[Q] PSP emulator for Windows Phone ????? - Windows Phone 7 Q&A, Help & Troubleshooting

PSP emulator for Windows phone????????

Think Before posting this type of que and thread ...
PSP has advance and different gaming envirnment so no way to emulate in our windows phn....

NO.

I'd admit, I would love this if this was possable...

I don't think this is possible at the moment. I would love it if there were at least a GB "Advanced" emulater.

TeenTitan Raven said:
I don't think this is possible at the moment. I would love it if there were at least a GB "Advanced" emulater.
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Click to collapse
Just because I KNOW it's not possable, it doesnt mean I have to like it Maybe in WP9 it might be possable.
We have a very well designed, almost perfect NES and SMS emulators, now we need to move to a SNES and Sega Genesis. We need to take baby steps here...
I'm sure we'll see a N64 before we see a PSP....If even possable

Actually, emulating the PSP is probably easier. The N64 uses really weird CPUs (yes, the "64" part refers to a 64-bit CPU, and your guess is as good as mine as to why Nintendo thought that would be a good idea). It's probably easier to emulate the weird / Sony-specific parts of the PSP on what is otherwise pretty typical hardware than it is to emulate the N64's weird chips with full performance.

GoodDayToDie said:
The N64 uses really weird CPUs (yes, the "64" part refers to a 64-bit CPU, and your guess is as good as mine as to why Nintendo thought that would be a good idea). .
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For a little gaming history at that time the big "buzz" word for gaming systems was 64bit, I think it was the time the Atari Jaguar(claimed 64bit, was acutally dual 32bit processors) and a few others were out talking "64-bit"
Nintendo came out with the N64 to grab some from the buzz words in the gaming market at the time
Nintendo is known for using some wacky hardware, even the SNES, the CPU was so slow but, everything else is done on custom graphics and sound chips. In the long run they sell systems with higer profit.
It would be interesting if it was even possable to emulate a PSP on a WP7 device, the PSP is a great system and a lot of games on that top the best on WP7 right now....

Related

[Discussion] Is a nintendo 64 emulator possible for this phone?

