Related
Hi,
I created a game Fifty Five that was launched last month but I am having problem telling the users about it so they can try it out and give me feedback
Can you suggest ways to make it popular or seen??
Thank you
Modify the description to actually describe what the game is. Right now it just says, "Enjoy playing a simple and addictive game." and shows reviews... but there are hundreds of simple and addictive games on WP7... what differentiates your game?
Take out the part about the dithered screenshots from the description. It's unnecessary. Most WP7 users are just consumers and might get confused about what you're talking about when you refer to the emulator and such.
Ask sites like wmpoweruser, wp7central, pocketnow, etc. to do a post about it or include it in their "WP7 Apps in Review".
Advertise on xda-devs or one of those Windows Phone blog sites.
Put a link to it in your signature and start participating in xda discussion. Do that at any forum you're active in. If you sound like you know your stuff, people will notice you and check out things from your signature.
Edit: By the way, it won't launch on my HD7. It's hard for people to form an opinion who are unable to play it. Clean up the code, make it compatible with all devices, and you'll see an increase in exposure.
If you scroll down it will shows the features and thanks for the tips
But I think it is hard to get a review on these sites because I tried and they told me they have many apps to be reviewed before mine and that reviewing my game is not guaranteed
Put the description of the game at the beginning of the app description. Get your friends to download the game and give it a good review. Post at several forums about it. Create a website for support/info and include good meta tags to attract Google searches for people looking for WP7 games.
Not a bad game but also not the type most people would pay for... More the type that should be ad-supported.
baracatwp7 said:
Hi,
I created a game Fifty Five that was launched last month but I am having problem telling the users about it so they can try it out and give me feedback
Can you suggest ways to make it popular or seen??
Thank you
Click to expand...
Click to collapse
Build a name for yourself with a free game or two. Free games get reviewed by bloggers and other people.
You need to establish a reason for people to buy a game for you. I know that on android, the screenshots you show in the listing are very important.
If your first game is paid, it will be hard to get going - nobody has heard of you, few will try it... I have never bought an app from a dev that hasn't released a free one before that - it just seems like buying the contents of a paper bag, without knowing what's in the paper bag, other than what the seller claims.
Once people like one of them, they may try other games from you.
I agree with the consensus. Make an ad-supported version in addition to the trial and purchase versions. I remember reading somewhere that a WP7 developer was making like $400 a day on free ad-supported games.
Thanks for the Comments
I will consider creating an Ad supported version
pulser_g2 said:
Build a name for yourself with a free game or two. Free games get reviewed by bloggers and other people.
You need to establish a reason for people to buy a game for you. I know that on android, the screenshots you show in the listing are very important.
If your first game is paid, it will be hard to get going - nobody has heard of you, few will try it... I have never bought an app from a dev that hasn't released a free one before that - it just seems like buying the contents of a paper bag, without knowing what's in the paper bag, other than what the seller claims.
Once people like one of them, they may try other games from you.
Click to expand...
Click to collapse
What do you think of the description and the screenshots??
What should be added?improved?
I am thinking of changing the name
z33dev33l said:
Not a bad game but also not the type most people would pay for... More the type that should be ad-supported.
Click to expand...
Click to collapse
If I added Multiplayer support and new game modes with bonuses and animations would it be then worth the money
Just a noob's input here, but think about getting a YouTube demo put together. Personally speaking, I've bought a few apps just based on a decent video demo; it gives me a flavour of what the game is all about and what the gameplay is like.
Add some good tags to the YouTube video and it'll turn up in searches.
Free advertising for just a little outlay (in terms of time and effort).
TheAperture said:
Just a noob's input here, but think about getting a YouTube demo put together. Personally speaking, I've bought a few apps just based on a decent video demo; it gives me a flavour of what the game is all about and what the gameplay is like.
Add some good tags to the YouTube video and it'll turn up in searches.
Free advertising for just a little outlay (in terms of time and effort).
Click to expand...
Click to collapse
yes, I am definitely considering a youtube video but I am waiting untill making it professional enough to attract users.
