Scummvm & PocketDOS performance - General Topics

I need a small mobile PDA phone for playing old adventures games with emulators.
I like artemis and gigabyte g-smart i120 and i300.
Thing is.. a pal of mine tried playing full throttle on an OMAP 200mhz but it was really slow. Can anyone do some tests with those emulators and some games? (Full throttle, Space quest 5, King's quest 6....)

It all depends on what you are trying to use. There are four emulators to run the games you've mentioned:
two Sierra interpreters; none of them are able to play SQ6 and KQ5 though. With earlier games, however, PocketSarien is pretty good.
ScummVM, which is pretty good, speed-wise
PocketDOS, which I would *not* be use for playing if there're interpreters for the same games
That is, go for ScummVM first if you aren't really into early Sierra adventures

Menneisyys said:
It all depends on what you are trying to use. There are four emulators to run the games you've mentioned:
two Sierra interpreters; none of them are able to play SQ6 and KQ5 though. With earlier games, however, PocketSarien is pretty good.
ScummVM, which is pretty good, speed-wise
PocketDOS, which I would *not* be use for playing if there're interpreters for the same games
That is, go for ScummVM first if you aren't really into early Sierra adventures
Click to expand...
Click to collapse
I know about the other emulators but as I've said I'm trying to find a mobile that can perform OK in pocketDOS for adventures and also in scummvm for full throttle
my pal's 9100 didn't manage to do either

Vrokolos said:
I know about the other emulators but as I've said I'm trying to find a mobile that can perform OK in pocketDOS for adventures and also in scummvm for full throttle
my pal's 9100 didn't manage to do either
Click to expand...
Click to collapse
PocketDOS will be slow even on high-end PPC's; only games running OK on IBM XT's will be fast enough.

Menneisyys said:
PocketDOS will be slow even on high-end PPC's; only games running OK on IBM XT's will be fast enough.
Click to expand...
Click to collapse
I've seen some spb benchmarks for graphics and cpu power of wm5 ppcs.
HTC Trinity (samsung 400mhx) gets 1300ish cpu speed and 1200ish graphics index
HTC Artemis (omap 200mhx) gets 850ish cpu speed and 2700ish graphics index
Gigabyte g-smart i (intel 417mhz) gets 1600ish cpu speed and 4000ish graphics index
Which of these 3 will do better at
a) Full Throttle on scummvm
and b) Space quest 5 and other point and click adventure games on pocketdos
??

So.. noone can give me some results?
Come on! Someone must have 2 of the above cpus.
Just try pocketdos with wolfenstein 3d, scummvm with full throttle or pocketgba.
Need the results because I can't decide which device to get

PocketGBA runs pretty OK on high-end devices with even the most demanding games. See my benchmarks in my PocketGBA-related articles if interested.

Related

Emulators on Windows Mobile?

Just bought an HTC HD2 and wondering what older systems I can emulate on it, thinking like the SNES, C64, Spectrum and Mega Drive??
Are emulators available?
Did you try www.google.com to find an answer?
JR_de said:
Did you try www.google.com to find an answer?
Click to expand...
Click to collapse
Not really, could find a lot for older WM 2003 but not a lot for specifically newer version of WM,
How about fpsece, amazing PSX emulator? http://fpsece.net
http://forum.brighthand.com/games-w...nesis-megadrive-emulation-windows-mobile.html
check this out.
you might be lucky; I tried both picodrive & genesis plus and both crash on opening a ROM. Don't seem to be able to find out how to fix this either, which is gutting, as having a mega drive & snes on the phone would make up for the complete lack of quality games on windows mobile.
Hi
So which are best known to be working with the htc hd2?
Can you reccomend any? and why these are the best use?
Many thanks.
games
You can find the playstation emulator and some games at
www.krenisiswinmobilegamesapps.com
supposedly picodrive is the best and seemingly both should work on HD & HD2. maybe it's a free memory issue with the HD running the latest energy ROM, but when you compare to the specs of the original console there's no comparison - HD blows it away. I've heard people running picodrive fine on the HD2 so give it a go
MorphGear is your solution for the older systems. This MorphGear thread is about using MorphGear on the HD2 with multitouch. It works great on my TMOUS HD2.
For Playstation PSX/PSOne, FPSECE is absolutely amazing.
Morphgear is very good. My amiga,amstrad etc emulators that I have on my orbit2 do not work on my hd2. The spectrum (pocketclive)does but does not fill the hd2 screen.
fpsece!!!!!!!!!
the best emulator for htc hd2,you need donate to get support version but trust me ist worth.
im currently play gran turismo,destruction derby 2 ,destruction raw,colin McRAE 2,and amazing nascar 2004.
im tested over 100 games!! over half works