Hey,
Before I get started, I just want to stop all flamers - I have searched and I couldn't find anything for this specific phone.
The specs for the nintendo 64 is a 93.75mhz processor and a 62.5mhz GPU -and people who like to call themselves "educated" in this area say that you need 10x the power to emulate something - and I reckon the HD2 has the power to do it. What do you think?
I think it would be great if this was possible, and just like the fpsece - people would donate to have this ability as we all love the goldeneye on the n64, and to be able to play that on the go would be amazing.
Thanks,
kasher9 said:
Hey,
Before I get started, I just want to stop all flamers - I have searched and I couldn't find anything for this specific phone.
The specs for the nintendo 64 is a 93.75mhz processor and a 62.5mhz GPU -and people who like to call themselves "educated" in this area say that you need 10x the power to emulate something - and I reckon the HD2 has the power to do it. What do you think?
I think it would be great if this was possible, and just like the fpsece - people would donate to have this ability as we all love the goldeneye on the n64, and to be able to play that on the go would be amazing.
Thanks,
Click to expand...
Click to collapse
OMG good idea zelda - Ocarina of time all over again..
Love the idea and hope there is a supreme programmer around who loves the idea too..
re
it is a really nice idea, but after all a dream i guess...
remember there where some N64 emulators out, but most of them took years until the could
emulate the standard games like mario kart,mario 64 and some others, there are still many games wich dont run on the emus.The next Problem is the controller...
Perfect 64 is a great N64 emu for PCs, so it has been done well already on other platforms...
I'm going to bump this thread up a bit so it gets some attention. I would also love a n64 emulator for the htc hd2! Would be so awesome to play zelda on my phone! And I agree , I and many others would donate for such a thing.
I know some people have been working on an emulator for the iphone and this phone is much more powerful than the iphone.
You read my mind... N64 on this phone would look awesome!!! we got some genius developers out there. crossing my fingers and praying they listen...
I'd happily part cash for it!
And a FinalBurn emulator, damn my lack of programming knowledge! Where does one begin to learn such technical wizardry?!
Even if we have an emulator for N64, it will be very difficult to play games due to too many buttons for control in N64. And HD2 is not really multitouch, am I right?
fantasytozi said:
Even if we have an emulator for N64, it will be very difficult to play games due to too many buttons for control in N64. And HD2 is not really multitouch, am I right?
Click to expand...
Click to collapse
Um no you are wrong . Hd2 got multitouch. And a nice button layout combined with the big screen would make it possible to play games pretty good. Atleast slow-paced games would be possible to play without much problem.
Goldeneye oder Perfect Dark on the HD2 would be magnificent!!!
the source code for project 64 is available,
http://www.pj64-emu.com/downloads/
so in theory it is possible.
Ye there are also other open-source n64 emulators out there.
Like:
1964: 1964emu.emulation64.com
Another emulator for the PC
Daedalus: sourceforge.net/projects/daedalus-n64/
Which was the first emulator to emulate n64 on the psp.
DaedalusX64: sourceforge.net/projects/daedalusx64/
Which is a continuation of the original daedalus on the psp. This is the one that currently is the best for n64 emulation on psp.
And all these are open-source. So it should be very possible, I think, to use one of these codes to write an emulator for the HTC HD2. Don't shoot me down now if I'm wrong, I'm just a noob when it comes to programing.
I wish I myself could help getting a project like this started but I know nothing about programing.
What we need are some good and dedicated programmers willing to give this a go.
mcfred_n said:
Um no you are wrong . Hd2 got multitouch. And a nice button layout combined with the big screen would make it possible to play games pretty good. Atleast slow-paced games would be possible to play without much problem.
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I think Im not.
Multitouch on HD2 is not like iphone. HD2 only support multitouch for a couple of programs. It will be really difficult to build a n64 emulator, for action games like Zelda play smoothly with multitouch. I completed Zelda by Project64 on PC before.
Did u try emulator like Morphgear, or FpseCE? I had the supporter version of these two, multitouch really does not working so well, still some bugs and problems
No I haven't tried those emulators yet. But even though the multitouch isn't perfect it's playable, from what I understand, and they are both works in progress aren't they? You can at least play it fine if you use a bluethooth controller.
And I can't say anything about how difficult it is to build a program that supports multitouch , since I know nothing about it, but didn't the multitouch version of these emulators come out rather quickly after the hd2 was released? At least it isn't impossible to build a emulator with decent multitouch support.
We just need to get the ball rolling!
fantasytozi said:
I think Im not.
Multitouch on HD2 is not like iphone. HD2 only support multitouch for a couple of programs. It will be really difficult to build a n64 emulator, for action games like Zelda play smoothly with multitouch. I completed Zelda by Project64 on PC before.
Did u try emulator like Morphgear, or FpseCE? I had the supporter version of these two, multitouch really does not working so well, still some bugs and problems
Click to expand...
Click to collapse
Multitouch works very well on both FPSECE and MorphGear. The only reason it isn't very good on MorphGear from the beginning, is because the standard pad sucks HD2 has a capacitive screen, and therefore it is able to use multitouch just like any other multitouch phone (iphone etc), it just requires the programmer to write the program with multitouch support, by using the code from HTC
And a N64 emulator would be awesome
What about games like Ogre Battle though? Underlying point being there are still some worthwhile games that will work well despite the lack of hardware controls and/or multitouch support...
I was searching for this!
I love the idea and would pay (just i have for FpseCE) to get this, i would love zelda on my phone
Seriosly, this is the idea of the century!
Maybe not, but it is a very good idea i would sertainly donate to whomever creates this very much appreciated emulation program!
And as someone else sad before me the multitouch works well if you just put some effort into it and program it right, i have Supporter Version of FpseCE and multitouch works well there!
fantasytozi: *Flame, flame you* Multitouch works perfectly inf FPSEce. ONly thing holding back is y-alignement problem. But multitouch works great.
All: This wont really happen. Who would start work that would take years to program on dying OS? IF there will be some emulators in future, it will be for WP7 (as emulators are best with strong HW and strong HW devices will come only for WP7. So add two years (if there is genius team of programmers) to WP7 release and you have date where first emulator could exist =)
KowboyBebop said:
fantasytozi: *Flame, flame you* Multitouch works perfectly inf FPSEce. ONly thing holding back is y-alignement problem. But multitouch works great.
All: This wont really happen. Who would start work that would take years to program on dying OS? IF there will be some emulators in future, it will be for WP7 (as emulators are best with strong HW and strong HW devices will come only for WP7. So add two years (if there is genius team of programmers) to WP7 release and you have date where first emulator could exist =)
Click to expand...
Click to collapse
Easy man, that post was when I hadnt tried ur optimized package yet
But honestly, it's been a long time I havent played fpsece. It's great for like rpg games, some action games. But, for action games when u have to hold and charge like Megaman, it's really difficult

Nintendo DS Roms for android?