Can you tell me what do you mean by Free advertising for just a little outlay?
baracatwp7 said:
Can you tell me what do you mean by Free advertising for just a little outlay?
Click to expand...
Click to collapse
I mean that YouTube accounts are free. By "outlay", I mean your time and effort in producing a video, not meaning any financial cost.
TheAperture said:
I mean that YouTube accounts are free. By "outlay", I mean your time and effort in producing a video, not meaning any financial cost.
Click to expand...
Click to collapse
Aslo coming from a noob, I think these are all excellent suggestions. I'd like to emphasize the screenshots aspect-- for me they really make or break my interest in any app, but especially games. Also I appreciate the fact that the OP did not, in fact, turn this into a stealth advertisement for the game but is legitimately soliciting advice. Best of luck with your game!
-R
sketchy9 said:
Aslo coming from a noob, I think these are all excellent suggestions. I'd like to emphasize the screenshots aspect-- for me they really make or break my interest in any app, but especially games. Also I appreciate the fact that the OP did not, in fact, turn this into a stealth advertisement for the game but is legitimately soliciting advice. Best of luck with your game!
-R
Click to expand...
Click to collapse
Thanks but What do you think of the screenshots are they attractive enough??
Cool!
thesecondsfade said:
Modify the description to actually describe what the game is. Right now it just says, "Enjoy playing a simple and addictive game." and shows reviews... but there are hundreds of simple and addictive games on WP7... what differentiates your game?
Take out the part about the dithered screenshots from the description. It's unnecessary. Most WP7 users are just consumers and might get confused about what you're talking about when you refer to the emulator and such.
Ask sites like wmpoweruser, wp7central, pocketnow, etc. to do a post about it or include it in their "WP7 Apps in Review".
Advertise on xda-devs or one of those Windows Phone blog sites.
Put a link to it in your signature and start participating in xda discussion. Do that at any forum you're active in. If you sound like you know your stuff, people will notice you and check out things from your signature.
Edit: By the way, it won't launch on my HD7. It's hard for people to form an opinion who are unable to play it. Clean up the code, make it compatible with all devices, and you'll see an increase in exposure.
Click to expand...
Click to collapse
Very helpful tips you have got there. Glad that i came here to read your post.
Thanks!
Say Hello to a new World.
There are few games on mobile that are insanely addictive. Parallel Kingdom AOT, is by far the most intriguing one I have come across. PK comes across as a MMORG, which uses the GPS on your phone to place you in your actual location in game.
The game starts you off as an explorer beginning his/her journey. As you continue your adventure, you level up, get upgraded weapons and armor, and slay monsters day in day out. You constantly play alongside other players, from throughout the world, teaming with them to form kingdoms, cities and alliances.
Parallel Kingdom uses Google Maps as the background, and makes use of GPS satellites to place you in your real life location. New updates including the satellite map feature lead to you actually getting the sense that you are enjoying a high seas adventure with your mates, or leading an expedition through the Sahara desert, or struggling through the Amazon forest, slaying any monsters that come you way.
The great thing about PK is that you continue in the same place you leave. So you don’t have to worry about getting back to where you log off. Perblue devs have managed to create an amazing game through almost a 3-year period.
PK is available on both Android and iOS.The game has reached the 1,000,000 player mark and is spreading fast. The game is a nice change from Angry Birds, and maybe a step away from it and possibly all other games. Don't blame me if you end up becoming a PK addict.
Try to use my referral code at the end of the tutorial.
Use kmfkl to get 300 food, and 1000 gold. My in-game name is democrats , message me and i'll get you into a nice city and kingdom.
This is the link to the website
http://www.parallelkingdom.com/
and their game forums
http://www.forum.parallelkingdom.com/
and the online game
http://play.parallelkingdom.com
This is the link to the game on the online android market
https://market.android.com/details?id=com.silvermoon.client
And, this is the link for the game on the Apple website
http://itunes.apple.com/us/app/parallel-kingdom-aot/id308407509?mt=8
I am not a dev for this game. Any reason you dislike this game or have a technical issue while playing send an e-mail to [email protected]
Hello new world......you got WoW por la me?
