Let's Golf 3D - In app purchases failed. Money gone! Boo Gameloft! - Android Apps and Games

Talk about confusing. Trying to pay for the ability to continue playing beyond the 5 holes they give you every day... Good luck trying to figure that out.
After purchasing 120 "energy points" for LET'S GOLF 3D from within the app, I applied enough to unlock the Ireland Course. After a few holes played, I was locked out and asked to buy more "energy points".
Why do I need to buy more, if I've already payed for the course to be unlocked?!?!?!? Basically, Gameloft has stolen my money (no refunds, of course), and has not answered any of the many email inquiries I have sent them.
Thanks, Gameloft. Can I send you some more money for nothing? What a horrible business model for a game.
Enjoy the free play, but do not give them money for anything!

Related

[Q] GameLoft Re-Download Policy

I, like many a XDA member, switch phones pretty often. This year I have been through a Nexus One, Samsung Vibrant, G2, and tomorrow I am ordering a MyTouch 4G. I have purchased 3 games from Gameloft. I have Sandstorm HD, Let's Golf, and Dungeon Hunter.
I bought Sandstorm on my Vibrant, and the other two on the G2. I was hoping to get all three games on my NEW SHINY MyTouch 4G. According to Gameloft though, the games only work on the device that you purchased the game for.
Now is it just me or does this sound like total BS? I mean why is it that every other app developer that dev's for Android can let you re-install purchased apps when you switch phones, but GameLoft can't. Is that F*%#@!$ ridiculous or what?
I mean I can see if I was to switch from android to iPhone, or WP7, but we are talking about a switch from one device to another. I am pretty sure they don't reprogram each game for each android device. I really love gameloft games but this is basically a deal breaker for me. If they don't give me all of my games on my new device, I am through buying games from them. I buy a lot of apps. I would guess that buy at least one per week.
Anybody else think this policy is BS and just a ploy to make extra cash?
Love it
I love Gamelofts Policy +1 for Gameloft WIN!
I find their policy absurd. That is why they will never have me as a customer until they quit being draconian and greedy. I think if they want to compete with the rest of the dev world for android they need to learn to play nicely in android playgrounds. If not they will not be around except for the people who think their policy is awesome. I feel really sorry for the ones who are not rooted who cant backup their gameloft games so they can play them on their new or replaced android phone.
-1000000000 for gameloft and their poor customer tatics.....
FAIL!
Ainvar said:
I find their policy absurd. That is why they will never have me as a customer until they quit being draconian and greedy. I think if they want to compete with the rest of the dev world for android they need to learn to play nicely in android playgrounds. If not they will not be around except for the people who think their policy is awesome. I feel really sorry for the ones who are not rooted who cant backup their gameloft games so they can play them on their new or replaced android phone.
-1000000000 for gameloft and their poor customer tatics.....
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Click to collapse
Lies, Spend more money make them richer so they can invest in R&D for better Games.
You know what?
I would also appreciate cross-platform support..
E.g. you pay for the full version of "Documents To Go" on your Iphone.. you still have to buy another Licence for Android to use it to the max there..
That's something I would like to see them reconsidering..
But of course switching devices with the same OS should be out of question..
I support pirating Gameloft (after buying first copy).
Policies like this are the reason they aren't selling as well as on the friggin Apple Store.
Dude, I just discovered this policy today which led me to this thread. I'm pissed cuz I just got a new G2 and the two games (MC2 Black Pegasus and Asphalt) can't be redownloaded on my new G2. This is just ****ing ridiculous. I paid nearly 5 bucks for those games. **** that. They lost me as a customer. NEVER AGAIN. They can bet I won't be downloading their games (officially) ever again. Bull****....
their games are the only ones that I don't buy.
1. greedy [email protected]!
2. their games won't work sometimes
Sent from my SGH-T959 using XDA App
I have recently become aware of this and it is a disgrace. They should put their stuff in the Market and all this goes away. I am currently in negotiations with their "support" people to see if anything can be done. I am not hopeful.
Is there a way of flagging this stuff with Google perhaps? Certainly, I would not buy anything from outside the Market and nothing from Gameloft again without properly checking these restrictions.
Supposedly, their policy has been changed according to Android Police. I haven't seen anything on their site that says so and actually attempting to download games fails for my new phone. Put in a support request, will see what happens.

