Android console, gamepad L2 and R2 not recognised is some apps - General Questions and Answers

Hello, I have a Chinese Anbernic RG505 retro game console and I'm having trouble with some apps not recognising when L2 and R2 are pressed. Games that offer a mapping function usually allow me to assign it, with the exception of Minecraft, pressing the buttons when mapping does nothing, but recognises all other buttons on the pad just fine. Controller detection apps register L2 and R2 just fine.
I tried to locate the controller mapping file, but there's about 25+ on the device and I don't know which one it is, or even if there's anything I can change to rectify this, or if it would need Anbernic to push out an update, which I'm not too hopeful on.
Anything I can do to investigate and possibly correct this?
Thanks

Psychofunk81 said:
Hello, I have a Chinese Anbernic RG505 retro game console and I'm having trouble with some apps not recognising when L2 and R2 are pressed. Games that offer a mapping function usually allow me to assign it, with the exception of Minecraft, pressing the buttons when mapping does nothing, but recognises all other buttons on the pad just fine. Controller detection apps register L2 and R2 just fine.
I tried to locate the controller mapping file, but there's about 25+ on the device and I don't know which one it is, or even if there's anything I can change to rectify this, or if it would need Anbernic to push out an update, which I'm not too hopeful on.
Anything I can do to investigate and possibly correct this?
Thanks
Click to expand...
Click to collapse
It might be a limitation built into the Minecraft game app itself.

Droidriven said:
It might be a limitation built into the Minecraft game app itself.
Click to expand...
Click to collapse
Hi, thanks for the reply, it's not just minecraft it happens on, another I can think of is the xbox gamepass app, but playing over their Web app, it does work. There are a few other android native games that don't recognise them too. I suspect it has something to do with digital vs analogue mapping for the triggers.

Related

Help with getting WII remote to work on my Gtablet

Hello all,
I need a Little assistance getting a Wii mote hooked up to my G tablet for gaming with emulators. I got the program from the market that uses blue-tooth to hook up to the Gtab. It does hook up but i cant get it to work in the emulator. I try to map the buttons which it does but it wont work on the actual game. Anyone know the settings I am supposed to use within the wii mote program and the emulator? I would really appreciate any help.
Thanks, Rob
I'm to much of a newbie here to post links, but this should be easy to figure out...
xxx.youtube.com/watch?v=6Ia9eXgGXzk
I use simplewiicontroller.
Open the app hit the connect wii controlled button...you should get a message to sync it (make sure blue tooth is on) by pressing both buttons at the same time. Now hit the use simple wii controller another box will pop up select it again....loan up your emu app of choice then map the buttons. Works for me have fun. When you are done playing open the app back up an select android keyboard or tapntap keyboard. Otherwise you wont have a keyboard.
Sent from my VEGAn-TAB-v1.0.0B5.1 using Tapatalk
I know emulators like snesdroid have an additional option in settings to enable Bluetooth control that needs to be set even after mapping keys.
sixvoltsystem said:
I use simplewiicontroller.
Open the app hit the connect wii controlled button...you should get a message to sync it (make sure blue tooth is on) by pressing both buttons at the same time. Now hit the use simple wii controller another box will pop up select it again....loan up your emu app of choice then map the buttons. Works for me have fun. When you are done playing open the app back up an select android keyboard or tapntap keyboard. Otherwise you wont have a keyboard.
Sent from my VEGAn-TAB-v1.0.0B5.1 using Tapatalk
Click to expand...
Click to collapse
Thanks! That streamlined my seach for the right app and the propper steps. On my phone the on screan keys are perfect distance appart, on the Gtab its a different story. Playing anything faster paced than final fantasy tactics advance was difficult. This makes playing games a dream.

[Q] How to get Minecraft to work on Transformer?

