Developing Orientation aware Apps - General Questions and Answers

Hello all, im working a project in which i wneed the the app to be orientation aware, i.e both Portrait and Landscape
im using VS 2008 Pro, WM6.1 SDK and .NetCF 2.0
Thanks

some hits
http://www.google.dk/search?source=ig&hl=da&rlz=&q=Orientation+aware+.net&btnG=Google-søgning&aq=f

hm, but isent there any other idea?, i mean not all of the programmers use OAC :/

only the 3 first hits are about aoc the 3th is from msdn and other stuff after that

ok, got OAC to work, thinking of buying it..

problem with stuff like that is if
they raise the cost when the next
.net version comes around
if you need connect your apple
to the event of orientation change
and manually rearrange your controls
you will prob be more secure

Related

PocketPC software synth and music studio for free!

Hi Guys,
On this site you can now download Syntrax for free: http://www.finished.nl
How do I know this? I created the program myself
Should work on all ancient and modern PocketPC's (except the weird square screen ones)
Enjoy!
Reinier
Excellent.
Does it come with sample sounds, or do you need to provide the sounds for the sequencer?
Hi,
No sampled sounds allmost (It would add to the size too much)... but a lot of preset synthetic sounds.
But sampled sounds are possible, so there's no stopping you from importing them!
Reinier
Will it work on the samsung sc3 processor.
euh...
if it's compatible with arm then it will undoubtedly work.
I used to have sh3 and mips versions of the software. If needed I can upload them, although I'm unsure if it will be the latest version.
Sh3 was really slow by the way... I can remember not many audio channels were possible on my ancient hp jornada. The oldest Ipaq however already was more than quick enough.
R
I'm using a touch diamond and finished.nl is telling me this is not compatible, is this true?
nice one, I got this before when I used to have a P910i
you have to register to handango to DL
Syntrax 2 Pro?
Hi there Reinier,
Glad to be able to chat to the syntrax developer.
I would like to know if you have any plans to update this application making it easier to use and perhaps moving away from basic analogue emulation or at least expanding the pallette?
I had it on my previous phone (tytn 2) and couldn't really get much out of it despite following the tutorials. I suppose i'm used to my pc programs and a full screen though i'm sure there's things you can do that work better for the much smaller phone screen.
I am not a developer/programmer myself but would be more than happy to come up with some suggestions and ideas for you to work on.
Of course time is money, so you should really think about making it a purchasable item should you wish to put the necessary effort in.
Look forward to hearing what you think in regards to this.
Simon Jarvis.
It runs portrait though. It would have been nice to be able to run it in landscape.
is it ok with the touch diamond? I got the incompatibility message from Handango too!
This looks AMAZING though & I really want to be able to run it !!!!!!!!!

