Xperia Play hits 400 games, and I've created a website to database them all! - Xperia Play Themes and Apps

The Sony Ericsson Xperia Play is a very big deal for smartphone gaming. As a previous iDevice owner who noticed the potential for games on smartphones was exploding, it was pretty sad to see that that growth was stifled by touch-screen controls limiting what we can do and how deep a smartphone game is allowed to be.
We've seen physical gamepad solutions try to get smartphone gaming out of the "touch-screen gaming ghetto," devices such as the iControlPad, Gametel Controller and 60Beat controller... and they've all had such poor software support that they've pretty much failed to be anything more than emulator assistants.
That is, until the Xperia Play came along last year.
While it may have been initially written off by those who (incorrectly) presumed it's specs wouldn't be able to handle newer games, Xperia Play's picked up loads of momentum since it's release, got tons of AAA developer names backing it (such as Rockstar, Namco, Square Enix, EA, Sega, etc), got every benchmark gaming title on the platform under it's belt, and grew from an initial 40-60 games to 400 faster than any button-based gaming handheld in the entire history of gaming.
And I'm here to provide a database for Xperia Play gamers worldwide that databases them all!
XPERIA PLAY GAMER | ENTER
A big thanks to those who helped donate!
• Logseman = $10
• FTAiii = $10
• paxChristos = $10
Thanks to your efforts, it's now a .net!
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Click to collapse
It also features a mobile version that serves as an multi-market integrated method of linking directly to the specific Xperia PLAY version of any given game. You won't have to worry about whether you need to go to the EA Flexion Store, Gameloft Wapshop or find the specific version in the Google Play Store because I've taken care of all that - I sort of anticipate that this mobile version will become even more valuable than the desktop site.

TLRtheory said:
http://xevon.awardspace.com/xperiaplaygamer
As you can tell, this is a very rough project.
The database is only half done, things are very messy if you aren't using Google Chrome (especially on IE), a lot of the sorting options don't work yet, many functions aren't implemented and that may not even be it's permanent address.
But what it's planned to be is a completely Xperia PLAY centralized site that's major focus is to show what the Xperia PLAY brings to the table.
The Xperia PLAY game list I've created seems to have caught quite a bit of attention and made something of an impact, but the way it's designed means it can't possibly accommodate more than 400 games - this site will showcase everything, link to video media, offer a complete forum for each and every game as well as display Xperia PLAY-oriented articles (such as showing how drastic the percentage growth of Xperia PLAY games has been since launch, showing how it can run games like Dead Space just as well as dual-core devices such as the Galaxy S2, noting how it's the only current handheld gaming system that has an overwhelming majority of it's games rating higher than lower, and so on). It'll also feature a mobile version so people looking to get non-market games will have no hassle.
As one could indicate, it's not even close to being done. About all you can do now is play with the scrolling featured games list and click on "GAMES" to display the complete list of games. But feel free to offer comments/suggestions.
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Its looking great and I love the concept. Thank you for your support and dedication, I am really excited to see the site when its gets going.

Nice website man. Can't wait until it's finished

Nice to see another dedicated site. I regularly check http://www.xperiagamer.com and will definitely be bookmarking yours too

Most delicious.

Looks great so far!

Thanks for all the kind words! The project's progressing rather quickly, but at the same time it's far from being what I want it to be. Everything's being coded from scratch so I move slowly, but get more control over how this progresses.
I just wanna play a little awareness-raising game; it's quite a shocker to be on engadget or such, and every time Xperia PLAY is brought up, you see someone who's amazed to find out that it's grown from a couple tens to hundreds of games in such a short time.
So I figured the best way to illustrate it is by hitting them in the face with a huge patchwork of games. Glad to see you like it so far.

May I suggest using Drupal to do the website? It's so much faster and easier...
I can even help you with if you decide to do it.

Cool.
You know what would make it even better. If you upload some psxperia games to the website.
There are a lot of noobs like me who just can't get the psxperia tool to work.

sfex3best said:
Cool.
You know what would make it even better. If you upload some psxperia games to the website.
There are a lot of noobs like me who just can't get the psxperia tool to work.
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That's illegal. He can't do that, and not expect to get his butt sued off by the copyright holders.
Sent from my R800x using Tapatalk

paxChristos said:
That's illegal. He can't do that, and not expect to get his butt sued off by the copyright holders.
Sent from my R800x using Tapatalk
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Yeah, that and I'm sort of going for a theme here where I keep it *pure*.
That means no PSX, no emulators, not even OnLive. I'm trying to show that Xperia PLAY's game library has a large quantity of quality releases without having to piggyback off systems of past generations.