[NEWS]Nintendo DS on Android

I couldn't help posting this because i became happy when i read it...
Tiger Lab apps(nds demo emulator)
[Only open for limited days]
1. VERY EARLY PROTOTYPE VERSION(BETA) FOR DEMO ONLY
2. It is very very slow so you shall not expect to play NDS game with this emulator.
3. It is used to DEMO that NDS game can be played on android phone
It is shown that NDS WILL be played some days on android phone, maybe 2012 or later
WHAT IS NEXT WORK (Huge efforts)
1. More powerful phones
2. Dynarec CPU simulation
3. GPU simualtion improvement for speed greatly.
4. Hareware render (eg, OpenGL ES)
5. FPU. Since NDS need lots of float calculation. FPU can improvement performance greatly. Later ARM will have FPU in feature
If you do not have a high-end phone, do not try NDS game. Even if you have a high-end phone, just try some small games(none 3D) but it is also quite slow.
How to demo (not play) NDS game
1. Put your nds ROM files to /roms/nds folder in sdcard.
Note. zip nds rom is not supported, you shall extract them to be *.nds files
2. Launch TigerNDS which will load those NDS roms in game list
3. Select one game and play
It is just DEMO and speed is very very very very slow even on high-end phones. You shall not expect to play nds game with the emulator.
Click to expand...
Click to collapse
SOurce: http://www.appbrain.com/app/tiger-lab-(nds-demo-emulator)/com.tiger.demo.nds
Its amazing what a skilled developer can make and pretty soon I'm sure we'll see a app for everything and this is just one more off the list. I can't wait to see how they manage using both screens but im sure it'll be awesome!
Good job devs! Keep it up!
-D3luSi0n4L
Might work well for the Kyocera Echo
This looks promising!
I know it's just a proof of concept currently, but why are they saying it would need new devices to run well? It seems like, since the DS and our devices are both ARM based, with some obvious modifications to run arm code natively and not emulated, you could get it running pretty well. At least that's what I had gathered from previous discussions about it.
JesusFreak316 said:
I know it's just a proof of concept currently, but why are they saying it would need new devices to run well? It seems like, since the DS and our devices are both ARM based, with some obvious modifications to run arm code natively and not emulated, you could get it running pretty well. At least that's what I had gathered from previous discussions about it.
Click to expand...
Click to collapse
In order to emulate a nintendo DS your phone needs to have twice the power. But to be honest I never thought the DS was too powerful... So I bet once the emulator is out of alpha it should run fine on a galaxy S. But who knows were still waiting for Zodttd to finish the N64 emulator
Wow! This would be awesome!! I miss Mario Bros on my phone
I tried on HD2, and yes is very very very slow, but it works.
maxohkc said:
In order to emulate a nintendo DS your phone needs to have twice the power. But to be honest I never thought the DS was too powerful... So I bet once the emulator is out of alpha it should run fine on a galaxy S. But who knows were still waiting for Zodttd to finish the N64 emulator
Click to expand...
Click to collapse
Of course, I am familiar with emulators and how, as a rule of thumb, your device should be 10 times more powerful to expect any sort of decent emulation. I'm just saying, maybe they can avoid emulating certain things and run native ARM DS code natively, vastly speeding it up. It would be REALLY hard though, requiring vast knowledge of ARM assembly from what I've heard. Meh, Zodttd. He should stick to iPhone imo. Android will probably get some decent open source emulators soon enough.
maxohkc said:
In order to emulate a nintendo DS your phone needs to have twice the power. But to be honest I never thought the DS was too powerful... So I bet once the emulator is out of alpha it should run fine on a galaxy S. But who knows were still waiting for Zodttd to finish the N64 emulator
Click to expand...
Click to collapse
decent emulation takes about 5-10 times the power to emulate
and ive heard that emulating the DS is extremely difficult
as for zod i honestly doubt he is still working on that project paul seems to be the one that is on top of the project now
I'll try it out with my Atrix tonight, maybe post a youtube video. Is there a standard game we are using?
I've been trying to run a .nds file on this. The ROM is Pokemon Platinum (128mb). It's on /roms/nds and shows up in the app, however when I click on it it flashes to a black screen then goes back to the rom selection screen.
Fehnix22 said:
Might work well for the Kyocera Echo
Click to expand...
Click to collapse
LOL!!!! That's hilarious! But that might be true too.
Sighh..
I remember the time when psp can emulate ds rom even though the frame rate per second was really low! (Average 17fps!)
I stopped using handhelds after the Gameboy Advance.. besides, it feels like all these games are the same rehash with little story change and somewhat better graphics.. there doesn't seem to be any new creative things being done in the handheld market.. so I say why bother killing your phone trying to emulate the NDS..
with that in mind, we are looking at quad-core phones by the end of 2012 for SURE, and dual-core by fall 2011 I hope, so just wait a few more months haha.
my bigger concern about emulation and games on the Android is multitouch.. even my Desire on 2.3.3 (CM7) has issues where multitouch fails, rendering even most old games unplayable (how the hell can I run and jump in Mario at the same time like the real gamepad allows.. if we wanna improve the quality of gameplay on our phones, we should push the manufacturers for better hardware that'll allow coders to provide for better multitouch capability.
just my 2 cents..
I wouldn't worry about that, bluetooth gamepads are on the way.
I use a Wiimote with classic controller for emulators at the moment.
NDS emulation can be slow even on PC, so don't expect phones to run games playable
alienhunt: more like spring 2011 for dual core.
i'll be getting a tegra2 phone in the mail next week.
If you do not have a high-end phone, do not try NDS game. Even if you have a high-end phone, just try some small games(none 3D) but it is also quite slow.
Click to expand...
Click to collapse
Can somebody make better explanation? How high end should devices be? Would current devices (Desire, Galaxy S) be enough or do we need to wait for dual core?
Bluetooth gamepads are nice, but i think they are more like "i can do that" than really being usable. Games on the phones are meant to be played anywhere. And i don't want to carry a wiimote around with me just to play games on my phone.
I have tried several emulators on my HD2 and games are quite playable despite HD2's limit of maximum 2 touch points. Biggest problem is the feedback of the controls. You cannot feel controls, which means you can easily miss it.
I think best on screen controls would be ones that are fully customizable. Ability to move and resize controls to match your device, finger size and playing position would be killer feature.
matejdro said:
Can somebody make better explanation? How high end should devices be? Would current devices (Desire, Galaxy S) be enough or do we need to wait for dual core?
Bluetooth gamepads are nice, but i think they are more like "i can do that" than really being usable. Games on the phones are meant to be played anywhere. And i don't want to carry a wiimote around with me just to play games on my phone.
I have tried several emulators on my HD2 and games are quite playable despite HD2's limit of maximum 2 touch points. Biggest problem is the feedback of the controls. You cannot feel controls, which means you can easily miss it.
I think best on screen controls would be ones that are fully customizable. Ability to move and resize controls to match your device, finger size and playing position would be killer feature.
Click to expand...
Click to collapse
I have a Desire, the DS games run with 3 - 7 FPS...it's ok for "100 Classic Book Collection" and thats it.

[Q] PSP emulator for Windows Phone ?????