Hey guys, Ive been doing a little bit of reading on roms, and ive managed to get hold of Gameboid, which is a emulator for the android found on the market. Ive put the GBA, emulator on, but really wanted a Nintendo DS.
Does any one know if one exist?, I Have a Sony Ericsson X10 ..
Thanks
duffy1807 said:
Hey guys, Ive been doing a little bit of reading on roms, and ive managed to get hold of Gameboid, which is a emulator for the android found on the market. Ive put the GBA, emulator on, but really wanted a Nintendo DS.
Does any one know if one exist?, I Have a Sony Ericsson X10 ..
Thanks
Click to expand...
Click to collapse
not that i know of.
there won't be a ds emulator for a looong time. the screen size would be too small to fit the two screens + on screen buttons. Maybe it can fit into the evo4g
would the phone's hardware even be able to play ds games at a steady framerate? i wouldn't think so, but what do i know.
yeah there is one i have it but with no games cause i dont know where to get them just go to you're browser and type: market.ltiger.cn/demo/nds ; and theres a download link there but as i said i dont know where to get the games im doing my research so ill reply when i find out
Yes there is one.. But with current hardware its pretty useless.. Other than for developmental uses.
Sent from my SCH-I500 using XDA App
TigerDS exists but its nothing more than a tech demo atm.
Sent from my Desire HD using Tapatalk
thenksssssssssssssssssssssssssssssss
It would be fun to play Animal Crossing on my phone!
The general rule is to emulate a gaming system you need x10 the power of the device.
Ram wise the original nintendoDS has very little. I tink I worked it out once and figured that some higher end phones would be capable hardware wise to handle running nds roms (.nds files) but due to the fact we only have one screen, which on many devices isn't big enuf to split it mightnt be practical.
Ever heard of the kyochera echo? Google it. That would be one phone which would be ideal fr nds emulation. . . .but afaik its hardware specs are abit dissapointing so power wise it mightnt be able to handle it.
EDIT: but for tabs, (galaxy tab, ipad, xoom etc) it might be an ideal and realistic project . . .
Jandyman said:
The general rule is to emulate a gaming system you need x10 the power of the device.
Click to expand...
Click to collapse
This is quite not true. It all matters on how well you program the emulator and on what hardware you are emulating on.
You see, it would really actually be possible to run NDS games even on lowest end Android phones. NDS is running on ARM9 and ARM7 processors (ARM9 being 67MHz, and ARM7 being 34MHz). And most of the Android phones are running on ARM9 chips, but at clearly much faster speeds. I don't think there are Android phones that go lower than 600MHz, so probably all Android phones should be able to run it. The main problem lies within programming issues.
bladez said:
This is quite not true. It all matters on how well you program the emulator and on what hardware you are emulating on.
You see, it would really actually be possible to run NDS games even on lowest end Android phones. NDS is running on ARM9 and ARM7 processors (ARM9 being 67MHz, and ARM7 being 34MHz). And most of the Android phones are running on ARM9 chips, but at clearly much faster speeds. I don't think there are Android phones that go lower than 600MHz, so probably all Android phones should be able to run it. The main problem lies within programming issues.
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Click to collapse
Well that's true to a point, but for example no matter how well you program your emulator our fones won't be able to handle psp emulation . . . . So the x10 isn't a 'hard/set in stone rule' but more a guidline to keep us within the realms of reasonable possibility. I didn't come up with it but I'm quoting what I was told on another forum where this was brought up
Even taking this into account nds emulation is still more then possible on 'most' android fones if we can overlook the screen space issue.
Also does the huawei U8150 not have a 528mhz processor?
(I'm running android off a tp2 (also 528mhz). Off a build based on the huawei's rom and it was used because of the hardware similarities ie same processor speed)
Also I'm sure there are some lower end eclair/donut and lower android phones which would also be 528.

