I bought my Shield as an emulation machine primarily. It is nice to take my collection on the go. I have run into some problems with getting the settings right. I have the psp emulator running at a speed I am happy with and as for the old consoles its pretty much just load and go with the shield. My biggest problem has been getting the ps1 emulator working. I have tried Retroarch but I am having a hard time with configuring it so I stepped away from that one. ePSXe doesnt recognize analog inputs so thats a no go. So I am left with FPse. I cant seem to get the open GL mode to work right on my shield. and the normal hardware render is buggy too. Should I just bite the bullet and try to learn RetroArch or could one of you share with me your settings that work best for you.
TL/DR
Can someone share with me there settings to get the best balance between performance and visuals out FPse?
godvstheking said:
I bought my Shield as an emulation machine primarily. It is nice to take my collection on the go. I have run into some problems with getting the settings right. I have the psp emulator running at a speed I am happy with and as for the old consoles its pretty much just load and go with the shield. My biggest problem has been getting the ps1 emulator working. I have tried Retroarch but I am having a hard time with configuring it so I stepped away from that one. ePSXe doesnt recognize analog inputs so thats a no go. So I am left with FPse. I cant seem to get the open GL mode to work right on my shield. and the normal hardware render is buggy too. Should I just bite the bullet and try to learn RetroArch or could one of you share with me your settings that work best for you.
TL/DR
Can someone share with me there settings to get the best balance between performance and visuals out FPse?
Click to expand...
Click to collapse
Retroarch works almost perfectfor me minus the following issues... I can get satisfactory performance with a ps3 controller but select button doesn't work (And oddly after the 4.3 update my buttons are messed up such as Square being X on my controller?) and ok performance with my Moga given I don't care about the triggers or a select button... Using the shield as a controller works great if you don't miss L3 and R3... Haven't quite got a perfect setup yet. I was thinking about giving FPse a shot but your post worries me I won't be very well enjoying that setup experience either.
HobsonA said:
Retroarch works almost perfectfor me minus the following issues... I can get satisfactory performance with a ps3 controller but select button doesn't work (And oddly after the 4.3 update my buttons are messed up such as Square being X on my controller?) and ok performance with my Moga given I don't care about the triggers or a select button... Using the shield as a controller works great if you don't miss L3 and R3... Haven't quite got a perfect setup yet. I was thinking about giving FPse a shot but your post worries me I won't be very well enjoying that setup experience either.
Click to expand...
Click to collapse
Do you mean the square on the PS3 controller is X on the shield?
If that is the case I would guess that X on the PS3 controller will be A on the shield.
I also thought the shield sticks had buttons like the PS3 controllers do.
I have not used retroarch yet.
chevyowner said:
Do you mean the square on the PS3 controller is X on the shield?
If that is the case I would guess that X on the PS3 controller will be A on the shield.
I also thought the shield sticks had buttons like the PS3 controllers do.
I have not used retroarch yet.
Click to expand...
Click to collapse
Err sorry I was referring to the control scheme of the original PS1, For example I put in megaman legends and the tutorial said hit Square to fire and on my controller when i hit the square location I jumped and i had to hit the location where X would be in the sony scheme to fire on my moga... the shield controls are however in the correct locations
HobsonA said:
Retroarch works almost perfectfor me minus the following issues... I can get satisfactory performance with a ps3 controller but select button doesn't work (And oddly after the 4.3 update my buttons are messed up such as Square being X on my controller?) and ok performance with my Moga given I don't care about the triggers or a select button... Using the shield as a controller works great if you don't miss L3 and R3... Haven't quite got a perfect setup yet. I was thinking about giving FPse a shot but your post worries me I won't be very well enjoying that setup experience either.
Click to expand...
Click to collapse
I have been looking at the shield key mappings (.kl and .kcm) for a project of mine, and I think something I found my be the cause of the select button error. I am not sure here, and I need to re-download update 63.
HobsonA said:
Err sorry I was referring to the control scheme of the original PS1, For example I put in megaman legends and the tutorial said hit Square to fire and on my controller when i hit the square location I jumped and i had to hit the location where X would be in the sony scheme to fire on my moga... the shield controls are however in the correct locations
Click to expand...
Click to collapse
That just made things worse. In your first post you said
HobsonA said:
...I can get satisfactory performance with a ps3 controller but select button doesn't work (And oddly after the 4.3 update my buttons are messed up such as Square being X on my controller?)....
Click to expand...
Click to collapse
So now I am Asking are the buttons messed up on the ps3 controller or the moga controller?
