Hi,
I created a game Fifty Five that was launched last month but I am having problem telling the users about it so they can try it out and give me feedback
Can you suggest ways to make it popular or seen??
Thank you
Modify the description to actually describe what the game is. Right now it just says, "Enjoy playing a simple and addictive game." and shows reviews... but there are hundreds of simple and addictive games on WP7... what differentiates your game?
Take out the part about the dithered screenshots from the description. It's unnecessary. Most WP7 users are just consumers and might get confused about what you're talking about when you refer to the emulator and such.
Ask sites like wmpoweruser, wp7central, pocketnow, etc. to do a post about it or include it in their "WP7 Apps in Review".
Advertise on xda-devs or one of those Windows Phone blog sites.
Put a link to it in your signature and start participating in xda discussion. Do that at any forum you're active in. If you sound like you know your stuff, people will notice you and check out things from your signature.
Edit: By the way, it won't launch on my HD7. It's hard for people to form an opinion who are unable to play it. Clean up the code, make it compatible with all devices, and you'll see an increase in exposure.
If you scroll down it will shows the features and thanks for the tips
But I think it is hard to get a review on these sites because I tried and they told me they have many apps to be reviewed before mine and that reviewing my game is not guaranteed
Put the description of the game at the beginning of the app description. Get your friends to download the game and give it a good review. Post at several forums about it. Create a website for support/info and include good meta tags to attract Google searches for people looking for WP7 games.
Not a bad game but also not the type most people would pay for... More the type that should be ad-supported.
baracatwp7 said:
Hi,
I created a game Fifty Five that was launched last month but I am having problem telling the users about it so they can try it out and give me feedback
Can you suggest ways to make it popular or seen??
Thank you
Click to expand...
Click to collapse
Build a name for yourself with a free game or two. Free games get reviewed by bloggers and other people.
You need to establish a reason for people to buy a game for you. I know that on android, the screenshots you show in the listing are very important.
If your first game is paid, it will be hard to get going - nobody has heard of you, few will try it... I have never bought an app from a dev that hasn't released a free one before that - it just seems like buying the contents of a paper bag, without knowing what's in the paper bag, other than what the seller claims.
Once people like one of them, they may try other games from you.
I agree with the consensus. Make an ad-supported version in addition to the trial and purchase versions. I remember reading somewhere that a WP7 developer was making like $400 a day on free ad-supported games.
Thanks for the Comments
I will consider creating an Ad supported version
pulser_g2 said:
Build a name for yourself with a free game or two. Free games get reviewed by bloggers and other people.
You need to establish a reason for people to buy a game for you. I know that on android, the screenshots you show in the listing are very important.
If your first game is paid, it will be hard to get going - nobody has heard of you, few will try it... I have never bought an app from a dev that hasn't released a free one before that - it just seems like buying the contents of a paper bag, without knowing what's in the paper bag, other than what the seller claims.
Once people like one of them, they may try other games from you.
Click to expand...
Click to collapse
What do you think of the description and the screenshots??
What should be added?improved?
I am thinking of changing the name
z33dev33l said:
Not a bad game but also not the type most people would pay for... More the type that should be ad-supported.
Click to expand...
Click to collapse
If I added Multiplayer support and new game modes with bonuses and animations would it be then worth the money
Just a noob's input here, but think about getting a YouTube demo put together. Personally speaking, I've bought a few apps just based on a decent video demo; it gives me a flavour of what the game is all about and what the gameplay is like.
Add some good tags to the YouTube video and it'll turn up in searches.
Free advertising for just a little outlay (in terms of time and effort).
TheAperture said:
Just a noob's input here, but think about getting a YouTube demo put together. Personally speaking, I've bought a few apps just based on a decent video demo; it gives me a flavour of what the game is all about and what the gameplay is like.
Add some good tags to the YouTube video and it'll turn up in searches.
Free advertising for just a little outlay (in terms of time and effort).
Click to expand...
Click to collapse
yes, I am definitely considering a youtube video but I am waiting untill making it professional enough to attract users.
Can you tell me what do you mean by Free advertising for just a little outlay?
baracatwp7 said:
Can you tell me what do you mean by Free advertising for just a little outlay?
Click to expand...
