[Q] How to get Minecraft to work on Transformer? - Eee Pad Transformer Q&A, Help & Troubleshooting

Hi everyone.
For those of you who keep up with gaming news, a huge breakthrough in Android gaming has arrived today: the addition of the alpha version of Minecraft has been added to the Marketplace.
However, it only shows up if you are on an Xperia Play phone. Of course, this does not mean you cannot get it and/or its Demo in other ways (which I will not link here), but there's a problem...
It does not play on anything else but the Xperia Play.
I have downloaded the Minecraft Demo for Android and successfully installed it onto my Transformer. It runs, albeit in a small window (and does not give me the option added in 3.2 to make it full screen.
The game does NOT have touch controls. In order to move to other options, you have to have either A. the keyboard dock or B. a controller plugged in through USB.
I have tried both methods. I can use the arrow keys and/or d-pad to select different options. However, I cannot actually choose those options to start the game up. I would assume the X button or the Start button would work, but neither of them do.
Has anyone else tried to get Minecraft working on their tablet and had better luck than me?

Doesn't matter, even if you get into the game (which I have), you cannot do anything. No moving, no dropping blocks, etc. It only works on Xperia Play for the moment.

Decompile the apk and change the controls, then remove device restrictions.
Sent from my SGH-I997 using XDA App

Gary13579 said:
Doesn't matter, even if you get into the game (which I have), you cannot do anything. No moving, no dropping blocks, etc. It only works on Xperia Play for the moment.
Click to expand...
Click to collapse
How did you manage this? I don't understand why the arrow keys would work for the menu, but wouldn't work for moving around in the game.

Moving isn't enough, you have no way to control the camera. You might be able to move, but without being able to look up/down the game is still pointless, not to mention lacking controls so you can't drop blocks/use items/etc.

Good to know. They did say that it would be available to more devices asap... and no intention of iOS support (which is funny to me but stupid financially)
LG G2x - 2.3.5 MIUI or CM7.1
Asus Transformer - 3.2 Revolver/Custom Kernel
www.SnapSiteAdmins.com
www.MiiWiiChat.com

Minecraft would be awesome. I don't have the dock though, so no touchpad or mouse for me.
Do bluetooth mice work with the transformer without the dock?

right now its a Xperia Only app for a limited time, probably for a month or so then they will allow it to go to other tablets. Im sure a modder can mod the controls in for touch screen.

