Nintendo DS Roms for android? - Android Apps and Games

Hey guys, Ive been doing a little bit of reading on roms, and ive managed to get hold of Gameboid, which is a emulator for the android found on the market. Ive put the GBA, emulator on, but really wanted a Nintendo DS.
Does any one know if one exist?, I Have a Sony Ericsson X10 ..
Thanks

duffy1807 said:
Hey guys, Ive been doing a little bit of reading on roms, and ive managed to get hold of Gameboid, which is a emulator for the android found on the market. Ive put the GBA, emulator on, but really wanted a Nintendo DS.
Does any one know if one exist?, I Have a Sony Ericsson X10 ..
Thanks
Click to expand...
Click to collapse
not that i know of.

there won't be a ds emulator for a looong time. the screen size would be too small to fit the two screens + on screen buttons. Maybe it can fit into the evo4g

would the phone's hardware even be able to play ds games at a steady framerate? i wouldn't think so, but what do i know.

yeah there is one i have it but with no games cause i dont know where to get them just go to you're browser and type: market.ltiger.cn/demo/nds ; and theres a download link there but as i said i dont know where to get the games im doing my research so ill reply when i find out

Yes there is one.. But with current hardware its pretty useless.. Other than for developmental uses.
Sent from my SCH-I500 using XDA App

TigerDS exists but its nothing more than a tech demo atm.
Sent from my Desire HD using Tapatalk

thenksssssssssssssssssssssssssssssss

It would be fun to play Animal Crossing on my phone!

The general rule is to emulate a gaming system you need x10 the power of the device.
Ram wise the original nintendoDS has very little. I tink I worked it out once and figured that some higher end phones would be capable hardware wise to handle running nds roms (.nds files) but due to the fact we only have one screen, which on many devices isn't big enuf to split it mightnt be practical.
Ever heard of the kyochera echo? Google it. That would be one phone which would be ideal fr nds emulation. . . .but afaik its hardware specs are abit dissapointing so power wise it mightnt be able to handle it.
EDIT: but for tabs, (galaxy tab, ipad, xoom etc) it might be an ideal and realistic project . . .

Jandyman said:
The general rule is to emulate a gaming system you need x10 the power of the device.
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This is quite not true. It all matters on how well you program the emulator and on what hardware you are emulating on.
You see, it would really actually be possible to run NDS games even on lowest end Android phones. NDS is running on ARM9 and ARM7 processors (ARM9 being 67MHz, and ARM7 being 34MHz). And most of the Android phones are running on ARM9 chips, but at clearly much faster speeds. I don't think there are Android phones that go lower than 600MHz, so probably all Android phones should be able to run it. The main problem lies within programming issues.

bladez said:
This is quite not true. It all matters on how well you program the emulator and on what hardware you are emulating on.
You see, it would really actually be possible to run NDS games even on lowest end Android phones. NDS is running on ARM9 and ARM7 processors (ARM9 being 67MHz, and ARM7 being 34MHz). And most of the Android phones are running on ARM9 chips, but at clearly much faster speeds. I don't think there are Android phones that go lower than 600MHz, so probably all Android phones should be able to run it. The main problem lies within programming issues.
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Well that's true to a point, but for example no matter how well you program your emulator our fones won't be able to handle psp emulation . . . . So the x10 isn't a 'hard/set in stone rule' but more a guidline to keep us within the realms of reasonable possibility. I didn't come up with it but I'm quoting what I was told on another forum where this was brought up
Even taking this into account nds emulation is still more then possible on 'most' android fones if we can overlook the screen space issue.
Also does the huawei U8150 not have a 528mhz processor?
(I'm running android off a tp2 (also 528mhz). Off a build based on the huawei's rom and it was used because of the hardware similarities ie same processor speed)
Also I'm sure there are some lower end eclair/donut and lower android phones which would also be 528.