EDIT
Or are you referring to the fact that on the moga controller the location of the X button is in the same relative location that the Square button is on the playstation layout?
By this I mean
Shield and from the pictures I have seen moga
Code:
Y
X B
A
and the ps layout
1 = triangle
2 = square
3 = circle
4 = cross (X)
Code:
1
2 3
4
As you can see (if they post correctly)
Shield/moga>ps layout
Y>triangle
X>square
A>cross (X)
B>circle
And if are meaning something completely different that what I have posted here, please be more specific.
EDIT2
found something else after making more progress with my project (xperia play involved)
here is part of the key mapping that is used on the xplay for the ps3 controller.
Code:
key 0x12f BUTTON_A
key 0x12c BUTTON_B
key 0x12e BUTTON_X
key 0x12d BUTTON_Y
and the same mapping from the shield for the ps3 controller (update 59)
Code:
key 0x12f BUTTON_X
key 0x12c BUTTON_Y
key 0x12e BUTTON_A
key 0x12d BUTTON_B
I am also still re-downloading update 63 (slow internet)
Oh yea sorry it's the ps3 controller that had the incorrect mapping in Retroarch. Moga and Shield had correct mapping although the Moga had other issues such as triggers not working in retroarch
I should probably add I noticed it was incorrectly mapped after update 63, very possible it was there in 59 and I just failed to notice it.
HobsonA said:
Oh yea sorry it's the ps3 controller that had the incorrect mapping in Retroarch. Moga and Shield had correct mapping although the Moga had other issues such as triggers not working in retroarch
I should probably add I noticed it was incorrectly mapped after update 63, very possible it was there in 59 and I just failed to notice it.
Click to expand...
Click to collapse
the ps3 controller mapping did not change from update 59 to 63.
FPse does not work
Is anyone with Firmware v68 still able to run FPse? I bought it today and after scanning my storages it always shows me the warning message: 'No Disk file found, Please READ: ...'.
After accepting the app always closes. Do you keep the bios .bin file on the internal or external storage?
Thanks!
f2 said:
Is anyone with Firmware v68 still able to run FPse? I bought it today and after scanning my storages it always shows me the warning message: 'No Disk file found, Please READ: ...'.
After accepting the app always closes. Do you keep the bios .bin file on the internal or external storage?
Thanks!
Click to expand...
Click to collapse
I have it I will test it later and update this post
Hit thanks if I helped you out. Doing a little bit of reading goes a long way. Sent via tapatalk.
hexitnow said:
I have it I will test it later and update this post.
Click to expand...
Click to collapse
Thanks, but it's working now. It's a bit weird, but I had to reboot twice. After the first time, I still received the error message, but I hope it's now gone forever!
Related
Hi everyone.
For those of you who keep up with gaming news, a huge breakthrough in Android gaming has arrived today: the addition of the alpha version of Minecraft has been added to the Marketplace.
However, it only shows up if you are on an Xperia Play phone. Of course, this does not mean you cannot get it and/or its Demo in other ways (which I will not link here), but there's a problem...
It does not play on anything else but the Xperia Play.
I have downloaded the Minecraft Demo for Android and successfully installed it onto my Transformer. It runs, albeit in a small window (and does not give me the option added in 3.2 to make it full screen.
The game does NOT have touch controls. In order to move to other options, you have to have either A. the keyboard dock or B. a controller plugged in through USB.
I have tried both methods. I can use the arrow keys and/or d-pad to select different options. However, I cannot actually choose those options to start the game up. I would assume the X button or the Start button would work, but neither of them do.
Has anyone else tried to get Minecraft working on their tablet and had better luck than me?
Doesn't matter, even if you get into the game (which I have), you cannot do anything. No moving, no dropping blocks, etc. It only works on Xperia Play for the moment.
Decompile the apk and change the controls, then remove device restrictions.
Sent from my SGH-I997 using XDA App
Gary13579 said:
Doesn't matter, even if you get into the game (which I have), you cannot do anything. No moving, no dropping blocks, etc. It only works on Xperia Play for the moment.
Click to expand...
Click to collapse
How did you manage this? I don't understand why the arrow keys would work for the menu, but wouldn't work for moving around in the game.
Moving isn't enough, you have no way to control the camera. You might be able to move, but without being able to look up/down the game is still pointless, not to mention lacking controls so you can't drop blocks/use items/etc.
Good to know. They did say that it would be available to more devices asap... and no intention of iOS support (which is funny to me but stupid financially)
LG G2x - 2.3.5 MIUI or CM7.1
Asus Transformer - 3.2 Revolver/Custom Kernel
www.SnapSiteAdmins.com
www.MiiWiiChat.com
Minecraft would be awesome. I don't have the dock though, so no touchpad or mouse for me.
