Sensation thread open at Fpse forum - HTC Sensation

The sensation setion on Fpse (PS1 emulator) has be opened today
http://www.fpsece.net/forum2/viewforum.php?f=44
Every feedback of Fpse running on the HTC Sensation is welcome !
So far, I'm not really happy with the results, it seems that an Xplay defeats my Sensation, so I'm sure there's a lot of space for optimization here!
I definitly hope Schtruck will have a look at it
I guess Fpse uses only one core so far, that's the only explaination I can find.
Every info, feedback, opinion, experience might be useful
Thanks !

99% android apps dont take advantage out of the additional core. And it will take some time until they do because they have to be programed differently. So i guess for an emulator like FPSE your performance should be about the same as on a DesireHD with singlecore 1.2ghz.
But then the Xperia Play has the about the same hardware as the DHD so i dont know :/
What games do you have fps issues with? I run almost everything at full speed that i tried (TombRaider 3, Ridge Racer, FF7, Resident Evil) on my DesireHD at 1.1ghz.

I know Schtruck has better results for Tekken 3, with screen filtering ON, with his Xplay
(tekken 3 has always been my reference for test, since 2009, when I was beta testing with my Omnia 1 i900 )
I remember when we started to have multitouch on the HD2, firts with Morphgear, then for FpseCE, when originally the HD2 only supported pinch to zoom, and the OS was not supposed to handle multitouch.......
So now we have a dual core device, the OS doesn't support dual core except for a few HTC homebrews? I hope devs will manage to fix all this, it's kind of the same situation, having to bypass a limitation due to the OS using what HTC did for some apps

It will come eventually. But implementing working dualcore support isnt an easy thing to do from what i've heard^^ Its not the same thing as using multitouch.
Even on PC where multicore is established for years, support is still very basic. But im not a programmer so maybe someone else could explain it in details or use the mighty google.

I know how to use google, don't worry, but I've also seen many miracles since I've been in smartphones world, like for example playing tekken 2 full speed on a 624mhz CPU and no GPU or graphic chip, and I now cross my fingers.

Related

What about n64 emulation on the leo?

Ari64 and other members of the gp32x community have already a good working n64 emulator for pandora, a version for the iphone 3gs is also working perfectly. Since the leo got more mhz and more ram, can someone port it to windows mobile? This will be great!!
Agreed.
borgqueenx said:
Ari64 and other members of the gp32x community have already a good working n64 emulator for pandora, a version for the iphone 3gs is also working perfectly. Since the leo got more mhz and more ram, can someone port it to windows mobile? This will be great!!
Click to expand...
Click to collapse
The one of the iphone 3gs may be working, you can't say "perfectly".
I mean it will be like PSX4iphone: working.....but you'll get 3 games full speed, 10 poorly running games, and that's all (the way N64iphone and PSX4iphone are made explains these emulators work and were created without requiring 5 years of work, but game compatibility is a pity, if you can find anything else than FF7 or wipeout runnig fast enough on the 3Gs, tell me ^^)
But it's technically possible to make a N64 emulator for, let's say, Snapdragon based devices.
(let's pray LDchen to find motivation to work on it!!)
On my current iphone: super mario 64 is as good as full speed.
That is with osx loaded, 600mhz and 256Mb ram.
Maby pm the developer? Because this would be sweet.
Il be glad if a developer can shed some light into this matter.

Nintendo DS Roms for android?