Related

[NEWS]Nintendo DS on Android

I couldn't help posting this because i became happy when i read it...
Tiger Lab apps(nds demo emulator)
[Only open for limited days]
1. VERY EARLY PROTOTYPE VERSION(BETA) FOR DEMO ONLY
2. It is very very slow so you shall not expect to play NDS game with this emulator.
3. It is used to DEMO that NDS game can be played on android phone
It is shown that NDS WILL be played some days on android phone, maybe 2012 or later
WHAT IS NEXT WORK (Huge efforts)
1. More powerful phones
2. Dynarec CPU simulation
3. GPU simualtion improvement for speed greatly.
4. Hareware render (eg, OpenGL ES)
5. FPU. Since NDS need lots of float calculation. FPU can improvement performance greatly. Later ARM will have FPU in feature
If you do not have a high-end phone, do not try NDS game. Even if you have a high-end phone, just try some small games(none 3D) but it is also quite slow.
How to demo (not play) NDS game
1. Put your nds ROM files to /roms/nds folder in sdcard.
Note. zip nds rom is not supported, you shall extract them to be *.nds files
2. Launch TigerNDS which will load those NDS roms in game list
3. Select one game and play
It is just DEMO and speed is very very very very slow even on high-end phones. You shall not expect to play nds game with the emulator.
Click to expand...
Click to collapse
SOurce: http://www.appbrain.com/app/tiger-lab-(nds-demo-emulator)/com.tiger.demo.nds
Its amazing what a skilled developer can make and pretty soon I'm sure we'll see a app for everything and this is just one more off the list. I can't wait to see how they manage using both screens but im sure it'll be awesome!
Good job devs! Keep it up!
-D3luSi0n4L
Might work well for the Kyocera Echo
This looks promising!
I know it's just a proof of concept currently, but why are they saying it would need new devices to run well? It seems like, since the DS and our devices are both ARM based, with some obvious modifications to run arm code natively and not emulated, you could get it running pretty well. At least that's what I had gathered from previous discussions about it.
JesusFreak316 said:
I know it's just a proof of concept currently, but why are they saying it would need new devices to run well? It seems like, since the DS and our devices are both ARM based, with some obvious modifications to run arm code natively and not emulated, you could get it running pretty well. At least that's what I had gathered from previous discussions about it.
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In order to emulate a nintendo DS your phone needs to have twice the power. But to be honest I never thought the DS was too powerful... So I bet once the emulator is out of alpha it should run fine on a galaxy S. But who knows were still waiting for Zodttd to finish the N64 emulator
Wow! This would be awesome!! I miss Mario Bros on my phone
I tried on HD2, and yes is very very very slow, but it works.
maxohkc said:
In order to emulate a nintendo DS your phone needs to have twice the power. But to be honest I never thought the DS was too powerful... So I bet once the emulator is out of alpha it should run fine on a galaxy S. But who knows were still waiting for Zodttd to finish the N64 emulator
Click to expand...
Click to collapse
Of course, I am familiar with emulators and how, as a rule of thumb, your device should be 10 times more powerful to expect any sort of decent emulation. I'm just saying, maybe they can avoid emulating certain things and run native ARM DS code natively, vastly speeding it up. It would be REALLY hard though, requiring vast knowledge of ARM assembly from what I've heard. Meh, Zodttd. He should stick to iPhone imo. Android will probably get some decent open source emulators soon enough.
maxohkc said:
In order to emulate a nintendo DS your phone needs to have twice the power. But to be honest I never thought the DS was too powerful... So I bet once the emulator is out of alpha it should run fine on a galaxy S. But who knows were still waiting for Zodttd to finish the N64 emulator
Click to expand...
Click to collapse