Related

Minecraft Pocket & Sixaxis Controller

I have just started using Free Minecraft Pocket Demo with my sixaxis controller. You need to use a controller because the game requires physical buttons as its made for the sony experia. Works pretty well there are a few bugs but nothing major.
Here are the links if interested.
Minecraft Pocket Demo apk: http://www.apktop.com/minecraft-pocket-edition-0-1.html
Sixaxis Controller App: http://dancingpixelstudios.com/sixaxiscontroller/instructions.html​
Doesn't work on Inc1 so what's the point of this?
TokedUp said:
Doesn't work on Inc1 so what's the point of this?
Click to expand...
Click to collapse
It's working fine on my Incredible.
When I tried that app to get the six axis working its said no. So you must have some magical Inc that allowed it to work, tell us what you did. I had a whole topic on this in the q+a section cuz I want to use my six axis for emulators. I had no responses of how to get it to work.
How do you map "enter" or whatever it takes to smash blocks? Also have you played around with the full version? Minecraft Pocket?
I'm using miui....not sure if it makes a difference. I am running a slcd Droid Inc with .92 hboot. I installed the app turned on Bluetooth and no issues. I contacted the sixaxis dev to see if I could get more info on mapping the input commands for 360 movement and smashing blocks. He hasn't emailed me yet but I will update the post when he does. I can't seem to find the paid app in the market does anyone else have luck finding it?
Sent from my ADR6300 using XDA Premium App
TokedUp said:
When I tried that app to get the six axis working its said no. So you must have some magical Inc that allowed it to work, tell us what you did. I had a whole topic on this in the q+a section cuz I want to use my six axis for emulators. I had no responses of how to get it to work.
Click to expand...
Click to collapse
Are you running a sense based rom? I remember that the wiimote Bluetooth wouldn't work with sense based roms so I assume that its the same for the sixaxis. You might want to try switching to an AOSP rom (CM7, MIUI, OMGB) to use the sixaxis app.
Also we won't be able to see the paid version in the market. It only appears for xperia play devices.
Sent from my Droid Incredible using the XDA app.
Running sense, can't live without it. Oh well.
TokedUp said:
Doesn't work on Inc1 so what's the point of this?
Click to expand...
Click to collapse
Use the apk provided in this thread. It is fixed to work on the inc
I must have the only one it doesn't work on
This is just too funny my kids are into Minecraft. I better not let on that it can be played on my phone I would lose it. LOL!
TokedUp said:
I must have the only one it doesn't work on
Click to expand...
Click to collapse
Unfortunately, Sense framework's Bluetooth driver doesn't support connecting Human Interface Devices (HID) like a controller or keyboard.
You'll need to run an AOSP based rom, as they have a different Bluetooth stack that does support HID connections.
Also, another fun fact: TV-out only works on Sense based roms, so if you're like me and dream of playing emulator games on you DINC with a wiimote and watching the video on the TV, that'll have to stay a dream.
Ignore me. I just realized that even though I selected "Search within Incredible 2" I still wound up in the Incredible 1 page. Sorry about that.
I have the paid version of Minecraft PE, got it when Google had the $0.10 app sale last fall. I am running CM7 and can use my six axis controller with SNES and NES emulators. I am having no luck with Minecraft PE though. How do you get the controller to work with Minecraft PE?
Edit: I downloaded the demo in the OP and the six axis functions in the game. However, L3 and R3 both run. I can only run and jump. Am I missing something here?
What I need:
Edit Button Mappings
Work with paid verision
So.. what happens when this is turned off? Do I have to pair again with the computer?
I don't normally have a computer to get a hold of so I'm curious what would happen if I synced it to my ps3 after using it on my phone, could I just keep the address and sync it back?
Sent from my ADR6300 using Tapatalk 2
So long as it's not paired with any other device again (PS3 or computer) it will still work with your phone. It would be great if I could pair the remote with the phone over USB.
-Mooney
I found the touch profiles and created one for Minecraft PE. I have the analog_left walking and cross controls the block placement/removal. I cannot get analog_right to work correctly. When trying to turn it only turns as far as a touch from the center of the screen to the right/left of the screen.
The app is listening for a touch and the analog_rght provides a touch for that amount of screen space and when the analog_right goes back to center, the guy goes back looking forward too. As if a finger was moved from center -> side of screen -> center. That's my theory.
JMooney5115 said:
So long as it's not paired with any other device again (PS3 or computer) it will still work with your phone. It would be great if I could pair the remote with the phone over USB.
-Mooney
I found the touch profiles and created one for Minecraft PE. I have the analog_left walking and cross controls the block placement/removal. I cannot get analog_right to work correctly. When trying to turn it only turns as far as a touch from the center of the screen to the right/left of the screen.
The app is listening for a touch and the analog_rght provides a touch for that amount of screen space and when the analog_right goes back to center, the guy goes back looking forward too. As if a finger was moved from center -> side of screen -> center. That's my theory.
Click to expand...
Click to collapse
I actually got this work.. although its still buggy..
I don't think this will work for this game. It requires a lot of pressing the controller don't have. In general it works perfect. But the GUI and crafting and closing are the problem makers.
Sent from my ADR6300 using Tapatalk 2
I will be able to play it. I emailed the dev of the six axis app and he told me how to fix my analog_right problem. All you do is set the button to relative touch. To do this select analog_right Menu -> Button Properties -> Relative Touch. Now it works. I set the sensitivity to about 75-80%.
-Mooney
So close!
samuraixzodus said:
I have just started using Free Minecraft Pocket Demo with my sixaxis controller. You need to use a controller because the game requires physical buttons as its made for the sony experia. Works pretty well there are a few bugs but nothing major.
Here are the links if interested.​
Click to expand...
Click to collapse
I came very close to getting this figured out. I had the left controls set with the D-pad because if you set it with the analog you would hop around randomly. I set the minecraft options to Split controls, then set an area on the right to the right analog...this is where I came into my trouble, I will inform later on. I set my brick inventory to circle and jump to X. Then I set in the middle of the screen R1 to break and place blocks. Everything was find except for the right analog. It would sense a touch, making it place and break blocks when using the right analog, plus it would reach all the way over to the left controls and just freak out. So if you came up with a solution to this problem please let me know what you found out. Thanks.​
I'm sorry to bump this, but is anyone still interested? I've mapped my left analog for the movement( I just changed some button properties) and right analog for view(and building blacks and stuff). Its not complete, but you can play with your controller. My only hindrance is mapping to your block selection. I've mapped triangle as the inventory, but you have to use the touch screen from there. If anyone's interested, send me a PM and I'll send you my mappings.
Chao.