Click to collapse
I mean that YouTube accounts are free. By "outlay", I mean your time and effort in producing a video, not meaning any financial cost.
TheAperture said:
I mean that YouTube accounts are free. By "outlay", I mean your time and effort in producing a video, not meaning any financial cost.
Click to expand...
Click to collapse
Aslo coming from a noob, I think these are all excellent suggestions. I'd like to emphasize the screenshots aspect-- for me they really make or break my interest in any app, but especially games. Also I appreciate the fact that the OP did not, in fact, turn this into a stealth advertisement for the game but is legitimately soliciting advice. Best of luck with your game!
-R
sketchy9 said:
Aslo coming from a noob, I think these are all excellent suggestions. I'd like to emphasize the screenshots aspect-- for me they really make or break my interest in any app, but especially games. Also I appreciate the fact that the OP did not, in fact, turn this into a stealth advertisement for the game but is legitimately soliciting advice. Best of luck with your game!
-R
Click to expand...
Click to collapse
Thanks but What do you think of the screenshots are they attractive enough??
Cool!
thesecondsfade said:
Modify the description to actually describe what the game is. Right now it just says, "Enjoy playing a simple and addictive game." and shows reviews... but there are hundreds of simple and addictive games on WP7... what differentiates your game?
Take out the part about the dithered screenshots from the description. It's unnecessary. Most WP7 users are just consumers and might get confused about what you're talking about when you refer to the emulator and such.
Ask sites like wmpoweruser, wp7central, pocketnow, etc. to do a post about it or include it in their "WP7 Apps in Review".
Advertise on xda-devs or one of those Windows Phone blog sites.
Put a link to it in your signature and start participating in xda discussion. Do that at any forum you're active in. If you sound like you know your stuff, people will notice you and check out things from your signature.
Edit: By the way, it won't launch on my HD7. It's hard for people to form an opinion who are unable to play it. Clean up the code, make it compatible with all devices, and you'll see an increase in exposure.
Click to expand...
Click to collapse
Very helpful tips you have got there. Glad that i came here to read your post.
Thanks!
Related
The Sony Ericsson Xperia Play is a very big deal for smartphone gaming. As a previous iDevice owner who noticed the potential for games on smartphones was exploding, it was pretty sad to see that that growth was stifled by touch-screen controls limiting what we can do and how deep a smartphone game is allowed to be.
We've seen physical gamepad solutions try to get smartphone gaming out of the "touch-screen gaming ghetto," devices such as the iControlPad, Gametel Controller and 60Beat controller... and they've all had such poor software support that they've pretty much failed to be anything more than emulator assistants.
That is, until the Xperia Play came along last year.
While it may have been initially written off by those who (incorrectly) presumed it's specs wouldn't be able to handle newer games, Xperia Play's picked up loads of momentum since it's release, got tons of AAA developer names backing it (such as Rockstar, Namco, Square Enix, EA, Sega, etc), got every benchmark gaming title on the platform under it's belt, and grew from an initial 40-60 games to 400 faster than any button-based gaming handheld in the entire history of gaming.
And I'm here to provide a database for Xperia Play gamers worldwide that databases them all!
XPERIA PLAY GAMER | ENTER
A big thanks to those who helped donate!
• Logseman = $10
• FTAiii = $10
• paxChristos = $10
Thanks to your efforts, it's now a .net!
Click to expand...
Click to collapse
It also features a mobile version that serves as an multi-market integrated method of linking directly to the specific Xperia PLAY version of any given game. You won't have to worry about whether you need to go to the EA Flexion Store, Gameloft Wapshop or find the specific version in the Google Play Store because I've taken care of all that - I sort of anticipate that this mobile version will become even more valuable than the desktop site.
TLRtheory said:
http://xevon.awardspace.com/xperiaplaygamer
As you can tell, this is a very rough project.
The database is only half done, things are very messy if you aren't using Google Chrome (especially on IE), a lot of the sorting options don't work yet, many functions aren't implemented and that may not even be it's permanent address.
But what it's planned to be is a completely Xperia PLAY centralized site that's major focus is to show what the Xperia PLAY brings to the table.