Hi everyone.
For those of you who keep up with gaming news, a huge breakthrough in Android gaming has arrived today: the addition of the alpha version of Minecraft has been added to the Marketplace.
However, it only shows up if you are on an Xperia Play phone. Of course, this does not mean you cannot get it and/or its Demo in other ways (which I will not link here), but there's a problem...
It does not play on anything else but the Xperia Play.
I have downloaded the Minecraft Demo for Android and successfully installed it onto my Transformer. It runs, albeit in a small window (and does not give me the option added in 3.2 to make it full screen.
The game does NOT have touch controls. In order to move to other options, you have to have either A. the keyboard dock or B. a controller plugged in through USB.
I have tried both methods. I can use the arrow keys and/or d-pad to select different options. However, I cannot actually choose those options to start the game up. I would assume the X button or the Start button would work, but neither of them do.
Has anyone else tried to get Minecraft working on their tablet and had better luck than me?
Doesn't matter, even if you get into the game (which I have), you cannot do anything. No moving, no dropping blocks, etc. It only works on Xperia Play for the moment.
Decompile the apk and change the controls, then remove device restrictions.
Sent from my SGH-I997 using XDA App
Gary13579 said:
Doesn't matter, even if you get into the game (which I have), you cannot do anything. No moving, no dropping blocks, etc. It only works on Xperia Play for the moment.
Click to expand...
Click to collapse
How did you manage this? I don't understand why the arrow keys would work for the menu, but wouldn't work for moving around in the game.
Moving isn't enough, you have no way to control the camera. You might be able to move, but without being able to look up/down the game is still pointless, not to mention lacking controls so you can't drop blocks/use items/etc.
Good to know. They did say that it would be available to more devices asap... and no intention of iOS support (which is funny to me but stupid financially)
LG G2x - 2.3.5 MIUI or CM7.1
Asus Transformer - 3.2 Revolver/Custom Kernel
www.SnapSiteAdmins.com
www.MiiWiiChat.com
Minecraft would be awesome. I don't have the dock though, so no touchpad or mouse for me.
Do bluetooth mice work with the transformer without the dock?
right now its a Xperia Only app for a limited time, probably for a month or so then they will allow it to go to other tablets. Im sure a modder can mod the controls in for touch screen.