TLRtheory said:
Yeah, that and I'm sort of going for a theme here where I keep it *pure*.
That means no PSX, no emulators, not even OnLive. I'm trying to show that Xperia PLAY's game library has a large quantity of quality releases without having to piggyback off systems of past generations.
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Click to collapse
Interesting idea, I am a little bit surprised about no OnLive (maybe you could just add a forum for emulators/OnLive (then again, there could be a problem with people requesting games they don't own, and all the legal ramifications that could include))
Sent from my R800x using Tapatalk

Oh sorry mybad.

thanks for sharing~

sorry, i don't wont to be rude, but the code of your site is orrible, with a lot of very stupid error: for example you don't have the html tag or the doctype tag, but the main problem is that you use a lot of deprecated tag such as center or font (and probably this is the problem because the site look well only in Google Chrome).
ps: sorry for my bad English

[email protected] said:
you don't have the html tag or the doctype tag, but the main problem is that you use a lot of deprecated tag such as center or font
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...did you miss the part about it being incomplete? I know what's messy, what's missing and what I need to do before this is clean, organized and standardized... and well beyond anything you've told me, at that. What you see there is likely not even gonna be the final layout, it was thrown together very hurriedly just so that a frame would exist for the database to output to.
paxChristos said:
Interesting idea, I am a little bit surprised about no OnLive (maybe you could just add a forum for emulators/OnLive (then again, there could be a problem with people requesting games they don't own, and all the legal ramifications that could include))
Click to expand...
Click to collapse
I'll definitely be giving them their due attention, but I'm treating OnLive in the same regard as I do an emulator since that's essentially what it is.

TLRtheory said:
...did you miss the part about it being incomplete? I know what's messy, what's missing and what I need to do before this is clean, organized and standardized... and well beyond anything you've told me, at that. What you see there is likely not even gonna be the final layout, it was thrown together very hurriedly just so that a frame would exist for the database to output to.
Click to expand...
Click to collapse
ah ok, for what i had understand it was only the database incomplete not the entire web site

[email protected] said:
ah ok, for what i had understand it was only the database incomplete not the entire web site
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Click to collapse
Nah, only one of the links are clickable sans subcategories. I got a huge list of things I know needs to be fixed after I've finished off the database, I just posted a bit so people could get a preview since the "patchwork of games" is definitely the major theme of that site.
EDIT: ...and it seems a couple thousand visits in, my traffic's overloaded. I'll prob just buy a damn domain.
Sent from my R800a using XDA App

Thanks so much for this man!!! Brilliant!

nice site, always glad to see people taking interest in our phone!
with onLive! i agree and disagree. it is basically an "emulator" but its one that you could play Dirt3 on your pc then when you are on the go you can pickup right where you left off on your phone and get nearly the same experience.
i still haven't tried onlive yet but as they keep making things smoother and hearing more feedback from the xperia play people, i might take the plunge, adds a lot of games to our phone

Related

[REQ] Music/Rythym game?

First of all I hope this is in the right section.
I was hoping to find some awesome music/rythym games later in the Android Market.
Well, it's been about over a year since Android was released, and I still see a lack of good rythym games!
My request is for a developer to try their best and create a well-designed music game, hopefully using our own music from the SD card..
That would be awesome!
Do you mean like this?
http://www.guitarheromobile.com/
Id like to see multitouch implemented somewhere in one of these games ...
3Shirts said:
Do you mean like this?
http://www.guitarheromobile.com/
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Click to collapse
No, I know this is on the market, but we need something better.
Guitar Hero mobile for Android wasn't exactly the best experience I've had.
I have been asking for this game to come to Android since I got my G1. Mainly looking for the NIN Edition!
http://tapulous.com/
Even sent them a request, but so far nothing has come of it. I recommend everybody request it, If there is enough support they might port it.
ccunningham83 said:
I have been asking for this game to come to Android since I got my G1. Mainly looking for the NIN Edition!
http://tapulous.com/
Even sent them a request, but so far nothing has come of it. I recommend everybody request it, If there is enough support they might port it.
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hxxp://getsatisfaction.com/tapulous/topics/are_you_guys_going_to_bring_ttr_to_android_phones
Can't post links yet, but this is the original thread starting from last year, stating that if theres enough demand, they'll try to port it.
some of you may have played it before but this is a steam game called Audiosurf
http://www.youtube.com/watch?v=iTZTPdDW7PM
a game like this would be awesome on the nexus... basically it produces a unique track based off of each song for that song and its a sort of tetris game where you have to match the blocks up and such... was well worth 10 dollars on steam when it first dropped, i had countless hours of obsessed fun on the thing
JHaste said:
some of you may have played it before but this is a steam game called Audiosurf
http://www.youtube.com/watch?v=iTZTPdDW7PM
a game like this would be awesome on the nexus... basically it produces a unique track based off of each song for that song and its a sort of tetris game where you have to match the blocks up and such... was well worth 10 dollars on steam when it first dropped, i had countless hours of obsessed fun on the thing
Click to expand...
Click to collapse
Play this on my Zune HD & it is FREAKIN AMAZING! Would love to see a port for Android
taps of fire
huhmuhan said:
taps of fire
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That's a very good game, but it needs to ne refined more. But we REALLY need a game like TTR or Audiosurf, I have nothing against taps of fire, but I don't like playing on amazing. Too much for my thumbs.
Here is the link for tap tap revenge:
http://getsatisfaction.com/tapulous/topics/are_you_guys_going_to_bring_ttr_to_android_phones
Everybody should request it so we can get it ported.
In the mean time, I found this:
http://code.google.com/p/tapsoffire/
Somebody mentioned it in this thread already, but I searched the market for it, but it didn't appear. It probably wasn't designed for the Nexus so it didn't show up, but there is a Droid version available from the Google code page. Free and open source!
One of the best music games is Taps of Fire. I have it installed, I recommend others to download this app too, only bad thing is having to hit the notes a little early, but its fine.