Very Serious Bug With Slide Keyboard

Hi. I have purchased my HTC Pro recently and installed my most usufull programs. One of them is softmaker. I was really confused when couldn't have input any word in Plan Maker and Text Maker using built in keyboard. The same problem had with logmein remote control aplication. When connected to my PC thru HTC Pro I also couldn't have input any words using the slide keyboard. What's the problem? Have you experienced the same problem using these programs? The slide keyboard works when writing text messages so I suppose that the problem lies in OS.
dunno about softmaker, but had the same problem in log me in.
I noticed in log me in, that only the standard keyboard worked, and not any of the HTC qwerty t9 stuff.
Try setting the normal keyboard as the SIP and see if it comes back to life. I've a nasty feeling that the T9 is interfering...
Same here for LogMeIn... I was kinda shocked that the hardware keyboard didn't work... But the regular soft keyboard works. I have posted on the LogMeIn forums (there were already posts there from people with the Diamond with the same problem). I'm hoping they'll fix this, I'd love to be able to use LogMeIn for work... I work on a mainframe, so text input is kinda important...
I had the same problem with Softmaker Office 2006. I've downloaded the 2008 demo version, it works fine with the keyboard (at least you can use it for 30 days!).
So I've emailed Softmaker support, I don't want to upgrade at least until they handle Office 2007 file format, there is not much new in this 2008 version. Let's see what they say...
Have problems same too with DOSBox.
And also when I type with the keyboard in TomTom it adds a an a with a round on the top after each letter typed.
Me too
Sad to say, having the same keyboard issue with logmein service (rather disappointing). Maybe I have to switch back to the Dopod 838Pro workhorse I have - a bit of a fat boy but at least it worked as it should.
guitarguy: how did you get the software keyboard to work? it doesn't seem to work for me...
Note: I noticed in another thread (http://forum.xda-developers.com/showthread.php?t=417616&page=3) sub69 had linked up to logmein in a tv out demo - not sure if they'd used the keyboard to login to the remote unit though. If anyone knows sub69 perhaps they can shoot them a pm...
I guess we can all shoot a message through to HTC and ask them. At the least, they'll be aware of the issue. I've contacted logmein for any help - but all they've sent back is a "not supported yet" message.
That may caused by ClearType in Landscape mode. Try to go to Settings->System->Screen->ClearType, clear checkbox Enable ClearType.
Had the same problem with pocketinformant 8.
I disabled t9, autocorrect and stuff like that , and now no more probem.
Except that, in french, when i push on FN then on é , the program closes !
Always filling a hole by digging another one
Th
I had problem with Softmaker Office 2008. When i pressed Fn Key+another key like !, &, # or else, the cursor in Planmaker/Textmaker will move away.

TouchPad in Raphael as Mouse-Control?

Hi everyone.
I have my new Touch Pro and i saw it have a "full" TouchPad under the Screen.
My question is, might it be possible to display a Mouse-courser and control it with this TouchPad?
I dont know if this is usefull.
Badly i never coded for Windows Mobile, so is someone thinking this would be a nice application and want to code something like this?
Maybe if i get this damn Microsoft Visual Express Edition running, i will try something myself.
//Edit: just like this. http://www.youtube.com/watch?v=SpKQOP9LJRU
It's a good idea, the touchpad is even multi-touch capable...
hate it on i900...
could be more interesting on touch pro/diamond, since the surface is larger
Hi everyone Im using remote touch for this. take a look at that freeware on this site here. as it is a beta there is no further guide on how to use this tool. anyway figure it out for yourself. it works for me, not always but it does most of the time.
have fun
hm.
maybe you did not understand me or i dont know if remote touch can control a mouse on your PocketPC and not on your Desktop PC.
best look at the movie in my first post to get a impression how i was thinking for a use of this touchPad.
Yes, like Samsung-i900 (Omnia). It's possible?
i think it is possible (but i am really new in WinCE developing).
I have finaly succesfully installed an IDE on my Work-PC.
And i think i also found somethink to move the "mouse".
Now i only need to install the IDE on my Home PC, loading DLLs into the program and i need to look into the SDK for the TouchPad. (Badly i have read that it has only one event that reads the rotations? this would be bad.)
Of course it would be faster if someone that is a lot more experienced in WinCE developing would try it.
Hello, I was the first one to come up with this idea. Check it out here:
http://forum.xda-developers.com/showthread.php?t=431522
Is it possible to make the area around the Dpad as touch buttons (touching the up button = pressing the up button, etc)? Since the Dpad is hard to press, it makes some games kinda unplayable...

Worms World Party Works! :)