The Xperia PLAY game list I've created seems to have caught quite a bit of attention and made something of an impact, but the way it's designed means it can't possibly accommodate more than 400 games - this site will showcase everything, link to video media, offer a complete forum for each and every game as well as display Xperia PLAY-oriented articles (such as showing how drastic the percentage growth of Xperia PLAY games has been since launch, showing how it can run games like Dead Space just as well as dual-core devices such as the Galaxy S2, noting how it's the only current handheld gaming system that has an overwhelming majority of it's games rating higher than lower, and so on). It'll also feature a mobile version so people looking to get non-market games will have no hassle.
As one could indicate, it's not even close to being done. About all you can do now is play with the scrolling featured games list and click on "GAMES" to display the complete list of games. But feel free to offer comments/suggestions.
Click to expand...
Click to collapse
Its looking great and I love the concept. Thank you for your support and dedication, I am really excited to see the site when its gets going.
Nice website man. Can't wait until it's finished
Nice to see another dedicated site. I regularly check http://www.xperiagamer.com and will definitely be bookmarking yours too
Most delicious.
Looks great so far!
Thanks for all the kind words! The project's progressing rather quickly, but at the same time it's far from being what I want it to be. Everything's being coded from scratch so I move slowly, but get more control over how this progresses.
I just wanna play a little awareness-raising game; it's quite a shocker to be on engadget or such, and every time Xperia PLAY is brought up, you see someone who's amazed to find out that it's grown from a couple tens to hundreds of games in such a short time.
So I figured the best way to illustrate it is by hitting them in the face with a huge patchwork of games. Glad to see you like it so far.
May I suggest using Drupal to do the website? It's so much faster and easier...
I can even help you with if you decide to do it.
Cool.
You know what would make it even better. If you upload some psxperia games to the website.
There are a lot of noobs like me who just can't get the psxperia tool to work.
sfex3best said:
Cool.
You know what would make it even better. If you upload some psxperia games to the website.
There are a lot of noobs like me who just can't get the psxperia tool to work.
Click to expand...
Click to collapse
That's illegal. He can't do that, and not expect to get his butt sued off by the copyright holders.
Sent from my R800x using Tapatalk
paxChristos said:
That's illegal. He can't do that, and not expect to get his butt sued off by the copyright holders.
Sent from my R800x using Tapatalk
Click to expand...
Click to collapse
Yeah, that and I'm sort of going for a theme here where I keep it *pure*.
That means no PSX, no emulators, not even OnLive. I'm trying to show that Xperia PLAY's game library has a large quantity of quality releases without having to piggyback off systems of past generations.
TLRtheory said:
Yeah, that and I'm sort of going for a theme here where I keep it *pure*.
That means no PSX, no emulators, not even OnLive. I'm trying to show that Xperia PLAY's game library has a large quantity of quality releases without having to piggyback off systems of past generations.
Click to expand...
Click to collapse
Interesting idea, I am a little bit surprised about no OnLive (maybe you could just add a forum for emulators/OnLive (then again, there could be a problem with people requesting games they don't own, and all the legal ramifications that could include))
Sent from my R800x using Tapatalk
Oh sorry mybad.
thanks for sharing~
sorry, i don't wont to be rude, but the code of your site is orrible, with a lot of very stupid error: for example you don't have the html tag or the doctype tag, but the main problem is that you use a lot of deprecated tag such as center or font (and probably this is the problem because the site look well only in Google Chrome).
ps: sorry for my bad English
[email protected] said:
you don't have the html tag or the doctype tag, but the main problem is that you use a lot of deprecated tag such as center or font
Click to expand...
Click to collapse
...did you miss the part about it being incomplete? I know what's messy, what's missing and what I need to do before this is clean, organized and standardized... and well beyond anything you've told me, at that. What you see there is likely not even gonna be the final layout, it was thrown together very hurriedly just so that a frame would exist for the database to output to.
paxChristos said:
Interesting idea, I am a little bit surprised about no OnLive (maybe you could just add a forum for emulators/OnLive (then again, there could be a problem with people requesting games they don't own, and all the legal ramifications that could include))
Click to expand...
Click to collapse
I'll definitely be giving them their due attention, but I'm treating OnLive in the same regard as I do an emulator since that's essentially what it is.