Square Enix!!! Has come to android!!!!

AFLADKFADKL!!!!
Yes. I'm... insanely happy and I don't know why.
I am quite literally a Square Enix Fanboy and I am proud of it.
Long story short, Crystal Defenders is on the market! Just came within an hour ago!
Whoa. 7 bucks. Nice lol. I'll wait to hear a little more about it, looks awesome though
Sent from my EVO 4G with the XDA app!
Not fullscreen on galaxy tab. Uncool.
Sent from my GT-P1000 using Tapatalk
Ashvsaod said:
Not fullscreen on galaxy tab. Uncool.
Sent from my GT-P1000 using Tapatalk
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Doesn't mean you should 1 star them.
I don't see this game on the android market
Sent from my PG06100 using XDA App
Yes it does. It isn't right for my android device. If they fix it I will adjust rating. Seems perfectly fair to me.
Sent from my GT-P1000 using Tapatalk
Ashvsaod said:
Yes it does. It isn't right for my android device. If they fix it I will adjust rating. Seems perfectly fair to me.
Sent from my GT-P1000 using Tapatalk
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Because they have no way to block it from showing up on the Market to a crippled Tablet running Froyo. 1 star the Android market for not allowing them to block your device completely. 1 star Samsung for probably never giving you Honeycomb which supports the "xlargescreen" in the Manifest.
The Android market is targeted at phones. Not tablets.
You know all that talk about fragmentation? Galaxy Tab (not a real tablet) users and HTC Wildfire (no GPU) users that 1 star apps because of their crippled phones screw with the ratings, thus making the fragmentation idea that developers have keeping them from developing for Android.
Yeah games are also about gameplay too. One-starring something because it doesn't work in the first place is not a proper review.
People affected should not even click on the ratings. They should email straight to the developer for support.
Anderdroid said:
AFLADKFADKL!!!!
Yes. I'm... insanely happy and I don't know why.
I am quite literally a Square Enix Fanboy and I am proud of it.
Long story short, Crystal Defenders is on the market! Just came within an hour ago!
Click to expand...
Click to collapse
I remember playing this game on my iPod classic a few years back, thanks for the heads up
As a developer (one free game in the market so far) and an avid Android user I must say I'm inclined to side with Ashvsaod. One star is a bit harsh - maybe 2 or 3 tops is more suitable but I understand him nevertheless.
As a developer, if you can't make it work, you should at least point out in the description that it doesn't work with tabs, period. Even more so in a 7 bucks game!
But to be honest I don't think it's that hard to make it work either. My game supports 2.1 and up and it works full screen on the tab (there was basically one programmer working on it for a few months in his spare time - so it ain't the complicated). Even without the xlarge tags you can still query the screen size in the code and make adjustment. I don't think it's justified to blame the platform for their inability to make it work.
But that's besides the point. The main point is that ff a damn expensive app doesn't work on Tabs (which are a rapidly growing chunk of the android sales) it should be mentioned clearly.
Nice to see some bigger developers pushing out games for Android for once and not sticking with the iStuff
The ratings and comments should be used for reviews not bug reports.
I bought it for the sole fact that I can hope to see more, and hopefully original games from them on Android!
Anderdroid said:
You know all that talk about fragmentation? Galaxy Tab (not a real tablet) users and HTC Wildfire (no GPU) users that 1 star apps because of their crippled phones screw with the ratings, thus making the fragmentation idea that developers have keeping them from developing for Android.
Click to expand...
Click to collapse
Nonsense, handling screen scaling is _trivial_ under android and has been since 1.6. Absolute sizing is just lazy iPhone-like development. Failing to take into account the best practices of the platform if precisely what low-star scores are for.
SilentMobius said:
Nonsense, handling screen scaling is _trivial_ under android and has been since 1.6. Absolute sizing is just lazy iPhone-like development. Failing to take into account the best practices of the platform if precisely what low-star scores are for.
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Click to collapse
I suppose this is valid. However, I opt to contact the developer first before lamenting in a Reviews section that not a lot of them may care to review due to emotionally charged ratings anyway.
I've had a ton of success by contacting the devs. They're usually so courteous and modest, as well as thankful that I actually advised them of a bug as opposed to just leaving negative feedback. I've left only a few legit 1 stars before and retracted emotionally charged ratings in lieu of contacting the developer. So far, no one has ever turned me down. And I admit that a couple of bug reports were sent with an admittedly douchy tone as well lol
Huh?
This game seems pretty bad.
Terrible reviews from critics:
http://www.metacritic.com/game/playstation-3/crystal-defenders
http://www.metacritic.com/game/wii/crystal-defenders-r1
http://www.metacritic.com/game/xbox-360/crystal-defenders
Average review of 60-ish percent.
Square Enix is great, but this game seems awful. And it's over $7.
Am I missing something?
seems the game is quite bad.........
Paul22000 said:
Huh?
This game seems pretty bad.
Terrible reviews from critics:
http://www.metacritic.com/game/playstation-3/crystal-defenders
http://www.metacritic.com/game/wii/crystal-defenders-r1
http://www.metacritic.com/game/xbox-360/crystal-defenders
Average review of 60-ish percent.
Square Enix is great, but this game seems awful. And it's over $7.
Am I missing something?
Click to expand...
Click to collapse
Think it would make more sense to compare it the mobile version of the game on a similar platform. Like the version on iPhone: http://itunes.apple.com/us/app/crystal-defenders/id300186798?mt=8
It has 4 stars there as rated by users which I believe is more telling than reviews of the game on a home console. I believe the attitudes of users playing this game on a phone would make more sense than the attitudes of people that are playing a mobile game on a home console.
Paul22000 said:
Am I missing something?
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People expect more of a console game than of a mobile game?
(Those reviews are for 360, PS3 and Wii ports of an iphone game - of course they don't get fantastic scores!)
I played it on the Wii and did not enjoy it much, but yea, I guess it could be good on a mobile platform.