PSP emulator for Windows phone????????
Think Before posting this type of que and thread ...
PSP has advance and different gaming envirnment so no way to emulate in our windows phn....
NO.
I'd admit, I would love this if this was possable...
I don't think this is possible at the moment. I would love it if there were at least a GB "Advanced" emulater.
TeenTitan Raven said:
I don't think this is possible at the moment. I would love it if there were at least a GB "Advanced" emulater.
Click to expand...
Click to collapse
Just because I KNOW it's not possable, it doesnt mean I have to like it Maybe in WP9 it might be possable.
We have a very well designed, almost perfect NES and SMS emulators, now we need to move to a SNES and Sega Genesis. We need to take baby steps here...
I'm sure we'll see a N64 before we see a PSP....If even possable
Actually, emulating the PSP is probably easier. The N64 uses really weird CPUs (yes, the "64" part refers to a 64-bit CPU, and your guess is as good as mine as to why Nintendo thought that would be a good idea). It's probably easier to emulate the weird / Sony-specific parts of the PSP on what is otherwise pretty typical hardware than it is to emulate the N64's weird chips with full performance.
GoodDayToDie said:
The N64 uses really weird CPUs (yes, the "64" part refers to a 64-bit CPU, and your guess is as good as mine as to why Nintendo thought that would be a good idea). .
Click to expand...
Click to collapse
For a little gaming history at that time the big "buzz" word for gaming systems was 64bit, I think it was the time the Atari Jaguar(claimed 64bit, was acutally dual 32bit processors) and a few others were out talking "64-bit"
Nintendo came out with the N64 to grab some from the buzz words in the gaming market at the time
Nintendo is known for using some wacky hardware, even the SNES, the CPU was so slow but, everything else is done on custom graphics and sound chips. In the long run they sell systems with higer profit.
It would be interesting if it was even possable to emulate a PSP on a WP7 device, the PSP is a great system and a lot of games on that top the best on WP7 right now....

think well ever see a GameCube emulator?

