[DEV][GAME][5.0+] Boxort - quickie for gamers on the bus (or you know where... :)) - Android Apps and Games

Hi,
I finished my second game recently and I wanted to share it here with you guys to see if you maybe want to try it out and let me know what you think. It is a simple puzzle game. Just a casual type of game - think of 2048, 2248 or gem matching games etc etc, but with a new type of gameplay. Something to kill time in queue or on a bus/train/underground/tram/boat/helicopter/uss enterprise - depending on how far you live from work.
The game is written entirely with my own code - no unity, andengine, libgdx or other stuff. Plain old Java with apache-commons You may call it stupid - but I wanted it to be a challenge - I do have a full time job so its more of a hobby for me (although I do have kids so it might have some bugs as the time is limited).
If you have a minute and you don't mind - feel free to take it for a spin and leave a note here (on google play?) - i will try to answer if I can.
*REMARK*: If you do decide to spend few minutes to give it a try - I would really like to hear back from you - what do you think about the game, do you understand the rules, did it crash, why you do/don't like it? This is priceless input as I do not have a lot of mobile gamers around (drawback of having friends that graduated philosophy or arts...) and its quite difficult to get an audience on google play.
If you have any questions about the game itself or the engine - please let me know also - I will try to help out.
BTW I am interested if there are a lot of people that create android/ios games here. How it is going for you? I don't mean you have to share any numbers obviously - but the question is - do you get any noticeable income out of this? Or is it just pure hobby? (though if you want to hire for instance graphic designer + ads - it might be more expensive hoppy that cracking Faberge eggs).
I almost forgot - Link to the game:
play.google.com/store/apps/details?id=pl.abductedpiggy.games.boxort
Youtube video:
https://www.youtube.com/watch?v=3jY6sJ_E3Bw
Screenshots:
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Thanks and I hope you enjoy it,
Kamil

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[GAME][2.1+] SliBlo 1.1

Hi reader,
Yesterday I published a game called SliBlo on the android market Since I am a beginning, non-professional programmer I thought it to be a good place to start here and ask for your opinion of the game.
This is the game: SliBlo is short for Sliding Blocks. You have to eliminate all the blocks in the game and have to do this in fewest amount of clicks. All blocks connected to you choose one will disappear if they carry a similar symbol. To make sure you dont waist any clicks, you can slide the blocks! Simply turn the device and the blocks will fall down like they would in a real box in your hand. Use a strategic combination of clicking and rotating to get a nice high score.
Features:
- tutorial
- 4 levels (inc tutorial)
- adapable themes
- statistics bookkeeping (how many degrees you have turned your device, scores etc)
- help page
Will you download SliBlo, give a opinion so that I can improve the game even more and you have a game on your phone that can be played especially when you are board or waiting .
I publish games so that other people can enjoy them, Iam not a professional and work alone, so I problebly my game can not compete with those in the market that are in the top10(0)! But I may dream about it
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Hello, fellow, who is too working alone and dreaming that one day he could maybe compete with the big fish of the market
You game looks amazing, plays amazing and you're, probably, amazing too Really, while it is quite simple, it does look pretty good and works well. And there's something neat about sound of wooden blocks falling on each other. So relaxing.
One thing I've noticed, that the quality of menu letters (Samsung Galaxy Tab 7) and letters of level results is quite bad. If you're using Paint to draw latter ones you should use setAntiAlias to make them smoother.
Good luck!
I didn't enable setAntiAlias indeed! going to put in and publish it with the next update.
Thanks for looking at my app, most often it are these little things that can improve an app

[GAME 2.2+][Beta]Recursive Runner

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Run, jump and score points! Sound easy? Sure, except there is a running and jumping obstacle to avoid: You! (and You (and You (and You (and...))))
Click to expand...
Click to collapse
Recursive Runner on Play Store
Experience an all new kind of running game!
Used to play until being hit by an obstacle? You’ll play for 90 seconds each game.
Used to control 1 running hero? We’ll give you 10 of them. The trick? You control them one at a time, and when you’re done with one, he will do the same run over and over and continue to score points for you.
The challenge is to score with your current hero while avoiding you’re previous ones - if you hit one of them he will disappear forever.
We plan to do weekly updates, the game is currently in beta, so any feedback are welcome!
Next updates may include :
* a video / trailer
* a tutorial with explanations
* secondary missions (did you spot the cat?, energy saving! Close the windows!, etc)
* achievements (stop killing yourself!)
* multiplayer mode (can you kill your opponent's ghosts but avoid yourself?)
* ... your ideas! :laugh:
V1.01
Hello,
We made a patch today, adding support for pause / restore and a tutorial (which was really missing ).
So not a lot of gameplay here, we'll try to focus on it in the next version!
If some of you want to help us on translation, feel free to help You can translate what ever you want quite easily on transifex (here), an open-source localization platform.
We are still working on a new version though!
Bye
Really original idea. I got a bit lost about what I was supposed to achieve, even after the tutorial (skipped one info screen by mistake).
JuanIrache said:
Really original idea. I got a bit lost about what I was supposed to achieve, even after the tutorial (skipped one info screen by mistake).
Click to expand...
Click to collapse
Thanks JuanIrache for the feedback!
We plan to make an update soon, we will try to make the tutorial clearer. We will add the game to fdroid too!

[GAME][4.0+] Pirate Skirmish reboot, now with multiplayer that actually kinda works!