How to make my game popular

Hi,
I created a game Fifty Five that was launched last month but I am having problem telling the users about it so they can try it out and give me feedback
Can you suggest ways to make it popular or seen??
Thank you
Modify the description to actually describe what the game is. Right now it just says, "Enjoy playing a simple and addictive game." and shows reviews... but there are hundreds of simple and addictive games on WP7... what differentiates your game?
Take out the part about the dithered screenshots from the description. It's unnecessary. Most WP7 users are just consumers and might get confused about what you're talking about when you refer to the emulator and such.
Ask sites like wmpoweruser, wp7central, pocketnow, etc. to do a post about it or include it in their "WP7 Apps in Review".
Advertise on xda-devs or one of those Windows Phone blog sites.
Put a link to it in your signature and start participating in xda discussion. Do that at any forum you're active in. If you sound like you know your stuff, people will notice you and check out things from your signature.
Edit: By the way, it won't launch on my HD7. It's hard for people to form an opinion who are unable to play it. Clean up the code, make it compatible with all devices, and you'll see an increase in exposure.
If you scroll down it will shows the features and thanks for the tips
But I think it is hard to get a review on these sites because I tried and they told me they have many apps to be reviewed before mine and that reviewing my game is not guaranteed
Put the description of the game at the beginning of the app description. Get your friends to download the game and give it a good review. Post at several forums about it. Create a website for support/info and include good meta tags to attract Google searches for people looking for WP7 games.
Not a bad game but also not the type most people would pay for... More the type that should be ad-supported.
baracatwp7 said:
Hi,
I created a game Fifty Five that was launched last month but I am having problem telling the users about it so they can try it out and give me feedback
Can you suggest ways to make it popular or seen??
Thank you
Click to expand...
Click to collapse
Build a name for yourself with a free game or two. Free games get reviewed by bloggers and other people.
You need to establish a reason for people to buy a game for you. I know that on android, the screenshots you show in the listing are very important.
If your first game is paid, it will be hard to get going - nobody has heard of you, few will try it... I have never bought an app from a dev that hasn't released a free one before that - it just seems like buying the contents of a paper bag, without knowing what's in the paper bag, other than what the seller claims.
Once people like one of them, they may try other games from you.
I agree with the consensus. Make an ad-supported version in addition to the trial and purchase versions. I remember reading somewhere that a WP7 developer was making like $400 a day on free ad-supported games.
Thanks for the Comments
I will consider creating an Ad supported version
pulser_g2 said:
Build a name for yourself with a free game or two. Free games get reviewed by bloggers and other people.
You need to establish a reason for people to buy a game for you. I know that on android, the screenshots you show in the listing are very important.
If your first game is paid, it will be hard to get going - nobody has heard of you, few will try it... I have never bought an app from a dev that hasn't released a free one before that - it just seems like buying the contents of a paper bag, without knowing what's in the paper bag, other than what the seller claims.
Once people like one of them, they may try other games from you.
Click to expand...
Click to collapse
What do you think of the description and the screenshots??
What should be added?improved?
I am thinking of changing the name
z33dev33l said:
Not a bad game but also not the type most people would pay for... More the type that should be ad-supported.
Click to expand...
Click to collapse
If I added Multiplayer support and new game modes with bonuses and animations would it be then worth the money
Just a noob's input here, but think about getting a YouTube demo put together. Personally speaking, I've bought a few apps just based on a decent video demo; it gives me a flavour of what the game is all about and what the gameplay is like.
Add some good tags to the YouTube video and it'll turn up in searches.
Free advertising for just a little outlay (in terms of time and effort).
TheAperture said:
Just a noob's input here, but think about getting a YouTube demo put together. Personally speaking, I've bought a few apps just based on a decent video demo; it gives me a flavour of what the game is all about and what the gameplay is like.
Add some good tags to the YouTube video and it'll turn up in searches.
Free advertising for just a little outlay (in terms of time and effort).
Click to expand...
Click to collapse
yes, I am definitely considering a youtube video but I am waiting untill making it professional enough to attract users.
Can you tell me what do you mean by Free advertising for just a little outlay?
baracatwp7 said:
Can you tell me what do you mean by Free advertising for just a little outlay?
Click to expand...
Click to collapse
I mean that YouTube accounts are free. By "outlay", I mean your time and effort in producing a video, not meaning any financial cost.
TheAperture said:
I mean that YouTube accounts are free. By "outlay", I mean your time and effort in producing a video, not meaning any financial cost.
Click to expand...
Click to collapse
Aslo coming from a noob, I think these are all excellent suggestions. I'd like to emphasize the screenshots aspect-- for me they really make or break my interest in any app, but especially games. Also I appreciate the fact that the OP did not, in fact, turn this into a stealth advertisement for the game but is legitimately soliciting advice. Best of luck with your game!
-R
sketchy9 said:
Aslo coming from a noob, I think these are all excellent suggestions. I'd like to emphasize the screenshots aspect-- for me they really make or break my interest in any app, but especially games. Also I appreciate the fact that the OP did not, in fact, turn this into a stealth advertisement for the game but is legitimately soliciting advice. Best of luck with your game!
-R
Click to expand...
Click to collapse
Thanks but What do you think of the screenshots are they attractive enough??
Cool!
thesecondsfade said:
Modify the description to actually describe what the game is. Right now it just says, "Enjoy playing a simple and addictive game." and shows reviews... but there are hundreds of simple and addictive games on WP7... what differentiates your game?
Take out the part about the dithered screenshots from the description. It's unnecessary. Most WP7 users are just consumers and might get confused about what you're talking about when you refer to the emulator and such.
Ask sites like wmpoweruser, wp7central, pocketnow, etc. to do a post about it or include it in their "WP7 Apps in Review".
Advertise on xda-devs or one of those Windows Phone blog sites.
Put a link to it in your signature and start participating in xda discussion. Do that at any forum you're active in. If you sound like you know your stuff, people will notice you and check out things from your signature.
Edit: By the way, it won't launch on my HD7. It's hard for people to form an opinion who are unable to play it. Clean up the code, make it compatible with all devices, and you'll see an increase in exposure.
Click to expand...
Click to collapse
Very helpful tips you have got there. Glad that i came here to read your post.
Thanks!