Use your Xperia Play as a game controller for your tablet!

https://market.android.com/details?...wxLDEsImNvbS50b3VybmVzb2wudGFibGV0cmVtb3RlIl0
I'm gonna try this tonight! Anyone else use it? It has specific settings for the Xperia Play....
I dont think the physical buttons work.
Sent from my ASUS Transformer Pad TF300T using XDA
KindaUndisputed said:
I dont think the physical buttons work.
Sent from my ASUS Transformer Pad TF300T using XDA
Click to expand...
Click to collapse
They don't seem to you're right. it looks like it emulates the Xperia play using the touch screen.... Damn
Could someone try contacting the developer? I think I've already tried...
Sent from my R800i using XDA
Wouldve been nice.. I need a gamepad for my tablet, About to buy that onlive universal controller.
Funny, I'm looking for the same thing.
Is there nothing out there that can do this?
Hope no one minds if I bring this thread back - I've been looking around for solutions for this (even before this thread) and stumbled upon androdhid a while back, but I still haven't tried it out:
http://code.google.com/p/androhid/
I more recently found android-bluetooth-touchpad and actually gave it a try:
http://code.google.com/p/android-bluetooth-touchpad/
I couldn't get it to work with Windows, but maybe I was doing something wrong or maybe they were running into the same problems that androhid ran into (they talk about it here: http://code.google.com/p/androhid/wiki/AndroHid ), but I did get it to work with my Android tablet and was able to use it to move the mouse pointer around and click, but the keyboard feature didn't seem to work very well. In contrast, androhid claims to provide a working keyboard, but no mouse support due to technical hurdles, although a commenter mentioned he had extended it to get mouse support working (I tried contacting him, but no response).
So anyway, we have here two at least somewhat working solutions that at least work with Linux/Android, if not Windows. And they're open source.
How interested would ya'll be in adapting these into something with the Xperia Play in mind, so you can use your Xperia Play as a bluetooth gamepad compatible with Linux/Android tablets? (and also as a mouse/keyboard) I may try and work on this if I can find/make the time. It'd be nice to get it working with Windows too, but that might be further off. Or if someone else wants to spearhead it, I'd be willing to help as I'm able. I'm not promising I'll have much time for this any time soon though, but it hopefully shouldn't be too hard.
Or does anybody already have some other good solutions for this? Seems like the solutions I've seen either aren't very good, or rely on custom software on both sides of the connection (both a client and a server, whereas by following the HID standard, you only need custom software on one side-use app on the phone and connect to any android tablet with bluetooth hid support, which most ICS and beyond tablets will and maybe some Gingerbread).
Further down the road I'd even like to get USB HID working, but I'm pretty sure that would require kernel-level development. (ie connect your phone via USB and it acts as a USB controller too)
EDIT: Or maybe I necro'ed the wrong thread, but not sure this one had any good answers either:
http://forum.xda-developers.com/showthread.php?t=1730561
~Troop
If it helps, such an app would be relatively easy to make for the buttons and dpad but not the touch pad.
The problem is no one had any incentive to do it.
It would be awesome if the maker of TabletRemote would implement it, he already took care of all the grunt work (nice ui, register each other, settings, etc.)
I made a proof of concept app in a few hours and it worked just fine.
I don't know what the point if this post is.
Sent from my R800x using xda app-developers app
Tablet Remote + GameKeyboard = EPIC WIN !
I can use my Xperia Play gamepad as a bluetooth gamepad for my new Nexus 7 and it works perfectly !
Use Tablet Remote for bluetooth remote control, use GameKeyboard to map physical buttons to touch events and you're done !
(However I think GameKeyboard needs root access ...)
hatcyl said:
If it helps, such an app would be relatively easy to make for the buttons and dpad but not the touch pad.
The problem is no one had any incentive to do it.