decent emulation takes about 5-10 times the power to emulate
and ive heard that emulating the DS is extremely difficult
as for zod i honestly doubt he is still working on that project paul seems to be the one that is on top of the project now
I'll try it out with my Atrix tonight, maybe post a youtube video. Is there a standard game we are using?
I've been trying to run a .nds file on this. The ROM is Pokemon Platinum (128mb). It's on /roms/nds and shows up in the app, however when I click on it it flashes to a black screen then goes back to the rom selection screen.
Fehnix22 said:
Might work well for the Kyocera Echo
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Click to collapse
LOL!!!! That's hilarious! But that might be true too.
Sighh..
I remember the time when psp can emulate ds rom even though the frame rate per second was really low! (Average 17fps!)
I stopped using handhelds after the Gameboy Advance.. besides, it feels like all these games are the same rehash with little story change and somewhat better graphics.. there doesn't seem to be any new creative things being done in the handheld market.. so I say why bother killing your phone trying to emulate the NDS..
with that in mind, we are looking at quad-core phones by the end of 2012 for SURE, and dual-core by fall 2011 I hope, so just wait a few more months haha.
my bigger concern about emulation and games on the Android is multitouch.. even my Desire on 2.3.3 (CM7) has issues where multitouch fails, rendering even most old games unplayable (how the hell can I run and jump in Mario at the same time like the real gamepad allows.. if we wanna improve the quality of gameplay on our phones, we should push the manufacturers for better hardware that'll allow coders to provide for better multitouch capability.
just my 2 cents..
I wouldn't worry about that, bluetooth gamepads are on the way.
I use a Wiimote with classic controller for emulators at the moment.
NDS emulation can be slow even on PC, so don't expect phones to run games playable
alienhunt: more like spring 2011 for dual core.
i'll be getting a tegra2 phone in the mail next week.
If you do not have a high-end phone, do not try NDS game. Even if you have a high-end phone, just try some small games(none 3D) but it is also quite slow.
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Click to collapse
Can somebody make better explanation? How high end should devices be? Would current devices (Desire, Galaxy S) be enough or do we need to wait for dual core?
Bluetooth gamepads are nice, but i think they are more like "i can do that" than really being usable. Games on the phones are meant to be played anywhere. And i don't want to carry a wiimote around with me just to play games on my phone.
I have tried several emulators on my HD2 and games are quite playable despite HD2's limit of maximum 2 touch points. Biggest problem is the feedback of the controls. You cannot feel controls, which means you can easily miss it.
I think best on screen controls would be ones that are fully customizable. Ability to move and resize controls to match your device, finger size and playing position would be killer feature.
matejdro said:
Can somebody make better explanation? How high end should devices be? Would current devices (Desire, Galaxy S) be enough or do we need to wait for dual core?
Bluetooth gamepads are nice, but i think they are more like "i can do that" than really being usable. Games on the phones are meant to be played anywhere. And i don't want to carry a wiimote around with me just to play games on my phone.
I have tried several emulators on my HD2 and games are quite playable despite HD2's limit of maximum 2 touch points. Biggest problem is the feedback of the controls. You cannot feel controls, which means you can easily miss it.
I think best on screen controls would be ones that are fully customizable. Ability to move and resize controls to match your device, finger size and playing position would be killer feature.
Click to expand...
Click to collapse
I have a Desire, the DS games run with 3 - 7 FPS...it's ok for "100 Classic Book Collection" and thats it.