[Idea]PSXperia + PSX4Droid

Let's see:
PSXperia works substituting ZPAKs and APKs from the preloaded Crash Bandicoot ones. The resulting emulator seems to work with some games better than others. However, we're left hanging because we would need updates from Sony, which is unwilling to make them.
I've thought of something: we DO have an open source PSX emulator ported to Android. Would it be possible/desirable to somehow combine the two projects, so that we load things in the PSXPeria way and yet we get to have a more compatible emulator than what the official thing from Sony is?
I was thinking the same the other day.... you would think that the best solution would be a hybrid of the native emulator with another PSX android project.
as the native psx emulator is not open source, we have no source code to combine with another emulator
Logseman said:
Let's see:
PSXperia works substituting ZPAKs and APKs from the preloaded Crash Bandicoot ones. The resulting emulator seems to work with some games better than others. However, we're left hanging because we would need updates from Sony, which is unwilling to make them.
I've thought of something: we DO have an open source PSX emulator ported to Android. Would it be possible/desirable to somehow combine the two projects, so that we load things in the PSXPeria way and yet we get to have a more compatible emulator than what the official thing from Sony is?
Click to expand...
Click to collapse
When this project was first announced, the question was: Can it be a better emulator than FPSE, which is quite honestly an amazing piece of software. It plays almost every single game, and at 90%+ speed, with small issues here and there.
The hypothetical answer was yes, because crash bandicoot plays SO amazingly well (it really does, it looks sexy too), its a superior psx emulator. But, unfortunately, we have found that Sony crafted their emulator on a GAME-BY-GAME basis...and therefore the emulator is actually a piece of sh*t lol (the sound seems to be the only thing that is absolutely superior)
I say we just move on. FPSE serves the purpose of playing psx games on xperia QUITE WELL. and is CONSTANTLY IMPROVING.
Now, if n64oid could just get itself up to par...
Dyelon said:
When this project was first announced, the question was: Can it be a better emulator than FPSE, which is quite honestly an amazing piece of software. It plays almost every single game, and at 90%+ speed, with small issues here and there.
The hypothetical answer was yes, because crash bandicoot plays SO amazingly well (it really does, it looks sexy too), its a superior psx emulator. But, unfortunately, we have found that Sony crafted their emulator on a GAME-BY-GAME basis...and therefore the emulator is actually a piece of sh*t lol (the sound seems to be the only thing that is absolutely superior)
I say we just move on. FPSE serves the purpose of playing psx games on xperia QUITE WELL. and is CONSTANTLY IMPROVING.
Now, if n64oid could just get itself up to par...
Click to expand...
Click to collapse
I find it a stretch to call the Emulator a piece of sh*t when firstly the games it does run right it runs almost perfectly, and second it was never intended to be used as something to inject any PS iso into. I would bet money that the devs at Sony who have access to the source code probably fix the emulator for whatever game they want to run in less than a day and can have it out on the market. In fact for all we know they are readying a huge library of games for the launch of the PS Suite. And once its fixed for the game it not only runs great it looks better than ever.
I'd say the emulator is a nice little feat of programming, its not the emulators fault we are using it not as intended.
Rogue Leader said:
I find it a stretch to call the Emulator a piece of sh*t when firstly the games it does run right it runs almost perfectly, and second it was never intended to be used as something to inject any PS iso into. I would bet money that the devs at Sony who have access to the source code probably fix the emulator for whatever game they want to run in less than a day and can have it out on the market. In fact for all we know they are readying a huge library of games for the launch of the PS Suite. And once its fixed for the game it not only runs great it looks better than ever.
I'd say the emulator is a nice little feat of programming, its not the emulators fault we are using it not as intended.
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Click to collapse
From what i can make out ..... each version of the emulator has it's own compatibiliy list
Dyelon said:
When this project was first announced, the question was: Can it be a better emulator than FPSE, which is quite honestly an amazing piece of software. It plays almost every single game, and at 90%+ speed, with small issues here and there.
The hypothetical answer was yes, because crash bandicoot plays SO amazingly well (it really does, it looks sexy too), its a superior psx emulator. But, unfortunately, we have found that Sony crafted their emulator on a GAME-BY-GAME basis...and therefore the emulator is actually a piece of sh*t lol (the sound seems to be the only thing that is absolutely superior)
I say we just move on. FPSE serves the purpose of playing psx games on xperia QUITE WELL. and is CONSTANTLY IMPROVING.
Now, if n64oid could just get itself up to par...
Click to expand...
Click to collapse
With all due respect, I don't know why you constantly put down the native emulator in various threads regarding PSXperia and hold up fpse so highly. While I admit the native emulator is not as good as we all hoped, it stills runs a good amount of games (and even more with software rendering) and doesn't cost money. Also, who gives you the right to say "let's move on". Again, no offense, but I think the person who has the most say about the project would be the developer, aka me (and I also have my doubts about the project's life but for another reason). I know you mean no harm in your words, but I take it personally that you think the project is a waste of time.
AndroHero said:
From what i can make out ..... each version of the emulator has it's own compatibiliy list
Click to expand...
Click to collapse
I've said that I "think" that's what it is. But now, I'm not so sure because I've been pointed out that some of the games listed does not work well. I think it's more of a index than a list of optimized games.
yifanlu said:
......... (and I also have my doubts about the project's life but for another reason). .......
Click to expand...
Click to collapse
Why is that, do you believe Sony is going to "plug the hole" that allows this to work?
The fact that half the people who promised to pay the bounty have not walked the talk doesn't really encourage more effort. That is a factor.
Logseman said:
The fact that half the people who promised to pay the bounty have not walked the talk doesn't really encourage more effort. That is a factor.