TLRtheory said:
...did you miss the part about it being incomplete? I know what's messy, what's missing and what I need to do before this is clean, organized and standardized... and well beyond anything you've told me, at that. What you see there is likely not even gonna be the final layout, it was thrown together very hurriedly just so that a frame would exist for the database to output to.
Click to expand...
Click to collapse
ah ok, for what i had understand it was only the database incomplete not the entire web site
[email protected] said:
ah ok, for what i had understand it was only the database incomplete not the entire web site
Click to expand...
Click to collapse
Nah, only one of the links are clickable sans subcategories. I got a huge list of things I know needs to be fixed after I've finished off the database, I just posted a bit so people could get a preview since the "patchwork of games" is definitely the major theme of that site.
EDIT: ...and it seems a couple thousand visits in, my traffic's overloaded. I'll prob just buy a damn domain.
Sent from my R800a using XDA App
Thanks so much for this man!!! Brilliant!
nice site, always glad to see people taking interest in our phone!
with onLive! i agree and disagree. it is basically an "emulator" but its one that you could play Dirt3 on your pc then when you are on the go you can pickup right where you left off on your phone and get nearly the same experience.
i still haven't tried onlive yet but as they keep making things smoother and hearing more feedback from the xperia play people, i might take the plunge, adds a lot of games to our phone
Hi,
A few friends and I think that it should be made possible for players to receive in-game gifts regardless the game(s) they play.
We think that the best way would be to put together wish lists of the items you would like and then send these wishes to your friends and family so they can find the perfect present for you.
What do you think of the idea?
Google play already supports gift cards
knutson said:
Google play already supports gift cards
Click to expand...
Click to collapse
Exactly, but like in real life, I think that it's much nicer to get a nice object from someone rather than a gift card.
Regarding the original question:
1/ Do you think that players would be interested in getting in-game gifts in the form of items?
2/ Do you think that the building + sharing of wishlists is the way to go to do that?
For question 1. I feel answer is a big no. The idea seems lame to me
For question 2. Yeah sharing of wishlist wouldn‘t necessarily be bad
Heracklion85 said:
Exactly, but like in real life, I think that it's much nicer to get a nice object from someone rather than a gift card.
Regarding the original question:
1/ Do you think that players would be interested in getting in-game gifts in the form of items?
2/ Do you think that the building + sharing of wishlists is the way to go to do that?
Click to expand...
Click to collapse
I do not think it is a good idea and Google will probably never implement it in GooglePlay. Fortunately in-game items cost much-much lesser than corresponding items in the real world, so it is easy for players just to buy in-app items immediately. It is so pleasure to buy some modern super-car for 1 buck
Heracklion85 said:
Exactly, but like in real life, I think that it's much nicer to get a nice object from someone rather than a gift card.
Regarding the original question:
1/ Do you think that players would be interested in getting in-game gifts in the form of items?
2/ Do you think that the building + sharing of wishlists is the way to go to do that?
Click to expand...
Click to collapse
The problem is, this would mean that all games would have to support some kind of cross-game way of sharing these wishlists. It would have to be compatible and tie in to each of them. I just don't think it's feasible.
This is not something that Google Play could do, this is something that ALL GAME DEVELOPERS would have to sit down and work out. Since the payments go through Play, maybe it could be done (but I notice that when buying something it doesn't seem all that well-organised and I'd wonder how much is done on the dev's end), but that would then be a massive amount of crap for GP to sort out and organise and classify all for very little profit.
And, really, since their in-app purchases are like, $1, there's really no big incentive to do this. It would cost them money to develop and most people who want that $1 in-game item can and will just buy it themselves. If it's a kid, I don't think their parents really care about what specific item the kid wants and would be happier to just give them a giftcard instead of trying to understand what the individual items even are. I don't think that's bad parenting and not being involved - that's buying your kid a video game and then not caring what they do in it (you know, following the story or being 3-years-old and just jumping in circles) - as long as you know the game isn't "Naked Boobie City" for a 7-year-old, who cares what colour car exactly they want in the game ?
Also, I'd never send a wish-list like that, personally, it just seems rude. "Here, please just click this button and buy me something" - in this case, even buying a gift card is going to feel more personal. Yes, I have a relationship with my parents where I'm going to tell my mom what I want for my birthday (I want some rings to make chainmail, okay) - but if I wanted an app or something worth $5, I'd just ask for $5 - it would be EASIER for her.