Hey guys, Ive been doing a little bit of reading on roms, and ive managed to get hold of Gameboid, which is a emulator for the android found on the market. Ive put the GBA, emulator on, but really wanted a Nintendo DS.
Does any one know if one exist?, I Have a Sony Ericsson X10 ..
Thanks
duffy1807 said:
Hey guys, Ive been doing a little bit of reading on roms, and ive managed to get hold of Gameboid, which is a emulator for the android found on the market. Ive put the GBA, emulator on, but really wanted a Nintendo DS.
Does any one know if one exist?, I Have a Sony Ericsson X10 ..
Thanks
Click to expand...
Click to collapse
not that i know of.
there won't be a ds emulator for a looong time. the screen size would be too small to fit the two screens + on screen buttons. Maybe it can fit into the evo4g
would the phone's hardware even be able to play ds games at a steady framerate? i wouldn't think so, but what do i know.
yeah there is one i have it but with no games cause i dont know where to get them just go to you're browser and type: market.ltiger.cn/demo/nds ; and theres a download link there but as i said i dont know where to get the games im doing my research so ill reply when i find out
Yes there is one.. But with current hardware its pretty useless.. Other than for developmental uses.
Sent from my SCH-I500 using XDA App
TigerDS exists but its nothing more than a tech demo atm.
Sent from my Desire HD using Tapatalk
thenksssssssssssssssssssssssssssssss
It would be fun to play Animal Crossing on my phone!
The general rule is to emulate a gaming system you need x10 the power of the device.
Ram wise the original nintendoDS has very little. I tink I worked it out once and figured that some higher end phones would be capable hardware wise to handle running nds roms (.nds files) but due to the fact we only have one screen, which on many devices isn't big enuf to split it mightnt be practical.
Ever heard of the kyochera echo? Google it. That would be one phone which would be ideal fr nds emulation. . . .but afaik its hardware specs are abit dissapointing so power wise it mightnt be able to handle it.
EDIT: but for tabs, (galaxy tab, ipad, xoom etc) it might be an ideal and realistic project . . .
Jandyman said:
The general rule is to emulate a gaming system you need x10 the power of the device.
Click to expand...
Click to collapse
This is quite not true. It all matters on how well you program the emulator and on what hardware you are emulating on.
You see, it would really actually be possible to run NDS games even on lowest end Android phones. NDS is running on ARM9 and ARM7 processors (ARM9 being 67MHz, and ARM7 being 34MHz). And most of the Android phones are running on ARM9 chips, but at clearly much faster speeds. I don't think there are Android phones that go lower than 600MHz, so probably all Android phones should be able to run it. The main problem lies within programming issues.
bladez said:
This is quite not true. It all matters on how well you program the emulator and on what hardware you are emulating on.
You see, it would really actually be possible to run NDS games even on lowest end Android phones. NDS is running on ARM9 and ARM7 processors (ARM9 being 67MHz, and ARM7 being 34MHz). And most of the Android phones are running on ARM9 chips, but at clearly much faster speeds. I don't think there are Android phones that go lower than 600MHz, so probably all Android phones should be able to run it. The main problem lies within programming issues.
Click to expand...
Click to collapse
Well that's true to a point, but for example no matter how well you program your emulator our fones won't be able to handle psp emulation . . . . So the x10 isn't a 'hard/set in stone rule' but more a guidline to keep us within the realms of reasonable possibility. I didn't come up with it but I'm quoting what I was told on another forum where this was brought up
Even taking this into account nds emulation is still more then possible on 'most' android fones if we can overlook the screen space issue.
Also does the huawei U8150 not have a 528mhz processor?
(I'm running android off a tp2 (also 528mhz). Off a build based on the huawei's rom and it was used because of the hardware similarities ie same processor speed)
Also I'm sure there are some lower end eclair/donut and lower android phones which would also be 528.

[Q] What makes Android so slow?

