[GAME][2.3+] Ready Steady Teddy - my first (puzzle) game. Begging for feedback! - Android Apps and Games

Hi,
I am hobby/evening+weekends programmer and I would like to present my first game called "Ready Steady Teddy" - get it for free from Google Play.
Here is a short game-play video (I hope you will like my fiancee's amazing acting):
And some screenshots:
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In the game you need to tap two tiles with the same character on them - e.g. two tiles with eyes. Once tapped (and some special conditions are met which you can read in the instructions about) the tiles merge to form a new tile with more details - e.g. nose, ears, body etc. On the first level, as the name suggests, this eventually lead you to create a teddy bear, but the game has additional three levels with different animals and board shapes. My (very biased) friends really liked so it would be great to get some more objective feedback.
I have built it using LibGDX - I wanted to use an engine that was as low level as possible for my set of skills, before I move to the likes of Unity (if I have to). LibGDX proved to be really straightforward and I would have definitely used it for this purpose once more.
Current planned enhancements (if only I had more time!):
- Sound effects and maybe background music
- Leaderboard via Facebook
Thank you very much to all that would give it a go!
I look forward to hearing your comments/questions/threats/everything else!
Cheers,
Chris

Sharing on Facebook
I was wondering what is the best way to persuade others to share the info about the game on Facebook. Currently I am using a technique that if someone posts a link and this link is clicked three times, a bonus level will be unlocked. What do you think about it?

Sharing in general
Currently when user clicks share a whole bunch of possibilities are displayed such as email, twitter etc. I was wondering whether anyone users anything else than Facebook. Maybe it would be useful to limit the possibilities to make sharing easier?

Has anyone downloaded it? If not, why - does it look uninteresting, boring, not your favourite genre?

Finally!
Added a gameplay video and direct link to Google Play - should be easier to find it. Many thanks to all who tried it, it really means much to me.

*bump*

Related

Hyper Grid - My first game

I released my first ever android game (made a few other apps but no games before). Its a unique puzzle game called Hyper Grid (there is a lite version), can you guys (only if you want of course) try it out and let me know what you think!
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http://www.appbrain.com/app/hyper-grid-lite/com.hyperbyte.game3
[highlight]Mod Edit: This may help your cause a bit [/highlight]
THANKS
Screenshots? Direct link/QR code? Better description of game, maybe text from market in post?
Come on, be a better marketing agent!

			
				
Nuh long detailed descriptions are for sissies. I dont think the qr link works though
Hmm. Why would I download/waste my time to find a link or finding it in the market if I have no idea what it is other than a puzzle game. Give me a reason.
@OP
I would suggest to all game devs to refrain from using the term "my first" when describing your game. It's just not as inviting. I'm not telling you to lie, just don't tell us ^_^ I'm pretty confident it will draw in more crowd.
Not too bad. Simple, but entertaining.
heres a direct link market://details?id=<com.hyperbyte.game3>
some screen shots:
Any suggestions on how I could improve it?
needs better tile graphics and fullscreen(no notification bar). Work on presentation now that you have your core gameplay concept.
"Stops unexpectedly" on my Samsung Vibrant (stock 2.2), and I have to Force Close.
yeah Im working on fixing that. was the force close from rotating the phone?
I am currently working on adding new themes, difficulty levels and bug fixes, so stay tuned!
Feels like a fancy minesweeper, needs better graphics.
I would like some sort of chat bot providing some colorful commentary like "are you sure? " "not bad" "you are not getting closer " and that sort of stuff (with SHUT UP! Command of course) give it more personality
Game itself... mechanics is okay but needs feint or other cloud scoreboard support. Right now everything is random so no comparison.
Another idea is play aids, like helpful circles or borders to narrow down suspect squares. However you get penalty factor if you use them. So you cannot get high score unless you turn them off.
Sent from my Droid using XDA App

[Game][2.2+] deScribe, a Pictionary-Telephone style game.

Hello fellow XDA members!
Back in December I published my first app to the Play store. I have since had some time to do a few updates and have pushed a new version today. I would very much appreciate some feedback if you have any.
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The game is called deScribe. It is similar in concept to a now defunct website called BrokenPictureTelephone (BPT), or the still functioning site, EatPoopUCat. I used to really enjoy BPT when it existed and thought that this would be a perfect game for a touch device. The only ones I could find on the play store were severely lacking in drawing capabilities and overall polish (in my opinion).
-------------
In this game, you can decide if you'd like to draw a picture from someone else's description or describe one that someone else has already drawn. Often the beginning idea gets a bit garbled by the end and it can be quite humorous to see the results.
There are leader boards representing the most voted for artists of all-time, this month and this week.
You can choose to get notifications when someone takes a turn in one of your games, someone comments on one of your games or someone stars a drawing of yours.
You can look at someones profile and see some basic stats about them (how many drawings/descriptions they've done, how many stars earned, etc.
You can choose your own profile image. Either choose from an included list or draw your own!
Play store link
Comments, suggestions, downloads, and play store ratings greatly appreciated!
looks lovely
:good:
I will try it later.
Did anyone have a chance to look at this yet? Any feedback you have would be appreciated.
I released a minor update today [edit: actually 2. couldn't help myself]. It is syncing to the play store but that can take 1-2 hours, so I have attached the free version below as well. Changes include:
1.12
-----
-more bugfixes
-added ability to copy a layer
-added ability for fill color to be different from shape border
1.11
-----
-bugfixes
-added individual layer transparency
-improved notifications to take advantage of new Jelly Bean api
As always, feedback is always appreciated.