Do bluetooth mice work with the transformer without the dock?
right now its a Xperia Only app for a limited time, probably for a month or so then they will allow it to go to other tablets. Im sure a modder can mod the controls in for touch screen.
I have just started using Free Minecraft Pocket Demo with my sixaxis controller. You need to use a controller because the game requires physical buttons as its made for the sony experia. Works pretty well there are a few bugs but nothing major.
Here are the links if interested.
Minecraft Pocket Demo apk: http://www.apktop.com/minecraft-pocket-edition-0-1.html
Sixaxis Controller App: http://dancingpixelstudios.com/sixaxiscontroller/instructions.html
Doesn't work on Inc1 so what's the point of this?
TokedUp said:
Doesn't work on Inc1 so what's the point of this?
Click to expand...
Click to collapse
It's working fine on my Incredible.
When I tried that app to get the six axis working its said no. So you must have some magical Inc that allowed it to work, tell us what you did. I had a whole topic on this in the q+a section cuz I want to use my six axis for emulators. I had no responses of how to get it to work.
How do you map "enter" or whatever it takes to smash blocks? Also have you played around with the full version? Minecraft Pocket?
I'm using miui....not sure if it makes a difference. I am running a slcd Droid Inc with .92 hboot. I installed the app turned on Bluetooth and no issues. I contacted the sixaxis dev to see if I could get more info on mapping the input commands for 360 movement and smashing blocks. He hasn't emailed me yet but I will update the post when he does. I can't seem to find the paid app in the market does anyone else have luck finding it?
Sent from my ADR6300 using XDA Premium App
TokedUp said:
When I tried that app to get the six axis working its said no. So you must have some magical Inc that allowed it to work, tell us what you did. I had a whole topic on this in the q+a section cuz I want to use my six axis for emulators. I had no responses of how to get it to work.
Click to expand...
Click to collapse
Are you running a sense based rom? I remember that the wiimote Bluetooth wouldn't work with sense based roms so I assume that its the same for the sixaxis. You might want to try switching to an AOSP rom (CM7, MIUI, OMGB) to use the sixaxis app.
Also we won't be able to see the paid version in the market. It only appears for xperia play devices.
Sent from my Droid Incredible using the XDA app.
Running sense, can't live without it. Oh well.
TokedUp said:
Doesn't work on Inc1 so what's the point of this?
Click to expand...
Click to collapse
Use the apk provided in this thread. It is fixed to work on the inc
I must have the only one it doesn't work on
This is just too funny my kids are into Minecraft. I better not let on that it can be played on my phone I would lose it. LOL!
TokedUp said:
I must have the only one it doesn't work on
Click to expand...
Click to collapse
Unfortunately, Sense framework's Bluetooth driver doesn't support connecting Human Interface Devices (HID) like a controller or keyboard.
You'll need to run an AOSP based rom, as they have a different Bluetooth stack that does support HID connections.
Also, another fun fact: TV-out only works on Sense based roms, so if you're like me and dream of playing emulator games on you DINC with a wiimote and watching the video on the TV, that'll have to stay a dream.
Ignore me. I just realized that even though I selected "Search within Incredible 2" I still wound up in the Incredible 1 page. Sorry about that.
I have the paid version of Minecraft PE, got it when Google had the $0.10 app sale last fall. I am running CM7 and can use my six axis controller with SNES and NES emulators. I am having no luck with Minecraft PE though. How do you get the controller to work with Minecraft PE?
Edit: I downloaded the demo in the OP and the six axis functions in the game. However, L3 and R3 both run. I can only run and jump. Am I missing something here?
What I need:
Edit Button Mappings
Work with paid verision
So.. what happens when this is turned off? Do I have to pair again with the computer?
I don't normally have a computer to get a hold of so I'm curious what would happen if I synced it to my ps3 after using it on my phone, could I just keep the address and sync it back?
Sent from my ADR6300 using Tapatalk 2
So long as it's not paired with any other device again (PS3 or computer) it will still work with your phone. It would be great if I could pair the remote with the phone over USB.
-Mooney
I found the touch profiles and created one for Minecraft PE. I have the analog_left walking and cross controls the block placement/removal. I cannot get analog_right to work correctly. When trying to turn it only turns as far as a touch from the center of the screen to the right/left of the screen.