Seriously try this, this is an epic game. Not the 3-d graphics etc you would normally want from a mobile RPG. However, this is really an exceptional game, and it runs very smoothly, plus its easy to adapt to and very hard to get away from it.
Thanks for the tip, gonna have to try this out now!
Bump, people message me in game, my name's 'democrats', il try to help you out.
hey... Helloooo new world
seem interesting
Permissions
This application has access to the following:
* Services that cost you money
send SMS messages
Allows application to send SMS messages. Malicious applications may cost you money by sending messages without your confirmation.
Click to expand...
Click to collapse
no thanks.
I believe you're overreacting.
The developers likely use SMS for the in-game chat. Thus why the permission is needed.
looks awesome
momagic said:
no thanks.
Click to expand...
Click to collapse
The game uses food as a currency. Food can be bought with real cash, dollars pounds etc. One of the payment methods which can be used is Zong. Zong uses messages to get u food, I am not sure about the entire procedure but thats the basics. If you wish to buy food you are directed to a message which if you send gets you the amount of food you want to buy.
This was brought up on the PK forums as well.
hey... Helloooo new world
I sent out messages to all the people who started playing, just send me a if you need any help at all.
Front page?
This game has been out for years, you advertise it on the forum along with your referral code and it gets on the front page? Did you make the game?
Agentx002 said:
This game has been out for years, you advertise it on the forum along with your referral code and it gets on the front page? Did you make the game?
Click to expand...
Click to collapse
I am not one of the devs. However, people at XDA looking for intuitive, exciting, and enjoyable content, and PK, is that. So it was'nt a surprise that this ended up on the front page.
It was maybe lost on the XDA forums, because when I checked for other threads about PK, there were a couple from two years ago.
This is a brilliant game and it deserves to be highlighted on the front page regardless of the day it was launched.
Agentx002 said:
This game has been out for years, you advertise it on the forum along with your referral code and it gets on the front page? Did you make the game?
Click to expand...
Click to collapse
DB - Its people like you that are making XDA what it is now, D-Bags like you....
As far as OP goes, I love this game been playing for a few months too......It's very addicting and constant changes and improvements to gameplay and strategy. The Devs are great at listening to the users and giving them what they want. One of the best parts about this game is it's multi-platform so you are playing with IPhone players as well so the vast amount of people playing is ridiculousness. I got the same name on the game as here so look me up.
PimpShit420 said:
DB - Its people like you that are making XDA what it is now, D-Bags like you....
Click to expand...
Click to collapse
LOL! D-Bags made XDA the efficent dev forum we know and love? And I'm one of those d-bags? Oh, I feel special.
As for pk, I played it about 2 years ago, lasted an entire month and a half with me playing seldomly. I'm no longer an active player, but it was a great time waster when there's nothing else to do.
Thats pretty neat
interesting...
Agentx002 said:
LOL! D-Bags made XDA the efficent dev forum we know and love? And I'm one of those d-bags? Oh, I feel special.
As for pk, I played it about 2 years ago, lasted an entire month and a half with me playing seldomly. I'm no longer an active player, but it was a great time waster when there's nothing else to do.
Click to expand...
Click to collapse
Two years ago this game was more or like in its initial stages, but now it's been under developed for quite some time and has improved a lot.
I suggest that you give it another shot, you might get hooked on to it now.
My in-game name is 'democrats' if u still remember your account details log in and send me a message, and I'l help you out.
I bought it and then 1 and a half minutes later did a refund. There are ads and the Xperia Play controller does not work at all.
https://market.android.com/details?id=com.machineworksnorthwest.duke3d&feature=search_result
any hope for an update that brings xperia play controls?
It's time to kick ass and chew bubble gum... and I'm all outta gum.
Not really.
IE-coRe said:
any hope for an update that brings xperia play controls?
Click to expand...
