hey guys. I could pay someone to make an online poker app (real money) with any major network. is there anything like this or can someone trustworthy create one for cash? ipoker network preferably
It's very hard and almost impossible to do that.
I remember couple of years ago, pokerroom.com(ongame network) had mobile clients(even for S40) allowing to play cash games with real money
Sallcho said:
It's very hard and almost impossible to do that.
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No it's not.
I would think it is pretty much impossible to make a mobile app that connects to any of the current online rooms. Now to make one from scratch might be a go but then you would be locked in with only the players who have the app and who would want to play for real money that way unless you know the folks you play with and could collect from them in person.
PKR on WM would be great!!
Related
Hey guys! Just want to say that Dungeon Defenders is now free on the market! No idea if this is permanent or just today, so grap your copy now!
https://market.android.com/details?id=com.trendy.ddapp&feature=search_result
I believe it is free now because Google launched their in-app payment model, and they developer will be charging real world cash to acquire in-game items.
BazookaAce said:
Hey guys! Just want to say that Dungeon Defenders is now free on the market! No idea if this is permanent or just today, so grap your copy now!
https://market.android.com/details?id=com.trendy.ddapp&feature=search_result
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Nice! Thanks...
Slowly d/l'ing into my EVO via 1x
NotATreoFan said:
I believe it is free now because Google launched their in-app payment model, and they developer will be charging real world cash to acquire in-game items.
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Oh i see! LIKE!
What does this mean for the persons that paid for this app? Are we subject to having to pay for everything now to?
The only difference is that you paid for it and we don't. Everyone can use the in-app purchase.
They made it free so that more people will play it. It's a strategy for the console/pc version which is soon to be released.
Sent from my SGH-T959 using XDA App
Damn I paid for it. Hopefully we get more players now.
Any dates for console version?
"Dungeon Defenders” has never had an official release date for its PC, XBLA and PSN versions, though a Q1 release was Trendy’s initial goal. The game is now looking at a March or April release date for the XBLA and PSN versions, with the PC version releasing sometime later."
Hopefully the people that paided for it get something nice in-game
ARE YOU KIDDING ME
i bought this and now its all free.
and the people who paid for it get nothing.
BULL****.
I hope their PC/Console games fail.
I bought it but hardly played it, it's just too damn complex for a portable game.
I'm not real impressed about being nickle & dimed for it after buying it at full price, I won't be purchasing anything further from this developer that's for sure. If they'd given paying users SOME sort of acknowledgement then it'd be different, but that's just insulting the people that've supported them.
I guess they figure the microtransaction model works for Zynga, so why not them as well.
Didn't you people get tons of free items every-so-often already, delivered to you?
Geez, it's not like the developer is asking you to pay a monthly fee; they only made the apk free of charge. The new players who now download the free apk will never be able to get the free items you all got. And if you don't feel like spending any more cash on the game, then don't buy anything using the in-app purchasing mechanism.
Sheesh...
maybe you guys don't know how to play the game so you all are complaining that it should have been free. it's pretty cheap for a game like this!
knightnz said:
I bought it but hardly played it, it's just too damn complex for a portable game.
I'm not real impressed about being nickle & dimed for it after buying it at full price, I won't be purchasing anything further from this developer that's for sure. If they'd given paying users SOME sort of acknowledgement then it'd be different, but that's just insulting the people that've supported them.
I guess they figure the microtransaction model works for Zynga, so why not them as well.
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how is a hybrid of building towers and blasting enemies complex ? it even has auto aim.
Talk about confusing. Trying to pay for the ability to continue playing beyond the 5 holes they give you every day... Good luck trying to figure that out.
After purchasing 120 "energy points" for LET'S GOLF 3D from within the app, I applied enough to unlock the Ireland Course. After a few holes played, I was locked out and asked to buy more "energy points".
Why do I need to buy more, if I've already payed for the course to be unlocked?!?!?!? Basically, Gameloft has stolen my money (no refunds, of course), and has not answered any of the many email inquiries I have sent them.
Thanks, Gameloft. Can I send you some more money for nothing? What a horrible business model for a game.
Enjoy the free play, but do not give them money for anything!
Hi,
A few friends and I think that it should be made possible for players to receive in-game gifts regardless the game(s) they play.
We think that the best way would be to put together wish lists of the items you would like and then send these wishes to your friends and family so they can find the perfect present for you.
What do you think of the idea?
Google play already supports gift cards
knutson said:
Google play already supports gift cards
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Exactly, but like in real life, I think that it's much nicer to get a nice object from someone rather than a gift card.
Regarding the original question:
1/ Do you think that players would be interested in getting in-game gifts in the form of items?
2/ Do you think that the building + sharing of wishlists is the way to go to do that?
