App income: ad or paid for app - General Questions and Answers

Hi!
What kind of monetization do you prefer?

Ads, so they can be blocked, lol. The only time anyone clicks on them anyways is accidentally. I am completely fine with paid apps, but not paid and than it's almost mandatory to make in app purchases to make the game playable. It either needs to be free, paid, or ads. This freemium stuff needs to get banned. If rockstar can make all of their games $6.99, no ads, no future payments, for a full length game, these other companies need to do the same.

agreed Bro..
Death-Dealer said:
Ads, so they can be blocked, lol. The only time anyone clicks on them anyways is accidentally. I am completely fine with paid apps, but not paid and than it's almost mandatory to make in app purchases to make the game playable. It either needs to be free, paid, or ads. This freemium stuff needs to get banned.
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Agrees Bro :good::good::good:

Also, very annoying what companies like gameloft will sometimes do. Modern combat 5 was a paid app for a while. I think $4.99 or $5.99. I paid for that when it got released. Than they go ahead and make it freemium. Free, but limited on play time unless you pay, and pay, and pay for everything. Nope, uninstalled, never installing again,. Reinstalled modern combat 4 that I paid for the yr before. Now gameloft will never get a future dime from me again. That is not good business to make those kinds of choices. They lost how many customers doing that. The bad reviews because of that choice were endless, and for what. For the 10 people that have money to throw away and for some reason will spend $100+ on the game.

Paid Apps defenitly, make a free version where people can taste the app and when they start liking it make it limited in use, it's not a problem for me to spend 1-2 euros for an handsome android tool when there are no better alternatives.
Just make sure that there are no alternatives to your app or better alternatives which are free.
And you shouldn't put ads in the demo version if you have limited the use enough to prevent make them use your demo free of charge permanently.
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IoanGum said:
Hi!
What kind of monetization do you prefer?
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To my mind its better to create a paid version and a free with ads. This way you can get more revenue, because free and paid apps have own pros and cons from the point of monetization. As a mediation for my free app I use Appodeal, it supports all major networks in a single SDK, this way i have less headache =)

beetlebum77 said:
To my mind its better to create a paid version and a free with ads. This way you can get more revenue, because free and paid apps have own pros and cons from the point of monetization. As a mediation for my free app I use Appodeal, it supports all major networks in a single SDK, this way i have less headache =)
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Thanks for link. Very interesting stuff. I`ve never heard about appodeal. Thanks!

IoanGum said:
Thanks for link. Very interesting stuff. I`ve never heard about appodeal. Thanks!
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Give a try, man! In comparison with MobFox and HeyZap these guys are top of the league.

Related

Online poker app?

hey guys. I could pay someone to make an online poker app (real money) with any major network. is there anything like this or can someone trustworthy create one for cash? ipoker network preferably
It's very hard and almost impossible to do that.
I remember couple of years ago, pokerroom.com(ongame network) had mobile clients(even for S40) allowing to play cash games with real money
Sallcho said:
It's very hard and almost impossible to do that.
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No it's not.
I would think it is pretty much impossible to make a mobile app that connects to any of the current online rooms. Now to make one from scratch might be a go but then you would be locked in with only the players who have the app and who would want to play for real money that way unless you know the folks you play with and could collect from them in person.
PKR on WM would be great!!

Dungeon Defenders is FREE!