I think your heart is in the right place when you thought of this, but you need to think of it from the perspective of the parents who would be getting these wishlists (because, really, who else is going to be getting them ?).
So I made this little silly game this past week just for fun. Leaving it here just in case you currently have no idea what to play on your trips to the toilet, haha. Check it out: https://play.google.com/store/apps/details?id=com.rrrgames.greaterthaneleven
It's a simple, yet addictive game about quick-thinking. The goal is simple: you have to avoid all the obstacles by dragging the circle with your finger for at least 11 seconds.
Think you can do it? It's annoyingly challenging.
Feel free to rate the game also, if you wish, hehe. Have fun!
rrrgames said:
So I made this little silly game this past week just for fun. Leaving it here just in case you currently have no idea what to play on your trips to the toilet, haha. Check it out: https://play.google.com/store/apps/details?id=com.rrrgames.greaterthaneleven (sorry, I can't attach links)
It's a simple, yet addictive game about quick-thinking. The goal is simple: you have to avoid all the obstacles by dragging the circle with your finger for at least 11 seconds.
Think you can do it? It's annoyingly challenging.
Feel free to rate the game also, if you wish, hehe. Have fun!
Click to expand...
Click to collapse
Good game, liked it ...but it is very hard from the first ....
BTW How to do think to boost level of the downloads?
do you find that only adMob monetization method is in place for that game ?
anuloid said:
Good game, liked it ...but it is very hard from the first ....
BTW How to do think to boost level of the downloads?
do you find that only adMob monetization method is in place for that game ?
Click to expand...
Click to collapse
Hey anuloid! Glad you enjoyed it, hehe. Yea it's super hard! But trust me, you get better as you play.
I think I'm currently sitting at around 100 installs to be honest (but the stats aren't updated on Google Play yet so I don't know for sure ).
The only ad in the game in an interstitial that appears every once in a while (I didn't want to annoy the player too much! ). I think it'll be alright in terms of monetization. My main goal here was to release some silly game for fun, not really make a huge buck out of it. ^^
Thanks for your comment!
anuloid said:
do you find that only adMob monetization method is in place for that game ?
Click to expand...
Click to collapse
Turns out, by the way, that the monetization ain't doing so bad either! Even though there's only 1 ad in the game and it only appears every once in a while, people tend to click it very often apparently, probably because in order to RETRY after Game Over you have to press the screen (anywhere) and I suppose people tend to do that very fast, almost by instinct.
Didn't expect this kind of return for a silly game that I did just for fun, hehe. ^^ I guess people are actually playing it!
rrrgames said:
Turns out, by the way, that the monetization ain't doing so bad either! Even though there's only 1 ad in the game and it only appears every once in a while, people tend to click it very often apparently, probably because in order to RETRY after Game Over you have to press the screen (anywhere) and I suppose people tend to do that very fast, almost by instinct.
Didn't expect this kind of return for a silly game that I did just for fun, hehe. ^^ I guess people are actually playing it!
Click to expand...
Click to collapse
I find the psychological aspect of the game very useful for monetization purpose. The behavioral peak comes very often in the game and that is the main point I guess to monetize that kind of game (like Flappy bird). I guess you should do your best re marketing aspect. Sure it is possible to make good money from the game, ever though I think eCPM could be low.
Keep eye on eCPM and let me know about the success of the game. It is interesting to learn about my forecasting
anuloid said:
I find the psychological aspect of the game very useful for monetization purpose. The behavioral peak comes very often in the game and that is the main point I guess to monetize that kind of game (like Flappy bird). I guess you should do your best re marketing aspect. Sure it is possible to make good money from the game, ever though I think eCPM could be low.
Keep eye on eCPM and let me know about the success of the game. It is interesting to learn about my forecasting
Click to expand...
Click to collapse
My eCPM stands currently at €19.65.
I made €45.61 from 2321 impressions. I suppose that's good?
rrrgames said:
My eCPM stands currently at €19.65.
I made €45.61 from 2321 impressions. I suppose that's good?
Click to expand...