hello guys, i was very sad that worms world party is not working on my Topaz device. that's why i 've decided to make simple application - keyboard - to emulate hardware keyboard my keyboard is very simple and it shows in the bottom of the screen (worms are 640*480 so there is free space on the bottom). it was made in 2 hours or something so take it as very alpha build but it works fine for me and i want to share my app with all worms fans
Install notes:
1. put keypad.exe to your topaz.
2. run keypad.exe
3. run worms world party from jamdat.. google for it
4. go to options and assign buttons to fire, jump and flip (X button is used to exit keypad at the moment).
5. play and enjoy!!
there is some flickering window title when pressing buttons. i will fix it later.
awaiting your feedback guys.
2009/08/19 EDIT: changed keypad skin and some bugs fixed.
ok, the pad with the arrow keys and stuff works fine for blackstone. However, it seems that worms does not work with wm6.5. And correct my if i'm wrong, what your app does is to 'simulate' a dpad with buttons right? so could you make one which can be configured to run alongside other games? That way we'll get more vga games running on our wvga devices.
now it's sending fake keyboard messages to worms application. but it's not a problem to make it for any other application. also i'm working on better skin and bigger buttons to make it more finger friendly. if you know a game which needs virtual keypad, tell me and i can make it. and back to worms - i'm using WM6.1 so dunno if it runs on WM6.5
i've got one, erm.. skyforce.
it works for me too - thx
what program language did u use for this? and plz make a bigger screen this is hard to use
Virtual d-pad is really good idea for games. have a nice develop.
hello again. i have updated keypad a little. new design and little bugs fixed. link is in first post.
TeDeV: i'm using c++.. it's all about winapi..
info5i2002: i've tried skyforce and it's not working good. game recieves only some of messages that keypad is sending. i need to investigate why... maybe it will be better to just let user enter name of the window to keypad application and it will send messages to that window. to play any game. i'm busy these days so be patient play worms in the meantime
Hey. If it isn't too much trouble (it isn't), can you compile a Windows CE 5.0 version? You have no idea how much this would help owners of other non-Pocket PC WinCE devices like the Mio C520 or other hacked portable nav units which lack the hardware buttons for games.
As you can see in the screenshot, the exe you posted doesn't currently run on plain Windows CE 5.0 devices. I've found that this is due to a bug/"feature" of the kernel related to buffer underrun protection and some sort of incompatablity with the compiler defaults in the WM5 SDK. It's an easy fix on your end. Just set /GS- in your projects compile settings.
see here: http://msdn.microsoft.com/en-us/library/8dbf701c(VS.80).aspx for more information.
Also, I had to manually lower the Windows CE os version to even get it far enough for this screenshot. Can you please set /subsystem:windowsce,4.20 in the linker command line options for future builds? Hell, make it 3.0. This sort of app will probably still run on Pocket PC 2002 (CE 3.0) or at least CE 4.2. More info here: http://windowsmobilepro.blogspot.com/2006/04/trap-of-copying-project-settings-in.html
It's simple to do and it has the added benefit of exposing your app to many more devices. I'm sure the owners of "other" buttonless 800x480 devices like the Ipaq 310 will thank you.
Also, can you look into supporting other, lower resolutions like 320x240, 400x240, 640x480 or 480x272(most WinCE nav units) or just alow it to scale to anything? It seems offscreen on a VGA PPC. How about landscape/side buttons and the ability to remap buttons? Thanks.
TFGBD: Hello. i agree with everything you wrote. sure, there is no problem to compile for CE and i also have C520. but application is not so smart at the moment to run in those resolutions. i'm afraid it works only for games that are not fullscreen and there is blank space on the screen for keypad. like worms on 480x800. but on device with 480*640 resolution i will have to overlap game window and that is the problem. when i was was writing this app it was only for worms because i love that game and it wasn't playable on TD2. i wasn't thinking about other games not even other devices and resolutions. but it is a good idea. i think i will have some time during weekend so maybe i will take a deeper look into the topic and find out something "portable". anyway, thank you for feedback if you know some mio C520 game that needs keyboard, tell me please. it may help
Heh, I didn't count on you already owning a WinCE PNA. Funny, that. Well, there's always Worms World Party... Granted, I never actually tried it on the Cx20 but I imagine its QVGA version has plenty of extra space on a 480x272 screen. That and like half of the other popular Pocket PC titles. Really, it sucks that so many of these games were hardcoded for 240x320(or upscaled VGA). It really makes them look crappy on higher resolution devices. But I guess it at least lets them leave space at the bottom of the screen for your d-pad. And yeah, you are probably right that it wouldn't be too useful on the more standard resolutions like QVGA/VGA. There are probably more widescreen devices without buttons than standard res ones anyway. Well, unless maybe you want to play 176x220 Smartphone games on a QVGA Pocket PC...
hehe, well, i'm working in mobile navigation software development company and i have around 30 different devices around i've just testet worms on GoClever 4390T device similar to C520 (480x272 @ winCE) and it runs great and there is really plenty of space left on side. ideal for my keypad.. and there is much more space than on my TD2 better for finger use. i'll give it a try on sathurday.
sused said:
hehe, well, i'm working in mobile navigation software development company and i have around 30 different devices around i've just testet worms on GoClever 4390T device similar to C520 (480x272 @ winCE) and it runs great and there is really plenty of space left on side. ideal for my keypad.. and there is much more space than on my TD2 better for finger use. i'll give it a try on sathurday.
Click to expand...
Click to collapse
Oh, wonderful. Keep up the good work. I'm glad I could inspire you.
Hrm...you wouldn't happen to work for PDAMill/NavNgo, would you?
not iGO. well, it's agains forum law to make advertisment.. but if you are interested google for "aponia software" i hope admins won't kill me now. but it's not complete offtopic because you can get pretty good navigation for your device there
Not working for my HTC Fuze (WinMo 6.1)
i run keypad.exe.. nothing really happens. I only see keypad.exe on my title bar and and X button on the top right..
I run worms and I still can't select any button, either on teh touch screen, bottom or on the keyboard.. I do see some flickering though... pls help
hdaackda said:
Not working for my HTC Fuze (WinMo 6.1)
i run keypad.exe.. nothing really happens. I only see keypad.exe on my title bar and and X button on the top right..
I run worms and I still can't select any button, either on teh touch screen, bottom or on the keyboard.. I do see some flickering though... pls help
Click to expand...
Click to collapse
Your device is VGA? This only works on WVGA screens, because there is empty space while running WWP (that is originally QVGA)
Not sure..
Btw, I dowload key config 1.0 from another thread and used that to save WWPSave.dat... Now I can Fire and Jump (i.e. use two buttons, volume up and down... no other is working)
Cute keypad but doesn t work with me... I don t know why i can see it in the game but it doesn t want to work ... but anyway nice to know that there are so much worms addicts
hdaackda said:
Not working for my HTC Fuze (WinMo 6.1)
Click to expand...
Click to collapse
sure it doesn't work, your device is VGA not WVGA. and i think your device has a keyboard, i think you should play worms with no problem with your keyboard.
DJMEone said:
Cute keypad but doesn t work with me...
Click to expand...
Click to collapse
do you have touch diamond 2? if yes, what version of worms do you use? keypad is looking for window with "Light" in its title. it's because my worms creates window with this title. if your worms window has different title, tell me, and i will add support for your worms window.