Click to collapse
Doubt it, it's not even the full game, it's "Episode 1"..2, 3, and 4 available via in app billing..and ads too..
RottenFoxBreath said:
Doubt it, it's not even the full game, it's "Episode 1"..2, 3, and 4 available via in app billing..and ads too..
Click to expand...
Click to collapse
Why not? Just because it's an episodic game? Thats nothing new, infact xbox live has quite a few episodic games, including some big ones like fable 2.
Sent from my R800i using Tapatalk
AndroHero said:
Why not? Just because it's an episodic game? Thats nothing new, infact xbox live has quite a few episodic games, including some big ones like fable 2.
Sent from my R800i using Tapatalk
Click to expand...
Click to collapse
I don't see how XBL would be related to a game getting Xperia Play controls.
Sounds like they already laid out the plan for this game and are done with it, much like that Captain America game I would not expect it to be XP optimized anytime soon.
typikal82 said:
I don't see how XBL would be related to a game getting Xperia Play controls.
Sounds like they already laid out the plan for this game and are done with it, much like that Captain America game I would not expect it to be XP optimized anytime soon.
Click to expand...
Click to collapse
I wouldn't except it either, they only have 2 games on the market. Unless enough people gave it a 1 star rating and complained enough about it.
AndroHero said:
Why not? Just because it's an episodic game? Thats nothing new, infact xbox live has quite a few episodic games, including some big ones like fable 2.
Sent from my R800i using Tapatalk
Click to expand...
Click to collapse
Why has an xbox game, got anything to do with this half assed port, and their money making scheme..in app billing, for that..it should have been the full game, for a couple of quid, from the off.
in app billing + dodgy controls + ads in paid game + episodic = failure, In my book.
doost650 said:
I bought it and then 1 and a half minutes later did a refund. There are ads and the Xperia Play controller does not work at all.
https://market.android.com/details?id=com.machineworksnorthwest.duke3d&feature=search_result
Click to expand...
Click to collapse
Buy the game, buy the episodes, click on the ads, support the developer.
Android game development is still kind of fragile at this point. Great games rarely get over 10k downloads, Amazing games rarely get over 100k downloads.
Just spend the dollar and consider it a donation to the developer to continue working on the game.
SquareBare said:
Buy the game, buy the episodes, click on the ads, support the developer.
Android game development is still kind of fragile at this point. Great games rarely get over 10k downloads, Amazing games rarely get over 100k downloads.
Just spend the dollar and consider it a donation to the developer to continue working on the game.
Click to expand...
Click to collapse
I'm all for supporting them, BUT there is NO controller support. I can deal with the ads but the NO controller support is a HUGE deal breaker. If they do update the app with support I well TOTALLY buy it again. I actually have emailed them about the issue.
doost650 said:
I'm all for supporting them, BUT there is NO controller support. I can deal with the ads but the NO controller support is a HUGE deal breaker. If they do update the app with support I well TOTALLY buy it again. I actually have emailed them about the issue.
Click to expand...
Click to collapse
With the way this game is looking I doubt they'll add support (hope I'm wrong). With ads in the paid app and a crappy port I'm betting they're just making as much money as they can till people figure out it's a waste of money.
Sent from my R800i using Tapatalk
RottenFoxBreath said:
Why has an xbox game, got anything to do with this half assed port, and their money making scheme..in app billing, for that..it should have been the full game, for a couple of quid, from the off.
in app billing + dodgy controls + ads in paid game + episodic = failure, In my book.
Click to expand...
Click to collapse
Your comment was "they wont add xperia play controls because the game is episodic" like thats a bad thing or what **** devs do, my point was episodic games are everywhere even in main stream gamimg. I wouldnt know if the game has ads because like anyone else with a brain cell i'm using ad free to hide them. But FYI even some of the top paid apps on the market like 360 live pro have ads too. Does that make there dev dodgy too???
Sent from my R800i using Tapatalk
I wouldn't use 360 live pro, not after paying, and having ad filled stuff in my face..