[NEWS]Nintendo DS on Android

I couldn't help posting this because i became happy when i read it...
Tiger Lab apps(nds demo emulator)
[Only open for limited days]
1. VERY EARLY PROTOTYPE VERSION(BETA) FOR DEMO ONLY
2. It is very very slow so you shall not expect to play NDS game with this emulator.
3. It is used to DEMO that NDS game can be played on android phone
It is shown that NDS WILL be played some days on android phone, maybe 2012 or later
WHAT IS NEXT WORK (Huge efforts)
1. More powerful phones
2. Dynarec CPU simulation
3. GPU simualtion improvement for speed greatly.
4. Hareware render (eg, OpenGL ES)
5. FPU. Since NDS need lots of float calculation. FPU can improvement performance greatly. Later ARM will have FPU in feature
If you do not have a high-end phone, do not try NDS game. Even if you have a high-end phone, just try some small games(none 3D) but it is also quite slow.
How to demo (not play) NDS game
1. Put your nds ROM files to /roms/nds folder in sdcard.
Note. zip nds rom is not supported, you shall extract them to be *.nds files
2. Launch TigerNDS which will load those NDS roms in game list
3. Select one game and play
It is just DEMO and speed is very very very very slow even on high-end phones. You shall not expect to play nds game with the emulator.
Click to expand...
Click to collapse
SOurce: http://www.appbrain.com/app/tiger-lab-(nds-demo-emulator)/com.tiger.demo.nds
Its amazing what a skilled developer can make and pretty soon I'm sure we'll see a app for everything and this is just one more off the list. I can't wait to see how they manage using both screens but im sure it'll be awesome!
Good job devs! Keep it up!
-D3luSi0n4L
Might work well for the Kyocera Echo
This looks promising!
I know it's just a proof of concept currently, but why are they saying it would need new devices to run well? It seems like, since the DS and our devices are both ARM based, with some obvious modifications to run arm code natively and not emulated, you could get it running pretty well. At least that's what I had gathered from previous discussions about it.
JesusFreak316 said:
I know it's just a proof of concept currently, but why are they saying it would need new devices to run well? It seems like, since the DS and our devices are both ARM based, with some obvious modifications to run arm code natively and not emulated, you could get it running pretty well. At least that's what I had gathered from previous discussions about it.
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Click to collapse
In order to emulate a nintendo DS your phone needs to have twice the power. But to be honest I never thought the DS was too powerful... So I bet once the emulator is out of alpha it should run fine on a galaxy S. But who knows were still waiting for Zodttd to finish the N64 emulator
Wow! This would be awesome!! I miss Mario Bros on my phone
I tried on HD2, and yes is very very very slow, but it works.
maxohkc said:
In order to emulate a nintendo DS your phone needs to have twice the power. But to be honest I never thought the DS was too powerful... So I bet once the emulator is out of alpha it should run fine on a galaxy S. But who knows were still waiting for Zodttd to finish the N64 emulator
Click to expand...
Click to collapse
Of course, I am familiar with emulators and how, as a rule of thumb, your device should be 10 times more powerful to expect any sort of decent emulation. I'm just saying, maybe they can avoid emulating certain things and run native ARM DS code natively, vastly speeding it up. It would be REALLY hard though, requiring vast knowledge of ARM assembly from what I've heard. Meh, Zodttd. He should stick to iPhone imo. Android will probably get some decent open source emulators soon enough.
maxohkc said:
In order to emulate a nintendo DS your phone needs to have twice the power. But to be honest I never thought the DS was too powerful... So I bet once the emulator is out of alpha it should run fine on a galaxy S. But who knows were still waiting for Zodttd to finish the N64 emulator
Click to expand...
Click to collapse
decent emulation takes about 5-10 times the power to emulate
and ive heard that emulating the DS is extremely difficult
as for zod i honestly doubt he is still working on that project paul seems to be the one that is on top of the project now
I'll try it out with my Atrix tonight, maybe post a youtube video. Is there a standard game we are using?
I've been trying to run a .nds file on this. The ROM is Pokemon Platinum (128mb). It's on /roms/nds and shows up in the app, however when I click on it it flashes to a black screen then goes back to the rom selection screen.
Fehnix22 said:
Might work well for the Kyocera Echo
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Click to collapse
LOL!!!! That's hilarious! But that might be true too.
Sighh..
I remember the time when psp can emulate ds rom even though the frame rate per second was really low! (Average 17fps!)
I stopped using handhelds after the Gameboy Advance.. besides, it feels like all these games are the same rehash with little story change and somewhat better graphics.. there doesn't seem to be any new creative things being done in the handheld market.. so I say why bother killing your phone trying to emulate the NDS..
with that in mind, we are looking at quad-core phones by the end of 2012 for SURE, and dual-core by fall 2011 I hope, so just wait a few more months haha.
my bigger concern about emulation and games on the Android is multitouch.. even my Desire on 2.3.3 (CM7) has issues where multitouch fails, rendering even most old games unplayable (how the hell can I run and jump in Mario at the same time like the real gamepad allows.. if we wanna improve the quality of gameplay on our phones, we should push the manufacturers for better hardware that'll allow coders to provide for better multitouch capability.
just my 2 cents..
I wouldn't worry about that, bluetooth gamepads are on the way.
I use a Wiimote with classic controller for emulators at the moment.
NDS emulation can be slow even on PC, so don't expect phones to run games playable
alienhunt: more like spring 2011 for dual core.
i'll be getting a tegra2 phone in the mail next week.
If you do not have a high-end phone, do not try NDS game. Even if you have a high-end phone, just try some small games(none 3D) but it is also quite slow.
Click to expand...
Click to collapse
Can somebody make better explanation? How high end should devices be? Would current devices (Desire, Galaxy S) be enough or do we need to wait for dual core?
Bluetooth gamepads are nice, but i think they are more like "i can do that" than really being usable. Games on the phones are meant to be played anywhere. And i don't want to carry a wiimote around with me just to play games on my phone.
I have tried several emulators on my HD2 and games are quite playable despite HD2's limit of maximum 2 touch points. Biggest problem is the feedback of the controls. You cannot feel controls, which means you can easily miss it.
I think best on screen controls would be ones that are fully customizable. Ability to move and resize controls to match your device, finger size and playing position would be killer feature.
matejdro said:
Can somebody make better explanation? How high end should devices be? Would current devices (Desire, Galaxy S) be enough or do we need to wait for dual core?
Bluetooth gamepads are nice, but i think they are more like "i can do that" than really being usable. Games on the phones are meant to be played anywhere. And i don't want to carry a wiimote around with me just to play games on my phone.
I have tried several emulators on my HD2 and games are quite playable despite HD2's limit of maximum 2 touch points. Biggest problem is the feedback of the controls. You cannot feel controls, which means you can easily miss it.
I think best on screen controls would be ones that are fully customizable. Ability to move and resize controls to match your device, finger size and playing position would be killer feature.
Click to expand...
Click to collapse
I have a Desire, the DS games run with 3 - 7 FPS...it's ok for "100 Classic Book Collection" and thats it.