Click to collapse
Dear rrrgames,
probably this could be a death sentence for your Google account, the eCPM is very high and the account most probably be banned if nothing changed ...
anuloid said:
Dear rrrgames,
probably this could be a death sentence for your Google account, the eCPM is very high and the account most probably be banned if nothing changed ...
Click to expand...
Click to collapse
Seriously? Why would they do that though? There's nothing wrong with the game; I implemented the interstitial ad the same way most other games do... and my clicks are coming from all over the world (people in the 5 continents) apparently. It's not like I'm cheating or anything... if they banned me for no reason like that, that would suck. :/
rrrgames said:
Seriously? Why would they do that though? There's nothing wrong with the game; I implemented the interstitial ad the same way most other games do... and my clicks are coming from all over the world (people in the 5 continents) apparently. It's not like I'm cheating or anything... if they banned me for no reason like that, that would suck. :/
Click to expand...
Click to collapse
Check it here https://play.google.com/about/developer-content-policy.html
The app may go under this article...
Ad Walls and Interstitial Ads
Interstitial ads may only be displayed inside of the app they came with. Forcing the user to click on ads or submit personal information for advertising purposes in order to fully use an app is prohibited. A prominent and accessible target must be made available to users in any interstitial ad so they may dismiss the ad without penalty or inadvertent click-through.
Anyway it will be known after some period of time in case you keep eCPM on that level....imho
anuloid said:
Check it here https://play.google.com/about/developer-content-policy.html
The app may go under this article...
Ad Walls and Interstitial Ads
Interstitial ads may only be displayed inside of the app they came with. Forcing the user to click on ads or submit personal information for advertising purposes in order to fully use an app is prohibited. A prominent and accessible target must be made available to users in any interstitial ad so they may dismiss the ad without penalty or inadvertent click-through.
Anyway it will be known after some period of time in case you keep eCPM on that level....imho
Click to expand...
Click to collapse
Yeah, we'll see I guess...
I'll let you know how it goes.
rrrgames said:
Seriously? Why would they do that though? There's nothing wrong with the game; I implemented the interstitial ad the same way most other games do... and my clicks are coming from all over the world (people in the 5 continents) apparently. It's not like I'm cheating or anything... if they banned me for no reason like that, that would suck. :/
Click to expand...
Click to collapse
rrrgames said:
Yeah, we'll see I guess...
I'll let you know how it goes.
Click to expand...
Click to collapse
ok, will be nice it that eCPM has no negative impact on your account.
btw do you plan to have the app for iOS?
do you use appannie?
anuloid said:
ok, will be nice it that eCPM has no negative impact on your account.
btw do you plan to have the app for iOS?
do you use appannie?
Click to expand...
Click to collapse
Heh yea I've already done the iOS version, it should be up on the appstore soon.
Not using appannie at the moment.
Released an update with Achievements & Hardcore mode today, if anyone's interested.
Screenshots here:
https://play.google.com/store/apps/details?id=com.rrrgames.greaterthaneleven
rrrgames said:
Released an update with Achievements & Hardcore mode today, if anyone's interested.
Screenshots here:
https://play.google.com/store/apps/details?id=com.rrrgames.greaterthaneleven
Click to expand...
Click to collapse
Hi,
It seems like I've updated the game, but can't see the hardcore mode ...
anuloid said:
Hi,
It seems like I've updated the game, but can't see the hardcore mode ...
Click to expand...
Click to collapse
Sorry, I forgot to mention that the Hardcore mode is only unlocked when you achieve at least 5.5 seconds on Normal mode!
rrrgames said:
Sorry, I forgot to mention that the Hardcore mode is only unlocked when you achieve at least 5.5 seconds on Normal mode!
Click to expand...
Click to collapse
Trying keep me playing all day long? my best score is 4+. It is too difficult, I guess.
I don't want to crash my phone ..
btw what about your eCPM performance?
I noticed that not that much downloads are in Google Play. Don't you promote the game ?
anuloid said:
Trying keep me playing all day long? my best score is 4+. It is too difficult, I guess.
I don't want to crash my phone ..
btw what about your eCPM performance?
I noticed that not that much downloads are in Google Play. Don't you promote the game ?
Click to expand...
Click to collapse
Hah, 5.5 is easy, give it a few more tries!
eCPM is still high as before, apparently.