Hi everyone, years ago I posted the originally version of this game and got a lot of great feedback, but sadly as a newbie programmer the codebase became a nightmare to maintain and it basically exploded every time I tried to change something. I've since learned quite a bit and became a lot more familiar with the SDK, so I decided to do a complete rewrite which I'm finally releasing today. There's no doubt some bugs still hanging around, but with any luck I'll be able to find and fix them quickly with the help of your crash reports
There are a couple ads, but the game is free, and there are no IAP. The market link is here: https://play.google.com/store/apps/details?id=com.rubberthumb.pirates
Here's a quick rundown of the features:
- Real-time Multiplayer for up to 4 players.
- Cloud syncing means never losing your progress through single player.
- Level editor included to create your own levels, which can be shared with the community
- Community Maps section that allows you to download the maps created and shared by others
- 15 single player campaign maps to unlock, with more to come
- There are a few achievements, if you're into that sort of thing, also with possibly more to come
Really looking forward to getting some feedback, good or bad, I'm really just excited to finally get this out there. One last thing, I'll be spending the next couple days pumping out new maps via the level editor, and if anyone wants to contribute some single player maps via the level editor I'd be forever grateful
Thanks!
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'I'll have a P please Bob'
Remind anyone else of blockbusters? but in the sea with pirates?...no?
That is no way a criticism by the way.
Honestly no idea what blockbusters is so I definitely won't take it as criticism, but everyone likes pirates, right?
Bumping for the weekend crowd, if you have any interest in strategy games I'd be thrilled if you gave it a spin and let me know your thoughts. Thanks!
Nice Game !
Nice Game !!!!:laugh::laugh:

[GAME][2.3+] Ready Steady Teddy - my first (puzzle) game. Begging for feedback!

Hi,
I am hobby/evening+weekends programmer and I would like to present my first game called "Ready Steady Teddy" - get it for free from Google Play.
Here is a short game-play video (I hope you will like my fiancee's amazing acting):
And some screenshots:
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In the game you need to tap two tiles with the same character on them - e.g. two tiles with eyes. Once tapped (and some special conditions are met which you can read in the instructions about) the tiles merge to form a new tile with more details - e.g. nose, ears, body etc. On the first level, as the name suggests, this eventually lead you to create a teddy bear, but the game has additional three levels with different animals and board shapes. My (very biased) friends really liked so it would be great to get some more objective feedback.
I have built it using LibGDX - I wanted to use an engine that was as low level as possible for my set of skills, before I move to the likes of Unity (if I have to). LibGDX proved to be really straightforward and I would have definitely used it for this purpose once more.
Current planned enhancements (if only I had more time!):
- Sound effects and maybe background music
- Leaderboard via Facebook
Thank you very much to all that would give it a go!
I look forward to hearing your comments/questions/threats/everything else!
Cheers,
Chris
Sharing on Facebook
I was wondering what is the best way to persuade others to share the info about the game on Facebook. Currently I am using a technique that if someone posts a link and this link is clicked three times, a bonus level will be unlocked. What do you think about it?
Sharing in general
Currently when user clicks share a whole bunch of possibilities are displayed such as email, twitter etc. I was wondering whether anyone users anything else than Facebook. Maybe it would be useful to limit the possibilities to make sharing easier?
Has anyone downloaded it? If not, why - does it look uninteresting, boring, not your favourite genre?
Finally!
Added a gameplay video and direct link to Google Play - should be easier to find it. Many thanks to all who tried it, it really means much to me.
*bump*

[GAME] LiBi Ball - A ball game made on top of a new kind of 3D engine

Hi! My name is Ericka; I have been developing a fun little 3D game: LiBi Ball ("libiball" on Google Play). The gameplay is still fairly basic at this point, but the technology behind it might just be revolutionary.
To find the app on the Google Play Store, please search as follow: "libiball"
I developed a whole new kind of 3D engine which I call the LiBi Engine. Thanks to a new technique I came up with to construct 3D space, the engine can render very complex and fully dynamical environments in real-time, even on phones (well, only those supporting Vulkan).
This game is an opportunity to demonstrate the technology; as such, it is still very much experimental and not exactly stable - but - I will keep on improving both the game and the engine, and will add levels and new elements to the gameplay as often as possible.
By the way, the app contains neither adds nor data collection. In fact, you don't need an internet connection at all.
Hi Ericka,
I would suggest you to put a link here to your game and add some screenshots from the game.
Fatal crash
It crashes my OP7TP instantly. I have to reset it via key combinations.
adrian89pl said:
Hi Ericka,
I would suggest you to put a link here to your game and add some screenshots from the game.
Click to expand...
Click to collapse
I would love to, but I am not allowed yet; I need to post some more first. I am not much of a forum person, but I'll try my best!
As soon as I get permission, I will do so.
c0caine_train said:
It crashes my OP7TP instantly. I have to reset it via key combinations.
Click to expand...
Click to collapse
I am really sorry; there are still a few problems with the app. I will be releasing an improved version in about two days. Please look forward to it.
In fact, I will be updating the app very often in the future; adding new features, improving the visuals, adding new levels, etc.
It has been a long journey, but the game is finally ready for prime time release! The gameplay will keep on evolving, but it is already very enjoyable. Please give it a second try!
link to the app store
A few pictures, as was initially requested!
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