number 2 if the idea gets successfull!
My resolution is just perfect with pokemon red
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@[★]: can you please upload your virt. Gamepad or give me a link for it?
Icefreunde said:
@[★]: can you please upload your virt. Gamepad or give me a link for it?
Click to expand...
Click to collapse
http://forum.xda-developers.com/showthread.php?p=4159554
With screen size:window size
Thx, works great!
Icefreunde said:
Thx, works great!
Click to expand...
Click to collapse
No worries
[★] said:
My resolution is just perfect with pokemon red
Click to expand...
Click to collapse
Well that is what I mean - a pitty waste of screen
...but by the way, when you're bored you can count the pixels
have a nice evening
the_b00gyman
the_b00gyman said:
Well that is what I mean - a pitty waste of screen
...but by the way, when you're bored you can count the pixels
have a nice evening
the_b00gyman
Click to expand...
Click to collapse
I dont think I'll ever get that bored
Anyway one thing ive discovered, they skin is really annoying, it does things like press a when I select up :/
Hi all !
More than 10 years ago, I was playing Dune on my compter ! Now, I tried to "emulate" it on my Windows 7 64 bits, but it's crashing so I looked around to make it work for Android, and I succeed on my HTC Desire HD (WVGA Device). Should work for all other WVGA devices, dunno for others !
In more, as it's an abandonware, it's free.
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How to ? Step by step :
1. Download and install this : http://code.google.com/p/adosbox/downloads/detail?name=aDOSBox-0.2-beta.apk
2. Get the game for free HERE* : http://www.bestoldgames.net/eng/old-games/dune.php
3. Extract the folder "dune" from the zip to the root of sdcard. Unplug your mobile from your computer
4. Launcher aDOSbox downloaded in step1 and then :
- Make Menu to get keyboard
- Type cd dune and do enter or hit the square with one inside
- Type dune and do enter or hit the square with one inside
- Game launched !
*I did not tried with the ENGLISH version but with the FRENCH VERSION HERE, but normally it's the same
Tips in game
- Personnaly, I only use the pad from the emulator + the square with the number 1 inside which is equal to "normal clic" with the mouse
- To save/load game :
> Make "SEE DUNE MAP"
> On the left down corner, go to yellow "ball"
> There, you have Menu with "Save/Load Game", 2 slots available
- You can also save when you are in front of the mirror
Source : http://www.forum-htc-dev.net/t45400...-click-passionant-sous-android-gratuit#582293
Great game!
Also working in the same way, the game "Carmen San Diego"
oh man, i got a huge list of good old games, i just need more space on my phone to install them all.
there are several good legit abandonedware websites, which will pull any title off if & when they become re-licensed.
One of the best ones I know is "Home of the Underdogs"..... Oy... Yet another way to waste my time.... Lol.
Works on the Viewsonic G Tablet.
Big Thanks!!
Happy you enjoy it !
After some hours of playing DUNE, the gameplay is really playable, and the game is still so amazing !
One of the best classic games ever IMHO.
Well I got no sound Any chance to get the option screen back @ first launch? Maybe there are some sound settings
HansiHusten said:
One of the best classic games ever IMHO.
Well I got no sound Any chance to get the option screen back @ first launch? Maybe there are some sound settings
Click to expand...
Click to collapse
I was wondering the same thing, only way around it I found was to clear the app's data (via Titanium Backup)
omg!omg! where did I put my Zork game???
omfg...THE GAME OF MY YOUTH!!!!
i loved this game...thank you soooooo much...i used to spent hours over hours playin' this game!!!
thanks man...
TABatalk'd directly from hell
I'm definitely trying this!
Has anybody tried any of the other games running on DosBox?
At a risk of looking even more noobish, I can't seem to get a keyboard to appear when I start up aDos Box?
The keyboard is active when I shut down the app, but not when I'm in it?
I'm trying this on a HTC Desire btw.
hornblowerracing said:
At a risk of looking even more noobish, I can't seem to get a keyboard to appear when I start up aDos Box?
The keyboard is active when I shut down the app, but not when I'm in it?
I'm trying this on a HTC Desire btw.