The app is listening for a touch and the analog_rght provides a touch for that amount of screen space and when the analog_right goes back to center, the guy goes back looking forward too. As if a finger was moved from center -> side of screen -> center. That's my theory.
JMooney5115 said:
So long as it's not paired with any other device again (PS3 or computer) it will still work with your phone. It would be great if I could pair the remote with the phone over USB.
-Mooney
I found the touch profiles and created one for Minecraft PE. I have the analog_left walking and cross controls the block placement/removal. I cannot get analog_right to work correctly. When trying to turn it only turns as far as a touch from the center of the screen to the right/left of the screen.
The app is listening for a touch and the analog_rght provides a touch for that amount of screen space and when the analog_right goes back to center, the guy goes back looking forward too. As if a finger was moved from center -> side of screen -> center. That's my theory.
Click to expand...
Click to collapse
I actually got this work.. although its still buggy..
I don't think this will work for this game. It requires a lot of pressing the controller don't have. In general it works perfect. But the GUI and crafting and closing are the problem makers.
Sent from my ADR6300 using Tapatalk 2
I will be able to play it. I emailed the dev of the six axis app and he told me how to fix my analog_right problem. All you do is set the button to relative touch. To do this select analog_right Menu -> Button Properties -> Relative Touch. Now it works. I set the sensitivity to about 75-80%.
-Mooney
So close!
samuraixzodus said:
I have just started using Free Minecraft Pocket Demo with my sixaxis controller. You need to use a controller because the game requires physical buttons as its made for the sony experia. Works pretty well there are a few bugs but nothing major.
Here are the links if interested.
Click to expand...
Click to collapse
I came very close to getting this figured out. I had the left controls set with the D-pad because if you set it with the analog you would hop around randomly. I set the minecraft options to Split controls, then set an area on the right to the right analog...this is where I came into my trouble, I will inform later on. I set my brick inventory to circle and jump to X. Then I set in the middle of the screen R1 to break and place blocks. Everything was find except for the right analog. It would sense a touch, making it place and break blocks when using the right analog, plus it would reach all the way over to the left controls and just freak out. So if you came up with a solution to this problem please let me know what you found out. Thanks.
I'm sorry to bump this, but is anyone still interested? I've mapped my left analog for the movement( I just changed some button properties) and right analog for view(and building blacks and stuff). Its not complete, but you can play with your controller. My only hindrance is mapping to your block selection. I've mapped triangle as the inventory, but you have to use the touch screen from there. If anyone's interested, send me a PM and I'll send you my mappings.
Chao.
First off, if this thread is made in the wrong section, I apologize.
Secondly, I've finally gotten around to installing Emulators for the SNES and Genesis and I've been using my Ps3 controller flawlessly since I've a dock with one USB port.
I thought i'd be a bit enterprising by getting a USB hub and plugging in a second controller so that me and a friend can enjoy some classic side scrolling goodness but unfortunately both controllers never work simultaneously. Any button that's pressed on either controller will register for both characters so neither moves Independently. (Example:- First controller hits up, both characters jump, Second controller hits left, both characters move left)
Is there anyway around this? I'm quite sure I'm not the only that's tried to do this, so I'm hoping that you lot in the know of this stuff can help me out somewhat since I've not been able to deal with this on my own. Cheers.
Meth_Badger said:
First off, if this thread is made in the wrong section, I apologize.
Secondly, I've finally gotten around to installing Emulators for the SNES and Genesis and I've been using my Ps3 controller flawlessly since I've a dock with one USB port.
I thought i'd be a bit enterprising by getting a USB hub and plugging in a second controller so that me and a friend can enjoy some classic side scrolling goodness but unfortunately both controllers never work simultaneously. Any button that's pressed on either controller will register for both characters so neither moves Independently. (Example:- First controller hits up, both characters jump, Second controller hits left, both characters move left)
Is there anyway around this? I'm quite sure I'm not the only that's tried to do this, so I'm hoping that you lot in the know of this stuff can help me out somewhat since I've not been able to deal with this on my own. Cheers.
Click to expand...
Click to collapse
Multi controller support needs to be built into the app. You'll need to ask the app devs.
That's an awesome use of a tablet/dock!
I use a ps3 controller over Bluetooth on my infinity
Sent from my ASUS Transformer Pad TF700T using Tapatalk 2
Meth_Badger said:
Is there anyway around this? I'm quite sure I'm not the only that's tried to do this, so I'm hoping that you lot in the know of this stuff can help me out somewhat since I've not been able to deal with this on my own. Cheers.
Click to expand...