Hey guys! Just want to say that Dungeon Defenders is now free on the market! No idea if this is permanent or just today, so grap your copy now!
https://market.android.com/details?id=com.trendy.ddapp&feature=search_result
I believe it is free now because Google launched their in-app payment model, and they developer will be charging real world cash to acquire in-game items.
BazookaAce said:
Hey guys! Just want to say that Dungeon Defenders is now free on the market! No idea if this is permanent or just today, so grap your copy now!
https://market.android.com/details?id=com.trendy.ddapp&feature=search_result
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Nice! Thanks...
Slowly d/l'ing into my EVO via 1x
NotATreoFan said:
I believe it is free now because Google launched their in-app payment model, and they developer will be charging real world cash to acquire in-game items.
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Oh i see! LIKE!
What does this mean for the persons that paid for this app? Are we subject to having to pay for everything now to?
The only difference is that you paid for it and we don't. Everyone can use the in-app purchase.
They made it free so that more people will play it. It's a strategy for the console/pc version which is soon to be released.
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Damn I paid for it. Hopefully we get more players now.
Any dates for console version?
"Dungeon Defenders” has never had an official release date for its PC, XBLA and PSN versions, though a Q1 release was Trendy’s initial goal. The game is now looking at a March or April release date for the XBLA and PSN versions, with the PC version releasing sometime later."
Hopefully the people that paided for it get something nice in-game
ARE YOU KIDDING ME
i bought this and now its all free.
and the people who paid for it get nothing.
BULL****.
I hope their PC/Console games fail.
I bought it but hardly played it, it's just too damn complex for a portable game.
I'm not real impressed about being nickle & dimed for it after buying it at full price, I won't be purchasing anything further from this developer that's for sure. If they'd given paying users SOME sort of acknowledgement then it'd be different, but that's just insulting the people that've supported them.
I guess they figure the microtransaction model works for Zynga, so why not them as well.
Didn't you people get tons of free items every-so-often already, delivered to you?
Geez, it's not like the developer is asking you to pay a monthly fee; they only made the apk free of charge. The new players who now download the free apk will never be able to get the free items you all got. And if you don't feel like spending any more cash on the game, then don't buy anything using the in-app purchasing mechanism.
Sheesh...
maybe you guys don't know how to play the game so you all are complaining that it should have been free. it's pretty cheap for a game like this!
knightnz said:
I bought it but hardly played it, it's just too damn complex for a portable game.
I'm not real impressed about being nickle & dimed for it after buying it at full price, I won't be purchasing anything further from this developer that's for sure. If they'd given paying users SOME sort of acknowledgement then it'd be different, but that's just insulting the people that've supported them.
I guess they figure the microtransaction model works for Zynga, so why not them as well.
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how is a hybrid of building towers and blasting enemies complex ? it even has auto aim.

Minecraft pocket released tomorrow! :D

It has been confirmed by jeb who is one of the developers of minecraft, we will be able to get our hand on the pocket version sometime tomorrow!
proof:
http://twitter.com/#!/jeb_/status/103164030037934080
I was browsing through xda... then I saw you thread title. My expression: WHEEEEEEEEEEEEEEEEEEEEEE!
Will it be free?
Good news regardless ;-)
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Any ideas how much it will cost?
Why would it be free?
I believe it's going to be $7.
WOOHOO I was sitting there like 40-minutes try'na make the downloads of the demo/beta work but NONE of them work
Theres nothing like being in Teh Sandbox (Afghan') with your SA80 next to you hoggin' up the Computers at the CompCafe playing Minecraft.. Now I can do it out in teh field. THIS IS what the SolarPoweredMonkey is for. Not charging a friggin iPod!!
zerojay said:
Why would it be free?
I believe it's going to be $7.
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Hell I'd be ballzy enough to buy it and stick it on a download site/email it to people.. Rooted Phone FTW..
So glad I decided to go with teh Play now. Although.. I saw the Video months before I got the Play (Even though it was PINGCHAT! & iPlayer that made me give my Dad the Wildfire and get this!)
7$... but I'm sure it'll be free on teh internetz in a few days.
Geeve said:
7$... but I'm sure it'll be free on teh internetz in a few days.
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Hell ANYONE running a Rooted Play could put it up ASLONG as they dont need login or have a licence file.. because then people will be trying to hack that to be free too!
There ARE free launchers of MC out there anyhow.. So maybe someone will make an aftermarket launcher thats free based off the paid one? just as with Windows?
I run it on Linux normally (On teh Toshiba laptop) and Windows from USBstick normally (With "PocketLauncher" etc)
Im guessing they will charge you to buy the app unlike the PC business model where you just buy a premium account.
I wouldnt be too happy about paying for the game again. If its just classic mode without multiplayer then I will give it a pass. if it does have multiplayer then I may change my mind
Guys, if you want more good games on the Play, pirating the biggest game to come to it isn't going to help. Just means we'll get less games that will support it. Just put down a few bucks and show your support.
As far as I know, the game will evolve just like the PC version had over the years.
zerojay said:
Guys, if you want more good games on the Play, pirating the biggest game to come to it isn't going to help. Just means we'll get less games that will support it. Just put down a few bucks and show your support.
As far as I know, the game will evolve just like the PC version had over the years.
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This.
We spend more than this to go to a movie
zerojay said:
Guys, if you want more good games on the Play, pirating the biggest game to come to it isn't going to help. Just means we'll get less games that will support it. Just put down a few bucks and show your support.
As far as I know, the game will evolve just like the PC version had over the years.
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Totally agree with you zerojay, theres no reason to justify pirating games, especially from indie developers.
JackJack762 said:
Hell ANYONE running a Rooted Play could put it up ASLONG as they dont need login or have a licence file.. because then people will be trying to hack that to be free too!
There ARE free launchers of MC out there anyhow.. So maybe someone will make an aftermarket launcher thats free based off the paid one? just as with Windows?
I run it on Linux normally (On teh Toshiba laptop) and Windows from USBstick normally (With "PocketLauncher" etc)
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Please tell me that you are ripping the piss?
What is minecraft anyway?
Sounds like some 1950 game with 1820 graphics
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ammarcool12 said:
what is minecraft anyway?
Sounds like some 1950 game with 1820 graphics
sent from my r800i using xda premium app
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gtfo troll