It would be awesome if the maker of TabletRemote would implement it, he already took care of all the grunt work (nice ui, register each other, settings, etc.)
I made a proof of concept app in a few hours and it worked just fine.
I don't know what the point if this post is.
Sent from my R800x using xda app-developers app
Click to expand...
Click to collapse
I was really just hoping to stir up some interest to motivate me to actually do some Android development. I'd like to spend some time doing Android development, but I rarely have the motivation since I do enough programming as my full-time job and tend to want to relax and do other things when not at work.
You're right, it seems like there isn't that much incentive for this, so it would be nice if developers who already have apps that are so close to what we're talking about to extend their solutions to cover this.
injection18 said:
Tablet Remote + GameKeyboard = EPIC WIN !
I can use my Xperia Play gamepad as a bluetooth gamepad for my new Nexus 7 and it works perfectly !
Use Tablet Remote for bluetooth remote control, use GameKeyboard to map physical buttons to touch events and you're done !
(However I think GameKeyboard needs root access ...)
Click to expand...
Click to collapse
Good to know that that combination works out, even if it is a bit roundabout! Shows that having a workable solution matters more to users than following standards. (EDIT: And I don't mean that in a negative way, I'm just saying getting something working is what's most important, worrying about following standards and implementation details is something programmers worry more about than users)
~Troop
injection18 said:
Tablet Remote + GameKeyboard = EPIC WIN !
I can use my Xperia Play gamepad as a bluetooth gamepad for my new Nexus 7 and it works perfectly !
Use Tablet Remote for bluetooth remote control, use GameKeyboard to map physical buttons to touch events and you're done !
(However I think GameKeyboard needs root access ...)
Click to expand...
Click to collapse
In fact it works, but you can't press some buttons at the same time ... so I must find an other solution ...
There should be an app that allows to use the Xperia Play as a gamepad on PC. I thinks it's an idea that would completely rock.
I think you can do that already. Just acts as a HID.
https://play.google.com/store/apps/details?id=app.pcon&hl=en here ya go. Think thats the one.
Miles Wolf said:
There should be an app that allows to use the Xperia Play as a gamepad on PC. I thinks it's an idea that would completely rock.
Click to expand...
Click to collapse
Yeah, I would like that eventually too. Unfortunately, that's more difficult to do, at least as a true HID device... both the androhid and bluetooth touchpad projects I mentioned ran into a roadblock trying to work with a Windows host (because they don't quite emulate a true/full HID device, just almost, which is "good enough" for Linux). Connecting to Linux distributions which use the Bluez bluetooth stack is very doable, however. Maybe it'll be possible to modify/recompile the Android Bluez bluetooth stack to overcome this, but that makes it much more challenging and puts it further off.
There might be other strategies involving custom driver software on the PC to make it work though that would be easier. (The advantage of operating to the HID standard is that it works with PCs/tablets/phones out of the box without special drivers/software on the host)
Do go watch the demo linked to on the page below, he uses his app in gamepad mode to control a mario-like game running on Linux:
http://code.google.com/p/android-bluetooth-touchpad/
EDIT: Or guess the non-HID solution already exists as Mysticales pointed out above. Note that it is likely not truely emulating a HID device since it requires Java software on the PC. Still, it should get the job done!
~Troop
I just managed to use my Xperia Play as a controller via wifi for my PC and it works WONDERFULLY!
Heres what i did
downloaded and install this :
https://play.google.com/store/apps/details?id=app.pcon&hl=en&rdid=app.pcon&rdot=1
you also need to download the PC client for it to work
Theres a Xperia play mode included but its awful , some buttons dont work and the X button fails to register after using the dpad.
So what i did was use Joypad 1 (the one with the on screen controls)
And used GameKeyboard with a 6 button controller.
End results? it worked perfectly.

