FPS Drop/Laggy playing FIFA Mobile - Xiaomi Poco X3 NFC Questions & Answers

Guys, it's very annoying that I experienced some fps drop/laggy playing FIFA Mobile when i didn't touch the screen.
even my old snapdragon 636 phone can handle the game very well.
do you guys have any solution for this? i'm thinking to use custom rom if this issue can't be fixed.

Don't know about fifa but pes runs fine on 60fps, 30 fps does feel jittery.

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Windows Phone 7 games less fps?

Anyone else notice this? Doodle jump and fruit ninja have less frame rate than in IOS. It may be not much of a big deal for you guys but for a mobile/console gamer like me it is.
yea I noticed that too...
I never played either of these games on iOS so I can't say, but for me the fps is fine even for PES2011. Ive played the same games on Android and don't see a noticeable fps difference.
I just hope they get rid of the random lags in games come Mango, cause that's a serious issue that deters from the overall smoothness of WP7.
Hi, I own a HTC Mozart and a 3rd gen Ipod Touch (same hardware as IPhone 3GS), and this was one of the first things I noticed when playing games on my new WP7 phone.
Simple games like Doodle Jump, Angry Birds and Fruit Ninja all run fine but at a noticeably lower framerate. If you haven't played both it doesn't really matter, but when comparing wow the iOS versions are so much smoother!
A more demanding game is "I Love Katamari". This uses simple textures but pushes alot of polygons and has alot of objects in the world - enough to make it totally unplayable on 1st and 2nd gen IPhones. Comparing the game on both systems, again iOS runs it significantly smoother, and also has a better font and transitions in the menus. The HTC is obviously rendering at a higher resolution, as there are alot less polygon "jaggys".
What worries me is the 3rd gen IPhone is now 2 years old, which is an absolutely lifetime when i comes to mobile hardware, and has an almost 50% slower CPU. Yet it still outperforms the latest WP7!
It can't be a hardware issue, so maybe its the OS - can anyone offer any insight?
please use your brain!
iphone 3g screen resolution: 480 x 320
WP 7 screen resolution: 480 × 800
clear now?
Turkishflavor said:
please use your brain!
iphone 3g screen resolution: 480 x 320
WP 7 screen resolution: 480 × 800
clear now?
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Not really.
Doodle Jump is a very simple 2D game, yet it suffers the most obvious framerate drop. Are you saying it's just not possible to produce 30FPS on a WVGA screen with the 1st generation of WP7 hardware? If so that's a pity.
Resolution hasn't got too much to do about this, I think. Best bet is that the framework used on wp7 is more high level and if you want to squeeze more fps you have to work the plumbing.
If you look at games like The Harvest, it's damn smooth even compared to a piss-poor 2D game like Doodle Jump. There are Doodle Jump clones in the market which have better framerate.
Overall, I would say it's just the platform which is new.
The fact that half xbox titles are just bad and some are totally buggy, but many others are excellent, tells you that it's feasible. Maybe people need to familiarize a bit more with the platform.
Just lazy ports.
mickfarr said:
Just lazy ports.
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I just love when people say what I wanted to say with 1/100 words
The current version of WP7 (NoDo) limits 30 fps in their games. Mango will up the FPS limit to 60 fps. I read somewhere that Doodle Jump will get this treatment and will be as smooth as a babies behind once mango is released..along with a number of other games I guess.
In order to stabilize, ms limit fps

The game Star Blitz low performance

Hi
I have installed the new game star blitz. But i have very low fps. How about you?
Good preformance but game is very boring. Much better is GunBross.... this is the same game but space looks poor .
Well in my case game is laggy. It has not more than 15fps. Gun bros runs perfect...
Yup, it's not smooth, maybe 25fps. By the way the game is boooring.
Well anyway right now the game is not playable
try zoom to fit the screen (HC 3.2) if it's available, should boost your fps (in any games).
zoom is not aviable. Well it is bad optimilisation so we will have to wait for a patch
i dont understand how everyone always knows what their FPS are. are you guessing? or do you have an app that allows you to see your current FPS somewhere on your screen?
i know there are benchmark apps that show you your FPS in that benchmark but in specific games where people magically know they get 15 FPS, how do you see those numbers?
there is nothing to understand. Below 20 fps you can feel that the game is not smooth. I wrote 15 fps just as an example to show that the game is not smooth enough. I do not know maybe it is 16 or 18. Anyway it is not the way it should be.

Honor 6 Games

Hi, what games do you play on your Honor 6 and what settings ?
Blescik said:
Hi, what games do you play on your Honor 6 and what settings ?
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https://pay.reddit.com/r/hearthstone/comments/2pj2q6/much_simpler_way_to_install_hs_on_your_android/
I tried this and works awsome . The loading time is heavy but the game runs great.
And how is the readability of the cards? isn't it too small on a 5" screen?
I've been recently playing some Conker's Bad Fur Day on my H60-L02 using the mupen64plus core of RetroArch.
With sound disabled, and at 1280x960 resolution it's quite playable, but it really doesn't go full speed most of the time. Turns out the Honor 6 isn't fast enough yet. Maybe if someone discovers how to overclock it, it'll be a bit better.
I can still recommend it though, and I guess other games for that platform should go at real speed, because most of them weren't as demanding as the Conker.
Less demanding cores, such as Picodrive, Snes9x, Nestopia, all run at stable 60 fps, but that's not a surprise because these systems were much more simple than Nintendo 64.