Click to collapse
To answer your thread's title, yes. A hub on your tablet works just like a hub on any other PC. The ports are treated independently rather than clones. It sounds like whatever app you're using accepts any control inputs it recognizes as controler 1. As sdbags pointed out, that oversight is within the app. From a system perspective, multiplayer gaming with multiple controller inputs is totally possible. Just look at Ouya.
What is the best SNES emulator for the Shield?
I am using snnes9x ex+ and it works for me.
chevyowner said:
I am using snnes9x ex+ and it works for me.
Click to expand...
Click to collapse
Seconded. I'm not having any problems, and the mapping works great.
I use the other emulators on the market from that dev as well. They are kind of spendy but they work great and he gives great support.
are the mapping of the controller easy and simple to use?
elitecmdr666 said:
are the mapping of the controller easy and simple to use?
Click to expand...
Click to collapse
Very easy. You simply go into the key mapping setting in the emulator and push each button on your controller that corresponds to the buttons in the emulator. Takes a minute or so and you only have to do it once.
Some buttons might not work in all emulators though especially the two trigger buttons and the right analog stick. But some emulators work with all the buttons.
Evo_Shift said:
Very easy. You simply go into the key mapping setting in the emulator and push each button on your controller that corresponds to the buttons in the emulator. Takes a minute or so and you only have to do it once.
Some buttons might not work in all emulators though especially the two trigger buttons and the right analog stick. But some emulators work with all the buttons.
Click to expand...
Click to collapse
ok cool thanks for the reply i may need to give it a try, i have yet to download any emulator or play around with them but i think i might pick this one up. once again thanks.
SuperGNES worked well enough for me to pay 4$ for the full version
Thanks for all of the suggestions.
Thank you all for the suggestions. I guess the ROMs I have are old or something. All of them did not work so well. Most did not load the games it would just crash. With snes9x ex+ I was able to boot one game. I finally paid for Animaonline SNES Emulator and all of the ROMs loaded. A couple were a bit glitchy, but that is better that not loading at all. Mapping the controller on the shield worked great. If anyone has a problem loading ROMs give this a try.
Snes9x through Retroarch works very well.
Retroarch is an obvious must for any Shield anyway, and it's free.
bonapartist said:
Snes9x through Retroarch works very well.
Retroarch is an obvious must for any Shield anyway, and it's free.
Click to expand...
Click to collapse
I had never heard of that before and it's exactly what I was looking for, basically OpenEmu for Android. Thanks!
shinratdr said:
I had never heard of that before and it's exactly what I was looking for, basically OpenEmu for Android. Thanks!
Click to expand...
Click to collapse
Your welcome. Be prepared for any given update to make it work wonky for a few days to 2 weeks, that's just my experience when using it with the Xperia Play. The team behind Retroarch is obviously very talented but may overextend a little bit sometimes I feel.
SNES9x emulator for windows 10
I have used SNES9x for my windows 10 and it works great.
Hello, I have a Chinese Anbernic RG505 retro game console and I'm having trouble with some apps not recognising when L2 and R2 are pressed. Games that offer a mapping function usually allow me to assign it, with the exception of Minecraft, pressing the buttons when mapping does nothing, but recognises all other buttons on the pad just fine. Controller detection apps register L2 and R2 just fine.
I tried to locate the controller mapping file, but there's about 25+ on the device and I don't know which one it is, or even if there's anything I can change to rectify this, or if it would need Anbernic to push out an update, which I'm not too hopeful on.
Anything I can do to investigate and possibly correct this?
Thanks
Psychofunk81 said:
Hello, I have a Chinese Anbernic RG505 retro game console and I'm having trouble with some apps not recognising when L2 and R2 are pressed. Games that offer a mapping function usually allow me to assign it, with the exception of Minecraft, pressing the buttons when mapping does nothing, but recognises all other buttons on the pad just fine. Controller detection apps register L2 and R2 just fine.
I tried to locate the controller mapping file, but there's about 25+ on the device and I don't know which one it is, or even if there's anything I can change to rectify this, or if it would need Anbernic to push out an update, which I'm not too hopeful on.
Anything I can do to investigate and possibly correct this?
Thanks
Click to expand...
Click to collapse
It might be a limitation built into the Minecraft game app itself.
Droidriven said:
It might be a limitation built into the Minecraft game app itself.
Click to expand...
Click to collapse
Hi, thanks for the reply, it's not just minecraft it happens on, another I can think of is the xbox gamepass app, but playing over their Web app, it does work. There are a few other android native games that don't recognise them too. I suspect it has something to do with digital vs analogue mapping for the triggers.