Yea I hadn't started promoting the game for real yet, seeing as I kind of released it incomplete, and being the only person involved, I had to focus on development instead of marketing, heh. But yea now I'm starting to promote it in many places; let's see how that goes!
rrrgames said:
Hah, 5.5 is easy, give it a few more tries!
eCPM is still high as before, apparently.
Yea I hadn't started promoting the game for real yet, seeing as I kind of released it incomplete, and being the only person involved, I had to focus on development instead of marketing, heh. But yea now I'm starting to promote it in many places; let's see how that goes!
Click to expand...
Click to collapse
We're working on a new promotion mechanisms for our apps now. Maybe we can cooperate...
Please, PM me with your skype name and we can chat and try to find different ways of cooperation.
Hi. Don't take as self adv., but I'm newbie developer, who released few aps and just released one game 3 days ago.
As XDA is the forum where gathered all experienced guys, I wanted to ask for some advices regarding the game.
(Can't attach the links, but it's easy to find by name "AMAZING CIRCLE")
How do you think, is name and icon of the game attractive enough? I don't plan to spend money for promotion, and from 3 days in market, game got 150 downloads. Any advices how to promote game for free?
Thank you for all your replies :cyclops:
DealWithMeal said:
Hi. Don't take as self adv., but I'm newbie developer, who released few aps and just released one game 3 days ago.
As XDA is the forum where gathered all experienced guys, I wanted to ask for some advices regarding the game.
(Can't attach the links, but it's easy to find by name "AMAZING CIRCLE")
How do you think, is name and icon of the game attractive enough? I don't plan to spend money for promotion, and from 3 days in market, game got 150 downloads. Any advices how to promote game for free?
Thank you for all your replies :cyclops:
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I decided to give your game a go. For a first release this is pretty good. I'm not a dev, but a few comments:
1) The game mechanics work well, and i think it's a good enough time-passer
2) Your Google Play listing has poor grammer, I would look into getting this checked by a fluent speaker.
3) The ads are extremely annoying. Enough so that I'm going to uninstall. I understand that this is probably your main monetization strategy, but covering up the "restart" button with an ad is clickbaiting. I don't mind ads so long as not made to accidentally click them, and by doing so it's infuriating me more than failing at the game itself.
4) The graphics are way too minimalistic. I understand you haven't got a AAA budget, but a few tweaks would everything look much better. White background is very dull. Also, if possible I would replace the circles with some textured vectors. If the whole thing looked like balls a tabletop it would much better. If you look at something like flappy birds, the art quality is very high (even if borrowed).
Not trying to slate your app, just giving my honest opinions.
Thanks for reply, darkdreamingdan.
I will check my grammar for sure, didn't see any mistakes Don't have native speaker near though.
I fully understand that interestial ads are bad, but when I tried just banner ads, they brought me like 50 cents per day maximum.
I made a research and almost every game with same kind of idea uses same kind of iterestial ad showing system - unexpected by user.
I'm sure, if I remove the interestial ad (which is shown once per 5-8 replays actually), i will get less than 0.5$ per day which is not great...
(now I'm getting about $10 per day, and game only on market for 3 days)
And basically, users are not offended on this type of add (if I consider what they write in reviews, only few mentioned this).
Finally, just turn off your WiFi . Plus, there is an Ad Free version for a very small price.
BUT. I decided to look, what will happened with app today (how many installs / uninstalls) and on base of it, I will think what to do next.
I'm thinking about graphics as well now... No ideas.
But thank you very much for replies.
Well study your market and create a plan
before making any game just don't jump into the war . there are really big companies are there like gameloft. sometimes you don't have a proper concept but graphics make you better. sometimes concept is better but the overall management is not uptothe mark. well there are ample of ideas available for you.
study,study and study. create plan. do some sort of survey. see some online polls which kind of games are going on these days. what people are liking. before doing that make sure that you knows your right audience. i mean whether it is going to be played by youngsters or it is for smaller kids. you need to add things accordingly.
well you are asking for ideas i know then you knows about these things. as per mine experience in gaming industry, i think you should do market study. sometimes great concepts come from it. ..
http://www.gamasutra.com/blogs/Alek...20703/173489/No_You_Cant_Make_Video_Games.php
read this before....:good:
Hello!