bluetooth keyboard not working with mob 6.5

Hi guys,
i have bought a portable foldable bluetooth keyboard but it won't work with my diamond2.
i am using the energy rom with mobile 6.5.
my diamond does see the keyboard and also connects to it but doesn't see any "service".
i tested with a mobile 6.0 diamond and it worked.
does anyone have a solution??
check for these files in windows folder:
bthhid.dll
bthidsvc.dll
conshid.dll
hidparse.dll
kbdhid.dll
they are part of service to run BT keyboard.
as maybe 0.1% of users would use it, cooks usually disable them in custom ROMs.
if those files are are not present, run a cab I attached.
It's not certain it would work, this's not a proper way. The service is run by modules, I converted them to dll. They should be added to ROM, but it might work as well so give it a try.
I know this is an old thread to bump, but I gave this file a shot in energy.09.cookie classic on my HTC Pure/ TD2
It enables blueinput to work again, and when browsing keyboard services it lists a russian character that looks like an A (as opposed to not listing anything). I can't simply connect to the keyboard without blueinput, i have to start it, delete the keyboard from bluetooth devices, then reconnect it with blueinput running in the background.
My keyboard is relatively functional, but many keys are incorrect, swapped, or nonexistant. the Nataly rom for my device worked properly without blueinput if i recall. great first attempt though, thanks.

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