Click to expand...
Click to collapse
Too bad there isn't a reliable way to do an escrow account. Would require a lot of trust and oversight though.
Dyelon said:
When this project was first announced, the question was: Can it be a better emulator than FPSE, which is quite honestly an amazing piece of software. It plays almost every single game, and at 90%+ speed, with small issues here and there.
The hypothetical answer was yes, because crash bandicoot plays SO amazingly well (it really does, it looks sexy too), its a superior psx emulator. But, unfortunately, we have found that Sony crafted their emulator on a GAME-BY-GAME basis...and therefore the emulator is actually a piece of sh*t lol (the sound seems to be the only thing that is absolutely superior)
I say we just move on. FPSE serves the purpose of playing psx games on xperia QUITE WELL. and is CONSTANTLY IMPROVING.
Now, if n64oid could just get itself up to par...
Click to expand...
Click to collapse
You are ACTUALLY the FPSE poster boy.
The native emulator is not **** and if it could be modeled to play any game it would be leaps and bounds ahead of any emulator on the market.
I don't know about you but most of my favorite games run perfectly on the emulator and what wasn't working before does now with the software rendering.
I believe this project is still live as testing goes ahead my only concern about the project dying is Sony actually blocking that version of the emulator from their phones.
subcu1ture said:
I believe this project is still live as testing goes ahead my only concern about the project dying is Sony actually blocking that version of the emulator from their phones.
Click to expand...
Click to collapse
Sony are stupid tbh.
The Xperia Play obviously has the capability to run PS1 and PSP Games very well.
If they made a PS1 and PSP emulator and had around 50 ports of the best games on each system, the Xperia Play would be flying off the shelves.
But they didn't. Now the community is left to develop this most basic thing for themselves, and Sony blocks it from happening meaning phone sales aren't as high as they could be.
Gay. Gay. Gay.
This phone almost hit the mark, but i am beginning to think it will be the phone known for having the biggest potential, that it didn't quite reach.
dsswoosh said:
Sony are stupid tbh.
The Xperia Play obviously has the capability to run PS1 and PSP Games very well.
If they made a PS1 and PSP emulator and had around 50 ports of the best games on each system, the Xperia Play would be flying off the shelves.
But they didn't. Now the community is left to develop this most basic thing for themselves, and Sony blocks it from happening meaning phone sales aren't as high as they could be.
Gay. Gay. Gay.
This phone almost hit the mark, but i am beginning to think it will be the phone known for having the biggest potential, that it didn't quite reach.
Click to expand...
Click to collapse
You gota keep in mind, sony no longer have all the licences they had back then, nintendo took some, microsoft took the rest,
Resident evil 1 >> Licenced to Nintendo
Metal gear solid 1 >>>> Licenced to nintendo
thats just off the top of my head, i bet i could find loads more with a quick google search
Without having access to the PS Suite we have no idea what is instore for us when it comes to PS games.
I think when this does launch it will be mega.
dsswoosh said:
Sony are stupid tbh.
The Xperia Play obviously has the capability to run PS1 and PSP Games very well.
If they made a PS1 and PSP emulator and had around 50 ports of the best games on each system, the Xperia Play would be flying off the shelves.
But they didn't. Now the community is left to develop this most basic thing for themselves, and Sony blocks it from happening meaning phone sales aren't as high as they could be.
Gay. Gay. Gay.
This phone almost hit the mark, but i am beginning to think it will be the phone known for having the biggest potential, that it didn't quite reach.
Click to expand...
Click to collapse
What you're talking about is the PlayStation Suite which is coming. I tend to agree it was kinda stupid to release this before that was ready, but then again this phones hardware was a bit behind when it was released, if they waited till October or November when the suite is out it would be way behind.
AndroHero said:
You gota keep in mind, sony no longer have all the licences they had back then, nintendo took some, microsoft took the rest,
Resident evil 1 >> Licenced to Nintendo
Metal gear solid 1 >>>> Licenced to nintendo
thats just off the top of my head, i bet i could find loads more with a quick google search
Click to expand...
Click to collapse
Neither one of those games is "licensed to Nintendo". Capcom and Konami have created versions of them for Nintendo's systems, but the original releases still stand. Now Sony can't just re-publish the games on a different platform without permission, but if they wanted to they certainly can just ask (as they have done with other games). Its basically free money to those companies, I'm pretty sure they won't say no.
Rogue Leader said:
What you're talking about is the PlayStation Suite which is coming. I tend to agree it was kinda stupid to release this before that was ready, but then again this phones hardware was a bit behind when it was released, if they waited till October or November when the suite is out it would be way behind.
Neither one of those games is "licensed to Nintendo". Capcom and Konami have created versions of them for Nintendo's systems, but the original releases still stand. Now Sony can't just re-publish the games on a different platform without permission, but if they wanted to they certainly can just ask (as they have done with other games). Its basically free money to those companies, I'm pretty sure they won't say no.
Click to expand...
Click to collapse
from wikipedia:
2002, a remade version of the game, known as Resident Evil in Western regions and as Biohazard in Japan, was released for the Nintendo GameCube. This was part of an exclusivity agreement between Capcom and Nintendo
AndroHero said:
from wikipedia:
2002, a remade version of the game, known as Resident Evil in Western regions and as Biohazard in Japan, was released for the Nintendo GameCube. This was part of an exclusivity agreement between Capcom and Nintendo
Click to expand...
Click to collapse
you forgot the end of that sentence: "that spanned three new games. "
Also from Wikipedia:
"Resident Evil: Director's Cut Dual Shock Ver. was later released for the PlayStation 3 and PlayStation Portable as a downloadable game available from the PlayStation Network."
I would say that post dates a 2002 agreement.
I hate being wrong lol
AndroHero said:
I hate being wrong lol
Click to expand...
Click to collapse
Its ok, we all still love you!
AndroHero said:
I hate being wrong lol
Click to expand...
Click to collapse
I respect people alot more when they can admit it
/respect