Sensation thread open at Fpse forum

The sensation setion on Fpse (PS1 emulator) has be opened today
http://www.fpsece.net/forum2/viewforum.php?f=44
Every feedback of Fpse running on the HTC Sensation is welcome !
So far, I'm not really happy with the results, it seems that an Xplay defeats my Sensation, so I'm sure there's a lot of space for optimization here!
I definitly hope Schtruck will have a look at it
I guess Fpse uses only one core so far, that's the only explaination I can find.
Every info, feedback, opinion, experience might be useful
Thanks !
99% android apps dont take advantage out of the additional core. And it will take some time until they do because they have to be programed differently. So i guess for an emulator like FPSE your performance should be about the same as on a DesireHD with singlecore 1.2ghz.
But then the Xperia Play has the about the same hardware as the DHD so i dont know :/
What games do you have fps issues with? I run almost everything at full speed that i tried (TombRaider 3, Ridge Racer, FF7, Resident Evil) on my DesireHD at 1.1ghz.
I know Schtruck has better results for Tekken 3, with screen filtering ON, with his Xplay
(tekken 3 has always been my reference for test, since 2009, when I was beta testing with my Omnia 1 i900 )
I remember when we started to have multitouch on the HD2, firts with Morphgear, then for FpseCE, when originally the HD2 only supported pinch to zoom, and the OS was not supposed to handle multitouch.......
So now we have a dual core device, the OS doesn't support dual core except for a few HTC homebrews? I hope devs will manage to fix all this, it's kind of the same situation, having to bypass a limitation due to the OS using what HTC did for some apps
It will come eventually. But implementing working dualcore support isnt an easy thing to do from what i've heard^^ Its not the same thing as using multitouch.
Even on PC where multicore is established for years, support is still very basic. But im not a programmer so maybe someone else could explain it in details or use the mighty google.
I know how to use google, don't worry, but I've also seen many miracles since I've been in smartphones world, like for example playing tekken 2 full speed on a 624mhz CPU and no GPU or graphic chip, and I now cross my fingers.