Duke Nukem 3D is Out

I bought it and then 1 and a half minutes later did a refund. There are ads and the Xperia Play controller does not work at all.
https://market.android.com/details?id=com.machineworksnorthwest.duke3d&feature=search_result
any hope for an update that brings xperia play controls?
It's time to kick ass and chew bubble gum... and I'm all outta gum.
Not really.
IE-coRe said:
any hope for an update that brings xperia play controls?
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Doubt it, it's not even the full game, it's "Episode 1"..2, 3, and 4 available via in app billing..and ads too..
RottenFoxBreath said:
Doubt it, it's not even the full game, it's "Episode 1"..2, 3, and 4 available via in app billing..and ads too..
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Why not? Just because it's an episodic game? Thats nothing new, infact xbox live has quite a few episodic games, including some big ones like fable 2.
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AndroHero said:
Why not? Just because it's an episodic game? Thats nothing new, infact xbox live has quite a few episodic games, including some big ones like fable 2.
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I don't see how XBL would be related to a game getting Xperia Play controls.
Sounds like they already laid out the plan for this game and are done with it, much like that Captain America game I would not expect it to be XP optimized anytime soon.
typikal82 said:
I don't see how XBL would be related to a game getting Xperia Play controls.
Sounds like they already laid out the plan for this game and are done with it, much like that Captain America game I would not expect it to be XP optimized anytime soon.
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I wouldn't except it either, they only have 2 games on the market. Unless enough people gave it a 1 star rating and complained enough about it.
AndroHero said:
Why not? Just because it's an episodic game? Thats nothing new, infact xbox live has quite a few episodic games, including some big ones like fable 2.
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Why has an xbox game, got anything to do with this half assed port, and their money making scheme..in app billing, for that..it should have been the full game, for a couple of quid, from the off.
in app billing + dodgy controls + ads in paid game + episodic = failure, In my book.
doost650 said:
I bought it and then 1 and a half minutes later did a refund. There are ads and the Xperia Play controller does not work at all.
https://market.android.com/details?id=com.machineworksnorthwest.duke3d&feature=search_result
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Buy the game, buy the episodes, click on the ads, support the developer.
Android game development is still kind of fragile at this point. Great games rarely get over 10k downloads, Amazing games rarely get over 100k downloads.
Just spend the dollar and consider it a donation to the developer to continue working on the game.
SquareBare said:
Buy the game, buy the episodes, click on the ads, support the developer.
Android game development is still kind of fragile at this point. Great games rarely get over 10k downloads, Amazing games rarely get over 100k downloads.
Just spend the dollar and consider it a donation to the developer to continue working on the game.
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I'm all for supporting them, BUT there is NO controller support. I can deal with the ads but the NO controller support is a HUGE deal breaker. If they do update the app with support I well TOTALLY buy it again. I actually have emailed them about the issue.
doost650 said:
I'm all for supporting them, BUT there is NO controller support. I can deal with the ads but the NO controller support is a HUGE deal breaker. If they do update the app with support I well TOTALLY buy it again. I actually have emailed them about the issue.
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With the way this game is looking I doubt they'll add support (hope I'm wrong). With ads in the paid app and a crappy port I'm betting they're just making as much money as they can till people figure out it's a waste of money.