Click to expand...
Click to collapse
I'm having the same trouble. when i quit the app the keyboard is displayed on the home screen. its as if the keyboard can't be displayed in front of dosbox
chemist80 said:
I'm having the same trouble. when i quit the app the keyboard is displayed on the home screen. its as if the keyboard can't be displayed in front of dosbox
Click to expand...
Click to collapse
Glad it's not just me then.
Any suggestions guys?
Anybody?
Yop !
In aDOSbox, to make the keyboard appears, simply press Menu (maybe several times). Did you tried to do that?
In the game "Dune", you never need the keyboard
Keep me informed,
Zepiii
Yeah, I tried that but no keyboard appears. However, it is up when I exit ADosBox??
I can get the C:\ prompt, but can't type anything.
Did you see in the up-left corner, there is "Ab", if you click on it, nothing happen?
Zepiii said:
Did you see in the up-left corner, there is "Ab", if you click on it, nothing happen?
Click to expand...
Click to collapse
Nothing at all.
Here are the latest screenshots from the game War of The Words!
One of the top ten in the Best Word Games of 2011 category at BestAppEver.com.
This word game contains hundreds of levels with increasing difficulty. As the game progress you are
constantly notified of how many points you need to beat the next player in the highscore list!
The idea is very simple, remember each word in the correct order and after they've been shuffled your
mission is to restore them in the correct order. You also need enough concentration to swat flies, ufo's and birds as
they will reward you with plenty of bonus points!
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Supported languages: English, Swedish.
https://market.android.com/details?id=org.droidstop.wow.free
Thank you for your time.
[edit]removed, post not applicable anymore[/edit]
I've just played the first three levels, but holy crap that was addictive
Danke
Thanks for trying, much appreciated!
Just wondering, is the time limit ok, or is it far too easy?
Sent from my HTC Sensation Z710e using XDA App
Version 1.5 released.
Edited first post to fit the game as it evolved too much from the original game.
Enjoy.
Cool, thanks Nice work with the new look.
Danke
I'm thinking of perhaps getting rid of the Facebook integration, anyone have any objections against that?
I think it's a nice addition, but it appears as most users simply doesn't use it.
I've also noticed that quite a few players have cleared more than 20 levels, while
some stops at level one with zero in score, I'm just wondering if the initial Facebook popup is to blame for that?
There's not too many players who have stopped playing before level 10, which should indicate that the game is at least somewhat addictive, or is it really?
Perhaps it was not a smart move to have the Facebook checkbox checked by default?
Just thinking out loud, if anyone cares to share their thoughts on this, please do
Version 1.6 is out
- You can now setup a profile before playing.
- The top panel continuously displays your progress, and how much you need to score to beat the person above you!
- As before you can still press pause to view your stats and exakt position in the score list.
Enjoy!
MetalDroid said:
Version 1.6 is out
- You can now setup a profile before playing.
- The top panel continuously displays your progress, and how much you need to score to beat the person above you!
- As before you can still press pause to view your stats and exakt position in the score list.
Enjoy!
Click to expand...
Click to collapse
Hey again! Just a quick heads up, I tried the update and all seems to work fine. I love being able to see all the people I'm better than
You have any plans to include a German translation?
I love this kind of games
/Danke
Thanks...again
I have no current plans for any other language, but if anyone is interested in helping me with translation I'd be more than happy to include it..
G'night
Sent from my HTC Sensation Z710e using XDA App
Version 1.7
It came to my attention that the game crashed on resuming after the game had been
interrupted by a call or similar. FYI. I just released a quick fix for this.
Version 1.75 is out!
I hope you enjoy it.
I just released 1.76.
Been hunting for memory leaks and optimized the whole game!
I am kind of desperate for input as I've heard that in some rare cases the game fc's at startup!
If you try it, please let me know your phone model and wether you get a force close or not at startup or anywhere else..
Thank you very much!
greaaaaaat go on
Thanks for trying!
Checking the database I saw that the number of people quiting the game before having any points (perhaps due to a fc or maybe out of boredom?) lessen. But still, 1 out of 4 shows as not getting any points or reaching even level 2 which is incredibly simple.