For question 1. I feel answer is a big no. The idea seems lame to me
For question 2. Yeah sharing of wishlist wouldn‘t necessarily be bad
Heracklion85 said:
Exactly, but like in real life, I think that it's much nicer to get a nice object from someone rather than a gift card.
Regarding the original question:
1/ Do you think that players would be interested in getting in-game gifts in the form of items?
2/ Do you think that the building + sharing of wishlists is the way to go to do that?
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I do not think it is a good idea and Google will probably never implement it in GooglePlay. Fortunately in-game items cost much-much lesser than corresponding items in the real world, so it is easy for players just to buy in-app items immediately. It is so pleasure to buy some modern super-car for 1 buck
Heracklion85 said:
Exactly, but like in real life, I think that it's much nicer to get a nice object from someone rather than a gift card.
Regarding the original question:
1/ Do you think that players would be interested in getting in-game gifts in the form of items?
2/ Do you think that the building + sharing of wishlists is the way to go to do that?
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Click to collapse
The problem is, this would mean that all games would have to support some kind of cross-game way of sharing these wishlists. It would have to be compatible and tie in to each of them. I just don't think it's feasible.
This is not something that Google Play could do, this is something that ALL GAME DEVELOPERS would have to sit down and work out. Since the payments go through Play, maybe it could be done (but I notice that when buying something it doesn't seem all that well-organised and I'd wonder how much is done on the dev's end), but that would then be a massive amount of crap for GP to sort out and organise and classify all for very little profit.
And, really, since their in-app purchases are like, $1, there's really no big incentive to do this. It would cost them money to develop and most people who want that $1 in-game item can and will just buy it themselves. If it's a kid, I don't think their parents really care about what specific item the kid wants and would be happier to just give them a giftcard instead of trying to understand what the individual items even are. I don't think that's bad parenting and not being involved - that's buying your kid a video game and then not caring what they do in it (you know, following the story or being 3-years-old and just jumping in circles) - as long as you know the game isn't "Naked Boobie City" for a 7-year-old, who cares what colour car exactly they want in the game ?
Also, I'd never send a wish-list like that, personally, it just seems rude. "Here, please just click this button and buy me something" - in this case, even buying a gift card is going to feel more personal. Yes, I have a relationship with my parents where I'm going to tell my mom what I want for my birthday (I want some rings to make chainmail, okay) - but if I wanted an app or something worth $5, I'd just ask for $5 - it would be EASIER for her.
I think your heart is in the right place when you thought of this, but you need to think of it from the perspective of the parents who would be getting these wishlists (because, really, who else is going to be getting them ?).
Hi!
What kind of monetization do you prefer?
Ads, so they can be blocked, lol. The only time anyone clicks on them anyways is accidentally. I am completely fine with paid apps, but not paid and than it's almost mandatory to make in app purchases to make the game playable. It either needs to be free, paid, or ads. This freemium stuff needs to get banned. If rockstar can make all of their games $6.99, no ads, no future payments, for a full length game, these other companies need to do the same.
agreed Bro..
Death-Dealer said:
Ads, so they can be blocked, lol. The only time anyone clicks on them anyways is accidentally. I am completely fine with paid apps, but not paid and than it's almost mandatory to make in app purchases to make the game playable. It either needs to be free, paid, or ads. This freemium stuff needs to get banned.
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Agrees Bro :good::good::good:
Also, very annoying what companies like gameloft will sometimes do. Modern combat 5 was a paid app for a while. I think $4.99 or $5.99. I paid for that when it got released. Than they go ahead and make it freemium. Free, but limited on play time unless you pay, and pay, and pay for everything. Nope, uninstalled, never installing again,. Reinstalled modern combat 4 that I paid for the yr before. Now gameloft will never get a future dime from me again. That is not good business to make those kinds of choices. They lost how many customers doing that. The bad reviews because of that choice were endless, and for what. For the 10 people that have money to throw away and for some reason will spend $100+ on the game.
Paid Apps defenitly, make a free version where people can taste the app and when they start liking it make it limited in use, it's not a problem for me to spend 1-2 euros for an handsome android tool when there are no better alternatives.
Just make sure that there are no alternatives to your app or better alternatives which are free.
And you shouldn't put ads in the demo version if you have limited the use enough to prevent make them use your demo free of charge permanently.
Verstuurd vanaf mijn LG-D855 met Tapatalk
IoanGum said:
Hi!
What kind of monetization do you prefer?