NDS4Droid

If you dont know what this app is, its a Nintendo DS emulator for android phones that was never taken out of BETA.Since this has been removed from the market i think all development has stopped, i think this is a real shame because it has a lot of potential especially with higher and higher specs on android phones.
There are probably similar threads already but i think the subject has run dry and i want to keep the idea of such a cool app in android owners minds.
I was wondering if any developer would take up the job of either starting fresh or adding onto NDS4Droid app. I would but i have no clue where to start when it comes to coding so i cant be much help
The reason i have posted this into the xperia play section is because i would hope that eventually it would be controller optimised.
This is my second thing i have posted in the forums so sorry if i have done anything wrong. Feel free to correct me on anything
+1
This was just the kinda thing I was hoping for, seeing all the groundwork on it going to waste is just a shame :/ Hopefully an awesome Dev will pick it up !
Do you people understand why this project never got very far?
It was because of the hardware capability of our phones. It was not enough for a fully functional DS Emulator which is why development had stopped.
And even if someone did want to continue the Development of this for some unknown reason, then it is impossible because the source code never got released.
The hardware is stron enough, NDS is compareable to N64 but much lower resolution.
Sent from my R800i using XDA App
Try TigerNDS it supports physical button mapping
http://apps.tigerplay.info/
Also I do belive that with enough optimisations NDS emultion could run full (or near full) speed on the xperia play. Obviously you need to get a talented developer with enough free time on thier hand to actuall bother doing this.
If a new emu never gets made then we could use this current one with future hardware when it gets powerfull enough but thats still a good couple of years away and also none of the current NDS emulators have audio emulation...
Of course the hardware is good enough for the ds we are getting psp games soon which are better graphics than the ds.....
clewis said:
Of course the hardware is good enough for the ds we are getting psp games soon which are better graphics than the ds.....
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That is because the those games are direct ports and not emulated. Emulators require like x3+ hardware of the actual console which is why some PSX/N64 Games still lag because they are using "Emulation".
The games will be ports and not ran by an emulator so just remember that
NDS has like a 66mhz ARM processor in it. It should be possible hardware wise, but not so ideal in the physical side of things. Showing two 3" screens on one 4" screen will look awkward, especially since the screens are supposed to be one on top of the other.
speedyink said:
NDS has like a 66mhz ARM processor in it.
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I was hoping someone would bring this fact to light.
Quality DS emulation is definitely possible. I'm waiting on one of these NDS emulators to offer the option to only emulate/display one of it's screens. A lot of the times, the second screen could be completely ignored, and that'd drastically improve performance.
All I'd really want an NDS emu for is Phantasy Star Zero... that alongside many other DS games can be played using only one screen.
i'm sure that xperia play can support it . it's looooooooong time that i hope to see update for tiger NDS or NDS4droid
i'm really really eager to help someone ( donate ) want to start this project . i've sent sooooo many mails to tiger , but no answer .
lets try it together and find a way to start it guys.
do you follow me ?
Could a dev maybe port a few of the popular games? anything is better than nothing
JoshyHino said:
Could a dev maybe port a few of the popular games? anything is better than nothing
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i do agree , please port some popular games , mario series
yes! it is totally doable, especially on high end phones now, like my Galaxy Nexus. let's get to work guys!!
I already got PSP games Loco Roco Midnight Carnival in my Play, im sure this game is not a port, it run with Playstation Pocket just like Crash Bandicoot and PSXPERIA converted PSX games, only different by some software coding because it failed while i try to extract it with PSXPERIA.
PSP had better graphic than NDS, im pretty sure Xperia Play have more than enough power to run the game.
JoshyHino said:
Could a dev maybe port a few of the popular games? anything is better than nothing
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mehdi.moha said:
i do agree , please port some popular games , mario series
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You cant not just port a game with was released for completly different plattform. You need the source code to do this and no nds game (except some homebrew) is open source.
Since NDS not a Sony's . We will never get nicely emulated game on our phone
johnylim said:
Since NDS not a Sony's . We will never get nicely emulated game on our phone
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a question
is sony owner of nintendo64 , super nintendo , genesis ... ????!!!!
NDS games is different and is not similar to psp , please post your comment about psp on another forum
Please read carefully my statement. I said 'NDS not owned by SONY's' ,and i said 'I already own PSP games Loco Rock MC running in my XPERIA Play' , im not posting about any PSP device.
If i write about Arcade games running on my X Play, do you want me to post it on other /arcade forum too ?
johnylim said:
Please read carefully my statement. I said 'NDS not owned by SONY's' ,and i said 'I already own PSP games Loco Rock MC running in my XPERIA Play' , im not posting about any PSP device.
If i write about Arcade games running on my X Play, do you want me to post it on other /arcade forum too ?
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misunderstood !!
please talk about NS as much as you can ... to turn on this project
I don't know if this is enough but you can easily convert the dex file to jar and then decompile the jar file to view the source of the emulator.