Right, I'll leave it at that and go work on my platform game instead.
No crashes for me. Had one forced close once when my battery was about to run out of juice.
Danke
I'm happy to report that the game got nominated in the top ten at bestappever.com in the Best Word Game of 2011.. Not that I've heard of that page before, but still
Anyway if anyone of you happens to have an Xperia Arc or ZTE-Blade in their possession and would like to verify that the game runs, I would appreciate it a lot! Really, alot since I've had reports of the dreadful "bitmap size exceeds VM budget" appearing on those devices!
(Also just released a new version with a few more levels available)
Thank you!
Released yet another fix!
Version 1.79 is out. The game should run fine on most devices now.
FYI! Using the emulator and adjusting the max heap size to only 16 Mb I could reproduce the problem with FC's. It turned out not to be a memory leak after all, my game actually did use up to much resources. doh!
Cheers
1.8 is out.
- Removed Facebook integration
- Removed unused resources
- Increased quality of background images
- Increased quality of some other graphics
- Made the game instructions clearer.
- Made sure buttons don't get outside the playable area
- Now all you have to do to get more levels is to click the
ad in the bottom and install the free game or app. Your
available levels will be refilled automatically.
Hi XDA community,
As you might be able to tell from the title, I wrote a Tic Tac Toe app as an exercise. I had only briefly looked at Android development previously, but never actually had a finished app published before.
If anyone has the time, would you mind trying the app out and putting up a review here or on the Google Play site? I'm new to this and would like as much criticism I can get from anyone. I also wouldn't mind help on getting more people to download the app, as that will bring it up in the rankings and hopefully others will download it as well.
Here is the link in case you decide to try the app out: play.google.com/store/apps/details?id=com.alex.tictactoe
Anyways, thanks in advance and enjoy your day =)
Best Regards,
shronas
bump?
riage ofExchai
Does anyone like Tic Tac Toe?
I like... Is fast and has a good algorithm IA
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Sent from my HTC One X using xda premium
Works super smooth
Thanks for the replies guys. It's really encouraging =)
I have a ZTE Racer II - 500 Mhz Processor - ldpi.
For me the game isn't smoth at all, i have to wait 2-3 seconds till it responds to a command, but I know, bad phone is bad phone.
And i attached a screenshot of how i see the game on a ldpi screen - maybe you want to tweak it.
And i can beat the computer anytime. :silly:
eliboy said:
I have a ZTE Racer II - 500 Mhz Processor - ldpi.
For me the game isn't smoth at all, i have to wait 2-3 seconds till it responds to a command, but I know, bad phone is bad phone.
And i attached a screenshot of how i see the game on a ldpi screen - maybe you want to tweak it.
And i can beat the computer anytime. :silly:
Click to expand...
Click to collapse
That's strange. I don't know why it would hang like that. ... The layout looks fine. The app seems to scale well across various density screens. Have you tried the hard level? You can switch levels through the Menu. I should make a settings activity and put it as a third button in the front screen. I'll look into why it hangs though.
Well, i didnt try the hard level, but i will.
Edit: Its laggy only the first time i start or if its cleared from memory. After some time, it starts running good.
Hard mode is nice.
eliboy said:
Well, i didnt try the hard level, but i will.
Edit: Its laggy only the first time i start or if its cleared from memory. After some time, it starts running good.
Hard mode is nice.
Click to expand...
Click to collapse
I'll keep Hard mode as it is then.
The program "programmatically" makes a small database table to store the scores. This should happen every time the data is cleared. But that shouldn't be causing too much of lag. I'm not sure how I can tweak the database though.
Don't worry too much. My phone is low and i got used with laggy games. If you can fix the layout for my screen it would be great.
But you can make a settings activity or tell the users they can change the difficulty from menu, a toast for the first time they play for example.
eliboy said:
Don't worry too much. My phone is low and i got used with laggy games. If you can fix the layout for my screen it would be great.
But you can make a settings activity or tell the users they can change the difficulty from menu, a toast for the first time they play for example.
Click to expand...