Im on Android since more a year now, starting with T-Mobile Pulse and since summer, going on with my HTC Desire.
My question is, why android needs this power of hardware, in order to run smooth. The old iPhone 2G got nearly same hardware to the pulse (550 MHz, 256 MB RAM etc), but was much faster(smoother). Ive read a lot about hardware optimised code fpr ARM7 or similar, but the performance is still poor, even with overclock on leedroid 2.2...
On my second computer with a intel pentium III Chopperine 933 MHz i could realy good surf the internet, even nowadays, or play games like battlefield 1942 or counterstrike.
Could it be possible, to improve the perfomance by hand otimising the code? Would even spend time on this, able to prog, but at first i want to her your oppinions.
Greets from Germany and sorry for my poor english
The fluid ui that the iPhone has is mostly because they use gpu accelerated support. Android for some reason does not and I think only minor ui features are done on the gpu, some phones might have custom work done and its why it feels more fluid or less slow.
The other thing is a iPhone is standard in hardware. You don't have the issue of a iPhone 4 with or without more memory or less. It's easier to code and optimize when you have only a set of rules.
What are you doing to your phones??
I have a Nexus One (same hardware as the Desire) and i'd willingly challenge any iphone 4 user to a speed contest
GPU accelerated GUIs make sense to me, but die missing feature in Android doesnt really make sense. As we know, there is an AMD Z340 GPU inside, could it be possible to make it boost the graphics in 2D mode?
What iam doing with my desire? whoa, even surfing this page without the xda app isnt really fun, just slowy moving flash sucks performacne in huge numbers, that websites arent rally usable at all when running a video.
Now on Desire, most thinks are running fluently, but there are still lags, even with the custom rom. Using the Pulse was horrible, while it got 550MHz CPU and 192 MB ram. remember, its a mobile!
Here is a german report about software tweaking, which could make software 5 times, if the developers would reconcentrade on the used hardware again, like they have to do on gaming systems like GBA or newer. GBA got abot 3MHz! but runs Pokemon very well. Now imagine what could be possible, if our operating system would be better written.
Question again: it is possible to do some tweaks on a kernel or eveb androiditself without being msater coder?