Dungeon Defenders is FREE!

Hey guys! Just want to say that Dungeon Defenders is now free on the market! No idea if this is permanent or just today, so grap your copy now!
https://market.android.com/details?id=com.trendy.ddapp&feature=search_result
I believe it is free now because Google launched their in-app payment model, and they developer will be charging real world cash to acquire in-game items.
BazookaAce said:
Hey guys! Just want to say that Dungeon Defenders is now free on the market! No idea if this is permanent or just today, so grap your copy now!
https://market.android.com/details?id=com.trendy.ddapp&feature=search_result
Click to expand...
Click to collapse
Nice! Thanks...
Slowly d/l'ing into my EVO via 1x
NotATreoFan said:
I believe it is free now because Google launched their in-app payment model, and they developer will be charging real world cash to acquire in-game items.
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Oh i see! LIKE!
What does this mean for the persons that paid for this app? Are we subject to having to pay for everything now to?
The only difference is that you paid for it and we don't. Everyone can use the in-app purchase.
They made it free so that more people will play it. It's a strategy for the console/pc version which is soon to be released.
Sent from my SGH-T959 using XDA App
Damn I paid for it. Hopefully we get more players now.
Any dates for console version?
"Dungeon Defenders” has never had an official release date for its PC, XBLA and PSN versions, though a Q1 release was Trendy’s initial goal. The game is now looking at a March or April release date for the XBLA and PSN versions, with the PC version releasing sometime later."
Hopefully the people that paided for it get something nice in-game
ARE YOU KIDDING ME
i bought this and now its all free.
and the people who paid for it get nothing.
BULL****.
I hope their PC/Console games fail.
I bought it but hardly played it, it's just too damn complex for a portable game.
I'm not real impressed about being nickle & dimed for it after buying it at full price, I won't be purchasing anything further from this developer that's for sure. If they'd given paying users SOME sort of acknowledgement then it'd be different, but that's just insulting the people that've supported them.
I guess they figure the microtransaction model works for Zynga, so why not them as well.
Didn't you people get tons of free items every-so-often already, delivered to you?
Geez, it's not like the developer is asking you to pay a monthly fee; they only made the apk free of charge. The new players who now download the free apk will never be able to get the free items you all got. And if you don't feel like spending any more cash on the game, then don't buy anything using the in-app purchasing mechanism.
Sheesh...
maybe you guys don't know how to play the game so you all are complaining that it should have been free. it's pretty cheap for a game like this!
knightnz said:
I bought it but hardly played it, it's just too damn complex for a portable game.
I'm not real impressed about being nickle & dimed for it after buying it at full price, I won't be purchasing anything further from this developer that's for sure. If they'd given paying users SOME sort of acknowledgement then it'd be different, but that's just insulting the people that've supported them.
I guess they figure the microtransaction model works for Zynga, so why not them as well.
Click to expand...
Click to collapse
how is a hybrid of building towers and blasting enemies complex ? it even has auto aim.