Duke Nukem 3D is Out

I bought it and then 1 and a half minutes later did a refund. There are ads and the Xperia Play controller does not work at all.
https://market.android.com/details?id=com.machineworksnorthwest.duke3d&feature=search_result
any hope for an update that brings xperia play controls?
It's time to kick ass and chew bubble gum... and I'm all outta gum.
Not really.
IE-coRe said:
any hope for an update that brings xperia play controls?
Click to expand...
Click to collapse
Doubt it, it's not even the full game, it's "Episode 1"..2, 3, and 4 available via in app billing..and ads too..
RottenFoxBreath said:
Doubt it, it's not even the full game, it's "Episode 1"..2, 3, and 4 available via in app billing..and ads too..
Click to expand...
Click to collapse
Why not? Just because it's an episodic game? Thats nothing new, infact xbox live has quite a few episodic games, including some big ones like fable 2.
Sent from my R800i using Tapatalk
AndroHero said:
Why not? Just because it's an episodic game? Thats nothing new, infact xbox live has quite a few episodic games, including some big ones like fable 2.
Sent from my R800i using Tapatalk
Click to expand...
Click to collapse
I don't see how XBL would be related to a game getting Xperia Play controls.
Sounds like they already laid out the plan for this game and are done with it, much like that Captain America game I would not expect it to be XP optimized anytime soon.
typikal82 said:
I don't see how XBL would be related to a game getting Xperia Play controls.
Sounds like they already laid out the plan for this game and are done with it, much like that Captain America game I would not expect it to be XP optimized anytime soon.
Click to expand...
Click to collapse
I wouldn't except it either, they only have 2 games on the market. Unless enough people gave it a 1 star rating and complained enough about it.
AndroHero said:
Why not? Just because it's an episodic game? Thats nothing new, infact xbox live has quite a few episodic games, including some big ones like fable 2.
Sent from my R800i using Tapatalk
Click to expand...
Click to collapse
Why has an xbox game, got anything to do with this half assed port, and their money making scheme..in app billing, for that..it should have been the full game, for a couple of quid, from the off.
in app billing + dodgy controls + ads in paid game + episodic = failure, In my book.
doost650 said:
I bought it and then 1 and a half minutes later did a refund. There are ads and the Xperia Play controller does not work at all.
https://market.android.com/details?id=com.machineworksnorthwest.duke3d&feature=search_result
Click to expand...
Click to collapse
Buy the game, buy the episodes, click on the ads, support the developer.
Android game development is still kind of fragile at this point. Great games rarely get over 10k downloads, Amazing games rarely get over 100k downloads.
Just spend the dollar and consider it a donation to the developer to continue working on the game.
SquareBare said:
Buy the game, buy the episodes, click on the ads, support the developer.
Android game development is still kind of fragile at this point. Great games rarely get over 10k downloads, Amazing games rarely get over 100k downloads.
Just spend the dollar and consider it a donation to the developer to continue working on the game.
Click to expand...
Click to collapse
I'm all for supporting them, BUT there is NO controller support. I can deal with the ads but the NO controller support is a HUGE deal breaker. If they do update the app with support I well TOTALLY buy it again. I actually have emailed them about the issue.
doost650 said:
I'm all for supporting them, BUT there is NO controller support. I can deal with the ads but the NO controller support is a HUGE deal breaker. If they do update the app with support I well TOTALLY buy it again. I actually have emailed them about the issue.
Click to expand...
Click to collapse
With the way this game is looking I doubt they'll add support (hope I'm wrong). With ads in the paid app and a crappy port I'm betting they're just making as much money as they can till people figure out it's a waste of money.