Minecraft Pocket & Sixaxis Controller

I have just started using Free Minecraft Pocket Demo with my sixaxis controller. You need to use a controller because the game requires physical buttons as its made for the sony experia. Works pretty well there are a few bugs but nothing major.
Here are the links if interested.
Minecraft Pocket Demo apk: http://www.apktop.com/minecraft-pocket-edition-0-1.html
Sixaxis Controller App: http://dancingpixelstudios.com/sixaxiscontroller/instructions.html​
Doesn't work on Inc1 so what's the point of this?
TokedUp said:
Doesn't work on Inc1 so what's the point of this?
Click to expand...
Click to collapse
It's working fine on my Incredible.
When I tried that app to get the six axis working its said no. So you must have some magical Inc that allowed it to work, tell us what you did. I had a whole topic on this in the q+a section cuz I want to use my six axis for emulators. I had no responses of how to get it to work.
How do you map "enter" or whatever it takes to smash blocks? Also have you played around with the full version? Minecraft Pocket?
I'm using miui....not sure if it makes a difference. I am running a slcd Droid Inc with .92 hboot. I installed the app turned on Bluetooth and no issues. I contacted the sixaxis dev to see if I could get more info on mapping the input commands for 360 movement and smashing blocks. He hasn't emailed me yet but I will update the post when he does. I can't seem to find the paid app in the market does anyone else have luck finding it?
Sent from my ADR6300 using XDA Premium App
TokedUp said:
When I tried that app to get the six axis working its said no. So you must have some magical Inc that allowed it to work, tell us what you did. I had a whole topic on this in the q+a section cuz I want to use my six axis for emulators. I had no responses of how to get it to work.
Click to expand...
Click to collapse
Are you running a sense based rom? I remember that the wiimote Bluetooth wouldn't work with sense based roms so I assume that its the same for the sixaxis. You might want to try switching to an AOSP rom (CM7, MIUI, OMGB) to use the sixaxis app.
Also we won't be able to see the paid version in the market. It only appears for xperia play devices.
Sent from my Droid Incredible using the XDA app.
Running sense, can't live without it. Oh well.
TokedUp said:
Doesn't work on Inc1 so what's the point of this?
Click to expand...
Click to collapse
Use the apk provided in this thread. It is fixed to work on the inc
I must have the only one it doesn't work on
This is just too funny my kids are into Minecraft. I better not let on that it can be played on my phone I would lose it. LOL!
TokedUp said:
I must have the only one it doesn't work on
Click to expand...
Click to collapse
Unfortunately, Sense framework's Bluetooth driver doesn't support connecting Human Interface Devices (HID) like a controller or keyboard.
You'll need to run an AOSP based rom, as they have a different Bluetooth stack that does support HID connections.
Also, another fun fact: TV-out only works on Sense based roms, so if you're like me and dream of playing emulator games on you DINC with a wiimote and watching the video on the TV, that'll have to stay a dream.
Ignore me. I just realized that even though I selected "Search within Incredible 2" I still wound up in the Incredible 1 page. Sorry about that.
I have the paid version of Minecraft PE, got it when Google had the $0.10 app sale last fall. I am running CM7 and can use my six axis controller with SNES and NES emulators. I am having no luck with Minecraft PE though. How do you get the controller to work with Minecraft PE?
Edit: I downloaded the demo in the OP and the six axis functions in the game. However, L3 and R3 both run. I can only run and jump. Am I missing something here?
What I need:
Edit Button Mappings
Work with paid verision
So.. what happens when this is turned off? Do I have to pair again with the computer?
I don't normally have a computer to get a hold of so I'm curious what would happen if I synced it to my ps3 after using it on my phone, could I just keep the address and sync it back?
Sent from my ADR6300 using Tapatalk 2
So long as it's not paired with any other device again (PS3 or computer) it will still work with your phone. It would be great if I could pair the remote with the phone over USB.
-Mooney
I found the touch profiles and created one for Minecraft PE. I have the analog_left walking and cross controls the block placement/removal. I cannot get analog_right to work correctly. When trying to turn it only turns as far as a touch from the center of the screen to the right/left of the screen.
The app is listening for a touch and the analog_rght provides a touch for that amount of screen space and when the analog_right goes back to center, the guy goes back looking forward too. As if a finger was moved from center -> side of screen -> center. That's my theory.
JMooney5115 said:
So long as it's not paired with any other device again (PS3 or computer) it will still work with your phone. It would be great if I could pair the remote with the phone over USB.
-Mooney
I found the touch profiles and created one for Minecraft PE. I have the analog_left walking and cross controls the block placement/removal. I cannot get analog_right to work correctly. When trying to turn it only turns as far as a touch from the center of the screen to the right/left of the screen.
The app is listening for a touch and the analog_rght provides a touch for that amount of screen space and when the analog_right goes back to center, the guy goes back looking forward too. As if a finger was moved from center -> side of screen -> center. That's my theory.
Click to expand...
Click to collapse
I actually got this work.. although its still buggy..
I don't think this will work for this game. It requires a lot of pressing the controller don't have. In general it works perfect. But the GUI and crafting and closing are the problem makers.
Sent from my ADR6300 using Tapatalk 2
I will be able to play it. I emailed the dev of the six axis app and he told me how to fix my analog_right problem. All you do is set the button to relative touch. To do this select analog_right Menu -> Button Properties -> Relative Touch. Now it works. I set the sensitivity to about 75-80%.
-Mooney
So close!
samuraixzodus said:
I have just started using Free Minecraft Pocket Demo with my sixaxis controller. You need to use a controller because the game requires physical buttons as its made for the sony experia. Works pretty well there are a few bugs but nothing major.
Here are the links if interested.​
Click to expand...
Click to collapse
I came very close to getting this figured out. I had the left controls set with the D-pad because if you set it with the analog you would hop around randomly. I set the minecraft options to Split controls, then set an area on the right to the right analog...this is where I came into my trouble, I will inform later on. I set my brick inventory to circle and jump to X. Then I set in the middle of the screen R1 to break and place blocks. Everything was find except for the right analog. It would sense a touch, making it place and break blocks when using the right analog, plus it would reach all the way over to the left controls and just freak out. So if you came up with a solution to this problem please let me know what you found out. Thanks.​
I'm sorry to bump this, but is anyone still interested? I've mapped my left analog for the movement( I just changed some button properties) and right analog for view(and building blacks and stuff). Its not complete, but you can play with your controller. My only hindrance is mapping to your block selection. I've mapped triangle as the inventory, but you have to use the touch screen from there. If anyone's interested, send me a PM and I'll send you my mappings.
Chao.