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To my mind its better to create a paid version and a free with ads. This way you can get more revenue, because free and paid apps have own pros and cons from the point of monetization. As a mediation for my free app I use Appodeal, it supports all major networks in a single SDK, this way i have less headache =)
beetlebum77 said:
To my mind its better to create a paid version and a free with ads. This way you can get more revenue, because free and paid apps have own pros and cons from the point of monetization. As a mediation for my free app I use Appodeal, it supports all major networks in a single SDK, this way i have less headache =)
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Thanks for link. Very interesting stuff. I`ve never heard about appodeal. Thanks!
IoanGum said:
Thanks for link. Very interesting stuff. I`ve never heard about appodeal. Thanks!
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Give a try, man! In comparison with MobFox and HeyZap these guys are top of the league.
Hello!
I've recently completed the first book of my text adventure game after a year of work, and I would be very grateful if you could give it a try and give me some feedback. In this game you play as an ordinary guy trying to win a mage tournament against the most powerful mages in the world, in the hopes of winning the grand prize, and using it to fulfill your lifelong dream of becoming a mage yourself.
As you progress, you will also get to know the inhabitants of the continent that the tournament takes place on, and you will learn that a person called the Creator established several utopias in this realm a few hundred years ago, where animals and humans could live in harmony, and where food was created through magic. What you will get to experience throughout the game, however, is the downfall of these utopias, and you can even choose to save them from destruction if you so desire.
Besides the traditional choice making, you also have stats you can level up, and there are different checks in the game to see if you have the necessary level to take a certain action. For example, if your ancient languages level is high enough, you can understand when the animals or monsters speak.
Here is the link to the game: https://play.google.com/store/apps/details?id=com.magiumgames.magium
I hope you'll all enjoy playing this game as much as I enjoyed making it!
Cheers!
Congratulations
Dude, your game is just amazing, the best app I have ever downloaded in my phone, I just want to congratulate you and say that I cant wait to see what happens next! Keep up with the good work (and please tell me the first book's ending can be reversed ).
P.S.: why don't you put your game for ios as well? I have some friends that loved the idea but only have iPhones.
I just saw the XDA thread on r/androiddev and I remembered this forum. Just wanted to let everyone here know that since my initial post on this forum, the 2nd book has also been completed and the story is still in progress. Chapter 4 of book 3 was published a few days ago on android and iOS.
Cheers!
Hey there, thanks for sharing your game!
Not available in my country (Montenegro) for some reason...
czarkoff said:
Not available in my country (Montenegro) for some reason...
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I can post link to dropbox and you can download my copy. It is avaible here in Slovenia.
its nice game to play.. thx..
czarkoff said:
Not available in my country (Montenegro) for some reason...
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Unfortunately, it looks like Google Play purchases are unavailable in Montenegro, and this game relies exclusively on IAPs for income (the game doesn't have any ads). Aside from that, if I were to publish the game there without an option to pay to unlock the next books faster, I'd be sure to get negative reviews from people. I'll publish it there if Google ever makes purchases available in that region.
Nemeean_lion said:
Unfortunately, it looks like Google Play purchases are unavailable in Montenegro, and this game relies exclusively on IAPs for income (the game doesn't have any ads). Aside from that, if I were to publish the game there without an option to pay to unlock the next books faster, I'd be sure to get negative reviews from people. I'll publish it there if Google ever makes purchases available in that region.
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Makes sense. Maybe you could consider making an alternative version without IAPs, so that you could sell it from Play Store and XDA store with an upfront price? Or maybe there are other IAP providers that do not depend on Google's slow expansion? I have no idea how practical that would be, but at least you would be able to reach a few more people...
czarkoff said:
Makes sense. Maybe you could consider making an alternative version without IAPs, so that you could sell it from Play Store and XDA store with an upfront price? Or maybe there are other IAP providers that do not depend on Google's slow expansion? I have no idea how practical that would be, but at least you would be able to reach a few more people...
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I can't really sell it with an upfront price because the game is still in development. The first two books and first four chapters of book 3 are available, which all amount to around 600k words on all paths, but the series will have 5 books or more, and I don't want to ask for the full price now, because it takes a long time to write these.
I had the game up on the amazon store for some time, but there were barely any downloads coming from there, so I pulled it out, because it wasn't worth the extra effort to port a new version for that store.
When the whole story is finished, I'm planning to put a full-priced version of the game on Steam, and maybe then I'll also consider some other stores, but that will be years from now.
Ok, good luck and sorry for noise.
Amazing story, enjoyable and fun. Must be crazy hard to keep up with writing it tho.
A song that kinda feels like it matches this is "Tabi no Tochuu (Spice and Wolf)" by AmaLee.
Barry (my one at least) is a crazy but smart guy focused on his aim, which I love.
Good luck with the rest of it, I'll defo be keeping up.
PS - You might wanna secure achievements by forcing over the cloud or something cause someone can get the books for free by editing the savefile as root.
This is interesting