[PORT]PSP emulator for android

I was hoppinh through the emulators today and came across this and something which strike me is that this emulator for pc is written in java, so do you people think, it's possible to port this to android? i mean we've got nintendo DS emulator but it's choppy not because of the performance but having two screens is annoying to be honest. JPCSP Source Code
The GUI would have to be completely written down in eclipse but that's pretty much it to be able to run this on android
Now we know that psp GPU works at 333mhz which is not so high and it uses openGL when GPU in android uses openGL ES but it's just a thought i would like to discuss on. Positive comments are welcome
I'd hate to burst your bubble... but generally emulation needs a system 5-10 times more powerful than the emulated CPU. The psp's CPU is 333mhz and then on TOP of that, you have GPU emulation.
The psp itself is capable of (slow) N64 emulation - so it's actually a little more powerful than you think.
Google psx4droid zodttd
It is already a working emulator
Sent from my GT-I5510 using XDA App
How about my dual core galaxy s2. im pretty sure that should be able to handle it if we set the minimum cpu value to like 1ghz so that it doesnt underclock it self randomly
any luck
hi im very interested in this thread being as i have a jxd s7100b and also a s5110 android gaming system. i was wondering if there has been any new up comings of psp emulators for android systems. i realize that it takes power.. the s7100 is supposes to be double core running at 1gig with 512 ddr3 ram. i do beleive that that should almost power all the game system emulators. but i am not one programming only kitty scripting. :| so far ive been able to play fpse (i believe thats the name) ps1 emulator with no problem and im quite surprized at the n64 even.. its not perfect but at least it runs unlike the psp running the emulators. so with that being said i would really like for some more help on this subject. im even going as far as learning more in adb and eclipse but like i said im not a programer help much appreciated
Forget about psp java em. There is absolutely no chance for that.
Using U8110, V9. CM7 trough tapatalk
spitfire_ said:
Google psx4droid zodttd
It is already a working emulator
Sent from my GT-I5510 using XDA App
Click to expand...
Click to collapse
That's a PSX emulator, not a PSP emulator.