I've recently completed the first book of my text adventure game after a year of work, and I would be very grateful if you could give it a try and give me some feedback. In this game you play as an ordinary guy trying to win a mage tournament against the most powerful mages in the world, in the hopes of winning the grand prize, and using it to fulfill your lifelong dream of becoming a mage yourself.
As you progress, you will also get to know the inhabitants of the continent that the tournament takes place on, and you will learn that a person called the Creator established several utopias in this realm a few hundred years ago, where animals and humans could live in harmony, and where food was created through magic. What you will get to experience throughout the game, however, is the downfall of these utopias, and you can even choose to save them from destruction if you so desire.
Besides the traditional choice making, you also have stats you can level up, and there are different checks in the game to see if you have the necessary level to take a certain action. For example, if your ancient languages level is high enough, you can understand when the animals or monsters speak.
Here is the link to the game: https://play.google.com/store/apps/details?id=com.magiumgames.magium
I hope you'll all enjoy playing this game as much as I enjoyed making it!
Cheers!
Congratulations
Dude, your game is just amazing, the best app I have ever downloaded in my phone, I just want to congratulate you and say that I cant wait to see what happens next! Keep up with the good work (and please tell me the first book's ending can be reversed ).
P.S.: why don't you put your game for ios as well? I have some friends that loved the idea but only have iPhones.
I just saw the XDA thread on r/androiddev and I remembered this forum. Just wanted to let everyone here know that since my initial post on this forum, the 2nd book has also been completed and the story is still in progress. Chapter 4 of book 3 was published a few days ago on android and iOS.
Cheers!
Hey there, thanks for sharing your game!
Not available in my country (Montenegro) for some reason...
czarkoff said:
Not available in my country (Montenegro) for some reason...
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I can post link to dropbox and you can download my copy. It is avaible here in Slovenia.
its nice game to play.. thx..
czarkoff said:
Not available in my country (Montenegro) for some reason...
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Unfortunately, it looks like Google Play purchases are unavailable in Montenegro, and this game relies exclusively on IAPs for income (the game doesn't have any ads). Aside from that, if I were to publish the game there without an option to pay to unlock the next books faster, I'd be sure to get negative reviews from people. I'll publish it there if Google ever makes purchases available in that region.
Nemeean_lion said:
Unfortunately, it looks like Google Play purchases are unavailable in Montenegro, and this game relies exclusively on IAPs for income (the game doesn't have any ads). Aside from that, if I were to publish the game there without an option to pay to unlock the next books faster, I'd be sure to get negative reviews from people. I'll publish it there if Google ever makes purchases available in that region.
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Makes sense. Maybe you could consider making an alternative version without IAPs, so that you could sell it from Play Store and XDA store with an upfront price? Or maybe there are other IAP providers that do not depend on Google's slow expansion? I have no idea how practical that would be, but at least you would be able to reach a few more people...
czarkoff said:
Makes sense. Maybe you could consider making an alternative version without IAPs, so that you could sell it from Play Store and XDA store with an upfront price? Or maybe there are other IAP providers that do not depend on Google's slow expansion? I have no idea how practical that would be, but at least you would be able to reach a few more people...
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I can't really sell it with an upfront price because the game is still in development. The first two books and first four chapters of book 3 are available, which all amount to around 600k words on all paths, but the series will have 5 books or more, and I don't want to ask for the full price now, because it takes a long time to write these.
I had the game up on the amazon store for some time, but there were barely any downloads coming from there, so I pulled it out, because it wasn't worth the extra effort to port a new version for that store.
When the whole story is finished, I'm planning to put a full-priced version of the game on Steam, and maybe then I'll also consider some other stores, but that will be years from now.
Ok, good luck and sorry for noise.
Amazing story, enjoyable and fun. Must be crazy hard to keep up with writing it tho.
A song that kinda feels like it matches this is "Tabi no Tochuu (Spice and Wolf)" by AmaLee.
Barry (my one at least) is a crazy but smart guy focused on his aim, which I love.
Good luck with the rest of it, I'll defo be keeping up.
PS - You might wanna secure achievements by forcing over the cloud or something cause someone can get the books for free by editing the savefile as root.
This is interesting