think well ever see a GameCube emulator?

were far past the minumin specs requirements for dolphin to run gamecube emulations, so any modern phone could run a gamecube emulator.. the question is, is anyone currently working on one? we really only seem to have two big emulator developers, both who now have no real motivation to develop.. so i wonder if anyone would take on the job of porting a gamecube emulator to android.. does anyone know if anyone is working on such a project?
I guess it remains to be seen, but I think gamecube emulation on Android has several things going for it. One is the raw horsepower of today's high-end smartphones, with phones like the SGSIII and HTC One X sporting quad cores. Another encouraging sign was the abandoned dreamcast emulator that ran surprisingly well on a Galaxy S2, and even then it was largely unoptimized. It also helps that Dolphin on PCs runs a lot of gamecube games at 60 fps, so optimized emulation of the gamecube architecture is certainly possible with the right developers. Hopefully this idea gains momentum - who wouldn't like to see a functional gamecube emulator running on a phone?
Hell.. anything to be banging out Timesplitters 2 on my phone! But maybe there's too many buttons to fit on the screen? You'd need the Anolog, D-Pad, C-Stick, Z, L & R, Start button and main buttons.. on the PS1 Emulator (FPSE), you've got just the D-Pad and main buttons to worry about.
Sent from my GT-I9100 using XDA
Well maybe on Galaxy S3
Altough the Problem with the buttons remains
Sent from my GT-S5830 using XDA
Unlikely in the near future consider how far behind smartphone cpu's are. Maybe a few years down the road. Even with the new Exynos 5, it will still lag behind pc processors. The closest thing right now is a Gameboy Advance emulator.
vx117 said:
Unlikely in the near future consider how far behind smartphone cpu's are. Maybe a few years down the road. Even with the new Exynos 5, it will still lag behind pc processors. The closest thing right now is a Gameboy Advance emulator.
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I can play PS1 games on my galaxy S @ 60 fps with sound.
I don't think we'll see this for a very long time.
Although some game specs are very low, there are games that have very high requirements. Twilight Princess for example.
The other thing is, controls. Unless we have a bluetooth game controller, it would be very difficult to map any sort of playable controls to any modern smart phone. especially considering most smart phones now have only a touch screen.
On top of all that, there have only been a few dozen builds of dolphin for linux, afaik.
I could be wrong, but. the reality is, this is something that would take a lot of dedication, and it wouldn't be something the average smart phone user would benefit from, particularly due to the controls.
Lastly, we'd have to consider graphics. Although some smart phones are capable of doing some decent HD video, that doesn't mean they have the power to emulate physics engines and whatnot.
kronflux said:
I don't think we'll see this for a very long time.
Although some game specs are very low, there are games that have very high requirements. Twilight Princess for example.
The other thing is, controls. Unless we have a bluetooth game controller, it would be very difficult to map any sort of playable controls to any modern smart phone. especially considering most smart phones now have only a touch screen.
On top of all that, there have only been a few dozen builds of dolphin for linux, afaik.
I could be wrong, but. the reality is, this is something that would take a lot of dedication, and it wouldn't be something the average smart phone user would benefit from, particularly due to the controls.
Lastly, we'd have to consider graphics. Although some smart phones are capable of doing some decent HD video, that doesn't mean they have the power to emulate physics engines and whatnot.
Click to expand...
Click to collapse
I think the biggest point is the performance. On my pc that can run BF3 on ultra it has trouble with gamecube emulation. Sure it pumps out 30 fps but it simply can't push out anything higher than that. And there are regular lagspikes when there are a lot of transparent particles on the screen. Overal the dolphin emulator is unoptimized. So if the pc version is having trouble I don't see a meager smartphone running it any better...
AMD Phenom II X4 955 @ 3.5GHz
8GB DDR3 1066 MHz
Gigabyte HD5850
I doubt that it would be my specs that make dolphin run slow...
Matt3333 said:
Hell.. anything to be banging out Timesplitters 2 on my phone! But maybe there's too many buttons to fit on the screen? You'd need the Anolog, D-Pad, C-Stick, Z, L & R, Start button and main buttons.. on the PS1 Emulator (FPSE), you've got just the D-Pad and main buttons to worry about.