think well ever see a GameCube emulator?

were far past the minumin specs requirements for dolphin to run gamecube emulations, so any modern phone could run a gamecube emulator.. the question is, is anyone currently working on one? we really only seem to have two big emulator developers, both who now have no real motivation to develop.. so i wonder if anyone would take on the job of porting a gamecube emulator to android.. does anyone know if anyone is working on such a project?
I guess it remains to be seen, but I think gamecube emulation on Android has several things going for it. One is the raw horsepower of today's high-end smartphones, with phones like the SGSIII and HTC One X sporting quad cores. Another encouraging sign was the abandoned dreamcast emulator that ran surprisingly well on a Galaxy S2, and even then it was largely unoptimized. It also helps that Dolphin on PCs runs a lot of gamecube games at 60 fps, so optimized emulation of the gamecube architecture is certainly possible with the right developers. Hopefully this idea gains momentum - who wouldn't like to see a functional gamecube emulator running on a phone?
Hell.. anything to be banging out Timesplitters 2 on my phone! But maybe there's too many buttons to fit on the screen? You'd need the Anolog, D-Pad, C-Stick, Z, L & R, Start button and main buttons.. on the PS1 Emulator (FPSE), you've got just the D-Pad and main buttons to worry about.
Sent from my GT-I9100 using XDA
Well maybe on Galaxy S3
Altough the Problem with the buttons remains
Sent from my GT-S5830 using XDA
Unlikely in the near future consider how far behind smartphone cpu's are. Maybe a few years down the road. Even with the new Exynos 5, it will still lag behind pc processors. The closest thing right now is a Gameboy Advance emulator.
vx117 said:
Unlikely in the near future consider how far behind smartphone cpu's are. Maybe a few years down the road. Even with the new Exynos 5, it will still lag behind pc processors. The closest thing right now is a Gameboy Advance emulator.
Click to expand...
Click to collapse
I can play PS1 games on my galaxy S @ 60 fps with sound.
I don't think we'll see this for a very long time.
Although some game specs are very low, there are games that have very high requirements. Twilight Princess for example.
The other thing is, controls. Unless we have a bluetooth game controller, it would be very difficult to map any sort of playable controls to any modern smart phone. especially considering most smart phones now have only a touch screen.
On top of all that, there have only been a few dozen builds of dolphin for linux, afaik.
I could be wrong, but. the reality is, this is something that would take a lot of dedication, and it wouldn't be something the average smart phone user would benefit from, particularly due to the controls.
Lastly, we'd have to consider graphics. Although some smart phones are capable of doing some decent HD video, that doesn't mean they have the power to emulate physics engines and whatnot.
kronflux said:
I don't think we'll see this for a very long time.
Although some game specs are very low, there are games that have very high requirements. Twilight Princess for example.
The other thing is, controls. Unless we have a bluetooth game controller, it would be very difficult to map any sort of playable controls to any modern smart phone. especially considering most smart phones now have only a touch screen.
On top of all that, there have only been a few dozen builds of dolphin for linux, afaik.
I could be wrong, but. the reality is, this is something that would take a lot of dedication, and it wouldn't be something the average smart phone user would benefit from, particularly due to the controls.
Lastly, we'd have to consider graphics. Although some smart phones are capable of doing some decent HD video, that doesn't mean they have the power to emulate physics engines and whatnot.
Click to expand...
Click to collapse
I think the biggest point is the performance. On my pc that can run BF3 on ultra it has trouble with gamecube emulation. Sure it pumps out 30 fps but it simply can't push out anything higher than that. And there are regular lagspikes when there are a lot of transparent particles on the screen. Overal the dolphin emulator is unoptimized. So if the pc version is having trouble I don't see a meager smartphone running it any better...
AMD Phenom II X4 955 @ 3.5GHz
8GB DDR3 1066 MHz
Gigabyte HD5850
I doubt that it would be my specs that make dolphin run slow...
Matt3333 said:
Hell.. anything to be banging out Timesplitters 2 on my phone! But maybe there's too many buttons to fit on the screen? You'd need the Anolog, D-Pad, C-Stick, Z, L & R, Start button and main buttons.. on the PS1 Emulator (FPSE), you've got just the D-Pad and main buttons to worry about.