Sent from my R800i using Tapatalk
RottenFoxBreath said:
Why has an xbox game, got anything to do with this half assed port, and their money making scheme..in app billing, for that..it should have been the full game, for a couple of quid, from the off.
in app billing + dodgy controls + ads in paid game + episodic = failure, In my book.
Click to expand...
Click to collapse
Your comment was "they wont add xperia play controls because the game is episodic" like thats a bad thing or what **** devs do, my point was episodic games are everywhere even in main stream gamimg. I wouldnt know if the game has ads because like anyone else with a brain cell i'm using ad free to hide them. But FYI even some of the top paid apps on the market like 360 live pro have ads too. Does that make there dev dodgy too???
Sent from my R800i using Tapatalk
I wouldn't use 360 live pro, not after paying, and having ad filled stuff in my face..
I just don't agree with that.
Free users, yeah, slap an ad or two, but not for paid for software.
I tried this game it dont use the play buttons so unistalled it.
SquareBare said:
Buy the game, buy the episodes, click on the ads, support the developer.
Android game development is still kind of fragile at this point. Great games rarely get over 10k downloads, Amazing games rarely get over 100k downloads.
Just spend the dollar and consider it a donation to the developer to continue working on the game.
Click to expand...
Click to collapse
That's not how it works. This is not published as an alpha program which will be updated in the future and for which donations would be welcome. This is a full fledged program which is being sold with certain commercial practises. Sticking ads in a paid product, not adding Xperia Play controller support and in app Billing in such a short game are not good practises, and buying the game implies supporting them.
Voting with our wallet means not paying for crud. If we buy it, more crud will come because companies will understand that that's what we want. Consumer feedback is all good and nice, but the bottom line is what companies and developers are ultimately attentive to.
This is important because if that function, called price mechanism, doesn't coordinate companies and consumers properly, problems are bound to appear... As they actually are doing, and I don't mean the video game industry alone.
****ty controls, uninstalled.
The game doesn't even appear on my xperia play market, but it appears on the market on my g2 phone. also, is there an official version of duke nukem 3d coming out? cause this isn't made by the actual company.
Well in an update Xperia Play controls will come !
http://www.droidgamers.com/index.ph...mized-for-the-xperia-play-ads-removed-as-well
RottenFoxBreath said:
I wouldn't use 360 live pro, not after paying, and having ad filled stuff in my face..
I just don't agree with that.
Free users, yeah, slap an ad or two, but not for paid for software.
Click to expand...
Click to collapse
Your so naive, do you not think this happens in main stream gaming? When you play burnout and see lynx adverts on the roadside, do you not think lynx are paying to advertise there? Or when you play PES/Fifa and see adverts all around the pitch? Tiger woods 10 even had pop up ads
Sent from my R800i using Tapatalk
AndroHero said:
Your so naive, do you not think this happens in main stream gaming? When you play burnout and see lynx adverts on the roadside, do you not think lynx are paying to advertise there? Or when you play PES/Fifa and see adverts all around the pitch? Tiger woods 10 even had pop up ads
Sent from my R800i using Tapatalk
Click to expand...
Click to collapse
There is a bit of a difference to "Billboard" advertising in games that adds "Authenticity" to the surroundings i.e. Fifa and the sideline banners and the "distracting-take-up-10%-of-your-screen-real-estate-mobile-ads”.
The first example I except, the second only if I haven’t paid for the app.
On another note, I always preferred Quake to Duke Nukem, so my recent purchase of Zeus Arena will keep me content FPS wise until Modern Combat 3 comes to android.

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