FAVI SmartStick turns any HDTV into an Android-powered smart TV

On September 27, 2012, FAVI Entertainment annouced a way to enhance HDTV’s with its Favi SmartStick. This SmartStick is inserted into your TV’s HDMI port allows you to access your favorite movies, music, apps and games all via Android Jelly Bean. The SmartStick includes a full Internet browser and 4GB of built-in memory with an 8GB version also available beginning in November 2012. DC power is supplied via an included Mini-USB port and a Mini-USB to USB connection to reach the USB port already on your HDTV.
Pre-orders are being taken on the Favi Entertainment website and will be available via at Radio Shack, Best Buy, Amazon and Newegg.
SmartStick Features:
• 100% compatible with any HDTV
• Plug and Play – no subscriptions needed
• Thousands of Apps available via GooglePlay
• Favorite movies, music and games delivered instantly
• Multi-language functionality
• Accessories sold separately
• Mini wireless keyboard with touchpad mouse
Any thoughts on this?
getting excited
ronbo76 said:
On September 27, 2012, FAVI Entertainment annouced a way to enhance HDTV’s with its Favi SmartStick. This SmartStick is inserted into your TV’s HDMI port allows you to access your favorite movies, music, apps and games all via Android Jelly Bean. The SmartStick includes a full Internet browser and 4GB of built-in memory with an 8GB version also available beginning in November 2012. DC power is supplied via an included Mini-USB port and a Mini-USB to USB connection to reach the USB port already on your HDTV.
Pre-orders are being taken on the Favi Entertainment website and will be available via at Radio Shack, Best Buy, Amazon and Newegg.
SmartStick Features:
• 100% compatible with any HDTV
• Plug and Play – no subscriptions needed
• Thousands of Apps available via GooglePlay
• Favorite movies, music and games delivered instantly
• Multi-language functionality
• Accessories sold separately
• Mini wireless keyboard with touchpad mouse
Any thoughts on this?
Click to expand...
Click to collapse
I ordered one of these on the second cant wait tell it ships.
So it's almost 2 months later, anyone have any feedback on the SmartStick? I'm interested in a portable Google TV stick but the current reviews out there are mixed to say the least.
-Al
favi smart stick start up & initial impression
My pre order SS 4GB finally arrived today after a few delays. They did do some free upgrades due to the missed dates (Plex, USB charger, upgraded software)
I promptly plugged it in and got the start up screen wizard. the ir remote was not responsive at all. In fact, I had to unplug the USB charging and reset to get it working. Even after that, the remote has alot to be desired. Just a cheap piece of plastic, really. I am hoping I can program my Harmony One universal remote to work with it and/or someone will develop a wifi remote for the device. HINT HINT!
anyway, after the initial setup which was pretty painful using a combination of a directional tab for cursor and onscreen keyboard entry (I didnt order the wireless keyboard mouse as you may have guessed) I was able to set up my Google account and get a couple apps installed from the store.
I am pleasantly surprised that the device is configured like it is a phone, so the limitations of Google TV and other set top boxes are not there (I am happily listening to Spotify on my home system directly- not requiring my usual airplay form the iPhone or iPad.) I look forward to being able to essentially have all the apps on my GS3 that make sense set up on the TV.
Once I was able to get to the settings, I changed the display to 1080 (I would think they should default to the highest available...it is HDMI after all.
I will certainly report back after checking out how well it can stream the media from my server, but my first impression is that it has potential to connect media to the TV.
There needs to be a much better control setup as well as clear ways to set up screensavers.
UPDATE an hour later:
OK, so I am able to control the device with Google TV remote. no problem. The bugs in that app have been worked out well and it seems to work really well. its a free app, so perfect!
I like that I am able to hook up a camera and BAM! a nice Sype implementation using the big screen. Logitech Revue limited me to their proprietary Vid software. This plus Spotify make this a worthy purchase for me.
still wish I could have more control over the homescreen. I dont see how to clear up the screens and I am limited to a kind of MIUI look with all my apps listed and 2 spots for widgets. hmmmmm
Hi I just received my smartstick. Very pleased with android system but the remote is pain so I was looking
For some app for my SGS2 with which I can control smartstick. I found tablet remote which would be perfect
But!! When I run this app on stick it was telling me he cant register SDP record for com.tournesol.tabletremote
so it didn't worked.
My question is guys do you think it will be solved just by simply rooting stick? Is there a way how to safely root
Smart stick? Thx
Droidmote is what I've heard people use to remote control these Android TV sticks from their phone. It may be worth a try.
You can actually use Google TV remote as well.
Sent from my SCH-I535 using xda app-developers app
Will this arrive to the Philippines?
Favi Smart Stick Discussions
There are other threads I thought I would list
http://forum.xda-developers.com/showthread.php?t=2030551
Use a launcher to replace the home screen
fritzboyle said:
My pre order SS 4GB finally arrived today after a few delays. They did do some free upgrades due to the missed dates (Plex, USB charger, upgraded software)