Sent from my GT-I9100 using XDA
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Click to collapse
That's what Gamepads are for Blutooth modded Gamecube controller?
God the Game Cube, great console ever made the biggest challenge is to get all those buttons on a game cube controller on to the smart phone screen. Yes most smart phones now have massive screens but it would be pretty uncomfortable especially the buttons on the very front of the game cube controller. But that could be solved by using wireless controllers I guess..
Sent from my Legend using xda premium
I think we need to distinguish between what is theoretically possible and what is practically possible. Theoretically speaking, we had the first-gen Samsung Galaxy S running a nearly playable (and unoptimized) build of a dreamcast emulator. You were getting decent FPS on the emulator running a high-end game like Shenmue (you can find some old videos on Youtube). The dreamcast was in the same gaming generation and had the processing power comparable to the PS2 and Gamecube. When you start considering the power behind the new quad core generation of phones, things become interesting.
As far as practically possible, it'll definitely take a lot of work and technical know-how. If a potential developer is interested in the financial incentives (who isn't?), they can look no further than fpse on the android market: 100,000+ downloads at $5 a pop. No easy change. It can be done, but you need the right people.
soraxd said:
were far past the minumin specs requirements for dolphin to run gamecube emulations, so any modern phone could run a gamecube emulator.. the question is, is anyone currently working on one? we really only seem to have two big emulator developers, both who now have no real motivation to develop.. so i wonder if anyone would take on the job of porting a gamecube emulator to android.. does anyone know if anyone is working on such a project?
Click to expand...
Click to collapse
Eh
No Modern Phone Could Natively Run An Emulation Of Resident Evil 4
---------- Post added at 08:39 AM ---------- Previous post was at 08:24 AM ----------
vx117 said:
Unlikely in the near future consider how far behind smartphone cpu's are. Maybe a few years down the road. Even with the new Exynos 5, it will still lag behind pc processors. The closest thing right now is a Gameboy Advance emulator.
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Click to collapse
Nah GBA Emulators Are Far Behind
I Could Run GBA Games On My 5320 Xpress Music And That Thing Didn't Even Have A Graphics Processor (However It Could Somehow Run NGAGE 2.0 Games)
I Have A HTC Sensation And I Can See It Emulating Everything Up To High End PS1 Games
But maybe there's too many buttons to fit on the screen? You'd need the Anolog, D-Pad, C-Stick, Z, L & R, Start button and main buttons.. on the PS1 Emulator (FPSE), you've got just the D-Pad and main buttons to worry about.
All the emulator work very good!!
Sent from my SAMSUNG-SGH-I727 using xda premium
That's why I keep my PSP handy. Custom firmware and some hacking and you have a usable PSP! I don't have a Gamecube emulator since I'm pretty sure it doesn't exist, but the NES, SNES, GB, GBA, etc all work like a dream
BUT..... I must admit, I'm interested in this too. I'd like to know what comes of this...
It would probably be laggy, I mean maybe on the S3 but really :/
Quick question to the folks on this thread: What do you guys think about starting a Kickstarter fund for either a gamecube, dreamcast, and/or ps2 emulator? These take a lot of work but might garner potential interest from Android devs if we throw enough of a financial incentive behind it. What do you guys think?
I've see emulators utilize dual core, but never quad core. I don't think adding more cores is going to make emulation more viable. However as processors get smaller and performance increases, we may see something like that then. It could be a while though.
Sent from my Droid Incredible using the XDA app.
It has nothing to do with specs. Even the most spartan modern netbook processor is miles ahead of processing to even the most cutting edge smartphone/tablet cpus.
Sent from my HP G42 Notebook running ICS using XDA
I think you're a bit off
MR4Y said:
It has nothing to do with specs. Even the most spartan modern netbook processor is miles ahead of processing to even the most cutting edge smartphone/tablet cpus.
Sent from my HP G42 Notebook running ICS using XDA
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I think you might be a bit off here. Here is a Tegra 3 vs the latest and greatest atom. They aren't far behind at all.
Unfortunately it wont let me post links, so Google "atom vs tegra 3" and it should be near the top. The hosting site is androidandme.com