Click to collapse
From your earlier screenshot, it seems the bottoms gets cut off? Your phone is more squarish. I could make a layout for smaller screens with smaller text. That might work.
Tested on my lg p970, good job, thx
shronas said:
it seems the bottoms gets cut off?
Click to expand...
Click to collapse
Yes. Maybe if you get off the title and make those two buttons smaller, clear board and reset scores, it will be ok. Also, you can put them in the menu.
Thanks for looking at the app ComfyMobile!.
eliboy, I am currently working on another app and don't have time to alter the Tic Tac Toe app. I hope you understand. However, thank you for the input. If I decide to go back and rework some parts of the app, I'll keep in mind the "square" resolutions as well. Thanks!
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In the thread I show the performance of the MEmu in Hearthstone experience
About MEmu
Welcome to give your gaming experience (please attach screenshot)
Hearthstone
MEmu support Hearthstone with perfect compatibility. Let's get to it!
- Open MEmu and find Google Play which in system tools.
- Run Google Play to install Hearthstone.
- Also you can install Hearthston by right tool bar or double click apk file in your PC.
- You may find warning after you run Hearthston. So you can solve it by setting the configure of the MEmu.
- The Hearthstone is waving to say "But of course, you could forget all of that... And just have fun!"
- Try to use MEmu - Multiple Instances Manager for a magic matchup.
- Run the second MEmu, you can play Heathstone with another account.
- Find some fun for yourself.
Draw Galaxy Gifts
1. Click Setting on the right side of the toolbar
2. Set Mobile phone brand and model such as "samsung" "SM-G9200"
3. Save and restart MEmu
Nice, i don't know if this works properly since i don't use this app but i'm wondering what is the main purpose of having multiple accounts at HearthStone ?
I can imagine one of the following:
- Having more daily quests everyday
- Use the noob money on every account to have the chance for dropping a golden legendairy
Is it?
Elya_Dragon said:
Nice, i don't know if this works properly since i don't use this app but i'm wondering what is the main purpose of having multiple accounts at HearthStone ?
I can imagine one of the following:
- Having more daily quests everyday
- Use the noob money on every account to have the chance for dropping a golden legendairy
Is it?
Click to expand...
Click to collapse
I think it can do some interesting experiments.
e.g.
- Put 7 Pirates or Murlocs
- Put 7 'Malygos' ( use 'Duplicate' and 'Echo of Medivh' ) and put one 'Arcane Missiles' . It is amazing !!!
Of course, you can play other games with MEmu.
Microvirt said:
I think it can do some interesting experiments.
e.g.
- Put 7 Pirates or Murlocs
- Put 7 'Malygos' ( use 'Duplicate' and 'Echo of Medivh' ) and put one 'Arcane Missiles' . It is amazing !!!
Of course, you can play other games with MEmu.
Click to expand...
Click to collapse
Huh i don't understand what do you mean?
Elya_Dragon said:
Huh i don't understand what do you mean?
Click to expand...
Click to collapse
I believe he is saying that you can simultaneously use 2 accounts to test and "sandbox" crazy decks with yourself.
@xconwayx ah okay, that sounds pretty dull tho
After the September 30th update, where HS switched to Unity5, the game doesn't run on emulators for me anymore, throwing "Failure to initialize! Your hardware does not support this application" error on starting the app. Had a working setup on Andy, stopped working after update. Tried Memu (which I like more), but get the same error. Any help?
bumstik said:
After the September 30th update, where HS switched to Unity5, the game doesn't run on emulators for me anymore, throwing "Failure to initialize! Your hardware does not support this application" error on starting the app. Had a working setup on Andy, stopped working after update. Tried Memu (which I like more), but get the same error. Any help?
Click to expand...
Click to collapse
- You can try to increase "CPU" and "Memory" by setting the configure of the MEmu, or set "Mobile phone brand" and "Mobile phone model"
- Uninstall Hearthstone and reinstall it.
Great app. Multiple instances!!! One quirk about it is when I tried to switch account in Castle Clash, game says "Google Play Service not Available" --- any fixes to that?
This is great!! But I have used one like this NoxApp+, the better thing is that it doesn't contain ADVERTISEMENT!!