were far past the minumin specs requirements for dolphin to run gamecube emulations, so any modern phone could run a gamecube emulator.. the question is, is anyone currently working on one? we really only seem to have two big emulator developers, both who now have no real motivation to develop.. so i wonder if anyone would take on the job of porting a gamecube emulator to android.. does anyone know if anyone is working on such a project?
I guess it remains to be seen, but I think gamecube emulation on Android has several things going for it. One is the raw horsepower of today's high-end smartphones, with phones like the SGSIII and HTC One X sporting quad cores. Another encouraging sign was the abandoned dreamcast emulator that ran surprisingly well on a Galaxy S2, and even then it was largely unoptimized. It also helps that Dolphin on PCs runs a lot of gamecube games at 60 fps, so optimized emulation of the gamecube architecture is certainly possible with the right developers. Hopefully this idea gains momentum - who wouldn't like to see a functional gamecube emulator running on a phone?
Hell.. anything to be banging out Timesplitters 2 on my phone! But maybe there's too many buttons to fit on the screen? You'd need the Anolog, D-Pad, C-Stick, Z, L & R, Start button and main buttons.. on the PS1 Emulator (FPSE), you've got just the D-Pad and main buttons to worry about.
Sent from my GT-I9100 using XDA
Well maybe on Galaxy S3
Altough the Problem with the buttons remains
Sent from my GT-S5830 using XDA
Unlikely in the near future consider how far behind smartphone cpu's are. Maybe a few years down the road. Even with the new Exynos 5, it will still lag behind pc processors. The closest thing right now is a Gameboy Advance emulator.
vx117 said:
Unlikely in the near future consider how far behind smartphone cpu's are. Maybe a few years down the road. Even with the new Exynos 5, it will still lag behind pc processors. The closest thing right now is a Gameboy Advance emulator.
Click to expand...
Click to collapse
I can play PS1 games on my galaxy S @ 60 fps with sound.
I don't think we'll see this for a very long time.
Although some game specs are very low, there are games that have very high requirements. Twilight Princess for example.
The other thing is, controls. Unless we have a bluetooth game controller, it would be very difficult to map any sort of playable controls to any modern smart phone. especially considering most smart phones now have only a touch screen.
On top of all that, there have only been a few dozen builds of dolphin for linux, afaik.
I could be wrong, but. the reality is, this is something that would take a lot of dedication, and it wouldn't be something the average smart phone user would benefit from, particularly due to the controls.
Lastly, we'd have to consider graphics. Although some smart phones are capable of doing some decent HD video, that doesn't mean they have the power to emulate physics engines and whatnot.
kronflux said:
I don't think we'll see this for a very long time.
Although some game specs are very low, there are games that have very high requirements. Twilight Princess for example.
The other thing is, controls. Unless we have a bluetooth game controller, it would be very difficult to map any sort of playable controls to any modern smart phone. especially considering most smart phones now have only a touch screen.
On top of all that, there have only been a few dozen builds of dolphin for linux, afaik.
I could be wrong, but. the reality is, this is something that would take a lot of dedication, and it wouldn't be something the average smart phone user would benefit from, particularly due to the controls.
Lastly, we'd have to consider graphics. Although some smart phones are capable of doing some decent HD video, that doesn't mean they have the power to emulate physics engines and whatnot.
Click to expand...
Click to collapse
I think the biggest point is the performance. On my pc that can run BF3 on ultra it has trouble with gamecube emulation. Sure it pumps out 30 fps but it simply can't push out anything higher than that. And there are regular lagspikes when there are a lot of transparent particles on the screen. Overal the dolphin emulator is unoptimized. So if the pc version is having trouble I don't see a meager smartphone running it any better...
AMD Phenom II X4 955 @ 3.5GHz
8GB DDR3 1066 MHz
Gigabyte HD5850
I doubt that it would be my specs that make dolphin run slow...
Matt3333 said:
Hell.. anything to be banging out Timesplitters 2 on my phone! But maybe there's too many buttons to fit on the screen? You'd need the Anolog, D-Pad, C-Stick, Z, L & R, Start button and main buttons.. on the PS1 Emulator (FPSE), you've got just the D-Pad and main buttons to worry about.