I just don't agree with that.
Free users, yeah, slap an ad or two, but not for paid for software.
I tried this game it dont use the play buttons so unistalled it.
SquareBare said:
Buy the game, buy the episodes, click on the ads, support the developer.
Android game development is still kind of fragile at this point. Great games rarely get over 10k downloads, Amazing games rarely get over 100k downloads.
Just spend the dollar and consider it a donation to the developer to continue working on the game.
Click to expand...
Click to collapse
That's not how it works. This is not published as an alpha program which will be updated in the future and for which donations would be welcome. This is a full fledged program which is being sold with certain commercial practises. Sticking ads in a paid product, not adding Xperia Play controller support and in app Billing in such a short game are not good practises, and buying the game implies supporting them.
Voting with our wallet means not paying for crud. If we buy it, more crud will come because companies will understand that that's what we want. Consumer feedback is all good and nice, but the bottom line is what companies and developers are ultimately attentive to.
This is important because if that function, called price mechanism, doesn't coordinate companies and consumers properly, problems are bound to appear... As they actually are doing, and I don't mean the video game industry alone.
****ty controls, uninstalled.
The game doesn't even appear on my xperia play market, but it appears on the market on my g2 phone. also, is there an official version of duke nukem 3d coming out? cause this isn't made by the actual company.
Well in an update Xperia Play controls will come !
http://www.droidgamers.com/index.ph...mized-for-the-xperia-play-ads-removed-as-well
RottenFoxBreath said:
I wouldn't use 360 live pro, not after paying, and having ad filled stuff in my face..
I just don't agree with that.
Free users, yeah, slap an ad or two, but not for paid for software.
Click to expand...
Click to collapse
Your so naive, do you not think this happens in main stream gaming? When you play burnout and see lynx adverts on the roadside, do you not think lynx are paying to advertise there? Or when you play PES/Fifa and see adverts all around the pitch? Tiger woods 10 even had pop up ads
Sent from my R800i using Tapatalk
AndroHero said:
Your so naive, do you not think this happens in main stream gaming? When you play burnout and see lynx adverts on the roadside, do you not think lynx are paying to advertise there? Or when you play PES/Fifa and see adverts all around the pitch? Tiger woods 10 even had pop up ads
Sent from my R800i using Tapatalk
Click to expand...
Click to collapse
There is a bit of a difference to "Billboard" advertising in games that adds "Authenticity" to the surroundings i.e. Fifa and the sideline banners and the "distracting-take-up-10%-of-your-screen-real-estate-mobile-ads”.
The first example I except, the second only if I haven’t paid for the app.
On another note, I always preferred Quake to Duke Nukem, so my recent purchase of Zeus Arena will keep me content FPS wise until Modern Combat 3 comes to android.
So I made this little silly game this past week just for fun. Leaving it here just in case you currently have no idea what to play on your trips to the toilet, haha. Check it out: https://play.google.com/store/apps/details?id=com.rrrgames.greaterthaneleven
It's a simple, yet addictive game about quick-thinking. The goal is simple: you have to avoid all the obstacles by dragging the circle with your finger for at least 11 seconds.
Think you can do it? It's annoyingly challenging.
Feel free to rate the game also, if you wish, hehe. Have fun!
rrrgames said:
So I made this little silly game this past week just for fun. Leaving it here just in case you currently have no idea what to play on your trips to the toilet, haha. Check it out: https://play.google.com/store/apps/details?id=com.rrrgames.greaterthaneleven (sorry, I can't attach links)
It's a simple, yet addictive game about quick-thinking. The goal is simple: you have to avoid all the obstacles by dragging the circle with your finger for at least 11 seconds.
Think you can do it? It's annoyingly challenging.
Feel free to rate the game also, if you wish, hehe. Have fun!
Click to expand...
Click to collapse
Good game, liked it ...but it is very hard from the first ....
BTW How to do think to boost level of the downloads?
do you find that only adMob monetization method is in place for that game ?
anuloid said:
Good game, liked it ...but it is very hard from the first ....