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RottenFoxBreath said:
Why has an xbox game, got anything to do with this half assed port, and their money making scheme..in app billing, for that..it should have been the full game, for a couple of quid, from the off.
in app billing + dodgy controls + ads in paid game + episodic = failure, In my book.
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Your comment was "they wont add xperia play controls because the game is episodic" like thats a bad thing or what **** devs do, my point was episodic games are everywhere even in main stream gamimg. I wouldnt know if the game has ads because like anyone else with a brain cell i'm using ad free to hide them. But FYI even some of the top paid apps on the market like 360 live pro have ads too. Does that make there dev dodgy too???
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I wouldn't use 360 live pro, not after paying, and having ad filled stuff in my face..
I just don't agree with that.
Free users, yeah, slap an ad or two, but not for paid for software.
I tried this game it dont use the play buttons so unistalled it.
SquareBare said:
Buy the game, buy the episodes, click on the ads, support the developer.
Android game development is still kind of fragile at this point. Great games rarely get over 10k downloads, Amazing games rarely get over 100k downloads.
Just spend the dollar and consider it a donation to the developer to continue working on the game.
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That's not how it works. This is not published as an alpha program which will be updated in the future and for which donations would be welcome. This is a full fledged program which is being sold with certain commercial practises. Sticking ads in a paid product, not adding Xperia Play controller support and in app Billing in such a short game are not good practises, and buying the game implies supporting them.
Voting with our wallet means not paying for crud. If we buy it, more crud will come because companies will understand that that's what we want. Consumer feedback is all good and nice, but the bottom line is what companies and developers are ultimately attentive to.
This is important because if that function, called price mechanism, doesn't coordinate companies and consumers properly, problems are bound to appear... As they actually are doing, and I don't mean the video game industry alone.
****ty controls, uninstalled.
The game doesn't even appear on my xperia play market, but it appears on the market on my g2 phone. also, is there an official version of duke nukem 3d coming out? cause this isn't made by the actual company.
Well in an update Xperia Play controls will come !
http://www.droidgamers.com/index.ph...mized-for-the-xperia-play-ads-removed-as-well
RottenFoxBreath said:
I wouldn't use 360 live pro, not after paying, and having ad filled stuff in my face..
I just don't agree with that.
Free users, yeah, slap an ad or two, but not for paid for software.
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Your so naive, do you not think this happens in main stream gaming? When you play burnout and see lynx adverts on the roadside, do you not think lynx are paying to advertise there? Or when you play PES/Fifa and see adverts all around the pitch? Tiger woods 10 even had pop up ads
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AndroHero said:
Your so naive, do you not think this happens in main stream gaming? When you play burnout and see lynx adverts on the roadside, do you not think lynx are paying to advertise there? Or when you play PES/Fifa and see adverts all around the pitch? Tiger woods 10 even had pop up ads
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There is a bit of a difference to "Billboard" advertising in games that adds "Authenticity" to the surroundings i.e. Fifa and the sideline banners and the "distracting-take-up-10%-of-your-screen-real-estate-mobile-ads”.
The first example I except, the second only if I haven’t paid for the app.
On another note, I always preferred Quake to Duke Nukem, so my recent purchase of Zeus Arena will keep me content FPS wise until Modern Combat 3 comes to android.