[NEWS]Nintendo DS on Android

I couldn't help posting this because i became happy when i read it...
Tiger Lab apps(nds demo emulator)
[Only open for limited days]
1. VERY EARLY PROTOTYPE VERSION(BETA) FOR DEMO ONLY
2. It is very very slow so you shall not expect to play NDS game with this emulator.
3. It is used to DEMO that NDS game can be played on android phone
It is shown that NDS WILL be played some days on android phone, maybe 2012 or later
WHAT IS NEXT WORK (Huge efforts)
1. More powerful phones
2. Dynarec CPU simulation
3. GPU simualtion improvement for speed greatly.
4. Hareware render (eg, OpenGL ES)
5. FPU. Since NDS need lots of float calculation. FPU can improvement performance greatly. Later ARM will have FPU in feature
If you do not have a high-end phone, do not try NDS game. Even if you have a high-end phone, just try some small games(none 3D) but it is also quite slow.
How to demo (not play) NDS game
1. Put your nds ROM files to /roms/nds folder in sdcard.
Note. zip nds rom is not supported, you shall extract them to be *.nds files
2. Launch TigerNDS which will load those NDS roms in game list
3. Select one game and play
It is just DEMO and speed is very very very very slow even on high-end phones. You shall not expect to play nds game with the emulator.
Click to expand...
Click to collapse
SOurce: http://www.appbrain.com/app/tiger-lab-(nds-demo-emulator)/com.tiger.demo.nds
Its amazing what a skilled developer can make and pretty soon I'm sure we'll see a app for everything and this is just one more off the list. I can't wait to see how they manage using both screens but im sure it'll be awesome!
Good job devs! Keep it up!
-D3luSi0n4L
Might work well for the Kyocera Echo
This looks promising!
I know it's just a proof of concept currently, but why are they saying it would need new devices to run well? It seems like, since the DS and our devices are both ARM based, with some obvious modifications to run arm code natively and not emulated, you could get it running pretty well. At least that's what I had gathered from previous discussions about it.
JesusFreak316 said:
I know it's just a proof of concept currently, but why are they saying it would need new devices to run well? It seems like, since the DS and our devices are both ARM based, with some obvious modifications to run arm code natively and not emulated, you could get it running pretty well. At least that's what I had gathered from previous discussions about it.
Click to expand...
Click to collapse
In order to emulate a nintendo DS your phone needs to have twice the power. But to be honest I never thought the DS was too powerful... So I bet once the emulator is out of alpha it should run fine on a galaxy S. But who knows were still waiting for Zodttd to finish the N64 emulator
Wow! This would be awesome!! I miss Mario Bros on my phone
I tried on HD2, and yes is very very very slow, but it works.
maxohkc said:
In order to emulate a nintendo DS your phone needs to have twice the power. But to be honest I never thought the DS was too powerful... So I bet once the emulator is out of alpha it should run fine on a galaxy S. But who knows were still waiting for Zodttd to finish the N64 emulator
Click to expand...
Click to collapse
Of course, I am familiar with emulators and how, as a rule of thumb, your device should be 10 times more powerful to expect any sort of decent emulation. I'm just saying, maybe they can avoid emulating certain things and run native ARM DS code natively, vastly speeding it up. It would be REALLY hard though, requiring vast knowledge of ARM assembly from what I've heard. Meh, Zodttd. He should stick to iPhone imo. Android will probably get some decent open source emulators soon enough.
maxohkc said:
In order to emulate a nintendo DS your phone needs to have twice the power. But to be honest I never thought the DS was too powerful... So I bet once the emulator is out of alpha it should run fine on a galaxy S. But who knows were still waiting for Zodttd to finish the N64 emulator
Click to expand...
Click to collapse
decent emulation takes about 5-10 times the power to emulate
and ive heard that emulating the DS is extremely difficult
as for zod i honestly doubt he is still working on that project paul seems to be the one that is on top of the project now
I'll try it out with my Atrix tonight, maybe post a youtube video. Is there a standard game we are using?
I've been trying to run a .nds file on this. The ROM is Pokemon Platinum (128mb). It's on /roms/nds and shows up in the app, however when I click on it it flashes to a black screen then goes back to the rom selection screen.
Fehnix22 said:
Might work well for the Kyocera Echo
Click to expand...
Click to collapse
LOL!!!! That's hilarious! But that might be true too.
Sighh..
I remember the time when psp can emulate ds rom even though the frame rate per second was really low! (Average 17fps!)
I stopped using handhelds after the Gameboy Advance.. besides, it feels like all these games are the same rehash with little story change and somewhat better graphics.. there doesn't seem to be any new creative things being done in the handheld market.. so I say why bother killing your phone trying to emulate the NDS..
with that in mind, we are looking at quad-core phones by the end of 2012 for SURE, and dual-core by fall 2011 I hope, so just wait a few more months haha.
my bigger concern about emulation and games on the Android is multitouch.. even my Desire on 2.3.3 (CM7) has issues where multitouch fails, rendering even most old games unplayable (how the hell can I run and jump in Mario at the same time like the real gamepad allows.. if we wanna improve the quality of gameplay on our phones, we should push the manufacturers for better hardware that'll allow coders to provide for better multitouch capability.
just my 2 cents..
I wouldn't worry about that, bluetooth gamepads are on the way.
I use a Wiimote with classic controller for emulators at the moment.
NDS emulation can be slow even on PC, so don't expect phones to run games playable
alienhunt: more like spring 2011 for dual core.
i'll be getting a tegra2 phone in the mail next week.
If you do not have a high-end phone, do not try NDS game. Even if you have a high-end phone, just try some small games(none 3D) but it is also quite slow.
Click to expand...
Click to collapse
Can somebody make better explanation? How high end should devices be? Would current devices (Desire, Galaxy S) be enough or do we need to wait for dual core?
Bluetooth gamepads are nice, but i think they are more like "i can do that" than really being usable. Games on the phones are meant to be played anywhere. And i don't want to carry a wiimote around with me just to play games on my phone.
I have tried several emulators on my HD2 and games are quite playable despite HD2's limit of maximum 2 touch points. Biggest problem is the feedback of the controls. You cannot feel controls, which means you can easily miss it.
I think best on screen controls would be ones that are fully customizable. Ability to move and resize controls to match your device, finger size and playing position would be killer feature.
matejdro said:
Can somebody make better explanation? How high end should devices be? Would current devices (Desire, Galaxy S) be enough or do we need to wait for dual core?
Bluetooth gamepads are nice, but i think they are more like "i can do that" than really being usable. Games on the phones are meant to be played anywhere. And i don't want to carry a wiimote around with me just to play games on my phone.
I have tried several emulators on my HD2 and games are quite playable despite HD2's limit of maximum 2 touch points. Biggest problem is the feedback of the controls. You cannot feel controls, which means you can easily miss it.
I think best on screen controls would be ones that are fully customizable. Ability to move and resize controls to match your device, finger size and playing position would be killer feature.
Click to expand...
Click to collapse
I have a Desire, the DS games run with 3 - 7 FPS...it's ok for "100 Classic Book Collection" and thats it.

think well ever see a GameCube emulator?