[GAME][2.3+] HillPiggy me - silly platform with custom heads

If it aint hilly, than it's just silly​
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Recently I developed and released an iPhone/Android game. It is simple yet challenging 2d platform game with lovable characters, pretty graphic landscapes and good banjo sounds. Well it sounds like many others...
EXCEPT it has a cool feature to customize characters with your or somebody else head directly from camera. All who tried it found it interesting and kids alone love it. I guess you will find it interesting too if you give it a try.
the website is
​
www.HillPiggy.me​
​
If you are willing to try it here are the links where you can get it
PlayStore & AppStore​
Your suggestions in improving it are more than welcome
If you find it interesting (I hope you do), please do help me share it
Wish you very best for holidays.
Matija
Nice, this game is super silly and funny! The idea that you can take a photo for each of the main characters is great I think it would be cool that after taking the photo, you could share a personalized screenshot with these two special characters and send it to your friends with one click
I recommend that you do a little more work on the player physics. making something look a little more realistic will get you a long way.
Hahaha, funny game man! Cheers!
The part that you can put your own picture in the game is great! What are your plans for the future versions?
gj anyways
Thank you guys for support. Last few days I was celebrating so I am now suffering + I was trying to promote game in spare time and haven't read messages earlier.
I was thinking about making physics a little fluid (as suggested) but I think it would be wiser to expend some other features, add some more endings, make Billy a bit slower, also was thinking about voiceover, maybe tutorial before running start - don’t know what to do first.
During development, I hit a wall trying to set up a screenshot feature on IOS like on android. I get it to take a shot but I can't make it open in Photos. I spent 2 weeks on trying to make it work and finally I give up and made a help page showing what buttons you should press to grab screenshot. I don't want to start something similar and spend too much time on it.
One more thing, I am using Unity to develop and it’s so funny how camera is acting in IOS so much different than in Android. I had to make a shooting page portrait on iPhone and landscape on Droid to make it work.

[GAME] LiBi Ball - A ball game made on top of a new kind of 3D engine

Hi! My name is Ericka; I have been developing a fun little 3D game: LiBi Ball ("libiball" on Google Play). The gameplay is still fairly basic at this point, but the technology behind it might just be revolutionary.
To find the app on the Google Play Store, please search as follow: "libiball"
I developed a whole new kind of 3D engine which I call the LiBi Engine. Thanks to a new technique I came up with to construct 3D space, the engine can render very complex and fully dynamical environments in real-time, even on phones (well, only those supporting Vulkan).
This game is an opportunity to demonstrate the technology; as such, it is still very much experimental and not exactly stable - but - I will keep on improving both the game and the engine, and will add levels and new elements to the gameplay as often as possible.
By the way, the app contains neither adds nor data collection. In fact, you don't need an internet connection at all.
Hi Ericka,
I would suggest you to put a link here to your game and add some screenshots from the game.
Fatal crash
It crashes my OP7TP instantly. I have to reset it via key combinations.
adrian89pl said:
Hi Ericka,
I would suggest you to put a link here to your game and add some screenshots from the game.
Click to expand...
Click to collapse
I would love to, but I am not allowed yet; I need to post some more first. I am not much of a forum person, but I'll try my best!
As soon as I get permission, I will do so.
c0caine_train said:
It crashes my OP7TP instantly. I have to reset it via key combinations.
Click to expand...
Click to collapse
I am really sorry; there are still a few problems with the app. I will be releasing an improved version in about two days. Please look forward to it.
In fact, I will be updating the app very often in the future; adding new features, improving the visuals, adding new levels, etc.
It has been a long journey, but the game is finally ready for prime time release! The gameplay will keep on evolving, but it is already very enjoyable. Please give it a second try!
link to the app store
A few pictures, as was initially requested!
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[DEV][GAME][5.0+] Boxort - quickie for gamers on the bus (or you know where... :))

Hi,
I finished my second game recently and I wanted to share it here with you guys to see if you maybe want to try it out and let me know what you think. It is a simple puzzle game. Just a casual type of game - think of 2048, 2248 or gem matching games etc etc, but with a new type of gameplay. Something to kill time in queue or on a bus/train/underground/tram/boat/helicopter/uss enterprise - depending on how far you live from work.
The game is written entirely with my own code - no unity, andengine, libgdx or other stuff. Plain old Java with apache-commons You may call it stupid - but I wanted it to be a challenge - I do have a full time job so its more of a hobby for me (although I do have kids so it might have some bugs as the time is limited).
If you have a minute and you don't mind - feel free to take it for a spin and leave a note here (on google play?) - i will try to answer if I can.
*REMARK*: If you do decide to spend few minutes to give it a try - I would really like to hear back from you - what do you think about the game, do you understand the rules, did it crash, why you do/don't like it? This is priceless input as I do not have a lot of mobile gamers around (drawback of having friends that graduated philosophy or arts...) and its quite difficult to get an audience on google play.
If you have any questions about the game itself or the engine - please let me know also - I will try to help out.
BTW I am interested if there are a lot of people that create android/ios games here. How it is going for you? I don't mean you have to share any numbers obviously - but the question is - do you get any noticeable income out of this? Or is it just pure hobby? (though if you want to hire for instance graphic designer + ads - it might be more expensive hoppy that cracking Faberge eggs).
I almost forgot - Link to the game:
play.google.com/store/apps/details?id=pl.abductedpiggy.games.boxort
Youtube video:
https://www.youtube.com/watch?v=3jY6sJ_E3Bw
Screenshots:
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Thanks and I hope you enjoy it,
Kamil

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