The nightmare of Gameloft

Afternoon everyone,
Quick question and then a moan... Has anyone ever bought one of the Gameloft 3D games using the "3D Games" app/icon on the O3D? I did...
24th of December 2011 I decided to buy Star Batallion 3D from the LG World/Gameloft site. Clicked purchase and decided to pay via Paypal. £2.50 was paid and I downloaded my game. Sweet gameplay and 3D graphics!
After flashing various ROM's onto my phone I forgot all about the game and then got another £2.50 charge in Paypal from Gameloft!
I went back into the 3D Games shortcut and sure enough, I can now download 6 (!) Gameloft Games, but Star Batallion is no longer there!
Tried to view my account and it says I cant do this on the mobile site and to log into the proper website on my desktop... did that, no account. Entered the paypal address I used to pay and my mobile number... no records found... looked back on my phone and I can still download 6 games.
Emailed Gameloft and they sent back some auto response BS asking for my firmware version on the phone, mobile operator etc... stuff that doesnt matter.
So yesterday I remembered about the Gameloft crap and went onto the 3D games bit... Nothing, no games to download, no purchase history... and it still has no idea who I am... Now I know when it comes to the 24th of Feb I'm gonna get another £2.50 charge from them for games I cant download and don't even want...
I cant close the account because one doesn't exist!
I take responsibility for not realising I was paying for a subscription because £2.50 a month isn't the end of the world but making it nigh on impossible to stop and not having any records of my purchase is worse.
The saga continues; will I get my money back? Will Gameloft give me a proper account where I can manage my purchases?
Who knows....
wow you bought it? i got it for free by following the FREE GAMES card that was inside the box
if its on paypal cancel paypal subcription service file a complaint though paypal

Have you spent money on In-App Purchases?

Even though the general consensus seems to be that In-App purchases are a HATED thing by consumers...Devs keep coming out with apps that utilize it.
I'm curious to see how many folks from XDA actually have payed into IAP.
I have on ios, ive spent 7$ on dead space. But most games i just use the iap cracker hack, downloads iaps for free lol
Sent from my iPad using Tapatalk HD
Maybe not the right section of XDA but anyway...
I have NEVER played a game with in-app purchases because I can guess already that the game will push you to buy... I hate freemium.
Sent from my GT-I9000 using xda premium
They do not push you to buy, but they implement a reward/delayed gratification system that humans succumb to, justifying in game "coins" purchases for the impatient.
I have a lot of games that use this: tiny tower, svz, dead trigger, contract killer; none of these force purchases.
Sent from my SGH-T989 using xda app-developers app
Recent news about Dead Trigger is what piqued my interest about IAP.
Basically Madfinger blames rampant piracy of Dead Trigger as the reason why they recently dropped the price of Dead Trigger from $0.99 to FREE.
To which I think it's a load of BS and it's more likely they're using known issues of piracy on Android as an easier-to-digest public announcement of the pricedrop...Versus the truth, which is that their IAPs are doing very well so they're going to give the game away to entice more people in so they'll also use the IAP.
Call me a conspiracist, but since when does giving your product away for free as a piracy deterrent a good business model?...Photoshop has got to be one of the most pirated piece of software out there, you don't see Adobe giving it out for free to battle piracy though.
Actually, I prefer iap than downright paying for an app that might not deliver as promised.
Most games that use iap are actually more challenging/fun/satisfying when you go through them without spending real money to make them a cakewalk.
iAP is actually ok if it was equal to the amount that is usually charged for paid apps. However, most dev see it as a way to earn more money by crippling the game so much that it requires iap. Dead trigger seems to be ok without purchasing iap.
lambstone said:
iAP is actually ok if it was equal to the amount that is usually charged for paid apps. However, most dev see it as a way to earn more money by crippling the game so much that it requires iap. Dead trigger seems to be ok without purchasing iap.
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Click to collapse
I agree.
Would like to but can't
Being from outside the US, I have not figured out how to do an iAP.
I can buy from the Play Store through my browser, but so far, have not been able to purchase via iAP.
While I do not play games on my Note 2, there are occasions where I would like to make an iAP.
So, long story short, if I could figure out how... I would.
Though I hate it. I would rather have a free version and a pro version I can buy on the forum through my browser on my computer vs. iAP. That way I can buy them too.
I do spend money on in game purchases, even though I think a lot of it is borderline evil and essentially charging people to cheat.
I really think there should be regulations.
I mean paying money to change some memory value in a single player game seems like a scam to me. Seems dishonest. Selling actual content is ok, but selling cheats just makes me angry!
I mean buying gems is essentially a money cheat. So sometimes I use freedom app to do that instead. And if you think cheating is not ok, then you clearly have not been alive back when every game out there had cheats FOR FREE!
And then we see the glorified gambling boxes everywhere with undisclosed chances to get what you actually want. Its the wild west.
I feel bad for the 'whales' that spend thousands of dollars on a game, because their addictive tendencies got exploited and in 5 years from now the game will be taken offline.
Also paying for power makes many games unacceptable for me and like 90% of mobile games do it now. You always have to pay for power, power increases over time. Its basically a game subscription if you want to be competitive, except instead of $20 per month, you would have to spend $300 per month to stay competitive.
And the saddest thing about it all is that consumers accept that stuff. And so do legislators. FOR NOW. But times are changing. The Wild west of mobile casinos will end. Soon you wont be able to do micro transactions in certain jurisdictions if your game is a pay-for-cheats lootbox/pack casino, and good riddance.