BTW How to do think to boost level of the downloads?
do you find that only adMob monetization method is in place for that game ?
Click to expand...
Click to collapse
Hey anuloid! Glad you enjoyed it, hehe. Yea it's super hard! But trust me, you get better as you play.
I think I'm currently sitting at around 100 installs to be honest (but the stats aren't updated on Google Play yet so I don't know for sure ).
The only ad in the game in an interstitial that appears every once in a while (I didn't want to annoy the player too much! ). I think it'll be alright in terms of monetization. My main goal here was to release some silly game for fun, not really make a huge buck out of it. ^^
Thanks for your comment!
anuloid said:
do you find that only adMob monetization method is in place for that game ?
Click to expand...
Click to collapse
Turns out, by the way, that the monetization ain't doing so bad either! Even though there's only 1 ad in the game and it only appears every once in a while, people tend to click it very often apparently, probably because in order to RETRY after Game Over you have to press the screen (anywhere) and I suppose people tend to do that very fast, almost by instinct.
Didn't expect this kind of return for a silly game that I did just for fun, hehe. ^^ I guess people are actually playing it!
rrrgames said:
Turns out, by the way, that the monetization ain't doing so bad either! Even though there's only 1 ad in the game and it only appears every once in a while, people tend to click it very often apparently, probably because in order to RETRY after Game Over you have to press the screen (anywhere) and I suppose people tend to do that very fast, almost by instinct.
Didn't expect this kind of return for a silly game that I did just for fun, hehe. ^^ I guess people are actually playing it!
Click to expand...
Click to collapse
I find the psychological aspect of the game very useful for monetization purpose. The behavioral peak comes very often in the game and that is the main point I guess to monetize that kind of game (like Flappy bird). I guess you should do your best re marketing aspect. Sure it is possible to make good money from the game, ever though I think eCPM could be low.
Keep eye on eCPM and let me know about the success of the game. It is interesting to learn about my forecasting
anuloid said:
I find the psychological aspect of the game very useful for monetization purpose. The behavioral peak comes very often in the game and that is the main point I guess to monetize that kind of game (like Flappy bird). I guess you should do your best re marketing aspect. Sure it is possible to make good money from the game, ever though I think eCPM could be low.
Keep eye on eCPM and let me know about the success of the game. It is interesting to learn about my forecasting
Click to expand...
Click to collapse
My eCPM stands currently at €19.65.
I made €45.61 from 2321 impressions. I suppose that's good?
rrrgames said:
My eCPM stands currently at €19.65.
I made €45.61 from 2321 impressions. I suppose that's good?
Click to expand...
Click to collapse
Dear rrrgames,
probably this could be a death sentence for your Google account, the eCPM is very high and the account most probably be banned if nothing changed ...
anuloid said:
Dear rrrgames,
probably this could be a death sentence for your Google account, the eCPM is very high and the account most probably be banned if nothing changed ...
Click to expand...
Click to collapse
Seriously? Why would they do that though? There's nothing wrong with the game; I implemented the interstitial ad the same way most other games do... and my clicks are coming from all over the world (people in the 5 continents) apparently. It's not like I'm cheating or anything... if they banned me for no reason like that, that would suck. :/
rrrgames said:
Seriously? Why would they do that though? There's nothing wrong with the game; I implemented the interstitial ad the same way most other games do... and my clicks are coming from all over the world (people in the 5 continents) apparently. It's not like I'm cheating or anything... if they banned me for no reason like that, that would suck. :/
Click to expand...
Click to collapse
Check it here https://play.google.com/about/developer-content-policy.html
The app may go under this article...
Ad Walls and Interstitial Ads
Interstitial ads may only be displayed inside of the app they came with. Forcing the user to click on ads or submit personal information for advertising purposes in order to fully use an app is prohibited. A prominent and accessible target must be made available to users in any interstitial ad so they may dismiss the ad without penalty or inadvertent click-through.