[Q] Moga PRO - WIN8

Hello XDA,
I am going to purchase the Moga Pro controller today and was wondering if the controller can be used on Win8Pro in HID mode? as I would like to use it to game on my Acer Iconia W700 as well as on my Samsung Galaxy Note 2.
Thank You,
I would like to know this as well. It does have HID mode so I would think it would work but since on the phone you need a special app to use it...
Hi,
Just found this review on Amazon. According to that person you should be able to though not all the buttons work, namely the triggers.
Sent from my Nexus 4 using Tapatalk 2
Hello,
I have the Moga Pro.
It works on Windows 8 (mode B, HID)
Only R2 and L2 don't work, but it's not a problem with the controller.
R2 & L2 works with ShadowGun & Mupen64 in HID mode.
I don't understand the problem but it's software.
alexandrebe said:
Hello,
I have the Moga Pro.
It works on Windows 8 (mode B, HID)
Only R2 and L2 don't work, but it's not a problem with the controller.
R2 & L2 works with ShadowGun & Mupen64 in HID mode.
I don't understand the problem but it's software.
Click to expand...
Click to collapse
Is it maybe possible to use the gamepad with a different driver, that is similar enough to detect all buttons but also the trigger? Cause that would be so great -.-
Dr. lele said:
Is it maybe possible to use the gamepad with a different driver, that is similar enough to detect all buttons but also the trigger? Cause that would be so great -.-
Click to expand...
Click to collapse
Old thread, but in case anyone would like to know, the Moga Pro works just fine on Windows now. I use 8.1 myself.
I found this great page about it. It even has a how-to video.
http://gaming.stackexchange.com/questions/123031/moga-pro-controller-on-windows-7
Needed software referenced in the video is here: http://www.bitbanksoftware.com/tinytools.html
Adso3000 said:
Old thread, but in case anyone would like to know, the Moga Pro works just fine on Windows now. I use 8.1 myself.
I found this great page about it. It even has a how-to video. http://www.bitbanksoftware.com/tinytools.html
Click to expand...
Click to collapse
Have you managed to play any games on it?
No, I just tested it as per the setup described. I currently only play games on my Playstation 3 (not with the MOGA obviously) and on my 12.2 tablet, and my PC it's only Civ 5, but that's mostly if I'm at sea. At home I mostly use the PS3. I just tested it with Win 8.1 in relation to a review I did for a website confirming that it works with Win 8.1. How well that would work in actual games I haven't tested, but I assumed it would, since there's be no reason for anyone to use this feature otherwise.
Dr. lele said:
Is it maybe possible to use the gamepad with a different driver, that is similar enough to detect all buttons but also the trigger? Cause that would be so great -.-
Click to expand...
Click to collapse
Again, old thread, but I've written a program called MogaSerial that finally does fully support the Moga controllers on Windows 7, 8, and 10, using their mode A serial connection. It interfaces with either the vJoy joystick driver for DirectInput support or the SCP virtual bus driver for XInput support. All buttons and triggers work properly.
The program is on Github, at https://github.com/Zel-os/MogaSerial
Zel-os said:
Again, old thread, but I've written a program called MogaSerial that finally does fully support the Moga controllers on Windows 7, 8, and 10, using their mode A serial connection. It interfaces with either the vJoy joystick driver for DirectInput support or the SCP virtual bus driver for XInput support. All buttons and triggers work properly.
The program is on Github, at https://github.com/Zel-os/MogaSerial
Click to expand...
Click to collapse
Good job, but it seems something is not right in Xbox mode as the triggers are operating the right analog stick up/down. Not sure what the right analog stick is mapped to.
Alex Atkin UK said:
Good job, but it seems something is not right in Xbox mode as the triggers are operating the right analog stick up/down. Not sure what the right analog stick is mapped to.
Click to expand...
Click to collapse
There's some troubleshooting information on the GitHub project wiki page. If you've already checked that, it'd be helpful if you could open an issue there with your type of Moga controller and version of Windows. I've done pretty extensive testing with the Pro on Win7 and 10, and had reports of the Hero working fine, but there are a number of other models I don't have access to.
Zel-os said:
There's some troubleshooting information on the GitHub project wiki page. If you've already checked that, it'd be helpful if you could open an issue there with your type of Moga controller and version of Windows. I've done pretty extensive testing with the Pro on Win7 and 10, and had reports of the Hero working fine, but there are a number of other models I don't have access to.
Click to expand...
Click to collapse
Sorry I forgot to mention, it is the Moga Pro in Win 10. I was testing functionality by streaming the Xbox One.
Zel-os said:
Again, old thread, but I've written a program called MogaSerial that finally does fully support the Moga controllers on Windows 7, 8, and 10, using their mode A serial connection. It interfaces with either the vJoy joystick driver for DirectInput support or the SCP virtual bus driver for XInput support. All buttons and triggers work properly.
The program is on Github, at https://github.com/Zel-os/MogaSerial
Click to expand...
Click to collapse
Zel-os, thanks so much for this; I've been hoping someone would make a driver for a long time now. Works great with my Moga Pro on Win 7 64-bit. :good:
This is a great app, and works as advertised on my Power Pro, in Windows 8.1. This is a gaming laptop. The Asus ROG G750JH (I7 Intel, 12GB RAM, Nvidia 860M). It's a pretty powerful rig (for a laptop), but I am getting lag in SCP mode on Skyrim. It is very random, but it never goes more than 1 minute without getting a short burst of severe lag. I haven't tried other games yet, but I will try some soon.
I think you have done some great work with this, and hope that it can be improved even more (mainly the lag). In fairness, sometimes there IS some lag using Inputmapper for my DS4 controller (wirelessly. Wired works perfect all the time), but it is under 4ms MOST of the time. I will do some more testing, because it MIGHT be my system not your app at all (that is to blame here).
Thanks for the feedback!
I'd like to be able to stomp out the remaining lag issues, but it's been difficult to tell where they're coming from. Sometimes it seems like the problem is an issue with various bluetooth radios or their drivers, and other times it seems like it could be related to MogaSerial needing to run in user space rather than as an actual driver. Every latency report seems different, which has made it awfully hard to pin down the cause.
Thanks for the feedback!
I'd like to be able to stomp out the remaining lag issues, but it's been difficult to tell where they're coming from. Sometimes it seems like the problem is an issue with various bluetooth radios or their drivers, and other times it seems like it could be related to MogaSerial needing to run in user space rather than as an actual driver. Every latency report seems different, which has made it awfully hard to pin down the cause.
Click to expand...
Click to collapse
Your welcome. I have had this controller for a long time, and have waited all that time for some way to use it in Windows (with full functionality). So, THANK you for doing this for everyone!
As an update (and some more testing), I have found that there is very little lag in certain situations. First, I need to explain my setup, so you can get my meaning without me having to write an entire book. I have an Asus ROG G750JH gaming laptop. It has a generic Broadcom BT built-in. On my "desktop" setup (in my computer room, at my desk) I have a Logitech Orion gaming keyboard plugged in, a Logitech G700S gaming mouse (sometimes I switch to Logitech G602 gaming mouse), HDMI going to a 42" Roku TV, a sound bar that has a BT subwoofer, and of course my Moga (sometimes a DS4 controller).
Now that we have that out of the way, this is where I was trying to use my controller when I posted my last. Since then, I have used it in my living room (with none of the above hooked up to the laptop except the controller. I noticed that I have no lag (or at least not noticeable to me). So, it is possible that there was interference from the wifi on both the laptop, and the TV. And, there might have also been some due to the BT connection from the soundbar to its subwoofer counterpart.
I will keep testing this to see if I can duplicate the lag with no other devices in the backgroud (except the wifi on the laptop and wireless router itself). I have also noticed that my controller likes to jump to the right once in a while (the "strafe" stick) (once in a while means in between 0 seconds, and about 2 minutes, never more than that). Now, this COULD be my controller, but I don't remember having this jitter issue in android (though I will try and test this also).
One thing that makes me thing that all these devices are the culprit is that when I use my DS4 controller, I can sometimes get up to (and including) 320ms spikes of lag. This doesn't ALWAYS happen, but when it does, I just hook up the USB cable and use it that way, with no lag. So, there MIGHT be nothing to be done, if it is hardware related.
I know you can change the poll rate to speed things up a bit, but if there is a lot of traffic going on in Windows this will still cause lag. I wonder if there isn't a way to change affinity for your app and all daughter/parent processes like you can in task manager for programs. I am no programmer, so this may sound silly or impossible, but if the controller connection, and all software related to it were given priority by the OS, it would solve the lag (IMO). I realize that the OS might not be programmed (out of the box) to do this because the BT connection doesn't actually show up on task manager, so the option is not available for it, but could an app be made for this?