were far past the minumin specs requirements for dolphin to run gamecube emulations, so any modern phone could run a gamecube emulator.. the question is, is anyone currently working on one? we really only seem to have two big emulator developers, both who now have no real motivation to develop.. so i wonder if anyone would take on the job of porting a gamecube emulator to android.. does anyone know if anyone is working on such a project?
I guess it remains to be seen, but I think gamecube emulation on Android has several things going for it. One is the raw horsepower of today's high-end smartphones, with phones like the SGSIII and HTC One X sporting quad cores. Another encouraging sign was the abandoned dreamcast emulator that ran surprisingly well on a Galaxy S2, and even then it was largely unoptimized. It also helps that Dolphin on PCs runs a lot of gamecube games at 60 fps, so optimized emulation of the gamecube architecture is certainly possible with the right developers. Hopefully this idea gains momentum - who wouldn't like to see a functional gamecube emulator running on a phone?
Hell.. anything to be banging out Timesplitters 2 on my phone! But maybe there's too many buttons to fit on the screen? You'd need the Anolog, D-Pad, C-Stick, Z, L & R, Start button and main buttons.. on the PS1 Emulator (FPSE), you've got just the D-Pad and main buttons to worry about.
Sent from my GT-I9100 using XDA
Well maybe on Galaxy S3
Altough the Problem with the buttons remains
Sent from my GT-S5830 using XDA
Unlikely in the near future consider how far behind smartphone cpu's are. Maybe a few years down the road. Even with the new Exynos 5, it will still lag behind pc processors. The closest thing right now is a Gameboy Advance emulator.
vx117 said:
Unlikely in the near future consider how far behind smartphone cpu's are. Maybe a few years down the road. Even with the new Exynos 5, it will still lag behind pc processors. The closest thing right now is a Gameboy Advance emulator.
Click to expand...
Click to collapse
I can play PS1 games on my galaxy S @ 60 fps with sound.
I don't think we'll see this for a very long time.
Although some game specs are very low, there are games that have very high requirements. Twilight Princess for example.
The other thing is, controls. Unless we have a bluetooth game controller, it would be very difficult to map any sort of playable controls to any modern smart phone. especially considering most smart phones now have only a touch screen.
On top of all that, there have only been a few dozen builds of dolphin for linux, afaik.
I could be wrong, but. the reality is, this is something that would take a lot of dedication, and it wouldn't be something the average smart phone user would benefit from, particularly due to the controls.
Lastly, we'd have to consider graphics. Although some smart phones are capable of doing some decent HD video, that doesn't mean they have the power to emulate physics engines and whatnot.
kronflux said:
I don't think we'll see this for a very long time.
Although some game specs are very low, there are games that have very high requirements. Twilight Princess for example.
The other thing is, controls. Unless we have a bluetooth game controller, it would be very difficult to map any sort of playable controls to any modern smart phone. especially considering most smart phones now have only a touch screen.
On top of all that, there have only been a few dozen builds of dolphin for linux, afaik.
I could be wrong, but. the reality is, this is something that would take a lot of dedication, and it wouldn't be something the average smart phone user would benefit from, particularly due to the controls.
Lastly, we'd have to consider graphics. Although some smart phones are capable of doing some decent HD video, that doesn't mean they have the power to emulate physics engines and whatnot.
Click to expand...
Click to collapse
I think the biggest point is the performance. On my pc that can run BF3 on ultra it has trouble with gamecube emulation. Sure it pumps out 30 fps but it simply can't push out anything higher than that. And there are regular lagspikes when there are a lot of transparent particles on the screen. Overal the dolphin emulator is unoptimized. So if the pc version is having trouble I don't see a meager smartphone running it any better...
AMD Phenom II X4 955 @ 3.5GHz
8GB DDR3 1066 MHz
Gigabyte HD5850
I doubt that it would be my specs that make dolphin run slow...
Matt3333 said:
Hell.. anything to be banging out Timesplitters 2 on my phone! But maybe there's too many buttons to fit on the screen? You'd need the Anolog, D-Pad, C-Stick, Z, L & R, Start button and main buttons.. on the PS1 Emulator (FPSE), you've got just the D-Pad and main buttons to worry about.