Anyway it will be known after some period of time in case you keep eCPM on that level....imho
anuloid said:
Check it here https://play.google.com/about/developer-content-policy.html
The app may go under this article...
Ad Walls and Interstitial Ads
Interstitial ads may only be displayed inside of the app they came with. Forcing the user to click on ads or submit personal information for advertising purposes in order to fully use an app is prohibited. A prominent and accessible target must be made available to users in any interstitial ad so they may dismiss the ad without penalty or inadvertent click-through.
Anyway it will be known after some period of time in case you keep eCPM on that level....imho
Click to expand...
Click to collapse
Yeah, we'll see I guess...
I'll let you know how it goes.
rrrgames said:
Seriously? Why would they do that though? There's nothing wrong with the game; I implemented the interstitial ad the same way most other games do... and my clicks are coming from all over the world (people in the 5 continents) apparently. It's not like I'm cheating or anything... if they banned me for no reason like that, that would suck. :/
Click to expand...
Click to collapse
rrrgames said:
Yeah, we'll see I guess...
I'll let you know how it goes.
Click to expand...
Click to collapse
ok, will be nice it that eCPM has no negative impact on your account.
btw do you plan to have the app for iOS?
do you use appannie?
anuloid said:
ok, will be nice it that eCPM has no negative impact on your account.
btw do you plan to have the app for iOS?
do you use appannie?
Click to expand...
Click to collapse
Heh yea I've already done the iOS version, it should be up on the appstore soon.
Not using appannie at the moment.
Released an update with Achievements & Hardcore mode today, if anyone's interested.
Screenshots here:
https://play.google.com/store/apps/details?id=com.rrrgames.greaterthaneleven
rrrgames said:
Released an update with Achievements & Hardcore mode today, if anyone's interested.
Screenshots here:
https://play.google.com/store/apps/details?id=com.rrrgames.greaterthaneleven
Click to expand...
Click to collapse
Hi,
It seems like I've updated the game, but can't see the hardcore mode ...
anuloid said:
Hi,
It seems like I've updated the game, but can't see the hardcore mode ...
Click to expand...
Click to collapse
Sorry, I forgot to mention that the Hardcore mode is only unlocked when you achieve at least 5.5 seconds on Normal mode!
rrrgames said:
Sorry, I forgot to mention that the Hardcore mode is only unlocked when you achieve at least 5.5 seconds on Normal mode!
Click to expand...
Click to collapse
Trying keep me playing all day long? my best score is 4+. It is too difficult, I guess.
I don't want to crash my phone ..
btw what about your eCPM performance?
I noticed that not that much downloads are in Google Play. Don't you promote the game ?
anuloid said:
Trying keep me playing all day long? my best score is 4+. It is too difficult, I guess.
I don't want to crash my phone ..
btw what about your eCPM performance?
I noticed that not that much downloads are in Google Play. Don't you promote the game ?
Click to expand...
Click to collapse
Hah, 5.5 is easy, give it a few more tries!
eCPM is still high as before, apparently.
Yea I hadn't started promoting the game for real yet, seeing as I kind of released it incomplete, and being the only person involved, I had to focus on development instead of marketing, heh. But yea now I'm starting to promote it in many places; let's see how that goes!
rrrgames said:
Hah, 5.5 is easy, give it a few more tries!
eCPM is still high as before, apparently.
Yea I hadn't started promoting the game for real yet, seeing as I kind of released it incomplete, and being the only person involved, I had to focus on development instead of marketing, heh. But yea now I'm starting to promote it in many places; let's see how that goes!
Click to expand...
Click to collapse
We're working on a new promotion mechanisms for our apps now. Maybe we can cooperate...
Please, PM me with your skype name and we can chat and try to find different ways of cooperation.
Hello!
I've recently completed the first book of my text adventure game after a year of work, and I would be very grateful if you could give it a try and give me some feedback. In this game you play as an ordinary guy trying to win a mage tournament against the most powerful mages in the world, in the hopes of winning the grand prize, and using it to fulfill your lifelong dream of becoming a mage yourself.