GTA San Andreas crashing, MCPE @ 30 fps. How is everyone else performing??

What is everyone's performance on GTA San Andreas and Minecraft? For me, Minecraft runs better on the Nexus 6 and GTA San Andreas, while running a lot better than the Nexus 6, crashes after about a minute of gameplay.
I have read that some people experience the same issues, although very few. Even the Messenger basketball game stutters. It ran like this even as soon as it was taken out of the box a couple of days ago, and still nothing has changed. Has anyone else experienced these issues??
gilberts555 said:
What is everyone's performance on GTA San Andreas and Minecraft? For me, Minecraft runs better on the Nexus 6 and GTA San Andreas, while running a lot better than the Nexus 6, crashes after about a minute of gameplay.
I have read that some people experience the same issues, although very few. Even the Messenger basketball game stutters. It ran like this even as soon as it was taken out of the box a couple of days ago, and still nothing has changed. Has anyone else experienced these issues??
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Exactly the same thing on GTASA. Minecraft frame rate is unacceptable. Real Racing 3 stutters a bit, too. I've seen it playing better on an s6 in a Sprint store. Extremely disappointed with overall gaming performance. What the f***, Quallcom?
Exynos S7 user here. Minecraft frame sucks but GTASA runs fine for me. Still a lot laggy with graphics options set to max.
thatfukinguy1 said:
Exactly the same thing on GTASA. Minecraft frame rate is unacceptable. Real Racing 3 stutters a bit, too. I've seen it playing better on an s6 in a Sprint store. Extremely disappointed with overall gaming performance. What the f***, Quallcom?
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I feel like we got a bad batch because very few people have this issue
My sprint s7 just received an update that improves gaming. The game doesn't crash at max anymore, bit still lags due to Rock star's horrible optimization.
Weirdly, the HTC One M9 from 2015 runs the game smooth at max. After calculations, I've found that resolution is the problem. The S7 has a resolution on 2560*1440, while the m9 remains at 1920*1080. When pulling everything, including res to max, it lags. To fix this, keep all else at max except for resolution (keep it at 75%, 3/4 off 2560*1440, also known as 1920*1080, what the m9 has. The game is smoother than the m9 now due to the 820's improved gaming, but as known to all chipsets playing GTA: SA, slight frame drops still occur due to a lack of optimization from Rockstar's side. But it does help tremendously.
magicstick5 said:
My sprint s7 just received an update that improves gaming. The game doesn't crash at max anymore, bit still lags due to Rock star's horrible optimization.
Weirdly, the HTC One M9 from 2015 runs the game smooth at max. After calculations, I've found that resolution is the problem. The S7 has a resolution on 2560*1440, while the m9 remains at 1920*1080. When pulling everything, including res to max, it lags. To fix this, keep all else at max except for resolution (keep it at 75%, 3/4 off 2560*1440, also known as 1920*1080, what the m9 has. The game is smoother than the m9 now due to the 820's improved gaming, but as known to all chipsets playing GTA: SA, slight frame drops still occur due to a lack of optimization from Rockstar's side. But it does help tremendously.
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What's the build number?
kykint said:
What's the build number?
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Here it is.

Question Gaming performs well on Pixel 7 pro?

I'd like to compare it to the Galaxy S21. Would that seem reasonable? I have no issues on my device as far as gaming goes but my phone is rooted. And I debloat some of the apps. Does that alone make a difference? For games like COD Mobile I experience zero lag even at max settings. I play mainly small games like pocket city and media runs fine on Pixel 7 Pro in my experience.
UltimateGamer83 said:
I'd like to compare it to the Galaxy S21. Would that seem reasonable? I have no issues on my device as far as gaming goes but my phone is rooted. And I debloat some of the apps. Does that alone make a difference? For games like COD Mobile I experience zero lag even at max settings. I play mainly small games like pocket city and media runs fine on Pixel 7 Pro in my experience.
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I just upgraded from s21+ exynos version and it was all worth it. I only played nba 2k20 and Mobile legends, havent encountered issues so far
Gaming performance is somewhere between the SD888. I have notice that the performance at least with COD mobile has changed and seems like is dropping more frames then it used to. This I think is more related to the game then the phone since my other device with a SD888+ has been experiencing the same. Also in regards to COD the max frame rate you will achieve with ultra setting is a low resolution and only 90 fps. My SD888+ can play at medium graphics with 120 fps. this is probably because of the GPU ( I'm guessing here).
The SoC is plenty capable but games have to be optimized for Vulkan to have good performance on Mali GPUs. Every game should work fine out of the box but may lose to Adreno devices when settings are cranked.
The only thing bothers me in gaming part of p7pro is that I can't hear any game sound in Bluetooth headphones while talking over discord or normal phone call.

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