Sent from my GT-I9100 using XDA
Click to expand...
Click to collapse
That's what Gamepads are for Blutooth modded Gamecube controller?
God the Game Cube, great console ever made the biggest challenge is to get all those buttons on a game cube controller on to the smart phone screen. Yes most smart phones now have massive screens but it would be pretty uncomfortable especially the buttons on the very front of the game cube controller. But that could be solved by using wireless controllers I guess..
Sent from my Legend using xda premium
I think we need to distinguish between what is theoretically possible and what is practically possible. Theoretically speaking, we had the first-gen Samsung Galaxy S running a nearly playable (and unoptimized) build of a dreamcast emulator. You were getting decent FPS on the emulator running a high-end game like Shenmue (you can find some old videos on Youtube). The dreamcast was in the same gaming generation and had the processing power comparable to the PS2 and Gamecube. When you start considering the power behind the new quad core generation of phones, things become interesting.
As far as practically possible, it'll definitely take a lot of work and technical know-how. If a potential developer is interested in the financial incentives (who isn't?), they can look no further than fpse on the android market: 100,000+ downloads at $5 a pop. No easy change. It can be done, but you need the right people.
soraxd said:
were far past the minumin specs requirements for dolphin to run gamecube emulations, so any modern phone could run a gamecube emulator.. the question is, is anyone currently working on one? we really only seem to have two big emulator developers, both who now have no real motivation to develop.. so i wonder if anyone would take on the job of porting a gamecube emulator to android.. does anyone know if anyone is working on such a project?
Click to expand...
Click to collapse
Eh
No Modern Phone Could Natively Run An Emulation Of Resident Evil 4
---------- Post added at 08:39 AM ---------- Previous post was at 08:24 AM ----------
vx117 said:
Unlikely in the near future consider how far behind smartphone cpu's are. Maybe a few years down the road. Even with the new Exynos 5, it will still lag behind pc processors. The closest thing right now is a Gameboy Advance emulator.
Click to expand...
Click to collapse
Nah GBA Emulators Are Far Behind
I Could Run GBA Games On My 5320 Xpress Music And That Thing Didn't Even Have A Graphics Processor (However It Could Somehow Run NGAGE 2.0 Games)
I Have A HTC Sensation And I Can See It Emulating Everything Up To High End PS1 Games
But maybe there's too many buttons to fit on the screen? You'd need the Anolog, D-Pad, C-Stick, Z, L & R, Start button and main buttons.. on the PS1 Emulator (FPSE), you've got just the D-Pad and main buttons to worry about.
All the emulator work very good!!
Sent from my SAMSUNG-SGH-I727 using xda premium
That's why I keep my PSP handy. Custom firmware and some hacking and you have a usable PSP! I don't have a Gamecube emulator since I'm pretty sure it doesn't exist, but the NES, SNES, GB, GBA, etc all work like a dream
BUT..... I must admit, I'm interested in this too. I'd like to know what comes of this...
It would probably be laggy, I mean maybe on the S3 but really :/
Quick question to the folks on this thread: What do you guys think about starting a Kickstarter fund for either a gamecube, dreamcast, and/or ps2 emulator? These take a lot of work but might garner potential interest from Android devs if we throw enough of a financial incentive behind it. What do you guys think?
I've see emulators utilize dual core, but never quad core. I don't think adding more cores is going to make emulation more viable. However as processors get smaller and performance increases, we may see something like that then. It could be a while though.
Sent from my Droid Incredible using the XDA app.
It has nothing to do with specs. Even the most spartan modern netbook processor is miles ahead of processing to even the most cutting edge smartphone/tablet cpus.
Sent from my HP G42 Notebook running ICS using XDA
I think you're a bit off
MR4Y said:
It has nothing to do with specs. Even the most spartan modern netbook processor is miles ahead of processing to even the most cutting edge smartphone/tablet cpus.
Sent from my HP G42 Notebook running ICS using XDA
Click to expand...
Click to collapse
I think you might be a bit off here. Here is a Tegra 3 vs the latest and greatest atom. They aren't far behind at all.
Unfortunately it wont let me post links, so Google "atom vs tegra 3" and it should be near the top. The hosting site is androidandme.com

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