I promptly plugged it in and got the start up screen wizard. the ir remote was not responsive at all. In fact, I had to unplug the USB charging and reset to get it working. Even after that, the remote has alot to be desired. Just a cheap piece of plastic, really. I am hoping I can program my Harmony One universal remote to work with it and/or someone will develop a wifi remote for the device. HINT HINT!
anyway, after the initial setup which was pretty painful using a combination of a directional tab for cursor and onscreen keyboard entry (I didnt order the wireless keyboard mouse as you may have guessed) I was able to set up my Google account and get a couple apps installed from the store.
I am pleasantly surprised that the device is configured like it is a phone, so the limitations of Google TV and other set top boxes are not there (I am happily listening to Spotify on my home system directly- not requiring my usual airplay form the iPhone or iPad.) I look forward to being able to essentially have all the apps on my GS3 that make sense set up on the TV.
Once I was able to get to the settings, I changed the display to 1080 (I would think they should default to the highest available...it is HDMI after all.
I will certainly report back after checking out how well it can stream the media from my server, but my first impression is that it has potential to connect media to the TV.
There needs to be a much better control setup as well as clear ways to set up screensavers.
UPDATE an hour later:
OK, so I am able to control the device with Google TV remote. no problem. The bugs in that app have been worked out well and it seems to work really well. its a free app, so perfect!
I like that I am able to hook up a camera and BAM! a nice Sype implementation using the big screen. Logitech Revue limited me to their proprietary Vid software. This plus Spotify make this a worthy purchase for me.
still wish I could have more control over the homescreen. I dont see how to clear up the screens and I am limited to a kind of MIUI look with all my apps listed and 2 spots for widgets. hmmmmm
Click to expand...
Click to collapse
Good review mate thanks for that
Just to let you know I use launcher pro (although you could use any of the launcher apps - most of which are free) downloaded from google play. This then creates a nice clean near stock interface to play with to your hearts content. If you have a big screen like mine you can jack up the columns and rows to 10 / 8 and have a nice big Spotify widget in the corner of the screen.
Worked for me anyways...best of luck!
I have the rooted OS installed as well as frodo 12 XBMC. It runs great. My only issue is with the Logitech Google TV keyboard which causes a bug when switching on XBMC for the first time. Otherwise this is a great alternative to turn a dumb TV into a smart TV and allow installation of all kinds of Android applications
Sent from my SCH-I535 using xda app-developers app
FWIW, I have started to work on a Custom ROM for this device based on Stock. Its a work in progress.
Let us know if you want some testing, perseus.
Sent from my SCH-I535 using xda app-developers app
fritzboyle said:
Let us know if you want some testing, perseus.
Sent from my SCH-I535 using xda app-developers app
Click to expand...
Click to collapse
I sure would love to. I will post a link when the Rom will be up. Pretty Soon I hope.
Just got a stick in today. Anyone else find that it's really slow to surf the web?
There anyway to force to landscape mode on apps? Tried installing dolphin browser but it stops at the setup/splash screen and i can't get past it w/ out rotating the app...grr
Would like to know if anyone else has started using any other ROMs? I'm curious if a tablet rom would be best.
mchias1 said:
Just got a stick in today. Anyone else find that it's really slow to surf the web?
There anyway to force to landscape mode on apps? Tried installing dolphin browser but it stops at the setup/splash screen and i can't get past it w/ out rotating the app...grr
Would like to know if anyone else has started using any other ROMs? I'm curious if a tablet rom would be best.
Click to expand...
Click to collapse
Hit Esc on the Dolphin Splash Screen. There should Appear a No Thanks or skip or ... menu button.
I was stuck at that screen for a while until I discovered this solution.
Perseus71 said:
Hit Esc on the Dolphin Splash Screen. There should Appear a No Thanks or skip or ... menu button.
I was stuck at that screen for a while until I discovered this solution.
Click to expand...
Click to collapse
still not working oh well
mchias1 said:
still not working oh well
Click to expand...
Click to collapse
You need to look very Closely on the Bottom of the screen very closely. I don't remember for a fact but the Skip Link is grey colored and not very easy to distinguish.
Changing the orientation won't help as then the link goes out of Screen.
mchias1 said:
Just got a stick in today. Anyone else find that it's really slow to surf the web?
There anyway to force to landscape mode on apps? Tried installing dolphin browser but it stops at the setup/splash screen and i can't get past it w/ out rotating the app...grr
Would like to know if anyone else has started using any other ROMs? I'm curious if a tablet rom would be best.
Click to expand...
Click to collapse
I have used set orientation in the past with great success on my phones never used it on the stick
Sent from my SCH-I535 using xda app-developers app
i got it working. i barely noticed the small 3 grey dots at the bottom of the screen and was able to get it to scroll through them. then it finally went into the main browser window.
i really like the media stick, but flash just absolutely kills it. this thing could use to be a dual core at min but then i guess it wouldn't be $50