Sent from my GT-I9100 using XDA
Click to expand...
Click to collapse
That's what Gamepads are for Blutooth modded Gamecube controller?
God the Game Cube, great console ever made the biggest challenge is to get all those buttons on a game cube controller on to the smart phone screen. Yes most smart phones now have massive screens but it would be pretty uncomfortable especially the buttons on the very front of the game cube controller. But that could be solved by using wireless controllers I guess..
Sent from my Legend using xda premium
I think we need to distinguish between what is theoretically possible and what is practically possible. Theoretically speaking, we had the first-gen Samsung Galaxy S running a nearly playable (and unoptimized) build of a dreamcast emulator. You were getting decent FPS on the emulator running a high-end game like Shenmue (you can find some old videos on Youtube). The dreamcast was in the same gaming generation and had the processing power comparable to the PS2 and Gamecube. When you start considering the power behind the new quad core generation of phones, things become interesting.
As far as practically possible, it'll definitely take a lot of work and technical know-how. If a potential developer is interested in the financial incentives (who isn't?), they can look no further than fpse on the android market: 100,000+ downloads at $5 a pop. No easy change. It can be done, but you need the right people.
soraxd said:
were far past the minumin specs requirements for dolphin to run gamecube emulations, so any modern phone could run a gamecube emulator.. the question is, is anyone currently working on one? we really only seem to have two big emulator developers, both who now have no real motivation to develop.. so i wonder if anyone would take on the job of porting a gamecube emulator to android.. does anyone know if anyone is working on such a project?
Click to expand...
Click to collapse
Eh
No Modern Phone Could Natively Run An Emulation Of Resident Evil 4
---------- Post added at 08:39 AM ---------- Previous post was at 08:24 AM ----------
vx117 said:
Unlikely in the near future consider how far behind smartphone cpu's are. Maybe a few years down the road. Even with the new Exynos 5, it will still lag behind pc processors. The closest thing right now is a Gameboy Advance emulator.
Click to expand...
Click to collapse
Nah GBA Emulators Are Far Behind
I Could Run GBA Games On My 5320 Xpress Music And That Thing Didn't Even Have A Graphics Processor (However It Could Somehow Run NGAGE 2.0 Games)
I Have A HTC Sensation And I Can See It Emulating Everything Up To High End PS1 Games
But maybe there's too many buttons to fit on the screen? You'd need the Anolog, D-Pad, C-Stick, Z, L & R, Start button and main buttons.. on the PS1 Emulator (FPSE), you've got just the D-Pad and main buttons to worry about.
All the emulator work very good!!
Sent from my SAMSUNG-SGH-I727 using xda premium
That's why I keep my PSP handy. Custom firmware and some hacking and you have a usable PSP! I don't have a Gamecube emulator since I'm pretty sure it doesn't exist, but the NES, SNES, GB, GBA, etc all work like a dream
BUT..... I must admit, I'm interested in this too. I'd like to know what comes of this...
It would probably be laggy, I mean maybe on the S3 but really :/
Quick question to the folks on this thread: What do you guys think about starting a Kickstarter fund for either a gamecube, dreamcast, and/or ps2 emulator? These take a lot of work but might garner potential interest from Android devs if we throw enough of a financial incentive behind it. What do you guys think?
I've see emulators utilize dual core, but never quad core. I don't think adding more cores is going to make emulation more viable. However as processors get smaller and performance increases, we may see something like that then. It could be a while though.
Sent from my Droid Incredible using the XDA app.
It has nothing to do with specs. Even the most spartan modern netbook processor is miles ahead of processing to even the most cutting edge smartphone/tablet cpus.
Sent from my HP G42 Notebook running ICS using XDA
I think you're a bit off
MR4Y said:
It has nothing to do with specs. Even the most spartan modern netbook processor is miles ahead of processing to even the most cutting edge smartphone/tablet cpus.
Sent from my HP G42 Notebook running ICS using XDA
Click to expand...
Click to collapse
I think you might be a bit off here. Here is a Tegra 3 vs the latest and greatest atom. They aren't far behind at all.
Unfortunately it wont let me post links, so Google "atom vs tegra 3" and it should be near the top. The hosting site is androidandme.com