As you progress, you will also get to know the inhabitants of the continent that the tournament takes place on, and you will learn that a person called the Creator established several utopias in this realm a few hundred years ago, where animals and humans could live in harmony, and where food was created through magic. What you will get to experience throughout the game, however, is the downfall of these utopias, and you can even choose to save them from destruction if you so desire.
Besides the traditional choice making, you also have stats you can level up, and there are different checks in the game to see if you have the necessary level to take a certain action. For example, if your ancient languages level is high enough, you can understand when the animals or monsters speak.
Here is the link to the game: https://play.google.com/store/apps/details?id=com.magiumgames.magium
I hope you'll all enjoy playing this game as much as I enjoyed making it!
Cheers!
Congratulations
Dude, your game is just amazing, the best app I have ever downloaded in my phone, I just want to congratulate you and say that I cant wait to see what happens next! Keep up with the good work (and please tell me the first book's ending can be reversed ).
P.S.: why don't you put your game for ios as well? I have some friends that loved the idea but only have iPhones.
I just saw the XDA thread on r/androiddev and I remembered this forum. Just wanted to let everyone here know that since my initial post on this forum, the 2nd book has also been completed and the story is still in progress. Chapter 4 of book 3 was published a few days ago on android and iOS.
Cheers!
Hey there, thanks for sharing your game!
Not available in my country (Montenegro) for some reason...
czarkoff said:
Not available in my country (Montenegro) for some reason...
Click to expand...
Click to collapse
I can post link to dropbox and you can download my copy. It is avaible here in Slovenia.
its nice game to play.. thx..
czarkoff said:
Not available in my country (Montenegro) for some reason...
Click to expand...
Click to collapse
Unfortunately, it looks like Google Play purchases are unavailable in Montenegro, and this game relies exclusively on IAPs for income (the game doesn't have any ads). Aside from that, if I were to publish the game there without an option to pay to unlock the next books faster, I'd be sure to get negative reviews from people. I'll publish it there if Google ever makes purchases available in that region.
Nemeean_lion said:
Unfortunately, it looks like Google Play purchases are unavailable in Montenegro, and this game relies exclusively on IAPs for income (the game doesn't have any ads). Aside from that, if I were to publish the game there without an option to pay to unlock the next books faster, I'd be sure to get negative reviews from people. I'll publish it there if Google ever makes purchases available in that region.
Click to expand...
Click to collapse
Makes sense. Maybe you could consider making an alternative version without IAPs, so that you could sell it from Play Store and XDA store with an upfront price? Or maybe there are other IAP providers that do not depend on Google's slow expansion? I have no idea how practical that would be, but at least you would be able to reach a few more people...
czarkoff said:
Makes sense. Maybe you could consider making an alternative version without IAPs, so that you could sell it from Play Store and XDA store with an upfront price? Or maybe there are other IAP providers that do not depend on Google's slow expansion? I have no idea how practical that would be, but at least you would be able to reach a few more people...
Click to expand...
Click to collapse
I can't really sell it with an upfront price because the game is still in development. The first two books and first four chapters of book 3 are available, which all amount to around 600k words on all paths, but the series will have 5 books or more, and I don't want to ask for the full price now, because it takes a long time to write these.
I had the game up on the amazon store for some time, but there were barely any downloads coming from there, so I pulled it out, because it wasn't worth the extra effort to port a new version for that store.
When the whole story is finished, I'm planning to put a full-priced version of the game on Steam, and maybe then I'll also consider some other stores, but that will be years from now.
Ok, good luck and sorry for noise.
Amazing story, enjoyable and fun. Must be crazy hard to keep up with writing it tho.
A song that kinda feels like it matches this is "Tabi no Tochuu (Spice and Wolf)" by AmaLee.
Barry (my one at least) is a crazy but smart guy focused on his aim, which I love.
Good luck with the rest of it, I'll defo be keeping up.
PS - You might wanna secure achievements by forcing over the cloud or something cause someone can get the books for free by editing the savefile as root.
This is interesting