Have you spent money on In-App Purchases?

Even though the general consensus seems to be that In-App purchases are a HATED thing by consumers...Devs keep coming out with apps that utilize it.
I'm curious to see how many folks from XDA actually have payed into IAP.
I have on ios, ive spent 7$ on dead space. But most games i just use the iap cracker hack, downloads iaps for free lol
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Maybe not the right section of XDA but anyway...
I have NEVER played a game with in-app purchases because I can guess already that the game will push you to buy... I hate freemium.
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They do not push you to buy, but they implement a reward/delayed gratification system that humans succumb to, justifying in game "coins" purchases for the impatient.
I have a lot of games that use this: tiny tower, svz, dead trigger, contract killer; none of these force purchases.
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Recent news about Dead Trigger is what piqued my interest about IAP.
Basically Madfinger blames rampant piracy of Dead Trigger as the reason why they recently dropped the price of Dead Trigger from $0.99 to FREE.
To which I think it's a load of BS and it's more likely they're using known issues of piracy on Android as an easier-to-digest public announcement of the pricedrop...Versus the truth, which is that their IAPs are doing very well so they're going to give the game away to entice more people in so they'll also use the IAP.
Call me a conspiracist, but since when does giving your product away for free as a piracy deterrent a good business model?...Photoshop has got to be one of the most pirated piece of software out there, you don't see Adobe giving it out for free to battle piracy though.
Actually, I prefer iap than downright paying for an app that might not deliver as promised.
Most games that use iap are actually more challenging/fun/satisfying when you go through them without spending real money to make them a cakewalk.
iAP is actually ok if it was equal to the amount that is usually charged for paid apps. However, most dev see it as a way to earn more money by crippling the game so much that it requires iap. Dead trigger seems to be ok without purchasing iap.
lambstone said:
iAP is actually ok if it was equal to the amount that is usually charged for paid apps. However, most dev see it as a way to earn more money by crippling the game so much that it requires iap. Dead trigger seems to be ok without purchasing iap.
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I agree.
Would like to but can't
Being from outside the US, I have not figured out how to do an iAP.
I can buy from the Play Store through my browser, but so far, have not been able to purchase via iAP.
While I do not play games on my Note 2, there are occasions where I would like to make an iAP.
So, long story short, if I could figure out how... I would.
Though I hate it. I would rather have a free version and a pro version I can buy on the forum through my browser on my computer vs. iAP. That way I can buy them too.
I do spend money on in game purchases, even though I think a lot of it is borderline evil and essentially charging people to cheat.
I really think there should be regulations.
I mean paying money to change some memory value in a single player game seems like a scam to me. Seems dishonest. Selling actual content is ok, but selling cheats just makes me angry!
I mean buying gems is essentially a money cheat. So sometimes I use freedom app to do that instead. And if you think cheating is not ok, then you clearly have not been alive back when every game out there had cheats FOR FREE!
And then we see the glorified gambling boxes everywhere with undisclosed chances to get what you actually want. Its the wild west.
I feel bad for the 'whales' that spend thousands of dollars on a game, because their addictive tendencies got exploited and in 5 years from now the game will be taken offline.
Also paying for power makes many games unacceptable for me and like 90% of mobile games do it now. You always have to pay for power, power increases over time. Its basically a game subscription if you want to be competitive, except instead of $20 per month, you would have to spend $300 per month to stay competitive.
And the saddest thing about it all is that consumers accept that stuff. And so do legislators. FOR NOW. But times are changing. The Wild west of mobile casinos will end. Soon you wont be able to do micro transactions in certain jurisdictions if your game is a pay-for-cheats lootbox/pack casino, and good riddance.

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