Emulation Compatablity Questions

I've heard retroarch is very good with cartridge based games. In terms of playing GBA, SNES and Genesis titles is retroarch the ideal choice (including camelot GBA games, which i've had poor experiences in the past playing on my psp). also is psx emulation close to as good as what is available on the PSP?
I checked the reicast compatability thread and found a few titles weren't listed. They are:
-record of lodoss
-floigan brothers
-fur fighters
-tee off golf 2
has anyone tested these four games. also i saw a large amount of feedback with shenmue. whats the latest on how it handles with the current build. Thanks
stylesclash88 said:
I've heard retroarch is very good with cartridge based games. In terms of playing GBA, SNES and Genesis titles is retroarch the ideal choice (including camelot GBA games, which i've had poor experiences in the past playing on my psp). also is psx emulation close to as good as what is available on the PSP?
I checked the reicast compatability thread and found a few titles weren't listed. They are:
-record of lodoss
-floigan brothers
-fur fighters
-tee off golf 2
has anyone tested these four games. also i saw a large amount of feedback with shenmue. whats the latest on how it handles with the current build. Thanks
Click to expand...
Click to collapse
I can't speak for all the emulators but for snes I use snes9x, it was also an emulator on the psp. The ps1 emulation is working great, just as good as the psp if not better. all I've played is ff7 and It works perfectly.
Hit thanks if I helped you out. Doing a little bit of reading goes a long way. Sent via tapatalk.
hexitnow said:
I can't speak for all the emulators but for snes I use snes9x, it was also an emulator on the psp. The ps1 emulation is working great, just as good as the psp if not better. all I've played is ff7 and It works perfectly.
Hit thanks if I helped you out. Doing a little bit of reading goes a long way. Sent via tapatalk.
Click to expand...
Click to collapse
Any framerate issues on a game like Super Mario RPG (one of the SNES games with a separate graphic chip).
stylesclash88 said:
Any framerate issues on a game like Super Mario RPG (one of the SNES games with a separate graphic chip).
Click to expand...
Click to collapse
Alot of that depends on the ROM you load, but testing on mine went smooth as silk.
stylesclash88 said:
Any framerate issues on a game like Super Mario RPG (one of the SNES games with a separate graphic chip).
Click to expand...
Click to collapse
Nope that is one of my favorite rpgs and a must download for me when emulating though
Hit thanks if I helped you out. Doing a little bit of reading goes a long way. Sent via tapatalk.

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