Can I play Multiplayer games on my tablet using a USB hub?

First off, if this thread is made in the wrong section, I apologize.
Secondly, I've finally gotten around to installing Emulators for the SNES and Genesis and I've been using my Ps3 controller flawlessly since I've a dock with one USB port.
I thought i'd be a bit enterprising by getting a USB hub and plugging in a second controller so that me and a friend can enjoy some classic side scrolling goodness but unfortunately both controllers never work simultaneously. Any button that's pressed on either controller will register for both characters so neither moves Independently. (Example:- First controller hits up, both characters jump, Second controller hits left, both characters move left)
Is there anyway around this? I'm quite sure I'm not the only that's tried to do this, so I'm hoping that you lot in the know of this stuff can help me out somewhat since I've not been able to deal with this on my own. Cheers.
Meth_Badger said:
First off, if this thread is made in the wrong section, I apologize.
Secondly, I've finally gotten around to installing Emulators for the SNES and Genesis and I've been using my Ps3 controller flawlessly since I've a dock with one USB port.
I thought i'd be a bit enterprising by getting a USB hub and plugging in a second controller so that me and a friend can enjoy some classic side scrolling goodness but unfortunately both controllers never work simultaneously. Any button that's pressed on either controller will register for both characters so neither moves Independently. (Example:- First controller hits up, both characters jump, Second controller hits left, both characters move left)
Is there anyway around this? I'm quite sure I'm not the only that's tried to do this, so I'm hoping that you lot in the know of this stuff can help me out somewhat since I've not been able to deal with this on my own. Cheers.
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Multi controller support needs to be built into the app. You'll need to ask the app devs.
That's an awesome use of a tablet/dock!
I use a ps3 controller over Bluetooth on my infinity
Sent from my ASUS Transformer Pad TF700T using Tapatalk 2
Meth_Badger said:
Is there anyway around this? I'm quite sure I'm not the only that's tried to do this, so I'm hoping that you lot in the know of this stuff can help me out somewhat since I've not been able to deal with this on my own. Cheers.
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To answer your thread's title, yes. A hub on your tablet works just like a hub on any other PC. The ports are treated independently rather than clones. It sounds like whatever app you're using accepts any control inputs it recognizes as controler 1. As sdbags pointed out, that oversight is within the app. From a system perspective, multiplayer gaming with multiple controller inputs is totally possible. Just look at Ouya.