PS1 Emulator Settings

I bought my Shield as an emulation machine primarily. It is nice to take my collection on the go. I have run into some problems with getting the settings right. I have the psp emulator running at a speed I am happy with and as for the old consoles its pretty much just load and go with the shield. My biggest problem has been getting the ps1 emulator working. I have tried Retroarch but I am having a hard time with configuring it so I stepped away from that one. ePSXe doesnt recognize analog inputs so thats a no go. So I am left with FPse. I cant seem to get the open GL mode to work right on my shield. and the normal hardware render is buggy too. Should I just bite the bullet and try to learn RetroArch or could one of you share with me your settings that work best for you.
TL/DR
Can someone share with me there settings to get the best balance between performance and visuals out FPse?
godvstheking said:
I bought my Shield as an emulation machine primarily. It is nice to take my collection on the go. I have run into some problems with getting the settings right. I have the psp emulator running at a speed I am happy with and as for the old consoles its pretty much just load and go with the shield. My biggest problem has been getting the ps1 emulator working. I have tried Retroarch but I am having a hard time with configuring it so I stepped away from that one. ePSXe doesnt recognize analog inputs so thats a no go. So I am left with FPse. I cant seem to get the open GL mode to work right on my shield. and the normal hardware render is buggy too. Should I just bite the bullet and try to learn RetroArch or could one of you share with me your settings that work best for you.
TL/DR
Can someone share with me there settings to get the best balance between performance and visuals out FPse?
Click to expand...
Click to collapse
Retroarch works almost perfectfor me minus the following issues... I can get satisfactory performance with a ps3 controller but select button doesn't work (And oddly after the 4.3 update my buttons are messed up such as Square being X on my controller?) and ok performance with my Moga given I don't care about the triggers or a select button... Using the shield as a controller works great if you don't miss L3 and R3... Haven't quite got a perfect setup yet. I was thinking about giving FPse a shot but your post worries me I won't be very well enjoying that setup experience either.
HobsonA said:
Retroarch works almost perfectfor me minus the following issues... I can get satisfactory performance with a ps3 controller but select button doesn't work (And oddly after the 4.3 update my buttons are messed up such as Square being X on my controller?) and ok performance with my Moga given I don't care about the triggers or a select button... Using the shield as a controller works great if you don't miss L3 and R3... Haven't quite got a perfect setup yet. I was thinking about giving FPse a shot but your post worries me I won't be very well enjoying that setup experience either.
Click to expand...
Click to collapse
Do you mean the square on the PS3 controller is X on the shield?
If that is the case I would guess that X on the PS3 controller will be A on the shield.
I also thought the shield sticks had buttons like the PS3 controllers do.
I have not used retroarch yet.
chevyowner said:
Do you mean the square on the PS3 controller is X on the shield?
If that is the case I would guess that X on the PS3 controller will be A on the shield.
I also thought the shield sticks had buttons like the PS3 controllers do.
I have not used retroarch yet.
Click to expand...
Click to collapse
Err sorry I was referring to the control scheme of the original PS1, For example I put in megaman legends and the tutorial said hit Square to fire and on my controller when i hit the square location I jumped and i had to hit the location where X would be in the sony scheme to fire on my moga... the shield controls are however in the correct locations
HobsonA said:
Retroarch works almost perfectfor me minus the following issues... I can get satisfactory performance with a ps3 controller but select button doesn't work (And oddly after the 4.3 update my buttons are messed up such as Square being X on my controller?) and ok performance with my Moga given I don't care about the triggers or a select button... Using the shield as a controller works great if you don't miss L3 and R3... Haven't quite got a perfect setup yet. I was thinking about giving FPse a shot but your post worries me I won't be very well enjoying that setup experience either.