Is There Any Way To Port/Emulate The Nintendo Switch's OS To A Mobile Device?

Your probably gonna laugh at me, but i was just wondering if it would be feasible to port or emulate the nintendo switch's os on a mobile device. Most phones are armvi, the same as the swutch's cpu. Obviously you wouldnt be able to run games, as you would still need to emulate the gpu, but would this be possible. Sorry, im a bit of a noob.
Jack_Rickwood said:
Your probably gonna laugh at me, but i was just wondering if it would be feasible to port or emulate the nintendo switch's os on a mobile device. Most phones are armvi, the same as the swutch's cpu. Obviously you wouldnt be able to run games, as you would still need to emulate the gpu, but would this be possible. Sorry, im a bit of a noob.
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I don't think so.The GPU is the problem.Android phones have weaker battery conservative ones while gaming consoles have beasts.The same reason why we can't emulate ps games on android.But in near future virtualization could be possible for anything.
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Atifbaig786 said:
I don't think so.The GPU is the problem.Android phones have weaker battery conservative ones while gaming consoles have beasts.The same reason why we can't emulate ps games on android.But in near future virtualization could be possible for anything.
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We can emulate ps games on android tho, even psp and ps2 ones. I know you wont be able to run any games, but im talking about the os itself.
Jack_Rickwood said:
We can emulate ps games on android tho, even psp and ps2 ones. I know you wont be able to run any games, but im talking about the os itself.
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That is rookie stuff.The GPU gets complex and powerful and if you get to know about virtualization you will realize the GPU causes crazy **** if you try to containerize it i.e virtualize it.Apparently companies made sure that emulates weren't possible in the best way.It's been ages since ps3 is dead but we don't have a 100 functional emualtor or virtualizer for it.And that is on a machine that has hyper-v in their cpus.You can't.
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Jack_Rickwood said:
We can emulate ps games on android tho, even psp and ps2 ones. I know you wont be able to run any games, but im talking about the os itself.
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Sure, "in theory", the OS "might" be port-able, but that would be a waste of time and would probably brick some devices in the process of working bugs out. It would just be a lot of time, effort and money wasted.
You "could" "in theory", port the firmware from your TV remote control to work on an android device, but WHY would you? It is the sane scenario with the idea of porting the N-Switch OS. A completely bone-headed idea that isn't even worth the time that it takes to ask the question.
A more reasonable idea is to use a N-Switch emulator. Less risk of bricking devices trying to figure it out plus you would actually be able to play games.
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Atifbaig786 said:
That is rookie stuff.The GPU gets complex and powerful and if you get to know about virtualization you will realize the GPU causes crazy **** if you try to containerize it i.e virtualize it.Apparently companies made sure that emulates weren't possible in the best way.It's been ages since ps3 is dead but we don't have a 100 functional emualtor or virtualizer for it.And that is on a machine that has hyper-v in their cpus.You can't.
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If you meant PS3 can't be emulated, then you should have specified. The way you posted was as if none of the PS systems can be emulated, that is far from the truth.
Even the PS3 emulator on PC is not that great, some games are playable but barely. I've tried several games they claim are playable but they are really slow and don't consistently load.
And that's on my 4790k system with 32GB RAM. Granted, a graphics card would be an improvement but that would pretty much only give a higher FPS, it wouldn't be much help on the games that are glitchy while loading.
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Droidriven said:
If you meant PS3 can't be emulated, then you should have specified. The way you posted was as if none of the PS systems can be emulated, that is far from the truth.
Even the PS3 emulator on PC is not that great, some games are playable but barely. I've tried several games they claim are playable but they are really slow and don't consistently load.
And that's on my 4790k system with 32GB RAM. Granted, a graphics card would be an improvement but that would pretty much only give a higher FPS, it wouldn't be much help on the games that are glitchy while loading.
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I just checked the specifications on the switch and it has a few chances of being able to run on Android considering it's a arm device.But the GPU is Nvidia which doesn't play along well with linux and it is tegra that is found in not many devices.But if you managed to somehow run it on android I don't think the bootloader is designed to handle some OS like that.I tried to boot a halium device using the same kernel as android with changed iniramfs and it didn't boot due to lack of 4 lines of code that specifies That in order to run the OS we need to have the same hardware as well as the bootloader which isn't possible.So,the second option is to emulate it.In the past golden age companies didn't care about emulators and made good stuff that was well designed and managed easily but with the rise of the Steam and the internet gaming they got mad and tried their best to mix the gpu and cpu more weirdly in order to degrade or slow emulation not that they could stop it.Plus every new games treats the hardware differently in order to extract every ounce of performance out of it starting from ps3.And you can very possibly emulate the OS in a container running on a device.But here's the twist,Virtualization in android has 50-80% loss in performance and with kvm can be minimized to 20-30 and thus brings us to the end where you don't have the hardware which you will emulate again slowing it down.So you need atleast snapdragon 935 or higher to do that stuff that is if developers arer willing.
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Atifbaig786 said:
I just checked the specifications on the switch and it has a few chances of being able to run on Android considering it's a arm device.But the GPU is Nvidia which doesn't play along well with linux and it is tegra that is found in not many devices.But if you managed to somehow run it on android I don't think the bootloader is designed to handle some OS like that.I tried to boot a halium device using the same kernel as android with changed iniramfs and it didn't boot due to lack of 4 lines of code that specifies That in order to run the OS we need to have the same hardware as well as the bootloader which isn't possible.So,the second option is to emulate it.In the past golden age companies didn't care about emulators and made good stuff that was well designed and managed easily but with the rise of the Steam and the internet gaming they got mad and tried their best to mix the gpu and cpu more weirdly in order to degrade or slow emulation not that they could stop it.Plus every new games treats the hardware differently in order to extract every ounce of performance out of it starting from ps3.And you can very possibly emulate the OS in a container running on a device.But here's the twist,Virtualization in android has 50-80% loss in performance and with kvm can be minimized to 20-30 and thus brings us to the end where you don't have the hardware which you will emulate again slowing it down.So you need atleast snapdragon 935 or higher to do that stuff that is if developers arer willing.
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I don't care to even try N-switch OS on android, waste of time that could be better spent.
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