Sent from my GT-I9100 using XDA
Click to expand...
Click to collapse
That's what Gamepads are for Blutooth modded Gamecube controller?
God the Game Cube, great console ever made the biggest challenge is to get all those buttons on a game cube controller on to the smart phone screen. Yes most smart phones now have massive screens but it would be pretty uncomfortable especially the buttons on the very front of the game cube controller. But that could be solved by using wireless controllers I guess..
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I think we need to distinguish between what is theoretically possible and what is practically possible. Theoretically speaking, we had the first-gen Samsung Galaxy S running a nearly playable (and unoptimized) build of a dreamcast emulator. You were getting decent FPS on the emulator running a high-end game like Shenmue (you can find some old videos on Youtube). The dreamcast was in the same gaming generation and had the processing power comparable to the PS2 and Gamecube. When you start considering the power behind the new quad core generation of phones, things become interesting.
As far as practically possible, it'll definitely take a lot of work and technical know-how. If a potential developer is interested in the financial incentives (who isn't?), they can look no further than fpse on the android market: 100,000+ downloads at $5 a pop. No easy change. It can be done, but you need the right people.
soraxd said:
were far past the minumin specs requirements for dolphin to run gamecube emulations, so any modern phone could run a gamecube emulator.. the question is, is anyone currently working on one? we really only seem to have two big emulator developers, both who now have no real motivation to develop.. so i wonder if anyone would take on the job of porting a gamecube emulator to android.. does anyone know if anyone is working on such a project?
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Eh
No Modern Phone Could Natively Run An Emulation Of Resident Evil 4
---------- Post added at 08:39 AM ---------- Previous post was at 08:24 AM ----------
vx117 said:
Unlikely in the near future consider how far behind smartphone cpu's are. Maybe a few years down the road. Even with the new Exynos 5, it will still lag behind pc processors. The closest thing right now is a Gameboy Advance emulator.
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Nah GBA Emulators Are Far Behind
I Could Run GBA Games On My 5320 Xpress Music And That Thing Didn't Even Have A Graphics Processor (However It Could Somehow Run NGAGE 2.0 Games)
I Have A HTC Sensation And I Can See It Emulating Everything Up To High End PS1 Games
But maybe there's too many buttons to fit on the screen? You'd need the Anolog, D-Pad, C-Stick, Z, L & R, Start button and main buttons.. on the PS1 Emulator (FPSE), you've got just the D-Pad and main buttons to worry about.
All the emulator work very good!!
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That's why I keep my PSP handy. Custom firmware and some hacking and you have a usable PSP! I don't have a Gamecube emulator since I'm pretty sure it doesn't exist, but the NES, SNES, GB, GBA, etc all work like a dream
BUT..... I must admit, I'm interested in this too. I'd like to know what comes of this...
It would probably be laggy, I mean maybe on the S3 but really :/
Quick question to the folks on this thread: What do you guys think about starting a Kickstarter fund for either a gamecube, dreamcast, and/or ps2 emulator? These take a lot of work but might garner potential interest from Android devs if we throw enough of a financial incentive behind it. What do you guys think?
I've see emulators utilize dual core, but never quad core. I don't think adding more cores is going to make emulation more viable. However as processors get smaller and performance increases, we may see something like that then. It could be a while though.
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It has nothing to do with specs. Even the most spartan modern netbook processor is miles ahead of processing to even the most cutting edge smartphone/tablet cpus.
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I think you're a bit off
MR4Y said:
It has nothing to do with specs. Even the most spartan modern netbook processor is miles ahead of processing to even the most cutting edge smartphone/tablet cpus.
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I think you might be a bit off here. Here is a Tegra 3 vs the latest and greatest atom. They aren't far behind at all.
Unfortunately it wont let me post links, so Google "atom vs tegra 3" and it should be near the top. The hosting site is androidandme.com

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