Click to expand...
Click to collapse
I have been looking at the shield key mappings (.kl and .kcm) for a project of mine, and I think something I found my be the cause of the select button error. I am not sure here, and I need to re-download update 63.
HobsonA said:
Err sorry I was referring to the control scheme of the original PS1, For example I put in megaman legends and the tutorial said hit Square to fire and on my controller when i hit the square location I jumped and i had to hit the location where X would be in the sony scheme to fire on my moga... the shield controls are however in the correct locations
Click to expand...
Click to collapse
That just made things worse. In your first post you said
HobsonA said:
...I can get satisfactory performance with a ps3 controller but select button doesn't work (And oddly after the 4.3 update my buttons are messed up such as Square being X on my controller?)....
Click to expand...
Click to collapse
So now I am Asking are the buttons messed up on the ps3 controller or the moga controller?
EDIT
Or are you referring to the fact that on the moga controller the location of the X button is in the same relative location that the Square button is on the playstation layout?
By this I mean
Shield and from the pictures I have seen moga
Code:
Y
X B
A
and the ps layout
1 = triangle
2 = square
3 = circle
4 = cross (X)
Code:
1
2 3
4
As you can see (if they post correctly)
Shield/moga>ps layout
Y>triangle
X>square
A>cross (X)
B>circle
And if are meaning something completely different that what I have posted here, please be more specific.
EDIT2
found something else after making more progress with my project (xperia play involved)
here is part of the key mapping that is used on the xplay for the ps3 controller.
Code:
key 0x12f BUTTON_A
key 0x12c BUTTON_B
key 0x12e BUTTON_X
key 0x12d BUTTON_Y
and the same mapping from the shield for the ps3 controller (update 59)
Code:
key 0x12f BUTTON_X
key 0x12c BUTTON_Y
key 0x12e BUTTON_A
key 0x12d BUTTON_B
I am also still re-downloading update 63 (slow internet)
Oh yea sorry it's the ps3 controller that had the incorrect mapping in Retroarch. Moga and Shield had correct mapping although the Moga had other issues such as triggers not working in retroarch
I should probably add I noticed it was incorrectly mapped after update 63, very possible it was there in 59 and I just failed to notice it.
HobsonA said:
Oh yea sorry it's the ps3 controller that had the incorrect mapping in Retroarch. Moga and Shield had correct mapping although the Moga had other issues such as triggers not working in retroarch
I should probably add I noticed it was incorrectly mapped after update 63, very possible it was there in 59 and I just failed to notice it.
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the ps3 controller mapping did not change from update 59 to 63.
FPse does not work
Is anyone with Firmware v68 still able to run FPse? I bought it today and after scanning my storages it always shows me the warning message: 'No Disk file found, Please READ: ...'.
After accepting the app always closes. Do you keep the bios .bin file on the internal or external storage?
Thanks!
f2 said:
Is anyone with Firmware v68 still able to run FPse? I bought it today and after scanning my storages it always shows me the warning message: 'No Disk file found, Please READ: ...'.
After accepting the app always closes. Do you keep the bios .bin file on the internal or external storage?
Thanks!
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I have it I will test it later and update this post
Hit thanks if I helped you out. Doing a little bit of reading goes a long way. Sent via tapatalk.
hexitnow said:
I have it I will test it later and update this post.
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Thanks, but it's working now. It's a bit weird, but I had to reboot twice. After the first time, I still received the error message, but I hope it's now gone forever!

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