[IDEA] Gifting in-game items

Hi,
A few friends and I think that it should be made possible for players to receive in-game gifts regardless the game(s) they play.
We think that the best way would be to put together wish lists of the items you would like and then send these wishes to your friends and family so they can find the perfect present for you.
What do you think of the idea?
Google play already supports gift cards
knutson said:
Google play already supports gift cards
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Click to collapse
Exactly, but like in real life, I think that it's much nicer to get a nice object from someone rather than a gift card.
Regarding the original question:
1/ Do you think that players would be interested in getting in-game gifts in the form of items?
2/ Do you think that the building + sharing of wishlists is the way to go to do that?
For question 1. I feel answer is a big no. The idea seems lame to me
For question 2. Yeah sharing of wishlist wouldn‘t necessarily be bad
Heracklion85 said:
Exactly, but like in real life, I think that it's much nicer to get a nice object from someone rather than a gift card.
Regarding the original question:
1/ Do you think that players would be interested in getting in-game gifts in the form of items?
2/ Do you think that the building + sharing of wishlists is the way to go to do that?
Click to expand...
Click to collapse
I do not think it is a good idea and Google will probably never implement it in GooglePlay. Fortunately in-game items cost much-much lesser than corresponding items in the real world, so it is easy for players just to buy in-app items immediately. It is so pleasure to buy some modern super-car for 1 buck
Heracklion85 said:
Exactly, but like in real life, I think that it's much nicer to get a nice object from someone rather than a gift card.
Regarding the original question:
1/ Do you think that players would be interested in getting in-game gifts in the form of items?
2/ Do you think that the building + sharing of wishlists is the way to go to do that?
Click to expand...
Click to collapse
The problem is, this would mean that all games would have to support some kind of cross-game way of sharing these wishlists. It would have to be compatible and tie in to each of them. I just don't think it's feasible.
This is not something that Google Play could do, this is something that ALL GAME DEVELOPERS would have to sit down and work out. Since the payments go through Play, maybe it could be done (but I notice that when buying something it doesn't seem all that well-organised and I'd wonder how much is done on the dev's end), but that would then be a massive amount of crap for GP to sort out and organise and classify all for very little profit.
And, really, since their in-app purchases are like, $1, there's really no big incentive to do this. It would cost them money to develop and most people who want that $1 in-game item can and will just buy it themselves. If it's a kid, I don't think their parents really care about what specific item the kid wants and would be happier to just give them a giftcard instead of trying to understand what the individual items even are. I don't think that's bad parenting and not being involved - that's buying your kid a video game and then not caring what they do in it (you know, following the story or being 3-years-old and just jumping in circles) - as long as you know the game isn't "Naked Boobie City" for a 7-year-old, who cares what colour car exactly they want in the game ?
Also, I'd never send a wish-list like that, personally, it just seems rude. "Here, please just click this button and buy me something" - in this case, even buying a gift card is going to feel more personal. Yes, I have a relationship with my parents where I'm going to tell my mom what I want for my birthday (I want some rings to make chainmail, okay) - but if I wanted an app or something worth $5, I'd just ask for $5 - it would be EASIER for her.
I think your heart is in the right place when you thought of this, but you need to think of it from the perspective of the parents who would be getting these wishlists (because, really, who else is going to be getting them ?).

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