[Q] Emulators on Shield

I recently bought an Xperia Play specifically to use for emulators.
This has been great, as I got it cheap ($27 shipped) and I've had reasonably good luck with finding good emulators for the systems that I want.
I also have an Ouya, which I again bought with the express intention of using just for emulators, and that has been reasonably successful too.
Playing the Xperia Play on the go is nice, but when I'm on my lunch break in the office, I'd like something with a bigger screen and less hand-cramping controls. You might say that it is TOO portable, ie the small size that makes it so good for the pocket is too much of a compromise where pocket-ability is not the main priority.
Enter the Shield.
I first thought that the shield was rather ugly, and that its size would make it cumbersome, but I have now come to appreciate function over form, and since I always have a bag with me at work, the bulkiness isn't so much of a problem.
Like most people right now, I can't just pull a couple of hundred bucks out of my ***, so if I'm going to spend that amount of money on a toy, I need to make sure that it's going to suit my needs.
I'd like to get some opinions about what the shield is like as an emulation device, specifically the lack of a menu button.
All of the emulators that I currently use make heavy use of the menu button, so I'm curious about how to get around this.
Do the emulators have to be specific to the shield, or will the ones I currently use on my Xperia Play and Ouya work ok with some button mapping?
Also, since I often emulate computer-based machines such as the ZX Spectrum, C64 and Atari ST, would it be easy enough to use a bluetooth or usb keyboard with the shield?
The Shield is a superb emulating device. You won't need to worry about menu button, if you have been keeping up with stock Android, you will know that it does not come with dedicated menu button by design. Menu button is something manufacturers added .
Generally when you press the back button on the Shield, it will bring up the pop up menu, or pause the game and bring you back to the app menu.
All the well made emulators are smart and can auto detect controller, so they will all automatically detect the nVidia Shield and assign the buttons.
Normally, the A and B buttons on the Shield are used for Cancel and Accept, but while in the game, it will be disabled and follow the app's assigned function.
eksasol said:
The Shield is a superb emulating device. You won't need to worry about menu button, if you have been keeping up with stock Android, you will know that it does not come with dedicated menu button by design. Menu button is something manufacturers added .
Generally when you press the back button on the Shield, it will bring up the pop up menu, or pause the game and bring you back to the app menu.
All the well made emulators are smart and can auto detect controller, so they will all automatically detect the nVidia Shield and assign the buttons.
Normally, the A and B buttons on the Shield are used for Cancel and Accept, but while in the game, it will be disabled and follow the app's assigned function.
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Thanks for the info.
I have a couple of emulators on my Xperia Play that just close when the back button is pressed. I can't remember offhand, but I know for sure that Marvin (ZX Spectrum emulator) does, because I sometimes accidentally hit the back button while playing.
That may well be due to the way the emulator is set up for the Xperia Play in particular, or it could be something that I can remap.
I can't check right now because I left the thing at work!
It's mostly the ZX Spectrum, BBC Micro, and Amstrad CPC emulators that I am concerned about.
The problem is that, although I am English, I now live in America. This means that I have a strong desire to be able to emulate those three machines, but they are practically unheard of here in the States. Since the Shield hasn't been released in the UK, there won't be any Brits developing emulators with dedicated Shield support.
Machines such as the C64, NES, SNES, Genesis Playstation an N64 should be a breeze, as they are well known and loved this side of the pond.
Thank you again for your reply.
I think I now have the confidence to go ahead and buy a Shield despite my concerns. I'll get those emulators working one way or another!
If you take out the A and B buttons, you still have 8 other ones, by pressing down on the analog sticks, Y and X, L1 and 2 and R1 and 2. A few emulators can't detect L2 and R2 though.
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eksasol said:
If you take out the A and B buttons, you still have 8 other ones, by pressing down on the analog sticks, Y and X, L1 and 2 and R1 and 2. A few emulators can't detect L2 and R2 though.
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Are you saying that any button can be mapped to function as a menu button?
I know not all emulators allow for this, but I think I read that the Shield has sone kind of mapping feature.
As you can probably tell, I'm quite new to Android, and even the differences between different Android devices (eg. my Ouya and my Xperia Play) can be quite dramatic.
I've been using Linux on all of my computers for nearly a decade, so I should be used to these types of differences by now!
You can remap the console's menu button to any buttons, but not the Android OS menu button.
The only reason you find a dramatic difference between the Play and the Ouya is because they both use their own custom UI. Stock Android UI is a consistent experience across all devices that uses it. If you want to get used to how stock Android actually work then you need to accept that there is no physical menu buttons, in fact no menu button in the onscreen navigational bar either. Menu buttons are usually a 3 dots button in a corner of an app. Though you could use custom roms that let you assign menu buttons like CyanogenMod, which is not available for this device, but it is for the Play and Ouya.
The Shield have an integrated button mapping system that let you map a part of the screen to the controller's buttons. It won't help you create a system wide menu button though.
sent via nvidia shield
eksasol said:
You can remap the console's menu button to any buttons, but not the Android OS menu button.
The only reason you find a dramatic difference between the Play and the Ouya is because they both use their own custom UI. Stock Android UI is a consistent experience across all devices that uses it. If you want to get used to how stock Android actually work then you need to accept that there is no physical menu buttons, in fact no menu button in the onscreen navigational bar either. Menu buttons are usually a 3 dots button in a corner of an app. Though you could use custom roms that let you assign menu buttons like CyanogenMod, which is not available for this device, but it is for the Play and Ouya.
The Shield have an integrated button mapping system that let you map a part of the screen to the controller's buttons. It won't help you create a system wide menu button though.
sent via nvidia shield
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Right, I think I understand now.
I'm not really bothered about a system-wide menu button, so long as I can access the features of the emulators. If that requires individual mapping with each emulator, that's fine.
Can't wait to get my Shield!

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